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/vr/ - Retro Games

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>> No.7955232 [View]
File: 85 KB, 680x680, 886fe8e17b2eecc4.jpg [View same] [iqdb] [saucenao] [google]
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4 frames SOUL
12 frames or more SOULLESS

>> No.7887020 [View]
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>>7883727
Imagine still thinking that after the mid-2010's

>> No.7840120 [View]
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>>7840110
>those backgrounds on the PC version

>> No.7318532 [DELETED]  [View]
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7318532

>He plays adventure games/RPGs with an unofficial guide from the interwebz telling him exactly where to go.

>> No.7273606 [View]
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>>7273576
>youtubers

>> No.7054520 [View]
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>>7053941
>disgusting blue PAL boxes

>> No.6823926 [View]
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>>6822072
>FF8
>one of the best games ever made

>> No.6680846 [View]
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>>6680462
>content creators
Go spam your shitty channel elsewhere.
Or buy a banner.

>> No.6397972 [View]
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>>6397602
>find gun
>can't use it because you don't have enough magical points in some imaginary skill tree
fuck rpgs.

>> No.5890758 [View]
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>>5890205
>Golden Sun
not even once
not even as a joke

>> No.5784187 [View]
File: 85 KB, 680x680, f5753870a40ccef114a6cb88e7f48531.jpg [View same] [iqdb] [saucenao] [google]
5784187

>western racing games

>> No.5755329 [SPOILER]  [View]
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>>5754417
>composite output

>> No.5625064 [View]
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>>5624671
>SNES sports games

>> No.5457861 [View]
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5457861

>developer: Interplay
>baka Western NES games

>> No.5446009 [View]
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>>5446001
>LCD monitor

>> No.5393291 [View]
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>>5393269
>A C64 could do this, heck, an Apple II could do it.

>wanting to put this game on baka Western hardware

>> No.5358935 [View]
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>>5356461

>> No.5277932 [View]
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>>5277915
>LCD monitor

>> No.5238901 [View]
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>>5230316
>entire thread

>> No.5126691 [View]
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>>5126592
>>5126689
>Vinesauce

>> No.5076862 [View]
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>>5075603
>that generic indie platformer 2187378123871# artstyle
Making a game without having even basic taste should be a crime.

>> No.4816356 [View]
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>>4816003
>the moving platforms

>> No.4722532 [View]
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>>4722502
>Enjoy the backtracking, terrible level design
So basically you're saying you don't like classic Id style non-linear maps. Pleb taste.

>grey corridors
Which get brightly illuminated by all the projectiles and explosions, something that the console versions couldn't do because that sort of lighting was too sophisticated for the hardware.

>preferring a console controller and bad, inconsistent framerate over solid and high framerate with mouse precision for aiming

>> No.4630125 [View]
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4630125

>playing an Ed Boon game

He's probably the worst game designer in the fighting genre. His gameplay makes no sense and is incredibly counter intuitive.

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