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>> No.5510285 [View]
File: 2.94 MB, 906x360, nblood demo playback fail.webm [View same] [iqdb] [saucenao] [google]
5510285

>>5510269
It doesn't matter what "feels off" to you because you are an idiot. Here's your "accurate" shotgun/gameplay in NBlood.

Meanwhile in GDX,
https://www.youtube.com/watch?v=-yh-HBNz_0s
https://www.youtube.com/watch?v=oeQtxqplgnk
https://www.youtube.com/watch?v=id6y40rylUY

>> No.5501768 [View]
File: 2.94 MB, 906x360, nblood demo playback fail.webm [View same] [iqdb] [saucenao] [google]
5501768

>>5501748
yeah no lol

>> No.5465238 [View]
File: 2.94 MB, 906x360, nblood demo playback fail.webm [View same] [iqdb] [saucenao] [google]
5465238

>>5465191
>Just use nBlood
NBlood is gameplay inaccurate. GDX is gameplay accurate. Go back to sucking dicks on Duke4.
>it's a 99% perfect
Nice bullshit arbitrary number pulled from your ass.

>> No.5432495 [View]
File: 2.94 MB, 906x360, nblood demo playback fail.webm [View same] [iqdb] [saucenao] [google]
5432495

>>5431897
BloodGDX. NBlood is not gameplay accurate, even though the creator claims it is.

>> No.5366470 [View]
File: 2.94 MB, 906x360, GDX vs NBlood desync.webm [View same] [iqdb] [saucenao] [google]
5366470

>>5366236
It currently isn't more accurate than GDX in terms of gameplay unfortunately, not by a very long shot as GDX can do this:
https://www.youtube.com/watch?v=-yh-HBNz_0s

I tried three recorded demo files (from the DOS version) with it and I already found gameplay desyncs with very simple gameplay. Still it's an early WIP and I hope the author keeps working on its accuracy. If he achieves the degree of accuracy present in the above youtube video it will easily be the best port.

>> No.5366446 [View]
File: 2.94 MB, 906x360, GDX vs NBlood desync.webm [View same] [iqdb] [saucenao] [google]
5366446

>>5366106
So why is this a "REAL" source port when it's also a reverse engineer not unlike GDX? Shouldn't you be giving it the same unfair treatment you gave to the latter? Where are the >"source port" posts?

And sorry but it currently isn't as accurate as GDX in terms of gameplay. Only three demo files tried and a desync was already found with very simple gameplay (many in fact, notice the difference in the ammo drops etc too). It will be a while until it achieves this degree of accuracy: https://www.youtube.com/watch?v=-yh-HBNz_0s

Still, assuming the author continues to put work into it making it accurate, this is indeed a project with a lot of potential and I'm hoping it turns out great.

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