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/vr/ - Retro Games

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>> No.4626230 [View]
File: 2.22 MB, 512x384, 1485839179971.gif [View same] [iqdb] [saucenao] [google]
4626230

>>4626225
shit, i thought you were doing an epic simulated downvote. sorry senpai

>> No.4597772 [View]
File: 2.22 MB, 512x384, My Wall When (Scrolling).gif [View same] [iqdb] [saucenao] [google]
4597772

>>4597721
>>4597737
I love these webms, I'm glad they got posted again so I could properly save them. Cheers.
Also to confirm; the anon that made these did intentionally load all the most gaudy and over the top mods he could fit into the game, including KDiZD for the map set.

>> No.4557468 [View]
File: 2.22 MB, 512x384, wut.gif [View same] [iqdb] [saucenao] [google]
4557468

I have been playing Doom 2 through Risen3d for the past couple of days and it has been fun. Is something wrong with me?

>> No.4532773 [View]
File: 2.22 MB, 512x384, 1496864536844.gif [View same] [iqdb] [saucenao] [google]
4532773

Is there a way to set up doom to automatically record a demo every time I play?
And (more importantly) to name each demo differently, so as not to overwrite them?

>> No.4437635 [View]
File: 2.22 MB, 512x384, 1491131066187.gif [View same] [iqdb] [saucenao] [google]
4437635

What is a good place to look for midis? I'm sick of hearing At Doom's Gate every time I load a project up.

>> No.4428168 [View]
File: 2.22 MB, 512x384, 1491131066187.gif [View same] [iqdb] [saucenao] [google]
4428168

>>4428131
Whatever you're most comfortable with. While UV may be the default for most, there's nothing wrong with going lighter. It's all about enjoying yourself, my dude.

>> No.4342112 [View]
File: 2.22 MB, 512x384, 1492560001108.gif [View same] [iqdb] [saucenao] [google]
4342112

>>4342048
Just tried running it without an IWAD. It works flawlessly, but there's no sound effect.
Isn't that kinda illegal?

>> No.4317979 [View]
File: 2.22 MB, 512x384, DOOM wall.gif [View same] [iqdb] [saucenao] [google]
4317979

>> No.4303793 [View]
File: 2.22 MB, 512x384, 1498691256080.gif [View same] [iqdb] [saucenao] [google]
4303793

>>4303546
Hey, I started with MM8BDM and moved to vanilla DOOM, don't lump all of us into one big pile. Granted I didn't fully quit MM8BDM until I realized entirely just how bad the majority of its community is, but still.
Honestly I'm fine with a new player starting on Hurt Me Plenty though, it's what I did and I only moved to UV when I felt comfortable on HMP. I consider UV to be the intended way to play DOOM but not everyone is up to play on that difficulty immediately and that's fine.
Honestly MM8BDM has the same problem you're describing with DOOM where nobody wants to play vanilla, it's all classes TLMS, Unholy bosses, or RP servers. The classes mod at least has a bit of competence but I'm sick of it after it's been the only thing played in so long. When Version 5B was released and everyone just kept playing V5A because the class mod hadn't updated yet was the final straw.

>> No.4237446 [View]
File: 2.22 MB, 512x384, DOOM wall.gif [View same] [iqdb] [saucenao] [google]
4237446

>> No.4176438 [View]
File: 2.22 MB, 512x384, 1500530401932.gif [View same] [iqdb] [saucenao] [google]
4176438

>>4176430
>png

>> No.4133124 [View]
File: 2.22 MB, 512x384, DOOM wall.gif [View same] [iqdb] [saucenao] [google]
4133124

>> No.4110891 [View]
File: 2.22 MB, 512x384, DOOM wall.gif [View same] [iqdb] [saucenao] [google]
4110891

>> No.4094360 [View]
File: 2.22 MB, 512x384, 1491131066187.gif [View same] [iqdb] [saucenao] [google]
4094360

What is going on in Blade of Agony 1 + 2 that makes frames drop so hard when looking in specific directions? Is it GZDoom chugging dick on reflections or something else? I'm not quite sure what to turn down/off.

>> No.4088440 [View]
File: 2.22 MB, 512x384, DOOM wall.gif [View same] [iqdb] [saucenao] [google]
4088440

>>4088413
MASSIVE DOOM REACTION IMAGE DUMP ON /v/:

>>>/v/382162861
>>>/v/382162861
>>>/v/382162861

>> No.4045653 [View]
File: 2.22 MB, 512x384, 1491131066187.gif [View same] [iqdb] [saucenao] [google]
4045653

>>4045090
Been playing BTSX E1 lately to get a better understanding about map detailing and layouts. I never noticed how frequently MAP01 alternates it's wall textures before.

>> No.4013341 [View]
File: 2.22 MB, 512x384, madworld.gif [View same] [iqdb] [saucenao] [google]
4013341

n'th for WARP SP_FACE1

>> No.3966818 [View]
File: 2.22 MB, 512x384, madworld.gif [View same] [iqdb] [saucenao] [google]
3966818

>>3966805
>his board

>> No.3931585 [View]
File: 2.22 MB, 512x384, aniOomtedwall.gif [View same] [iqdb] [saucenao] [google]
3931585

>>3931578

>> No.3898531 [View]
File: 2.22 MB, 512x384, aniOomtedwall.gif [View same] [iqdb] [saucenao] [google]
3898531

>>3898484

>>3898481
I would love to get such an animated texture. Likely wouldn't be too hard to set up.

>> No.3878314 [View]
File: 2.22 MB, 512x384, aniOomtedwall.gif [View same] [iqdb] [saucenao] [google]
3878314

>>3878306
I like you.

>> No.3875672 [View]
File: 2.22 MB, 512x384, animooted-wall.gif [View same] [iqdb] [saucenao] [google]
3875672

>>3875665
Don't need 'more', I was just curious as to what relevance a fairly-detailed 3D thing was doing in /doom/. Now the context makes sense and that's all what I wanted to know.

>> No.3808632 [View]
File: 2.22 MB, 512x384, aniOomtedwall.gif [View same] [iqdb] [saucenao] [google]
3808632

>>3808628
It's as real as my shitty maps.

>> No.3788825 [View]
File: 2.22 MB, 512x384, 1485839179971.gif [View same] [iqdb] [saucenao] [google]
3788825

>>3788821
I feel the pain though, I was west coast until a week ago, and east coast 6 years before that.
West cost best coast because you go to bed after everyone else in NA.

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