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>> No.7364352 [View]
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>> No.7141271 [View]
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>>7141149
Thats because they actually line up their shots, duh. That said, is there any info on how the damage calculations work in Blood? Everyone knows about the d8 system in Doom and the d4 system in Strife, but I have a hard time finding much about it in Blood (or most build games, for that matter)

>> No.6998924 [View]
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>> No.6948635 [View]
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>>6948629
Of course not, I do that too, and sometimes I go "HNNNNGGGHHHH" when I'm fleeing in a panic from a bad situation.
I have fun.

>> No.6768261 [View]
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>> No.6001881 [View]
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>> No.5952807 [View]
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>> No.5865195 [View]
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>> No.5823109 [View]
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AAAAAAAAAAAAAAAAAAAAAAA

>> No.5815397 [View]
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>> No.5617445 [View]
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>>5617440
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

>> No.5334429 [View]
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>> No.5302012 [View]
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What are some WADs that you basically need to run in PrBoom+ instead of GZDoom to get good frames?

I want to get a feel for the limitations of GZ and for the merits of PrBoom, but I need good examples

>> No.5295742 [View]
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Which WADs have the sickest MAP01's? The ones that just cause a lasting first impression and grip you right from the get go.

I think my picks would be Jenesis and Ancient Ayys.

>> No.5099975 [View]
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>>5099972
>giving Graf respect
Pfft. I don't think he should get any for switching a 1 to a 0 years down the line. That's like respecting someone for eventually flipping a light switch.

>> No.5058360 [View]
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>>5058357
I just want to shoot some sprite based demons, man

>> No.5052151 [View]
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>>5051326
Wouldn't it be that since you play as Doomguy in almost all wads and he died at the Phobos Anomaly, wouldn't that mean most wads have you being dead, or in a state of undeath?

>> No.5044348 [View]
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How do you think soulspheres work? Where do they go when Doomguy touches one?

>> No.4948838 [View]
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>>>/tv/101889032

>> No.4947374 [View]
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>>4947373
And you know why they do that? Because you make a stink when they post in the first place, giving them reason.

>> No.4914437 [View]
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>>4914423
Make random shapes; place the shapes at random altitudes inside the void; make all the shapes vary in height from floor to ceiling; make connections to all of those shapes; fine tune the shapes into neater shapes; add textures, doors, and decorations; sprinkle in gameplay and test it over and over to see what works, backing to any previous step if needed. Congrats on your first map.

>> No.4874571 [View]
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How do I create a zoom bind in GZdoom? Kinda like in Quake 3.

>> No.4863761 [View]
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JCMP is the best weaponset of Final Doomer; none of the other sets can compare.

>> No.4852258 [View]
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>>4852250
Oh and to add to this, they're even more of a terror if mappers make it intentional for something to cause infighting with it so he can spawn the little fuckers without the need of the player in sight.

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