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>> No.8043502 [View]
File: 100 KB, 805x540, huhranger.gif [View same] [iqdb] [saucenao] [google]
8043502

Playing Scourge of Armagon and have just completed the first episode. I've noticed the centroid enemies seem to move very quickly/erratically to the point it looks quite glitchy. Is this normal? I'm playing with quakespasm 0.93.2 so i wouldn't have expected compatibility issues.

>> No.8003229 [View]
File: 100 KB, 805x540, [confused HUUUH].gif [View same] [iqdb] [saucenao] [google]
[ERROR]

I have some random stupid questions:
Does anyone here used Aseprite? I wonder how good it would be for a newbie since that program does look pretty great. Wanted to start out with pixel art for a while now + curious how it can be used for Quake modding and other related to the thread games (if that matters).
What would I need besides Trenchbroom for Quake business? I should probably rewatch some Dumptruck_DS tutorials on the subject, but might as well just ask here since Violent Rumble is still in-development. Most likely Notepad++ is a must, I guess... Modding this game really isn't as bad/hard as it seems, right?
Don't want to get too ambitions in terms of scale, but... Does Blender runs on potato laptops? I feel like I wouldn't make it work on my old friend, so curious about potential alternatives in terms of making custom models.
Wolfenstein 3D must have something going for it in terms of total conversions and stuff... right?

>>8003105
>Should we extend the deadline?
Probably, yeah. I think one month would be a good guess, but we'll see what others are going to vote. Taking all the time you need to deliver a decent project is better than to just rush it in the name of deadline... in this case, at least.
>I'm also going to layout my plan for finalizing the project and you can tell me how retarded it is
Sounds about right, I think. Although I would've probably settle on just one site for initial release overall since I'm a lazy piece of shit (itch kind of grew on me after seeing Kegan's mod pages and 25th Anniversary Weapon Pack on there). Also, if you're considering co-op testing... What about Deathmatch? Capture the Flag? Anything else in between?

>> No.7995903 [View]
File: 100 KB, 805x540, 1624334369764.gif [View same] [iqdb] [saucenao] [google]
7995903

So is Zandronum still the only decent port for Doom multiplayer stuff? Is it even possible to do multiplayer with GZDoom?

>> No.7908585 [View]
File: 100 KB, 805x540, 1624334369764.gif [View same] [iqdb] [saucenao] [google]
7908585

If someone was going to pay you to make maps in Doom Builder, how much would you charge?

>> No.7885747 [View]
File: 100 KB, 805x540, HUUH6.gif [View same] [iqdb] [saucenao] [google]
7885747

>>7885726
>Not Quake related
???????????????????????

>> No.7876608 [View]
File: 100 KB, 805x540, [confused HUUUH].gif [View same] [iqdb] [saucenao] [google]
7876608

The idea of trying myself at Quake modding was floating in my mind for quite some time now and I'm wondering how hard/impossible it would be to do the following as a "vanilla mod/mission pack":
>Create vanilla style maps for an episode.
>Add some weapons from OG mission packs + change/add behaviour of vanilla ones.
>Implement a new ammo that would be used in collaboration with typical ones via alt-attack (with a couple of "exceptions").
>Assign that function to Runes. Maybe even have Hexen 2-like menu to select them, but that might be too complicated.
>Deactive the ability to use these alt-attack when you activated power-ups (Biosuit is an exception).
>Implement a few new enemies to vanilla roster.

I fully understand that this sounds too ambitious from someone with no real prior experience of modding, coding, you name it. So that's mostly to satisfy my curiousity as, again, this topic interested me for a while now and I really doubt I would do much here because I'm too much of a indecisive coward. That's just one of my issues... I mean, I sit in this thread everyday. lol

>> No.7838208 [View]
File: 100 KB, 805x540, [confused HUUUH].gif [View same] [iqdb] [saucenao] [google]
7838208

So this morning I realized Quake 1 doesn't actually have an ambient lava sound.
>working on map with lots of lava
>wow this is oddly silent, wtf?
>change textures to water and slime, both play ambience fine so long as vis allows it
>back to lava, nothing
>load up an id1 map, nothing
>think maybe it's an engine problem, load up Winquake on E1M8 and turn off music
>still nothing
>compiler has a specific 'no lava ambience' function, all texture creation guides online mention sky, water, slime, and lava having ambience associated with those textures
>poke around further
>apparently the engine supports it, the game just... doesn't have an actual sound file for lava ambience, so it just plays silence
And it was always like this, and somehow I'd been tricked into thinking there was some sort of crispy bubbling sound that went with it normally when there wasn't and never was. What the fuck?

>> No.7802992 [View]
File: 100 KB, 805x540, 1598527689646.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

>>7802972
fov "110"
r_particles "2"
//fog "0.02" "0.8" "0.6" "0.4"
gl_texturemode "3"
crosshair "1"
r_wateralpha "0.4"
r_slimealpha "0.8"
r_lavaalpha "1"
r_telealpha "0.6"
v_idlescale "0.5"
r_viewmodel_quake "1"
gl_flashblend "0" //to disable light globes around the light sources
gl_overbright 1
gl_overbright_models 1
v_gunkick 2
r_lerpmove 1
r_lerpmodels 2
r_scale 1
//scr_clock 1

>> No.7717460 [View]
File: 100 KB, 805x540, [confused HUUUH].gif [View same] [iqdb] [saucenao] [google]
7717460

>>7717447
Crash and Doomguy get it on with lots of abdominal clenching, and then Crash takes the fucking helmet off four pages in.

>> No.7231258 [View]
File: 100 KB, 805x540, 1535872524442.gif [View same] [iqdb] [saucenao] [google]
7231258

>>7231241
>Demons got his rabbit, demons are going to pay
Daisy never seemed to matter much prior to the new Doom reboot outside of the screen in Doom and screen with accompanying text scrawl in Ultimate.

>> No.7087971 [View]
File: 100 KB, 805x540, 1512417194475.gif [View same] [iqdb] [saucenao] [google]
7087971

>>7087424
Did you specifically search for Dwars on e6 or something? I can't think of another way you could have found that image besides casually browsing the tf tag

>> No.7029346 [View]
File: 100 KB, 805x540, 1602758237294.gif [View same] [iqdb] [saucenao] [google]
7029346

kiss psycho circus but it's actually an acdc album
which one?

>> No.6987104 [View]
File: 100 KB, 805x540, HUUH6.gif [View same] [iqdb] [saucenao] [google]
6987104

>>6987093
>no, that looks aggressive, fitting for the setting.
On what fucking planet does stopping to shoot look more aggressive than continual shooting?
>do you play all maps with Nehahra by chance? maybe you should.
Loading id1 maps into Nehahra? Is that doable?

>> No.6903834 [View]
File: 100 KB, 805x540, HUUH6.gif [View same] [iqdb] [saucenao] [google]
6903834

>>6903830
>Quake is a man's ass. A little more difficult to get into, but not unfeasible for the average person.

>> No.6851530 [View]
File: 100 KB, 805x540, HUUH6.gif [View same] [iqdb] [saucenao] [google]
6851530

>>6851523
>the 1st SP game was a mumbo jumbo garbage
>but then you zoomer niggers love to rewrite history for your own depraved designs
What did he mean by any of this? Mumbo jumbo? Rewrite what history? Are you trying to say things cannot be appreciated properly years after?

>> No.6411117 [View]
File: 100 KB, 805x540, confused hunh.gif [View same] [iqdb] [saucenao] [google]
6411117

>>6411074

>> No.6328216 [View]
File: 100 KB, 805x540, whatquake.gif [View same] [iqdb] [saucenao] [google]
6328216

>>6328215

Should be? I'm sure it's fine and its just a weird bug, fly up there or something

>> No.6060889 [View]
File: 100 KB, 805x540, 1558496551548.gif [View same] [iqdb] [saucenao] [google]
6060889

>2019
>need high-end GPU with raytracing to play up-to-date version of Quake 2
>need expensive monitor with adaptive sync to play Shadow Warrior remaster without choppiness and screen tearing
>all the good games made this year use old ass engines/sourceports/imitate retro look
How the fuck did I end up in this retrofuturistic timeline.

>> No.5938440 [View]
File: 100 KB, 805x540, 1548859226990.gif [View same] [iqdb] [saucenao] [google]
5938440

I require a bit of assistance. I had recently invested in an old computer from the late 90's so I could play games from that era as well as some games from the early 2000's. It was a bit of a bumpy ride at first but things seem aight so far.

I installed Quake 2 recently. I did the Maximum install (400mb). For some reason the music is not playing and I do not know why. I installed it correctly and the CD is in the CD drive, also the CD music option is turned on in the options menu.

Computer Stats:
IBM Aptiva E series 585
Windows 98
Direct X 7
Intel Pentium III (500MHz)
256mb of RAM
Nvidia Geforce 2 MX/MX 400 (32mb memory)
Sound Blaster Audigy
17GB HDD

Also, I don't know if this was common back then but this computer came with both a DVD Drive and a CD Drive. I have tried putting the Quake II CD in both drives but I got the same result.

>> No.5918129 [View]
File: 100 KB, 805x540, 1521851297923.gif [View same] [iqdb] [saucenao] [google]
5918129

>>5918074
>>5918028
These make me realize how incoherent is Halo gameplay with Lore and cutscenes.
Master Chief sure fought against eldritch abominations but overall he's so limited compared to Doomguy, Quake Ranger, Duke Nukem, Serious Sam, Caleb, Marathon Officer, Corvus, Lo Wang, Gordon Freeman. And YET he's supposed to be stronger than all of them according to his games.
MC can't even touch water, while Ranger with invincibility power up can swim in fucking lava.

>> No.5905372 [View]
File: 100 KB, 805x540, [confused HUH}.gif [View same] [iqdb] [saucenao] [google]
5905372

>Quake zombies get back up after you shoot them
>Remember the wise words of Ash Williams "He's not dead its a trick, get an axe"
>The axe doesn't kill them either so you have to use explosives
Missed opportunity if you ask me

>> No.5651829 [View]
File: 100 KB, 805x540, [confused HUUUH].gif [View same] [iqdb] [saucenao] [google]
5651829

>>5651819
>I'll be honest, the copy I have may or may not be pirated
Do you think we all bought it? Why do you people always make things so fucking difficult for yourself when trying to play Quake when you have no problem dragging and dropping wads into the Doom port of your choice?

>> No.5548184 [View]
File: 100 KB, 805x540, [confused HUUH].gif [View same] [iqdb] [saucenao] [google]
5548184

>>5548164
>too many UNFs

>> No.5502283 [View]
File: 100 KB, 805x540, 1514282739294.gif [View same] [iqdb] [saucenao] [google]
5502283

>>5502213
I can only manage to find word-to-screen related stuff :(
It's in the actor markers, not the rotating reticle right?

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