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/vr/ - Retro Games

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>> No.8422584 [View]
File: 2.97 MB, 426x240, Wipeout 3 SE Terramax.webm [View same] [iqdb] [saucenao] [google]
8422584

>>8419102
WO3 or any incarnation of that game feel like boats struggling and bouncing around left and right. Like trying to push a around magnet with another magnet.
WOXL feels like the ships properly slice through air meaning the aerodynamics aren't fucked up. Turning left and right never feel excessively bouncy, only vertically (like Gare D'europa).

>> No.6701485 [View]
File: 2.97 MB, 426x240, Wipeout 3 SE Terramax.webm [View same] [iqdb] [saucenao] [google]
6701485

>>6690282
>worse
that's literally a launch title

>> No.6559327 [View]
File: 2.97 MB, 426x240, Wipeout 3 SE Terramax.webm [View same] [iqdb] [saucenao] [google]
6559327

>>6558709
Not Wipeout 3

>> No.5339338 [View]
File: 2.97 MB, 426x240, Wipeout 3.webm [View same] [iqdb] [saucenao] [google]
5339338

>> No.5337513 [View]
File: 2.97 MB, 426x240, Wipeout 3 SE Terramax.webm [View same] [iqdb] [saucenao] [google]
5337513

>>5337339
Aged perfectly well

>> No.4756297 [View]
File: 2.97 MB, 426x240, Wipeout 3 SE Terramax.webm [View same] [iqdb] [saucenao] [google]
4756297

>>4751465
What a shitty bait. VS has nice texture work but the way they appear ingame has really fucked up, inconsistent texels.

>> No.4098493 [View]
File: 2.97 MB, 426x240, Wipeout 3 SE Terramax.webm [View same] [iqdb] [saucenao] [google]
4098493

>>4098486
I think it was around 1999 or so where some kind of developmental tool was made to help them optimized and budget better, and everything from Square to literal nobodies started making some crazy looking shit towards the end of the PS1 life span.

https://www.youtube.com/watch?v=GA_e5c3XG80

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