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>> No.3210801 [View]
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3210801

>Unfortunately that's due to the unfinished nature of the code, there isn't anything you can do to resolve it yourself. The only way to remove the effect would be to disable PGXP, which would also disable perspective correct texturing.

>What you're seeing are seams appearing between vertices that have been successfully captured in high precision and ones which have been lost and so the plugin has fallen back on the low precision data. This causes neighbouring triangles to have slightly different positions for the same vertex, opening up a seam between them.

>If you run the 1.78 plugin and press F11 you'll be able to see a visualisation of this as high precision vertices are coloured blue and low precision ones in red.

http://ngemu.com/threads/peteopengl2tweak-tweaker-for-peteopengl2-plugin-w-gte-accuracy-hack.160319/page-50#post-2480473

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