[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 47 KB, 960x540, 24636_10201349275750789_349899754_n.jpg [View same] [iqdb] [saucenao] [google]
941195 No.941195 [Reply] [Original]

Let's get another CRT thread going.

>> No.941289
File: 37 KB, 640x480, Snapshot_20130417_6.jpg [View same] [iqdb] [saucenao] [google]
941289

>>941195

I have multiple CRT screens that I use for multiple systems: a Sony trinitron KV-14M1B for all my consoles, A Samsung Syncmaster, Gateway Vivitron, HP UltraVGA and a Tulip PC monitor for my various PCs, and last but not least a Commodore C= 1085S-D3 (pic related) for my Amiga 500.

>> No.941304
File: 1.86 MB, 3264x2448, IMG_20130713_184207.jpg [View same] [iqdb] [saucenao] [google]
941304

17-inch Dell CRT

>> No.941307
File: 110 KB, 274x284, 1365751267746.jpg [View same] [iqdb] [saucenao] [google]
941307

>Ask how to best connect a Sega CDX+32X to a Sony WEGA Triniton
>Not understand a single word of the responses

>> No.941318

Anyone know anything about speakers and what not? Need some stereo sound to go with my PVM.

>> No.941325
File: 2.16 MB, 3264x2448, IMG_20130710_213047.jpg [View same] [iqdb] [saucenao] [google]
941325

>>941304

>> No.941326

>>941304

Nice pic! Mine need to have some of it's capacitors changed.

>>941318

Get a good external amp and a pair of passive speaker if you want the best sound possible. Otherwise you have to get an adapter (like RCA→mini-Jack, stuff like these) to plug some PC speakers, but most of them aren't really good.

>> No.941331

>>941307
We told you, Dude SCART->YUV transcoder. Kyadash even linked you to tge Amazon listing for the transcoder you just need to get the right SCAET cable for your particular Genesis. I think the 32x uses the same one as the Model 3.

>> No.941329

>>941326

I mean aren't really good compared to amp+passive speakers combo. Most of the time they can do the thing.

>> No.941336

>>941326
>Get a good external amp and a pair of passive speaker if you want the best sound possible.

That is what the plan is, but like I said, I don't know dick about speakers, so don't know what would be good.

>> No.941338

>>941307
>Belongs on Reddit

>> No.941341

>>941326
Logitech makes pretty consistently decent small stereo systems for PCs that would be perfect.

>> No.941348

When using RGB/scart cables with my consoles (SNES, Mega Drive, PS2) the image is forced into 16:9. Why is this, and can anything be done about this? I don't have a remote, so I can't manually adjust the aspect ratio.

>> No.941350
File: 451 KB, 1632x918, WP_20130727_023.jpg [View same] [iqdb] [saucenao] [google]
941350

>> No.941353

>>941348
On what CRT?

>> No.941354

>>941348
http://en.wikipedia.org/wiki/Scart#Blanking_and_switching

>> No.941358

Picked up an old crt recently, coaxial input only. Picture is good but not 100% crystal clear like my 47inch lcd's coaxial. Anyway i can get a crystal clear image on a 1987 crt?

>> No.941360

sage for not vidya. go back to /g/

>> No.941368

>>941358
>RF
>Crystal clear on anything
Pick one

>> No.941370
File: 189 KB, 640x360, 2013-07-27 12-40-18.541.jpg [View same] [iqdb] [saucenao] [google]
941370

found a sony branded tv stand for my trinitron at goodwill today. it's for a 32 inch instead of my 27 inch though.

while i was there i heard a disturbing fact: apprently goodwill (at least that branch of it) no longer is accepting CRT televisions!

>> No.941373

>>941358

Yes, Commodore 64 and Amiga monitors can. They're high quality CRTs. but you can't get that clear image from an RF output.

>> No.941374

>>941358
coax completely sucks, the only reason your lcd looks half way decent is because newer televisions do a good job filtering the noise coax brings.

>> No.941393
File: 806 KB, 1632x918, WP_20130721_021.jpg [View same] [iqdb] [saucenao] [google]
941393

>> No.941394

>>941360
/g/ doesn't give a shit about SD TV's
/vr/ does.

>> No.941406

>>941393
What game?

>> No.941409

>>941331
>SCART->YUV transcoder

I don't understand those terms

>> No.941413
File: 560 KB, 918x1632, WP_20130721_020[1].jpg [View same] [iqdb] [saucenao] [google]
941413

>>941406
Fortune Summoners: Secret of the Elemental Stone

>> No.941426

>>941409
Do you know what Google is?

>> No.941442

What a relief to see this thread. I have a few aged, bulky televisions and computer monitors laying around, and hear good things about retro games played on CRTs, but I have no idea how to determine if it is a CRT TV other than how 'bulky' it is. How do you know for sure what type of monitor/screen you have, preferably without having to rip it apart?

>> No.941467

>>941442

CRT monitors have VGA connections and tighter dot pitches than CRT TVs. They're great for playing retro games in emulators on a PC

>> No.941474
File: 57 KB, 600x900, scartYUVj.jpg [View same] [iqdb] [saucenao] [google]
941474

>>941409
SCART is a European format of cable that is the cheapest easiest way to pull RGB signals oit of retro consoles

YUV is what we have in the US instead of RGB, it will commonly be labeled "component" and have red, green, and blue colored RCA jacks which leads to many people mistaking it for RGB

A transcoder is a device that uses hardware to convert RGB (from the SCART cable) to YUV (composite) that your American style CRT can display.

Unlike "converters" and "upscalers" it is essentially lagless.

>> No.941476

>>941442

Well the fact that they are bulky is enough most of the time. You can check if the screen is curvy and not flat too (though some of the last CRT models have flat screens).

>>941409

SCART = a connector most european TVs use and carry an RGB signal (Red, Blue and Green are separated and produce God-Tier picture).

YUV = component signal often carried by 3 BNC connectors, it's picture quality is comparable to RGB, even if the signal is totally different.

A SCART to YUV adapter is needed when you're planning to use a console/computer capable of outputing RGB signal and not component, but the Monitor you're using only accept Component input.

>> No.941482

>>941474

Got to also mention that if you get something like what is pictured, you will also need a separate way of getting the audio out since that doesn't have a way for it.

>> No.941518

>>941353
A Panasonic Quintrix

>>941354
Can I do anything about the voltage that the console is putting through the pin? What would happen if I cut the pin with pliers or something? Would I get normal 4:3 or would I not get any signal at all.

>> No.941531
File: 27 KB, 310x310, 594c_1[1].jpg [View same] [iqdb] [saucenao] [google]
941531

>>941482
$7

>> No.941537

>>941531

Yes, like that. Just got to make sure to mention those things when recommending people that converter. Or to make sure they get scart cables with extra audio cables coming out.

>> No.941538

so, i want to buy crt, is there some sort of crt resource i can do some research on them?

>> No.941546

>>941538
I think somebody has a link to a very /vr/ wiki on them but we can give you an answer. Just tell us what you want to use it for, how big you want it to be, how much you want to spend, and how much time you're willing to put into searching.

>> No.941562

>>941518
Not much, it depends on the console.
The PAL SNES gets 9 VAC and after rectifying it to DC it drops down between 7-8,5V and this voltage is directly connected to the multi-av-port.
The NTSC SNES outputs C-Sync instead of that higher voltage and some cables connect the unprotected regulated 5V system supply DIRECTLY to the AV-switch pin.
This is very bad idea, but i'm not going to explain this right now.

Also in the service menu of my KV-M1451D, there's a option for a automatic 16:9 mode based on the voltage.

>> No.941564

>>941546
sorry for the late reply

size doesn't really matter
i'd like to spend under £150
i've got a lot of free time

>> No.941568

>>941564
oh, and megadrive/s(nes) games

>> No.941572

>>941564

Sounds like you're a Eurobro so I'm not the one to ask, although the guy handing out the technical SCART advice might be. On the upside, since you live in Europe you'll be able to find cheap and plentiful RGB SCART TVs, but from what I understand the trick for you guys is to get one that will do NTSC properly since, let's face it, most of the best stuff is NTSC.

>> No.941574

>>941564

Your everyday 14" TV screen is worth 10 bucks.That's what I spent on my Sony trinitron, and that's the price tag for all the little TVs at the thriftstore I go. Also, 20" TVs are for 12 bucks.

>> No.941583

>>941572

Well if we mod our Euro consoles, as they output RGB and RGB doesn't depend on NTSC/PAL as they're just RF/composite encoding methods or something like that (my sony can't take NTSC composite signal, but handle 60Hz RGB perfectly), most of the time it's not a problem.

>> No.941587

>>941572
>since, let's face it, most of the best stuff is NTSC.

yeah, apparently our genesis games play 18% slower than yours
i've read there is a mod that allows them to play in 60hz which ill be doing unless i can find a mur'can console

>> No.941649

>>941572
>since, let's face it, most of the best stuff is NTSC.

That's like saying that Windows is better than Linux because it has more exclusive games.

When you use RGB or YUV then NTSC/PAL/SECAM does not matter anymore, there's only 60hz and 50hz.
But on RF, CVBS and Y/C its does matter because color difference gets modulated.
RGB gets converted to Y/Luminance and C/Chrominance, on CVBS Y-signal run thru a filter that cuts off frequencies higher than the color-subcarrier-frequency then the higher frequency C-signal gets added. And RF is simply the CVBS signal modulated at the frequency of channel 3 or 4 along with the audio.

>> No.941675

>>941649
And blibble blobble to you, too. Like I said I live in Awesomeland so that stuff doesn't need to be taking up valuable space in my brain but, like I said, Anon asked for some advice about buying a CRT and since I could tell he's lime flavored and I knew you guys were lurking I was HOPING you might give him some solid advice on what to look for in his quest for the ideal YuroCRT so maybe you could take a break from nitpicking me saying NTSC when I should have said 60hz and actually lower yourself to contributing something useful to the thread. I'll see if I can't get Princess Sevenleaf to give you a handjob later for being smarter than I am about European video standards though.

>> No.941698 [DELETED] 
File: 48 KB, 500x500, UFO-SNES-652__15323.1354032467.1280.1280.jpg [View same] [iqdb] [saucenao] [google]
941698

A SNES flash cart is just $50 these days. So they're getting pretty cheap to produce.

Why doesn't someone start selling PCBs which can be flashed with only one game?

You'd plug it into your pc via usb for flashing, and a battery would hold the game in the flash RAM.

I don't know how long the battery would last, but maybe years if it were done right.

Then repro sellers would be SOL because even the less technically oriented would be able to make their own with ease. And the whole thing would be perfectly legal.

>> No.941712

>>941587

Adding 50/60Hz and language select switches to a Mega Drive is really easy. I did it the day after I first bought a soldering iron, so you'll be able to do it too. There are guides on youtube which you can follow, depending on which model of Mega Drive you have

If you do this you can play all games on the one console

>> No.941724

>>941675
this board is for people who know what they're talking about

>>>/v/

>> No.941731

>>941724
He has a point really. This line was sufficient
>When you use RGB or YUV then NTSC/PAL/SECAM does not matter anymore, there's only 60hz and 50hz.

let's stop being elitist and just help eachother

>> No.941732

>>941724
See, although I'm quite knowledgeable on US standards, someone asked me a question that I knew others would have a better answer for and so I passed it on. His question still hasn't been answered. This board is for mutual sharing of knowledge and interest on retro gaming. It's not a dick waving competition - or at least it's generally one of the least dick waving boards on the dick waving site.

So would you like to suggest what he should look for in a european tv or would you like to just keep jerking off?

>> No.941751

>>941474
For everyone reading these SCART posts, don't get too excited. The SCART connector is exceptionally poor designed, and while in carries 3-channel component, the design issues make its quality almost always the same as S-Video (which is 2-channel component). S-Video's proliferation in America is the reason SCART was never adopted here.

So don't bother wasting a ton of money on scart cables and connectors and converters if you have S-Video ports to use.

>> No.941765

>>941751
>he SCART connector is exceptionally poor designed, and while in carries 3-channel component, the design issues make its quality almost always the same as S-Video
Citation needed. The connector has big thick terminals and plenty of room for a coaxial R/G/B cable going into it, if you wanted.

>> No.941767

>>941732
If a TV has one scart input then the chance of RGB support is very very high (i never saw a scart tv without RGB support, even ones from the '80s).
If a TV has two scart inputs then the 2nd one can only do Y/C / S-Video (because the internal wiring/switching for double RGB isn't worth the effort).

Also i gave a simple and short explanation how the technology behind video encoding works,
and i had to know this because my previous job was television technician but nowadays everyone hyping these crappy hdtvs.

>>941751
>The SCART connector is exceptionally poor designed
True, but is resoldering the scart socket of a TV that much trouble?
Aside form the fact that not everyone can solder.

>> No.941769
File: 138 KB, 640x480, 1.jpg [View same] [iqdb] [saucenao] [google]
941769

Here is my Toshiba Blackstripe.

Manufactured: December 1975 F Tokyo, Japan

>> No.941774
File: 159 KB, 640x480, 2.jpg [View same] [iqdb] [saucenao] [google]
941774

Running. It has an ABC control, for automatic balanced color. It's kinda nifty, and it does have good color for a tv of this age.

>> No.941775

>>941767
>(because the internal wiring/switching for double RGB isn't worth the effort)
*effort
i meant high cost.

>> No.941786
File: 177 KB, 640x480, 3.jpg [View same] [iqdb] [saucenao] [google]
941786

Connected via RF adapter and transformer.

Got some pretty severe geometry issues. If I could figure out how to take apart the case, maybe I could do a cap kit...

>> No.941801

>>941786
Aside from the convergence issues, the horizontal linearity looks fine to me. But the V-Center seems too be a little off. But for 1975 standards its pretty decent

>> No.941808

>>941769
>>941774

That's some cool set you have here! Does it have any input other than RF?

>> No.941870

>>941765
The issue is primarily that American TV chips just work better with S-Video, and secondarily that SCART's design can cause cross-talk, especially if its 19th pin is left intact.

>> No.941896

>>941870
>SCART's design can cause cross-talk
Weird, my crosstalk problems were caused by the lack for shielded wires and not the connector itself. Also high-quality cables are thick because of the proper shielding.

>> No.941902
File: 381 KB, 900x675, image.jpg [View same] [iqdb] [saucenao] [google]
941902

>>941801

The v-linearity is really messed up. I moved around the v-size and position knobs to minimize the effect. This screenshot came out looking okay, but if you've got anything like a square on screen it's extremely obvious with bowing on all four sides.

>>941808

Technically it doesn't have an RF connection. It UHF/VHF screws on the back, similar to this unit. You have to use an adapter like the one in the picture to connect an RF adapter. This adds a lot of rainbow interference patterns.

I'm hoping to get my Atari 2600 to work. Right now the screen won't stop rolling. When I can get it fixed this little TV will serve as its companion.

>> No.941913

>>941774
What a cutie.

>> No.941916

>>941902

I see, yeah that would be a pretty cool screen for a VCS. Hope you can get it fixed.

Anyway, that's a pretty nice view! are the tiny holes behind the tube made for screws you use to adjust the picture?

>> No.941927

>>941902
>The v-linearity is really messed up.
There's not much you can do. Not even my 1991 Trinitron has 100% straight scanlines at the bottom and the top.

>Right now the screen won't stop rolling.
Is there a dial called V. Hold?

>>941916
>tiny holes behind the tube made for screws you use to adjust the picture
Yes, these are Trimmers/Potentiometers which are basically variable resistors.

>> No.942051

>>941902
I'm a TV repairman by trade, ask me anything.

>> No.942056

>>941896
It's always the connector or the TV for me. The pins just aren't placed well.

>> No.942084

>>942056
Read the the bottom part of my previous post >>941767.
I never have problems with scart connectors aside from the solder joints but these seem last after resoldering them with high quality solder that contains flux

>> No.942191
File: 2.41 MB, 3500x2625, P1010571.jpg [View same] [iqdb] [saucenao] [google]
942191

Here is mine. I find those vertical scanlines awful, I'm planning to buy a Trinitron as soon as possible.

>> No.942237

>>942191
>I find those vertical scanlines awful
That's the shadow mask and i don't see any scanlines at all.

>buy a Trinitron
Yes, you should. I recommend the ones made in the early 90s, because they look and work very good with /vr/ and light guns.

>> No.942417

>>941289
you got your own cubicle too, drew carey?
must be a rich man

>> No.942429

>>941442
here ya go, dick.
http://en.wikipedia.org/wiki/Cathode_ray_tube

>> No.942443

I bought a 36 inch Trinitron KV-36FS13 from Goodwill last week for 60 dollars. It looks and sounds great, totally worth the hassle of moving a 220 pound TV around.

>> No.942448

>>942443
>Goodwill
>60 dollars
I hope they kissed you first

>> No.942460

>>942448
They don't just give away fuckhuge televisions at my local goodwill.
But I found an SNES mini, 2 controllers, Aladdin and SMW for $25 at the same goodwill the week before, so they're not all bad.

>> No.942481

>>942460
Nah it's cool as long as it was tested and on display hooked up to a decent signal so you weren't going in blind. My $1-$10 CRTs, at best I get to plug them in and study the mode display text and some snow - sometimes not even that.

>> No.942565

>>942191

Excellent game, finally completed Pier Solar a couple of days ago

>> No.942579

>tfw I recently moved my N64 from my LCD to the CRT in the living room
>tfw the colors are not slightly washed-out, the menus look a lot better and the games are looking a-ok


Feels goodman.

>> No.942587

>>942565
>pier solar

how much did that set you back?

>> No.942706

>>941751

gr8 b8 m8

>> No.942802
File: 1.19 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
942802

What constitutes as a CRTV? Do those small TVs with a VCR count?

>> No.942849

>>942802
CRT = Cathrode ray tube. Look it up.
Also, yes, the TV in your picture would be considered a CRT.

>> No.942851
File: 1.11 MB, 2460x3280, 100_3412.jpg [View same] [iqdb] [saucenao] [google]
942851

>>942802
>What constitutes as a CRT(T)V?
I don't know how to code but wanted to put it like this anyway answer:
if (contains crt == true)
return true
else
return false

Normal answer:
If it uses a CathodeRayTube as its system of displaying video, it's a CRT TV (or monitor). Yes, the VCR all in one sets count too.

>> No.942867

>>942849
>>942851
Thanks guys. Before I start reading more on it, what are the benefits of these TVs for video games? And what systems apply? I was hoping to hook up my Saturn to that TV when I get back home.

Will it look nice?

>> No.942878

>>941587
>yeah, apparently our genesis games play 18% slower than yours
The vast majority of games have their speed adjusted to compensate for 50hz, so as a blanket statement that's not true.
>genesis
You're an American in disguise, aren't you?

>> No.942896

>>942878

>The vast majority of games have their speed adjusted to compensate for 50hz, so as a blanket statement that's not true.

The vast majority of games on consoles made before the playstation weren't adjusted, no.

>> No.942937
File: 24 KB, 698x672, bogs binny.jpg [View same] [iqdb] [saucenao] [google]
942937

>>941370
>apparently goodwill (at least that branch of it) no longer is accepting CRT televisions!

IT'S HAPPENING

>> No.942956
File: 1.23 MB, 3280x2460, 100_2127.jpg [View same] [iqdb] [saucenao] [google]
942956

>>942867
>what are the benefits of these TVs for video games?
Displays the games in their proper resolution rather than scaling it
As an extention of this you don't have to worry about input lag(no digital processing and such)
The "softness" of the picture helps many early 3D games not look so terribly jaggy
Essentially the best motion quality you can get

>And what systems apply?
5th Gen and older for SD CRTs(the majority of all CRT TVs, also what that VCR TV is)
6th Gen looks better on ED/HD CRTs(480p) than LCDs in my opinion, but it's just that. ED/HD CRTs do have some of the draw backs of LCD/Plasma/LED TVs

>Will it look nice?
That's a matter of taste, but I'd say so. That TV looks to only have composite inputs, which isn't the best signal the Saturn can put out but it'll still look perfectly fine.

>>941370
>>942937
I honestly have seen a CRT at my local goodwills for a quite a while, though they could be shipping them to their computer/electronic store, which is a bit out of my way; Should go check it out one of these days. At least the thrift store I head to a lot isn't showing any signs of stopping.

>> No.942967

>>942956
>Displays the games in their proper resolution
I once connected my NES to a (crappy) 2000's Grundig/BEKO TV set. It interlaced the video signal, no joke but the Zapper worked fine.

>> No.942997
File: 1.11 MB, 3280x2460, 100_2192.jpg [View same] [iqdb] [saucenao] [google]
942997

>>942967
240p isn't an actual supported resolution for (most) CRTs, rather a trick developers used to get both fields of the TV's usual 480i signal to display on top of each other, thus making it a progressive image. It seems some CRTs, mostly ones made in the 90's on(at least that I've seen) ignore this and display it interlaced anyway. Still technically the correct resolution(240 per field), just the fields aren't aligned.

>> No.943005

>>942997
>developers
*engineers
I highly doubt it that a programmer could make the NES output a interlaced signal.

>> No.943010

>>943005
I meant that as those who developed the consoles, should have specified that. Engineer would have probably been a better choice of word.

>> No.943013

>>942997
>240p isn't an actual supported resolution for (most) CRTs

By the time the 90s were around any tv engineer would have been aware people were using them for games.

>> No.943018

>>942956
Much appreciated, very informative.

Just out of curiosity, which is the best for the Saturn?

>> No.943036
File: 16 KB, 300x271, satpin.jpg [View same] [iqdb] [saucenao] [google]
943036

>>943018

RGB is the best signal you can get from a Saturn.

>> No.943045

>>943013
While that's true, the question you have to ask your self is if they would really care about that. The games work perfectly fine in 480i; Only a small group of people would actually notice this, and and even smaller one would be bothered by it.

>>943018
As with a lot of older systems, RGB is the best quality signal the Saturn can put out(stuff like the NES and certain remodels of other systems being the exception).
Europe has easy access to this via SCART, where as if you're american, professional monitors(Commodore sets and PVMs) are the only largely abundant sets that take RGB by default(very rare EIA Multiport sets being an exception). You can technically open up the back of a CRT and drive its gun directly, but this isn't something that most people can or should do, due to both lack of knowledge and the possible danger of shock.

I think the Saturn supports S-video, so that would be the next best choice.

>> No.943097
File: 224 KB, 640x480, 11.jpg [View same] [iqdb] [saucenao] [google]
943097

I worked on the geometry a bit, and used the mysterious "if set fails to operate properly press this button" button on the back. Amazingly, it reset the power, and when it came back on the geometry was a little better.

Now, it's not truly horrible, it's just still not very good. But I'm happy.

>> No.943105
File: 121 KB, 640x480, 24.jpg [View same] [iqdb] [saucenao] [google]
943105

And even though my Atari is on the fritz, it can still be there in spirit.

>> No.943109
File: 127 KB, 640x480, 18.jpg [View same] [iqdb] [saucenao] [google]
943109

Around 25 years ago this was the first video game I ever saw, or played. But something is a little off.

>> No.943123
File: 37 KB, 640x480, 26.jpg [View same] [iqdb] [saucenao] [google]
943123

That's how I remember it.

>> No.943174

>>943018
There are lots more professional displays in the US than Commodores and PVMs of course - and RGB can be converted to YUV "composite" pretty easily.

>> No.943181

>>943174
I was naming the common ones that you see used for vidya. You obviously have rebadges of PVMs(Olympus, JVC(?)), Samsung, NEC.

YUV is "Component" not composite.

>> No.943194

>>941358

late reply, but

See, this is why people don't think CRT could have a nice picture. They only think of the 80s crt with coaxial only, and think they're all like that.

You're not going to get as a good picture compared to a high end CRT television that has component and other inputs.

>> No.943195

>>943181
>YUV is "Component" not composite.

Yup. Typo, I'm stoned. Anyway, there are lots of other companies that make RGBS displays but Sony's have the most inputs so they feel the closest to regilar TVs plus dat grille.

>> No.943206 [DELETED] 

>>943181

I'm not sure the NEC models like the XM are rebadges. I see no equivalent PVM model.

>> No.943208
File: 62 KB, 798x644, sony_trinitron1.jpg [View same] [iqdb] [saucenao] [google]
943208

>>943195
>Sony's have the most inputs so they feel the closest to regilar TVs plus dat grille

Hell yeah.

I understand there are other decent CRTs, such as the ones by Mitsubishi, and even later shadowmask displays from the late 90s/early 00s are pretty nice, but it's really hard to go wrong.

I have one 27" Trinitron and a 40" WEGA.
However, I saw this really nice late 70s/early 80s Trinitron with the fuckhuge wooden enclosure similar to pic related but has the trinitron badge with the rgb dots in the upper right corner. I really want it, but its $35.
Debating whether to pick it up.

>> No.943214

>>941358

Your LCD tv's coax is attached to an antennae or it is decoding digital cable. It's the same cable, but not the same signal.

If you connect a console to this system via an rf adapter you are going to have a poor image no matter how you try. It's just the way things were, and are.

>> No.943217

>>943208

If it has composite/line input, get it.

>> No.943223

>>943217
I'll check when it opens tomorrow.
A TV like that definitely wouldn't have Component or S-Video, but Composite is a possibility.

But hell, I'd even like it just for the 70s looks of it, and doing Atari or Coleco with it would be cool.

Also, the picture doesn't really do what I saw justice, the one I saw really had a lot more wood grain around it, making it almost furniture-like.

>> No.943234

>>943223
Some surprisingly old Sonys have composite inputs. $35 is a princely sum for a 30 year old TV though.

>> No.943243

>>943234
Large and old Console sets are more furniture than appliance these days. $35 isn't to terrible for a piece of furniture

>> No.943248
File: 56 KB, 277x169, BNC-Video-Input.jpg [View same] [iqdb] [saucenao] [google]
943248

>>943223

Make sure not to miss BNC line inputs. These are actually composite video ports, they just need a cheap adapter. And they are a sign of high-quality.

>> No.943252

>>943223

Playing some H.E.R.O. on my toshiba tonight has convinced me that Atari and Coleco games play better on very old tv's. It's sort of like the relationship between an arcade game and an old beat up cabinet.

>> No.943254
File: 25 KB, 349x261, hero.jpg [View same] [iqdb] [saucenao] [google]
943254

>>943234
That's what I thought.
Hell, I love CRTs a lot. If I had the room for them, I'd probably buy a CRT each month for how cheap they are and how often they come in.

I'm actually currently looking for specifically a 20-inch aperture grille (or really nice shadowmask) CRT with RGB input right now so I can stick it inside my MAME arcade cabinet. I know a BVM/PVM or its clones fit the bill, but they are hard to find for me and pricey. We have hospitals around here, maybe they'll auction some off. I got some Pentium 4 Dell Optiplex systems from them.

>>943248
Huh. They kind of resemble a male coaxial plug. I've heard of them, but haven't actually seen one on the CRTs I've come across, but wouldn't hurt to look. Those accept RGB signals, no?

>>943252
H.E.R.O.
Fuck yeah!
Too bad Activision will never be good again.
Which port?

>> No.943264

>>943248
>>943254
BNC is just a type on connector, not an input type. They can be used for theoretically carrying any signal. Either way, I doubt an old console TV is going to have BNC connectors; In all likelihood it'll likely be an F-Connector(Coxial) or twin lead.

>> No.943267

>>943254
>Huh. They kind of resemble a male coaxial plug. I've heard of them, but haven't actually seen one on the CRTs I've come across, but wouldn't hurt to look. Those accept RGB signals, no?

Not the person you are quoting, but only things I've seen them on in NA are PVMs. They accept composite, component, and rgb, and you can get easy BNC->phono adapters to just hook something that you have the normal phono av cables for as well. What he showed is a single plug, probably for composite. Component will have the normal 3, and RGB will have an extra one for sync.

>> No.943268

>>943252

The VCS version.

>> No.943269

>>943264

I've seen them on the back of many Sony and RCA units that were surplus from libraries and schools. They always had the looped video output and VTR connections as well.

>> No.943274
File: 693 KB, 2048x1536, sony2730 hinten.jpg [View same] [iqdb] [saucenao] [google]
943274

>>943254
>so I can stick it inside my MAME arcade cabinet
Why not use a real arcade monitor?

>>943254
>Huh. They kind of resemble a male coaxial plug. I've heard of them, but haven't actually seen one on the CRTs I've come across, but wouldn't hurt to look. Those accept RGB signals, no?
BNC is just a locking kind of connector they're used for lots of stuff but consumer TVs won't have them. Our PVMs are practically all BNC, for composite, component and RGB all three. Some PVMs have a big old parallel port lookin' connector on 'em that say CMPTR for it's RGB (and probably other interesting stuff)

>> No.943282

>>943274
BNC, EIA Multiport/SCART, and DB-9 RGB, and those little plugs for the speaker wires.
Thats some professional-tier shit right there.

And I dunno, I just think maybe sometime soon I'll luck out and come across a Professional CRT monitor at an auction or something cheap.
Besides, arcade monitors are all expensive and hard to work with. And not much in terms of a chassis, I'm a wuss and afraid I might shock myself or something. Plus those Wells-Gardner and Electrohome arcade displays are getting harder to find. Breaking down and whatnot.

>> No.943285
File: 133 KB, 800x600, 10688313-C7A8-43E1-94B4-F333DEB8B126-99-0000000076ADEBAF_zpsb141d3aa[1].jpg [View same] [iqdb] [saucenao] [google]
943285

>>943274
Whoops that's the wrong CRT porn I meant to post this.

>> No.943287

>>943282
It lacks SVideo though and probably would not do YUV either. Nobody's perfect.

>> No.943302
File: 215 KB, 2000x1339, crop_29707_2.jpg [View same] [iqdb] [saucenao] [google]
943302

>>943267
We have large NEC flatscrrens(most likely LCD) at work with BNC connectors.

>>943269
They provide a much more solid and better grounded connection than phono "RCA"

>>943287
A higher tier of that set seems to have S-Video.

>> No.943315

>>943274
>Why not use a real arcade monitor?

A pro-spec video monitor will easily beat an arcade monitor in just about every category that counts. You know this.

>> No.943316

>>943302

How does the back of a tv get so beat up?

>> No.943327

>>943316
Units like this were part of production units. They could have traveled all over the world before being retired.

>> No.943524

>>942587

Don't really remember now - it's a reprint edition from the first lot of reprints. I ordered it from the Watermelon site and had to wait for it to arrive from China with all the others. I think it was somewhere between £35-50 including the shipping

>> No.943556

crt threads are fucking depressing for me, my parents threw out our old metz crt with scart input, can't remember how big it was but it was around 40" I guess. it cost $5000 and they just threw it in the fucking trash because they didn't think I would want it.

>> No.943557

Is there a way that I can run VGA into composite without lag? I like to take my laptop out and play emulators with my friends, but they all have CRTs or HD sets without VGA.

>> No.943560

>>943524

Is it actually a good game?

>> No.943569
File: 36 KB, 297x356, 1311014358356.jpg [View same] [iqdb] [saucenao] [google]
943569

>>943556

>> No.943590

>>943560

Very much so. The start is slow, and there are some parts of the game that leave you wondering what you're meant to do next. At a few points there are concealed entrances (e.g. behind a tree, sideways into a wall) you have to find to proceed which are a bit unfair given you have to deal with the random encounters while you're searching.

Maybe these things are to be expected of a 16-bit RPG, though. The battle system is fun, the characters are great and the story really takes off if you stick with it. The game is a lot darker than it seems when you start out your adventure in Reja Town. Overall I'd give it 9/10

The music is good, too

>> No.943595

>>943590

Cool, may actually look into pick it up. People were telling me it felt more like a fanfic of a good game rather then an actual good game on it's own merits so I didn't go for it back when it was making it's rounds.

>> No.943596

>>943595

And just looked it up, and seems there is an "hd" version coming out for dreamcast now too, so might as well wait for that.

>> No.943653
File: 2.26 MB, 2592x1936, fatlus.jpg [View same] [iqdb] [saucenao] [google]
943653

CRT Monitor VGA Master Race

>> No.943879

>>943302
>They provide a much more solid and better grounded connection than phono "RCA"
That's not why BNC is used in pro video. BNC is an actual 75 Ohm connection; RCA phono is not.

>>943557
>VGA into composite without lag
Nope. Best you can do is minimize the lag with as fast of a converter as you can find.

Now if you meant component, then the answer is yes, and it's easy. Buy a transcoder.

>> No.943935

>>943879
I did mean composite; my goal is to have an easy way to plug my laptop into pretty much any TV, and that input is on just about every TV I encounter.

Thanks, though. /vr/ is blowing my mind with all the things I never knew about the TVs that were the standard for most of my life. An RGB-->YUV transcoder would at least get it on HD sets, since less than half of the ones I come across have VGA. Guess I'm shit out of luck for SD CRTs, though.

>> No.944238

>>943935
An HDTV without VGA is like a day without sunshine.

>> No.944246

>>943556
it physically pains me to read that

>> No.944331

>>942051
In my Trinitrons the video termination resistance at the scart sockets is 82 ohms instead of 75. Can you tell me why Sony did this?

>> No.944347

>>944331

For the luls.

>> No.945148

>>943018
an svideo mod on the saturn (ntsc-us, here) is very easy.
took me like ten minutes.
just need to solder 3 wires, chroma, luma and gnd.
unfortunately, i cant find the website with the pic rite now

>> No.945159

>>943254
before i had kids, i bought a wells gardner d9410 27" for my mame cab.
i dont play it much anymore tho

>> No.945423

>>943315
Try finding a 29" pro monitor that can attach to a rotating mount.

>> No.945431
File: 1.50 MB, 300x210, oh snap.gif [View same] [iqdb] [saucenao] [google]
945431

>>943208
>However, I saw this really nice late 70s/early 80s Trinitron with the fuckhuge wooden enclosure similar to pic related but has the trinitron badge with the rgb dots in the upper right corner. I really want it, but its $35.
>Debating whether to pick it up.
that's the model of TV I grew up with

my nostalgia just exploded

>> No.945607

Okay, I don't have much experience with CRTs, so forgive me if this is supposed to be obvious (and I tried googling, but found nothing).

My CRT's image seems to become wider when it displays brighter colors, so the image usually doesn't have a straight edge, and a lot of the time it becomes really annoying because it bends the whole image. What's the cause of this, and is it fixable (I assume my TV is just shit, but if I didn't have to get a new one just yet that'd be cool)?

>> No.945686
File: 1.54 MB, 1944x2592, high.jpg [View same] [iqdb] [saucenao] [google]
945686

toshiiiiiiiiiiiibaaaaaaaaaaaaaaaaaah

>> No.945702
File: 470 KB, 484x645, crt.png [View same] [iqdb] [saucenao] [google]
945702

Don't know much about CRTs. This was my parent's old TV. I'm told it's pretty good

>> No.945706

>>945702
Is that 16:9 widescreen or am I just seeing it stretched for some reason?

Widescreen displays often uses scalers on the picture, even the CRT ones

>> No.945707

>>945702

It's a Sony WEGA. It's pretty cool for consoles of the 6th gen or the Wii, but not so much for older consoles that output a 240p video signal.

>> No.945740
File: 125 KB, 800x600, PS1 crt.jpg [View same] [iqdb] [saucenao] [google]
945740

This is my old CRT, retro stuff looks nice but only has composite, a friend is going to sell me his late 2000 sony triniton, the problem is that for some reason in the triniton the snes games looked all greyish and not as sharp as my actual CRT, is that normal or i just need to check the settings?

>> No.945754

>>945686
Holy shit how do you become that good at Tetris?

Anything past level 9 feels like it's coming down at the speed of light to me

>> No.945756

>>945686
>writing on the screen
wtf are you doing?

>> No.945765

>>945740
Perhaps just settings.
Later Trinitrons and WEGAs had an option called "Trinitone", which fucked with the colors (chroma, saturation, hue and all that at once) and also specific picture presets and misc configuration settings.

Or the screen could be damaged? Magnetic distortion? Your imagination? The SNES cables or AV ports on the TV?

Could be a number of things?

>> No.945767
File: 439 KB, 1024x683, DSC_1364.jpg [View same] [iqdb] [saucenao] [google]
945767

My main CRT is an early 2000's 50" Toshiba TheaterView. Picture is great and so is the sound. But it could use more bass.

My second is a 30" or so 1994 Sony Trinitron.
>AKA The God-Tier CRT

The color is fantastic, sound isn't very good though just because it's aged.

Here's a pic of my setup right now.

>> No.945775

>>945767
Screen could use some cleaning, otherwise, that is freaking awesome.

Speaking of which, how does everyone here clean their CRT screens?
Windex? Isopropyl alcohol? Something else>

>> No.945784

>>945775
My dad used to be general manager at a Best Buy distribution center (Warehouse). Whenever product gets damaged in the warehouse; they're told to just toss it.

Well in 2000 or 2001 an employee ran his forklift into the back of the television pictured above. They were told to toss it but my dad brought it home.

He got a friend of his to fix it, the back end had to massive holes where two forklift prongs had been ran into. Everything inside was ok, but they just replaced the back of it with some painted plywood.

My parents used it in their game room for the past ten years, they were going to get rid of it because believe it or not; the warehouse got three defective 46" 120Hz Samsung TV's.

My dad got the same friend to diagnose and fix the three televisions, gave one of them to my dad for free.

I moved the Sony Trinitron to the computer room and put the Toshiba in my room, sat my consoles on top. I've been playing Super Smash Bros. Melee lately.

>> No.945790

>>945765
Maybe i need to explain more.

I went to his house and we started to play Wii-U, the HD things look nice and fit the screen despite having two big lines at the top and the bottom, but that's irrelevant.

Then i asked him if he had some games from the VC and he showed me super mario world and megaman X, and both games looked with less vibrant colors than my CRT.

Maybe it's just the settings but what do you think?

>> No.945803

>>945790
Are you comparing your friends picture quality to the same Wii U as it appears on your TV? Or are you comparing it to the actual SNES counterpart on your TV?

>> No.945842

>>945803
Im comparing the snes.

I was just saying that HD things look good but snes games look less vibrant and greyish.

And i was wondering if it's normal and i just need to adjust the settings.

>> No.945851

>>945842
Then yes, its likely a picture settings issue.

Also keep in mind that emulation on the Virtual Console isn't 100% accurate, and video output from the Wii probably works in a different manner as well, despite what kind of connectors the cables use.

>> No.946024

>>945784
>120Hz TV
There is no such thing. All TVs sold as 120Hz (or higher) are actually 60Hz with frame interpolation. This adds latency, making them unsuitable for gaming.

The only true 120Hz displays are PC monitors.

>> No.946047

>>946024
Why wouldn't there be?

>> No.946518

>>945148
?

There is a Saturn S-video cable.

>> No.946520

>>945607
You can sometimes reduce this effect by turning brightness/contrast down. Otherwise, it's mostly normal.

>> No.946523

>>946047
Because the only source of 120fps graphics is PCs.

>> No.946527

>>945754
You get in the zone. Once you've been stacking for a long time, the timing becomes natural and you've already planned in your head what to do with future pieces before they appear, so you've stacked accordingly.

>> No.946531

>>945765
"Trinitone" is just color temp. 6500K is NTSC standard, and is ideal for low light.

>> No.946583

>>945775
Don't use alcohol, plain water, soap water, or baby wipes.

Diluted Windex or a non-solvent screen cleaning solution sprayed onto a microfiber cloth is generally okay. Don't spray the screen directly. And don't scrub hard! Lots of screens have exterior coatings that can be damaged, especially later Sonys.

Again, NO SOLVENTS.

>> No.947036
File: 290 KB, 1200x1007, PROFEEL-PRO-01.jpg [View same] [iqdb] [saucenao] [google]
947036

>>943274
>>943285
>>943302
I didn't know these were actually PVM series monitors, I only knew they were sold as "Profeel Pro" in Japan which I guess was some consumer variant?

Would love to have one, but I would have no space for it. At least my PVM-1442QM fits on my desk...

>> No.947076
File: 29 KB, 214x293, iknowthatpro.jpg [View same] [iqdb] [saucenao] [google]
947076

>>947036
that thing is sexy as fuck

>> No.947081

>>945702
nice, just needs a gamecube

>> No.947104

>>947081
But he has a Wii and no more space left

>> No.947826

I'd smash a god damned PVM. HDTV all the way.

>> No.947867

>>945767
Awesome!! Any chance that TV has S-video or component?

>> No.947882

>>947867
I'd say it's almost guaranteed to. Most of us aren't fans of rear projection but if you can tolerate it, you can get really, really big SDTVs really cheap on craigslist because they're completely unshippable.

I have a rear projection sitting in my bedroom right now that I just have displaying what I broadcast on my uhf transmitter.

>> No.947890

What's a good model CRT to buy if I want RGB out? Preferably a larger monitor. What am I looking for?

>> No.947906

>>947867
A quick look at an online menu states that it has a composite/s-video input on the front, 2 composite/s-video and a "colorstream"(component) input on the back.

>> No.947908

So I've read that CRTs do a better job of scaling lower resolution images to fit the entire screen than LCD, LED, and plasma sets do. Does anyone know if this is only when the CRT is analog and is being fed an analog signal, since it isn't being sent pixels but voltages instead, and because CRTs don't have set pixel counts like digital displays, but have lines instead?

If so, what about HD CRT monitors and TVs (specifically the Sony FD Trinitron/WEGA line) with digital inputs like HDMI and DVI, do they have set pixel counts or just "lines" too? When sent pixels instead of voltages through those ports, do they scale the same way digital sets do when being fed signals via digital input even though they're CRTs?

I ask because I plan on getting a CRT monitor or TV for the 4:3 aspect ratio to play Higan on in the RGB color space, but would rather not have to get an HDMI > RGBHV/VGA converter and a display with compatible inputs (particularly, the Sony PV series) to achieve the best possible scaling and color space

Other questions that I can't find clear answers on:
Is RGB possible via digital input? Would it be "digital RGB", or would it remain analog?
Is progressive scan possible via RGBHV?

>> No.947947

>>947890
Monitors and TV sets with RGB inputs aren't very big, so you're going to have to settle on size if you want RGB

>> No.947987

http://www.tested.com/tech/gaming/456719-best-crt-retro-games/

>> No.947993

>>947908
>what about HD CRT monitors and TVs
>do they have set pixel counts or just "lines" too?

Still just lines. They convert the digital signal to analog for the tube and the way they resolve finer detail is with more lines and finer dot pitch.

One upside to digital signals is that your cables no longer contribute to signal degradation before it reaches the TV.

Some really cheap sets don't actually improve dot pitch or line count at all. They just accept a HD signal and apply it to what is essentially a wider SD tube. Unsurprisingly picture quality isn't noticeably improved on these sets.

Regardless of whether the HDCRT is good or shit, typical console resolutions require processing to correct aspect ratio and can't bypass the digital to analog stage going to the tube (analog input signals actually go analog->digital->analog), which introduces latency.

>> No.947997

>>947908
>So I've read that CRTs do a better job of scaling lower resolution images to fit the entire screen than LCD, LED, and plasma sets do. Does anyone know if this is only when the CRT is analog and is being fed an analog signal, since it isn't being sent pixels but voltages instead, and because CRTs don't have set pixel counts like digital displays, but have lines instead?
>If so, what about HD CRT monitors and TVs (specifically the Sony FD Trinitron/WEGA line) with digital inputs like HDMI and DVI, do they have set pixel counts or just "lines" too? When sent pixels instead of voltages through those ports, do they scale the same way digital sets do when being fed signals via digital input even though they're CRTs?

HDCRTs experience the same type of lag as LCD/Plasma and such because they make use of scalers, and as such aren't that great with low-res(240p) sources; These usually get scaled up to 480p.

>I ask because I plan on getting a CRT monitor or TV for the 4:3 aspect ratio to play Higan on in the RGB color space, but would rather not have to get an HDMI > RGBHV/VGA converter and a display with compatible inputs (particularly, the Sony PV series) to achieve the best possible scaling and color space

Certain GPUs are actually able to put out 15khz RGBHV(which can be turned into RGBs by simply splicing the H and V lines into one cable)over VGA, but without getting an RGB capable monitor, be it a P/BVM, Commodore, NEC or otherwise.

Cont-

>> No.948017

A very informative video about CRT's

http://www.youtube.com/
watch?v=Ip6WuOvK8EU

I highly would suggest you check it out!

>> No.948046

>>947997
You're not going to be able to feed it into a TV very easily. One option is to get an RGB->YUV transcoder to turn the signal into something the TV can handle(Component).

>>947908
>Is RGB possible via digital input? Would it be "digital RGB", or would it remain analog?
I've see CGA and such be referred to as "Digital RGB" before, but I'm not sure whether that would be correct or not. If you're sending a digital signal, there's really no room for video quality lose, so I don't see why RGB would be as stressed there. I believe digital displays would still make use of the RGB colorspace though.
>Is progressive scan possible via RGBHV?
Considering VGA, SVGA, XGA,(480, 600, and 768p respectively) etc make use of RGBHV, I would say yes.

>> No.948049

>>948017

>he demos the video clearly going over RF, says HDTVs are shit

>"Blocky and unappealing image"

RGB. Mod. Your. Fucking. System.

>scanlines

You mean "image distortion", right? You don't get that on HDTV's. You have to buy expensive, heavy-ass radiation cannons with line doublers or triplers to get rid of this ugly, un-natural distortion known as "scanlines".

At that point, why not RGB mod your system and get a HDTV? WAY lower total cost of ownership with the added benefit of not looking like you have what afflicted Adam Lanza.

>improper aspect ratio

No arguement there. If I can't set it to 4:3, back to the store that HDTV goes. Try finding a problem with your TV back in the day when radiation cannons reigned. One person can pick up literally any HDTV made ever. Even old people with arthritis and alzheimers can pick up an HDTV. I use a EDTV from 2000 so I don't have to fiddle fuck with aspect ratios.

[con't soon]

>> No.948053

>>942191

Is that composite?

>> No.948068

>>947993
I see, so more lines and finer dot pitch are to CRTs what pixel count is to digital displays.
Then what about the pixel specifications on HD CRTs? Is that just to specify up to what resolution they can accept? Sometimes it seems like they're referred to as properties of the sets themselves

>analog input signals actually go analog->digital->analog

So would a digital signal fed to an HD CRT go digital > digital > analog, or just digital > analog?

>One upside to digital signals is that your cables no longer contribute to signal degradation before it reaches the TV

So technically, (if the above scenario were true and there is only a digital > analog conversion) would Higan over HDMI/DVI (assuming it can do RGB) to a compatible CRT with more lines and higher dot pitch than a set from the PVM series be of higher overall quality than an SNES modded to output RGB + said PVM setup?

>> No.948074
File: 55 KB, 940x1253, r1113059_13548909.jpg [View same] [iqdb] [saucenao] [google]
948074

>>948017

>lag
>they illustrate this with that balding dumbass pressing the button over and over and mega man doing nothing, instead of showing how real input lag doesn't affect the vast majority of gamers accept tourny Street Fighter faggots.

300 whole milliseconds, and this is on extremely bad panels. You couldn't possibly notice >100ms. Not possible. Don't fire back and say "but I notice" YOU DON'T. Autism induced placebo.

>light gun games

I can live without them to be honest. They represent a tiny fraction of games made, and when I ask you to name an old video game, the closet you'll get to naming a LG game is Dunk Hunt. Pick up a CRT off the side of the road if you want to do those games.

I'll still smash a PVM any day, and use a HDTV. Pixel definition is better ALWAYS, than scanlines, energy use, weight and autism.

[con't]

>> No.948087

>>948017

So he finally gets around to showing compnent over RGB, of course instead of using a box with no ICs, he uses an XRGB scaler, which has ICs in it. Your faggot XRGB units have ICs in them that introduce lag.

He says

>it still looks like garbage on an HDTV

without actually showing how it looks VASTLY superior. No scanlines. No comparison. Just two dudes with bad hair genetics spouting ideas with no photographic evidence.

>> No.948093

>>948087
Maximum troll mode engaged.

Nice try, bro.

>> No.948097

>>947997
>HDCRTs experience the same type of lag as LCD/Plasma and such because they make use of scalers, and as such aren't that great with low-res(240p) sources; These usually get scaled up to 480p.

This is only through digital input, right? Or are analog signals scaled too (>>947993 did say that analog signals are digitized at one point along the path) ?

>Considering VGA, SVGA, XGA,(480, 600, and 768p respectively) etc make use of RGBHV, I would say yes.

Sorry, that was kind of obvious. I guess I wasn't really thinking, but I guess it's a moot point now since VGA splice the H and V of RGBHV into one cable

>> No.948103

>>948074
>What is dot pitch
>What are low-resolution sources
>What is being a fad obsessed teenage girl

>> No.948112

>>948097
Unless you're dealing with a multisync monitor, I'm pretty sure that any of its inputs would be going through the same scaler.

>> No.948114

>>948074
>i dont like a certain piece of hardware so ill destroy it!

edgy.
I don't like Macintosh computers either, but I have no desire to destroy them.

>> No.948123

>>948112
>>948097
>>947997
I also meant to link this. Explains some things about getting a PC to output a 15khz signal:
http://pastebin.com/Lxj1G2km

>> No.948129

>>948123
Thanks, Anon

>> No.948189

>>948068
>Then what about the pixel specifications on HD CRTs

HD resolutions are standardized, so it's more about the set being optimized for that particular signal than it is a physical limitation.

>So would a digital signal fed to an HD CRT go digital > digital > analog

Only if you count the processing/scaling as digital->digital. There's no additional DAC or ADC stage.

>would Higan over HDMI/DVI (assuming it can do RGB) to a compatible CRT with more lines and higher dot pitch than a set from the PVM series be of higher overall quality

Probably not. You'd have scaling artifacts even though you have no interference artifacts. You'd also have wicked input lag,

>>948074
>You couldn't possibly notice

This mistake, every time... You don't need to notice the lag for it to fuck over your reaction speed. Some games (most famously Punch Out) are unwinnable if you have more than 3-4 frames of input lag. Beyond that point it requires reflexes that are physically impossible.

>> No.948196

>>948189

3-4 f/s? You're serious? Really? Cause I keep hearing "300ms" which is around 1/fs. Not noticeable. Again, 300ms is *the extreme*, not the norm.

I remain unconvinced, and enjoy my hyper-defined pixels w/o scanline distortion.

See this guy should have made that shitty video, not those assholes. He has a somewhat reasoned argument that I will admit come close but not cigar convinces me CRT's are better.

It comes down to input lag, and once affordable OLEDs hit the market there will be approximately zero argument against panels.

>> No.948201

>>948196
>Cause I keep hearing "300ms" which is around 1/fs

You can't be serious. It's just simple math. One frame is one-sixtieth of a second. 1 divided by 60 is approximately .016. Mutliply that by a thousand and you get 16 milliseconds per frame. You can do the rest by yourself.

>> No.948208

>>948201

So now it's 16ms? I'm even less impressed now by the lag arguement.

Imma bust up a PVM on cam.

>> No.948213

>>948208
One frame of lag is approximately 16 milliseconds. If most HDTVs, as you say, have about 100 milliseconds of lag that's a frame loss of...come on, you can do it.

I realize you're pretending to be a huge idiot, but this it taking it a bit too far.

>> No.948220

>>948196
>"300ms" which is around 1/fs
300ms would be closer to 18 frames, assuming 60fps, 9 frames assuming 30.
300 also happens to be such an outlier that extreme wouldn't begin to describe it.

That said, the average TV(not Monitor) on the market has 50+ms of input lag in optimal conditions(displaying "native resolution"). This is made even worse when feeding a lower resolution, even if it's 480p or 720p, let alone 240 that most old systems would put out; 3-4 frames of delay for Punch-Out would be by no means that far of a stretch.

>> No.948221

>>948196

1 sec = 1000ms, 60 frames per sec = roughly 16.7ms per frame

lrn2math

>> No.948241

>>948189
>Only if you count the processing/scaling as digital->digital

Ok, so it would go digital > process/scale > analog with a digital signal. Does that mean with an analog signal, it actually goes analog > digital > process/scale > analog?

>You'd have scaling artifacts even though you have no interference artifacts

I'm confused, aren't analog signals also scaled, or did i misunderstand >>948112 ? If they are, are they not subject to scaling artifacts as well? And about the artifacts caused by interference, will there always be some over an analog signal (no matter how small), or only over exceptionally lengthy runs?

>> No.948265

>>948241
>Does that mean with an analog signal, it actually goes analog > digital > process/scale > analog?

Yep.

>aren't analog signals also scaled

Not to the PVM you used as comparison.

>And about the artifacts caused by interference, will there always be some over an analog signal

In theory yes (even in the millimeters between the DAC and tube inside the TV). In practical terms you don't perceive them unless the interference is fairly significant.

>> No.948275

>>948241
The digital signal the PC would be feeding would not be affected by interference, but scaling the graphics of the game in the emulator up to your display resolution is where the scaling artifacts would come into play. The PVM displaying the games native resolution would not be affected.

>And about the artifacts caused by interference, will there always be some over an analog signal (no matter how small), or only over exceptionally lengthy runs?
There will always be some minute amount of interference, but unless you're sending the signal over extremely long runs, over terribly shielded cables, or if you live next to a radio station, it will be unnoticeable.

>> No.948284

>>945607

This is caused by age and a weak power supply. It can be fixed, but it is an involved process.

But, some warping is normal. How much are we talking of the screen area?

And turn down your contrast.

>> No.948308

Digital RGB exists. That's what TTL displays use. And of course HDMI And DVI are both.

I think that there -might- have been a few early EDTVs that featured a DVI input on the back. If you sent 240p video to it ???

>> No.948329

>>948265
>>948275

Alright, since there will be some interference due to the internal DAC anyway, I'm convinced that just a little more over the typical conditions and running length between source and display is negligible

>but scaling the graphics of the game in the emulator up to your display resolution is where the scaling artifacts would come into play

I was under the impression that HD CRTs didn't have set resolutions and were capable of accepting a range of them. So what would the "display resolution" be that the emulator scales to, whatever the GPU was set to? What if, theoretically, the GPU could be set to output 240p to match the SNES's native output resolution, would there be no scaling then, and thus no artifacts?

Forgive me if I'm running around in circles here or something's not getting through my thick skull

>> No.948339

>>948329
>I was under the impression that HD CRTs didn't have set resolutions and were capable of accepting a range of them
They have a minimum. The lowest they'll display to my knowledge is 480p, and as a ~31khz signal, and most often go up to 1080i.

>What if, theoretically, the GPU could be set to output 240p to match the SNES's native output resolution, would there be no scaling then, and thus no artifacts?
That's what I mentioned in >>947997 and what the pastebin in >>948123 entails.

>> No.948349

>>948339
>That's what I mentioned in >>947997 and what the pastebin in >>948123 entails.

Sorry, I had that open in a tab open for a while now but wanted to get all of my questions out in this thread before it died - I don't know how long threads usually last here on /vr/, and this one looked like it was nearing its end. I'll go read up and hopefully not have to come back with more questions than answers. Thanks again.

>> No.948359

>>948349
>wanted to get all of my questions out in this thread before it died
I doubt this one is going to do the same thing, but the one for before this one lasted a full month, give or take a day.

/vr/ is a pretty slow board, and these threads last for about a week at a time, and pop up relatively quickly when the old one dies.

Don't feel bad about having a lot of questions; Being curious and searching out answers is the only way you'll be able to learn anything new. I wouldn't know most of this stuff if it hadn't been for these threads(as well as those on /v/) getting me more interested; I still don't completely understand a nice bit of what those CGA anons a few threads ago were talking about, but it that gives me something new to learn.

>> No.948423

>>946523
What is screen flickering.

>> No.948480

What about a scanline generator with a television that has 'black frame insertion'?

>> No.948598

>>948423
How is that comment relevant?

>>948480
Black frame insertion adds latency. If you're emulating you can emulate at high speed to compensate. Also AFAIK you can't get hardware black frame insertion in consumer TVs, only very expensive studio monitors, which are not designed for low latency.

>> No.948793

>>948598
Because it doesn't matter if the source outputs 120 FPS, the TV's update rate is separate from that. A 120 hz monitor shows every frame of a 60 FPS source twice, but is easier on the eyes because it updates faster and thus flickers less.

>> No.948876

>>948793
Frame doubling in that way causes ugly ghost images, generated by the same mechanism as sample-and-hold blur. Not surprisingly, "120Hz" TVs don't actually do that, and instead generated interpolated frames. This can both increase and decrease motion quality depending on how easy to interpolate the source is, but it always adds a lot of latency.

True 120fps on 120Hz, as is possible with PC monitors and nothing else, does not have any of these problems.

>> No.948959

>>948049
>have what afflicted Adam Lanza.

Oh it's this troll again.

>> No.949095

>>948339
I wrote that pastebin copypasta. Reminder that snes is 224p and the menu of Secret of Mana is 512 not 256.

Google your monitor to find its horizontal frequency range. I have an NEC with BNC but the lowest it takes is 27 Khz...not 31. Every monitor is different. TVs are monitors with a set 15.7 Khz frequency...the pastebin needs updating since Sony TVs have a real range up to 16 something. 24 Khz is useful for mid resokution games like Gradius III. More when not on phone.

>> No.949105

Find your monitor frequency range at http://www.monitorworld.com/

>> No.949127

>>949095
>snes is 224p
Half true, games can set it to 240p.
But every NTSC game uses 224p to get more vblank time without risking black bars because of the overscan, but most PAL games use 240p to reduce the 50hz letterbox.

>> No.949129
File: 79 KB, 446x700, 666666.jpg [View same] [iqdb] [saucenao] [google]
949129

>>941195

>> No.949139

>>949129
>>>/b/

>> No.949153

>>949127
No one concerned with 15.7 Khz emulation on CRTs cares about any vertical frequency lower than Mortal Kombat and R Type

>> No.949893

>>947826
>>948049
>>948074
>>948087
>>948196
>>948208
lol

>> No.951136
File: 186 KB, 535x564, Doom.jpg [View same] [iqdb] [saucenao] [google]
951136

So I played zDoom in a computer that wasn't mine and was attached to a CRT and thought it looked fantastic.
I have a dumb question though, is using a CRT without any actual consoles a good idea? Either a CRT monitor with emulation or a CRT TV connected to a computer one way or another. Or is one of those things that requre an actual console?

>> No.951172 [DELETED] 

>>951136

You can use computers with them too. Some computers only look nice on CRTs (as some of them were made to use TVs as monitors).

>> No.951176

>>951136
It's a great idea. You do not require an actual console, assuming your emulator is configured correctly.

>> No.951179

>>951136

You can use computers with them too. Some computers only look nice on CRTs (as some of them were made to use TVs as monitors).

Also, some computer monitors like the NEC multisync PC monitors and Commodore 64 & Amiga monitors are considered as pretty good monitors.

>> No.951190
File: 188 KB, 799x596, DOSBox 0.74, Cpu speed max 100% cycles, Frameskip 0, Program CDSHOCK_2012-09-28_14-23-51.jpg [View same] [iqdb] [saucenao] [google]
951190

>>951176
And what configurations would that be for example?

>>951179
I don't think I can allow myself to be too picky when it comes to monitors because I live in a country where it might be harder to find these and I'm just a little tight on budget this month.
Are there any guidelines on picking a CRT? Anything I should look out for?

I was thinking of either getting a CRT monitor for emulation and dos games and connect a seperate computer to use as an emulation front end or connecting a Wii or something for emulation.

>> No.951214

>>951136
>CRT monitor with emulation
At a PC resolution, you'll have improved picture response time and colors/blacks, but that's it. Scaler latency ("input lag") will not be an issue at any supported res, as well.

>CRT TV connected to a computer one way or another
A CRT HDTV will behave the same as a CRT monitor, with the exception that you should output one of the TV's natively scanned resolutions, probably 480p or 1080i, and make sure it's displayed that way on the TV to eliminate/reduce scaler latency.

A CRT SDTV would be ideal if you can feed it the right SD signal without going through a scan converter. It will look the closest to using the original console on the same TV, with natural scanlines and everything.

>> No.951218

>>951214
>but that's it
You're missing the most important benefit, the lack of sample-and-hold blur. Motion looks much sharper than on an LCD. This has nothing to do with "ghosting".

See http://msdn.microsoft.com/en-gb/library/windows/hardware/gg463407.aspx

>> No.951219

>>951214
I'm not too knowledgable on the subject so some of the things you said went over my head but you're saying a CRT SDTV would be the ideal choice? Keep in mind I am actually looking for what would be ideal for an emulation front-end. I've yet to do research on how to connect it yet so I'm not too sure if it's possible to connect to an SDTV without any sort of converter.
It's why I brought up the Wii because I understood a lot of people use it for emulation.
(Sorry if some of the questions I'm asking seem dumb, I'm willing to learn).

Also, I looked into the NEC Multisync, the first one I found was way too expensive (like more than 10 thousand dollar) but as I scrolled down the page I managed to find one that seems decent at around 300$ which is still a little expensive but not too terrible.

>> No.951223

The only monitors that are not multisync are the CRT TVs that everyone covets. Monitorworld will tell you the true multisync frequency range of your CRT computer monitor. People only call them "multisync" in reference to gaming if they go as low as 15 Khz.

>> No.951232

>>951223
>that everyone covets
That's an important qualifier, unless your last sentence is intended to apply to TVs as well.

>> No.951262

Is the LG flatron any good?

>> No.951307

>>951232
You're stupid.

>> No.951323

>mfw I got 240p 120hz working on my CRT monitor

All I need to do now is figure out how to get black frame insertion on RetroArch

>> No.951353

>>951307
So am I.

>> No.951556

>>951323
Sweet

>>951219
You should be able to find a NEC Multisync monitor much cheaper than that! But I don't know what country you live in. Do you live in a SCART country? Because that makes it a bit easier to connect a PC to a TV (not to mention /vr/ consoles). Here in the US the absolutely dirt easiest way to do very accurate /vr/ emulation is using a Wii to output component video to a good SDCRT and then, later, if you want to get even more real with it and invest $100 or so in cables you buy a SCART to YUV transcoder and some SCART cables for your real hardware (and an a/v breakout passthrough dongle to get sound)

>> No.951558

>>951323
Why would you need black frame insertion at 120Hz on a CRT? Isn't the point of that to help LCDs simulate CRT monitors at 60Hz?

>> No.951568

>>951556
>NEC Multisync
The one I found for "cheap" was the NEC MultiSync EA192M. Upon second check it appears to be an LCD. I don't know if I can find a CRT one in my country but I'll try.

Also, I'm not too sure about which connection my country uses. I remember owning televisions before and using both.

>> No.951605

>>951558
Because frame doubling makes motion terrible since 120hz is double of what most emulators run. Black frame insertion should fix this and bring it back down to 60hz. This monitor won't sync below 31khz so 240p at 60hz isn't possible because that's 15khz.

>> No.951604

>>951568
If you have both component and scart available on the same TVs that's the best of both worlds. Emulate on a Wii with Component while you're puzzling out how to correctly output VGA to SCART at the correct frequency.

I guess there's a bootable GroovyMame CD that makes it pretty easy but I haven't bought that particular breakout cable for my PVM yet.

>> No.951616

>>951604
I'll try looking for a second-hand CRT or something then. I'll also need to convince a friend of mine to loan me his Wii.
Can you install XBMC on a modded Wii or something? I'll have to do some studies about that. If I can't convince him to do it then maybe I'll just research VGA to Scart. That way I could build a dedicated PC from parts laying around.

I have so many options right now that I'm a bit lost so I'll have to do some research on all of them.

>> No.951620

>>951605
Ah, I wasn't aware you couldn't do 240p at 60Hz. My CRT can't even go below 640x480. I've tried 320x240 and it sort of works but it ends up doing this weird upscale of 320x240 into 640x480 (Windows says it's 320x240 and the screen size definitely reflects that, but it's blurry as all hell and my monitor says it's 640x480)

I'm generally content with running my emulators at 640x480 with scanlines at 60Hz on this monitor, though.

>> No.951628

>>951616
There's a fairly kickass port or RetroArch for Wii and it's so freakin' easy and looks so good!

>> No.951632
File: 100 KB, 500x652, image.jpg [View same] [iqdb] [saucenao] [google]
951632

>>941358
>coaxial

>> No.951639

>>951605
I'd personally just run at 60Hz with a fake scanline filter if I wanted scanlines. The scanlines from 240p on a PC monitor will be too thin anyway.

>> No.951657

>>948053
No, scart.

>> No.951683

>>951620
I had to mess with the timings in the Nvidia control panel to keep the monitors EDID from scaling it to another resolution. The monitor identifies the resolution as "31khz", not 1280x240 (the high horizontal res is intentional to get pixellate shader to work as a one size fits all for RetroArch)

>> No.951687

>>951639
That results in a darker image due to the CRT already having scanlines.

>> No.951712
File: 2.65 MB, 240x196, nogodpleaseno.gif [View same] [iqdb] [saucenao] [google]
951712

>>951683
>video card scaling
and this is why i don't run fglrx

>> No.951728

>>951687
Black frame insertion results in a darker image too, probably darker than you get with scanline filters.

However, 120Hz + black frame insertion done correctly on a CRT will result in slightly lower latency, so it's a slightly better option.

>> No.952031
File: 6 KB, 704x707, teebee.png [View same] [iqdb] [saucenao] [google]
952031

Hey som fa/g/ told me to come here for this:

/g/ I have an old CRT TV I use that just called it quits on me, kind of. The sound still works but the picture has suddenly turned into a thin, bright condensed line like pic related. If I bang hard enough on the sides of the box, the picture comes back for approx. 1 second and then turns back into the light.

From what I've heard its some vertical whatsathing that is unsoldered or some shit. I dont know how to solder so can I just tape it or something?

Pic related

>> No.952038

>>952031
good to see that you follow my post

just like i said the vertical deflection is malfunctioning

but first you should post the model numbers

>> No.952117
File: 458 KB, 800x600, nec_cr.png [View same] [iqdb] [saucenao] [google]
952117

my nec gbm-70 has an uneven vertcial convergency that i'd like to fix. i'd liek to be sure fixing this is safe before i actually start working on the rings while the monitor is powered on.
basically, are the beam canon and reflection unit dangerous to touch while crt is turned on? since those are really close to the rings, and i don't have much space in this monitor to operate on them.
i also need to know what i can do to turn them at all, since the rings feel kind of stuck for me. i read that the lubricate that was used to make them easier to move turns hard over time and makes them stick.

>> No.952139

>>952117
>dangerous
Yes, very very much. Voltage can be up to 30 kilo volts, and getting in contact with with this potential is sure deadly.

>i don't have much space in this monitor to operate on them.
You should set up a mirror, big enough so that you can easily see the screen while you behind the CRT. That how the people in the factories did it, back then.

>i also need to know what i can do to turn them at all
I used carefully wiggle the ring back and forth with a LITTLE force, just force them a few millimeters in the one direction and then in the other, and try it with the others if you think that it doesn't budge.

>i read that the lubricate that was used
I honestly don't know. On my 91 Trinitron i did it like described up there.

And you should seal it if you're done. I used hot glue on mine.

>> No.952192
File: 1.65 MB, 1200x900, nec_gbm_70_guts.png [View same] [iqdb] [saucenao] [google]
952192

>>952139
>Yes, very very much. Voltage can be up to 30 kilo volts, and getting in contact with with this potential is sure deadly.
i know, but the high voltage isn't running through every single part of a crt. i want to know if the parts close to those convergence rings are relatively safe.

>I used carefully wiggle the ring back and forth with a LITTLE force, just force them a few millimeters in the one direction and then in the other, and try it with the others if you think that it doesn't budge.
thanks, i'll try that!

>You should set up a mirror, big enough so that you can easily see the screen while you behind the CRT. That how the people in the factories did it, back then.
i was about to do that anways. but i really meant that there is no fucking space to fiddle around INSIDE of the crt. pic related

>> No.952214

Lessons In Electric Circuits -- Volume I
Chapter 3
ELECTRICAL SAFETY

http://www.ibiblio.org/kuphaldt/electricCircuits/DC/DC_3.html

Start from chapter 1 if you don't understand any of this.

>> No.952232

>>947036
Went to a warehouse selling medical equipment, could have picked up the 27inch monster, but went with the 21inch instead. I don't even want to imagine how heavy that thing is.

>> No.952254

>>952192
Wow. I didn't expected that i was dealing with a professional high class monitor containing fans. I should google the model number next time when someone posts it.

However i don't have so much of a clue about the voltage of the coils at the yoke, but the 30kV are not there.

Also first google result of "CRT yoke safety":
>http://www.crtsolutions.com/CRTSafety.pdf

>no fucking space
I see the problem, you should spread it apart and make room as much as possible without disconnecting something.
And you could use tape to bond or isolate wires and other stuff, also try to remove the metal frame with the fan and board above the yoke.
Don't worry about overheating, the fans are REALLY needed on runtimes over 3-6 hours and think about it that the most TV's are lacking them.

>> No.952592

>>951323
Looks like I might have figured it out

>>>/vg/43190305

Seems to work for me. Though now I'm really noticing the frame drops I sometimes get in Mednafen PSX when it run 480i mode

>> No.953281
File: 1.06 MB, 2048x1536, IMG_20130731_232058.jpg [View same] [iqdb] [saucenao] [google]
953281

I used to be adamant about always using YPbPr or RGB, but I think Y/C is good enough if your TV is new-ish.

(This is the dithering pattern in a PSX game, over s-video.)

>> No.953303

>>952254
>However i don't have so much of a clue about the voltage of the coils at the yoke, but the 30kV are not there.
Maybe someone was thinking of electrostatic deflection.

>> No.953318
File: 54 KB, 640x480, P310713_23.57_[04].jpg [View same] [iqdb] [saucenao] [google]
953318

Here it´s mine, running with the effect r scanlines.

>> No.953428
File: 1.19 MB, 639x869, tvgame2.png [View same] [iqdb] [saucenao] [google]
953428

And now trough yellow rca to my tv
and this time i am not applying the filter.

>> No.953454

Do any of you guys use CRT monitors for PC games, like games through DOSBox?

>> No.953458
File: 197 KB, 1024x768, scanlines.jpg [View same] [iqdb] [saucenao] [google]
953458

>>953454
My desktop monitor is a CRT, so yes.

>> No.953461

>>953454

Yes, all my DOS PCs use CRT monitors.

>> No.953474

Dosbox works good on pc monitors, but in tv some games have issues.
i tested the games in rca, sony and panasonic crt tv´s.

>> No.953475

>>952192
>All those inputs
God damn.

>>953454
I'm not one for DOS games, but I honestly couldn't imagine playing Diablo 2 or even SimCity3KUnlimited on anything other than my old CRT monitor. Occasionally use it for emulation as well.

>> No.953506

>>953474

Funfacts: early CGA games were mean't to be played on TVs through the composite output, as there was no CGA monitor for PCs when CGA was launched.

>> No.953589

>>953506
thanks that´s the reason, but i played some games more newer, i remember one, it´s a german game and its from the year 1994 and i have issues i dont remember the name of the game but was about driving lessons.
i tested the game in crt monitors and it worked great then i tested the game in tv and it had issues.

>> No.954603
File: 2.52 MB, 1920x1080, ibmx94qLfCC6I4.png [View same] [iqdb] [saucenao] [google]
954603

>> No.954615

>>954603

Real system?

>> No.954625

>>954615
looks shopped to me, look closely at the edges. Also the tv is very blurry compared to the screen.

>> No.954653
File: 2.93 MB, 1920x1080, iwkJqiQoL0bBD.png [View same] [iqdb] [saucenao] [google]
954653

>> No.954659

>>954603
why

>> No.954663

Anyone here have a clue why my PAL but NTSC supporting CRT TV's would be going fucking mental (extremely slow game speed and massive flicker) with original rendering and 60hz with FCE Ultra GX whilst every other emulator works fine (including SMS etc) doing the same thing, and original rendering works fine at 50hz (which is OK for Megaman 1 since I'm so used to it slowed-down but everything else...)

Having to play things unfiltered but interlaced to be able to play at NTSC speeds is somewhat annoying since original rendering looks gorgeous with PAL roms and in other emulators (dem scanlines).

>> No.954686

>>954625
def a shop job.. and a bad one at that

>> No.954687

>>954653
The first one was kinda convincing but this one is fucking fake as shit.

>> No.954695
File: 26 KB, 431x300, 1300730497-head_explode.jpg [View same] [iqdb] [saucenao] [google]
954695

>>954603
someone had enough time to make a fake crt-console shot? I'm speechless

>> No.954721

>>954695
Some guy made a border shader

http://m.neogaf.com/showpost.php?p=74022883

>> No.954771
File: 810 KB, 2048x1536, DSC00229.jpg [View same] [iqdb] [saucenao] [google]
954771

>>954721
>border of the screen
The edge of the phosphor should be sharp and even and the corner should be pointy. But THIS looks like garbage and is a insult to the glorious Trinitron.

>>954603
I don't own a fancy modern camera like the most other anons. But this is the real stuff and also the same game. This is a 21" SONY KV-C2521D made in 1991.

>> No.957060
File: 26 KB, 251x241, profound sadness.jpg [View same] [iqdb] [saucenao] [google]
957060

There's no such thing as flat/lightweight CRTs, is there/

>> No.957063

>>957060
That's pretty much the reason they're not being used anymore

>> No.957072

Flat? No. Almost was SED TVs but alas alack never to be.

Light weight? Sure there are they're just very very small.

>> No.957090 [DELETED] 

>>951605
320x240p runs at a vertical refresh rate of exactly 60.00000000000 Hz.

/vr/ is wrong again.

>> No.957095

>>951620
320x240p runs at a vertical refresh rate of exactly 60.00000000000 Hz.

/vr/ is wrong again.

>> No.957097

>>957095
By "you" I was referring to the person I was replying to, smart aleck.

>> No.957123

>>957095
You'll struggle to get that accuracy even if you mod your console to clock it from a rubidium atomic clock. You're getting into cesium atomic clock territory, and you probably can't afford one.

>> No.957125
File: 109 KB, 757x778, saa7113_pg39.png [View same] [iqdb] [saucenao] [google]
957125

>>957095
Shut up.
NTSC NES Vertical rate is exactly 60.0988 Hz .
Any good TV or capture device accepts a frequency deviation up to 5%.
>http://wiki.nesdev.com/w/index.php/Clock_rate
pic source:
>http://pvr.sourceforge.net/SAA7113H_1.pdf

>> No.957138

>>957125
The NES outputs at 256x240. Please show me a chart that says that this is the same as 320x240.

/vr/ is wrong again.

>> No.957140

>>957123
Can you cite any consoles that use 320x240? Superguns don't count.

>> No.957161

>>957140
PlayStation

>> No.957172

>>957161
Now get your chart and check its Vertical Sync rate when it's outputting at 320x240 non-interlaced.

>> No.957178

>>957095
Citation needed

>> No.957183

>>957138
>>957140
Stop implying knowledge.
Do you even know how a video signal works or how computers/consoles generate it.
And how CRT's deals with the signal.
>http://en.wikipedia.org/wiki/Sampling_rate#Video_systems

In the analog video world, it DOES NOT matter if there's 256 pixels or 320 pixels on the scanline. ONLY VOLTAGE matters and valid H/V sync, color sub-carrier frequencies are also important.

Some stuff, you may not comprehend.
>http://www.ntsc-tv.com/index.html
>http://www.ntsc-tv.com/ntsc-index-08.htm

>> No.957194

>>957095
You're so fucking retarded and full of shit.

>>957097
Yeah, he clearly thought you were making a general claim.

>>957140
WTF does that have to do with the other anon's joke about sigfigs and atomic precision?

As for 320x240 consoles, N64.

>> No.957205

>>957060
>>957063

I was hot on the trail of a Samsung Slim Fit CRT on craigslist, but it disappeared before I could email. It was slim by comparison. 32 inch screen but with the depth of only a CRT PC Monitor

>> No.957207

>>957194
>As for 320x240 consoles, N64.
Depends on the game, the RCP can be set to output many different resolutions.
Pokémon Stadium 2 has a high resolution title screen (interlaced).

>> No.957294
File: 49 KB, 268x293, 1350237549141.jpg [View same] [iqdb] [saucenao] [google]
957294

>>957060
I'd tell you to look up SED/FED tech, but it'd only depress you.

>> No.957301

>>957060
>flat
There are CRTs with flat screens, but that just refers to the glass screen surface. For that reason, I hate the term "flat screen" being used to refer to a "flat panel" display.

>>957072
>SED
i cry evry tiem

>> No.957495

>>957294
>SED/FED
Would have been great for PQ and response time (on par with CRT), but they were still going to be digital and therefore fixed-res. That means scalers. That means bad for retro vidya.

Our hopes now lie in CRT preservation and (eventually/hopefully) CRT scan emulation on ultra high-res OLED.

>> No.957535

>>957140
PAL Mega-Drive.

>> No.957558

>>957095
Well, seeing as how 320x240p is not a defined standard in any part of the world, I don't see how you can make such a claim. Certain hardware - notably the PSX GPU - outputs at a nominal 60hz. I'd like you to tell me how the nominal NTSC-M horizontal frequency of 15750/1.001Hz turns into a field rate of exactly 60hz.

>> No.957573

>>957495
A partial solution would still be better than nothing.

Imagine emulating on an ultra hi-res SED.

>> No.957613

>using Component instead of VGA for analog HDTV

Why did this happen?

>> No.957628

>>957301
>There are CRTs with flat screens, but that just refers to the glass screen surface. For that reason, I hate the term "flat screen" being used to refer to a "flat panel" display.
One thing about these, i learned it from the experience as tv technician. That Flatpanel CRTs are way more sensitive to impacts/hits than the regular/curved ones, the shadow mask could break off due the impact and it results into discoloration that can be NOT be fixed (it looks like its not degaussed). I think it's because the mask could be not fitted strongly enough, so it can withstand such things.

>> No.957686

>>957573
Really OLEDs are theoretically capable of everything SEDs would have theoretically been capable of they're just more efficient so they're what's being developed. There would have been a slow process with getting the SEDs up to par with real crt and they would have been heavier and more expensive.

>> No.957702

>>957072
SED was going to be sample and hold just like LCDs. Most people watch 24fps or 30fps content, so nobody gives a shit about motion quality.

>> No.957712

>>957702
>sample and hold
>motion quality

You're the same autist that post this every time, right?

>> No.957727

>>957712
Deny it all you like, you can't change biology. Go read some of Micheal Abrash's blog posts for Valve. I'd glad not all people are as ignorant as you.

>> No.957734

>>957613
More efficient use of bandwidth. YPbPr doesn't waste bandwidth on redundant color data like RGB does.

>> No.957757

>>957628
Interesting, I've mostly just heard of some geometry issues that can occur with some flat screen CRTs, but I'd never heard of this. Thanks.

>> No.957761

>>957712
This is a well known and documented phenomenon. I've seen it with my own eyes as well.

>> No.957770

>>957734
Pointless, because the console generates RGB and there's no problem sending that over the very short distance to the TV/monitor. Why bother converting it to YPbPr only to convert it back to RGB again?

>> No.957836

>>957770
>because the console generates RGB
Other anon asked about HDTVs (and by extension, CE in general), not consoles.

If that other anon was actually you, then you were not clear in your original question about what you really wanted to know.

>> No.958883

>>957770
>>957836
YUV and RGB are really similar in a lot of ways though.

>> No.958894

>>958883
Yeah, so much so that you can convert from one to the other with basically no lag or loss of quality.

Still, that bandwidth savings was/is very important in broadcasting and media publishing, and that's why it was chosen as the more practical color space for consumer electronics.

>> No.959985

>>958894

I have to say that I've never experienced component, only RGB. Is there a difference between the 2 displays when it come to the picture?

>> No.959993

>>959985
There is no visible difference given the same kind of signal, nor should there be.

>> No.960186
File: 2.19 MB, 2351x1500, CRT resolutions.jpg [View same] [iqdb] [saucenao] [google]
960186

Comparisons of resolutions on a common CRT monitor

240p - 480p - 960p

All images were using 1280 horizontal resolution with Pixellate.shader (http://gitorious.org/bsnes/xml-shaders/blobs/master/shaders/OpenGL/v1.0/Pixellate.shader))

>> No.960204

http://www.youtube.com/watch?v=gutCFMc5khY

My reaction every time I see one of these threads. Can't you just make a general in /vg/, or something?

>> No.960214
File: 15 KB, 400x390, Commodore_1085S-D3.jpg [View same] [iqdb] [saucenao] [google]
960214

>>960204

Many people on /vr/ cares about these threads, because they want the best display device for their retro consoles and computers. /vr/ and /g/ are the best place to talk about these details, but /g/ don't give a fuck about this anymore, /vr/ do, so we stay here.

>> No.960215

>>960204
Solution: Get out and stay out.

>> No.960224

>>960204
It's just ONE single thread, don't tell me that /vr/ hasn't room for this.
You act like we have like 10 of them running.
Also if i see a thread that doesn't interest me, then i stay out.

>> No.960248
File: 1.53 MB, 3264x2448, 20130803_130130.jpg [View same] [iqdb] [saucenao] [google]
960248

Any reviews on the Sharp 32-C240 CRT? Out at a thrift shop and need some other opinions.

>> No.960269

>>960248

It looks pretty good, however the only TVs I used since I was a kid are made by Sony. Maybe you can take a retro-console/VHS-DVD-LD player and ask if you can test the set with it (they can't refuse most of the time). If you like the picture, then take it. Most of the time, if you like the pic, it means that it's a good TV.
Just don't forget to adjust it after buying it (with test patterns and all).

>> No.960283

>>960269

I don't have a system or VCR to test it out, unfortunately. It's priced at $39 and by far the best TV in here condition-wise. 3 composite, 1 component, and S-Video. Think I might just pull the trigger.

>> No.960291

>>960204
Fuck off tripfag.
We keep it in a single clean thread and actually stay on topic and don't shitpost.
>>>/v/

>> No.960298

>>960283

With so many input at this price, just take it. According to Amazon, it's worth the price too.

Just don't forget to adjust it.

>> No.960318

>>960298

Talked them down to $25. Gonna get a steal.

>> No.960329

>>960318

Well that's even better then! Enjoy your set, and don't forget to post pics of the display (if you have the time).

>> No.960327

>>960248
>>960318
>$25
Sweet deal. It's even styled like something that would have fit right into the '90s, even though it's a later model.

>> No.960331

>>960327
Me again. Where was it manufactured, anon?

>> No.960345

>>960327
>>960329

Damnnn you guys! Found a pricing sticker on the back for $25 and then got half off of THAT because it was yellow. Fuck yeah! Thanks for your help.

>> No.960351

http://code.google.com/p/240p-test-suite/

>> No.960935
File: 1.47 MB, 3264x2448, 2013-08-03 17.07.30.jpg [View same] [iqdb] [saucenao] [google]
960935

Guy buying the Sharp, here.

Here's a picture of the whole setup right now. Just moved across the country, so I don't have a ton of my games with me.

The consoles are hooked up through the switcher that Deadpool is standing on. Gen 1 Mega Drive, Retro Duo Twin, Dreamcast, N64, and a PS2 on a milk crate underneath the TV.

Pretty impressed with the picture so far! "Link to the Past" looks great and my PS2 games look way better on this one as opposed to my huge HD Mitsubishi. Got sick of the upscaling.

This is the view from the gaming chair I use. I'm absolutely loving it so far. Now that I've got some Component inputs, I think I'm gonna get a Wii to emulate even more. Thanks for the help, you guys!

>> No.961031

>>960935
Nice work capitalizing on your good fortune, anon!

BTW, can you tell me where and when was it manufactured according to the tag on the back (state too if listed in manufacturer's address)? I'd like to get an idea of who made the tube. I asked while you were still at the store, but I think you might have missed the post. (>>960331)

In any case enjoy, and be sure to post up-close screenshot pics if you can!

>> No.961103
File: 2.78 MB, 3264x2448, 2013-08-03 19.21.07.jpg [View same] [iqdb] [saucenao] [google]
961103

>>961031
It says it was manufactured in August 2005, but I couldn't tell WHERE it was made. There were just some numbers above the serial number.

Here's the first of a few screenshots. These are from the Retro Duo Twin into the switchbox via S-Video. Excuse my finger in this first shot..

>> No.961110
File: 2.35 MB, 3264x2448, 2013-08-03 19.21.13.jpg [View same] [iqdb] [saucenao] [google]
961110

>>961031
Close-up of the title screen.

>> No.961127
File: 2.46 MB, 2448x1836, 2013-08-03 19.22.23.jpg [View same] [iqdb] [saucenao] [google]
961127

>>961031
And finally, a close-up of Link.

>> No.961163

>>961103
>Retro Duo Twin
>clones

Why do you do this to your games?

>> No.961169

Do you guys look for a certain size of CRT? I see a lot of babby TVs in this thread.

I only ask because someone left a 36-inch panasonic (it's boxy and black) TV here and I'm not sure if it's CRT/worth keeping.

>> No.961170

>>961127

That's chromaclear like my CRT TV

>> No.961176

>>961169

I use a 17-inch CRT monitor, that's more than big enough for gaming. Huge TVs are more for watching movies with a group of people in a large room

>> No.961194

>>961163
My NES and SNES needed repairs. This is just a temporary fix. Just replaced the NES pin-connector and deep-cleaned the SNES. They'll be on the shelf tomorrow.

Honestly, though. I love the Retro Duo. It's pretty cool for bringing over to friends' places and being able to play two libraries of games. The native S-Video is pretty awesome too.

>> No.961273

How do you make a computer monitor do 240p?

>> No.961279

>>947036
I'm picking up the 27" Profeel tomorrow, I can't believe that someone posts this and I get it right after. This is legit as fuck

>> No.961301

Sharp Guy, here again.

My Dreamcast has been doing this odd thing in conjunction with my switchbox. Every other system works while the S-Video is plugged in, but the Dreamcast won't display video while connected through the switchbox. Is there any way around this other than just unplugging the S-Video every time I want to play a Dreamcast game?

I hope I made that clear. Not a huge problem, but it definitely irks me.

>> No.961307

>>961301
Is the dreamcast using svideo?

>> No.961316

>>961307
No, it isn't. Obviously, that's part of the problem, but my N64 isn't using S-Video either and it works fine.

>> No.961323

>>961316
On my switchbox I just have it output both composite and svideo and my TV takes both in and I can switch between the two.

>> No.961325
File: 26 KB, 528x530, 240p Nvidia.png [View same] [iqdb] [saucenao] [google]
961325

>>961273

By setting a custom resolution with a vertical res of 240 and a refresh rate of 120hz. Horizontal res can be whatever you want.

I had trouble setting this resolution at first because my video card would automatically upconvert it to 480p 120hz, however, changing the timing from Automatic in Nvidia to a different one (I used CVT) made it output the signal I wanted.

Since it's 120hz, 60fps content will be frame doubled, resulting in motion artifacts. Black frame insertion will fix that issue, though it will reduce brightness by 50% so you will need to adjust the monitor's brightness to compensate.

RetroArch can be easily hacked with black frame insertion so you should be able to play most retro systems at their native resolutions.

>> No.961338

>>961325
Do you have scanlines when you put a monitor in 240 vertical resolution? Because if you don't have scanlines the picture is twice as bright as it's supposed to be. That's why people say retro video games look "cartoony"

>> No.961353

>>961338
>Do you have scanlines when you put a monitor in 240 vertical resolution?

Yeah, I'm the one who made this image

>>960186

If you don't have scanlines, your video card is converting it to a different resolution. One time I tried it, my monitor reported it as "640x480 / 120hz" and it was scaled to that resolution. After getting it to output properly, it displays with very visible scanlines and the monitor reports it as simply "31K / 120hz"

>> No.961397

Someone gave me a free tv with no composite or s-video inputs, just cable. Wat do?

>> No.961471

>>961397
Um... Google some adapters? Or just hook up through RF?

>> No.961498

>>961397
Sell it to a hipster on Craigslist for $20 and buy a better tv at Goodwill?

>> No.961561

>>961103
My guess is that the tube is a Sharp tube made in their own Mexican factory. This would be good.

>>961301
>>961316
Seriously, bypass this problem and improve your image quality at the same time: Get S-video cables for your DC and N64.

>>961397
You can get a general RF adapter unit that takes standard s-video, composite, RCA stereo, etc. Or you can get RF adapters for any consoles you want to use, or use a VCR/DVR, etc.

May or may not be worth keeping as a daily driver, but you can decide for yourself.

>> No.962356
File: 145 KB, 1280x960, $T2eC16R,!zUE9s38+H(pBR2Vhv)v(w~~60_57.jpg [View same] [iqdb] [saucenao] [google]
962356

Can anyone tell me what is up with the weird holes on the left side?

>> No.962361

>>962356
These are for adjustment.
They are trimmers and look like screws.

>> No.962580
File: 302 KB, 1080x720, Photo du 04-08-13 à 16.35.jpg [View same] [iqdb] [saucenao] [google]
962580

Do someone know how to adjust the image of a Philips 21PV267/39 ?
I cheked the menu, the service mode, I disassemble the TV for manual adjustment but I haven't found anything.

>> No.962584

>>960204
>Tripfag
>Linking to Family Guy video
>Bitching about thread relevant to /vr/
Yep, sounds like a tripfag to me

>> No.962590

>>962580
Forget it, I found !

>> No.962592

>>962584

There are cool people who use trips (Kyadash and Blux are pretty useful on CRT and Amiga threads respectively) and then there are tripfags bitching about something they don't like on this board, I'll let you guess who. I think the best thing to do is to ignore the latter and have a nice chat with the others.

>>962580

Well have you tried to check the service manual for more informations?

>> No.962620

>>962592
>Well have you tried to check the service manual for more informations?
Yep, but nothing relevant. I finaly found 3 tiny knob which control the image.

>> No.962717

>>962592
Just don't fall into the trap of granting tripfags more credibility just because you recognize their names. Most of the time they are at the same level of expertise and trustworthiness as any random anon, no more, no less.

>> No.962731

>>962717

Not saying otherwise, there are many anons that have some knowledge too.

>> No.962774

>>962580
>>962590
So what did you end up doing that worked on that TV?

>> No.962794

Here's a useful guide to people who want to connect a TV to a computer with a VGA to SCART adapter

http://www.geocities[dot]ws/podernixie/htpc/modes-en.html
http://www.geocities[dot]ws/podernixie/htpc/cables-en.html

>> No.962831

I see CRT's all the time on the block in my part of So Cal. Also see them on craigslist free section.

>> No.962964

>>962592
>>962717
>>962731
I've noticed KyaDash repeating some of my posts from these CRT threads practically ver batim and I have no doubt some other key Anons have noticed this as well (you know who you are) but that's cool. I'm glad he's learning and he doesn't necessarily claim any of it as his intellectual property, or any more than is implied simply by being a tripfag in a sea of Anons.

>> No.962973

>>962831
Yeah well see, you live in the video production mecca of the world. There will be more surplus pro CRTs there than anywhere else. You should collect them and give them away for actual shipping cost only to Anons in need.

>> No.962993

So does anyone know how to fix a screen that expands out of the borders when bright colors are displayed?

It also has some deformation in the top left corner, kind of like a CRT monitor's pincushion setting, but no other corner shows it.

I'd get a picture, but my only camera is this DSi I just fixed, and it's dead without a charger yet.

>> No.963013

>>962964
I'll be the first to admit that most of what I know, CRT-wise, I've learned from various anons/links from anons. Hell, it'd be a rare day that I don't double check something on foolz to make sure I'm not sending some poor fool(no offense, I mean this in the "uninformed" definition, not stupid) down a path that will result in them frying their equipment.

The verbatim bit would likely come from my oddly specific good memory; At least when I'm not going for straight copypasta, which I try to note when doing so.

>> No.963087

>>962973
>20L5 about to go for ~$40 on ebay(Wouldn't be surprised to see it hit 60+ before it ends)
>Local Pickup only
>Burbank, California
God damn it.

>> No.963294

What's the best way to convert the PS2's Sync-On-Green RGB to RGBHV?

>> No.963347

>>963294

Buy a sync separator. They're pretty simple, usually based around an LM1881 IC.

>> No.963821
File: 128 KB, 1661x1324, 1600SU[1].jpg [View same] [iqdb] [saucenao] [google]
963821

Should I pick up a JVC TM-2000su for $75 in my area?

What's a reliable converter to connect my PC through s-video?

>> No.963849

>>962774
See >>962620

>> No.964240

>>963821
A video card with an SVideo port.

>> No.964324

>>963821
$75 for an old pro monitor with no RGB or component input is much more than I would pay. S-video probably looks great on it but it's still not going to match an RGB signal fed to a monitor of the same quality..

>> No.965163
File: 1.96 MB, 2592x1944, DSC01429.jpg [View same] [iqdb] [saucenao] [google]
965163

Got the Profeel Pro today. Pretty damn pro. Now to get some SCART cables... and a SCART to JP21 connector... fucking japs why did you have to change it.

Pictured: S-Video N64

>> No.965325

>>965163
It's funny that you found one of those "Profeel" PVMs right after they got brought up in the thread. I also plugged that new keyword into my local market and came back with nothin'. Where are you?

My PVM is a rebrand, too. Olympus OEV203

>> No.965347

>>965163
>That sticker
Feeling pretty euphoric fedorabro?

>> No.965365

>>965325
I know right. I saw that ad and I'm like "Man I'll never see one of those ever" and I was just looking at random stuff on CL and it appeared! I was floored. Also, I live in the Seattle area.

>> No.965370

How would you guys say the Panasonic Tau stacks up to the Trinitron?

>> No.966149

>>965370
>the Panasonic Tau
This is a just a brand name for their high-end CRT line (like XBR), not an indicator of any technology (though it may refer to their flat glass line specifically).

>Trinitron
This just means a Sony aperture grille display.

Much better and easier to compare specific models.

>> No.966815
File: 1.83 MB, 3264x2448, IMG_20130804_130945.jpg [View same] [iqdb] [saucenao] [google]
966815

>> No.966830

>>966815

Pretty nice picture!
Is that the castlevania on x68000?

>> No.966854

>>966830
could be CV Chronicles on PS

>> No.966976

>>966830

The Playstation version of that game

>tfw can't get past block 4 in original mode

>> No.967181

GroovyArcade (Linux) distribution has been subjected to input lag testing. SDL page flipping causes 3 full frames of lag just like Direct3D. DirectDraw is the only salvation.

http://forum.arcadecontrols.com/index.php?topic=133194.0

More results here.

>> No.967203

>>967181
>Calamity
"Hi papasi,

Welcome and thanks for your videos!"

>Quote from: papasi on July 29, 2013, 05:42:24 pm

'so it has .65 frames at best? that's not better than shmupmame is it?'


"Bear in mind that all my tests are done with v-sync enabled, while I *believe* shmupmame has been tested without v-sync.

When tested GroovyMAME without v-sync, it resulted in no-lag (always compared with your supergun video). However I'm only interested in v-synced emulation."

>> No.967218

>>967181

Why don't they use KMS? Or at leas OpenGL hard syncing. RetroArch does both of those things.

>> No.967402

>>967218
Pleb syncing isn't so hot when a game runs at a refresh rate of 55 Hz and you're hard syncing it to your TV at 60 Hz...when you could be using DirectDraw and GroovyUME and outputting the real 55 fps to the same TV, with no lag, just like the real hardware.

>> No.967478

>>967402

>Pleb syncing

...what?

>> No.967492

Is there an upper limit for horizontal resolutions with low vertical resolutions on a CRT monitor? Right now, I've got 3200x240 and 3200x480 working.

>> No.967507
File: 2.87 MB, 1581x1133, humans.png [View same] [iqdb] [saucenao] [google]
967507

How does /vr/ feel about playing handheld (non-CRT) games on a CRT?

>> No.967567

>>967507
It's a bit of a sonofabitch, it would be better on a 24 Khz monitor (dual sync arcade) line doubled or something. 160p can't be done. 320p is too high for a TV.

>> No.967615

>>967567

Or you could do 240p with the game image letterboxed with in the frame, like the Super Game Boy did

>> No.967623
File: 1.27 MB, 3280x2460, 100_3368.jpg [View same] [iqdb] [saucenao] [google]
967623

>>967615
wiiMednafen does that.

>> No.967651

>>967507
Big improvement over playing on the original hardware.

>> No.967697

>>967623

Any emulator with decent scaling options can do that

>> No.967794

I recently got a component CRT and cables for my wii. What's the best way to optimize my settings? I remember there were a couple softwares floating around for sega systems and such. Anybody got names?

>> No.967924

>>967794
240p Test Suite

>> No.967926

>>967623
>CRT filter on a GBA game

>> No.967941

>>967926
Oh, You.
Besides it's not a filter he's just playing it on a CRT

>> No.967998

>>962993
What I'm getting here is that nobody actually knows how to fix these CRTs at all.

Guess I'm improvising again. The last time I did that I accidentally brushed a live point and blew my ass to the floor. I still have the burn scars on my arm.

>> No.968026

>>967924
Thanks! Unfortunately I don't have any of the consoles listed and I don't want to emulate one of them on my ps3 with composite. I guess there's nothing like that as wii homebrew?

>> No.968038

>>968026
Use it with a Genesis emulator on your wii.

>> No.968041

>>968038
Just realized that, I really appreciate the info thanks a lot!

>> No.968098
File: 1.46 MB, 2560x1920, IMG_20130806_013413.jpg [View same] [iqdb] [saucenao] [google]
968098

Let's have some late night fun, /vr/

The shadow masks are all in bed.

It's brother against brother.

On the left, KV-1365, manufactured in 1986 with a real NES hooked to it's single cutting edge composite port and some games I thought we would enjoy.

On the right, KV-13FS100 manufactured 2003 with a Wii hooked to it's component port emulating the same games via
Retroarch.

Who's cuisine reigns supreme?

>> No.968113

>>968098
This looks like fun, but your NES is cracked...

>> No.968130
File: 1.43 MB, 2560x1920, IMG_20130806_020410.jpg [View same] [iqdb] [saucenao] [google]
968130

>>968113
Your ass is cracked

>> No.968162

>>968130
What's up with the colors there? Just the picture? I mean how did yellow turn into burgundy?

>> No.968164
File: 1.52 MB, 2560x1920, IMG_20130806_020417.jpg [View same] [iqdb] [saucenao] [google]
968164

>> No.968175

>>968162
The triangle logo flashes between multiple colors ranging from bright yellow to dark brown, like the coin counter in the original SMB.

>> No.968176 [DELETED] 

>>968162
Triforce piece strobes between dark red, goldenrod yellow, and almost white.

You're lucky. 99% of other troopers wouldn't have let this slide

>> No.968181

>>968162
The colors are accurate. I matched as best I could. The 1986 has no "tint" knob. I can only turn "color" up or down and this looks best, it's about 60%. I also can't get the 2003 to match no matter how I try this is the closest it gets. For lack of a better description, white is far redder on the 1986 and bluer on the 2003.

>> No.968205
File: 1.37 MB, 2560x1920, IMG_20130806_022932.jpg [View same] [iqdb] [saucenao] [google]
968205

Notice how the cliffs are darker green on the 1986 but Link's tunic is lighter green. I think it's because he's a sprite.

>> No.968231
File: 1.27 MB, 2560x1920, IMG_20130806_024259.jpg [View same] [iqdb] [saucenao] [google]
968231

>> No.968242
File: 1.47 MB, 2560x1920, IMG_20130806_024623.jpg [View same] [iqdb] [saucenao] [google]
968242

>> No.968252
File: 1.52 MB, 2560x1920, IMG_20130806_024940.jpg [View same] [iqdb] [saucenao] [google]
968252

1986

>> No.968256
File: 1.50 MB, 2560x1920, IMG_20130806_024931.jpg [View same] [iqdb] [saucenao] [google]
968256

2003

>> No.968269

Actually those are reversed. My timestamps fooled me until I looked closely at them.

>> No.968287

Oh, wow, the newer TV looks better, what a surprise.

I'll never understand /vr/'s obsession with CRTs. The only thing they're good for is avoiding video lag.

>> No.968289
File: 1.57 MB, 2560x1920, IMG_20130806_030703.jpg [View same] [iqdb] [saucenao] [google]
968289

2003

>> No.968309
File: 1.56 MB, 2560x1920, IMG_20130806_032043.jpg [View same] [iqdb] [saucenao] [google]
968309

1986

>> No.968313

>>968309
King looks fucked up.

>> No.968319

>>968287
This isn't just about old trinitron vs new trinitron. It's composite vs component, NES vs Retroarch, literally old school vs new school right there side by side. If you don't get it that's fine but why shit up the thread?

>> No.968321

>>968309
Tiles look kind of better in this one, it doesn't repeat anywhere near as much due to how bad the image is.

>> No.968325

>>968319
>new school

What does that make Retroarch+RGB+PVM then?

Master Race?

>> No.968329
File: 1.24 MB, 2560x1920, IMG_20130806_033043.jpg [View same] [iqdb] [saucenao] [google]
968329

>> No.968337

>>968325
I have some pictures of NES via composite vs retroarch via component on my PVM. The difference isn't as great as you might think.

I've actually been looking pretty hard for a small trinitron with component inputs lately and I finally found one today. That's why these posts.

>> No.968339

>>968337
I found the difference to be significant, but then again my Famicom has jailbars.

>> No.968349
File: 1.50 MB, 2560x1920, IMG_20130806_033803.jpg [View same] [iqdb] [saucenao] [google]
968349

1986

>> No.968353
File: 1.51 MB, 2560x1920, IMG_20130806_033836.jpg [View same] [iqdb] [saucenao] [google]
968353

2003

>> No.968360

>>968349
>>968353
I thought that demon (?) was a mushroom in the 1986 one.

Facial expression of the big guy is much better in the new one, much more menacing.

>> No.968365

>>968339
My NES it's pretty legit

>> No.968367
File: 5 KB, 260x260, !!eGZiRQCWM~$(KGrHqV,!iEE1KWBWJvdBNVu2QQW6!~~_32-260x260-0-0.jpg [View same] [iqdb] [saucenao] [google]
968367

>>968329
yea, okay, you win. Getting a good crt is important. I cant fight it anymore.

I have a Symphonic ST420FF 20"


Is this good or should I get a better one? I can't find a list of specs (only manuals) online.

>> No.968368

>>968367
I'm on my phone right now for the camera but I'll look it up for you later. It's hard to tell who exactly made a "Symphonic" for Walmart and different ones were probably made by different manufacturers

>> No.968372

>>968368
I bought it at best buy or circuit city back in probably 2005-07. It was discounted because these fancy new 720p plasmas were the hot new thing.

>> No.968374
File: 1.56 MB, 2560x1920, IMG_20130806_034612.jpg [View same] [iqdb] [saucenao] [google]
968374

>> No.968379
File: 1.55 MB, 2560x1920, IMG_20130806_034626.jpg [View same] [iqdb] [saucenao] [google]
968379

>> No.968395

>>968372
It seems likely that it's a good crt if it's that new. You could have scart cables for all your systems and a scart to yuv transcoder for less than it would probably take to get you a PVM and you could have them sooner too.

It's really up to your personal preference. If you like the way my little 2003 Tron looks better then maybe keep your eyes peeled for one. I got both of these for 99 cents each at different thrift stores.

>> No.968406

>>968367
I think thats a rebranded Funai, with an inline shadow mask (a.k.a. slot mask).
These are generally better than those using triad shadow masks where the phosphors are arranged in a semi-scattered pattern.

It has both Composite and S-Video, so thats good.
Use S-Video whenever possible and you can get some pretty good picture out of it.

Its definitely better than one of those shitty cheapo CRTs with convexed glass and RF only.

In my opinion, its not as good as an aperture grille display like one of the 'trons, but its pretty decent.

If you're out CRT hunting, try finding a display with Component or RGB (This can either be DE-15 VGA, EIA Multiport(SCART), or a BNC coaxial connection).

Sony's Trinitron, XBR, PVM/BVMs are excellent.
For retrogaming, stay clear of the WEGAs or any 16:9 displays. They use internal scalers like modern LCDs that fuck up the picture.

I also like the Sharp, Mitsubishi, and Viewsonic aperture-grille based offerings.

>> No.968409
File: 2.21 MB, 178x174, uhhhhh.gif [View same] [iqdb] [saucenao] [google]
968409

>>968395
>It seems likely that it's a good crt if it's that new. You could have scart cables for all your systems and a scart to yuv transcoder for less than it would probably take to get you a PVM and you could have them sooner too.

Ye......yea.......okay. So....so, it's good then?

>> No.968448
File: 1.52 MB, 2560x1920, IMG_20130806_041149.jpg [View same] [iqdb] [saucenao] [google]
968448

>> No.968454
File: 1.51 MB, 2560x1920, IMG_20130806_041144.jpg [View same] [iqdb] [saucenao] [google]
968454

>> No.968459

>>968242
>left
looks a bit like a little east/west error because of the pillars, or maybe the deflection magnetism of both tv interferes with each other.

However 1986 NES+Composite or 2003 Wii/Emulator+YUV/RGB is for me a personal thing,
I prefer the real NES because of zapper games and the earth tiles in sunsoft games look better.

>> No.968464

>>968406
Huh? WTF do widescreen CRTs need to digitally rescale the video? My PVM can display 16:9 content in a letterbox without any of that, it can even do 720p and 1080i.

>> No.968463
File: 1.55 MB, 2560x1920, IMG_20130806_041014.jpg [View same] [iqdb] [saucenao] [google]
968463

>>968454
Damn I got some real bad bars in that one

>> No.968476

>>968459
There are certainly advantages to the real hardware. Interestingly, I can now personally attest that the nestopia core is not perfectly accurate when it comes to timing. It slowly, slowly gains on the real NES.

>> No.968483

>>968464
They do when you feed them sd

>> No.968519

>>968464

Widescreen CRTs have a minimum resolution of 480p just because of the way they're built. Anything below that gets scaled.

>> No.968663

>>968476
>>968476
Pleb syncing in action. That's classic RetroArch and its magic not Nestopia.

>> No.968863

>>968663
Nope. Nestopia has a known issue with its audio timing

>> No.969236

>>968464
>My PVM can display 16:9 content in a letterbox without any of that, it can even do 720p and 1080i.
It says Multi-Format on the front, yes?

>> No.969295

>>968863
Yes but you see, he was talking about the video. Hard syncing makes the console being emulated run at the wrong speed in order to avoid vsyncing. This is why RetroArch makes Nestopia lose synchronicity on the Wii / PVM / component setup.

This is like when a guy with a multisync LCD with info HUD ran a Wii U Super Metroid vs. Wii Super Metroid. The Virtual Console version of Super Metroid is superior to RetroArch, because RetroArch runs it half like the Wii-U does--at a constant 60 Hz refresh rate.

The Wii Virtual Console, however, has gone beyond SquarePusher's arrogant refusal to "cater to 240p" and actually made the correct SNES sync rate happen--59.something Hz. This is of course in addition to the perfect 256x224 resolution; RetroArch maintains this resolution but loses the sync.

This becomes much more of a big deal when you're emulating arcade games. Many run closer to 55 Hz than to 60 Hz. Hard syncing these games has been a big problem in MAME long before RetroArch was around.

>> No.969356

Commodore 1084 /thread

>> No.969427

>>969295
I'm pretty sure the Virtual Console isn't at all accurate, especially not compared to RetroArch with bSNES

>> No.969436

>>969295
>>969427
I don't have any virtual console games but the difference in speeds isn't particularly great, maybe one second after twenty minutes and isometimes it falls back. Maybe I should pull out my top loader and do some NES vs NES to establish if the timing is even entirely standard between real hardware. I have a few doubles. I have like three copies of Faxanadu lol.

>> No.969448

>>969427
If you're suggesting that CRT_Emudriver with the proper Radeon, pushing a 15.7-16.x Khz vertical sync through your VGA to RGB at the proper 256x240 non-interlaced resolution, at 60.090476 Hz vertical frequency, to an aperture grille CRT with external sync, then yeah: you are emulating more accurately than the Virtual Console. You will need to run the CRT at the exact frequency of the SNES, and match RetroArch's hard sync feature exactly to this value.

But I thought we were talking about RetroArch on Wii side by side with a real Nintendo. I don't know what bsnes has to do with NES emulation, nor do I believe it will ever be a viable core on the Wii. You're free to dispute this, citing your being "pretty sure" again.

>> No.969452

>>969295

So don't use hard syncing? That's what you're saying? I don't use that feature.

>> No.969453

>>969448
Make "SNES" in first paragraph "NES"

>> No.969457

>>969452
What do you use then? V-syncing? That introduces lag, nullifying your CRT advantage. You could use no v-sync and no hard syncing, but will RetroArch on Wii cooperate? If the screen tears, it's not actually running at the right speed.

>> No.969460

>>969457
>That introduces lag,

How much?
And is there an objective, quantifiable way of testing input lag? People always talk of lag, but I want to get some idea of the scale, so some numbers would be nice.

>> No.969465

And remember, all modern Sony TVs, from the K* to the *VM, can handle a range of vertical frequencies (through 16 something Khz) as well as horizontal (55.5 to 61 Hz).

>> No.969471

>>969460
At least 0.65 frames per second, up to full 3 frames. Depends on what emulator, this is a standard range. I've seen up to 9 frames in recent tests.

>> No.969483

>>969460
Before you do tests you should make sure you're reducing all possible bottlenecks. USB usually samples at 125 Mhz or something...but it can do a full 1000 Mhz. MAME can take advantage of this since version .107 or something...can RetroArch? If not, can one tamper with one's USB functionality? Yes, there are utilities.

So, you make sure your controller is tight like that. You must wire an LED light to indicate at the speed of light when the button is pressed. A high speed camera and real hardware on multiple displays are used to determine a baseline control input lag value.

The high speed camera and light up button are then used to measure response times under various conditions for the emulator you are testing. This is a big deal in the Super Street Fighter 2 Turbo competitive community - they only use SchmupMAME due to these tests, yet the recent GroovyMAME tests have beaten them (without V-sync -- with it's still slower).

However, with GroovyMAME you should be able to eliminate the need for v-syncing or hard syncing by running the monitor at the exact resolution and refresh rate.

As a side note, now that Calamity has determined zero input lag, the thing to do is now turn your PVM upside down and rotate the display 180 degrees in the emulator. Due to the way the electron beam draws, this allows the main action to be updated first instead of last.

That's right, no matter what CRTs will always draw somewhere on the screen before elsewhere.

>> No.969620

>>969483
>majority of post
Fine, a nice collection of knowledge that is a few degrees more refined than the camera tests I saw conducted years ago when researching this issue, perhaps presented with a trace of light sarcasm (reeeeeeeal difficult to tell).

>...the thing to do is now turn your PVM upside down and rotate the display 180 degrees in the emulator. Due to the way the electron beam draws, this allows the main action to be updated first instead of last.

Within the span of one scan! What a fucking world! And make sure never to jump, duck, or move horizontally, because that will fuck up your ability to gauge exactly when the action is happening!

I fucking love it when fanboy broscience goes too far.

>> No.969939 [DELETED] 
File: 1.36 MB, 2560x1920, screenpic.jpg [View same] [iqdb] [saucenao] [google]
969939

Is there any simple way to fix this shit or am I SOL? It's a Sylvania flat panel, and I've hated it for as long as I've had it (for many reasons), but it's all I've got. If you can't tell from my crappy picture, the edges of the window are supposed to be vertical, but are bowed.

The only other CRT I have is a CRT computer monitor.

Additional info: the image appears straight and correct for a second if I turn the TV off then on, but as soon as it reaches full color/brightness, I can actually see it quickly bow out to the state it's at.

>> No.969943

Any way to enable hard syncing in RetroArch under Windows with a ArcadeVGA 3000?

It seems as though it doesn't support the ARB_sync extension.

>RetroArch: Detecting screen resolution 320x240.
>RetroArch: [WGL]: Setting fullscreen to 256x240 on device \\.\DISPLAY5.
>RetroArch: [WGL]: wglSwapInterval(1)
>RetroArch: Querying GL extension: ARB_sync => doesn't exist
>RetroArch: GL: Using resolution 256x240

>> No.969961

>>969939
>flat panel
If it's a flat screen CRT, it's not a flat panel.

Might have to look up how to get in your service menu to change geometry settings.

>> No.970116

>>968325

No, RetroArch+VGA+FW900 is master race

>> No.970136

>>970116
The only thing 16:9 CRTs are good for are 7th gen consoles.

>> No.970138

>>970116
RetroArch will never be Master Race because it isnt original hardware.

>> No.970149

>>970116
>master race
Please go back to >>>/v/

polite sage for replying to shitposting

>> No.970163

This thread has gotten really autistic lately...

>>970149

>stop using common 4chan expressions!
>>>/reddit/

>> No.970187

>>970136
>what is letterboxing

>>970138
original hardware can't do save states, rewinding, fast forward, netplay, lossless recording, ffmpeg recording, pixel shaders, remap controls, etc.

>> No.970321

>>970187
Come on, Man.Anon was just defending you then you say shit like that.

>> No.970331

>>970163
Get over it, we don't do that /v/ shit here.

>> No.970747

>>970331
x2

"master race" is the lamest thing going on these boards.

>> No.971723
File: 799 KB, 2048x1536, DSC00248.jpg [View same] [iqdb] [saucenao] [google]
971723

>>970331
>/v/
I give you some Battletoads.
The red and blue gloom around the symbols is caused by the camera.
Also bump.

>> No.971765
File: 2.16 MB, 3000x2250, fdsghjk.jpg [View same] [iqdb] [saucenao] [google]
971765

Master System II, pure RGB mod, SilverCrest CRT

Oh and it was overclocked, hence the fucked up graphics.

>> No.971974
File: 279 KB, 1024x647, c79830d61cd2fb64fa34b2b854b097e7.jpg [View same] [iqdb] [saucenao] [google]
971974

Found a BVM-1415p for $25 plus shipping.

Looks a bit strange, but it's the only one i've found that is larger than 9"

>> No.971976
File: 259 KB, 942x1005, mon2i.jpg [View same] [iqdb] [saucenao] [google]
971976

>>971974
the inputs it has.

Shame it doesnt have S-video.

>> No.971983

>>971976
I see RGB and Component inputs.

>> No.972001

I have a 32" Sony Trinitron that has some curved geometry (I think that's what it's called) that's been driving me crazy. Last night I messed around in the service menu and while I wasn't able to make it 100% better I did improve the problem.

Except now instead of just the curve in the upper corner there's a slight wave effect that goes down the entire side. Am I boned?

>> No.972007

>>972001
Maybe you should attempt to take a photo of it, or try to draw it. Because i can't comprehend your description.

>> No.972024
File: 2.75 MB, 3264x2448, IMG_1437[1].jpg [View same] [iqdb] [saucenao] [google]
972024

>>972007

Along the left side there you should see what I'm talking about

>> No.972028

>>972024
Pincushioning, just Google what to do, it should have its own adjustment.

>> No.972025

>>972007
He's got pincushioning. I can comprehend being an obstinate dick.

>> No.972124

I've got multiple monitors setup and I want to use my CRT one for emulation, the problem is, the CRT monitor is not my main display device, and most emulators doesn't support full-screen mode on secondary displays, is there a hack/solution for this?

>> No.972174

>>972124
That's a good question. I'm planning to build a touch screen home theater pc in my living room out of a laptop with a busted screen but I'd like to be able to send authentic resolutions out of its svideo port over to the TVs

>> No.972175

>>972124
As far as I've tried, no. You just have to switch the CRT to be your main display device when emulating.

>> No.972178
File: 84 KB, 626x348, 1375876899112.jpg [View same] [iqdb] [saucenao] [google]
972178

I use CRTs for Counter-strike, Quake, rhythm games and speedrunning
not fucking SNES games

>> No.972182

>>972178
What if you speedrun SNES games?

>> No.972184

>>972182
i dont think that requires the timing and complex movements like SM64

>> No.972187

>>972184
Then I guess you don't know much about SNES gamed

>> No.972193

>>972178

Well if you don't want your picture to look like shit, use a CRT to play you SNES on.

>> No.972369

>>972025
Me too, anon. Me too.

However, I think your detector might need calibration; it may be running a little sensitive.

>> No.972456

>>972178
You're missing the point idiot. Your SNES will look like shit on an HDTV unless its rear projection. Fucking retard nigger fucking gook. Go kill yourself stupid shitfuck.

>> No.972475

>>972178
I bet you stretch/crop the aspect ratio too stupid fucker.
>>>/jp/
Fuck touhou fag

>> No.972574
File: 818 KB, 2048x1536, DSC00252.jpg [View same] [iqdb] [saucenao] [google]
972574

>>972475
>touhou
Speaking of shooters that spams the screen with projectiles and enemies.
The Famicom/NES game Summer Carnival '92 is much more superior, because it's runs fast and smooth on a piece of hardware released in 1983 and it's more sophisticated than the most 80s arcade shooters.
Also runs perfect on the PAL NES just slower on 50hz but glitch free, most other NTSC games (despite of being more simple) don't work well on a PAL NES.
Playing this game on a CRT with the real NES is beyond amazing and totally different than emulator with a LCD.
The games demo mode always shows GAME OVER on the screen.
Taking a photo of a high-motion game mostly results into a weird looking picture but here you can see how fast it is.

>> No.972735
File: 1.53 MB, 2560x1920, IMG_20130807_171607.jpg [View same] [iqdb] [saucenao] [google]
972735

>> No.972741
File: 1.34 MB, 2560x1920, IMG_20130807_171946.jpg [View same] [iqdb] [saucenao] [google]
972741

It really is fast. Really fast.

>> No.972752
File: 655 KB, 2048x1536, DSC00250.jpg [View same] [iqdb] [saucenao] [google]
972752

>>972735
>>972741
>Trinitron
brofist

>> No.972757
File: 822 KB, 2048x1536, DSC00251.jpg [View same] [iqdb] [saucenao] [google]
972757

>> No.972762

>>972741
>>972735
Nice RGB, doesn't seem to have any jailbars.

>> No.972783
File: 1.39 MB, 2560x1920, IMG_20130807_173957.jpg [View same] [iqdb] [saucenao] [google]
972783

>>972762
Yeah well.. I'm the double 13 guy that was doing the demo earlier in this thread.

>> No.972837

>>972783
That's why the lovecinema sticker was so familiar.
However, but my Recca runs on a real PAL NES.
Also i posted this >>954771 earlier.
It was my family's former living room TV in the 90s.
Recently i hacked 16:9 support (for modern stuff) in, using a self programmed PIC and 2 relays (i just switches between 2 settings of the V-Size and Corner Correction).
While i installed it, i took a lot of pictures of the mod and the life extension improvements from my dad (just a fan, some extra capacitors and drilled venting holes on the back case).

>> No.972919

>>972837
Sweet you should do an RGB mod while you're in there. I was going to try one on the 1986 Tron since it's composite only but now that I have its younger brother I think I'll keep them as a pair to use in the upstairs as supplementary monitors to the HD. They're so small and cute and the 86 matches the wood pannelling.

>> No.972969
File: 8 KB, 950x400, shiftysync.png [View same] [iqdb] [saucenao] [google]
972969

>>972919
My TV Can do RGB via SCART 1 and S-Video via SCART 2
Both of them can do Composite.
S-Video doesn't look so nice, more like composite without dot-crawl and cross-color glitches.
Now guess which one i use for my NES and which one i use for rest (SNES, PAL N64 with RGB, NGC; DVD player and DVB-S receiver).
Also most European SCART TVs have the RGB shift problem (it's displaced a little bit to the left) which is mostly unnoticed because most TV devices output allot of overscan, but on SNES it's very visible (about 8 pixels).
I fixed it myself building a little shifting box with a SCART socket, SCART plug and 12V DC input.
Pic is the schematic (not mine) i also replaced R4 with 3,4K because 6,8K didn't gave me a stable picture.

>> No.972984
File: 47 KB, 600x450, 00Q0Q_2mRA7bPnmox_600x450.jpg [View same] [iqdb] [saucenao] [google]
972984

>>972969
I just recently found a Sony HD LCD that has SCART for sale on my local Craigslist and I'd like to get it but the picture has a bunch of noise on it like the power supply is bad or something.

It's extremely rare to see SCART here in the US, obviously.

>> No.972991

>>972984
This is quite weird, but is this analogue Television via RF?
It looks like it.

>> No.973001
File: 38 KB, 600x450, 00Q0Q_2ADhdXuuHOl_600x450[1].jpg [View same] [iqdb] [saucenao] [google]
973001

>>972991
I think it probably is and if I go look at it I'll take a netbook to feed it VGA but you can see the same image on the TV behind it without the interference. Here's another picture that was posted in a relist.

>> No.973015

>>973001
He probably had bad reception or cable problems.
But it should be obvious that i was a former TV technician (with /vr/ and technology as hobby) and i can tell you from my experience that modern flatscreens usually last 4-6 years.
As soonest they start to malfunction and if it's not caused by the Power supply or the Inverter board then it will be mostly hopeless.

>> No.973018

Hm now I don't know what to think.
>>972984
This ad from earlier this week has the model as a KDL-26U4000, which has SCART
>>973001
THIS ad has the model as KDL-26M4000 which does not have SCART

I bet he just put the wrong model up in his original ad and somehow typo'd my excitement up.

>> No.973038

>>973015
Then I'm living my life on borrowed time. All of my HDTVs were bought used with problems. My big plasma is absolutely unacceptable on RF and I think its hdmi doesn't work too but on VGA and YUV it's clear and bright as the day it was made. I have another that for some reasom turns off spontaneously. I discovered the AC jack was loose and I ended up breaking it completely loose so I rebuilt that but it still does it sometimes. I used solid copper wire but it was only about 20 gauge so maybe I should do several next time I have it apart. My other one that works thinks that the volume down/left arrow button on the TV is being held down all the time but I discovered if I actually did hold it down, it no longer thinks that so I soldered it closed and just use the remote if I ever need to go left or use volume down.

>> No.973057

>>973038
I judged them based on the manufacture date and ic datecodes, also my fellow technicians also said similar things. The most flastscreen TVs were made mostly 4-6 years ago when i tried to repaired them for customers.
I don't really have a clue how much they used it and how they used it, and how it was set up. Some customers just brought it into 'oldschool' TV workshop.
One thing, not everybody knows what venting holes are.

>> No.973078

>>973057

I used to just leave the backs completely off but now I have a kid. I know HDTVs are less lethal (except maybe the plasma) but still.

>> No.973101

I need to address the whole SNES = 59.x Hz vs. 60.09 Hz thing. People were using a Framemeister Mini somewhere, dicking around with the locked output vs. unlocked.

The SNES feeds it a signal of 60.09 Hz, and that's what you want. But to sync it to a High Def TV, sometimes it was coming out at 59.x like a Wii VC runs SNES at. Then sometimes if it was locked it was a flat 60.00 Hz. The correct thing is to pass it through lossless at 60.09 Hz.

So the Wii Virtual Console probably hard syncs the same way RetroArch does on Wii. There's a crystal or something in the NES and SNES that's making this 60.09 Hz the number, Wii has no crystal. Doesn't need one, needs clever programming -- but like SquarePusher says, show him how to do it on an XBox 1 first and he'll do it on the Wii for you.

>> No.973115

>>973101
>http://wiki.superfamicom.org/snes/show/Timing
Also TVs in general accept a deviation of about 5%.

>Wii has no crystal
My PAL NGC has a 13,5Mhz (BT.601 standard).
Also some DVD players i saw had a 27Mhz (BT.601 x2).

>> No.973129

>>973115
Go on and deviate all you want, you've already had it proven to you in this thread side by side that you're running the game at the wrong speed by choice with your magic crystal. Good luck with 55 Hz R-Type at 60 Hz.

>> No.973130

>>973115
>TVs in general accept a deviation of about 5%.
Therefore, RetroArch is fucking you over since it could be outputting the proper vertical frequency but chooses not to.

>> No.973189

>>973129
>you're running the game at the wrong speed by choice with your magic crystal.

Who fucking cares? 99% of people won't notice the subtle difference anyway.

>> No.973192

>>973130

I'm pretty sure they don't want to because it would be a per-game hackfest

>> No.973292

>>973192
You must be talking about FBA in RetroArch, since every other system requires only setting the resolution once, for the console.

If you want frame-accurate lagless arcade emulation, you should already know about GroovyUME.

>> No.973298

>>973292
>per-game hack-fest
SwitchRes 0.14 much?

>> No.973330

How would I calculate the vertical frequency of my eView 17f2 at it's lowest resolution of 640x480 @ 60 Hz (according to ATI Catalyst Control Center) when I don't know its horizontal frequency? I want to know if I'd be able to safely do 15 khz resolutions on this thing with something like Soft-15khz.

Also, It's reported native resolution is 1280x1024 @60 hz. Since that's its "native" resolution (which apparently CRTs aren't supposed to have), does that mean any other resolution I set in Windows or CCC is actually scaled to 1280x1024?

>> No.973360

>>973330
Useless, its horizontal range is 31 Khz to 70 Khz. Vertical frequency max is 160 Hz so you can do that 120 Hz / black frame insertion thing people are into. Makes the screen too dark though and you'll end up cranking the brightness.

>> No.973405

>>973360
> you can do that 120 Hz / black frame insertion
That's what I was trying to avoid. I wanted the picture to use the entire screen without stretching or borders. I could always use a regular old CRT TV though, just wanted to be able to send RGB over the eView's VGA.

>> No.973415

>>973360
>>973405

I wanted the picture to use the entire screen without stretching, borders OR scaling*

>> No.973708

>>973415
Told you son, your range is 31 Khz to 70 Khz. 60 Hz to 160 Hz vertical.

Any Sony TV handles 15.7 Khz to 16.67 Khz horizontal and 55.5 Hz to 61.0 Hz vertical. You want a TV. Of course, the computer that puts out the signal you want spits RGB with external sync.

Which is why I'm still waiting for these PVM people to hook the computer up and blast pixels accurately.

>> No.973747

Here's what the SwitchRes line looks like for a regular arcade monitor:

monitor custom
crt_range0 15700-16670,49.50-65.00,2.000,4.700,8.000,0.064,0.160,1.056,0,0,192,288,448,576

From this, you can see that not just a Sony, but any normal arcade monitor can do that 15.7 to 16.67 Khz horizontal range. Since the arcade monitor isn't a TV, it doesn't flip out and think you're feeding it a PAL signal...so it can go from 49.50 Hz to a full 65 Hz vertical. At the end are the min/max non-interlaced and interlaced resolutions, as you'd expect. The weird stuff in the middle are the front/back porch settings and stuff, highly technical.

>> No.973760

I came

http://www.youtube.com/watch?v=yoBqm4ThJxw

>> No.973771

>>973760
Come again?

http://www.youtube.com/watch?v=b_bJTpF9qYc

>> No.973779
File: 105 KB, 462x313, scanlines3.png [View same] [iqdb] [saucenao] [google]
973779

New SCAYNLOINS with GroovyMAME and new host

http://www.youtube.com/watch?v=67-zRVsHhjk

>> No.973783

>>973779
Dual SCART TV GroovyMAME comparison side by side.

>> No.973791
File: 1.71 MB, 3280x2460, 100_3606.jpg [View same] [iqdb] [saucenao] [google]
973791

>>973708
All in due time.

Bright screens are always so hard to get good pictures of.

>> No.973795
File: 70 KB, 842x468, real.emulation.jpg [View same] [iqdb] [saucenao] [google]
973795

>>973783
>>973779
See this part that flashes on for a split second? This is your holy grail, everyone with a 15 Khz monitor. That's perfect CPS2 framerate and resolution for AvP. Who needs syncing when you're already synced? No input lag. Proven.

>> No.973808

>>973779
This video really shows how digital processing on a CRT will screw over your accuracy.

>> No.973813

>>973795
Oh shit actually he needs to tweak his SwitchRes presets, his framerate is slightly off necessitating vsync.

>> No.974635

It's a common misunderstanding to think that just because you run at the native frame rate, v-sync is no longer necessary. Even if you achieved *perfect* native frame rate -which is impossible in practice due to dotclock granularity- you'd still need v-sync in order to avoid tearing. In the hypothetical case of perfect frame rate, static tearing would still happen. You need v-sync to synchronize the video memory updates with the CRT's vertical retrace: you can't expect this to happen magically. As a consequence of this, the emulation speed gets adjusted to the CRT's frame rate, not the opposite.