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/vr/ - Retro Games


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8622792 No.8622792 [Reply] [Original]

Outside the fifth generation 3D mania. Did Nintendo initially employ some anti 2D policy on the N64? Since it has extremely few 2D games.

>> No.8622804

Slow ram and tiny texture cache.

>> No.8622805

Doubt it, since Yoshi's Story was a fairly early released N64 game. The attitude among a lot of players and developers alike is that games were supposed to be doing 3D at that point though. Seems like it took a minute for Nintendo to realise there was still a big market for those 2D style Marios, for example.

>> No.8622807

>>8622804
How good or bad would the N64 handle a CPS2 or NeoGeo port?

>> No.8622828
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8622828

>>8622807
It couldn't handle MK Trilogy without cutting half the animation. Who the fuck knows really.
>>8622805
Yoshi Story assembled characters from small parts and motion tweened them around to save memory. It's insanely optimized. The bone dragon for instance, the whole thing is just a single head and node that's shrunk and stretched around

>> No.8622830

>>8622792
the blur filter is detrimental to any 2D game

>> No.8622834
File: 35 KB, 537x230, bonedragon.png [View same] [iqdb] [saucenao] [google]
8622834

>>8622828

>> No.8622853

>The N64 didn't even managed to get a Nobunaga's Ambition game all it got was 2 mahjong games by Koei

>> No.8623575

>>8622792
NTSC-J N64 boxes have a very premium feel to them

>> No.8623584

>>8623575
How is that related?

>> No.8623592

>>8623584
Why not?

>> No.8623601
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8623601

>> No.8623857

2D was just out of style and the few games released bombed. The PS1 involved less risk if your game bombed so it got more 2D games but even then they had negative stigma in the 90s. The main reason 2D was able to succeed in the PS1 era was because of the catchy FMV and other stuff that the N64 wouldn't be able to re-create.
>>8622805
there really wasn't a market for 2D Mario games in the N64 era, it needed a few years without 2D Mario for the gamers to realize they missed 2D Mario, that's why by the time the Nintendo DS came out with a new 2D Mario it sold like crazy. Had a New Super Mario Bros game released on the N64 it would've gotten bad reviews and bombed

The GB was still receiving Wario Land games which was a spin-off of Mario Land, a port of SMB1 on GBC and the ports on GBA so Nintendo thought 2D Mario for a console couldn't be a thing as well.

>> No.8623858

Anyone got s complete list of 2D N64 software?

>> No.8623905

>>8622828
MK Trilogy was done cheaply though. It hardly represents the peak of N64's ability to handle 2D. Capcom was even planning to port Street Fighter III over.

https://www.ign.com/articles/1997/03/27/street-fighter-iii-aims-for-64dd

Neo Geo and CPS2 would have been perfectly possible on it.

>> No.8623921

>>8623905
Kind of a shame there's no Street Fighter on the system, since it had a six button controller. Rakuga Kids is kind of cool at least, if you want a sort of Jr fighting game.

>> No.8623926

>>8623601
>>8622792
Is Ogre Battle 64 a good game?
Is it also "playable"? I mean without an absolute ton of cryptic shit that make the game un-enjoyable like the super nes game?

>> No.8623931

>>8623926
What kind of games are these anyway? I booted up the SNES one basically expecting Fire Emblem, and it's some kind of RTS?

>> No.8624172

>>8623926
OB64 is one of the best games on the system. It's like a tactical RTS. You send out parties to occupy settlements and engage in battles on maps.

>> No.8624353

>>8622807
Remind me old two thread: warosu "N64 handle CPS2"

>> No.8624360

>>8623905
>CPS3
>not try Darkstalker 2 or D3 64DD
Are Capcom crazy?

>> No.8624378

>64DD to port a 20mb cps2 cart
Niggas

>> No.8624391

>>8624378
It possibly. Look at SF:A3 for GBA.

>> No.8624415

N64 can't handle CPS2 ports, kek .. not to speak of CPS3, even some DC ports fucked that up

>> No.8624419

>>8624415
>monstrous CPU
What you mean can't handle?

>> No.8624424

>>8624391
Disk Drive is just storage medium. CPS2 games are very tiny. The problem with the N64 was Nintendo cheapened out on slow memory and texture cache.

>> No.8624463

>>8624424
>Nintendo cheapened out on slow memory and texture cache.
Not problem for few like Rareware, Factor 5 and as plus Konami for some case.

Another reason game pak carts suck too.

>> No.8624474

>>8624463
Now that's a good point because Rareware were extremely good with the hardware and they still had to cut down the color depth and resolution in half for Killer Instinct 2 to work.
https://www.youtube.com/watch?v=3WntnCTHMiI

>> No.8624483

>>8624419
>>8624424
brainlet spotted

>> No.8624492

>>8624424
>Disk Drive is just storage medium
Yes and it's incredibly slow compared to the ROM chips on an arcade PCB.

>> No.8624493

>>8624483
CPS2 games are on average 16mb and most of that is just sound, I don't know what else to tell you.

>> No.8624497

>>8624493
*most of that is just sound data

>> No.8624504

>>8624483
Can't
Oops
Pathetic
Else

>> No.8624512

People didn't want 2D games. Why would you when you're ready to move on to the next generation? It's cool for us in hindsight but in the heat of the moment it's just more of of the old that everybody else is moving on from

>> No.8624517

>>8624493
It's not as easy as you think it is, anon.

>> No.8624524

>>8624504
T r o o n
r
o
o
n

>> No.8624535

>>8624415
>>8623905
Imagine seeing Jojo Arcade or Final Fight CPS3 95 remake on N64?

>> No.8624541

>>8624524
O b s e s s e d
b
s
e
s
s
e
d

>> No.8624550

>>8624535
>shitty ports of so-so games on a shit console
pottery

>> No.8624560

>>8624550
>used carts as RAM
>6 button
>alternatively content
Hey if work.

>> No.8624578

>>8624560
>>used carts as RAM
The N64 couldn't do that.

>> No.8624598

>>8624578
Did read SM64 work around the switch memory?

>> No.8624613

>>8622804
Mistakes have been made - MVG

>> No.8624647

>>8622792
When didn't Ogre Battle and Quest have sequel for Gamecube?

>> No.8624667

>>8622807
>simple
Good on Ultra 64.

Good on PC-FX.

>> No.8624669

>>8624172
Okay but is still still a ton of cryptic shit to do/don't do like in the super nes game?

>> No.8624796

>>8623601
Given how good this is.

>> No.8624878

>>8624669
You mean something like the Chaos Gates and Zodiac Stones? Not really. At least OB64 is a bit more forgiving and most of the recruiting you do is straightforward.
There's some elemental stones that involve some steps to get, the Dragoon equipment, getting the items for the Lich and Princess parts but all is optional and nothing a good guide can't help you with. For me, honestly, what's convulted in the game is promoting Golems, Undead and Dragons and that's it.
If you pick it up just remember:
>Try to keep units with both high and low alignment because towns have their alignment too: if you move on a city with the opposite alignment it will count as 'captured' and not 'liberated', which may hurt your reputation.
>Linking legions is more cumbersome than issuing individual orders, in my opinion. If you find enemy ones, go for the central one to break their formation.
>Unit direction is really important in this game. Try to flank enemies instead of fighting them head on.
>Keep shielded characters at the front of your units. Not in all of them, but at least some later on when you fight against gorgons and cockatrices: if a unit is completely petrified you lose it.
>You can recruit your dad.

>> No.8625326

>>8622807
Can run the gameplay frame alright, developers/programmers know what they doing.

>> No.8625581

>>8622792
New technology evolves.

>> No.8625767

>>8623858
Go check dev kit or Castle 64

>> No.8625784

>>8624424
The memory was slow but wasn't the tradeoff that it could move huge amounts of data?

>> No.8625794

>>8624353
>>/vr/thread/6747782

This one? Pretty interesting read.

>> No.8625806

>>8623926
i find it terribly boring. It's very slow and you don't have control over the fiights. You send send your troops to places and watch as the fight unravels.

>> No.8625998

>>8625794
That one.

>> No.8626074

>>8622804
bullshit, it can do 2D just fine. it's just that 2D was a niche and the economics of cartridge games sucked so devs didn't bother.

>> No.8626147

>>8624474
Nice. But that YouTuber is complete fags.

>> No.8626213

>>8625806
>you don't have control over the fiights
Not him, but that's what I liked from it to be honest.
You can only control the formation of an unit before a fight, the type of attack and the use of elemental stones but watching the battle unfold, pushing to the end or selecting the retreat button so they don't get wiped felt very exhilarating every time I played a map.
I like the bigger scope of the battles—scouting, using faster units to flank enemies, making a perimeter to finish off routed enemies—and having fights like that is the cherry on top.

>> No.8626391

>>8624669
Lots of cryptic stuff but its all purely optional bonus shit. To get a good ending, you just need pay attention solely to one mechanic: consistently "liberating' cities properly for the sake of a hidden morality meter. Send units led by lawful units to take over cities with high moral, and chaos-aligned leaders to low morale cities. That's it for that stuff. There's story choices but their effect on the ending is minuscule compared to proper city liberation, so just go in and wing it and don't look shit up otherwise.

>> No.8626538

>>8626391
Okay, we have a deal. I'll try it out next week.

>> No.8626941

>>8622792
rtfm

>> No.8626951

>>8622792
no but 3d was the hot thing if you actually wanted to sell

>> No.8627314

>>8623926
OB64 is a genuinely great game, it's only flaw is how slow it can be. Also it has a lot of cryptic bullshit but much less than it's predecessor and unlike the original Ogre Battle the game is perfectly enjoyable without min maxing and reading guides.

>> No.8627608

>>8622805
Suck Kid Icarus, Fire Emblem and Metroid hadn't get N64 title.

>> No.8627896

>>8624419
>compression databases
Will handle anything.

>> No.8627896,1 [INTERNAL] 

>>8624578
>>8624483
>>8622804
>after SM64 hold 60fps on natives hardware.