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/vr/ - Retro Games


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File: 2.87 MB, 320x240, mischief_makers.webm [View same] [iqdb] [saucenao] [google]
8132553 No.8132553 [Reply] [Original]

What was Treasure's most gimmicky game?

>> No.8132569

stretch panic probably. it's them getting their feet wet with 3d games before making wario world
is this some weird treasure hate thread again? treasure made great games. i dont know why some people has (or some person has) such awful hatred of their games. i think theyre one of the most respectable retro devs no matter your depth of taste in retro vidya

>> No.8132604

>>8132569
>i dont know why some people has (or some person has) such awful hatred of their games

It's one person' schtick and he's a fag anyways.
But this is 4chan after all. I've seen some hate at other games that are generally good or even considered classic here where I live. Different thinking and quality standards, I guess.

Answering OP's question, that is probably Mischief Makers. The game is literally one big gimmick in itself. It's kinda weird to play.

>> No.8132867

Those Bangai-O Spirits puzzle levels are so stupid, I consider those the most gimmicky.

>> No.8132882

>>8132553
What's the difference between "gimmick" and "distinctive core gameplay concept"? Asking for a friend

>> No.8133809 [DELETED] 
File: 350 KB, 910x685, image.jpg [View same] [iqdb] [saucenao] [google]
8133809

>>8132553
Not sure about gimmicky, but Sin & Excrement is the most overrated.

>not challenging enough and scoring is too simplistic
>runs at 30fps at best (dipping to the 20s often) and has shit aesthetics
>too many bosses and not enough (quality) level designs, as per most Treasure games

>> No.8133828

>>8133809
1. Did you play hard mode
2. What's wrong with 30fps in 5th gen

>> No.8133838

>>8132553
"How are gimmicks bad?" is the better question.

>> No.8133908 [DELETED] 

>>8133828
1. Yes, still too easy even compared to other Treasure shooters like Ikaruga.

2. Could've run in silky smooth 60fps and looked less shit on the Dreamcast, which was already out at the time of the game's release.

>> No.8133918 [DELETED] 
File: 87 KB, 639x478, dice_palace.png [View same] [iqdb] [saucenao] [google]
8133918

>>8133838
Gimmick = retarded gameplay mechanics and/or bad game design ideas

>> No.8133949

>>8133918
I'm hiding your thread now, retard. You got your (You), find Jesus.

>> No.8134004
File: 43 KB, 322x267, 47f9c188a80e1a37312db1a48aebb021.png [View same] [iqdb] [saucenao] [google]
8134004

>>8133918
>filtered by dice palace

>> No.8134012 [DELETED] 

>>8133949
>nooooooo how dare you criticize Treasure! they are literally perfect in every way!!
Lmao what a fanboy.

>> No.8134035

>>8133918
That board game was great, never gets old!

>> No.8134045 [DELETED] 
File: 68 KB, 640x480, melonbread.jpg [View same] [iqdb] [saucenao] [google]
8134045

>>8134004
I'd rather have real run 'n gun level design, not a hub for shitty puzzles and lame mini-boss fights, thanks.

>> No.8134068

>>8133918
I understand not liking this level but you would think this game killed dude's father the way he goes on about it.

>> No.8134575 [DELETED] 
File: 70 KB, 600x260, image.jpg [View same] [iqdb] [saucenao] [google]
8134575

I knew Joe was a man of good taste.

>> No.8134603

>>8134575
I rented Mischief Makers when it came out, I didn't care too much for it. I gave it a second chance years ago and found it to be alright, but nothing great. Not sure why anyone would hate it.

>> No.8134778

>>8134575
I knew Game Suck was a couple of faggots.

>> No.8134874 [DELETED] 

Was never really a fan of the polarity systems in Silhouette Mirage and Ikaruga.

>> No.8135346 [DELETED] 

Alien Soldier's "there's bosses out the ass but hardly any meat to the stages" is a really shitty gimmick.

Highly overrated game.

>> No.8136383 [DELETED] 
File: 30 KB, 250x348, mcdonaldstla.jpg [View same] [iqdb] [saucenao] [google]
8136383

>>8132553
Ironically their McDonalds game is their least gimmicky. Just a straightforward, no-frills scotformer.

>> No.8136392

>>8136383
Also, a great game, and I've hated McDonald's for a long time. Lost all its soul and charm after the 90s, and it's always had terrible food.

>> No.8137547

Define "gimmick" first.
To me, gimicks in videogames is when developers abandon core ideas and throw half assed mechanics, games like toy story or earthworm jim come to mind with levels that introduce new half baked gameplay and abandon the core platforming controls.
Mischief Makers is the opposite of that, the gameplay never changes, and instead the levels give you new ways to experiment with the core mechanics.
Sorry OP, not buying your bullshit and your treasure hateboner.

>> No.8137652 [DELETED] 

>>8137547
I'd honestly rather play Earthworm Jim over any of Treasure's shitty games. As a run 'n gun, Jim has actual level design unlike Alien Soldier and nothing as retarded as Gunstar's Dice Palace.

>> No.8137684

>>8135346

Lol, overrated by who?? People rarely bring the game up anywhere else on the Internet, let alone irl.

The game's fucking great. Total hidden gem, blows almost anything else from that year out of the water.

>> No.8137818 [DELETED] 

>>8137547
doesn't matter how amazing or consistent the core gameplay mechanics are if they aren't used in a good way. Shittiest example from Mischief Makers being the festival section which is just a bunch of rubbish minigames and a waste of the player's time.

>> No.8137838

>>8137818
That's your personal opinion and frankly it's highly unpopular too.
Fact remains the concept of gimmick is too broad, in your case it just means "game by a company I have a hateboner for"

>> No.8138017 [DELETED] 

>>8137547
>>8137547
>the gameplay never changes, and instead the levels give you new ways to experiment with the core mechanics.
What about the stages where you swap to a Clancer who controls completely differently from Marina? Or how about when you have to ride on Blockman?

Treasuredrones not knowing what they're talking about and just blindly sucking off the company, typical.

>> No.8138181 [DELETED] 

worst thing about mischief makers besides the cringey sound design and ugly visuals is the 10 minutes of unskippable cutscenes in a single playthrough, makes replaying the game obnoxious as fuck.

>> No.8138502

>>8138017
Clancer still plays like an action platformer and the big robot is a vehicle you only use for a small part of a single level. Those 2 small parts of the game is why you call the game gimmicky?
>unskippable intro cutscene
Why would you have to ever delete your files? All you need is your original childhood file and your adult file so you can have both endings, why would you ever want to restart any of either file? I don't believe you've s-ranked everything twice but even if you did, why delete them?

>> No.8138618 [DELETED] 

>>8138502
>Why would you have to ever delete your files?
Because you have to start from a new save file when doing any% or 100% speedruns, rather than just individual level time attacking.

>>unskippable intro cutscene
It occurs more than just the intro:

https://youtu.be/MPaApj3oMJs?t=727
https://youtu.be/MPaApj3oMJs?t=1176
https://youtu.be/MPaApj3oMJs?t=1758
https://youtu.be/MPaApj3oMJs?t=2167
https://youtu.be/MPaApj3oMJs?t=2640
https://youtu.be/MPaApj3oMJs?t=3071
https://youtu.be/MPaApj3oMJs?t=3148

Literally a moviegame.

>> No.8138638

>>8138618
Okay so moving goalposts rapidly I see.
From supposed "gimmicks" to bringing up speedruns.
Keep your Treasure hateboner, nobody wants it.

>> No.8138657 [DELETED] 

>>8138638
>no please stop pointing out all these obvious flaws about a game I love! PLEASE STOP!!
Just admit Treasure was a bad dev already.

>> No.8138715 [DELETED] 

>>8138502
>Clancer still plays like an action platformer
so does earthworm jim, aside from the bonus stage where you're racing with psycrow in a tube.
why do treasure weebs hold such double standards?

>> No.8138760

>>8138715
What about the entire underwater level with the submarine? What about The puppy love stages? Villi people? Flying king?
>Muh weebs
You keep getting more and more pathetic, shitposter.

>> No.8138783 [DELETED] 

>>8138760
>What about the entire underwater level with the submarine?
so it's ok for your waifu marina to ride around on blockman, but jim can't pilot a sub? good job doubling down on your double standards.
>What about The puppy love stages? Villi people? Flying king?
those are all in the sequel, which admittedly wasn't as good as the first game. see? i can admit when something isn't good, unlike you treasure fanboys who constantly fellate everything they've ever worked on.

>> No.8138842 [DELETED] 

Let's see, so far we have...
>shitty minigames in the form of the festival
>levels that don't stick to Marina's core mechanics
>almost a dozen times where a long, unskippable movie plays
Yep, I'm thinking Mischief Makers is kusoge.

>> No.8138865

>>8138783
Blockman is a small section within a level, submarine is a whole level, one of the least liked ones by fans of the game.
I don't even think ewj games are bad, I just think they're closer to the concept of "gimmick", even the regular run n gun gameplay isn't that fleshed out either so the variety idea is fine imo.
Samefag your thread all you want, your hateboner is still microdick, it'll never convince anyone to stop liking the game.

>> No.8139132 [DELETED] 

>>8137684
It's always in pretty much every Genesisfag's top ten list, for some reason. Better releases from that same year include Ristar, Vectorman, Adventures of Batman & Robin, Comix Zone, Maui Mallard, Skeleton Krew, just to name a few.

>> No.8139432 [DELETED] 
File: 85 KB, 800x800, silvergun.jpg [View same] [iqdb] [saucenao] [google]
8139432

>only way to power up your ship is by avoiding to shoot 2/3rds of the enemy types so that you get higher experience points
Yeah, that's gonna be a yikes from me, dawg.

>> No.8139442

>>8139432
rainbow bonus is extremely gay but it's not the "only way to power up your ship" lying shitposter

>> No.8139451 [DELETED] 

>>8139442
If you don't do the gay colour chaining, you're going to be severely underpowered for the late-game, especially if you're playing Saturn Mode.

>> No.8139470

Me: "Gunstar Heroes was too easy it should have been harder"

Also me: "Gunstar Super Heroes is too hard!!"

>> No.8139478

>>8139451
saturn mode saves your xp between playthroughs. you're supposed to just pound away at it until you max everything out
you certainly can colour chain the whole game but that's certainly not the intended experience, which is probably why it isn't any fun

>> No.8139492 [DELETED] 

>>8139478
eh. saving your xp level between runs feels like cheating to me. i don't encourage doing it.

>> No.8139507

>>8139492
it's pretty stupid but the console version was designed around it
they probably thought console players would like that sort of thing, as well as the longer game and the cutscenes

>> No.8140689 [DELETED] 
File: 1.30 MB, 480x360, donaldo.gif [View same] [iqdb] [saucenao] [google]
8140689

>>8136383
Mcdonald's also a much better platformer than Dynamite Headdy, as it doesn't randomly turn into a shmup at the halfway point.

>> No.8140695

>>8140689
You like it because it's babymode
All scotformers are mind numbing easy
Mario, donkey kong, sonic
All shit
St least it's only that handful. Scotformers never took off

>> No.8140758

>australiakuck still trying to force his buzzword memes after years of people making fun of his autism
Why hasn't this lolcow been doxxed yet?

>> No.8140795 [DELETED] 

>>8140695
t. never played Expert mode where enemies do double damage and you start with only 3 hearts.

And no, I like it because platformer gameplay is better than shmup gameplay.

>> No.8140809

>>8140795
>replying to the Australia cuck

>> No.8141070 [DELETED] 

>>8140809
Lol

>> No.8141772 [DELETED] 
File: 23 KB, 220x220, busters-bad-dream.jpg [View same] [iqdb] [saucenao] [google]
8141772

The worst Tiny Toons-licensed game of all time. I expected better of Treasure.

>> No.8141823

>>8132882
gimmicks are things i (me and not anyone else) don't like

>> No.8142312 [DELETED] 
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8142312

Silhouette Mirage has the most obnoxiously designed bosses of any Treasure game.

Prove me wrong.

>> No.8142325

>>8142312
Go away.

>> No.8142782 [DELETED] 

>>8142312
Hated that boss, as well as the REDRUM guy and the tank with the two dragon heads that you had to keep feeding enemies to which took forever.

>> No.8144049 [DELETED] 

>>8138865
>Blockman is a small section within a level,
no it isn't, it's pretty much its own stage:
https://www.youtube.com/watch?v=pcCS3N-VZiQ
>submarine is a whole level,
nope, there's also run 'n jump parts to the level:
https://www.youtube.com/watch?v=4zQupclPDIU
>one of the least liked ones by fans of the game.
it's not that bad once you learn where all the air refuel stations are located, which is what filters people. also it's a better vehicle section than blockman since it takes more skill to clear.
>it'll never convince anyone to stop liking the game.
plenty of people already disliked it. it's not the flawless masterpiece you tell yourself it (and treasure's other overrated stuff) is.
even earthworm jim, the game you consider inferior western garbage, has a bigger cult following and is getting another game.
sucks to be a treasure fanboy, it seems. even your own company has abandoned you.

>> No.8144116

>please guys stop liking treasure, please? they made games exclusive to nintendo systems and I can't stand that. stop liking them already

>> No.8144143

>>8144049
So you want to die on the hill that it's a "gimmick" (whatever that means) game because of 2 short levels? Alright then, die on that hill.
By the way I already said I also like EWJ too, I just mentioned it because it's a kind of game known for not always sticking to the same mechanics, as Toy Story.
I also never commented on MM being "flawless", my point is that your definition of "gimmick" is baseless, the fact you defend EWJ's submarine level just to be antagonistic makes your argument even weaker than it already was.
And you'll still keep failing at convincing people to stop liking the game.

>> No.8144338 [DELETED] 

>>8144143
>Alright then, die on that hill.
is that your way of admitting defeat? ok, i accept.
>it's a kind of game known for not always sticking to the same mechanics, as Toy Story.
and don't forget mischief makers!
>my point is that your definition of "gimmick" is baseless, the fact you defend EWJ's submarine level just to be antagonistic makes your argument even weaker than it already was.
i never defended the sub, just stating that your dislike of jim's sub parts whilst giving a free pass to mischief makers because japanese people made it and only the japs can develop good platformers in your warped weeb mind is hypocritical. also if we're comparing each of their gimmicks, earthworm jim's submarine is superior to the blockman, bicycle, etc. gimmicks in mischief makers, going by your definition of the word.
*my* definition of gimmick is to poorly utilise the core gameplay. for example, i don't like the level in jim where you have to whip peter puppy to prevent him from falling into pits, it's like a bad escort mission. if you don't use the core gameplay well and make up retarded scenarios for them (like mischief makers' festival section), then you're simply wasting them.
>And you'll still keep failing at convincing people to stop liking the game.
whatever helps you cope at night. i'll keep exposing the flaws in treasure's games and there's nothing you can do to stop me.

>> No.8144449

>>8144338
Not admitting defeat, simply pointing out how your definition of gimmick boils down to "thing I don't like" rather than an objective critic, which you lack, that's why you have to bring up external elements that I never mentioned, like "flawless" or "japanese people".
Keep having Treasure rent free, you're on a mission it seems. People will continue to like the game though.

>> No.8144491 [DELETED] 

>>8144449
>your definition of gimmick boils down to "thing I don't like" rather than an objective critic
your definition of gimmick (changing the gameplay into something else) is just as arbitrary, though.
>that's why you have to bring up external elements that I never mentioned, like "flawless" or "japanese people".
because you're biased as fuck, you won't hold mischief makers to the same level of scrutiny as earthworm jim, making you a fanboy.
>People will continue to like the game though.
and even more people will continue to dislike it. go cry me a river about it.

>> No.8144581

>>8144491
The difference is that I don't hate ewj and don't spam the board trying to convince people to start disliking it.
I just used ewj and toy story as examples of games that change core mechanics often. I don't hate them.
MM still revolves around mastering the platforming/jet mobility and the shake/throw mechanics the whole game. You may not like it personally but calling it "gimmick" just reads as you're trying hard to attach a buzzword to a game you personally, subjectively dislike.
>even more people will continue to dislike ir
Wishful thinkikg on your part. If anything, your crusade against Treasure is only giving them more exposure. Say a zoomer sees this thread, who doesn't know the game or treasure. He will google it, and if they enjoy retro games, chances are they'll like Treasure's games. Overall opinion they'll find online is also positive. Meanwhile, they might scroll trough the thread, read your shitposts and at best just shrug it off as some wacky shitposting, or at worst (for You) they will become interested even more, since the company not only has games that are highly regarded by the video game community, but also makes some schizo seethe hard to the point of feeling the need to "keep exposing them"

>> No.8144654 [DELETED] 

>>8144581
>The difference is that I don't hate ewj
but you'll criticise it before ever thinking to judge a treasure game.
>spam the board
now you're just making things up, i've never spammed treasure threads.
>MM still revolves around mastering the platforming/jet mobility and the shake/throw mechanics the whole game.
>the whole game
another false statement from the fanboy.
>You may not like it personally but calling it "gimmick" just reads as you're trying hard to attach a buzzword to a game you personally, subjectively dislike.
even if we go by your definition, mischief makers is a gimmick game. swapping to playing as a clancer; riding on blockman, a bicycle, various enemies; the clanpot which has nothing to do with platformer gameplay; the list goes on.
>If anything, your crusade against Treasure is only giving them more exposure.
yeah, exposure to how crap their games are. sorry the truth upsets you so hard into writing a huge paragraph of bullshit, sweatie.

>> No.8144689

>>8144654
I wasn't criticising it, just noting it doesn't stick to the core gameplay.
>never spammed treasure threads
Allow me to doubt, but anyway you did bring up shit I never even mentioned ("japanese people"?), so don't act all offended if I rightfully assume shit about you.
>Nothing to do with platformer gameplay
All of the elements you mention still make use of either the jet movement, or the grab/throw mechanic. Core gameplay doesn't change.
Keep exposing Treasure, my little warrior. You will achieve a lot I'm sure.

>> No.8144818 [DELETED] 

>>8144689
>I wasn't criticising it, just noting it doesn't stick to the core gameplay.
fair enough, but why won't you concede mischief makers doesn't either?
>Allow me to doubt, but anyway you did bring up shit I never even mentioned ("japanese people"?), so don't act all offended if I rightfully assume shit about you.
is that not the reason you singled out jim and toy story for being gimmick games, yet defend mischief makers, a japanese-developed gimmick game? or is there some other reason?
>All of the elements you mention still make use of either the jet movement, or the grab/throw mechanic. Core gameplay doesn't change.
once again, the clancer plays nothing like marina (no jets, no shaking), and riding on stuff or messing around with a pot involves no platforming in a game that's supposed to be a platformer. those are, by your own admission, gimmicks.
>Keep exposing Treasure, my little warrior. You will achieve a lot I'm sure.
so long as you keep blindly sucking masato maegawa's cock for free, treasurefag.

>> No.8144935

>>8144818
I never mentioned anything about japanese or not japanese.
EWJ and Toy Story both have levels and sections that switch even the perspective of the game, like the racing stuff.
Clancer is still action platforming, pot or blockman still use the grab/throw mechanic, MM never turns into a wildly bifferent game like a first person perspective game (happens in Toy Story).
And again, just in case, I'm not hating on them, just pointing out actual core changes, different to MM which uses different ideas around the core elements. Still most of EWJ is sidescrolling, and even more of MM is action platforming. Toy Story goes a bit wild with the genre changing, still have a lot of nostalgia for it.
>maegawa
You even know their names. They really live rent free in that little fried head of yours.

>> No.8145139 [DELETED] 

>>8144935
>I never mentioned anything about japanese or not japanese.
but you DO have a bias for japanese-developed platformers, yes? otherwise you wouldn't be so forgiving of mm's gimmicks.
>Clancer is still action platforming
but has completely different controls from marina. you claimed all of mischief makers revolves around her jet and grab mechanics, which is simply not true.
>pot or blockman still use the grab/throw mechanic
but the problem is they distract from any platforming, the shaking in itself is more or less a silly gimmick that adds nothing for platforming design. where is the platforming when you're on blockman, the bee, the bicycle? no-where to be found. where is the platforming when you're collecting things inside the clanpot, as in the OP's webm? no-where.
>different to MM which uses different ideas around the core elements.
indeed, different but mostly bad ideas, see the entire festival part for the most glaring case.
>You even know their name
duh, anybody who's actually played their games would. his name is plastered on the credits to pretty much all treasure games.

>> No.8145157

>>8144935
What's wrong with knowing the names of designers you're critical of? lmao this is such a contrived gotcha.

>> No.8145207

>>8145139
>yes?
Nope, that came completely out of your own ideas and insecurities. I remember ewj and toy story because both are games I played a lot as a kid and have that whole "change into racing/fps/etc" element.
I mentioned MM never really changes its sidescrolling action platforming, and while some parts of some levels introduce different ways to use the action-platforming (clancer) or the grab/throw mechanic (blockman, pot), the game never changes the actual controls, it doesn't turn into a completely different game. You don't like it and that's fine, I don't want to convince you to change your mind (like you try to do by "exposing" treasure, haha), I'm simply pointing out how the use of the word "gimmick" is just code for "waaaah I don't like this, everyone else validate my opinion!"
Aldo nothing wrong with knowing names.... but if you claim you hate the company that much, it comes off as you're fully obsessed with them (which you are)

>> No.8145898 [DELETED] 
File: 96 KB, 640x908, gradius5box.jpg [View same] [iqdb] [saucenao] [google]
8145898

*kills the Gradius series in your path*

>> No.8147369 [DELETED] 
File: 971 KB, 1500x1500, Never 4get.jpg [View same] [iqdb] [saucenao] [google]
8147369

>>8145898
Based.

>> No.8147396

>>8133828
>>8133828
>>8133828

Its super unplayable.

>> No.8147407

>>8139432

I loathe the scoring system in Radiant Silvergun. Look, its a great sounding, great looking game, but it plays more like some sort of puzzle then a shoot'em up in most cases. I enjoy more traditional SHMUPS.

>> No.8148441 [DELETED] 
File: 124 KB, 800x818, bangai-o_dreamcast.jpg [View same] [iqdb] [saucenao] [google]
8148441

>>8132553
Behold, Treasure's least gimmicky game, and therefore their best game.

>> No.8148463

>>8145898
>>8147369
>two boss rushes for some reason
>like 5 "fortress" stages
>no plant stage
just

>> No.8148496 [DELETED] 
File: 1.23 MB, 1437x1080, best volcano level.png [View same] [iqdb] [saucenao] [google]
8148496

>>8148463
No volcano stage, either. It's not real Gradius if there aren't any erupting volcanos.

>> No.8148529

>>8147407
playing it for survival is fun but yeah the scoring is awful
i don't think treasure was ever good at that. maybe in bangai-o?

>> No.8149232 [DELETED] 
File: 2.80 MB, 636x480, bangaio.webm [View same] [iqdb] [saucenao] [google]
8149232

>>8148441
My nigga.

>> No.8149252
File: 173 KB, 750x1026, 5nyue56uej7k6.jpg [View same] [iqdb] [saucenao] [google]
8149252

>>8149232
>>8148441
I'm so fucking sick of all the Treasure pandering, out of the 10s of thousands of games and 100s of devs out there. That being said their ONLY games worth a fucking damn is Bangai-O and Princess Crown. Everything else feels like cheap junk. Like when you pressed the sides of a mid 00s dell laptop and it was all creaky because it was hollow? That's perfectly encapsulates all their games except B-O and PrincessC!

>> No.8149257

Mental illness

>> No.8149261

>>8149252
>Princess Crown
That isn't a Treasure game.

>> No.8149272 [DELETED] 

>>8149261
Maybe he's thinking of Guardian Heroes, another Sega Saturn action-RPG.

>> No.8149302

>>8133809
Bosses are the best part of all video games you finook

>> No.8149304

>>8149252
Shut up faggot why are you complaining about a company thats been undead for over a decade

>> No.8149335 [DELETED] 

>>8149302
Disagree strongly. Bosses should not be given higher priority than making sure that the design of stages is enjoyable, replayable, and memorable.

>> No.8150463 [DELETED] 

>>8148529
>maybe in bangai-o?
the scoring in the n64 version is good. just collect fruits & don't get hit. the dreamcast version got rid of the fruit chaining though.

>> No.8151016 [DELETED] 

>>8149304
>been undead for over a decade
and good fucking riddance.

>> No.8151751 [DELETED] 
File: 55 KB, 800x500, gunstar2.png [View same] [iqdb] [saucenao] [google]
8151751

What went so, so wrong?

>> No.8152472 [DELETED] 
File: 101 KB, 512x370, gsh_flicky.jpg [View same] [iqdb] [saucenao] [google]
8152472

>>8151751
doubling down on gimmicks and Red's sex change.

>> No.8152797

Treassure fans are the worst
Treassure made some Great Games side by side with awful games
But it's so pick a game which doesn't suck since thier fan praise all of thier shit

>> No.8152809

>>8151751
>>8152472
>always loved Gunstar Heroes
>at some point I heard or read that super/future was just a port with different graphics or minor differences kind of like Kirby Super Star Ultra was
>finding out right now it's actually a different game
I know what I'm playing tonight.

>> No.8153626 [DELETED] 
File: 41 KB, 448x339, image.jpg [View same] [iqdb] [saucenao] [google]
8153626

>>8133809
>last level turns into Contra and then has Missile Command for a final boss

did they just run out of ideas, or what?

>> No.8153658

>>8152472
Not a sex change though.
Gunstar Super Heroes takes place like a century or two after the original game, it's just coincidentally everyone has the same names and roles.

>> No.8154059 [DELETED] 
File: 350 KB, 1000x1403, warioworld.jpg [View same] [iqdb] [saucenao] [google]
8154059

For me, it's Wario World. Just wish it had a couple more worlds and a hard mode.

>> No.8154581 [DELETED] 

>>8152809
So, didju rike it?

>> No.8155020

>>8154581
I fell asleep instead B^)

>> No.8155254 [DELETED] 

>>8155020
based.

>> No.8155692 [DELETED] 

>>8154059
Why is cum dripping from his mouth?

>> No.8156102
File: 719 KB, 1920x1080, Yellow's G spot.png [View same] [iqdb] [saucenao] [google]
8156102

>>8152809
>>8154581
I don't dislike it but I don't like it either. There's good things in here but bad things too.

It feels like a smaller/portable version of the original with some differences. Reduced and condensed.

I like how the save system works. You can restart at a checkpoint with the health and stats of your best run, but it also seems pointless considering how short the levels are. Do you want to start at the beginning or 10 seconds into the level which is maybe a minute long anyway?
I don't understand why dying reboots the game back to the title.

The resolution/scale being smaller makes the whole thing a little questionable. Everything is crammed in a really bad way. It just makes for a mess of shit going on and everything is just exploding.
The new melee moves are cool but given the small arena it almost doesn't make sense. And unfortunately the same is true for the guns. What's even the point if everything is 2 inches away from you.

The fact you can bypass nearly everything is weird. You just run to the right, no need to fight.
The original had some areas like this but at least the screen was large enough to accommodate run-and-gun in a way that was more fun. You could shoot diagonally forward and kill someone that would be the equivalent of 3 screens away in this version.

The lack of gun power combinations is bad. Indifferent about the super shot abilities.

I liked the flicky bonus area >>8152472
And in general the effects are kind of cool, the perspective, filters, etc.

I feel like this would have been a much better game on a different platform.
Let the levels be bigger both in length and actual screen space and the mechanics and effects would be alright. But as is this is just too condensed down in a way that just seems weird.
I guess it makes sense if you need to play a game for 1 minute while out and about, but otherwise I'd rather play the original.

>> No.8156623

>>8132553
...but they're all gimmicy?

>>8132569
>>8132604
It's not some boogeyman. Some people are genuinely tired of the cultish fanbase sucking them off every minute. It's akin to the NGE fandom.

>> No.8156635

>>8156623
Yeah dude the NGE fan base just can't stop worshiping NGE
Did you crawl out from under a 1990s rock?

>> No.8157110

>>8156623
>gimmicy
Oi me gimmiccy
But yeah if you didn't notice, /vr/ has a problem with precisely the opposite, there is one guy with a hateboner for treasure who spams a lot. Where are the supposed cultists? Nobody here is saying they're perfect or the best, people simply call out the anti-treasure guy out on his autism.
If you want to talk about cultish people in videogame communities, look at the whole spectrum and amiga shit.

>> No.8157124 [DELETED] 

>>8156102
>The lack of gun power combinations is bad.
they got rid of catching/throwing too, for some retarded reason

>> No.8157220 [DELETED] 

>>8157110
>any post disliking treasure MUST be from the same guy
are all of treasure's fans as schizo as you?

>> No.8157448

>>8149261
Not the first time that guy's done that either. Weird he thinks his opinion means anything when he doesn't even know what games Treasure has made.