[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 25 KB, 256x186, 1404964190165.jpg [View same] [iqdb] [saucenao] [google]
7668665 No.7668665 [Reply] [Original]

Don't get me wrong, I think it's a great game and I understand why people love it, especially if all they care about is gameplay. But I feel like the game is really lacking in memorable NPC interaction and charm. It's not an empty wasteland like the original NES title, but it's a bit too similar to it in a bad way. Mostly in the way it handles NPCs, putting them in random caves to say a couple lines and hint you about secrets, instead of making their dialogue interesting or charming in some way.

The gameplay is pretty great and the difficulty is just right, decently challenging but never straight up unfair. There are lots of dungeons, which seems to be the main focus of the game. The dungeons themselves are good, but they do feel samey and forgettable, mostly because of the repetitive music and the over-reliance on switch puzzles. I've played the game several times and I still can't remember what most of the dungeons were like on the inside.

I think the main appeal of the game is the difficulty, the overworld exploration and watching Link grow in power as he gains better equipment and items. On that point, it's far superior to most Zelda games. But I still find it bland because it has no real story, interesting NPCs or locations beyond the first part when you escort Zelda to the church.

I guess my problem is that gameplay alone isn't enough to catch my interest. I think the series became truly charming and interesting with its fourth game (Link's Awakening) and has mantained a good balance ever since, but unfortunately ALttP feels too barren and empty to me when it comes to story and NPCs. The game is fun to play, arguably more fun than most other titles, but it feels pointless because I'm not invested in the story, the characters or the world. It's the only post-NES Zelda game that makes me feel like this. It's just bland. It needed one or two more towns and more likeable NPCs, so you have an incentive to replay it for more than just the bare gameplay.

>> No.7668674

>>7668665
As a side note, my favorite 2D games in the series are Link's Awakening and the Oracles. I find them incredibly charming and I enjoy the gameplay a lot, especially how big the sword is compared to Link's sprite, making it extremely fun to swing around.

It's weird because Oracle of Seasons has literally NO story whatsoever, it's even worse than ALttP in this regard. And yet, I don't find it bland because I love the art style, how colorful everything looks, how charming the NPCs and their dialogue is, etc. This last point is probably the main reason I love this game but can't quite stomach ALttP. I'm not exactly "invested" in saving Din in that game, but the world iself is fun to explore because it's very charming and the characters are all wacky and say interesting things. ALttP in comparison is just... bland. And it pains me to say this because I want to like it, but it just bores me to death.

>> No.7668676
File: 2.24 MB, 1652x1354, britannia.png [View same] [iqdb] [saucenao] [google]
7668676

All Zelda games are overrated, but ALttP and OoT in particular. Just compare it to Ultima VII, which is insanely more complex and richly detailed.

>> No.7668694

>>7668665
>>7668674
To expand on this, let me give an example. I often play Ocarina just to screw around with the glitches, hear the music, see my favorite characters or visit my favorites places in Hyrule. Even using codes to skip shit and just fuck around for a while is fun, because it's a charming world with characters I love and like to theorize about, not to mention the lore and other stuff. This applies to most other 3D Zeldas (except SS). And I have no nostalgia for any of them except TP, which is the only one I played as a kid.

With ALttP (which funnily enough I did play as a kid and should be nostalgic for), I get none of that. I like the game, but I never feel like playing it just to see certain characters or visit certain places. The gameplay is all it has, which makes it bland to me. This doesn't happen with the following 2D Zeldas, because they all have interesting shit in every screen and loads of charm.

I don't want to shit on the game, I just wonder how many people feel like this. I see this game at the top of most people's lists, and I agree that it's technically impressive and an objectively great game, but I personally value charm, interesting dialogue and emotional investment a lot more than just a good gameplay, so I'd put it near the bottom. Slightly better than Minish Cap but far below the GB and GBC games (I'm not counting any other handheld Zeldas because they are all DS shit.)

>> No.7668698

I never played a zelda game for the dialogue. I didn't know that was even a thing people cared about when playing it.

>> No.7668707

>>7668676
I think OoT is actually underrated. It's not the best game ever and has aged a bit, but it deserves all the praise and people give it too much shit these days for not being Majora's Mask. It's still really fun to play and intriguing to think about. I love the N64 aesthetic, it gives it an air of mystery that will always make it fun to play for the atmosphere alone.

I agree that it was overrated in the past, but it's been more than a decade since people started shitting on it way more than necessary. It's objectively a great game.

>> No.7668710

>>7668707
Not sure how a game that regularly tops best game of all time charts can be underrated.

>> No.7668712

>>7668698
What does Zelda even do that's good?

>> No.7668714

>>7668712
The gameplay and pacing. Until Wind Waker there wasn't the requisite hours of boring time wasting bullshit you see in nearly every RPG ever.

>> No.7668715

>>7668698
It's not necessarily the dialogue I'm referring to. For example, Talon and Malon in OoT barely get dialogue and they are extremely simple characters, they get maybe around 10 lines in the whole game. But I still like those characters a lot more than the flute guy or the random old man in the tavern or Sahrashala from ALttP. I know it's not the focus of the game, but I still miss having likeable characters and comfy places to visit in a Zelda game. That's why ALttP falls short to me. The following 2D Zeldas put a lot more care in the NPCs and it shows. This one didn't even bother because it's a glorified Zelda 1 with the same notion that NPCs should be hint-bots before anything else. Even Kakariko village is mostly barren except for maybe 3 extremely boring NPCs.

>> No.7668717

>>7668712
To be honest I never enjoyed the 3d games much so I wouldnt be able to answer regarding those. I enjoy the structure and dungeons of the top down ones though. However they are games I become fond of as a child so it may just be nostalgia.

>> No.7668720

>>7668710
The hobby has been taken over by normalfags and "journalists". Those lists are not made by passionate fans, far from it. The general sentiment in the fandom (at least half of it) is that Ocarina is overrated.

>> No.7668724

>>7668715
Okey I understand what you're saying now. I can see why the world not feeling lived in and being simplistic would take away from the experience. I havent played it in a long time so I'm not sure if I agree or not. How would you say it compares to link's awakening in terms of characters?

>> No.7668726

>>7668712
Getting away with showing Midna's naked butt crack in every scene in a Pegi +3 game.

>> No.7668731

>>7668694
>except SS
It's a shame that the cutest Zelda in the series was wasted on a shitty wii motion plus game created in the middle of Nintendo's insane obsession with handholding. The piece of shit can't even be emulated properly unless you hunt down a wiimote to play with, so it will eventually be completely unplayable. It's no better than an MMO. It's impossible to preserve, so why even get attached to it?

>> No.7668736

>>7668731
I think it's getting a switch remaster isn't it?

>> No.7668743

>>7668724
>How would you say it compares to link's awakening in terms of characters?
It's not even comparable. Link's Awakening has very charming locations, random NPCs and interactions with Marin. That's the key issue here. I could play that game for a while just to see that stuff or wander around the village, without even caring about doing the dungeons. This doesn't apply to ALttP because there's nothing like that there, it's just the dungeons, the gameplay and the secrets. Sure, it has bizarre characters and visuals in the dark world and it's interesting to see how the world changes from one version to the other, but the characters are very one-note and don't really say anything memorable, only hints. And the zones look cool but you can for example travel the whole empty desert in 10 seconds, making it forgettable. In Link's Awakening every screen has something memorable and you can't just walk past everything.

Zelda 1 on NES isn't my cup of tea either, but I don't find it as off-puting as ALttP because I expect it to be simplistic.

>> No.7668747

>>7668743
Fair enough. I do love how LA has so much detail in every screen. It was my favourite gameboy game as a kid besides pokemon and I'm enjoying the remake a lot. I'll need to play aLttP once finished to compare. Were the gameboy games made by different people? I always enjoyed them more than the console ones.

>> No.7668753

>>7668714
Wind Waker is good even if it has pacing issues. My only problem with the game is how Tetra seemingly loses her personality when she becomes Zelda. But even that can be turned around by theorizing she's a reincarnation of the pre-flood Zelda and all the memories of her past life were suddenly awakened in her head, turning her into a schizo with multiple personalities. That only makes her character better!

>> No.7668757

>>7668753
Wouldn't the king of red lions be a villain if he turned his descendant into a literal nutcase via magical shenanigans?

>> No.7668770

>>7668753
>>7668757
I hate how hentai artists forget Tetra is tanned and draw her naked with brown skin, instead of delicious tanlines.

>> No.7668780

I never felt like that, because my imagination filled in all the gaps back then.

>> No.7668781

>>7668731
I always loved how she looked almost egyptian and had a cute nose.

>> No.7668792

Almost every Nintendo game is overrated.

>> No.7668803

>>7668715
telling the tavern dude that his son became a tree in the dark world was one of the hardest things i ever had to do

>> No.7668813

I find A link to the Past and especially Super Mario World incredibly overrated compared to other games in their respective series. SMW in particular has messy level design and too few powerups, an annoying soundtrack and repetitive scenery.

Maybe I have something against SNES games because they tend to use too many buttons. I despise D-pads in general because I find them unresponsive and it's tiring to move my finger from one arrow to another all the time, whether it's a JRPG or a platformer. I find the keyboard arrows FAR superior because they are a hundred times more responsive and you are in total control of three directions the whole time, only having to move your middle finger from the UP arrow to the DOWN arrow and that's it. It makes the movement feel more comfortable and fluid in any game.

>> No.7668824

>>7668813
The problem I have with SNES games is that I can't find a good control scheme no matter what I use. When it comes to NES or GBC games, I always use the keyboard arrows for movement, the Z key for A, the X key for B, the C key for SELECT and the A key for START. That's simply perfect and way better than any controller, since D-pads are always fucking shit and joysticks suck when playing 2D games. My fingers are always on the Z and X, and I simply move them a bit once in a while for the secondary actions that require START and SELECT.

When I play PS1 or N64 games that are in 3D, I use a controller with the typical L and R buttons, four face buttons, a joystick, etc. It works perfectly. Same for Gamecube and PS2, obviously. Although I don't mind playing games like Ocarina of Time, Majora's Mask or the Resident Evil trilogy with the keyboard, it's really not that bad, you just have to assign a couple more buttons to the keyboard.

The issue with SNES games (and to a lesser extent GBA games) is that they are all 2D (top-down or side-scrollers) but they use way too many buttons the entire time to be playable on a keyboard. Imagine playing Super Metroid on a keyboard, it's miserable. It uses all the damn four buttons as MAIN actions, not even secondary ones, plus L and R for good measure. Even ALTTP and SMW force you to use three main buttons CONSTANTLY (because they added the "pick up" button to Zelda and the twirl jump to Mario). It's annoying because I have to map that button to either A or C, which makes them harder to reach. Those keys only worked on NES and GBC games because they were secondary actions such as select and start. Making them so integral to the experience makes it a chore to play.

>> No.7668827

>>7668824
"Why the fuck don't you play SNES games with a controller then?", you may ask. It's because, while the games are infinitely more playable with an actual controller, you lose access to the keyboard arrows. So your only options for movement are the joystick (which is atrocious for 2D games) and the d-pad (which I can't stand in general).

So I can only play SNES games on the keyboard, but it fucking sucks because too many games use SIX fucking buttons constantly, the whole time, plus the occasional START and SELECT buttons.

Does anyone know any solution to this problem? Am I seriously the only one that can't stand D-pads even when they are responsive and in good condition? I can't give up the comfortable arrow keys, they are simply superior.

I know this sounds whiny as fuck.

>> No.7668838

>>7668781
There was a toilet in Skyloft, so it's canon that Zelda shits from her ass. Not so cute now, huh? Although the fact that she's a pathetic human girl that shits as nature intended is pretty lewd, since it humiliates and degrades this sassy version of Zelda and drags her down from her goddess pedestal.

>> No.7668842
File: 87 KB, 1063x948, 1613721922411.jpg [View same] [iqdb] [saucenao] [google]
7668842

>>7668726

>> No.7668848

>>7668838
Do you really need a toilet to make it canon? We never see one in OoT, but it's still canon that loli Zelda poops like the pathetic biological creature she is despite her elegance and modest attitude. Or at least it's implied, since Hylians are basically humans and nothing implies otherwise.

>> No.7668857
File: 94 KB, 500x750, midna_s_canon_butt_by_yttreia_dc4f7uo.jpg [View same] [iqdb] [saucenao] [google]
7668857

>>7668726
This is (Hyrule Warriors) Twili Midna's actual buttcrack. It's not even painted on, like you'd expect, but actually MODELED. The reason why this is such a big deal is that while you're using her in the game, she has this big ol' cape in the way, covering her entire backside.

This makes Midna's real form more likable than before, no doubt.

>> No.7668880

>>7668838
>>7668848
Zelda is too cute and dignified to have something as ridiculous, obscene, animalistic and stupid-looking as an ass.

>> No.7668885
File: 56 KB, 750x750, 1612552482731.jpg [View same] [iqdb] [saucenao] [google]
7668885

>>7668838
the hell’s the matter with you boy

>> No.7668893
File: 770 KB, 638x638, 1616200043946.png [View same] [iqdb] [saucenao] [google]
7668893

>>7668770
>/vr/ - Retro Games

>> No.7668908

>>7668885
I find SS Zelda so unbelievably pure and cute that I feel the need to see through the deception and reveal the most embarrassing and degrading parts of her human condition, such as the fact that she poops. Shit is disgusting, but no so much when it comes from Zelda's ass. And the disgust is compensated by the magical feeling of getting to see a part of this cutie that she's extremely embarrassed about and would never show anyone, because she presents herself as a flawless cute girl.

Plus, her sassy and cockteasing attitude at the start of the game makes me want to humiliate her and show her who's boss. Not out of hatred or spite, just to see the contrast between her playful self and her humiliated self, forced to shit in public in front of the whole town dragging her dignity through the mud.

It's her fault for being so cute and sassy. It's just... I either pry into her secrets and discover the most disgusting aspects of her humanity or truly believe she's flawless and despair at the thought of never being able to have her IRL. So instead of despairing at the lack of such a perfect being in my life, I'd rather break the illusion and see her as she really is: a human being that shits like everyone else even though her attractiveness makes it almost unbelievable. Still cute and hot as hell, but now sligtly less perfect and more humiliated.

>> No.7668916

>>7668908
Her being stuck in Skyward Sword is already the greatest of humiliations. Even the fact that she poops is less degrading than that. It's her biggest flaw.

>> No.7668929

LttP is the best Zelda game, in the top 5 games for SNES, and one of the greatest games ever to this day. Overrated? Fuck no

>> No.7668934

>>7668770
Post examples for us.
>>7668893
Tetra is a retro character.

>> No.7668938

https://www.thetoptens.com/ways-harm-skyward-sword-zelda/

WTF is this lmao.

>> No.7668962

>>7668934
Gamecube, PS2 and GBA should definitely be considered retro. It's absurd to leave them out. It wasn't necessarily the best generation, but still good. It was the last good gen before videogames went full mainstream, handholdy, casual, censored over polítics, gimmicky controls, and too powerful hardware that makes them unemulatable and unpreservable.

>> No.7668978

>>7668934
I can't post examples because I respect Tetra's dignity as a human being and would never expose her pale arse or hairy 13yo cunny for everyone to see. She wouldn't want me to. If I posted her hentai, Tetra would be humiliated and kill herself because nobody can take her seriously anymore after seeing her shitter in all its glory.

>> No.7668996

>>7668908
>Shit is disgusting, but no so much when it comes from Zelda's ass
Technically true, but Zelda herself wouldn't agree. She'd refuse to lick her own ass, basically admitting it's as objectively disgusting as the ass of any commoner. Doesn't that mean she's fully aware of the pathetic nature of her physical body and all her sass is but for show? She doesn't really view herself as worthy of Link, her attitude is a facade. She's ashamed of being human. The Goddess Hylia must be such a pervert, as much as Ariel from The Little Mermaid. Both are pure beings with real dignity that consciously chose to become ass-having humans, degrading themselves and making it impossible for them to have real dignity, since they lose it all as soon as they have to poop or someone remembers that they've got asses.

>> No.7669007

>>7668978
>I can't post examples because
Do it for the boys. She'll forgive you.

>> No.7669021

>>7668978
Toon Link is canonically 20.

>> No.7669040

>>7668908
>t. Groose

>> No.7669064

>>7668978
Does it really matter if her obscene shitter is seen or not? She's still human and everyone knows, so everyone already knows for a fact that she has a wrinkly human shitter even if they never see it. Her pretending it doesn't exist only makes her more pathetic because it shows she's not comfortable with her humanity and there's a mismatch between her cool pirate persona and her miserable human body. She should own it and admit the truth, even if she's ashamed of having an ass that farts and shits. The alternative is more shameful.

>> No.7669213

>>7668908
That Zelda is just too cute, I can't imagine her taking a dump at all

>> No.7669361

>>7668694
if you dick off in oot why dont you enjoy lttp, it is 2d oot

>> No.7669673
File: 8 KB, 1000x1375, ALttP_Bunny_Link.png [View same] [iqdb] [saucenao] [google]
7669673

>>7668665
no

>> No.7669892

>>7668665
>t. zoomer faggot who in actuality got filtered by Moldorm
Nope, ur just a faggot.
ALttP is probably in fact the best Zelda game, but that's OK, just zoomzoom off back to BotW casual.

>> No.7669979

Amazing thread?

>> No.7669987

>>7669361
>>7669892
I literally explained why in my post. You are making fans of ALttP look like retards. You are hurting your case with that attitude.

>> No.7669992

>>7668824
This but unironically. Who the fuck thought it was a good idea to give Mario that second jump button instead of simply activating the spinning when you press down in the air? That's how SML2 did it.

>> No.7670171
File: 62 KB, 220x165, ThisFuckingClown.gif [View same] [iqdb] [saucenao] [google]
7670171

>>7668824
>the problem with the SNES
>is that i play it with a fucking keyboard
...Emulator zoomers, I fucking swear.

>> No.7670251
File: 19 KB, 128x128, 158758593678.png [View same] [iqdb] [saucenao] [google]
7670251

>>7670171
>eh tone this mulignan uses a keyboard to play nintendo
>get the fuck outta here... he plays wid a key-boahd? what tha fuck’s the matta wid you?!

>> No.7670267

>>7668665
Link to the Past has the best gameplay in the series. I find the "story" elements in later Zelda games to be tedious, and inferior to many other series.

>> No.7670350

>>7670267
This is true, it feels like the game comes to a grinding halt every time, let's be honest here, you are forced to endure the sub-par "story" cut-scenes in Zelda games. Everybody complains about the tutorial/intro sections of the 3D Zelda games but the truth is the cut-scenes are just as bad and there is a lot more of it!

Good storytelling in games are done by the gameplay, ALttP does this better than any, and especially the clunky 3d, Zelda game.

>> No.7670365

>>7668665
Its much better with randomizers. The linearity of ALTTP was a concession made dude to wanting a story but having limited cart size and its what inspired all the Zelda games to fallow up until Breath of the Wild. The linear model of game play was stifling. Fortunately ALTTP and OOT where fresh enough at the time to not feel played out but I do blame it for most the issues with the Zelda series as a whole after Zelda 1 & 2 which are in some ways superior games.

>> No.7670472

>>7670171
I grew up with the NES and a lot of other consoles, including handhelds. But I'm too used to the superiority of the keyboard arrows and can't go back to a fucking d-pad. They are either too hard/unresponsive or annoying at best. They make any game a chore and I don't understand how I could tolerate them in the past.

>> No.7670562

>>7668908
Based. Girls must be protected and loved, but they also deserve humiliation.

>> No.7670565

>>7668665
tl;dr: MM is the best Zelda

>> No.7670601
File: 51 KB, 640x360, CutestZelda.jpg [View same] [iqdb] [saucenao] [google]
7670601

>>7668908
Skyward Sword Zelda is the best and fullest realized version of her, in fact it's her (and Impa's) adventure I would rather play in that game than the dull repetitive shit slog we we're forced to endure with Link.
Also she's actually your love interest in this one, so it's more than just"save-the-princess-to-win-the-game".

>> No.7670607

>>7670565
Who do you think is Link's counterpart in Termina?

Kafei seems like an allegory of Link's struggles. He's an adult man turned into a child, similar to how MM Link is a teenager in a child's body. His hair and eye color are the opposite of Link's. We also get to play as him for a while, which is strange when you think about it and not typical for the series.

Then we have Tingle. He seems like a parody of Link. He's an old ass middle aged man with the mind of a child (parodying how OoT Adult Link is technically a kid trapped in the body of an adult). He wears clothes that resemble the kokiri and he's obsessed with the idea of being a fairy boy from the forest, even saying "although I'm already 35 no fairy has come for me yet". This resembles how Link believed he was a kokiri in OoT and yet no fairy came to him for years, which caused him great gried. Tingle is a parody of how Link would've turned out if the adventure of OoT didn't happen. A manchild still waiting for his fairy well into his middle age, firmly believing he's a kokiri even though he's already a grow ass dude.

The other candidate would be Fierce Deity. Unlike all the other transformation masks, which look like generic members of their species, this one is different. It looks like the face of Adult Link. The other transformation masks combine Link's appearance with the spirit of another character, so he ends up having Link's hair as a deku, fins that look like his hat and clothes as a zora, and a young appearance but with Darmani's white hair as a goron. However, the fierce deity mask already looks like adult Link as a mask, before Link even puts it on. Meaning that the deity trapped in the mask originally looked like Adult Link, it's not merely a combination of Link with someone else when he transforms.

>> No.7670616

>>7668908
the absolute state of /vr/

>> No.7670618

>>7670601
Definitely the best Zelda design in the series. And best personality as well. Only CDI Zelda comes close (I'm serious). Too bad both of them are trapped in such slogs. Even if I liked SS for the story and could tolerate the handholding and forced motion controls, I still can't even play the damn thing without a wiimote plus. It's a game that depends on a very especific piece of hardware to even be emulated, so it will eventually become impossible to play the original version as the number of wiimotes in the world dies out. No matter how long it takes, it will happen. By then, you will be forced to play some shitty re-release by Nintendo with changes that you may or may not like, possibly censorship too, who knows. The original will be unavailable to play as intended.

>> No.7670626

>>7670601
I think Groose is the origin of the gerudo race. Deep down, Ganondorf's hatred is the echo of his ancestor's rage at being cucked out of such a hottie.

>> No.7670639

>>7670601
Whenever I see an elf I want to pull on her ears like she's a cow and make her wear a nosehook.

>> No.7670662

>>7670607
I see Tingle as representing Link's fears about adulthood, and the Fierce Deity as representing Link's hopes for adulthood.

Tingle is a 35 year old man who dresses up as a Kokiri, and has been searching for a fairy companion all his life. This is exactly what Link is doing at the beginning of Majora's Mask, and he fears that he will never progress past this point. Link is afraid of what might happen if he gets older, because he has no skills other than adventuring, and his destiny as the hero of time has been fulfilled. Tingle is what happens when a child grows up without discipline or purpose.

The Fierce Deity, on the other hand, is a being of great power and drive, with a clear destiny: to defeat Majora. Since the end of Ocarina of Time, Link has had no defining purpose to his life, and this figure is a representation of true adulthood: dignity and responsibility, exchanged for childhood playfulness.

The Fierce Deity represents Link's hopes for the future, while Tingle represents his fears for the future. Hope and fear are powerful themes in the game, which often intertwine in the experiences of the characters.

>> No.7670705

>>7670601
Zelda looks like she has a well-trimmed full bush.

>> No.7670939

Which is worse, SS or ALTTP?

>> No.7670963

>>7668857
>>7668726
How did Nintendo get away with butt-naked Ruto and Midna?

>> No.7670975

>>7668665
Anon, let me tell you are secret: Every game that has a huge fanbase is overrated for someone else.

>> No.7670983

>>7670939
You have to ask faggot?
Absolute fucking retarded cunt this lad.

>> No.7671003

>>7668824
>many buttons the entire time to be playable on a keyboard
Anon, I play even PS2 on a keyboard. I have no problem with SNES.

>> No.7671123

>>7670705
She does. It's pretty lewd how she's so cute and yet she has a post-pubescent pussy covered in beautiful blonde pubes. She may be a goddess, but her body reminds us she's an evolved ape like any other human. Pathetic! How can she live with such an obscene body?

>> No.7671126

>>7671003
You gotta be joking. Most of the library is unplayable that way. My problem with SNES is that neither controllers nor keyboards are quite enough. 2D games shouldn't use some many buttons.

>> No.7671136

>>7671126
>You gotta be joking. Most of the library is unplayable that way.
I'm not joking. I was playing SMT 3 just now.

>> No.7671174

>>7668665
You hit the nail on the head in your first paragraph; gameplay.

OoT is all just layers of charm with a game wrapped up in there. Alttp is basically nothing but game. And that's why some people prefer it.

>> No.7671181

>>7668665
You sure you're not more of a sony fan? Seems like all you want is story with some NPC interaction and atmosphere/charm/etc. Sony deals pretty much exclusively in movie games.

Seems like a match made in heaven.

>> No.7671257

>>7671174
Reminds me of how Miyamoto hates story in games and will go out of his way to remove all traces of it, even when it could be optional stuff that doesn't get in the way at all. I understand putting gameplay before anything else and wanting to avoid interruptions, but his disdain for everything else makes the games he puts his hands on really hard to become invested in. You need more than just entertainment, a game needs a bare minimum of charm and character. Otherwise I'd just play an arcade instead.

Then again, this is the same guy that brought us Skyward Sword and casualized the fuck out of all his franchises with mandatory tutorials and absurd handholding meant for people with actual mental retardation. So much for being against interruptions to the gameplay.

>> No.7671276

>>7671181
I want a gameplay-focused experience, NOT a glorified movie. But I only find the gameplay fun and worth returning to if the world of the game is appealing and the characters are likeable or intriguing in some way, no matter how small.

ALttP doesn't satisfy me in that regard, so I find it less fun to play than any 2D Zelda that came afterwards.

>> No.7671351
File: 1.05 MB, 618x1000, 6414119_sd.jpg [View same] [iqdb] [saucenao] [google]
7671351

>>7668731
Uh...

>> No.7671360

>>7668827
I agree with most of your post but Mario World is very doable on a keyboard. Map X and Y on the controller to Z and X, then B and A to C and V. L and R can be wherever you want. I beat Kaizo Mario this way.

>> No.7671435

>>7670601
How can anyone humiliate such a precious creature?

>> No.7671684

>>7668731
I liked it.

>> No.7671902

>>7668665
Now that you mention it... i really dont have memories about any of the npcs or characters from that game. I think what i remember most is the starting part first of it raining and sneaking into the castle and the scary guy with the swinging mace.

>> No.7671959
File: 206 KB, 1226x1518, 1614834492228.jpg [View same] [iqdb] [saucenao] [google]
7671959

>>7668665

No, it's the best game ever.

>> No.7671984

>>7671959
>it's the best game ever.
Imagine believing this. Try playing Wonder Boy 2 or 3. Hell, even Zelda 2 is better than alttp.

>> No.7672030
File: 59 KB, 422x422, PA.40505.001.jpg [View same] [iqdb] [saucenao] [google]
7672030

>>7671984

I've played all of those and I love them. LttP is still the best game ever though.

>> No.7672226

I refuse to believe SS Zelda has an anus.

>> No.7672458
File: 31 KB, 1026x900, rocks.png [View same] [iqdb] [saucenao] [google]
7672458

Um... W-what's gonna happen bros?

>> No.7672539
File: 38 KB, 1027x899, stuck.png [View same] [iqdb] [saucenao] [google]
7672539

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASSS

>> No.7672646

>>7668665
Yes, it is overrated. I've played this game twice and both times I got bored half way through (or maybe near the end? I don't know) 4 or 5 dungeons in and I always lose interest. Link's Awakening is the game I always compare this game to. I prefer that game. LttP is like a soulless LA in my mind. And everyone always says how amazing this game is, but every other Zelda that I've played is better than it.

>> No.7672723

Jesus Christ, this thread is painful.

>> No.7672735

>>7671174
But alttp has boring gameplay

>> No.7672742
File: 341 KB, 213x199, PoserTryingToHang.gif [View same] [iqdb] [saucenao] [google]
7672742

>>7672646
>t. typical zoomer faggot who didn't even know LA existed or would never play it until the Switch remake doing the "heh ALttP is overrated, LA is better" in fear of being called out for the BotW basic-bitch casual he is
Zoomers on Zelda man, it's the most retarded cringe shit you'll see.

>> No.7672845

>>7672742
nice projection

>> No.7673037

>>7672742
You are the only zoomer here. How long until people can mention Link's Awakening without faggots assuming you only know about it because of the stupid remake?

>> No.7673141

>>7669064
Tetra is too cool to be humiliated by her ass.

>> No.7673275

>>7669064
I thought you dropped this shtick years ago.

>> No.7673426

>>7668908
I find it hard to humiliate her because she's so cute. I want her to be ashamed of having a butthole, but realistically she's so hot that her butthole can't possibly be considered disgusting by even a single person, so sadly she has nothing to be ashamed of.

>> No.7673429

>The gameplay is pretty great
Then I don't think /vr/'s favorite bait word "overrated" applies here

Yeah maybe you wanted NPCs to be special, they did it for Majora's Mask and no game ever did it again, except maybe Undertale, but that's just how the games were made. LTTP wasn't Windwaker, it really was closer to the original NES Zelda: there's a big bad, you start the game rushing over your dead uncle and trying to rescue the princess, go get the master sword. It doesn't really hide the fact that it's a quest first, content later game.

>> No.7673441

>>7673429
>they did it for Majora's Mask and no game ever did it
They did it for every game after ALttP. They all had varying levels of charm and even the worst of them reached the bare minimum necessary to make me give a fuck or at least find them amusing. I'm not asking for anything complex, just a single line of dialog that isn't a dry hint about some gameplay related thing.

>> No.7673443
File: 19 KB, 523x402, latest[1].jpg [View same] [iqdb] [saucenao] [google]
7673443

>>7670601
Fucking Mii Maker tier nose, looks like a goddamn muppet

>> No.7673447
File: 47 KB, 1026x900, FFS.png [View same] [iqdb] [saucenao] [google]
7673447

> "best game of all time"
> impossible to kill an enemy without getting hit
Heh, nothin personnel kid

>> No.7673449

>>7673426
Skyward Sword Zelda is hot, but not enough to make even straight girls and gay guys like Ghirahim want to eat her anus. She's overrated.

>> No.7673453

>>7673443
It's not that bad at all, I find her cute. Much better than most Japanese games that draw characters without a nose.

>> No.7673467

>>7673447
>impossible to kill an enemy without getting hit
Are you retarded?

>> No.7673468

>>7673443
>making fun of her nose
>not making fun of the shameful fact that she's human and sits down to take a dump every day despite her cute appearance
Humans are pathetic and cute human girls even more so because they appear to be flawless at first glance, which makes the truth all the more disgraceful. I want to fuck Zelda in the ass as she begs me to forgive her for being human and thanks me for not caring about her objective flaws!

>> No.7673472

>>7668674
>big the sword is compared to Link's sprite, making it extremely fun to swing around.
This is literally the only reason I love the three GBC games more than any other. The range of the sword makes it super fun to use

>> No.7673476

>>7670601
Imagine her wearing a nose hook, her cute face contorted to look like a pig as Ganon drills her ass!

>> No.7673482

>>7673447
You are intentionally saying idiotic things to make critics look bad in an attempt to defend your overrated game.

>>7673467
And you are ironically retarded for falling for it.

>> No.7673492

>>7670618
>Only CDI Zelda comes close
My man

>> No.7673502

>>7670562
Simp.
>>7670601
SS Zelda = Cute and Pure
BOTW Zelda = British Roastie

>> No.7673506

>>7673472
> 3 GBC
Is that Minish Cap and 2 Oracles?

>> No.7673515

>>7673506
Link's Awakening DX and the 2 Oracles.

>> No.7673521

>>7673506
Probably 2 Oracles and Awakening. Minish Cap is GBA only.

>> No.7673530

>>7673502
>playing with English voices
Seriously, why the fuck do they always have to taint royal characters with that ugly ass British accent? It's a fantasy game!

And why the fuck does she sound like a 50 year old lady? Even her intonation doesn't fit the character model.

>> No.7673539

>gives you a shovel
>takes it away 30 seconds later
>and yet the fucking mudora book is still sitting there in your inventory

>> No.7673546

>>7673530
I looked up the voice actress and all I found was a video of her saying that the people that hate her voice are mysoginists or whatever the fuck. She also kept saying y'all every other sentence.

>> No.7673551

>>7673539
iirc the GBA version lets you keep it.

>> No.7673560

>>7673551
I know, but that version looks ugly and has annoying voice clips that don't even fit Link's age.

>> No.7673563
File: 83 KB, 400x576, 1239839916544.jpg [View same] [iqdb] [saucenao] [google]
7673563

>>7673441
>just a single line of dialog that isn't a dry hint about some gameplay related thing.

>> No.7673565

>>7670601
Egyptian Zelda

>> No.7673573

Everybody will become stalfos. Everybody. Stalfos.

>> No.7673650

>>7673573
I always found the enemy names in Zelda sort of hilarious. Why are generic skeletons called Stalfos? Why are generic bats called Keese? Why are generic mummies called Gibdo? I think the names are cool, but they seem so strange and random I can't help but find them absurdly funny.

Do they actually mean anything or are they just weird ass names they came up with while drunk?

>> No.7673659
File: 29 KB, 333x217, MB165lB.png [View same] [iqdb] [saucenao] [google]
7673659

>>7673650

>> No.7673692

Skyward Sword was such a piece of shit that they didn't even bother putting enough heart pieces or containers in the game. To have a full 20 hearts, you need to fill half your inventory with heart medals whose sole purpose is adding a patchwork heart to your health.

>> No.7673698

I know they sound like fighting words, but I genuinely believe the title is not that good, and there's no reason to play it over nearly any other Zelda title.

Saying the story is good or bad is pretty much not true given the story is pretty minimal and has little to no impact on the game itself. I don't really think I could rate the story for this game.

I also don't generally like the controls; the sword hitbox is pretty picky a lot of the time. It's also pretty easy for enemies to swarm on top of you and just kill you, which I rather dislike.

The items in this game also feel so bland to me. They never feel...useful, is how I would put it-you use them in their dungeon, then done. ALBW fixed this by making a lot of items more fun to use and more useful, but ALTTP has some pretty bad items IMO.

The dungeons are also kind of generic; there's not a lot of ways to distinguish them and they all generally follow the same basic concepts. I will give that part of the bland feel of the dungeons is that the music is the same, so I may be a bit harsher here.

It just doesn't feel like it really does anything better than any other Zelda game and, by modern standards, doesn't really do what it's trying to do that well.

If you want a Zelda game with a great story, OoT is better. If you want a 2D game, LA or even the Oracle games probably offer more.

If you want better gameplay, again, the sword functions far better in LA, ALBW, and the Oracle games, so I'd rather play those.

The dungeons are better in nearly every other title, along with the items.

I dunno, I understand and respect the game, but I really don't see any merit to putting it among the best of the series given that it offers almost nothing that other games don't simply do better at this point. Sure, many could say the same about OoT, but at least OoT has some thematic purpose. Just my thoughts.

>> No.7673721

>>7668665
Zelda was one of those series I always heard about and respected, but every time I tried to play one of the games, always felt underwhelmed. That is, until I tried to play the original Link's Awakening last week and fell in love. Everything about that game felt right to me, the combat was engaging, all the items felt important, the map was just the right size, the Quest felt personal, the dungeons where amazingly designed the puzzles where great, and progress was not always obvious, but with a little exploring was easy to find out where to go. I loved it! So, after having a new-found love for the series, decided to go straight into ALTTP, and again... felt that same underwhelming sensation.

The quest feels way more bland, the world map is kinda boring to traverse, the combat feels clunky now and unresponsive. I can get ganged up and lose all my hearts in a matter of seconds, it's weird. The soundtrack feels like way more of a downgrade, even though it's on a 16-bit console.

I don't feel like I'm getting stronger as I progress with the quest because enemies deal more damage and receive more hits before dying, kinda negating the upgrades... I'll accept that I just need to "git gud", but I grew up with the SNES and it still feels kinda unfair. Restarting from the beginning of the dungeon while annoying is completely understandable. But the dungeons themselves doesn't provide enough ways to consistently heal myself, which gets a little irritating after a while...

>> No.7673727

>>7673721
The bosses on the other hand are way too easy (harder than LA, but still easy), and oh my God, what happened to the dungeons? All of the dungeons from LA felt great to explore and get lost, I always felt that greatly satisfying "A-HA!" moment when solving a puzzle, but with ALTTP I just go "Wait, was that it?". The dungeons are way more straight forward this time, and hey it is what it is and I should accept it for that, but yeah, I personally view Zelda as a puzzle-adventure game first action second, so that may be my problem. Traveling the overworld was so cool in LA, it was like its own puzzle, with ALTTP I just travel from dungeon to dungeon and it gets kinda samey.

The graphics also feel less charming, but again, that's personal preference.

>> No.7673734

>>7668694
I sorta weirdly agree. I admit that the game is very well designed, has fantastic music and looks great still today. I like it a lot but when I play it...I dunno, I don’t feel that it gives me a very strong impression. I don’t find it that charming and the NPC’s are boring as hell. Something about the presentation just feels odd to me, I can’t even describe it that well.

>> No.7673752

I have to be honest, I really did not enjoy this game. It routinely shows up on lists of not only the best Zelda games but the best SNES games and... I don’t get it. Is it nostalgia that keeps this game afloat?

The dungeons are really lame. They are either way too easy or obnoxiously designed to the point of frustration (adding an invulnerable wallmaster to every room, ice floors, excessive backtracking between floors to solve puzzles). There is almost no diversity in the puzzles and most of your inventory is useless except for one off uses here and there. It’s mostly just blocks and switches.

Combat is janky. You have to be pixel perfect with your awkward sword swings or an enemy will just end up on top of you, trashing your hearts. Arrows come out very slow, too.

There don’t seem to be any actual characters in the game. Zelda, Sahasrahla, Ganon, and Agahnim are the only characters that actually have names (Links Uncle is only ‘Links Uncle’). Even the maidens don’t get names! And besides having names, these pixelated mannequins don’t have any actual personality or unique qualities. They are glorified sign boards to keep the thin plot going. I didn’t care about anyone in this game.

The music is surprisingly bland... the Dark World theme is good, the Overworld theme is okay, but that’s about it. The dungeon music is SO repetitive and the boss music... I mean it’s gotta be an 8 second loop. Weakest music of any Zelda game I’ve played.

Part of me understands that this was a ‘building block’ for future Zeldas, so it’s rougher than the games that followed it. But Links Awakening came out only a year later and is vastly improved on every single one of these problems. Chrono Trigger was on the SNES and doesn’t need nostalgia to shore up a weak story, music, or mechanics, because it’s strong on its own, not in contrast. I don’t know. Just disappointed, I had saved the game for a special time and it was a real dud.

>> No.7673757
File: 22 KB, 258x400, 1618851245587.jpg [View same] [iqdb] [saucenao] [google]
7673757

>First time playing AlttP to completion
>Hated it
>Second time around
>Loved it
>Third time around
>Realize the game becomes boring and dull once you reach the Dark World
It also doesn't help that when getting all the tunic and sword upgrades you still don't feel anymore powerful than when you first started out, other than maybe the 1/2 Magic upgrade + Invincible Cane, by that time there's really nothing substancial in the game left to want to have fun with it besides the Swamp Dungeon boss and Ganon.

>> No.7673774

A Link to the Past is the best Zelda GAME, but far from the best Zelda EXPERIENCE. It's the Zelda game that does the most amount of stuff right while doing the least amount of stuff wrong.

There's no such thing as a perfect Zelda game. The first two Zeldas are archaic, frustrating, obtuse, and show their age the worst. Link's Awakening and Oracles are clunky because they are epic games stuffed into old Gameboy hardware (the inventory is annoyance #1). Oracles in particular had some annoying minigames. Ocarina of Time's flaws are more apparent than they used to be (see Egoraptor's review if you can stomach him), but the clumsy control and aggressive handholding are probably its biggest drawbacks. Majora's Mask feels less polished than OoT in some ways, retains the clunky controls, and the time limits are love-it-or-hate-it. Wind Waker suffers from later-game padding, its too easy, there aren't enough dungeons, and some people can't dig the sailing. Minish Cap is too easy, the pacing felt off, and felt too short. Twilight Princess is too easy and contains many tedious parts you have to slog through. Skyward Sword... you've probably heard enough people give this game shit, and if you've played it, you've probably given it some too. Breath of the Wild has annoying weapon durability. A Link Between Worlds is way too easy and the rental system is controversial to those who'd rather discover items in dungeons as opposed to buying them at a store. I like all these games, but this paragraph exists to point out that EVERY Zelda game has at least one annoying flaw. Every Zelda game's shit stinks...

>> No.7673784

>>7673774
Link to the Past's shit stinks the least. Unlike its NES predecessors, it has aged fine enough to pick up and play in the modern day without needing a guide (cracks on bombable walls! YAY!). Every secret in the game has some kind of clear hint to it. Unlike Ocarina of Time, LttP doesn't overdo the handholding and never insults your intelligence; you'll have to do a bit of detective work to find, say, the Zora Flippers, the Flute and the Ice Rod. The controls are timeless and precise, which I can't say about either N64 sequel. The inventory is less of a hassle than the Gameboy games because the SNES can handle an epic adventure, no sweat, and having additional controller buttons means less inventory mucking. LttP has no real filler, no padding, and is generous with its dungeon count. For the most part the difficulty is moderate; punishing if you aren't trying your best, but never as brutal as the NES games. It has no contentious mechanics like sword durability, sailing, apocalyptic time limits, wolf transformations, nothing like that. Just good old fashioned swordplay and adventure. Everything in LttP just works. There are no failed experiments, almost no slipups, no bullshit. Pure gameplay. Its a rock solid game that will remain just as playable in 50 years as it was nearly 30 years ago. Its as close to technical perfection as the series is every likely to get.

HOWEVER

All those Zelda games I dunked on above? They're all better EXPERIENCES than LttP! For all of LttP's technical greatness, compared to the other games, its vanilla, run-of-the-mill, plain Jane, lacking zest and zazz.

The NES games were grueling, but they rewarded perseverance and dared you to become a hardass, harder than the games themselves, and if you triumphed, especially without using a guide, you deserved to feel like a badass. ALttP has satisfying difficulty, but won't make you feel like a goddamn champion for beating it without a guide (in fact you shouldn't use a guide).

>> No.7673791

>>7673784
LttP's chief downfall, though, is its lack of memorable or likeable characters; no one gives a shit about Sahasrahla, no one sheds a tear for Link's Uncle or the Loyal Sage who don't even get names, Zelda herself is the most generic damsel in distress ever, and Ganon is still a silly blue pig. Enter Link's Awakening, a far more important Zelda game than people realize, because it introduced Marin, the first Zelda character who it is possible to get emotionally attached too. Also, Koholint Island is the first Zelda game world where the player is made to care about the world itself, and to miss it upon leaving. This laid the groundwork for making the rest of the series more emotional experiences. Following this was Ocarina of Time with likeable and memorable characters like Saria, Malon and Ruto. Even Zelda herself stopped being completely useless, and Ganon became more of an actual character. Then came the series' magnum opus as an emotional experience: Majora's Mask, which can drive players to not only care about the NPCs and world, but maybe even cry for them as they face death. Wind Waker brought forth the best incarnation of Princess Zelda yet, made players care about a talking boat, and made the boldest attempt to humanize Ganon in the whole series. Twilight Princess gave us Midna, Minish Cap had Ezlo, Link Between Worlds had Hilda and Ravio, and all of these characters made us care about them, which made it possible to care about the world and plot. Link to the Past lacks characters like these, which makes it harder to care about the fate of Hyrule or the Golden Land.

>> No.7673795

>>7673791
LttP does nothing to stand out from the rest of the series (even the Dark World, which was innovative for its time, was topped by Ocarina and ALBW). There is nothing wrong with vanilla ice cream, in fact it is very tasty, but there is little about vanilla ice cream that will make you think "holy shit, that was incredible". LttP is the vanilla ice cream of the series. It does nothing wrong, but it does nothing particularly special either compared to the rest of the series. Take a flawed game like Ocarina that is aging like vinegar by the year; the time travel aspect draws you in and makes you mourn for what Ganon does to the world in Adult Link's timeline (you didn't get to KNOW LttP's Dark World before Ganon messed it up, so its hard to care about it). The day/night cycle also adds a whole new layer of depth and beauty. Wind Waker's sailing and treasure hunting grant it a sense of discovery and adventure missing from LttP, as does Breath of the Wild's amazing open world. Whether you love it or hate it, Majora's Mask's apocalypse lights a fire under Link's ass, making that whole game feel special (if a bit frustrating). Minish Cap reveals how shrinking in size means entering another world, and makes clever usage of that miniature world and its inhabitants. Twilight Princess' Wolf Link is a fun change of pace, and while it could've been better implemented, its interesting at least. Link's Awakening's world has some intriguing secrets to discover, and Oracles allows clever manipulations of seasons and time. The first NES game cut you loose in a semi-open world with absolutely zero handholding, and the second game was a platformer half the time. LttP just lets you go to a parallel world with tougher enemies and more dungeons, but compared to the other games, its pretty basic. Yeah, travelling between the Light and Dark worlds unlocks a few secrets, but as later games showed us, there was much more that could've been done with it.

>> No.7673798

>>7673795
Also, while all of Link to the Past's dungeons are good, most of them are bland and unmemorable, as well as most the boss fights. Say what you will about OoT's Water Temple, but no matter how much of a pain in the ass it was, you remember it, and you sure as hell remember that miniboss fight. One thing that might've given LttP's dungeons some added personality would be individual dungeon themes like Ocarina and the games that followed have. The puzzles are simplistic and barebones as well, but again, nothing in LttP is done badly, just blandly, and the puzzles are no exception. The NES games at least had brutal difficulty going for them. Being 2D limits the amount of atmosphere and creativity that can be poured into the dungeons, but as Minish Cap showed us, its not impossible. The Gameboy games had much more fun and interesting bosses (and minibosses!) too.

Hopefully this helps explain why I think LttP is the best "game" in the series in a pure gameplay sense, but not the best "Legend of Zelda game". LttP may have the tightest gameplay, but in the Zelda series, a series also treasured for adventure, discovery, atmosphere, emotion, memorable worlds, creative dungeons and likeable NPCs, raw gameplay is not the only important thing, and a severely flawed Zelda game that delivers all those things is a greater experience than a near-perfect Zelda game that skimps on them.

TL;DR LttP has the least amount of flaws in the Zelda series, but lacks things that make a Zelda game truly remarkable and memorable compared to most other games in the series.

>> No.7673835

I'm having lots of fun with Modloader64. Getting to play as Anju, Saria, Malon, Zelda, Ruto, Darunia and MANY other characters in Ocarina and Majora, as well as the jump button mod and the sommersault slash mod... It's amazing, precisely because I love these characters and find them endearing, no matter how simple they may be.

I guess a randomizer could make ALttP more enjoyable, but it seriously lacks the charming characters and locations I mentioned above, which is a huge part of the experience. Even if you could play as Zelda, it wouldn't really change much because I don't give a fuck about this incarnation of her. That's the key issue here.

>> No.7673842

ITT: yeshiva pilpul practice

>> No.7673846

>>7673774
>>7673784
>>7673791
>>7673795
>>7673798
To add to this, I really feel bad about not liking the game very much. I WANT to like it, and I kinda do, but somehow I'm just not feeling it for all the reasons I described. It sounds crazy even to me that I like it less than the NES ones, which I don't fully enjoy either. But apparently that's how I feel about it, which sucks because it's technically a great game.

>> No.7673870

I find Link's pink hair sort of charming, but I take it very seriously since you are looking at his sprite the whole game. So I consider it canon and can't swallow the idea that Link's hair is canonically blonde just because the artwork says so. I wish his hair was blonde or brown, but that's just the artwork. It's not the thing you'll be looking at while you play, so it's less jarring to assume his hair really is pink after all instead of having the graphics conflict with the canon.

For this reason, I don't like how Link's Awakening and the Oracles are officially sequels starring the same Link from ALttP. To me, it's just weird because I take his weird face and pink hair at face value, and none of it matches the Link from those other games.

Not saying it doesn't make sense or anything, I just don't like the idea of them being the same for aesthetic reasons. My mental image of each Link is so different I can't accept the idea of them being the same dude.

>> No.7673886

>>7673835
I wonder if a hack that completely revamps the NPCs, overworld, dialog, storyline and playable character while keeping the gameplay intact would fix ALttP's issues and make the game a hundred times more enjoyable. As >>7668674 put it, the map design and expy characters from other games made Oracle of Seasons memorable despite the total lack of story. Hell, the main series itself relies on expies all the time to endear you to the characters, particularly Malon and other bitches that are constantly reincarnated in different games.

>> No.7673906

>>7673472
RIP. The remake fucked that up. It also removed the skeletons in the Koholint well.. It also removed the charming photo of Princess Peach that some fat lady was using to catfish a dude, replacing it with a genertic 3D render of modern Peach straight out of a soulles NSMB game. And it changed the arrows in the Tredy Game Shop where you find the Yoshi doll, from LEFT and DOWN to LEFT and UP. This makes the scene where Marin plays the game and accidentally picks up the shopkeeper with the crane make no fucking sense. I know it's all a dream and all, but part of the fun of that scene is that she somehow forced the machine too much and made the crane go down to where the dude was. Carelessly replacing the DOWN button with an UP button in the remake turns the scene into utter nonsense because Marin somehow moved the crane in an impossible direction, rather than forcing an existing one to the max.

>> No.7674020

Oh look it's history revision thread #91736
You guys are behind schedule, we already started working on Kirby games and said ithey were never good, and next week we need to start hitting up Doom, the custom wad guys are getting too big for their britches so we need to rewrite history to make Call of Duty the true FPS legend, and then ultimately Fortnite, of course

Personally, I think we need to focus on saying fighting games were never good, that's where all the chuds hang out

>> No.7674137

>>7674020
>Personally, I think we need to focus on saying fighting games were never good
That's kind of true though. Imagine how many great games we missed out on because every arcade developer from 1992 - 2000 were busy making either fighting games or shmups, the most samey genres to ever exist.

>> No.7674194

>>7668665
Are those mini games of digging and shooting in dark world have any real rewards for doing something?

>> No.7674195

>>7674020
>Personally, I think we need to focus on saying fighting games were never good
I thought it was already obvious

>> No.7674432

So which Zelda has the most shameful arse?

>> No.7674589

>>7674432
BotW Zelda has the fattest ass. Skyward Sword Zelda has the sweatiest ass. Tetra has the tightest ass. The others don't matter.

>> No.7674597

>>7673835
What the fuck how? Is this real?

>> No.7674696
File: 91 KB, 640x480, Linktothepast.jpg [View same] [iqdb] [saucenao] [google]
7674696

>>7668665
>really lacking in memorable NPC interaction and charm
Weird, of all criticisms you can make. It has that in spades

>it's a bit too similar to [LoZ] in a bad way
How? It feels nothing like it, at least for bad qualities. It's a perfect successor that builds on what it did right but discards bad aspects of it

>way it handles NPCs...instead of making their dialogue interesting or charming in some way.
I think you're unfairly comparing the game to how games have been made later. Would your opinion really be different if NPCs had more lines of dialogue/cracked more jokes or something?

NPC interaction is miles better than original LoZ. You don't mention it did away with BS in the original, where half the NPCs lied to you if not outright conning you or saying something indecipherable. It bullied the player, discouraging exploration/experimentation while at the same time demanding it to win. It arbitrarily sets back your process by having NPCs lead you on false turns, rob you of rupees, etc. LotP does away with all this

>I still find it bland because it has no real story
It was one of the first major console role-playing games with a narrative that had a beginning, middle and end. I think you're judging it unfairly for its time here. The story at the time was great for a video game

>my problem is that gameplay alone isn't enough to catch my interest
The gameplay, world, interactivity, soundtrack in the game are all stellar for the time

>I'm not invested in the story, the characters or the world
This seems to be the problem. If you don't fall in love with Hyrule then you're not going to get everything the game has to offer out of it.

>It needed one or two more towns and more likeable NPCs
You're actually right here

Like Super Mario World, it was rushed to release. This is evident is noted by developers including Miyamoto. It needed a little more to be a masterpiece and it's a shame business/money realities didn't allow this.

>> No.7674743
File: 1.20 MB, 1217x683, loz_strafefox.png [View same] [iqdb] [saucenao] [google]
7674743

>>7668665
>>7674696
I think you should watch this and it will help put the game in context for the time and to appreciate its strengths.

https://www.youtube.com/watch?v=zSDhDY1Xtd8 [Embed]

Pretend that it's 1991. You're a Japanese guy that likes arcade games, and the only thing you own at home game-wise is a television and a Famicom with Disk System. You've played the hell out of the Legend of Zelda and Zelda II and they're your favorite games on the system. You've just purchased a Super Famicom and The Link to the Past is your first game for it.

The technical accomplishments and step up in graphics, game design, and sound would blow you away compared to the best the Famicom had to offer. The goal of a Link to the Past was to translate what made Zelda so great to the new hardware, take advantage of the new hardware and make a great game in its own right.

I don't see how it can be disputed that Nintendo was successful on all fronts and I think it was the best game they had ever made at the time it came out. It's better than all the clones that followed it like Beyond Oasis and honestly better than a good chunk of Zelda games that followed it. Ocarina of Time, bar none the most lauded video game ever, was really a translation of it into 3D.

>> No.7674746

>>7674696
>first major console role-playing games
Holy fuck nigga, are you on drugs? By that time we had at least 4 dragon quests and 4 final fantasy.

>> No.7674762

>>7674696
>It was one of the first major console role-playing games with a narrative that had a beginning, middle and end. I think you're judging it unfairly for its time here. The story at the time was great for a video game
I disagree. Dragon Quest II, III and IV came out for the previous Nintendo console years before and had great stories with charming characters and interesting towns to explore, especially the latter two. I'm not asking Zelda to have as much dialog as a straight up JRPG, but it definitely could've done much better like other series did several years earlier on inferior hardware. Hell, Link's Awakening came out shortly after and fixed every problem I had with ALttP, and that was for the old ass black and white gameboy.

It seems to me that they tried to follow the formula of the original LoZ, refining it a lot but intentionally handling the NPCs in a similar way because Miyamoto hates anything that isn't pure gameplay. They look interesting, but they barely do or say anything memorable and serve as mere hint-bots as I said earlier.

I'm not a fan of the art style either, it looks strange in an unappealing way. And I'm not talking about graphics, since I love the art style in the original DQ games for the NES and those sure look dated as fuck. There's something about how ALttP looks that makes it feel bland to me. I do love how the rocks look, though. They are bizarre-looking giant white crystals and hexagonal bowling balls with a bizarre number 8 engraved on them. That shit always fascinated me about the graphics.

I also don't like how they give you access to the whole map from the start, it gives you less incentive to explore. Other games in the series let you uncover the world slowly and it makes you want to explore every available screen whenever you get a new item. Plus, letting you explore so much of the world so early is kinda pointless because the dungeon order is linear before the dark world and you can't even access most secrets yet.

>> No.7674776

>>7674743
I appreciate the game for what it did, but I do think it has been FAR surpassed in many aspects barring the gameplay. So while it's good, maybe even great, there are much better games in the series that excel at more things than just gameplay. I don't understand how it can be viewed as the pinnacle of the series when most of what came after is straight up better.

My first Zelda game was actually ALttP (albeit the crappy GBA version) and I enjoyed it a lot, but revisiting it made me realize it's just not that good as an overall experience. It's just fun to play and quite challenging, not really memorable or exciting.

>> No.7674797

>>7674746
The first four Final Fantasy were clunky as shit and a complete embarrassment in all fronts (characters, story, gameplay, music, BUGS) compared to DQ, whose only mediocre game was the first one. It took until the SNES era for them to release a truly good game, FF4, and it was still clunky as hell in some aspects including the story. The NES DQ games have aged pretty well in comparison aside from the first. And I'm speaking as someone with zero nostalgia for either game series. I only played them for the first time within the last 5 years because I got into NES games.

FF5 is their first really great game and can stand side to side with the SNES DQs. FF6 is good but I have problems with it and don't really like it much. As for the three PS1 games, I consider them masterpieces despite their flaws, with some of them almost surpassing the best DQ has to offer.

It's just my opinion, though.

>> No.7674813

>>7674746
I didn't mean to say role-playing game as I don't consider Zelda to be an RPG, that was basically a typo. I meant it was one of the first landmark games on a console with a narrative people remembered. Recall that a lot of people didn't play Dragon Quest. I remember James Rolfe saying it was the first game he remembered that really had a story. Those games existed but I think Link to the Past took it to a new level and expanded this to a new audience. My only point was it was significant on the story front in addition to the other aspects.

The best thing about A Link to the Past is Hyrule. Hyrule is the best character in the game. The main appeal is being absorbed and lost in the world and interacting with it in a novel and engaging way. This is its greatest strength.

>I don't understand how it can be viewed as the pinnacle of the series when most of what came after is straight up better.
I don't think it's the pinnacle, but I do prefer it to the games that came before it and many that came since, including every portable title and anything after Twilight Princess. I think Ocarina of Time, Majora's Mask, and Wind Waker are the only ones really on par in terms of quality. Those are my favorites and every other Zelda game isn't as high up there for me.

I don't think it's an especially challenging game. I don't think it's "exciting" for standards of today, I do think it was very exciting and fresh at the time it came out, practically groundbreaking in many respects. I think the fun-factor is what makes it hold up so well all these years later. It doesn't feel outdated, it's just that the best things about it were inevitably going to be surpassed by games that came after it. It's really timeless.

>> No.7674820

Twilight Princess > Majora's Mask < Ocarina of Time > Breah of the Wild > Wind Waker > Skyward Sword

Link's Awakening > Oracle of Seasons > Oracle of Ages > A Link to the Past > Minish Cap

I'm judging them as an overall experience, not counting the really shitty games like the DS ones or multiplayer crap.

>> No.7674821

>>7674797
>It's just my opinion, though.
Sure, but my point was about LttP not being that thing you claimed above.

>> No.7674823

>>7674820
>Link's Awakening > Oracle of Seasons > Oracle of Ages > A Link to the Past > Minish Cap
yeah i'm thinking based

>> No.7674829

>>7674820

Twilight Princess is complete and total shit. How can you like this game? What could you possibly like about this game?

>> No.7674830

>>7674797
>first four Final Fantasy were clunky as shit and a complete embarrassment in all fronts compared to DQ, whose only mediocre game was the first one

I think the first great DQ games were 3 and 4. I agree with your indictment of FF but moreso the first 2. I think FF3 was the first solid one.

>took until the SNES era for them to release a truly good game, FF4, and it was still clunky as hell in some aspects including the story. The NES DQ games have aged pretty well in comparison aside from the first
Agreed, FFIV is rough around the edges.

>FF5 is their first really great game and can stand side to side with the SNES DQs.
I agree completely. FFV was far more polished than FFIV. Bizarre some prefer IV, I think it's nostalgia talking. FFV was the first great game in the series, it's the best 'retro' Final Fantasy and it isn't even close. Sakaguchi said it was his favorite for a reason. It's aged well than any game before it, too.

>FF6 is good but I have problems with it and don't really like it much
I honestly think that the translation of FFVI was one of its weakest aspects and it very much deters the experience for being what it was supposed to be. It's a remarkable game. I'd highly recommend giving it a go again with this translation patch of the Japanese version. (Final Fantasy VI: Retranslated by hairy_hen.) There's a lot out there at this point. This includes all the bugfixes and I think it's the most meticulous and well-done. A lot better than the "Ted Woolsey Uncensored" edition which is promoted often here.

https://www.romhacking.net/hacks/4619/

>As for the three PS1 games, I consider them masterpieces despite their flaws, with some of them almost surpassing the best DQ has to offer
I completely agree, too. I think Final Fantasy VII, VIII and IX are on a different level than any of the games previous, most Square games made previously for that matter. They broke a barrier and are my favorite games along with Ocarina of Time and Majora's Mask.

>> No.7674841
File: 2.80 MB, 500x281, tumblr_a6a9ab1079bd521f58eb1f9900519b85_5affedef_500.gif [View same] [iqdb] [saucenao] [google]
7674841

>>7670171
>>7670251

I laughed.

>> No.7674848

>>7674813
I get what you mean now, but I still think we are approaching this issue from different sides. You are focusing too much on how influential the game was for its time, which I appreciate but don't care about when it comes to judging the game outside of its context.

I'm not trying to be fully objective either, since I'm not in charge of handing out awards to the creators and have no obligation to be impartial or unbiased. I'm judging the game based on how much I personally like it, and I'm just not feeling it for several reasons. It's still good, but I think it has been surpassed by at least 6 other games in the series in most important aspects, so I don't see why it's still considered so incredibly good in this day and age. I LOVE plenty of old ass games that I have no nostalgia for, games that most people would consider outdated or unappealing and yet they are among my favorites, but this one is just not that great in my opinion.

I suspect nostalgia plays a major role in how much people seem to like it, and I think at least half of its diehard fans haven't touched it again since they were kids. I'm absolutely NOT one to use the "nostalgia" argument, I think it's a load of shit, but in this case I think it makes sense.

The other half of the fandom probably likes it genuinely and plays it often, but I think those people are particularly interested in the gameplay and can enjoy a game where that's 80% of the focus. In my case, I value gameplay above all but considered the Zelda series to be much more than that, so the game just feels barren to me. I need that emotional connection to the world or the characters to actually find the gameplay fun, no matter how good it is on its own. And it really doesn't take much, as shown by most other Zelda games which have shallow ass characters that are still entertaining and make you want to play the game just to see them again.

>> No.7674849

>>7673774
>>7673784
>>7673791
>>7673795
>>7673798
This pretty much sums up my general feelings towards it. Although I'm much less negative and still enjoy the game. I find your complaints about Ocarina's controls baffling, though. What the hell are you talking about? I get wanting to find something bad about every game, but you are kinda reaching here. That game might not be stellar, but it has very few flaws and that's not one of them.

>> No.7674865

>>7674829
The tutorial is long as hell and the game is piss easy, but I enjoy the atmosphere, Link's facial expressions and Midna. I think it's a good fucking game, a bit too edgy but sincere about it.

>> No.7674876

>>7674820
Thank GOD the Wii and DS games were really fucking shitty casualized crap on top of having gimmicky controls that can't be emulated comfortably. Imagine them actually being good behind under that gimmicky control nonsense, it would be a tragedy.

>> No.7674894
File: 54 KB, 340x382, linkchad.jpg [View same] [iqdb] [saucenao] [google]
7674894

>>7674820
>>7674823
Majora's Mask > Ocarina of Time > Link to the Past > Link's Awakening > Wind Waker > Twilight Princess > Oracle of Seasons/Ages > A Link Between Worlds > Breath of the Wild > Zelda II > The Legend of Zelda > Skyward Sword > Minish Cap > Spirit Tracks > Phantom Hourglass > Four Swords Adventures > Tri Force Heroes

>> No.7674920

>>7674820
>Twilight Princess
Get rid of the rupee notifications with a small hack and it's perfect.

>Majora's Mask
Perfect game if you like what it's going for.

>Ocarina of Time
The modloader gave it new life and it's fucking great. We just need to be able to ride young Epona or alternatively have the bunny mask function like in MM.

>Breath of the Wild
Fun and immersive game, totally ruined by the main heroine sounding like a 50 year old lady with a stuck up british accent that is completely at odds with her established personality. Just play it in Japanese, but even that feels weird because it reminds you of an anime.

>Wind Waker
Good game, love the story and Tetra. But it's piss fucking easy. And while I really like the art style, at the same time I find it jarring because this is supposed to be world of OoT in the future. I get the flood, but why is the world suddenly a cel-shaded cartoon?

>Skyward Sword
Piece of fucking shit that treats the player like an absolute moron and forces Fi down your throat. The kind of player that would actually need this much handholding would not be old enough to read the text anyway, who the fuck is the audience supposed to be? And even then, that hypothetical 5 year old player with congenital mental retardation would be bored out of his mind because he's beating the game by following instructions instead of actually playing. They WASTED the best Zelda design and a really interesting world on this piece of shit that betrayed all the fans and sold out to the casuals on what was supposed to be the anniversary of the series.

>Link's Awakening
Perfect game. Its annoyances have already been fixed with several hacks, so it doesn't nag you with the acorns or touching certain surfaces anymore.

>> No.7674939

>>7674848
>I need that emotional connection to the world or the characters to actually find the gameplay fun, no matter how good it is on its own
I think this is where we disagree in regards to ALttP in that case.

As someone who didn't grow up with it, not even the GBA port thus having no nostalgia, I fell in love with it playing it right away. (the first time was around a year ago. I'm 25.) I grew up with Majora's Mask and Minish Cap which could be a factor.

As opposed to having the most engaging story, you're supposed to have an emotional connection to the world, to Hyrule. Whether or not one does is the make or break for how the game is viewed, I think. From that first moment you enter Hyrule and the theme starts after you clear the castle, there's supposed to be this rush of returning to Hyrule. And the rest of the game banks on you enjoying exploring everything it has to offer, seeing every last corner, going through the open environments at your own pace, finding things on your own, the sense of discovery. And generally building an emotional attachment to the world so by the time you have to save it feels like there's a stake. And the dark world mechanic just makes everything that much richer since you tread the same area but things are different. The atmosphere and soundtrack just sells it. I think this is why it's a masterpiece and there was practically no games to compare it to in terms of sheer immersion and world-interactivity when it came out. That's going to sound like talking the game up for how groundbreaking it was for its time again, but I think it stands the test of time and is just as effective and fun as it was back then.

>as shown by most other Zelda games which have shallow ass characters that are still entertaining and make you want to play the game just to see them again
I think you're referring to OoT and Wind Waker more here. Did any retro 2D Zelda really out-do ALttP in the character department? Link's Awakening? Oracles?

>> No.7674964

>>7674939
>Did any retro 2D Zelda really out-do ALttP in the character department?
All of them? I mean, ALttP seriously has no characters whatsoever. I'm struggling to remember a couple and they are vastly inferior to anything in Link's Awakening or the Oracle games. Which ones do you find memorable or weird-looking enough to draw your attention?

>> No.7674976

Speaking of memorable NPCs, I will never forget the sound the Skulltula house guys make when you hit them from behind with the sword, and how they attack you afterwards but still speak like nothing happens.

Little disturbing touches like that is what I enjoy. And the N64 graphics did it the best, because they had enough animation and detail while also feeling empty and disturbing in a way that a modern game could never replicate. It's the reason why games like Mario 64 can be unintentionally disturbing, haunting or atmospheric even in fun levels that were intended to be cartoony and silly.

>> No.7674979
File: 16 KB, 480x360, alttp.jpg [View same] [iqdb] [saucenao] [google]
7674979

>>7674964
I'm not as concerned with the characters as the world. The characters serve to make the world more real, they work towards enhancing it. I think it's more a design decision than something the game lacks. Yes, I can recall more characters from Link's Awakening and the Oracles games, but in effect they still hardly have profound personalities as you yourself admit. Therefore I don't see the lack of distinct characters in Link to the Past as a flaw. There also are plenty, including:

>Link
>Princess Zelda
>Seven Sages
>Agahnim
>Ganon
>Sahasrahla
>Aginah
>King Zora
>Dwarf Swordsmiths
>Maple
>The Fortune Teller
>Flute Boy
>Loyal Sage

https://zelda.fandom.com/wiki/Characters_in_A_Link_to_the_Past

>> No.7675004

>>7674979
Maybe I'm just unlucky, because out of that list I only like Zelda (because of the story in the manual) and Maple (who was much more fun in the Oracle games). The others just don't appeal to me at all, they are ugly and boring. It's probably just my personal taste, not anything inherently wrong with them. I did like Blind the thief and his design as a boss, but even he is forgettable as hell.

Maybe I find it hard to enjoy "epic" or "serious" atmospheres in 2D Zelda games in particular, due to how they treat their NPCs. I have no problem feeling those emotions with the NES DQ games for example. But when it comes to 2D Zelda and the way they write NPCs, I find it difficult to get anything out of them if they are serious or intend to evoke some real emotion in me. That's why I vastly prefer the wacky ass characters in Link's Awakening and the Oracles and find them charming or amusing, which in turn makes me enjoy the gameplay to the fullest because I'm walking around in a world I wish I could be in.

>> No.7675014

>>7675004
Obviously, this doesn't apply to Marin because she's an actual character. But if the rest of the NPCs in that game were serious/sad instead of amusing weirdos, I'd feel a whole lot of nothing when interacting with them, because they get only one or two lines.

>> No.7675017

>>7674920
>Get rid of the rupee notifications with a small hack and it's perfect
It's not a big deal, the most minor of flaws that hardly hurt the experience.

>totally ruined by the main heroine sounding like a 50 year old lady with a stuck up british accent that is completely at odds with her established personality
Again, doesn't ruin it at all. I think you're joking when you say so. It'd be better without it and there should even be an option to turn it off. You admit it's fun and immersive and 99% of the time you don't hear her voice just as 99% of Twilight Princess isn't "you got a rupee!" interruptions.

>while I really like the art style, at the same time I find it jarring because this is supposed to be world of OoT in the future. I get the flood, but why is the world suddenly a cel-shaded cartoon?
Interesting observation, but I don't think it's at all a mark against the game. I couldn't imagine the art style any other way. That they went for something new makes it better. You could go as far to connect the distance it has timeline wise to OoT and drastic change in art direction. If only the series had become more experimental from here on out. We know this was not the case now.

>They WASTED the best Zelda design and a really interesting world on this piece of shit that betrayed all the fans and sold out to the casuals
lol. Again, doesn't ruin it. This is your best critique so far though: these flaws do drastically hurt the experience. But is it SO bad the good qualities of the game are no longer worthwhile? No. You admit you love the art direction and world. I wouldn't believe you if you said you got nothing out of it just because of the hand-holding flaws, real as they surely are.

Nerrel does a great review of the game, comparing to Breath of the Wild.

youtube.com/watch?v=P_Q2wREAwRM

>Its annoyances have already been fixed with several hacks
And this is the LA patch in case anyone was curious. It exists for the original too.

romhacking.net/hacks/3597

>> No.7675032

Does the LA remake have the mermaid with her tits out searching for her bikini or did they censor it to match the western script from the original? I'd be outraged if I were a Jap and western censorship infiltrated a remake of my childhood game.

>> No.7675042

>>7675017
>You admit it's fun and immersive and 99% of the time you don't hear her voice
But I'm supposed to be invested in her character. 99% of what I'm doing in the game is fun by itself, but part of the fun is knowing I'm working towards the goal of saving the chick. This is ruined when she's completely unappealing due to the horrible voice acting. I'm not exaggerating when I say it really, really hurts my enjoyment of the game, and I've seen other people cringe at Zelda and end up hating her character. This fucks up an important part of the game for people that like a story.

>> No.7675059

>>7675017
>If only the series had become more experimental from here on out. We know this was not the case now.
I think they rely too much on the cel-shading shit and the goofy tone of Wind Waker, which are things that only fit in that game. WW introduced the bokoblins or whatever they are called, and now they are basically the "Slime" of the series for some stupid reason.

80% of the enemies in Skyward Sword were stupid-looking bokoblins of different colors. Even the part where you climb the rope as the undead bokoblins chase you, which was supposed to be creepy and referenced the story of Kandata and the spider thread, was ruined by the zombie bokoblins looking goofy as hell. Why is this shit necessary? Imagine the bottom of the well in Ocarina filled with goofy-looking enemies instead, it would totally ruin the atmosphere. Let alone a recolored and overused type of enemy instead of a proper zombie monster.

Even Breath of the Wild relies too much on these damn bokoblins, and they still look kinda goofy. I know that's the point of them, but still. Tone down the goofiness and give us scary-looking enemies again.

>> No.7675082
File: 14 KB, 480x360, deadhand.jpg [View same] [iqdb] [saucenao] [google]
7675082

>>7675059
>Implying this isn't goofy-looking

>> No.7675108

>>7675082
It's goofy, but it's also unsettling and sits firmly on the uncanny valley. If you don't get it, I don't know what to tell you. Old 3D graphics are more creepy than goofy, especially when it's done intentionally like in this case.

>> No.7675268
File: 118 KB, 434x314, Bokoblin.png [View same] [iqdb] [saucenao] [google]
7675268

>>7675108
Yeah, I was messing around. I agree with everything you said in your previous reply.

This only leaves the question of WHY Nintendo is doing this and if there's any hope they'll change going forward. (I don't think so, if anything it'll get worse)

I think the goofiness you talk of in enemy design in later games, (of which Deadhand is an example of a "proto-goofiness" in N64 days) is a result of Nintendo attempting (and failing) to strike a balance between something threatening/scary and something appealing/likable/not TOO threatening that's also consistent with the rest of the game's cartoony art-style.

Reason this worked better in OOT & MM is that the company wasn't as constrained as being marketable or appealing back then, or at least not in the same way. There wasn't this pressure of being mainstream in the same way. In fact, it was a video game, for God's sake. The characters SHOULD look off-beat and quirky. And certainly the hardware being different is a factor as well, as you point out, I would just argue it's a subordinate one. Yes the N64's primitiveness guarantees everything looks uncanny and goofy anyway, so they embraced it. But if anything as hardware improved they should've flexed their creative muscles MORE, not conservatized. (which is what they did)

That brings me to the biggest determining factor by far: the desire to appeal to as mainstream an audience as possible. There is a fear to the point of irrationality that a normie, a child, a parent would be turned off. Actually, spreading yourself thin is a good way to turn EVERYONE off, since any great creative work is bound to alienate some, and trying to avoid this is bound to wind up in mediocrity.

Of course their primary concern is not making great creative works. It's debatable if it even was back in N64 era, but the pressure was not nearly as extreme, that's the difference.

Pokemon is an extreme example of the art style becoming "one size fits all" and "don't turn off the kiddies."

>> No.7675448

>>7675268
You're a kike.

>> No.7675523
File: 284 KB, 761x412, A92529F5-7C86-4B99-BD89-27C55135E3F1.png [View same] [iqdb] [saucenao] [google]
7675523

>>7673650
It looks like... like...

>> No.7676528

Just go back to Tetra's anus

>> No.7676750

>>7668665
It's solid but boring as hell.

>> No.7676997

>>7675268
I hate how Nintendo keeps homogenizing all their franchises. They are more concerned with brand recognition to appeal to a hypothetical super retarded low IQ target audience that might not even exist, than making fun and creative games. Just look at what became of Paper Mario with all the absurd creative restrictions they put on it.

>> No.7677015

>>7675059
>>7675268
I think Skyward Sword is goofy in general, not just the mob designs. They took it too far at it robs the game of the sense of grandeur they were aiming for. Just look at the misshappen NPCs, the Monsters Inc. boss and many others. The Imprisoned is supposed to be the beast form of Demise or whatever, but he has to be the goofiest looking monster I've ever seen in a game. How am I supposed to take those tedious fights seriously when the monster I'm trying to hold back is a goofball and you kill him by slashing his toes.

Don't even get me started on Link awkwardly running around holding his sword like an olympic baton because of the motion controls. He looks like an idiot holding the sword like that.

>> No.7677041

I remember feeling like a fucking idiot as the credits to Skyward Sword rolled, back in 2011. I barely had fun with the game and I genuinely felt robbed.

>> No.7677057

>>7670963
What I get from this is that if I want to put a nude loli in a game as a major character, all I need to do is make her non-human (thick hips optional)

>> No.7677080

>>7677057
Makes sense. A Hat in Time is my favorite 3D platformer by a long shot, and it has a pretty amazing nude mod. And coincidentally she isn't human either (pigtail bone).

Midna is no loli, though. She's a shortstack.

>> No.7677085

>>7670963
I couldn't take Midna's sassy remarks seriously because she kept showing off her fat sweaty arse. She had no dignity and was pathetic, showing off her ridiculous shitter for everyone to see. Once you become a sex object or your naughty bits are exposed, you have no grounds to be a cheeky tsundere. You are humiliated and should shut up to preserve what remains of your dignity. Fuck you, Midna.

Still love her, but she's objectively a humiliatee.

>> No.7677094

>>7668857
Technically her clothes got tattoed onto her skin when she got imped.

>> No.7677121

>>7670607
>Tingle is a parody of how Link would've turned out if the adventure of OoT didn't happen. A manchild still waiting for his fairy well into his middle age, firmly believing he's a kokiri even though he's already a grow ass dude.
Does this mean Tingle is also into kokiri roris from the forest?

>> No.7677126

>>7670618
CDI Zelda was hot and had a much better voice than the shitshow that was Breath of the Wild. Her voice acting was subpar and the dialog was ridiculous, but that only gives her more charm, kinda like how Aqua from KH is memorable because of her terrible dead inside voice acting. It's funny and endearing.

>> No.7677139

>>7668838
Speaking of toilets, the one in Majora's Mask was a weird squatting one but not on the ground, so you actually have to sit on it despite it being all square and awkward. What the fuck was up with that. And it was in the middle of the hallway with no door in sight, so whenever Anju took a shit she was seen by the creepy windmill guy, Gorman and the dancer ladies.

>> No.7677176

>no mention of Romani being anal probed by aliens when you fail the mission

>> No.7677195
File: 1.16 MB, 2075x1593, 1618286963935.jpg [View same] [iqdb] [saucenao] [google]
7677195

>>7676997
Exactly, you understand the pattern that's been going on for some time now. (pic related)

>>7677015
There's a masterpiece hidden somewhere in Skyward Sword. Think what you will of the art design, visually it's an extraordinarily well-animated, well-drawn, appealing-looking game that really makes the most of the Wii's hardware capabilities.

Like >>7674920 said, the hand-holding nature really mars the experience. And it would have been so easy to rectify this: have a mode for beginners where Fi bothers you all the time, have an option without. But NOPE, that might have alienated some people whose fingers slip and accidentally press the wrong option. So everyone has to suffer. That should be Nintendo's new motto.

>> No.7677237

>>7677195
The most absurd part is that you unlock Hero Mode after beating the game, but Fi STILL explains every little thing like usual. In a game mode that you literally cannot access unless you already know everything and killed the final boss. Sometimes Nintendo's obsession with handholding reaches ridiculous levels, to the point I find it hard to believe actual humans made these decisions. It feels like all this garbage was decided by a machine or by a huge committee of people completely detached from reality. It wouldn't surprise me considering that Japs stick to the rules like automatons and obey their bosses mindlessly.

As for the artstyle, I find it beautiful but it's wasted on really boring places like the forest and the volcano.

>> No.7677256

>>7677195
I wonder if Miyamoto's irrational aversion to story and creativity in his modern games came about after he saw Sonic embarrass himself over and over again with ridiculous plots and laughable OCs. Maybe he got scared of Mario pulling a Sonic 06 and ending up a laughingstock for decades afterwards.

>> No.7677275

>>7677256
>Sonic embarrass himself over and over again with ridiculous plots and laughable OCs
Why the fuck did Sega even allow that?

>> No.7677285

zelda was always shit

>> No.7677330

>>7677275
The fact that Sonic shit the bed with Sonic 06 on Xbox and Sonic Genesis on GBA, the fact that he shat out those absolute turds as a CELEBRATION OF HIS 15TH ANIVERSARY is fucking hilarious. With 06, he shat on the future of his own franchise, guaranteeing that the series would be viewed as garbage forever no matter how many good games came out, even 10 years later. With Sonic Genesis, he shat on his own past and legacy, turning his revolutionary first game into a legitimately unplayable piece of shit.

No wonder Mario won. Sonic is a clown. But for all it's worth, I think Skyward Sword is almost as embarrassing for the series as 06, and Zelda deserves to have its reputation tainted by the shame of releasing that shit. They may have paid reviewers to give it perfect scores, they may have legions of brainwashed fanboys defending it, but the game will always be an intentionally truncated product that wasted every good idea it had in an attempt to grab more money from the casuals and take advantage of the real fans, straight up tricking them into buying an unfinished and ill-conceived piece of garbage that is completely at odds with itself and treats the player like a 3 year old.

>> No.7677336

>>7677330
Skyward Sword was such a blunderfuck that it made Aonuma have to admit Zelda 1 was a good game and actually look at it for ideas.

>> No.7677359

>>7677330
Sonic's reputation became so scarred and muddied that even the franchise itself would wind up having to annoyingly soak up and regurgitate its negative associations in an attempt to be ironic, to look like it was in on the joke. That cast shadow of hate, of percieved mediocrity, of such a beloved character having to absorb his legacy and essentially become a clown parading his own awareness of the joke in order to survive the 2010s...it's depressing. In an era where the rest of pop culture became overbearingly cynical and insincere, Sonic's turn was the most painful. It's like somehow Sonic became fuckin' Bubsy and could only cling to relevance by embracing every shitty meme it spawned. And I've come to LOATHE watching him be jerked around on strings pretending he's always been a joke. Sonic is a character who deserves respect and gets none. It hurts to see something I love become a cultural pariah. Sonic to be defined by memes and a begrudging "yeah hehe i guess i really do suck" attitude. I want to see a sincere Sonic series again.

>> No.7677361

>>7677237
>It wouldn't surprise me considering that Japs stick to the rules like automatons and obey their bosses mindlessly.
As if Americans who work for companies that make the same demands don't? They're employees, of course they follow what orders they have to to keep their jobs. They're there in the first place since they need a job. What does it have to do with them being Japanese?

>> No.7677379

>>7677359
You get Zavok and Wisps.

>> No.7677382

>>7677361
The Japanese seem to take it to heart due to their culture. They stick to the rules to an absurd degree and you won't catch them dead saying or doing anything out of the norm. This is the reason so many Japanese companies in the industry are falling behind, the old people in charge are out of touch with the market and the younger employees mindlessly do what they are told even knowing it'll be a disaster, because they have to respect their elders.

>> No.7677393

>>7677330
It's sad how so many series treat their anniversaries as a cynical way to make money, even going as far as to rush out unfinished games that were suppossed to be a love letter to the fans, just to coincide with the date of the anniversary no matter what.

>> No.7677405

>>7677359
Imagine Sonic trying to be relevant again swallowing his pride and selling himself as a clown, hoping to be loved again, only to look the other way and see his only remaining true fans draw him getting buttfucked and impregnated by an inflation fetish version of Shadow on the most autistic corners of Deviantart.

Sonic's downfall is the most hilarious thing in the history of videogames.

>> No.7677410

>>7677382
You yourself admit it's the fault of the higher-ups. What are the employees supposed to do? They have to follow the orders from above or they'll lose their job. How is it a question of them "mindlessly" following orders when their job depends on it? Do you suggest they organize and demand their bosses follow their ideas for the game? The business is completely hierarchical, that's not how it works.

You've gotten to the root of the problem which is the mindset of the higher-ups. Criticize THAT. You follow what your boss says to do for whatever your job is, just the same. It's no different.

>> No.7677449

>>7677410
I'm criticizing the irrational behavior of the Japanese, which hampers their productivity and creativity. It's true that it's the fault of the higher-ups, but the same mentality that makes them act like that is present in most Japs, including the powerless employees, and they will do the same boneheaded thing if given a position of power.

Corporate culture in general is an issue as well. They take talented game designers or musicians and ascend them to the level of producer or director, for no other reason than their achievements and the number of years they've been in the company. This means you have talented composers and artists like Junichi Masuda or Tetsuya Nomura directing games and doing a shitty job, wasting their true talents for no reason.

>> No.7677470

>>7668908
Based and humiliationpilled.

>> No.7677587

>>7668880
Asses do look ridiculous and stupid, but loli Zelda from OoT still has one of those even though she's so cute and mystical. It's true!

>> No.7677673

>>7677330
Traditionally, these Zelda games have allowed for a lot of freedom to explore; to go anywhere with minimal restrictions. Such is the way in TWW, but not in SS. In TWW, you can travel the vast ocean to wherever you please. You as the player are allowed to roam and discover the overworld at large. In Skyward Sword, it's confinement. Linear. And not only that, it's LINEAR and it's BARREN as can be; the worst possible combo. The Sky is so unbelievably boring. This is literally the extent of the Sky in SS = air, clouds, an Octorok in a cloud, and lifeless, absurdly dull strips of land Nintendo tries to pass off as "Islands" ..... How is it that, a game with three years of development that was released in 2003, has better Islands than a game released in 2011 that was worked on five years???? Does that make any sense to anyone? What happened? Because I honestly have no clue other than the assumption that something must have went terribly wrong at some point during the game's development. The Sky in Skyward Sword is an embarrassment to exploration, it's a disgrace if we're talking TLoZ games. I would have gladly accepted two long years of delays to have anything other than what we got in SS regarding its overworld. The Sky, is pitiful. The land below the Sky, the second major part of the overworld, is disappointing as well but nothing compares to the complete joke that is the Sky.

And there is no exploration in the boring ass surface world either. Every time I found something interesting and thought I had discovered an optional area or item, it turned out to be part of a mandatory section later in the game. The whole game is full of mandatory stuff, there is nothing to discover on your own.

>> No.7677681

>>7677673
Skyward Sword has three main areas below the surface that act as pre-dungeons. I don't really consider them to be much of an overworld. Not captivating in the slightest. It never was. The true overworld to me, is Skyloft itself. At least there, there was life and energy, something to do for a while, this you could tell. A place where you knew there to be secrets in abundance. There are no rewarding secrets or sidequests in the overworld below the surface. It's nothing but monotonous tasks that precede a dungeon/temple and obligatory puzzles needing to be solved for heart containers. But anyway, the three areas that make up the overworld below the surface, this is them in a nutshell.No, not even in a nutshell, this is the full extent of them - as to what you do may in each area and then that area is essentially complete and having zero need for revisiting. And even if there was more to do, would I want to go back? The answer is no. I don't want to go back and observe the same scenery that failed to bring about any wonder or spark any curiosity for exploration in the first time. Why is that? Because I know that these areas are strictly filler preceding the dungeons/temples. The game can't be all dungeons. So they forced these areas and tasks upon the player to fill out the game. Nothing notable takes place in the overworld. Hell, nothing even close to just notable takes place in it.

-Faron Woods: Rescue some Kiwis from a flood. 1/3 of the overworld is completely done with for now, until you go back and need to find some item for forgettable race #3's Queen and can now enter the next dungeon.

-Eldin Volcano: Roll some bombs, say what's up to the Mogmas, find the items you lost scattered around the area, 2/3 of the "overworld" is now complete.

-Lanayru Desert: The best of the three areas, which isn't saying much, this area is still underwhelming. The tasks and navigation is a bit more challenging. It still lacks character and feeling through and through.

>> No.7677723

>>7668908
This is why Zelda had to cleanse and purify her body in all the springs at the end of the dungeons to awaken her goddess powers. It's literally canon that having a human body is a dirty, pathetic, impure thing and she should be ashamed of it. Lewd!

>> No.7677730

>>7668665
>NPC's
the problem with the game isn't a lack of stroy. The problem is too much story.

>empty wasteland like the original NES title
ebin

>> No.7677745

>>7677730
The game has no story beyond the intro cutscene. And I don't want any more story, all I want is likeable NPCs. I find them all ugly and boring, which makes exploring the world and discovering new zones a chore because I get nothing out of it beyond mere entertainment.

>> No.7677746

>>7668665
Compared to what though?
You have to keep it in the context of when it was released.

>> No.7677794
File: 32 KB, 500x500, gsSAN5y.jpg [View same] [iqdb] [saucenao] [google]
7677794

>>7668978
>>7669064

>> No.7677813

>>7677746
>Compared to what though?
Every game that came afterwards, up until SS. Starting with Link's Awakening. They all have great gameplay too but don't forget to give the characters and the world some actual charm.

>>7677746
>You have to keep it in the context of when it was released.
It IS a good game and must have been amazing when it was released. But I think it pales in comparison with most of the series. That said, there's nothing wrong with taking it out of its context and comparing it with other games in the series or even modern games, considering it's still considered so amazing by so many people in 2021. Hell, I find much older games superior to it, not to mention other SNES games that came before and after.

>> No.7678060

>>7677587
>>7677723
That's derogatory! A princess' dignity must always be upheld! You are worse than Ganon!

>> No.7678347

>>7677176
Lewdest moment in the entire Zelda series.

>> No.7678526

Are the kokiri really human or do they actually look like looks and their human form is merely an illusion? In other words, does Saria have a pathetic loli asshole?

>> No.7678701

>>7678526
You mean koroks? That's a retcon. But if my theory is correct, the kokiri are the monkeys in TP. So you get to see Saria's naked ass but in the form of an ugly ass monkey.

Way too many naked asses in that game, starting with Midna.

>> No.7678892

>>7668726
I thought Midna's ass was a meme pushed by fanartists but after replaying Twilight Princess recently it's so fucking blatant. Based Nintendo

>>7673906
it bothers how much people defend the grezzo remakes

>> No.7678983

>>7677587
Loli Zelda is honestly my favorite girl in OoT. That hijab thing she wears on her head hides her hair, making you focus on her face instead. Normally we identify characters by their hairstyle and color, so by hiding it we are forced to focus on her bare skin. This association with skin rather than hair makes you imagine other places where she might have a large surface of bare skin, such as her butt cheeks, tummy or flat chest. It's almost like her design is begging you to imagine those immodest parts of her anatomy.

>> No.7679034

>>7678983
She's a racist who tried to fuck over Ganondorf without any real proof because her stupid 11yo brain conjured up a dumb dream about him being evil because he's a creepy-looking muslim. Then she proceeded to send a random kid after the stones, somehow convincing her nanny to participate in her plot. All behind her father's back, because he would've spanked that royal butt until it looked like a monkey's if he found out. This causes Hyrule to be destroyed and she spends her teen years crossdressing and being edgy. Then, after Link fixes her childish fuck up and becomes a hero, she sends him back in time against his will creating a whole new timeline where he's a fucking nobody. And her own timeline ends with Hyrule being flooded because she literally erased Link's soul from existence. Not to mention Saria, Ruto and the other sages who watch over Hyrule beyond the grave will never meet Link again even in the afterlife, because he doesn't exist anymore in any way.

Worst Zelda in the series, what a fucking dumbass.

>> No.7679042

>>7679034
My headcanon is that Ganondorf overheard the brats planning to ruin his life and have him executed for no reason other than the princess having "visions". This is what made him say "fuck it" and betray the king.

>> No.7679195
File: 151 KB, 1024x1024, black_knights__excalibur.jpg [View same] [iqdb] [saucenao] [google]
7679195

this game is all charm. what are you talking about

>> No.7679209
File: 696 KB, 750x750, 1618954436958.png [View same] [iqdb] [saucenao] [google]
7679209

>>7668665
I'm a bit late to this thread but is the GBA or SNES version better? Need to know what to put on my 3ds

>> No.7679234

>>7679209
The GBA version has Link yelling every time you swing the sword, which gets annoying quickly with how often you swing in the game. SNES is definitely better but there is a mod to remove the constant shouting.

>> No.7679237

>>7679209
GBA ruined the lighting and added annoying child Link voice clips every time you swing the sword, which don't even fit Link's age. It added a permanent shovel and a tacked on multiplayer mode that is basically a Four Swords demo and requires other people to even access.

>> No.7679240

>>7679209
>is the GBA or SNES version better?
I'm a GBAfag and the answers to this question is always SNES unfortunately.

>> No.7679249

>>7679234
>>7679237
>>7679240
Thanks, dudes. I'll stick with SNES

>> No.7679251

>>7679034
I like the fact that little Zelda is racist. She's so cute, and yet she has character flaws, racist views and an asshole she shits from! Humiliating! Pathetic! Lewd! How can she live with herself? And I'd still spoil her and let her do as she pleases even if she's a piece of shit fated to end up in Hell! Because she's adorable!

>> No.7679253

>>7675108
>uncanny valley
Why do people keep using this wrong?

>> No.7679270

>>7679251
Zelda is adorable and therefore impossible to hate or find disgusting, even though she technically is just a human with flaws and bodily functions. What makes her racism lewd is that any gerudo would be disgusted by her views, thinking of her as a disgusting racist piece of garbage and wanting Ganon to take over and parade her naked all over Hyrule as the gerudo slay her people. The fact that it's even possible for someone NOT to find her adorable and want to lick her butt, the fact that it's even possible for someone to despise her, is what makes her character flaws so erotic. Her beauty and elegance as a cute rori are not absolute, even though it seems that way! She can be hated and thought of as a horrible monster!

>> No.7679487

>>7677794
I thought loving Groose was a meme or a cope by people who desperately want to find some good in that pile of trash, but he is genuinely great.

>> No.7679540

Midna's big fat sweaty ass crack is the best thing to come out of the franchise.

>> No.7679587

>>7668665
>Don't get me wrong, I think it's a great game and I understand why people love it
In the interest of saving time and rather than contend point for point each of your arguments,

You know nothing. Your analysis of the game is flawed and you don't actually understand it's appeal.

>I'm not invested in the story, the characters or the world.
Because you don't have an imagination.

>> No.7679703

>>7670601
I want to bully her.

>> No.7679774

Reminder that Nintendo removed this intro from Twilight Princess HD because they couldn't be bothered to recreate it:

https://youtu.be/mEf5hP2t0PI

One of the best parts of the game and the best music track, removed. How can shills eat this shit up? Not to mention they also added fucking Miiverse stamps and put them in chests all over the dungeons, ruining the immersion with that dumb shit that doesn't even have a purpose anymore.

>> No.7680664

>>7679774
Did they actually? Lmao. I never bother with remasters so I didn't know.

>> No.7680831

>>7679774
This is why you can't trust re-releases. They always change or fuck up something. Emulation is the only way to truly preserve games.

>> No.7680898

Imp Midna is unironically 40 pounds of pussy and ass. She's just floating drumsticks with a smug single fang grin. That's not even artists exaggerating it, her body mass is actually 80% in her cheeks, thighs, and pot belly. She's not a pear, she's a lightbulb. They had to know exactly what the fuck they were doing. I refuse to believe otherwise. People sexualizing the Inklings and the bird girl from Wind Waker and all that shit, sure, that's on the fans. But Midna being a forty pound pussy that grinds on top of Link's head and bosses him around is 100% on Nintendo. Her imp form was actually MORE sexualized than her true form, which is astonishing since her true form is literally a completely naked woman in harem silks with black bodypaint covering over her bits.

>> No.7680946

>>7668726
FF9 got away with having the cute and respectable princess run around in elastic pants that show off her whole fucking ass cheeks and crack.

>> No.7680959

I think most of the Zelda games are overrated. I'm not being a contrarian dipshit and saying they all suck or anything; most of them are good to really good, but people behave like tons of them are masterpieces and I just don't see it.

>> No.7681262
File: 477 KB, 631x612, Zelda_tier.jpg [View same] [iqdb] [saucenao] [google]
7681262

>>7680959
I agree depending on what game we're talking. I just translated my ranking into a tier.

>> No.7681462

Ocarina and Majora together are the best game, but as standalone games they are slightly inferior to TP.

>> No.7681556

Is the Zelda humiliation poster the same guy who destroyed Marle's dignity a few years back?

>>/vr/thread/S5523072#p5523403

>> No.7681665

>>7681262
I agree, the Minish Cap is one of the weakest Zelda titles. Why the fuck would you only be able to get the best shield AFTER beating the game? Also, the constant roadblocks and items with almost no utility other than getting past something that blocks you from accessing a dungeon or new area.

>> No.7681693

>>7670963
>Ruto
forgot about her
they have since updated her model to include trim on her bust suggesting a leotard, but the manual art tells a different story.

>> No.7681979

>>7681693
Why can't those damn prudes do a remake right? Fucking spineless cucks.

>> No.7682006

>>7681979
I don't know. I don't buy remakes of any kind. Even Nintendo, man.

But I am fascinated by them. I study them to correctly identify what was perfection by the exact opposite of their changes.

>> No.7682158

>>7682006
I fucking hate remakes too (unless the original game was legitimately atrocious and a waste of potential) and have no interest in any of them. It just saddens me that they would intentionally butcher or change stuff for the worse in a honest attempt at a remake, going against the original vision. Not because of incompetence or hardware limitations, but on purpose.

>> No.7682393

>>7681556
OoT Zelda deserves that and more.

>> No.7682402

>>7670601
Most ugly looking Zelda Ive ever seen

>> No.7682437

>>7682402
I'll never understand why people hate her nose. She's cute.

>> No.7682523

>>7682402
That's more the artstyle then actual design. SS Zelda would be really cute outside of Skyward Sword's horrid style

>> No.7682710

>>7670601
Cute nose, decent elf ears, disgusting human anus.

>> No.7682854

Agitha was better than Midna

>> No.7683035

>>7668908
Love this pasta.

>> No.7683325

If Midna is naked, how come we don't see her pussy?

>> No.7683395

>>7668712
The soundtrack to Oot is something to be cherished. Really is a masterwork.

>>7668665
Yes. I played the game a few times and never beat it. it is less interesting than other games of the era imo.

>> No.7683415

>>7668665
I feel similarly. For some reason I can't stand ALTTP, Super Mario World or Super Metroid. I find them boring, kinda ugly, haphazardly designed and annoying to control compared to the NES games and future entries in their series.

>> No.7683604

>>7678526
I imagine the Kokiri are like dolls and just lack genitalia altogether

>> No.7683608
File: 237 KB, 640x476, prophecies.png [View same] [iqdb] [saucenao] [google]
7683608

>>7679034
>who tried to fuck over Ganondorf without any real proof because her stupid 11yo brain conjured up a dumb dream about him being evil because he's a creepy-looking muslim
her prophecies are never wrong

>> No.7683889

>>7679034
I love Ocarina of Time's story but how easily convinced you and everyone else were of Zelda's prophecy is by far the weakest aspect of it.

>> No.7684134

>>7683604
That's terrible, I want them to have cuncuns.

>> No.7684264

>>7668726
it was better times. Mass effect two Miranda ass was even better.

>>7668753
Wind Waker is great, but you can tell it had to be rushed out the door. If they had some more time it could have been much much better.

>>7668962
those are over 20 years old at this point. Who doesn't consider them retro?

>>7674829
>Twilight Princess is complete and total shit.
it's not, but it's one of those weird games that are fun to play through but the lasting impression is just "meh".

>> No.7684573

>>7684264
Retro is not a matter of age. Wiishit will never be retro. It fundamentally changed videogames for the worse.

There are plenty of pricks here that give you crap for discussing GC and PS2 games.

>> No.7684578

>>7684573
>Retro is not a matter of age.
nigga you trippin'.

>> No.7684663

alttp IS overrated, because the entire first third of the game is linear railroaded bullshit that ruined the Zelda franchise forever. After playing the original Zelda I was super excited to see how they could’ve expanded it and made it better with 16 whole bits, but it’s like they didn’t realize what made that game great. Having to go through the whole easy ass castle time sink, only to be forced over to the first dungeon where you talk to sarashralla for like 20 minutes, was just awful and made me drop the game

>> No.7684995

>>7684663
so you didn't play Zelda 2 which is basically a straight line?

>> No.7685315

>>7681556
That cunt deserved it.

>> No.7685520

>>7673798
>LttP may have the tightest gameplay, but in the Zelda series, a series also treasured for adventure, discovery, atmosphere, emotion, memorable worlds, creative dungeons and likeable NPCs, raw gameplay is not the only important thing, and a severely flawed Zelda game that delivers all those things is a greater experience than a near-perfect Zelda game that skimps on them.
That's pretty much it, I think.

>> No.7685553

>>7668665
It's not just a bad Zelda game, it's a bad game period. I didn't like it when I was a kid and I don't like it now. The gameplay is garbage due to mindless combat and overbearing limitations being the core gameplay with a complete lack of puzzles and a boring overworld. I can get through some games, like Xenoblade Chronicles, even with their dull combat and boring overworld because of the story, but aLttP doesn't even have that.

The dungeon requirement, poor gameplay, and lack of interesting story makes it a poor game for exploration, which is unfortunately forced onto the player too many times due to a lack of direction. Honestly, it was the exploration that turned boredom into pure hatred for this game. I've played the game three times, trying desperately to enjoy it, but each time I find myself just wanting to get through it, but being forced to waste time, running around aimlessly in the boring overworld because I missed some sidequest that I apparently had to do, despite there being no indication to do so.

The game focused so much on exploration, but that was easily its weakest aspect. Exploration only works if is free and/or has an interesting world that makes you want to explore. A Link to the Past had neither of these. The lore, story, and character were minimal and the item requirement, in addition to its dungeons made the game too restrictive for exploration to feel fun.

Notice how you never hear the hivemind talk about anything in particular that is so "amazing" about it. Everytime the game comes up, they say it's one of the best Zelda games ever made almost by reflex and don't elaborate on it. Much less counterargument with anything of substance when someone actually dares to say it's not that good.

>> No.7685671

>>7673798
Based. I really enjoyed playing LttP but I could never figure out why I felt the experience to be so unmemorable compared to every other Zelda I touched. You just explained it perfectly.

>> No.7685721

>>7673502
>Roastie
Thanks for announcing to the thread that you’ve never touched a vagina before.

>> No.7685752

>>7668908
>forced to shit in public
Based and zeldapilled.

>> No.7685971

>>7685752
Imagine how much she would cry after that public humiliation, how much she would hate her stupid human body. That's the best way to awaken the goddess within her after her suicide.

>> No.7685983

>>7685553
It sucks but its babys first zelda and on the snes so.people love it

>> No.7685998

>>7679774
fuck dude, nintendo is so fucking lazy about shit these days. It's embarrassing what they did with the all star collection, then making it a limited release. That is straight up horse shit.

>> No.7686038

>>7681665
The Minish Cap was actually the first Legend of Zelda game I grew up with, along with Majora's Mask. It's a decent game by all accounts, a mostly worthy follow-up to the previous portable games developed by Capcom and a spiritual successor to Link's Awakening and A Link to the Past. Since I've read more critical reviews of the game, and agree with you it could have been a lot better, but it's definitely not bad.

I also have to say I have nothing especially against the Phantom Hourglass or Spirit Tracks, having put them at the bottom. They're fine games on their own account. (ditto for Four Swords and Four Swords Adventures.) I just get the least excited about them. I could honestly do without every Legend of Zelda game besides the ones I've put in S and A. I lost interest after Twilight Princess, and as you can see regard Ocarina of Time and Majora's Mask as the peak of the series. (not an uncommon opinion by any stretch.)

>> No.7686063

How do people like Wind Waker? It makes me lose faith in humanity. Sure the graphics look cool but it's actually a just a straight up bad game.

>> No.7686070

>>7684995
Zelda II was different enough that I didn’t have as much of a problem with the linearity. I still don’t like it much, but I can appreciate what it was going for. Besides, the combat in that game rules

>> No.7686114

>>7686063
I like it a lot, but I consider it a lesser game compared to the N64 games and TP. Still up there, but not as good as them. I find the blind praise the game gets pretty irrational, it's like you can't criticize it at all without people freaking out and calling you a graphics whore or something. Even if you have nothing against the graphics and just find the game a bit too easy and lighthearted. They paint you as a graphics whore and use it as a shield to defend the game because your dared to give it an 8.5 instead of a 10.

Nintendo fans in general take the "gameplay first, graphics don't matter!" mentality to the extreme, it can get fucking ridiculous sometimes. Hell, they even go as far as to say that absolutely nothing aside from gameplay matters at all. It's like they still live in the early 2000s and think they are rebels for not caring about graphics, believing everyone else is a dudebro who wants Zelda to "look like Call of Duty" and have cutscenes up the ass (I've seen this literal argument in fucking 2021). They are also generally sòyboy-looking faggots with no standards and love every bastardized remake Nintendo puts out.

>> No.7686129

>>7686070
Link should just have a slightly longer sword instead of that awkward pocket knife. The pointless extra lives you find should be added permanently to your life count so you always start with that many after a game over, making them feel worthwhile. And the shield spell should just be a permanent tunic upgrade, not a spell you end up saving for boss fights only because you need to save all the magic for healing.

>> No.7686163

ALttP is credited for establishing the Zelda formula that Ocarina would later reuse (sages, two parallel worlds, find three mcguffins and the master sword, save all the sages in the temples, etc). But Link's Awakening arguably influenced the series even more. Marin and Tarin, an actual focus on story and characterization, the hint owl, learning a bunch of songs to play with the ocarina for different effects, a plethora of absolutely bizarre and out there NPCs that would later become a staple of the 3D games, a bigger focus on puzzles as a result of being able to unequip the sword, story between dungeons, etc.

Ocarina has the structure of ALttP, but its soul and even gameplay is directly inspired by LA.

>> No.7686191

>>7679774
Why is the the best song in the game only in a trailer? And what the fuck were they thinking removing it from the port? Jesus christ, it wasn't that hard to remake the sequence from scratch. Most if it is just clips from the cutscenes you already remastered.

Nintendo is fucking garbage these days.

>> No.7686197

>>7685553
Embarrassing post

>> No.7686267

>>7686129
Sure, why don’t you make a romhack and fix those issues?

>> No.7686354

>>7686038
I love Minish Cap. But I still remember the frustration of being unable to enter the library at all after the castle become corrupted and the city is full of guards.

I had the European version, so I hit the kinstone bug because I cancelled the fusion with that one farmer faggot since I didn't have a match. So I spent hours in the postgame trying to get into that library because I remembered the old minish dude having a fusion prompt, and I was missing only one in the entire game and couldn't fuse with anyone else. Turns out it was all for nothing because the game was just bugged and the library guy didn't have the last fusion. But seriously, it was unfortunate that the bug was so fatal and prevented you from obtaining the mirror shield at all, and that library becoming inaccessible for no good reason made me go insane thinking that was the place I missed. In reality there are no missable fusions unless you trigger the bug, because the prompts switch from one person to another in the endgame and are always available.

The game also had other mysterious stuff that drove me nuts as a kid, rare for a handheld Zelda game. Like the rupee grind spot by digging to the left of Link's house door, the mysterious message from Ezlo implying there's a secret in Link's room, the useless cuccoo house where a bunch of chicks kill you, that damn library, etc. I also remember fondly the reverse cane glitch you can do at the inn staircase with the ocarina, freezing time and decorating the air with as many yellow sparkles as you want. I also loved burning that large piece of grass around the Poet's first house and seeing the flames consume everything in a domino effect.

Speaking of houses, for some reason I always suspected that the empty lot with the cats that leads to the fountain dungeon was a place for the third house that got scrapped. It'd explain why one of the three goddesses is left homeless. Maybe it's just a reference to the lack of a third Oracle game for Farore.

>> No.7686365

>>7686354
That stupid bugs made me start the game over several times and replay it tediously checking I had done every possible fusion with every single NPC before each plot progression, including the random minish in caves and even the cats and cuccoos. And after all that meticulous effort that soured my playthroughs, I somehow always ended up talking to that faggot without the right stone and bugging the game again, without realizing it until the postgame when I would end up searching like crazy everywhere or trying to enter the library.

It'a crazy how a bug can affect the way I play and replay the game for most of my childhood and make me remember that library so bitterly.

>> No.7686639

Name a single Zelda game that isn't overrated

>> No.7686669

>>7686639
Zelda 2

>> No.7686671

>>7686639
I would but it's not retro

>> No.7686697

>>7668665
>difficulty is just right
It's too easy for my liking

>> No.7686724

>>7668824

You're dumb.

>> No.7686885

Midna's butt.

>> No.7687026

>>7686063
great narrative, only Zelda game with any real exploration at the time, best aesthetic and best combat in the series

>> No.7687051

>>7687026
There's no exploration though. The boat railroads you from spot to spot.

>> No.7687467

Good game, but Link's face just looks fucking weird.

>> No.7687671

>>7668665
https://youtu.be/6B5fS7gH4R0
I prefer MM

>> No.7687884

CDI Zelda is the hottest.

>> No.7688382

https://www.romhacking.net/hacks/5630/

This hack recreates the prototype graphics, npcs and world design in ALttP. Link kinda looks like shit, but everything else (castle, trees, grass, the town layout, unique NPCs) looks really damn pretty and interesting.

It singlehandedly adds at least 2 points to my original score for this game.

>> No.7688389

>>7686354
>>7686365
I just found this video which seems to cover all the major bugs

https://www.youtube.com/watch?v=nHupfNjA_k0

>> No.7688421

>>7669992
This is false, in Super Mario Land 2 you have to press down/crouch, then jump. Then it does a spin jump.

If you merely jump (press A) and then hold down in the middle of the air, you won't spin.

Conversely, in Super Mario World Mario can crouch and jump at the same time, something that is not an option in Super Mario Land 2.

The only caveat is that it's sort of impossible to do a spin jump while running since run is Y and spin-jump is A. Emulating fixes this and improves the experience: you can set spin jump to R so now you can do a spin jump whilst running, like the GBA version, which really comes in handy.

2 extra shoulder buttons also work amazingly well with Super Metroid on emulation. (the holding diagonal buttons.) Emulation can clearly improve the experience for some games.

>> No.7688527

>>7688518
Wait, nevermind, you were right. You need to crouch to spin. But I found it so easy to on a keyboard that I didn't even realize I was crouching first.

That's what makes it so comfortable, unlike SMW where you have to press a different button.

>> No.7688556

>>7688421
>you can set spin jump to R so now you can do a spin jump whilst running,
Yeah, but you still need to deal with that third main button for spinning. A keyboard is only comfortable if you have two main buttons, not three. It makes you use the spin jump less because it's a hassle and it becomes unfun. Assigning it to R on a controller fixes this, but then you have to deal with a D-pad, which to me feels awful and you have less control over Mario because you can't switch arrows instantaneously and moving your finger all over the place for 2D movement is a chore.

>> No.7688753

Why is Link so ugly in ALttP? That sprite just ruins the game for me. The pink hair must be the worst part, but even without it he still looks bad. His body seems to be round and I see no resemblance to his artwork design. His face and nose just look terrible, he's like a weird gnome creature. Also, his sword looks like a dagger! I think I'm the only one who can't stand the game because of how it looks. Link's Awakening is a much better game to me just because of Link's simpler and pleasant sprite.

I compared it to Link's Awakening because it's a game on inferior hardware and his sprite centainly is not ugly, so you can't excuse it on SNES hardware limitations. I know it's hard to believe, but I think that style is the reason I can't play ALTTP for too long, and not because it is old. For instance, I played and beat the original Legend of Zelda for the first time recently and found the art style pretty good. Even the barren overworld ground, made up of a solid color, gives it a pleasant otherwordly vibe that would be lost if it had more details thrown in.

>> No.7688762

>>7688753
Also, I know the pink hair thing happened because Link shares palettes with his bunny form. But was it really necessary? Either make the rabbit yellow or brown, or remove the transformation from the game and do something else instead. It's strange that they would sacrifice Link's sprite that you'll see for the whole game just because they want him to turn into a rabbit for literally ONE minute in the entire game, because that's all it takes for you to warp back on top of that mountain and get into the dungeon to get the pearl.

But still, I kinda find the pink hair charming despite the absurd decision to prioritize the bunny design above Link's main sprite. What I really don't like is his face in general.

>> No.7688801

>>7688753
The pink hair with the bronzed skin tone made for a rather hideous Link, yeah... he sorta looked like a 30-year-old overweight mall elf... Like one of those misshapen ugly midgets you'd see helping Santa in a Christmas movie. His ears and nose are just atrocious and a poor attempt at turning his design into a 16-bit sprite. The sprite gets even worse when you obtain the tunics, especially the blue one. Blue clothes with brown sleeves with a yellow hat with orange trim and VIVID PINK HAIR do not mix well, unless it's a 3-year old's coloring book.

>> No.7688827
File: 10 KB, 816x800, sprites.31.0.8.lg.png [View same] [iqdb] [saucenao] [google]
7688827

I think something like this (especifically the blonde Link sprite on the upper part of the image) would do wonders to make the game feel better. It's just a sprite change and it seems shallow to say it would affect the experience that much, but it's true. That's why there are so many hacks that change the playable character for many games and it makes them more enjoyable because you are playing as your favorite character or a cute girl or whatever.

Hell, even just the original ALttP Link sprite with the "nose" removed like in the sprite I pointed out above would make him look a hundred times better. It's just a single pixel changed and it makes him look so much better. I don't know if the original intended for it to be a long nose or an V collar on his shirt, the point is that it looks horrendous and makes Link look butt-fucking-ugly, making me no want to play because instead of feeling like a badass I feel like I'm controlling a hideous mall elf and that makes me more critical and aware of the game's actual flaws.

>> No.7688837

>>7687051
All Zelda games railroad you. But In Wind Waker you the chance to take the most detours to explore somewhere else and be rewarded. Not exactly great rewards (Zelda games in general don't have good rewards) but still

>> No.7688851

>>7687051
I don't mind linearity in Zelda games especifically, as long as there is an illusion of freedom, optional things to collect and you don't have fucking Fi stopping the game to tell you where to go.

>> No.7688870

>>7688762
Pink hair was soulful

>> No.7689667
File: 151 KB, 1021x794, lttpredux.png [View same] [iqdb] [saucenao] [google]
7689667

>>7688753
This mod addresses that and makes many other improvements too that only help the experience, check it out.

The alterations aren't bad fan-mod type of changes and are all welcome. The one thing that's notable is that Pegasus boots let you move in all directions now. This was actually first officially implemented by Nintendo for the Satellaview Legend of Zelda games, so it wasn't the modder's idea. They just made it apply to the original.

romhacking.net/hacks/2594/

>> No.7689935

>>7668676
They're also in completely different genres. Zelda is action-adventure, Ultima VII is a CRPG.

>> No.7690350

I tried it with the randomizer and it was great. But I had to replace that ugly ass Link with someone else.

>> No.7691073

What works against the butterfly aside from fire rod?

>> No.7691103

>>7691073
I NEED HELP IT'S VERY AGGRESSIVE

>> No.7691456

>>7691103
arrows should work

>> No.7691524

>>7691456
NO THEY DON'T. At least I don't think so. Bee did the job though. Thanks to anon who asked about this boss in my thread and to anon who answered.

>> No.7691656

>>7691073
Sword

>> No.7691812

Ok so does the Blind cuck only respond to hammer or what? Despite being """""""""""""""afraid"""""""""""" of bright light no fire works on him. That's some mistranslated LoZ type shit

>> No.7691979

>>7668674
Next time you play through the retro (2D) zeldas, do this order:
>LttP
>LA
>OoS
>OoA
>LoZ
>AoL
LttP is supposed to lay a groundwork for the series, and it does a fine job of it. It originally was supposed to form a sort of "original trilogy" with the NES ones, and leads into them fine as well.

>> No.7692000

>>7673447
Posts like these are a good reminder of the quality of poster we are dealing with when someone shits on an old classic unneccessarily.

>> No.7692094

Zelda isn't about the characters. It's about a sense of isolation amidst a world changing quest. The modern titles fail in this regard and ALttP was the last to get it right.

>> No.7692123

I found all the characters bland and unlikable, but somehow the ending credits were so cute and happy that I suddenly started liking all the NPCs.

It's so strange.

>> No.7692129

>>7691812
You gotta stay on top of him and slash his head. Or cheese him with fairies and blue potion.

>> No.7692146

>>7692094
I appreciate the first three games for what they are. As you said, they are the most Zelda and are true to the spirit of the series. But the games that came after are still part of the series, even if they changed the focus from isolation to charming characters. And I happen to like them a lot more, nothing wrong with that. So I disagree with calling Alttp the best game in the series or even one of the top 3.

>> No.7692347

>>7692129
What fairies?

>> No.7692396

>>7692094
Why can't it be both?

>> No.7692401

>>7692347
I mean outdamaging him and hoping he dies before you do. So grab a bunch of fairies and potions for the task.

>> No.7692404

>>7670607
>>7670662
I always liked how MM Link was basically an adult in a kid's body. He kept doing all sorts of crazy backflips and shit because his body probably felt light as a feather in comparison.

>> No.7692405

>>7692401
WHAT FUCKING FAIRIES? Are you saying you can trap them in jars like bees?

>> No.7692407

>>7692405
Catch them with the net. It works for fairies, bees and super bees.

>> No.7692413

>>7691524
I could've sworn arrows worked, either that or spin attacking it when it gets close

>> No.7692415

>>7692407
How are super bees different? Are they the ones that are sold in that shop for 10 rupees?

>> No.7692425

>>7692413
They stuck to it but don't seem to do any damage. But anyway they are WAY too slow to not get cucked by traps

>> No.7692440

>>7691073
The moth boss is the only one that the golden bee can harm. Combine the golden bee's damage with well-aimed fireballs and sword slashes when you run out of magic, and it should not be that hard. If you do it quick you can probably catch the bee again before it disappears so you don't have to go back to the fountain, although after this boss the bee is pretty much useless. It's still nice to have and won't leave until it has attacked a lot of enemies for you.

You can obtain a golden bee by pegasus dashing into the fairy fountain to the east of lake hylia (the cave where you got the ice rod).

>> No.7692475

>>7692440
Oh thanks

>> No.7692662

>>7668908
Why does Zelda even have an anus? Is she an idiot?

>> No.7692849
File: 599 KB, 493x454, ganon_robheath.png [View same] [iqdb] [saucenao] [google]
7692849

>>7685553
>I've played the game three times, trying desperately to enjoy it, but each time I find myself just wanting to get through it, but being forced to waste time, running around aimlessly in the boring overworld because I missed some sidequest that I apparently had to do, despite there being no indication to do so.
I played through AlttP for the second time ever recently and this sentence right here resonated with me in particular. I enjoyed the game in parts, but honestly, yeah, exploration sucked. Shit, most of the secrets were rupees I didn't even fucking need, but one thing that annoyed the shit out of me was how at some points, the game gives you no indication that you're going to do something either before you can get to a dungeon or something along the way there.

There's too many gotcha moments like the 100-rupee monkey or having to go to get flippers behind heretofore unmovable rock, but the worst thing was getting into the swamp. It's sealed off with a giant wall and I couldn't initially find a portal in a place that would help. I even went to a dark world fortune teller because normally FTs give you a hint on the next thing you should do, and he tells me to buy a big bomb from the bomb shop. What, you mean the elephant who only sells regular bombs? Okay, let's buy them and see if he updates his wares afterward? No? Then what was the fucking point? The fucking FT mislead me, turns out I was supposed to use the flute, an item I never used, to access a ledge in the desert that I never had reason to notice before this point.

To an extent, I can appreciate how AlttP makes you think, especially in dungeons, but shit like this is just dumb. I prefer when I have at least some direction, or really just a damn clue. I don't remember if Zelda 1 tells you to burn trees but I didn't really need it to, I had a candle and at least one tree looked suspect, so fuck it, why not try them all?

>> No.7692867

>>7692123
For all my anger and hate from playing it again recently, knowing that the Hyrulian guard were all brainwashed led me to not wanting to hurt any where I could afford it, leading to a lot of sneaking around and abusing boomerang.

>> No.7692914
File: 16 KB, 248x203, TheMostRetardedThingI&#039;veEverBeheld.jpg [View same] [iqdb] [saucenao] [google]
7692914

>itt: the most long-winded, wrong and faggot takes /vr/ have had in years
Please, god, tell me this is all just one no-life samefag shitposter wasting his time. No one can possibly be this retarded let alone several of you brainlets miraculously converging at this point in time and space, manifesting the absolutely dumbest things you could've possibly ever written.
HOLY YIKES CRINGE OOF!

>> No.7692918

>>7692867
More than brainwashed, I think they were zombified or something. Their sprites look like the inside of their helmet is a hollow void or too dark to see, almost like they are spirits possessing the armors. During the ending you see them restored and they look normal, so the enemy guards you see in the game were never intended to look like regular people. They were creepy zombies and you could only see their eyes shining underneath the helmet.

>> No.7692935

>>7688801
Link looking ugly as hell in every way imaginable is the only flaw this game has, but it's a major one to me.

>> No.7692967
File: 431 B, 88x136, alttp_soldier.png [View same] [iqdb] [saucenao] [google]
7692967

>>7692918
I always just figured it was blank, white eyes of brainwashing/crazy, kind of like some enemies in the dark world. Your idea is creepy as all hell, but I feel like at least one character would have commented on such a thing, including the one guard early in the game who tells you how the others are turning weird and thinks the same will happen to him.

>> No.7692985

>>7673906
>removed the charming photo of Princess Peach that some fat lady was using to catfish a dude, replacing it with a genertic 3D render of modern Peach straight out of a soulles NSMB game
Why do they do this? Is it brand recognition or wanting to keep things on-model for the casuals or what? It really wouldn't be that hard to recreate the pose and the signature at the bottom, so why do it in such a soulless manner? It doesn't even seem lazy, it seems intentional. But I don't get why.

>> No.7692989

>>7692918
I always thought the y had a beak like the original Skull Kid.

>> No.7692995

>>7677176
It's implied that the aliens are just the Gorman brothers using the garo mask to summon ghosts. So rather than Romani getting an anal probe like in that one South Park episode, she was getting the D up the A. Termina is a mirror world that reflects things from Hyrule, sort of. It makes sense that Ingo's counterparts would be jealous of Romani ranch to the point of abducting little Romani and doing unspeakable things to her super cute rori body before erasing her memory. She seemed lobotomized and couldn't remember the aliens or the archery practice at all.

>> No.7693029

>>7674194
The digging and random chest opening games have pieces of heart
shooting is just for rupees

>> No.7693045

I don't like how ALttP did secrets. It never felt good to find another piece of heart or more rupees that disappear into the void because I already have 999. Instead of the map being swarming with minor secrets, it should have stuck to having a few major ones. It was cool to find shit like the bombos medallion, the magic cape, the golden bee, etc. Not so cool to find piece of heart #12. Speaking of pieces of heart, fuck the time-and-patience-wasters that were the digging and "open a random chest" games.

>> No.7693123

>>7679034
Hyrule royals are always racist in every game.

>> No.7693127

>>7692995
Pathetic! She was so eager to kill the aliens with arrows like a psychopath! They had the right to expose her stupid human body and shove things up her shameful shithole, proving how inferior and disgraceful humans are!

>> No.7693257
File: 141 KB, 531x1023, Portrait of a Female Donor..jpg [View same] [iqdb] [saucenao] [google]
7693257

>>7678983
>That hijab thing she wears on her head hides her hair
it's a hennin you chimp

>> No.7693789

>>7693257
>hennin
The fuck is that word?

>> No.7693881

>>7677405
>only to look the other way and see his only remaining true fans draw him getting buttfucked and impregnated by an inflation fetish version of Shadow on the most autistic corners of Deviantart.
I really wonder what it is about the Sonic franchise that made it a haven for degeneracy and autism.

>> No.7693998

>>7681262
Link's Awakening to S, but other than that, this tier list is based

>> No.7694479

>>7693881
It's baffling. He was supposed to be a really edgy and cool character, why did all his fans become stereotypical autists of the worst kind?

>> No.7694505
File: 22 KB, 325x277, sakurai.jpg [View same] [iqdb] [saucenao] [google]
7694505

>>7668665
It's not even remotely overrated. If anything its a fucking crime that every single person on Earth hasn't had an opportunity to play this game. It's easily one of the greatest games ever created, a literal testament to the ingenuity of man. A copy and a Retron II should be launched into space for aliens and future generations to experience what made us great. Despite our problems; wars, cancers, hatred —there remains one thing for which we can never be shamed: Masahiro Sakurai's The Legend of Zelda: A Link to the Past

>> No.7694767

>>7692995
Wow I never made the connection. So that's why they give you the garo mask.

>> No.7695084

>>7678983
She wears a hijab because her dad is in bed with the gerudos and Ganondord will add her to his harem.

>> No.7695103

>>7668665
>I've played the game several times and I still can't remember what most of the dungeons were like on the inside.
I can. Unless you mean the specific layout of every room? But why would anyone remember that unless they are a savant. I used to play this in one sitting for fun.

>> No.7695253

Zelda's nude arse.

>> No.7695502

>>7693127
Was this written by an ayy?

>> No.7696779

>>7695103
I mean the general aesthetic and stuff.

>> No.7696849

>>7668665
not sure how it would be overrated, it's enjoyed by casuals and speedrunners alike, and after 30+ years still going strong and influential.

Care to explain why it would be 'overrated'? No? You got nothing OP? ok

>> No.7697090

>>7696849
Did you miss the dozens of posts I made explaining it?

>> No.7697119

>>7697090
Not seeing much relevant explanations as to how it is overrated (i.e more popular than it deserves). The fact the gameplay ''alone'' doesn't interest you personally is totally irrelevant, not something you should mention as support for your thesis. So let's try again and see if we can do better. Go for it.

>> No.7697146

>>7696779
Not the guy you replied to, but the dungeons are very distinct (both in aesthetic and feel), and I only played it two or three times, with the last time being around five years ago.
Can you give an example of a game where this was not an issue for you? Just curious.

>> No.7697339

CDI Zelda is cute and badass. I like her voice too.

>> No.7697426

Why is the villain of ALBW a tranny version of Ganon?

>> No.7697745

>>7697426
Yuga was cool

>> No.7697756

>>7692914
cope

>> No.7697837

Alttp has more interesting graphics and better atmosphere, but the first game on the NES is way more appealing to look at. Especially Link's sprite.

>> No.7698459

>>7681262
This but ALTTP in S.

>> No.7699328

I'd give anything for an arpagos egg

>> No.7699420

> praising a game that upon release had a fatal error that doesn't let you progress
/vr/ contrarianism at it's best.

Source: currently playing original version of the game on emulator

>> No.7699426
File: 56 KB, 1025x900, Game killer.png [View same] [iqdb] [saucenao] [google]
7699426

>>7699420

>> No.7699435

>>7699420
I had the greatest hitz

>> No.7699661

Why do people defend the LA remake art style saying that it fits the tone because it's all a dream? Dreams have some surreal elements, but they look and feel real for the most part. Making the dream world feel like a toy diorama and obviously fake misses the whole point of the original.

>> No.7699664

>>7697426
>>7697745
he had a cool theme, but I wouldn't call him cool. Too similar to Ghirahim

>> No.7699838

>>7699328
My cakes will burn!

>> No.7699847

>>7699661
I hate my dreams because I keep dreaming about my 6th grade loli crush. I always wake up feeling let down because it was all fake.

>> No.7699937
File: 42 KB, 500x500, F6DDF22F-6CA7-4256-A19E-847A41A13975.jpg [View same] [iqdb] [saucenao] [google]
7699937

>>7699847
You're dreaming about a girl you had a crush on when you were in the 6th grade?
Or you have a crush on a girl who's in the 6th grade now?

>> No.7699948

>>7699426
I always just used the orange stick to make a block in this room

>> No.7699989

>>7699948
Some other staff aside from fire/ice?

>> No.7700089

>>7699937
The former, but I haven't seen her in years and I'm only interested in her 6th grade version.

>> No.7700110

>>7699426
You are obviously trolling in order to make people who dislike the game look like idiots. You should defend your beloved "masterpiece" without resorting to this devious crap. The game is bland as fuck.

Anyway, in case you are legit, you are supposed to push a block down a hole from the floor above that room. It's not a design flaw at all.

>> No.7700117

>>7699847
Do you dream about holding hands or eating her ass? Or maybe being anxious in her presence? Sounds like the latter.

>> No.7700167

>>7700110
>Anyway, in case you are legit, you are supposed to push a block down a hole from the floor above that room. It's not a design flaw at all.
Yeah I did that. Guess what? It only moves one fucking square. And the button is like 3 or 4 squares away.

>> No.7700198

>>7700167
That's why there are two blocks. You gotta push down the one that is closer to the button. Even if you choose the wrong one, you can still go up the stairs and push down the other block.

>> No.7700367

>>7670365
This. You haven't experienced the best ALTTP has to offer until you've played the ALTTP/Super Metroid combo randomizer at least once. It's fun, like unraveling a complex puzzle, but the process of unraveling the puzzle is also a good and highly varied game.

>> No.7700489

>>7700117
>eating anyone's ass

>> No.7700551

>>7692094
BotW

>>7697837
Its cus it isn't necessarily kiddy, so you can self-insert without feeling stupid. t. felt this way since I was a kid

>>7692396
Skyward Sword

>> No.7700735

>>7700167
You can't be this retarded

>> No.7700753
File: 880 KB, 224x214, IMG_0816.gif [View same] [iqdb] [saucenao] [google]
7700753

>>7668674
tl;dr

>> No.7700846

>>7673502
>>7673530
>>7673546
I feel the whole point of BOTW Zelda is that she is, despite her upbringing and magic whatever, rather closer to a normal person players can relate to, someone who works hard, tries hard to impress and has her passions, struggles and temper. There was absolutely no point in giving her a stereotypical regal accent of some sort. In the Japanese version she speaks normally, albeit using polite speech as many Zeldas do. But her speech style isn't overly embellished and doesn't go into stereotypical ojousama speech territory.

That's why I was even surprised that AoC (JP version) added one or two filler words that made her sound a bit more blue blood in one of the cut scenes. In battle she sounds completely normal.

17 year old Princess Zelda being a 40 year old Michigan woman faking a British accent with all the might of a half-awake person reading off the instructions of the back of a packet of tea bags doesn't help immersion.

>> No.7700951

>>7699661
I don't know anything about the remake other than it looks absolutely ghastly. Do people actually defend the art style?
I agree, it doesn't fit fit, misses the point, and generally just looks like absolute dog shit.

>> No.7700960

>>7700551
>BoTW
Good isolation, but combat sucks once you've seen all the five enemy types

>Skyward Sword
>isolation
Lol SS has the most supporting characters of any Zelda.

>> No.7700962

>>7673530
You gotta remember, at launch BotW didn't have a language select option-- even though Aonuma flat out said in interviews all the languages were in the game regardless of region. For about three months you had to endure until someone at Nintendo finally decided to patch in the language select option.

>> No.7700965

>>7673530
I straight up love british voices and western american voices in all media. "Textbook" american english needs to be removed from the culture.

t.No accent American

>> No.7700969

>>7668676
>Ultima VII
this game has the worst art direction I have ever fuxkigg seen

>> No.7700971

>>7668710
overhated

>> No.7700995

>>7700960
What's with SS and BotW having so many ugly ass bokoblins as your only enemies for 80% of the game? Nobody likes those, they look dumb as hell.

>> No.7701000

>>7700962
Why does Nintendo always refuse to give players options that cost no time or effort? It's just a fucking option in a menu. Are they lazy or is it on purpose because they don't want to overwhelm casuals with too many options in fear of frying their braincells?

>> No.7701013

>>7700995
they aren't ugly, i would fuck 80% of those enemy designs

>> No.7701024

>>7700995
I wish they'd go back to the bulldog-faced moblins. They and the land roaming octoroks were definitive Zelda enemies.

>> No.7701118

>>7700995
I just hate how stupid they look. The cartoony aesthetic has overstayed its welcome. It kills any attempt at a darker atmosphere.

>> No.7701265

>>7699989
The Cane of Somaria. This anon must be doing a randomizer or sequence break.

>> No.7701640

>>7669987
From my experience LttP fans are just like this. Whenever they try to claim their favorite game is superior, they constantly come up with the most bizarre and unjustified reasons for it. They're honestly the most delusional fanbase of any of the games in the series because of this and arguing with them is like shouting at a brick wall.

>> No.7701648

>>7672735
This. It's no where as good on a pure gameplay level as the NES or GBC games, and lacks the world/charm/character of most of what came after it. It's a middle ground that handle's neither close to as well as the series at its best.

>> No.7701671

>>7673698
>The dungeons are better in nearly every other title, along with the items

This is a very overlooked weakness of LttP compared to LA/Oracles. The dungeon quality massively improved in the gameboy titles so much that I basically judge the rest of the series by them as the standard.

>> No.7701920

>>7701671
>using the GB games as the standard for dungeon quality in a Zelda game
I'm thinking based

>> No.7701987

>>7675108
That's not what uncanny valley means retard. Look it up.

>> No.7702139

>>7701000
Do those extremely retarded casuals they fear alienating even exist?

>> No.7702236

>>7668665
>gameplay. But I feel like the game is really lacking in memorable NPC interaction and charm.
theres nothing wrong with this.
>dungeons feel samey and forgettable
same for every other zelda game. "but the water temple!" yeah lttp has a water temple too. and an ice temple. and a desert, and a swamp, etc etc. they are quite distinct actually, so you just sound retarded.
>the over-reliance on switch puzzles
as oppose to what, the over reliance on "shoot the eyeball" puzzles of other games?
>I've played the game several times and I still can't remember what most of the dungeons were like on the inside.
your own adhd is not an excuse or valid criticism for the game. i remember them keenly, and i havent played in at least 5 years.
>But I still find it bland because it has no real story, interesting NPCs or locations beyond the first part when you escort Zelda to the church.
so go play a different game then, and dont even dare pick up the original zelda. go play a final fantasy, phantasy star, or lufia or something if you really want story and to be invested in characters. just because you crave story does not in any way mean lttp is overrated. fuck outta here.

>> No.7702370
File: 46 KB, 228x245, FuckOffImpostor.png [View same] [iqdb] [saucenao] [google]
7702370

>>7701640
>t. casual zoomer BotW Zelda nu-fan tourist thinking his shit take matters in the actual fandom all of a sudden
"LttP fans", you mean that small subset of Zelda fans that actually is pretty much every one in the fandom?
Again, you're not a Zelda fan and you just keep proving why Switch based nu-fans need to be gatekept and discouraged the fuck out of the fandom.

>> No.7702387

>>7702370
Shut up about BotW. There are plenty of old fans that have never touched it and still dislike ALttP for valid reasons.

>> No.7702393

>>7702236
>dont even dare pick up the original zelda
But I love the original Zelda. It's ALttP I have a problem with. Why do fans of that game get mad so easily? You act like a rude brat, grow up.

>> No.7702413

>>7702236
The game IS overrated. OP didn't call it a piece of shit, he called it a great game. Why are you so butthurt and aggressive? Is it really so inconceivable to consider the game an 8/10? You are delusional.

>> No.7702467 [DELETED] 

>>7702387
>>7702393
>>7702413
Aside from you cluelessly talking out of your ass, it's the fact that you work the "errrrrm omfg toxic non-inclusive fandom much!?" angle all the time as an argument like a k-pop LGBBQ twatter tranny that gives you away.

Now zoomzoom the fuck off back to /v/.

>> No.7702468

>>7701640
>Whenever they try to claim their favorite game is superior, they constantly come up with the most bizarre and unjustified reasons for it
This honestly applies to the entire fanbase

>> No.7703714

>>7701265
>sequence break
I always did level 4 (Thief Lair) before level 3 (Forest Temple), and level 6 (Swamp Temple) before level 5 (Ice Temple)

>> No.7703725
File: 133 KB, 1024x1024, 7B922199-5DF6-4F49-A611-7AF0D92BE8DC.jpg [View same] [iqdb] [saucenao] [google]
7703725

tfw this shitty low-effort bait thread hits the bump limit

>> No.7703939

>>7702467
I hate sjws and trannoids as much as you do. Stop acting like a delusional faggot and admit the game isn't perfect.

>> No.7703951
File: 100 KB, 375x500, 20210429_170844.gif [View same] [iqdb] [saucenao] [google]
7703951

>>7703939
Honestly LttP is perfect for what it sets out to be. If you don't like it maybe you sould just go play something else.

>> No.7703989
File: 9 KB, 191x263, a_idiot_is_you.jpg [View same] [iqdb] [saucenao] [google]
7703989

>tfw you bait and troll le epic troll in his own shitpost thread and see him desperately taking shots and bumping his own embarrassing display for all to see

>> No.7704387

Alttp fans have always been irrational faggots, this is nothing new. Look at this shit:

>>/vr/thread/4612081

The sheer vitriol in the replies is just ridiculous. The game is good and was influential at the time, but it's not a fucking masterpiece by any means. Especially when compared to other Zelda games.

>> No.7704460

>>7702393
if you love the original zelda but dont love lttp for having the same missing elements, then you're a contrarian faggot and should kill yourself promptly.
>>7702413
pointing out that his criticisms are invalid and do not in any way support the notion of "overrated" is not a delusion or or any manner of "butthurt". he's just plain stupid and ignorant at a foundational level. and also, no, he didnt call it great. he said that it doesnt deserve to be called great, because he doesnt find it to be great, so calling it great feels like the game is overrated. his first line calling it great is completely disingenuous and undermined by the entire rest of his post. lrn2english.

>> No.7704485

>>7704460
>if you love the original zelda but dont love lttp for having the same missing elements, then you're a contrarian faggot and should kill yourself promptly.


Lol, the fuck are you saying. Everything ALttP actually does better than OoT is already done far better in the NES and Gameboy games. So effectively, it's like a prototypical germ containing the ideas that OoT would later do much better, but it's otherwise not as good as the other 2D games. OG LoZ is much stronger at throwing you into the world and having you explore and figure it all out yourself while trying to survive against the brutal enemies. ALttP only vaguely offers something like that at best.

>> No.7704492

>>7704485

LoZ and OoT are the pinnacle of their respective styles in the series

>> No.7704541

The game is amazing, but it's also ugly as shit. Mostly Link's sprite and the vomit-inducing color palette of the overworld.

>> No.7704545

Which game has the cutest lolis?

>> No.7704705

>>7704545
Twilight Princess.

>> No.7704716

>>7677359
Damn, Sonic is a sad fuck.

>> No.7705007

>>7704545
Ocarina, although only Ruto is anus-free.

>> No.7705228 [DELETED] 

https://youtu.be/4cbD8x4qXX8

Hottest Zelda character, weird face and all.

>> No.7705232

https://youtu.be/Q8XOV3CGI9Y

Hottest Zelda character, weird face and all.

>> No.7706316

>>7668908
The game is called Skyward Sword because it means this Zelda is ZeldaSS. As in, she's got a smelly ass despite being a goddess.

>> No.7706720

>>7704545
Wind Waker

>> No.7707052

>>7706316
Was Zelda really the goddess? Pretty sure she was just an avatar or something.

>> No.7707119
File: 559 KB, 663x837, 1580318053642.png [View same] [iqdb] [saucenao] [google]
7707119

>>7704485
its sad that you actually believe this.

>> No.7707267

>>7668908
Based and redpilled.

>> No.7707425

>>7700846
She straight up ruined the game for me.

>> No.7707525

>>7668665
This game is still the greatest Zelda game. All this revisionism and all these try-hard zoomers can suck a dick. Cope till you fucking die.

>> No.7707687

>>7707525
You faggots always get extremely pissed and start flinging buzzwords left and right. Do you genuinely believe I'm some sort of zoomer who hates old games? That's hilarious.

>> No.7707706

>>7668665
Is Poo the new Pee?
Is begging a unpopular question a cheap way to garner attention for clicks?
Are you seriously doing this for free?

>> No.7707818

>>7707525

Okay, millennial larping as a gen x'er. We get it, LoZ original was too hard for you (where do I go, how was I supposed to know to bomb that?), and OoT's controls were "bad", despite the fact that five year olds could figure them out. So, LttP hit that sweet spot of holding your hand just enough until you needed additional help courtesy of your Nintendo Power subscription or until you broke down, calling the Nintendo Hotline.

>> No.7707897

>>7707525
>revisionism
What the fuck are you even talking about? You apparently don't know what that word means.

>> No.7708397

Tat's crazt yo

>> No.7708956

>>7668978
>>7668996
There's nothing contradictory about Tetra's humanity.

>> No.7708985

I disagree OP. the emphasis is on gameplay, but there's just enough story there to be interesting, while not bogging you down with exposition. ALttP is one of the greatest games of all time, and if you don't like it, then there's something wrong with you, not the game. fite me irl if you disagree.

>>7694505
true indeed

>> No.7709690

>>7708985
>there's just enough story there to be interesting
That's bullshit. There's nothing there. Even Touhou games have enough to spark your imagination. This has nothing of interest.

>> No.7710190

There's only 2 game versions I actually want otherwise I would bite the bullet but its hard to justify for 2 games

>> No.7710209

I'm a big Zelda fan - I think it's my favorite series. I even like the lesser-liked titles. But I always found ALttP overrated, for sure. Of course, had I played it when it first came out, I'd probably been blown away, but I didn't play it until about 2010. It's alright. I can see why it was an important game. But it's not very high on my list either.

>> No.7710212

>>7668978
She's the only women in a Pirate Crew. Captain or not the three straight dudes on that boat were absolutely laying their planks in some tanned Tetra pussy.

>> No.7710224

>>7709690
in other words, you were too lazy to talk to NPCs and read.

>> No.7710498

>>7708985
>>7709690
The story in the manual is pretty great, and pretty much set the groundwork for modern Zelda lore. The actual in-game lore I would say has nothing to write home about. Ocarina of Time's in-game lore is far more interesting.

>> No.7710521

>>7668665
>It's a great game and I understand why people love it but for me it's not ZoaT.

Cool, that's called having an opinion.

>> No.7711021

Martita cuta

>> No.7711029

>>7710224
You know that's not the case. Stop grasping at straws, faggot.

>> No.7711031

>>7710498
I find the Zelda 2 story far more interesting.

>> No.7711192

>>7710212
Her pussy wouldn't be tanned unless she shaved and spent all day butt-naked. That's probably not canon.

>> No.7711579

>>7711192
She's captain, she could stand naked on deck if she pleased. She is probably a little hairy down there though.

>> No.7711630

>>7711579
That would make her look pathetic and she'd lose her authority. Plus, the skin between her butt cheeks wouldn't be tanned no matter how long she spent naked on the deck. That's where hentai artists fuck up and contradict the lore.

>> No.7711696

>>7711630
They were all afraid of her. She would do it as a power mood, and to further prove her point she'd tape open her buttcheeks to anally absorb sunlight as well as tan her taint inner cheeks.

>> No.7711763

>>7711696
Human bodies are inherently pathetic, no matter how much power she has. Especially when she's a young girl with an awkward half-grown body. She could display her authority by stripping naked knowing nobody can argue against her wishes, but she'd be losing her dignity and reason for living, becoming a mere animal, a hylian homo sapiens, an evolved ape without pride or honor. Modesty is necessary for humans, because it conceals the shameful truth about their existence.

>> No.7711771

Stop. Tetra doesn't deserve humiliation.

>> No.7711786

>>7668996
That's definitely one interpretation for the little mermaid lmao

>> No.7711925

>>7668908
I wonder how hairy her pussy and armpits are. It's ridiculous to think Skyloftian girls shave their pits at all. They may trim their bushes, though.

>> No.7711960

Thank you based humiliationanon for taking the time to leave jp and add something of value to this total piece of shit thread.
I have just one proposition for you: Ruto. How do you humiliate someone who clearly has no shame? At least with Midna it can be inferred that she hadn't spent her life prior to the game prancing around nude. But Ruto was casually naked before OoT, during OoT, and most certainly after OoT.

>> No.7712196

>>7711960
I hope he comes back to /jp/. It's always pleasant to find him randomly somewhere, but /jp/ is his home.

>> No.7712261

>>7711960
Midna must be feeling super horny and lightheaded the whole game, walking around nude as if it was completely normal, especially when Wolf Link's fur is always rubbing her pussy. I bet her sassy attitude towards Link at the beginning is how she always wanted to act as the twilight princess but couldn't bring herself to. But since she became a nameless imp and was cast into a foreign realm, she was able to play out that mischievous persona and practice some exhibitionism on top of it, knowing nobody will recognize her and she won't have anything to do with these people after the story. Maybe she broke the mirror partly out of shame, because she never intended to become so close to Link. She can't stand the thought of having a long term friend who has seen her butt-ass naked for months, acting out her repressed mischievous personality. Link was originally just a tool for her to use and discard, so she didn't mind presenting herself as the evil nude imp.

As for Ruto, you could still humiliate her in other ways, even if she's desensitized to public nudity and her slippery body is incapable of sweating. You could force her to take a shit in front of the person she likes, making her feel disgusting and unworthy of his love. You could be racist and call her a fucking fish, making her feel inferior to humans and hate herself for being a zora. You could also drive her insane and embarrass her by torturing her clit until she ahegaos and becomes stupid. She still has dignity and doesn't want to be seen like that, losing all control, a slave to her physical body. You could also torture her with pain until she begs for death, there is nothing more degrading that someone as bossy as Ruto abandoning her pride and begging for mercy.

Also, there's evidence that the sages died before Link awakened them. It very likely that the adult Ruto you see in the water temple is her spirit. So her cute body got humiliated, becoming a nasty corpse and getting eaten by some monster.

>> No.7712274

>>7710498
>The story in the manual is pretty great, and pretty much set the groundwork for modern Zelda lore.

That's because Koizumi wrote it.

>> No.7712441

>>7711029
but that is the case. do you know about the Imprisoning War, how the Golden Land became the Dark World, the nature of transformation there, and the bloodlines of Zelda and Link? it's all there in the game.

>> No.7712926

>>7712441
The lore is good, but most NPCs are boring and only give you gameplay-related hints.

>> No.7712939

>>7712926
most, not all.
>but what a mischievous thing to leave lying around...
>the power of gold...
>Triforce...
as I said, the plot is minimalist, but there's just enough there to flesh it out, while being primarily focused on gameplay.

>> No.7713221

>>7712261
dangerously based

>> No.7713575

Midna a cute

>> No.7713675

>>7712274
Yep, he did a good job on ALTTP, LA, OoT, and MM.

>> No.7713853

Yes, this is (Hyrule Warriors) Twili Midna's actual buttcrack. It's not even painted on, like you'd expect, but actually MODELED. The reason why this is such a big deal is that while you're using her in the game, she has this big ol' cape in the way, covering her entire backside.

>> No.7714206
File: 1.20 MB, 1014x1000, 74436928_p24.png [View same] [iqdb] [saucenao] [google]
7714206

What an autistic fucking thread

>> No.7714242

>>7668665
No.
/thread

>> No.7714994

>>7712274
Why is Aonuma always given credit for Majora's Mask and nobody knows Koizuni was responsible for most of it?

>> No.7715005

>>7714994
Who?

>> No.7715024

>>7714994
because he's the current producer and is the one that gets mentioned all the time
some people also think he was the sole director responsible for creating OoT too

>> No.7715186

Aonuma is such a faggot. He was the one responsible for ruining the remake. Not that I wanted one anyway.

>> No.7715190

>>7714206
Why do none of them look even remotely like that in-game? They could at least have bother to match their hair color.

>> No.7715339

>>7715190
FF5 is the worst offender when it comes to this, but it's the official artwork that looks like shit instead. It's jarring when they add it into remakes of the game and the ugly ass emos in the art look nothing at all like the charming 16 bit sprites.

>> No.7715395

>>7714994
I have never seen anyone do that. Though I wonder if he's responsible for the horrible Skyward Sword lore.

>> No.7715827

There's nothing wrong with TP.

>> No.7716162

Does Midna even count as human?

>> No.7716441

>>7715827
Midna leaving is a kick in the balls.

>> No.7716971

Moritte.

>> No.7717614

>>7716971
Why is she so Good?