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/vr/ - Retro Games


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File: 168 KB, 269x370, Half-Life_Cover_Art.jpg [View same] [iqdb] [saucenao] [google]
7100570 No.7100570 [Reply] [Original]

>Ruins fps games with slow gun play and tedious gun fights
>Adds unskippable cutscenes
>creates the trend of being stingy with health packs and taking damage is a major setback
it DID ruin gaming right?

>> No.7100576

>>7100570
seamless progression is INTERESTING to play through

>> No.7100579

>>7100576
its not fun lol

>> No.7100581

>>7100570
>Fps
>good
Next time play a genre that doesn't have save scumming built in.

>> No.7100587

>he still seething because btfo on the doom thread
Lol

>> No.7100589

>>7100587
im not seething m8 im simply expressing my distain for this game

>> No.7100591

LMAO HL lives in his mind rent free.

>> No.7100593

>>7100589
Yes you are.
You are seething because people celebrate it's birthday in the retro fps thread.

>> No.7100597

>>7100587
>>7100591
>>7100593
listen m8 defend your game or post other criticisms and what the game does well or poorly or get out of my thread fags

>> No.7100602

>>7100597
Take your meds.

>> No.7100604
File: 20 KB, 104x128, 752393954854436987.png [View same] [iqdb] [saucenao] [google]
7100604

>>7100602
>tells me to take my meds
>comes into MY thread yelling about some guy in a doom thread who hates half life and how everyone btfo'd him

>> No.7100610

>>7100597
9ice b8 m8 rl gr8

>> No.7100639

Fallout 3 ruined gaming. Half Life was based.

>> No.7100645

>>7100639
fallout 3 and half life share very similar issues

>> No.7100658

>>7100639
Fallout 3 was the first game I ever wasted AAA money on. What a disgusting title.

HL is on my yearly replay list, though I’ll admit that like many ‘legendary’ titles, it’s incredibly front loaded.

>> No.7100659

>creates the trend of being stingy with health packs and taking damage is a major setback

You mean being actually hard? Instead of running around with 150% health?

>> No.7100660

FPSs were already trying to stray away from just being Doom clones. If it wasn't HL something else would be Alf's bogeyman.

>> No.7100661

>>7100659
That's not actually hard its artificially hard because it just limits your resources to where you have to play in a way that isn't because the enemy and environments are hard and you need to figure out the solution its hard because you need to conserve limited resources in a way thats just tedious and insistent.

>> No.7100663

>>7100639
What are you talking about? Fallout 3 was a lot of fun

>> No.7100698

Lmao he fled back here because he got BTFO after trying to copypaste spam the /v/ thread.

>> No.7100704

>>7100570
Get banned from /v/ again?

>> No.7100714

>>7100698
>>7100704
they call me a schizo yet come into my thread acting like only one person hates half life and that my thread must be by some boogeyman lol have sex nerds

>> No.7100725

>>7100714
Look kiddo, you make the same thread, with the same OPs, with the same tired premise, with the same OP image, constantly
We know it's all you.

>> No.7100727
File: 1.50 MB, 2048x2048, 1574396461521.jpg [View same] [iqdb] [saucenao] [google]
7100727

>>7100725
I simply googled half life 1 cover art and then just typed some grievances I had with the game pal

>> No.7100728

>>7100727
Whatever you say, HL Barneyfag

>> No.7100731
File: 26 KB, 400x516, 1603603109331.jpg [View same] [iqdb] [saucenao] [google]
7100731

>>7100661
>That's not actually hard its artificially hard because it just limits your resources to where you have to play in a way that isn't because the enemy and environments are hard and you need to figure out the solution its hard because you need to conserve limited resources in a way thats just tedious and insistent.
that's not artificially making the game difficult, limited resources is a legitimate method of making games difficult, because you still have to plan ahead your future encounters while also ensuring you still have enough reserves to last you a gunfight or two, and so you are forced to roam around the level in search for ammunition or kill a bunch of marines to take their ammo. It makes every ammo and health pack count.

In addition, HL's squad AI is very fun to fight against. Movement is very important, and each gun fights actually feels very action-packed. They actively flush you out with grenades and perform intelligent tactics.

>> No.7100752
File: 80 KB, 244x316, 1604949961089.png [View same] [iqdb] [saucenao] [google]
7100752

>>7100570
>Ruins fps games with slow gun play and tedious gun fights
Gunfights and gunplay are actually rather close to old-school shooters though. Halo had slower gunfights and you zoomers lap it up like candy.
>Adds unskippable cutscenes
The only 'cutscenes' I could think of are the intro and that very short HECU scene. Frontloading most of your cutscenes are better than just sprinkling it all over the goddamn game, and the HECU scene is just a couple seconds long.
>creates the trend of being stingy with health packs and taking damage is a major setback
That's Resident Evil bud.

>> No.7100756
File: 123 KB, 800x1200, EGzKvdfUwAERJne.jpg [View same] [iqdb] [saucenao] [google]
7100756

>>7100731
On paper yes it works but in the actual game you just reset every time you get hit. The maps in half life aren't designed in a way where exploration leads to more ammo and enemies with ammo. This type of strategic fights could be accomplished differently too with more unique enemy types and synergy and more unique level design. You don't need to give enemies hard counters but a better way of implementing strategic ammo is to make certain guns more affect in places and you have to think about what you use and when. Doom eternal is a good example of fps games doing exactly that of giving weapons more purpose and reason to be used over others which adds far more depth than what half life 1 offers
>>7100752
half life influenced fps games way more than halo and resident evil did. The gameplay of half life compared to old-school shooters is nice and day the whole gimmick of half life is that you think first shoot second which is the exact opposite of what other games had. Not saying other games had less strategy but they're objectively played far faster and less methodical and boring than half life

>> No.7100769

>>7100756
Just play doom wads faggot.
Also Eternal sucks.

>> No.7100778

>>7100769
wow you intellectuals surely have good arguments and probably did btfo the guy in that doom thread with how smart and reasonable you are

>> No.7100782

>>7100756
>in a way where exploration leads to more ammo and enemies with ammo
Did you play the game?

>> No.7100787

How is Half-Life slow? It has the exact same movement speed as Quake.

>> No.7100842

>>7100756

Who are these?

>> No.7100846

>>7100842
my sisters

>> No.7100865
File: 2.03 MB, 1080x1080, 1604366533354.png [View same] [iqdb] [saucenao] [google]
7100865

>>7100756
>half life influenced fps games way more than halo and resident evil did.
True, but Halo left a greater impact as countless copied what it did (poorly) and it created an entirely different paradigm of shooters. Half-Life's influence was creating an experience that blended story and gameplay seamlessly. Halo's influence was it's slower pace and it's mechanics encouraging taking cover more in combat, which other games copied because it was the rage in that period. There are a lot of Halo clones, but there are little to no Half-Life clones.
>The gameplay of half life compared to old-school shooters is nice and day the whole gimmick of half life is that you think first shoot second which is the exact opposite of what other games had.
The game's main tagline is Run. Think. Shoot. Live. Half-Life is not a game where you play as a superpowered soldier that mows down countless mooks along the way, it is a game where you play as a scientist that's just trying to survive in a disaster. You are always on the move, running throughout various corridors and chambers in search for escape. You always have to strategize, to think about your weaponry, your ammo, you health, the enemies, all the other factors you should account for without having to think about it consciously. Your mettle is always tested in combat, to shoot and kill your enemies before they kill you. And at last your main goal is to survive, to live despite the countless obstacles in your path.
> Not saying other games had less strategy but they're objectively played far faster and less methodical and boring than half life
Half-Life is actually almost as fast as Doom or Quake when in comes to actual combat, the only difference between them is that Half-Life had longer breaks in between adrenaline-pumping sections where you have to solve puzzles without dying, and that Gordon Freeman's enemies are a lot more smarter.

>> No.7100940

>>7100756
>On paper yes it works but in the actual game you just reset every time you get hit.
I mean, you could also do that in Quake if you really want a perfect nodamage run. If you want to, you can play the game without savescumming either.
> The maps in half life aren't designed in a way where exploration leads to more ammo and enemies with ammo.
But it is? Half-Life's maps always rewards you with more ammunition and health packs if you are willing to explore it's nooks and crannies, and the levels are interconnected, there are many countless paths you could traverse throughout a chapter as each level is interconnected with each other to form a greater whole.
>This type of strategic fights could be accomplished differently too with more unique enemy types and synergy and more unique level design. You don't need to give enemies hard counters but a better way of implementing strategic ammo is to make certain guns more affect in places and you have to think about what you use and when.
Half-Life also does that too, the 9mm Glock and .357 primarily a sniping weapon if you want to take down enemies from longer ranges while also having a large ammo pool, the SMG is the primary weapon against regular mooks. the shotgun is for close quarters combat, the crossbow is for stealth takedowns and underwater combat, the RPG, Tau and Egon are used for taking down bulkier opponents like Apaches and Gargs or bosses, and the explosives and snarks can be used to set up traps or to clear out rooms, the crowbar is for opening crates and vents, and the Hivehand is a weapon of last resort if you really don't have any more ammunition left to spare. The gun variety is perfect and it give you a lot of options as to how you would deal with enemies while still remaining useful in various circumstances. Enemy variety is also pretty great, each enemy type has their own distinct attack pattern and method, and so it never feels dry or repetitive.

>> No.7100951

>>7100579
Why?

>> No.7100959
File: 801 KB, 520x293, 1549137076315.gif [View same] [iqdb] [saucenao] [google]
7100959

>>7100756
>you just reset every time you get hit.
Did you not smash crates with the crowbar or something? The game teaches you to smash everything made of wood. There is such a fucking surplus of health if you play decently it's absurd. Is hard TOO hard? Well don't play it then. And don't give me any "I'm too proud for that" shit. You should only play difficulties you can handle. Or not complain at your self-induced hard time.

>> No.7100979
File: 166 KB, 1017x786, 74e.jpg [View same] [iqdb] [saucenao] [google]
7100979

>>7100570
Half-Life's release marked the death of the Golden Age of FPS 1992-1998. There were still some good shooters released after that time but not many. It began the Dark Age which we are still in today.

>> No.7100983

>>7100979
Neither were that many before Half Life.
You already got btfo in the retro fps general.
Let it go.

>> No.7100985

>>7100979
Glad we can agree HL is within the golden age.

>> No.7100991
File: 9 KB, 454x520, d31[1].png [View same] [iqdb] [saucenao] [google]
7100991

>OPINIONS DIFFERING FROM MY OWN

>> No.7100992

>>7100985
Based

>> No.7100994

>>7100991
yeah that's OP

>> No.7101004
File: 490 KB, 499x428, 4am.gif [View same] [iqdb] [saucenao] [google]
7101004

>>7100994
That's everyone on this fucking board

>> No.7101015
File: 259 KB, 974x1200, duskdude.jpg [View same] [iqdb] [saucenao] [google]
7101015

>>7100979
Have you not seen the recent resurgence of old-school boomer shooters lately? There's surprisingly a lot of them.

>> No.7101029

>>7100983
Incorrect. Even Island Peril is better than Gay-Life.
>>7100985
It died in 1998 with the release of Gay-Life.

>> No.7101035

>>7101029
You have shit taste and didn't address any counterargument like the faggot you are.

>> No.7101048

>>7100661
>artificially hard
Holy fucking zoom zoom and the zoom zoom terms

>> No.7101072

>>7100570
Friendly Public Service Announcement That OP Was Raped In The Fall Of 1998 In The Year Of Our Lord By Three Black Men In An Alleyway.

>> No.7101075

>>7101072
Were they all wearing Half-Life merch? Was he sodomized with a game box? Were all 3 actually just a single Gabe Newell? If so I think we've solved the riddle of Anti-HLfag.

>> No.7101079

>>7101075
yes

>> No.7101090

>>7101035
You didn't present a counter argument. What, that most shooters of the Golden Age weren't good? There was a far higher ratio of good/shit games than there was after Gay-Life

>> No.7101095

>>7101090
>what are doom clones?

>> No.7101573

>>7100570
how many thread on both /v/ and /vr/ are you gonna fucking make holy shit faggot we get it you don't like half-life good for fucking you

>> No.7101593

>>7100979
True

>> No.7101629

>>7100661
Zoomzoom

>> No.7102642

>>7100570

theres literally no cut scenes in this game and if you think the gun fights are slow and tedious learn to bhop you clueless faggot

>> No.7102657

>>7100570
>Ruins fps games with slow gun play and tedious gun fights
I played Half Life for the first time on Hard last January and I don't remember the fights being tedious or slow. The enemies will usually kill you in a hit or two so you have to stay frosty and twitchblast motherfuckers.
>Adds unskippable cutscenes
False. If memory serves there was precisely one unskippable cutscene in the game, when Gordon gets captured. During the rest of them you can move and look around
>creates the trend of being stingy with health packs and taking damage is a major setback
You have clearly never heard of /vr/'s favorite shooter Blood. Nice try tho.
Half Life is among the top 5 best FPS games of the '90's. Seethe.

>> No.7102840

>>7100756
Your dislike for HL boils down to you being bad at games.
Noted.

>> No.7102909

Only a retarded child could say shit like "Ruins fps games with slow gun play and tedious gun fights".
It sounds like some retard is implying Gaben got a whacky idea in his sleep once and somehow the whole market adapted to it. "slow gun play and tedious gun fights" were going to be the norm, with or without Half-Life. I'm getting tired of you retards fucking up this board with these shit-threads.

>> No.7103204

>>7100570
Is this DFTerminator still?