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/vr/ - Retro Games


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File: 91 KB, 1439x818, FindingHVals.jpg [View same] [iqdb] [saucenao] [google]
6193102 No.6193102 [Reply] [Original]

old thread >>/6156470/

last general had some people show of there project so don't be shy show your work off and learn some new stuff.

1.) ROM hack recommendations

2.) Talk about amazing experience

3.) share your personal rom hack collection

Recommended download
https://www.mediafire.com/folder/50m95vbbuyf25/vr's_ROM_Hack_Recommendations
https://mega.nz/#F!JcsF0T5a!K3ECQlMzhDoDXJfyOxzR9w

Pre-parched and Improvement
https://mega.nz/#F!jpMxlQyZ!oCwbRyPFaMcZl3gOF5mvSg

General hack / Translation
https://www.romhacking.net/hacks

SMW hacks
https://www.smwcentral.net/?p=section&s=smwhacks

My Kaizo Kollection
https://mega.nz/#F!6xVSmK6J!cbYBOHrZxJs6-iOeOw_ofA

Metroid Hacks
http://www.metroidconstruction.com/hacks.php

Super mario 64

https://www.smwcentral.net/?p=section&s=sm64hacks

sanic

http://info.sonicretro.org/Sonic_hacks
https://sonichacking.org/

>> No.6193104

>>6193102
>>>/vg/6156470

>> No.6193290

>>6193102
based pre-parched thread

>> No.6193473

>>6193290
>pre-parched
Based latino romhack appreciator

>> No.6193597
File: 51 KB, 719x586, VICE_ C64 emulator at 101% speed, 51 fps 10_2_20 9_52_56 PM.png [View same] [iqdb] [saucenao] [google]
6193597

I am writing a Forth-like scripting language for 8-bit micro-computers. It can currently parse input and print numbers, ~1'500 bytes thus far. I hope to have a whole programming language in about 4KB

>> No.6194426

Any new romhacks I should be looking out for? It seems like 90% of the stuff out there is either Mario, Sonic, or Pokemon.

>> No.6194618

>>6194426
*99.999%

>> No.6194751

>>6194426
The deadpool one is great. And the guy was gonna do a hard mode version too.

>> No.6194817

I'm making a little romhack for my friend, just a texture swap of SM64 but I'm noticing some of the textures just aren't accessible. Using Toad's Tool, I can't see the text sprites or some of the later portraits (like LLL, TTM). Using Texture Explorer results in even less visible textures. What am I doing wrong?

>> No.6195015
File: 97 KB, 1082x805, GottaGoFaster.jpg [View same] [iqdb] [saucenao] [google]
6195015

Just so everyone knows, I won't be releasing zelda + a machine gun as a patch or anything. So if you want a chance to shoot ganon with a gun, be sure to follow along with your own rom.

I mentioned in my last post that the bullet speed isn't a straight forward affair. There is a function that is called three times in a row which moves the bullet one pixel each. This is also used for link's movement too. I was about to give up until I realized that earlier when we bypassed the full life check, we left quite a few bytes unused. Let's make use of this newly freed space.

When the game is updating the position of the bullets, it happens to be in a loop, updating an array of items that need moving. The X register will always be 0x0E when it's updating the bullets (as X is used to index into the items, and the bullets are hard coded as the 0x0Eth item.)

So we go to the first JSR of the three and change it to a JSR that jumps to$F86B, the byte just past the JMP we put in earlier. Then at the new location write this code:

JSR $F0AC // Call the function we didn't do when we came here instead.

CPX #$0E // Check if and see if we are doing the bullets. This really isn't the proper way to do it, I should CLC first to ensure no previous operations disrupt this, but would also be best if I PHP before and PLP after to ensure I'm not causing issues downstream too.
BNE $F878 // Skip over the next bit if not

JSR $F0AC // Call that move function a few more times
JSR $F0AC
JSR $F0AC

RTS // We be done, go back to where you came from like nothing really happened.

And now (if I'm not forgetting something) we should have bullets that go much faster.

>> No.6196086

>>6194426
Ultima Exodus is getting an improvement patch soon.

>> No.6196674

I don't know whether this or >>6191939 is the true /rhg/, but whatever.

https://www.youtube.com/watch?v=pKfX4t0ecUc&feature=emb_logo

Someone's making a Fire Emblem mod that's a demake of Three Houses. Don't know how far it'll go until Nintendo decides to C&D it, though. They should've kept it on the down low until it was complete.

>> No.6197850

Why are there like 3 romhacking threads with no posts up at the same time?

>>6191939
>>6197269
>>6193102

>> No.6197904

>>6197850
Zoomers. What else.

>> No.6197984

>>6197850
Because rom hacks are superior than the original