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/vr/ - Retro Games


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5642787 No.5642787 [Reply] [Original]

Still the most fun Smash Bros to play.

>> No.5642807

I love the hit stun in 64. Getting hit feels appropriately bad and hitting your opponent feels appropriately great. Balancing and variety aren't the best, but every stage and every character (save for maybe Mario and Luigi) are distinct.

Smash Bros. has gotten much bigger but it's a lot less charming. It's so concerned with its bombastic event status that it's somehow bland despite all the shit they pack into it.

>> No.5642813

Not true, but I see through your game OP.
If I mention the others, I'll be mentioning non /vr/ games and be banned.
So I'll just say that Smash 64 is still fun, and definitely the most challenging of them.

>> No.5642910

It's still my favorite for sure. I don't hate the others, but i love the simplicity and batshit wackeyness of 64. It's definitely the best one for 4 player free for alls with no fucks given.

>> No.5642967

The thing I've always liked about 64 is how easy it is to teach someone who's never played it. Everything in the game is very clear and easy to read. I remember that I could never get my cousins into Melee because it was full of things like dodging, near-invisible projectiles (I'm looking at you, Shiek), and overall faster combat that made it harder to follow what was happening unless you already knew what every character was capable of. The only real "what the fuck just happened?" moves in Smash 64 were Jigglypuff and Luigi's kill moves.

>> No.5642974

>>5642967
Pretty much this, i used to play 64 with all my buddies from the football team and they adored it. When melee came out i tried to get them to play it, but they wanted to go right back to 64 after we tried. They thought it was made to complicated and preferred 64 since it was so much easier to pick up and play and was fun even if you weren't a wizard at it.

>> No.5642986

>>5642807
This. Putting in Joker, some guy who was barely on a Nintendo console, was pretty much the last straw for me.

>> No.5642992

>>5642967
>>5642974
So 64 is the preferred version for people bad at games and adverse to complexity.

>> No.5642995

Does anyone else remember checking the nintendo website when they were revealing smash bros and which characters were included? I was so excited and yet I didn't even get to play a smash bros game at all until melee came out.

>> No.5643008

>>5642992
>t. had no friends
A game thats both fun and is simple to pick up and play makes for a great party game, anon. When things start getting more complicated and require practice and more precision it become less appealing in groups because the person who has the most time to get better at it will probably always win.

>> No.5643009

>>5642995
i remember seeing the art for the game and wondering why the hell it looked so goofy, but then i realized Hal was making it and it made perfect sense. Kirby looking like he always did shouldn've been the indication.

>> No.5643053
File: 102 KB, 320x224, mileena2-1428950136.gif [View same] [iqdb] [saucenao] [google]
5643053

>>5643008
I'm just baiting, the way you worded it was funny to me. I actually had fun with 64 for probably that reason and think it is a good party game. Though I never played any of the others. It's actually in my opinion one of the reasons Mortal Kombat was so popular as well. Sure the gore and live action sprites were awesome, but it's streamlined with simple inputs so that just about anyone can choose whichever character they like and quickly be whooping butt and using all the moves. I taught my mom how to cheese my buddies with Mileena to great delight, but she couldn't begin to handle SF2.

>> No.5643062

>>5642787
Agreed. The sequels all feel like you're driving on an ice road, too fast and slippery.

>> No.5643070

>>5643062
Brawl actually plays at around a similar speed to 64.

>> No.5643131

>>5643070
Have you played 64 recently? Like, just pull up a video of both games. Brawl looks like it's on fast forward compared to 64.

>> No.5643143

>>5643131
Brawl feels more sluggish to me because of the physics and hitting, but I'm sure on the whole it's probably "faster." Any given motion or attack in Smash 64 just feels more substantive.

>> No.5643735

>>5642986
How did you feel about characters like Snake, Cloud, and Bayonetta getting in?

>> No.5643747

i miss when smash was just a kid playing with his toys and not Sakurai's terrible fanfiction

>> No.5643754

>>5642992
Melee is the best overall game but it's really only good if you're playing it after playing SSB64.

>> No.5643756

>>5643070
Wrong

>> No.5643757

>>5643735
Better than stupid crap like pacman and the animal crossing characters

>> No.5643774

>>5642787
Absolutely based thread. Smash 64 is so fucking underrated, for real. I've been playing it with my bros every weekend aviable, it just feels so good and a bit broken but fun as hell.
Melee is pure cringe sometimes, it's heavy as fuck with no reason and too precise to boredom. And brawl is good if you patch it with project M. But overall Smash 64 is my most played smash.

>> No.5643782

>>5643747
Dude, don't be so hard on Sakurai. I think Ultimate feels very good and there will be some more great characters. Maybe smash 6 will be better with a smaller roster.

>> No.5643841

>>5643735
Snake was pretty hype as hell when he was first revealed, and he was kind of a Nintendo character with a couple of games on systems like the NES, GBC, and Gamecube. Still, he never fit with the rest of the cast that well. Cloud and Bayonetta are straight up fucking stupid, though.

>> No.5643853

>>5643841
Cloud is fine if you consider it a vidya hall of fame rather than a Nintendo all star game.

>> No.5644124
File: 126 KB, 620x430, smash bros 2.jpg [View same] [iqdb] [saucenao] [google]
5644124

What's the roster, /vr/? How about Wario using his hats from Wario Land?

>> No.5644161

>>5644124
Probably some Rare characters like Banjo or Fulgore/Jago and the ones that got cut (Marth, Mewtwo, Dedede, Bowser & Wario).

>> No.5644162

>>5642787
Was Link overpowered in the N64 Smash? I always thought he was. I havent played it in a long time.

>> No.5644163

>>5644161
Rare wasn't popular in Japan, and Killer Instinct was already forgotten when the first Smash was released.

>> No.5644191

>>5644162
>lack of a usable grab
>falls like a rock
>no vertical recovery
>slow attacks
No. In fact, he's one of the worst. Granted, Smash64 is EXTREMELY balanced compared to the later entries, so there are no outright bad characters. Pikachu is a bit overpowered, but he's the only real exception (and Kirby, although he's more "really strong" than "overpowered").

>> No.5644194

>>5644162
He's low tier lol, his recovery is pathetic
>>5644163
Banjo was considered for Melee before the split-up and iirc one of the proximity mines was supposed to be from Perfect Dark.
I'm sure Rare would have gotten a rep at least.

>> No.5644371

>>5644124
Mother 64 Lucas

>> No.5644439

>>5643853
I find it amusing how Nintendo has a rough time rallying up third party support but everyone wants their character in Smash. Feels to me like Nintendo's consoles aren't viable at all for games, so they use Smash as a commercial for their real games, which aren't on Nintendo.

>> No.5644492

>>5644439
Nintendo is run by old men with outdated ideas on how videogaming works. If the Switch was the first Nintendo console it wouldn't have sold at all. People would take one look at its outdated hardware and stick with their superior phones. Nintendo got lucky with the Gameboy and the NES when it came to releasing a system using outdated tech, so they kept it going always trying to cut corners wherever they could and kept getting lucky with specific system seller franchises. Its so sad when people are acting all hyped for a AAA title to get ported to switch years after its initial release with severely cut down graphics and framerate.

Gamecube was their last good console fite me

>> No.5644501 [DELETED] 

>>5642813
This guy >>5642807 has the correct idea. you're just one of those insufferable fanbasey smash nerds.

OH! MELEE HAS THE BEST COMMUNITY!!1
OHH, MELEE IS THE MOST COMPETITIVE SMASH GAME!!!1!

I see through your lack of game anon. and it's a bore.

>> No.5644523

>>5644501
Im confused, they didn't even mention melee. Is this an le epic nu maymay?

>> No.5644569

>>5644492
>run by old men
OH YES

>> No.5644574

>>5643757
what's wrong with animal crossing?

fucking R.O.B. was in the game.

>> No.5644721

>>5642787
thanks for reminding me to take a shower

>> No.5645231

>>5644501
What is this retardation? I literally said Smash 64 is still fun to play, and is the most challenging.

>> No.5645239

Isai is just too good

>> No.5645271

We are now officially further removed from the 1999 release of Super Smash Bros. than it was from the release of Donkey Kong.

>> No.5645291

>>5644574
ROB was stupid too. I think they should have just stuck to characters that make sense for a fighting game. Not stupid meme characters that don't add anything but a cheap gimmick. They should have left the gimmicks to stages and items which it was originally.

>> No.5645417
File: 717 KB, 826x967, pm doriyah.png [View same] [iqdb] [saucenao] [google]
5645417

you guys saw the Ganondorf mod?
https://www.youtube.com/watch?v=-F3ydAQH6jA
looks like modders found a way to do model swaps, unlike the scammer running away with that shit

>> No.5645420

>>5644163
>but japan
fuck off Goldeneye nerd

>> No.5645423
File: 262 KB, 619x334, file.png [View same] [iqdb] [saucenao] [google]
5645423

here's the link to it, if anyone interested:
http://n64vault.com/ssb-characters:smash-remix

>> No.5645426

>>5642787
>no smash attacks
>floaty as fuck
>broken hitstun
>only two viable characters
>only one viable stage (that still has a gimmick)
64 was a rushed melee tech demo and the reverence it gets is so blatantly forced

>> No.5645430

>>5643008
>t. h-had no friends >:(((((
kek all the people with friends were playing melee together, not forcing their cousins to play a tech demo

>> No.5645434

>>5644191
>up tilt to win
>not overpowered

>> No.5645437
File: 52 KB, 618x481, sniff_sniff.jpg [View same] [iqdb] [saucenao] [google]
5645437

>>5645426

>> No.5645439

>>5645434
>>5645430
>>5645426
shower
NOW

>> No.5645604

>>5645434
It's not because of the way Smash 64 is played. It's a VERY defensive game because of how easily almost any character can trap you in a bullshit combo, so the entire thing revolves around knowing what the opponent needs to do to set you up for one and avoiding it. Kirby, for example, has a strong ground game and downward aerials, but his upward aerials are EXTREMELY shitty. Kirby fights usually revolve around trying to stay above him at all times, while also keeping him off the ground (or just zoning him on bigger stages with less platforms). Every character has a pretty easy way of countering Kirby, despite how strong he is.

>> No.5645680

Does everyone here just suck at video games? There's honestly nothing 64 has the later games don't. Faster smoother gameplay, more options, more stages, more characters, more single player content, more and better everything.

>> No.5645713

>>5645680
Melee feels stiff as shit unless you do all the silly tech just to attack or move
Brawl is unpolished as fuck and has 0 combo-potential unless you're meta knight or like chain-grabbing
4 was epic ladder combos or throw into aerials then back to neutral with some weird balance issues
Ultimate feels like 4 but with slightly faster movement and replacing throw combos with auto cancel aerials resulting in boring rushdown, not to mention the game heavily favors disjoints aka sword shitters.
And it doesn't matter if they add a shit-ton of characters when they aren't that fun to play.

>> No.5645935

>>5644124
Ideal roster would be
>1st/2nd party only
>No retarded 3rd parties to create stupid rosterfag wars
>No clones. Every character is unique. We do not need 2 Marios, 3 Links, 3 Foxes, and 4 Marths.

>> No.5645943

I like the small and tight roster. The stages are all relatively good too. Though I hate Brinstar for the rising tide of piss that always kills everyone. My favorite character to play as is Falcon. Unlike Melee which has a ton of unnecessary characters (like Dr, Pichu, Roy, Falco and Ganondorf) there's just Luigi who I'm ok with since they are the Mario BROS and it is Smash Brothers.

>> No.5645960

>>5645943
The Falcon Punch in 64 is still the best

>> No.5645978

Did you know there are Smash 64 combo contests? Here is a vid of Prince's finest combos.
https://www.youtube.com/watch?v=Hvq88NLSu7s
This vid is cool but it doesn't show the many failed attempts leading up to the successful combo. If you have time watching the whole thing is very tense
https://www.youtube.com/watch?v=cTB66ZlQyO4

>> No.5645982

>>5645978
>isai is now a smash 64 judge
based

>> No.5646000

>>5645434
It depends entirely which version you're playing. The US version patched out Wavedashing (or the N64 equivalent) and made it much easier to escape combos. In the Japanese version, Kirby is fucking absurd. The tradeoff being that Pikachu is significantly less overpowered when every character has so much more mobility.

>> No.5646039

Its certainly the Smash game with best physics, which is what makes it my favorite. Its just so easy to send people flying and quick comboing them to KOs. The only thing I dislike are the overall small stages, I prefer the big ones that came with the newer games.

>> No.5646061

>>5645604
except kirby has by far the best air time anyway and thus has the best means of getting other characters out of the air (especially with the aforementioned dair) so that strategy is a bit moot

>> No.5646068

>>5645935
ultimate link is very different. so is wolf

>> No.5646092

>>5646061
The strategy used in almost every high level Kirby matchups is to alternate between the ground and platforms to force Kirby to come where you want him to. If he's on the ground and you're on the platforms, he's open when trying to get up due to his bad upward aerials. When he's on the platforms and you're on the ground, he can't do anything unless he comes down, while you can bait him into coming down by making safe attacks from below. That's the big reason Kirby isn't really considered to be gamebreaking anymore: His shitty upward aerials leave him REALLY vulnerable to this.

>> No.5646625

>>5642787
I finally did it. I beat 3 Level 9 CPUs on team battle using Kirby. My secondary characters are Nes and Samus but I can't beat 3 Level 9's only 2. Kirby is definitely OP.

The worst CPUs to fight are probably Fox, Pikachu and Luigi (He always gets the timing perfect on his UP+B to instakill me while his buddy is juggling me)

>> No.5648250

How do people get so worked up over this game?

>> No.5649590

>>5644163
The Japanese fucking adore Golden Eye and Banjo Kazooie, but most specially they love Donkey Kong Country.

>> No.5649598

>>5649590
https://www.youtube.com/watch?v=mmqIFfD-RI8

>> No.5649613

>OLD, GOOD
>NEW, BAD

>> No.5652252

>>5643062
>Agreed. The sequels all feel like you're driving on an ice road, too fast and slippery.
>>5643143
>Any given motion or attack in Smash 64 just feels more substantive.
^^^These exactly.

>> No.5653318

>>5642787
Its the most fun to play until someone realizes half the cast can combo to like 80 by spamming Utilt
Any retard can learn how ruin casual play in 5 minutes.

>> No.5653809

>>5642787
Objectively wrong

>> No.5655854

>>5653809
>objectively

>> No.5656018

>>5644124
Sakurai claims Rare wouldn't be able to handle a Smash game
well, i think they could've helped a lot on the graphic capabilities and resources.

also Banjo FTW

>> No.5656038

>>5645935
>>No retarded 3rd parties to create stupid rosterfag wars
that isn't gonna stop people from creating bullshit with more discussed 1st party characters
>No clones. Every character is unique. We do not need 2 Marios, 3 Links, 3 Foxes, and 4 Marths.
Wolf is inarguably a Luigified clone, same for current Roy and Lucas
but if this means cutting Ganondorf for Ganon, do it.

>> No.5656064

>>5644124
I would add Wario, Bowser, Dedede, Ganondorf, Mewtwo, and playable Metal Mario. The marketing would center around how "now the villains are in!"
Perhaps some new heroes too.

A story mode, using 90's CG pre-rendered maps like Mario Party. Some big bosses besides Master Hand, like Andross and Ganon.

Simple Final Smashes, perhaps using a super-move bar like other games.

>> No.5656091

>>5656018
>Sakurai claims Rare wouldn't be able to handle a Smash game
As much as I love Rare I'm inclined to agree, their games are balls-to-the-wall full of cool shit but when I think "rare" I don't think "stable fps & super tight movement mechanics"

>> No.5656542
File: 144 KB, 400x394, 1553903656974.png [View same] [iqdb] [saucenao] [google]
5656542

>>5643757
>stupid crap like pacman

>> No.5656730

>>5644124
only 3rd parties will be banjo kazooie, black mage, megaman, a belmont. I cant think of any other 3rd party characters that'd be important enough to add.

Also little mac should have been added way earlier.

>> No.5656798

>>5646625
Lol? You can just spam uptilt with kirby and kill 10000 level 9 CPUs...

>> No.5657186

>>5646625
>>5656798
You can easily beat any number of level 9 CPUs if you use Kirby's stage, go on the farthest out cloud, and just keep jumping. The CPUs at any level setting will always kill themselves when you do this. Whatever their behavior algorithms are there's something in there that results in them jumping and falling to their death if you're on that cloud.

>> No.5657409

>>5643757
oh shut the fuck up

>> No.5657416
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5657416

>>5645291
>Not stupid meme characters that don't add anything but a cheap gimmick.
go kiss my ass

>> No.5657417

>>5656064
>adding Ganondorf and not Ganon
bleugh

>> No.5657426
File: 1.14 MB, 960x704, 1560385307166.png [View same] [iqdb] [saucenao] [google]
5657426

Smash 64 modding is look fantastic so far
https://www.youtube.com/watch?v=k-FuiQo4lIo&feature=youtu.be
Ganondorf has a unique Forward Smash and Young Link was added over Link

>> No.5657898

Not even a meleefag, but melee will always be my favorite. Nothing in the franchise will ever come close to the jump from 64 to Melee. Melee to Brawl, Brawl to 4 were nothing special, and 4 to Ultimate was mostly copy/paste.

>> No.5657978

You people can't be serious. There are things to praise about Smash 64 when compared to the other games and its none of what you are saying.
>>5645713
>Melee feels stiff as shit unless you do all the silly tech just to attack or move
Melee.
Melee feels stiff. "Stiff as hell" compared to 64. Yeah

I'm fuckin' done with this board. Adios.

>> No.5657981

>>5645291
You sound like a dipstick.

>> No.5657987

>>5657978
>There are things to praise about Smash 64 when compared to the other games
Like what?

>> No.5658025
File: 27 KB, 200x200, sniffsniff.gif [View same] [iqdb] [saucenao] [google]
5658025

>>5657978
>>5657898

>> No.5658216

>>5644492
Yeah sure people would "play" on their phones over actual systems

>> No.5658219

>>5645680
>muh competiveness
Tourneyniggers should fucking hang

>> No.5658287

>>5658216
Lots of kids the age Nintendo traditionally markets to are most used to playing games on phones and tablets these days.

>> No.5658309

>>5658219
Player vs player competition is the heart of all games. Single player is basically masturbation.

>> No.5658736

>>5642787
i love 64, but melee is more fun

>> No.5658792

>>5658309
Masturbation is better than sex

>> No.5658797

>>5657978
Read what i posted you dipshit, try playing Melee without using any of the advanced tech, it feels stiff as fuck compared to 64, the movement there doesn't require you to do all the fancy shit just to move or attack.
Go back to worship Mango.

>> No.5658997

>>5658797
>wavedash
>advanced
don't you have a Nintendo treehouse to watch

>> No.5659004

>>5645943
What's your criteria for unnecessary? Because all those characters are cool, apart from maybe Roy who's unfinished. This reads like a 2002 gamefuqs post by a 13 year old.

>> No.5659030

>>5658997
wavedash is part of Melee's AT, it isn't hard to do but it still requires some training in order to fully utilize it.

>> No.5659114

>>5642807
Unfortunately you've just described the evolution of video games.

>> No.5659396

Melee is always going to be my favorite in the series, but 64 is tied with Ultimate for second place, at least when it comes to casual play. The sound design is great, especially that generic explosion they use for everything, and I like how concise the roster is. The ridiculous hitstun is a bit of a pain, but if you're just messing around with your friends, the fact that you're basically fucked if you get hit once makes for some fun matches. The only thing that I'm not really a fan of is the fact that the movesets are so limited.

>>5643853
Yeah, but that's never been what the series was. The addition of Cloud just makes it "Nintendo All Stars + Cloud Strife". At least Bayonetta had starred in a prominent game that was released on a Nintendo system. Cloud's only connection with Nintendo was a very brief guest appearance in a Kingdom Hearts spin-off released roughly one decade before his debut in Smash.

>>5658797
Even just running/jumping around and attacking, Melee is way more fluid than 64. I really don't know what you're talking about.

>> No.5659758

>>5642967
Ness's baseball bat and Falcon Punch.

>> No.5661250

>>5659396
>At least Bayonetta had starred in a prominent game that was released on a Nintendo system
she still had zero reason to be in over Dante or Ryu Hayabusa either

>> No.5661283
File: 321 KB, 1500x1357, 81uay10EU6L._AC_SL1500_.jpg [View same] [iqdb] [saucenao] [google]
5661283

>>5659396
>Cloud's only connection with Nintendo was a very brief guest appearance in a Kingdom Hearts spin-off released roughly one decade before his debut in Smash

>> No.5661287

>>5643757
This is probably the worst post on /vr/ right now. Jesus.

>> No.5661320

>>5661283
>yet another spinoff cameo
nice "nintendo history" you got there

>> No.5661608

I wish later games had an option to use the Smash 64 hit sfx. they sound so good

>> No.5661973

>>5643735
Snake had a game developed by a Nintendo second house. Nintendo is paying for Bayonetta's development. Sonic has a Mario's crossover.

But Cloud is hard to justify.

>> No.5661980

>>5661973
>Snake had a game developed by a Nintendo second house.
fuck that noise
Metal Gear been on Nintendo consoles since after the MSX release, that's something to note for.

>> No.5661982

>>5661608
later games don't have it because that was all the cause by Nintendo Treehouse
yes, they were the reason why the US release of Smash 64 had god-tier sound design.

https://www.youtube.com/watch?v=L6vSKwukPCs

the original SFX from the japanese release sounds like shit

>> No.5663996

>>5661250
>Dante
Is there a DMC game that was released on a Nintendo console that I'm forgetting about?

>Ryu Hayabusa
He'd be a cool character, but it's debatable which one has a stronger connection with Nintendo. I mean, Bayonetta's entire series (y'know, all two games) is on a Nintendo console, and the most recent one is a Nintendo exclusive released around the time that Smash 4 came out. At the moment, she's basically a purestrain Nintendo character.

Meanwhile, only a few of Ryu's games have been released for a Nintendo system, and I'd argue that he's more well-known for the modern series. Of course, the argument in his favor is that the classic trilogy is extremely iconic among NES titles, to the point where Ryu is one of the first characters I think of when I think about the NES. I don't think it's as clear-cut as you're suggesting, though.

>>5661283
Okay so I neglected that one, but like the other anon pointed out, it's still just a cameo in a spin-off title. Honestly, I even think that Snake is a stretch, and he's got way more going for him than Cloud on this front.

>> No.5664880

>>5663996
DMC 1 is getting ported to the switch anon.

>> No.5666406

For casual play I really dont understand how can anyone defend Melee, its the worst one by far.

>> No.5667238

>>5642787
I like that every character feels unique. If I decide to play as DK, and then Yoshi, it's night and day between their playstyles.
In the newer Smash games, I don't even touch 95% of the roster because it seems like they took handful of the same moves out of a bag for every character they develop. In 64, Melee, and even Brawl I can play any character (except Ness, no idea what to do with him) and have fun. In 4 and Ultimate, I almost exclusively play Peach or DK.

>> No.5667252

>>5658025
Hamtaro for Smash when?

>> No.5667494

>>5663996
>Is there a DMC game that was released on a Nintendo console that I'm forgetting about?
DMC1 is coming on the Switch and its rumored every game but V is coming as well

>He'd be a cool character, but it's debatable which one has a stronger connection with Nintendo
the Ninja Gaiden series has been on Nintendo consoles for years and Koei Temco has been doing a lot of stuff for Nintendo before Clover/Platinum came to the picture
meanwhile they only funded Bayonetta 2 and got into Smash easily because Kamiya and Sakurai are best buds.

it's pretty clear which one has more deserving history to be in Smash

>only a few of Ryu's games have been released for a Nintendo system,
Ninja Gaiden:
>the original trilogy, the SNES "portmake" of the NES trilogy, Ninja Gaiden Shadow, Ninja Gaiden Dragon Sword, and NG3: Razor's Edge
Bayonetta:
>just the first two games
that's not even counting cameos from spinoffs, that's plenty of Nintendo releases right there

>I'd argue that he's more well-known for the modern series.
he's well-known for both and his older games is often brought up and compared a lot to platformers like Castlevania and such

>> No.5667504
File: 71 KB, 534x400, Glide64_SMASH_BROTHERS_03.png [View same] [iqdb] [saucenao] [google]
5667504

playing the beta patch for Falcon in Smash Remix
making Falco's Neutral B the Phantasm was a pretty decent idea desu
do any one here care that Smash 64 is getting a lot of nifty mods now?

>> No.5667534

>>5642787
You can feel the stiffness with your soul

>> No.5667540
File: 24 KB, 300x300, stand up.png [View same] [iqdb] [saucenao] [google]
5667540

>>5667504
Smash 64 is getting modded now? What tools and resources are needed?

>> No.5667572
File: 118 KB, 534x400, Glide64_SMASH_BROTHERS_01.png [View same] [iqdb] [saucenao] [google]
5667572

>>5667540
check here:
http://n64vault.com/ssb-characters:smash-remix
https://www.youtube.com/watch?v=k-FuiQo4lIo&feature=youtu.be

lots of guides and tool available at the moment
and if you wanna try and test out 64 Falco early in Smash Remix, you gotta join the dev discord to get the patch.

>> No.5667784

>>5661982
The changes are really minor.

>> No.5667796

Its brawl. Mutiplayer sub space emissary dude.

>> No.5667807

>>5661982
Treehouse didn't exist during the 5th gen, you fucking idiot. That Nitendo of America

>> No.5667812

>>5644124
Polygons

>> No.5667815

>>5667504
>Z

>> No.5668679
File: 664 KB, 1280x1705, CkMbmOSXIAABY5u.jpg:orig.jpg [View same] [iqdb] [saucenao] [google]
5668679

>>5667807
>Treehouse didn't exist during the 5th gen, you fucking idiot.
>existed since the 1990s
fuck off zoomer

>> No.5668692
File: 693 KB, 1280x1705, CkMbhHeXEAALCzC.jpg:orig.jpg [View same] [iqdb] [saucenao] [google]
5668692

and there's no fucking difference between Treehouse and NoA employees
they're the same shit, just one has a recognized Nintendo subsidiary for localization

>> No.5668702

>>5667796
SSE was never good outside the cutscenes

>> No.5668732

>>5668679
Good old Ken Lobb, before his name was brutally assassinated along with all the other K. Lobbs.

>> No.5668742

>>5668679
In the VHS of The Making of DKC that came with some magazines in 1994 they even enter the Treehouse and interview a few employees (Ken Lobb included).

>> No.5668745

>>5668742
Sorry, here's the link:
https://www.youtube.com/watch?v=Rv_YCSbWP78

>> No.5668908

>>5667504
>>5667572
>controller-killing game is going to kill more n64-pads
YES, YES!

>> No.5668931
File: 16 KB, 261x197, file.png [View same] [iqdb] [saucenao] [google]
5668931

>>5668908
here's some of the planned characters they're gonna mod into Smash Remix

>> No.5668939

>>5668679
Surely that's just a clever name for Rareware because of the whole DKC thing

>> No.5668956

>>5668931
>Dark Samus
Whoa, crappy 2000s characters in my Smash? Should be Zero Samus with Super design.

>Megaman
Doesn't belong in Smash 1. Just doesn't fit.

>Funky Kong
Really? Who gave a fuck about him? Why not K. Rool?

>Pichu/Raichu
Meh.

>> No.5668962

>>5642787
definitely.

>> No.5668963

>>5668956
>rosterfagging
just do you own mod then
i insisted they should do Ninten over Ness, but i'm not complaining over them doing Lucas

>> No.5668968

>>5668956
>Doesn't belong in Smash 1. Just doesn't fit.
why?
>Really? Who gave a fuck about him? Why not K. Rool?
good luck trying to add a counter in Smash 64

>> No.5668975

>>5658216
>actual system
it's a shitty tablet buddy

>> No.5668992

>>5645426
>>no smash attacks
Oh, so you've never played the game? Good to know.

>> No.5669006

>>5668968
But why he should have a counter? Just because Ultimate K. Rool does?
He wouldn't have a counter in Smash 64. AS Wario wouldn't be ~le funny gross farting man

And Megaman was more associated with Playstation when Smash 1 was released. Classic Megaman barely had any new game, mostly Playstation re-releases of the NES games.
No one talked much about classic Megaman in 1999.

>> No.5669038

>>5669006
>But why he should have a counter? Just because Ultimate K. Rool does?
you're literally modding K.Rool over DK and K.Rool doesn't have other possible move fitting to be Down Special
>He wouldn't have a counter in Smash 64. AS Wario wouldn't be ~le funny gross farting man
who says it wouldn't be a fart move? that could possible be that but with an moderate explosion attack

>And Megaman was more associated with Playstation when Smash 1 was released.
dude, this is a fucking community mod anyone is contributing to.
nobody gives a shit if all the Classic and X games came to the Playstation onwards and Mega Man wasn't considered based on rosterfagging.
heck Young Link and Ganondorf shouldn't be there because OoT wasn't even far in development prior to 64's development. Should they be removed as well?

if you think that has to be somebody else, go contribute to it.

>> No.5669074

>>5643747
same

>> No.5669079

>>5644492
snes was their last good console
gamecube was tolerable
>>5645426
>he needs to use a c-stick to do smash attacks

>> No.5669101

>>5669079
>gamecube was tolerable

>worse mario
>worse zelda
>worse star fox
>worse kirby
>worse metroid
>worse pokemon
and it goes on

>> No.5669109

Melee > 64 > Ultimate >>>>>>>>>>>>>>> Sm4sh > Brawl for me

Screeching aspies on this board can’t handle the fact that both the /vr/ and two of the non-/vr/ entries in this series are fun

>> No.5669131
File: 494 KB, 752x1063, Smelee.jpg [View same] [iqdb] [saucenao] [google]
5669131

do you smell that?

>> No.5669136

>>5668939
>t. didn't read the entire article
it wasn't even Rareware

>> No.5670307

>>5667494
I see your point about Ryu, but Bayonetta's "first two games" make up the entirety of her series. She clashes thematically with the rest of the roster, but in all ways, she's a Nintendo character. Although now that I think about it, the fact that the NES trilogy is basically inseparable from the console itself in (I think it's fair to say) the minds of most of its fans means that Ryu absolutely deserves the slot. I'd probably put him in place of Snake or Cloud, though.

>>5669109
That's pretty indisputable, although I'd place Ultimate ahead of 64 if we're talking about competitive play. Casually speaking the list is spot-on, but Ultimate is pretty well-balanced, fast paced, and packed with content.

>> No.5670504

>>5670307
>but Bayonetta's "first two games" make up the entirety of her series
you can make the same excuse for fucking Minecraft and that alone doesn't make shit like Steve more deserving than Ryu for Smash. same for other stuff like Cave Story, Shantae, etc
and that didn't get him over Banjo, who's last game wasn't on a Nintendo console, didn't it?
> She clashes thematically with the rest of the roster, but in all ways, she's a Nintendo character.
no, she's just a guest character. even if Nintendo funded their games, she still remains as SEGA property. if we're talking about who "feels" more Nintendo, its going to be Ryu by default thanks to his series origins.
> I'd probably put him in place of Snake or Cloud, though.
he's more like Simon and Snake if anything. only bi difference is that Ninja Gaiden wasn't a port from another console at first, unlike Castlevania and Metal Gear.

>> No.5670725

>>5657186
>Kirby's stage
>farthest out cloud
You're talking about Yoshi's stage, Yoshi's Island.

>> No.5672282

>>5642986
Joker felt really souless, yeah.

>> No.5672413

>>5668931
>no Ridley
Dropped.

>> No.5672423

>>5672413
has ANYONE did a N64-styled Ridley model?
if there was one, BaganSmashBros would have already completed it already.

>> No.5672647

>>5667504
>>5667572
So how many characters can be added into the game at once? How versatile is it?

>> No.5672657

It's fun to play with friends more than melee. My cousins know how to wave dash pretty nicely so we opt to play smash bros 64 to be a bit fair.
It does get a bit laggy at times.

>> No.5672760
File: 31 KB, 724x166, file.png [View same] [iqdb] [saucenao] [google]
5672760

>>5672647
right now, they can only replace existing characters with new ones
but the head dev of SR seems pretty confident they could pull it off some how

i theorize that they'll make use of metal mario and the polygon team for extra slots or reverse engineer it to create a custom one by scratch. (think of BrawlEX or PM's Clone Engine)

>> No.5672792

>>5672647
They don't have much control over the overall structure of the game yet, so they can only really swap one thing for another (like completely overwriting Dreamland with their custom stage). It's probably gonna be a while before they can expand the roster beyond the original 12.

>> No.5672797

>>5643735
Snake is ridiculous enough that I'm fine with it, especially since he had a Nintendo-exclusive remake of MGS1 (plus several Nintendo games prior to that point).
Cloud should not have been there, we had six Final Fantasy games on Nintendo consoles and plenty of characters to choose from within those six games.
Bayonetta is basically just there to say "fuck you" to Sony so that's tolerable.

>> No.5672820

>>5643735
I'm fine with Snake in Smash, but I don't like Snake in Brawl. It's like, when there are only two third-party characters, he really has no business being one of them. I know why he was added, but he just felt out of place. He's fine now that third-party characters are more of a regular thing, though.

>> No.5672860

>>5644163
>Rare wasn't popular in Japan

donkey kong country 3, yep, the "black sheep", sold 1 million copies just in japan

>> No.5672883

>>5670725
Yeah, my bad. Left my N64 at my parents' house when I went off to uni 15 years ago and the Smash Bros I downloaded for my Android N64 emulator isn't too fun to play because I used to heavily abuse the tapping left / right with A or whatever the button was to make Kirby do that sliding kick (or really to make any character do their best quick and cheap striking move), and you can't do a quick tap with any sort of reliability on a virtual joystick. So I haven't actually looked at it in some time.

>> No.5672939

>>5668931
>no banjo or meowth

dropped

>> No.5672941

>>5672939
-good news, some other modder wants to tackle Banjo
-meowth fucking sucks

>> No.5673091

>>5645713
>Melee feels stiff as shit unless you do all the silly tech just to attack or move
>Melee stiff compared to Smash 64
I know we're literally on a retro games board but this is the hardest I've ever seen anyone nostalgiafag

>> No.5673094

>>5673091
boohoo go back to /v/

>> No.5674130

The physics of 64 are just so satisfying. It's better than Melee or Brawl despite being much more limited with roster and stages. The physics are just too good.

>> No.5675792

>>5642807
Fuck

>> No.5676070

>>5642807
>get hit once
>take a 70% or death combo for free
The amount of hitstun + no Directional Influence made combos pretty uninteractive and boring imo.

>> No.5676076

peak boomer posting

>> No.5677960

FF7, the game itself, is literally on a Nintendo console now and the devs themselves shat on console war cucks trying to dictate inclusions

stay mad grandpas

>> No.5678035

>>5676070
That's because Smash 64 is far more akin to Virtua Fighter than more standard fighting games. Both players can very, very easily fuck each other up if one makes a mistake, so it's a game of making safe attacks while trying to bait your opponent into giving you an opening. It's very much a game where the combos are a means to an end rather than the main attraction.

>> No.5679718

someone is working on Dedede now

>> No.5679952

>>5668745
good video

>> No.5680041

>autosage
rip thread