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/vr/ - Retro Games


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File: 54 KB, 209x117, resident sleeper truxton ii.png [View same] [iqdb] [saucenao] [google]
5435183 No.5435183[DELETED]  [Reply] [Original]

What are you playing? Post your personal progress. 1CC and scoring strategy discussion.

I'm playing a bit of Sonic Wings 3 on the side. Easy yet fun game, though the Turbo Force boss in the leftmost route that I take is somewhat tough to beat without bombs. A few more attempts should be enough, I've already reached the last stage several times.

>> No.5435189

im playing the game the screenshot in the op is based on, Truxton 2. it's a lot of fun. my best so far is hitting mid stage 5 with 900k.

>> No.5435201

>>5435189
Good luck getting beyond that wall with no bombs in the first life
And I agree, nice game

>> No.5435217

right now my best hope is to hit stage 5 with six extra lives in reserve, die once, bomb thru the second checkpoint (the majority of the big red ships), die again, and then catch the two one ups from the carriers to bring me back up to six extra lives in reserve.

>> No.5435225

>>5435217
If you didn't use bombs for the third boss and saved them for early stage 5 perhaps you'd have an easier time. Being fully powered up helps a lot in the section between after the big red enemies with popcorn waves and when Pipiru appears. Mainly to destroy the popcorn in the section with the big green enemies.

I have two bombs just in case for early 5, perhaps you know which particular spots I'm talking about since they're twins and the easiest part to fuck up and start the snowball effect.

>> No.5435227

Today I played a few credits of some Twin Hawk and Strikers '99.
Why do most people like Strikers 45 II the best? Seems worse than both the first and third game.

>> No.5435236

>>5435227
>worse
In what way?
Strikers 1945 II benefits from having a static order if you want and the ability to seal revenge bullets when compared to the first game, and '99 has the technical bonus mechanic which depends on the player's taste whether you prefer that or not.
All three are top notch anyway.

>> No.5435237

>>5435225
every time I try to learn the boss 3 timeout it makes me sick to my stomach lol. would rather just bomb and deal with it

>> No.5435240

>>5435237
The game is very hard though so every bit of help is crucial, essentially you're paying for that lmao

>> No.5435250

>>5435240
oh i know man. but odds are I'll screw up before those extra bombs become relevant anyway at my current level of skill (CANT STOP FUCKING DYING ON STAGE 4 BOSS) so no rush.

>> No.5435263

>>5435250
>CANT STOP FUCKING DYING ON STAGE 4 BOSS
Here's what you can do with three bombs in the harder Japanese version:
https://streamable.com/grpy2

>> No.5435269

I'm playing Zero Ranger and Devil Engine, best retro shmups so far

>> No.5435271

>>5435263
I can usually manage with two bombs after dying once (hence going into stage 5 with six lives in reserve). but lately I've been having really good runs and then dying multiple times on him which is a bit discouraging, but nothing I can't overcome.

it's just, macrododge for a bit, bomb when the skulls shoot their lasers, repeat and he's dead.

>> No.5435274

>>5435271
His checkpoint is one of the hardest in the game which is why I focus all my resources here and in early 5 which is also hard in terms of recovery.
You can only have 5 bombs maximum and you'll get more just after this so it's only fitting, too.

>> No.5435276

>>5435274
>You can only have 5 bombs

whoa I didn't even know this. this game is so cruel lol

>> No.5435279
File: 715 KB, 2100x1532, Star Soldier.jpg [View same] [iqdb] [saucenao] [google]
5435279

>>5435183
I'm not into shmups anymore, prefer games with deeper mechanics, but I remember beating Star Soldier: Vanishing Earth on master setting without dying even once and impressing my friends in school. It's definitely one of the better shmups of the 90s, but most people totally forgot it.
I still load it up now and then when I feel like blowing stuff up. Music is nice.

>>5435263
wow that game sure gives you a lot of lives.
is there a hard setting?

>> No.5435280

>>5435276
It's not like you're given bombs at all lmfao
One in stage 1 and one in stage 3, then the three starting ones until this hard stretch

>> No.5435283

>>5435280
it's such a massive change from Tatsujin which literally has a section right in the middle of the loop where you can get ~10 bombs if you survive.

>> No.5435286

>>5435279
>wow that game sure gives you a lot of lives. is there a hard setting?
It's one of the hardest games out there despite the many lives, don't be fooled
I doubt most people here could even credit feed it

>> No.5435289

>>5435286
please dont fall for Obvious Troll

>> No.5435292

>>5435283
I love stage 3 in Tatsujin 1 (the one you're alluding too), such cool design.

>> No.5435294

>>5435289
You think too highly of anons here lmao

>> No.5435296

>>5435292
Tatsujin is an incredible game, and most importantly PLAYER FRIENDLY. it's hard but it all comes down to memorization; you get the resources you need.

Tatsujin Ou...not so much. but damn does it look and sound amazing.

>> No.5435298

>>5435279
>games with deeper mechanics
Such as?

>> No.5435302

>>5435296
Tatsujin Ou is static too, it's just that the execution requirements are noticeably higher

>> No.5435304

>>5435302
yah I meant "not so much" more in regards to being player friendly and getting an adequate amount of resources.

and being honest? the toned down Truxton II is mostly fair in terms of being a 50 minute long game. I estimate I'll spend about as long getting the 1-ALL in Truxton II as I did getting the 2-ALL in Tatsujin (about 120 hours), which seems reasonable.

>> No.5435308

>>5435304
Try turning off autofire in the settings for a laugh
Imagine a game center with that off lmfao

>> No.5435312

>>5435286
>It's one of the hardest games out there despite the many lives
Says who? I looked at some videos and it's either buggy or just not well thought out by the designers.
https://www.youtube.com/watch?v=tzZ82aVZCvE

>>5435298
fighting games or strategy games mostly

>> No.5435316

>>5435312
>Says who?
You're talking to people that have actually played this game, as well as other hard shmups. Try it for yourself and you'll see.

>> No.5435318

>>5435312
>not well thought out by designers
Ever wonder why most arcade companies are dead and couldn't transition to the home gaming market?

>> No.5435319

>>5435312
Fighting games and shmups are equal in terms of depth of mechanics.

>> No.5435325

>>5435318
But arcade shmups are consistently better than home shmups.
Transitioning to the home market means abandoning shmups/pure arcade games, just look at what Cave has been making ever since they stopped bothering with arcade shmups.

>> No.5435328

>>5435319
Only if the fighting game had two or three attacks, and 3 or 4 characters to choose from, and no player vs player option, then they would have similar depth.

>> No.5435329

>>5435312
Why because it has an exploit during a part of it, one that nets you less points? I don't know what games you've been playing that are devoid of cheese.

>> No.5435331

>>5435329
The timeout isn't even that trivial to do too, it requires concentration and adjusting
Too bad that people seem to be OK with judging stuff this superficially

>> No.5435332

>>5435325
>But arcade shmups are consistently better than home shmups.
Arguable.
I can name a bunch of console shmups that rival or surpass arcade shmups that were made to siphon quarters from kids.

>> No.5435337

>>5435332
Did you at least 1cc those games, and the games you're comparing them with? Or is it literally easy good

>> No.5435339

>>5435332
Some are good but that's why I used the word consistently. On average arcade shmups are better. If you play many shmups this becomes obvious after a while.
>siphon quarters from kids
Even Thunder Force III which is easy as hell even for a console shmup has deaths that you can't see coming that require memorization (see: Haides stage) so I have no idea where you're coming from, that's just how these games are

>> No.5435340

>>5435319
Lol

>> No.5435342

>>5435328
Well then they'd also need a huge movement possibility space, varied enemies/bosses/levels that overlap (so no 1v1) and complex layered scoring mechanics along with AI that isn't brain dead easy to beat

>> No.5435346

>>5435339
Thunder Force 3 doesn't require $credit$ upon death to continue.
I rarely pay for games these since I use emulators. But the idea of paying to continue is fucken stupid, specially when the game is designed to be 20mins long with lots of memorization work required to simply survive.

>> No.5435357

>>5435346
Maybe you should get into the Gradius series, the arcades are classics and they lack a continue feature.
But still, these games are built for 1CC play since continuing penalizes score and they have in-built scoring mechanics.
A lot of these were ported to consoles too
Or simply, never continue. You can beat every shmup with 1 coin

>> No.5435359

>>5435346
That's not even really complaining about the games but the format, which is irrelevant these days because of emulation and ports. It's not bad though, most games give you at least 10 minutes of effectively free playtime before they start really ramping up the difficulty, and memorization/practice is part of the fun and makes up the learning the process of the games.

>> No.5435362

>Arcade game bad
>Console game that's structured exactly like an arcade game good

>> No.5435363

>>5435357
this is so important to understand.

99% OF ARCADE GAMES ARE MEANT TO BE CLEARED WITH ONE CREDIT. THIS SHOULD BE YOUR MAIN GOAL WHEN PLAYING THEM.

like credit feed or savestate or whatever makes you feel comfortable if you must, but the 1CC is what constitutes "beating" an arcade game.

>> No.5435364

>>5435359
>complaining about the format
Yes.
The format is how the games were intended to be played and how I'm distinguishing them from home shmups. Savescumming is not part of their arcade design.
>memorization practice is fun
Maybe on a home console not at the live arcade.

>>5435357
How many shmups did you learn and 1cc on a paid arcade? None?

>> No.5435365

>>5435363
The exceptions (like CarnEvil) are that, exceptions. Mostly made by western devs, too.

>> No.5435367

>>5435365
yeah those are the 1% and they suck ass

>> No.5435368

>>5435364
This depends on one's taste, but still, it shouldn't bother you if you're emulating. Just enjoy the game, you're playing an arcade game at home, same as when you play a made for console shmup (that plays exactly like arcade ones btw...) or a port of an arcade.
If you can get past this weird mental block you'll have a better time.

>> No.5435369

>>5435364
>The format is how the games were intended to be played
Clearly not because most of the same developers made home ports, with practice modes. Not that it matters, who cares how they were played back then? That's not how things are now, it's basically complaining just for the sake of it.

>> No.5435370

>>5435364
This anon gets it. Arcades were very kiked and I'm glad they died.

>> No.5435374

>>5435369
You even have cases of home console shmups that then had an arcade adaptation... like Thunder Force III. And said arcade version then had a SNES port lmao

Games like Castlevania 1 and 3 for the NES are built exactly like an arcade game yet nobody complains. It's some weird autism against arcades.

>> No.5435375

>>5435370
>goes to an arcade shmup thread to say this
If you don't like arcade games what are you doing here?

>> No.5435378

>>5435374
I mean even if you agree with the whole argument what's the point? That arcade games aged like fine wine thanks to modern ports and save states that let them shine even more than they did originally? Ok.

>> No.5435379

>>5435375
To make you arcadecucks realise that home games are superior.

>> No.5435380

>>5435369
>port a game 10 years later
>memory hole the games' awful, microtransaction origin
Based.

>clearly not
Making a home port doesn't negate how the game was intended to be played on the arcades.

>>5435374
>Games like Castlevania 1 and 3 for the NES are built exactly like an arcade game yet nobody complains. It's some weird autism against arcades.
Castlevania NES didn't require quarters each time you died/continued.

>>5435375
Threads on this forum open you up to criticism and actual discussion. If you want a safe space go to leddit or w/e

>> No.5435381

>>5435378
You're confusing anons I think

>> No.5435383
File: 29 KB, 375x500, obsessed for women.jpg [View same] [iqdb] [saucenao] [google]
5435383

>>5435379
>>5435380
SEETHING

>> No.5435387

>>5435380
I don't really get what point you're trying to make, that the games are shit because according to you they were shit in the 80s and early 90s, even though now you can play them in a way that by your very own standards isn't shit? Like what? Even then, the reason they aged so wonderfully is that they kept all the pros that came with the arcade format while removing the cons. It's not that they would be replaced by something better like console arcade style games, they most likely simply wouldn't exist without that "awful origin".

>> No.5435390

Imagine getting mad at seeing an arcade thread on this board to the point of bothering to read what's being said and then write replies even though you don't like those games nor really care about them, it's literally just STOP LIKING WHAT I DON'T LIKE REEEEEEEEE

>> No.5435397

>>5435387
Playing Castlevania 1 for a 1CC is exactly the same as playing whatever arcade game, let's say Shock Troopers for a 1CC if you emulate like that anon says he does.
This is just nonsense, probably trolling.
What's next, people saying that fighting games are bad because you couldn't practice at home in their original state?

>> No.5435402

cant we just have a nice thread about arcade games for people that actually like them, please?

>> No.5435404

>>5435397
lmao
>NO SOLO PRACTICE MODE IN THE ORIGINAL ARCADE? TRASH GENRE!

>> No.5435405

>>5435387
>Why u call arcade version bad if the home port or emulated version is good?
Because they're two different things.
The money requirement on arcade shmups makes them a chore to practice and get good at. The lack of savestates as well. Put them together and a lot of the fun disappears.
Also each time you put money in the machine you get rewarded with more play-time, I think this has some pavlovian conditioning/gambling dimension to it. I haven't thought much about it but it wouldn't surprise me that japs got addicted to this gaming mechanism, kind of like panchinko or w/e.

>> No.5435407

>>5435402
Apparently that's just not possible here, some regulars are triggered by arcade games for whatever reason

>> No.5435409

>>5435397
REEE ARTIFICIAL DIFFICULTY HIGH DAMAGE NO PRACTICE MODES NO MATCHMAKING

>> No.5435412

>>5435409
>>5435404
>>5435390
Whose bitch this is?

>> No.5435415

>>5435405
I've cleared many arcades with no save states on MAME, playing just like you would in an arcade (sans the physical 1 coin). It's still a blast. We're talking like playing 1 coin a day.
If you don't like arcade games just go to whatever thread you like or make one to shit on them, this was made to discuss them (as in betwee people that play them) like we did at the start.

>> No.5435416

>le having to pay ruins arcade games meme
Enable free play on the machine, no money required.

>> No.5435418

>>5435405
Continues were a shit introduction pandering to casuals for short term profits at the sacrifice of long term player retention, that I can agree with. Pay for an attempt isn't so bad and leads to some really good design incentives, since if devs made it too hard or unfun players would simply stop playing reducing their profit, if they made it too easy they wouldn't get money, if they didn't give games extra depth/challenge for replayability then they wouldn't get to milk dedicated players. I do prefer ports and emulation still but they also don't have to be mutually exclusive, practicing at home and slaying the local scores at the arcade was a bit draw of home ports. And again you're talking about the format not the game, the game itself is the same with the same design, systems and mechanics, but the way you access it is different.

>> No.5435420

>>5435416
Paying 60 dollars upfront, no problem
Paying a bit to sample a game and see if you might like it before spending more, TRIGGERED

>> No.5435425

>>5435418
How many times will this be needed to be said for people to finally drop all the dumb arcade myths?

>> No.5435427

>>5435415
>arcade games
I said arcade shmups. Stop moving the goal posts.
>stop saying things I don't like
No.
>>5435418
>>5435418
The arcade game and the arcade format become one thing because it has unique features ($$$$) and lacks features (saving) compared to the emulated version.

>> No.5435437

>>5435427
That's not moving any goal post, what the hell are you talking about?
Alright, you're welcome to dislike these games. This thread is for discussing the games, go make a thread to shit on them if that's what you want.

>> No.5435438

>>5435416
>enable free on the arcade
Ya, why didn't you buy entire arcade cab back in 1996 so you can play for "free". lol

>> No.5435440

>>5435438
>Ya

>> No.5435442

>>5435427
Paying for continues isn't a unique feature of the game, it's a unique feature of the hardware its running on but even then the same hardware allows for free play. Savestates are a function of emulators, they're convenient but you're still playing the same game fundamentally, and the lack of save states doesn't make the games shitty either I've cleared many shmups without ever using them, like Zero Gunner 2 which iirc doesn't have anything like a practice mode, and they're still very fun.

>> No.5435448

>>5435438
By then very good ports were starting to appear, like the imported Terra Diver which only came out a few months after the arcade release.
You could practice that version at home, then go to the arcade.

>> No.5435451

>>5435440
And? I'm Canadian, we say ya and aye a lot.

>>5435442
it's coded in the game.
pay to continue.
and no saving feature. These are coded into the games software.
Stop trying to argue these points, they suck and totally change the experience the game provides, and you know it.

>> No.5435454
File: 128 KB, 304x224, 1537878152064.gif [View same] [iqdb] [saucenao] [google]
5435454

>>5435451
Are you KoF poster?

>> No.5435458

>>5435448
>you can practice at home then go to the arcade
What for? This only makes sense in fighting games where you practice against the AI or your friends at home and test your skills against better players at the arcade.
No one looked at shmup scores at the arcade anyway, this isn't japan. So going there to play a pay-to-play version makes no sense.

>> No.5435463

>>5435451
>it's coded in the game.
Nope which is why you can continue without paying, it's an option the hardware provides. The lack of saving is a pro, I mean can you even imagine what kind of shit games they would be if they had that option from the get go and were designed around that? It would effectively be mobile games because they could simply milk players with progression systems and rewards instead of with solid gameplay. This kind of thing is only good when it's retroactively applied to games that were designed without saves in mind, or when they're an extra added to fundamentally arcade-style games.

>> No.5435464

>>5435458
>No one
Some people do this to this day and outside of Japan. Like in Helsinki's arcade.

>> No.5435469

>>5435463
Do you honestly want to keep derailing this by paying attention to the seething anti-arcade fag? Go discuss this pleb shit in another thread.

>> No.5435471

>>5435463
>It would effectively be mobile games because they could simply milk players with progression systems and rewards instead of with solid gameplay.
RIP thread

>> No.5435472

whats errybody playing

>> No.5435475

>>5435472
Yo mama and sister.

>> No.5435478
File: 1.01 MB, 403x269, DistantSpottedBassethound-small.gif [View same] [iqdb] [saucenao] [google]
5435478

>>5435472
WHAT THE HECK

Practicing power up dodging in stage 5 atm

>> No.5435479

>>5435478
IT'S TOO BIG

>> No.5435481
File: 71 KB, 514x688, toobig.png [View same] [iqdb] [saucenao] [google]
5435481

>>5435479
What did they mean by this

>> No.5435483
File: 230 KB, 850x1127, 60408001.jpg [View same] [iqdb] [saucenao] [google]
5435483

>>5435478
>Practicing power up dodging

>> No.5435490
File: 2.65 MB, 320x240, risitas gif.gif [View same] [iqdb] [saucenao] [google]
5435490

>>5435481
Holy shit

>> No.5435494
File: 323 KB, 1600x1171, Phallus.jpg [View same] [iqdb] [saucenao] [google]
5435494

>>5435481
SHOOT IT IN THE MOUTH
JUST A COUPLE MORE SHOTS

>> No.5435503

>>5435483
best toaplan game

FUCK batsugunfags

>> No.5435509
File: 851 KB, 388x282, laff.gif [View same] [iqdb] [saucenao] [google]
5435509

>shmup thread
>angry trolling
>muh arcade difficulty

>> No.5435510

>>5435503
It's kinda like the ultimate old school military methodical shmup (both in terms of quality and challenge)
https://vgmrips.net/packs/pack/fire-shark-toaplan-1

>> No.5435516

>>5435510
Vice in Tokyo so gud.

>> No.5435520

>>5435516
This is my favorite Yuge soundtrack:
https://vgmrips.net/packs/pack/grind-stormer-toaplan-2

>> No.5435525

>>5435520
Really? I wasn't all that impressed with V-V's music. What song do you like best from it?

>> No.5435527

>100 posts
>8 posters
>that one guy talking to himself
seems legit

>> No.5435531

>>5435525
I like most, except stage 1 and 4 which aren't bad per se. The basslines are very nice, intense stuff.

>>5435527
Welcome to shmup threads on /vr/

>> No.5435532

>>5435527
I'd be surprised if there were more than 100 non-Japs actually playing shmups at this point

>> No.5435558

>>5435532
I dunno. Shmups are pretty big now in the indie scene.

>> No.5435564

>>5435558
Not really unless your definition of arcade-style shmup is really relaxed

>> No.5435567
File: 384 KB, 1024x1024, elitegamer.jpg [View same] [iqdb] [saucenao] [google]
5435567

>>5435558
>indie scene
For me it's Cave.

>> No.5435668

Recommend me something easy anon.

>> No.5435669

>>5435668
Vimana, biggest challenge is staying awake

>> No.5435673

>>5435669
Pic in the OP related

>> No.5435679

>>5435669
looks like that truxton game

>> No.5435686

>>5435679
Same developers, but infinitely easier