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/vr/ - Retro Games


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File: 369 KB, 1257x1863, all.png [View same] [iqdb] [saucenao] [google]
3523817 No.3523817 [Reply] [Original]

ITT: submit enemy sprites for an Earthbound romhack
Submit any PNG that is 16 colors and at most 128x128.
When making a sprite, keep in mind the following
>These sprites can only have 16 colors total, that includes a color that will be counted as transparent
>The only 128x128 battle sprite in the vanilla game is The Devil's Machine, otherwise known as Giygas phase 1. Most large enemies are only 64x64, and small things like ramblin' evil mushrooms are 32x32.
>you can skip the process of making the file itself have the right color depth, I will handle that.
>make the background a distinct color (not transparent) from the rest of the sprite.
>be sure to claim the enemy slot before someone else beats you to the punch.
When you submit a sprite
>filename is the enemy number you're submitting for
>post text is the new enemy name.
>there is a limit to namesize, but it's based on the width of the text and not a character limit. Just use logic and assume that "WWWWWWWWWWWWWWWWWWWWW" probably won't fit.

Think of this like a mosaic thread, only it's gonna be in an interactive Role Playing Game
If this attracts enough attention, I (we) may even go through the trouble of changing attack text, enemy stats, and other flavor text associated with the new rogues gallery


RAR file containing all of Earthbound's files
https://mega.nz/#!NxMiEaAZ
!cfGDSbpbPs_vFjPm_0XzSk1Nf6XsWuvqS3prO6tuLos

more info
http://pastebin.com/s6G0JU9V

http://imgur.com/a/1mRIr
everything submitted so-far, this started last night on /v/ but I moved it here.

>> No.3523852
File: 383 B, 32x32, Seaweed.png [View same] [iqdb] [saucenao] [google]
3523852

Have some seaweed :^)

>> No.3523873

>>3523852
Which enemy slot?

>> No.3523879
File: 11 KB, 128x128, 185.png [View same] [iqdb] [saucenao] [google]
3523879

Super Heated Starman

>> No.3523892
File: 419 B, 32x32, 009.png [View same] [iqdb] [saucenao] [google]
3523892

This is now a hentai hack [ ͡o ͜ > ͡o]

>> No.3523897
File: 1 KB, 64x64, 185.png [View same] [iqdb] [saucenao] [google]
3523897

>>3523879
Your sprite uses more than 16 colors.
Also, it is double the size of a regular starman, so I thought you might want it to be the same size as them.
Though I can make it 128x128 should you want me to, it'll just be abnormally large in-game
How is this edit?
>>3523892
I guess it's in

By the way any of these can be replaced if someone comes up with something that the general public agrees is better

>> No.3523904

>>3523897
do whatever you need to do with the starman
i had no idea what i was doing but i though it looked cool

>> No.3524929

>>3523892
Name?

>> No.3526097
File: 1 KB, 64x64, 127.png [View same] [iqdb] [saucenao] [google]
3526097

>>3523817
killroy

>> No.3526112

>>3526097
It's in
Just when I thought this was gonna die

>> No.3526427

At what point should I put out a demo for you people?

>> No.3526448
File: 2 KB, 128x128, Aggy's-Dagger.png [View same] [iqdb] [saucenao] [google]
3526448

Your hack is now a meme hack.
Name is Aggy's Dagger. You pick a slot.

>> No.3526452
File: 538 B, 32x32, aggy.png [View same] [iqdb] [saucenao] [google]
3526452

>>3526448
>now a meme hack.
Todd Howard was added to the game before you even saw this thread, so you weren't the one to make it a meme
I also have no idea who aggy is or what his dagger is
Your sprite is 128x128 but clearly resized to quadruple its normal size, would you prefer it to be 32x32 like pic related?

>> No.3526457

>>3526452
Yeah sure, that looks much better.
As for the meme. It went around the amateur game developing general on /vg/ a few months ago

>> No.3526459

mind sharing a palette? :^)

>> No.3526461

>>3526457
Oh okay, Aggy's Dagger takes slot 004 because the current thread's OP ends in 04
>>3526459
No need to, believe it or not
Though in the OP there is a MEGA link containing every file in earthbound, so you can take the palette from a pre-existing sprite.

>> No.3527749

>>3526459
Forgot to mention, enemy sprites don't have a specific palette, but overworld sprites do

>> No.3527843
File: 266 B, 32x32, Roy G. Biv.png [View same] [iqdb] [saucenao] [google]
3527843

Roy G. Biv over #11

>> No.3527868

>>3527843
And he's in

>> No.3527925
File: 388 B, 32x32, snek.png [View same] [iqdb] [saucenao] [google]
3527925

First for snek

>> No.3527927

>>3527925
Just so it's clear, I'm claiming 16 with the snek.

>> No.3527930

>>3527925
>first
a bit late for that

Snek is in at 016

>> No.3527949

>>3527930
>>3527927

>> No.3527950

>>3527949
Yes I read that, he's in 016

>> No.3527981
File: 2 KB, 72x103, 092.png [View same] [iqdb] [saucenao] [google]
3527981

Cray Dogg

>> No.3527996

>>3527981
'tis in

>> No.3530109

Bump

>> No.3530841

gunna bump this for op, not an earthbound fan but cool idea.
i dig it.

>> No.3530918
File: 501 B, 35x35, smjrjr.png [View same] [iqdb] [saucenao] [google]
3530918

Starman Jr. Jr.
Don't know what number the Starman Jr. sprite is, but this is meant to be a replacement for him.
Of course, this is assuming Starman Jr. doesn't just share the regular Starman sprite or something.

>> No.3530946
File: 1 KB, 64x64, mike.png [View same] [iqdb] [saucenao] [google]
3530946

224

>> No.3530984
File: 2 KB, 64x64, 135.png [View same] [iqdb] [saucenao] [google]
3530984

>> No.3531160
File: 2 KB, 128x128, 214.png [View same] [iqdb] [saucenao] [google]
3531160

>>3530918
Starman Jr is 214 and has already been taken
>>3530946
in
>>3530984
name?

>> No.3531162
File: 367 KB, 1257x1863, all.png [View same] [iqdb] [saucenao] [google]
3531162

Also updated chart

>> No.3531176

>>3531160
Ah, my bad.

>> No.3531184

>>3531176
It's fine there's basically no way you could know that
In the RAR linked in the OP you can look at the "enemy config.yml", which is a text document controlling all of the game's enemies. Their id in here is the same as in the sprite table, so that's how I found out which was starman and which was junior

>> No.3531191

>>3531160
name?

>> No.3531195

>>3531191
The name of he enemy I posted was Moonsy.

>> No.3531201

>>3531160
Sarg Vimmons

>> No.3531214

>>3531201
He's in

>> No.3531418
File: 2 KB, 64x64, 128.png [View same] [iqdb] [saucenao] [google]
3531418

Twin-Headed Creature

>> No.3531430

>>3531418
also it seems like 128 and 201 are the same sprite

>> No.3531442

>>3531430
Yes
As far as I can tell, every time a sprite is reused EXCEPT for Starman Junior, it's the same enemy only with different properties. For example, if you want an enemy to have more than four moves you had to make it into two enemies and give each of them a "move" that "transforms" it into the other enemy entry. Also, for enemies like Master Belch and Clumsy Robot, who have unwinnable states, a separate enemy is made for the unbeatable version of that enemy.
anyway Dong Creature is in for both slots

>> No.3532542

bump

>> No.3532579
File: 464 B, 32x32, 057.png [View same] [iqdb] [saucenao] [google]
3532579

Mr. Maraca Meat

>> No.3532593

bump

>> No.3532594

>>3532579
He is in

>> No.3532640
File: 412 B, 72x72, 170.png [View same] [iqdb] [saucenao] [google]
3532640

Name is "Familiar looking boy"

>> No.3532645

>>3532640
Sorry about the resolution. I cant get it smaller without it looking bad

>> No.3532652
File: 597 B, 64x64, 170.png [View same] [iqdb] [saucenao] [google]
3532652

>>3532640
>>3532645
An attempt at making it a bit smaller

On the subject of Ness, do you anons think I should start accepting Party member sprites?

>> No.3532657

>>3532652
I guess you cant really see the faults when its that small. As for the party members. Are you gonna make a custom story? The story themes are important when determining main characters

>> No.3532662
File: 88 KB, 768x768, eJwNyVEOgyAMANC7cABKJy3F2xAk6KKDQPdldvf5-95tvuM0q9lV-1wBtmPmNjY7tY1Ui62t1bOkfkyb2wVJNeX9Kh-dgDFE79jJwpFFKDC8HBL6B4UFiT0y4LMuLOQCUrTvXs3vD8C2IoI.0-3jkmTw8fanMMZ5kPJlbthdQ6A.jpg [View same] [iqdb] [saucenao] [google]
3532662

>>3532657
I don't think preserving the themes of Earthbound is very important when we've already replaced Porky with the Negative Man
Text edits are very possible and I plan on at least changing the text before every major fight, since Franky probably won't be able to introduce himself as Franky anymore. Actual edits to the map, the story progression, and so-on would be cumbersome and I've never tried it. slap an industrial-sized maybe on any major change to how the story plays out.

>> No.3532720
File: 677 B, 64x64, radmus.png [View same] [iqdb] [saucenao] [google]
3532720

Radical Muslim

#64

>> No.3532725

>>3523817
>do my work for me
>hipster fag earthbound
fuck off

>> No.3532731

>>3532725
>do my work for me
Anon the point is for this to be a community thing, I have no intention of slapping my name on it at the end
>hipster fag earthbound
Is there a better RPG where anons can easily submit sprites like this?

>> No.3532763
File: 1.49 MB, 346x261, 1393880753034.gif [View same] [iqdb] [saucenao] [google]
3532763

>>3532652
>You open up party member sprites to be editable
>First thing anyone does with them is making Ness into Sans

>> No.3532770
File: 3 KB, 151x173, no2-noscale.jpg [View same] [iqdb] [saucenao] [google]
3532770

>>3532763
I am legitimately surprised none of that game's sprites/characters have been submitted

>> No.3533501

>>3532763
I think the Don't care name is subtle enough

>> No.3534020
File: 1006 B, 32x64, 228.png [View same] [iqdb] [saucenao] [google]
3534020

Enemy Name: Adolf Hitler
Takes slot: 079 or 228 (the choice is up to you)
Original enemy: Captain Strong

>> No.3534081
File: 518 B, 32x32, 139.png [View same] [iqdb] [saucenao] [google]
3534081

I tried, I guess.
Don't know what the name could be, probably something along the lines of "Party Protoplasm" or "Birthday Protoplasm" or something, I don't know.
I'm really tired, so I can understand if you think it's shit.

>> No.3534349

>>3534020
it is 228, 079 is "Crooked Cop"
>>3534081
it's in as "party protoplasm"

>> No.3534772
File: 499 B, 36x36, Microinjector.png [View same] [iqdb] [saucenao] [google]
3534772

Microinjector over 157

>> No.3534776

>>3534772
It is in

>> No.3535909

.

>> No.3537396
File: 476 B, 32x32, 057.png [View same] [iqdb] [saucenao] [google]
3537396

>>3532579
>>3532594
i did a little touch-up on mine if that's allowed

>> No.3537398

>>3537396
Yes it is

>> No.3537426
File: 887 B, 64x64, 068.png [View same] [iqdb] [saucenao] [google]
3537426

Super Star

I don't know how to shade

>> No.3537447
File: 942 B, 64x64, 068.png [View same] [iqdb] [saucenao] [google]
3537447

>>3537426
>spoiler
I'm also pretty bad, but is this an improvement?

>> No.3537483
File: 1 KB, 64x64, 178.png [View same] [iqdb] [saucenao] [google]
3537483

>>3523817
"The Monumental Prick"

If you get to changing it, right before battle you check the object and it says
>The plaque reads: Oy you cheeky wanker, quit staring at me or I'll bust you up!
Then battle starts.

>> No.3537650

>>3537483
Prick is in

>> No.3538061

>>3537447
looking good!
better than mine

>> No.3538937
File: 448 B, 32x32, 12.png [View same] [iqdb] [saucenao] [google]
3538937

#12 Overpriced Artifact

>> No.3539380

>>3538937
It's in

>> No.3539404
File: 2 KB, 64x64, 136.png [View same] [iqdb] [saucenao] [google]
3539404

Catbus for 136
Does OP need overworld sprites?

>> No.3539424
File: 256 B, 64x64, 277.png [View same] [iqdb] [saucenao] [google]
3539424

>>3539404
Yes eventually but these will be the placeholders until then
I think I'll upload the palette(s) for overworld sprites soon

>> No.3539482
File: 306 B, 64x96, 001.png [View same] [iqdb] [saucenao] [google]
3539482

Here is the general overworld palette, the slots are sorted left to right, top to bottom and each block is the size of a normal overworld sprite (16x24)

Palette slot 1 (top-left) is interpreted as the transparent color, but is apparently the exact same green as slot 5 (column 1 row 2).
If you didn't get that or it creates problems in your sprite, just feel free to use any color as the "transparent color"

Requirements to accept an overworld sprite:
>Currently only accepting sprite groups 001 to 105 at the moment
>Color palette is accurate, save for the transparent slot
>sprite size and number of sprites is accurate to the group you are offering to replace
>will not accept sprite group 101

reminder: how your sprite can be removed
>step 1: multiple people show distaste toward your sprite
>step 2: someone creates an alternative to your sprite
>step 3: a strawpoll is held to decide which sprite gets into the game
>step 4: poll is closed after 5 votes, more if the thread becomes more populated, and a decision is reached to either keep your sprite until there is a better alternative or replace your sprite with the alternative

>> No.3539484
File: 1 KB, 64x64, 038.png [View same] [iqdb] [saucenao] [google]
3539484

I.T.S. Hip

>> No.3539503

>>3539484
It's hip

>> No.3539670
File: 971 B, 32x64, 109.png [View same] [iqdb] [saucenao] [google]
3539670

The Trashman

>> No.3539795 [DELETED] 
File: 2 KB, 64x64, 131.png [View same] [iqdb] [saucenao] [google]
3539795

Tito

>> No.3539804
File: 2 KB, 64x64, 131.png [View same] [iqdb] [saucenao] [google]
3539804

Tito

>> No.3540037

>>3539670
>>3539804
They're in

>> No.3540076

Lovely, I contributed back when you made a thread on /v/.
I hope to see this finished.

>> No.3540109
File: 1 KB, 32x64, 001.png [View same] [iqdb] [saucenao] [google]
3540109

Insane Diddler

>> No.3540156
File: 2 KB, 32x64, 070.png [View same] [iqdb] [saucenao] [google]
3540156

Damage Juggler

>> No.3540169
File: 1 KB, 32x64, 070.png [View same] [iqdb] [saucenao] [google]
3540169

>>3540109
In
>>3540156
Used more than 16 colors (27)
How is this edit?

>> No.3540190

>>3540169
that's fine

>> No.3540207
File: 774 B, 32x64, 061.png [View same] [iqdb] [saucenao] [google]
3540207

Bored Sign

>> No.3540260 [SPOILER] 
File: 1 KB, 64x96, 1475590459260.png [View same] [iqdb] [saucenao] [google]
3540260

>> No.3540263
File: 160 KB, 233x233, [sans].gif [View same] [iqdb] [saucenao] [google]
3540263

>>3540260
Knew it.

>> No.3540291
File: 1 KB, 64x96, 001.png [View same] [iqdb] [saucenao] [google]
3540291

>>3540260
Shit I messed up the hands on his down-diagonals

>> No.3540798
File: 759 KB, 600x1566, 7f8.png [View same] [iqdb] [saucenao] [google]
3540798

>>3540291
It was inevitable, but it turned out pretty good actually.
Good job anon.

>> No.3540828

>>3540207
It's in
>>3540260
>>3540291
I don't have much of a choice, do I

>> No.3541017
File: 210 KB, 245x206, 1471209169560.gif [View same] [iqdb] [saucenao] [google]
3541017

How about Steven as a Don't Care name for Ness?
If that'll even fit, anyways.

>> No.3541186
File: 1 KB, 32x64, 021.png [View same] [iqdb] [saucenao] [google]
3541186

Forced meme

>> No.3541232

>>3541017
5 character limit, Steve will fit
>>3541186
in

>> No.3541246

>>3541232
Close enough.

>> No.3542273

bump

>> No.3543216
File: 2 KB, 64x64, 123.png [View same] [iqdb] [saucenao] [google]
3543216

I would really prefer if you'd be quiet

>> No.3543235
File: 36 KB, 334x400, 1475646640465.jpg [View same] [iqdb] [saucenao] [google]
3543235

>>3532763
eh heh heh

>> No.3543242

>>3532720
As a muslim, I suggest adding a background explosion if possible. Otherwise, good job

>> No.3543280
File: 2 KB, 64x64, 130.png [View same] [iqdb] [saucenao] [google]
3543280

Grounder

>> No.3543314
File: 1 KB, 32x64, 118.png [View same] [iqdb] [saucenao] [google]
3543314

Scrap Puppet

>> No.3543341
File: 1 KB, 32x64, 117.png [View same] [iqdb] [saucenao] [google]
3543341

Attention Whore

>> No.3543356
File: 38 KB, 450x376, 1400036483433.jpg [View same] [iqdb] [saucenao] [google]
3543356

>>3543314
>>3543341

>> No.3543398
File: 2 KB, 64x64, 025.png [View same] [iqdb] [saucenao] [google]
3543398

GOOD MORNING

>> No.3543468
File: 63 KB, 315x183, TheHomer.png [View same] [iqdb] [saucenao] [google]
3543468

OP, if I do a bunch of sprites for this vehicle will you take them?

i understand that there are field graphics and battle graphics, I won't get carried away too early though.

>> No.3543810

>>3543216
not entirely sure that name will fit but I'll take it
>>3543280
>>3543314
>>3543341
>>3543398
in
>>3543468
Do what you want my diddely-duderino, I'll take anything that follows the rules

>> No.3543843
File: 670 B, 32x64, 071.png [View same] [iqdb] [saucenao] [google]
3543843

Smugass Orb

>> No.3543875
File: 681 B, 64x64, 017.png [View same] [iqdb] [saucenao] [google]
3543875

Loss for Words

>> No.3543934
File: 700 B, 32x32, 098.png [View same] [iqdb] [saucenao] [google]
3543934

Really Cute Critter

>> No.3543995
File: 1 KB, 64x64, 037.png [View same] [iqdb] [saucenao] [google]
3543995

FUCK BEES

>> No.3544129
File: 640 B, 64x64, floatluigi.png [View same] [iqdb] [saucenao] [google]
3544129

did someone say forced memes?

>> No.3544135

>>3543843
>>3543875
>>3543934
>>3543995
in
>>3544129
You didn't specify a slot. Want it over Kraken of the Sea?

>> No.3544137

>>3544135
sure

>> No.3544221
File: 732 B, 32x64, 077.png [View same] [iqdb] [saucenao] [google]
3544221

Stinky Ghost

>> No.3544285

>>3543810
Thanks OP

>> No.3544375

Claiming 101, 63

>> No.3544452
File: 1 KB, 32x64, 101.png [View same] [iqdb] [saucenao] [google]
3544452

Longcat

>> No.3544471
File: 2 KB, 64x64, 063.png [View same] [iqdb] [saucenao] [google]
3544471

Truffly Shuffler

>> No.3544506
File: 2 KB, 64x64, ABSOLUTELY RADICAL.png [View same] [iqdb] [saucenao] [google]
3544506

>>3543242
Not him, but how about that?
Also added some shading on the hijab.

>> No.3544507
File: 44 KB, 256x256, 1475033510906.png [View same] [iqdb] [saucenao] [google]
3544507

>>3544506
nice

>> No.3544636

>>3544506
I am proud of you, anon

>> No.3544648
File: 2 KB, 64x64, The raddest of them all.png [View same] [iqdb] [saucenao] [google]
3544648

>>3544506
Shit, I somehow overpainted the left board edge by accident.
My autism can't let that one slide, so here's the updated version.

>>3543810
Hey OP, I have a question regarding the videodrugs/backdrops. Are those off-limit or are they open for suggestion when we are close to finishing that thing?

Also I'd love to see some sort of "/v/ and /vr/ present" logo for the intro sequence.

>> No.3544652

>>3544221
>>3544452
>>3544471
In
>>3544648
In
The videodrugs are a bit more complicated than I anticipated, I've edited them before and despite sticking to the palette and resolution it would come out as garbage. If the videodrugs get edited, I'd need some help on that front. I'll look into it though because you asked

>> No.3544672

OP, can you update the list so that we can now which slots are left?

>> No.3544691
File: 876 B, 32x64, 152.png [View same] [iqdb] [saucenao] [google]
3544691

i'm not the best at hand gestures

feel free to name whatever you like, Suicide Noose would be recommended though

>> No.3544726
File: 356 KB, 1257x1863, all.png [View same] [iqdb] [saucenao] [google]
3544726

>>3540109
>>3532640
Just noticed these conflict
http://www.strawpoll.me/11374950
Poll will be counted at 5 votes. If it gets to 9 by the end of the day, I will instead use those results.
Or alternatively, one of the creators can forfeit their sprite
>>3544691
In
>>3544672
Here you go
>all that green
Feels good
>>3544648
Also forgot to address the "/v/ and /vr/ present" logo
Yes it is 100% possible and I will do it myself later, I'll even fetch an in-game screenshot.
Before anyone asks, I will also take screenshots of some of the battles that have been covered.

Also update: I'll release a demo of this shit once a sprite has been submitted for every enemy in Onett/Giant's Step.

And broad request for some of the boss enemies to have their overworld sprite replaced, such as Porky and Franky. Sanctuary guardians will still share a generic overworld sprite, though.

>> No.3544763
File: 518 B, 128x64, 049.png [View same] [iqdb] [saucenao] [google]
3544763

>>3544726
keep forgetting this dumb nametag

also updated Luigi, felt like he needed a bigger sea to feel like a real bossfight

>> No.3544783
File: 870 B, 128x64, 049.png [View same] [iqdb] [saucenao] [google]
3544783

>>3544763
How about this, so his sea isn't just abruptly cut off?
Unless 128-length sprites stretch to the edges of the screen, in which case nevermind.

>> No.3544787

>>3544783
They do not
I considered doing something similar, so I'lll take that sprite

>> No.3544812
File: 1 KB, 32x32, 113.png [View same] [iqdb] [saucenao] [google]
3544812

SMAAAASH!! Mouse

>> No.3544970
File: 12 KB, 256x256, GasStation1.png [View same] [iqdb] [saucenao] [google]
3544970

>>3544812
He's in

Also now in the process of implementing a bunch of enemies, reply with one of the enemies you wanna see and I will take a screenshot of it in-game. Only doing screens of three of them for now.

Also, I won't do the "/v/ and /vr/ present" logo, but rather something possibly better than that

I will take a submission for the gas station screen. Be sure to include something along the lines of "from /v/ and /vr/", that is the only requirement of this screen. You can even change the subtitle of the game, though I have no plans on changing the main title-screen so keep that in mind.
Also I have not attempted to completely change this before, so if you want to be sure your image will work, take the following precautions.
>download GraphicsGale FreeEdition, image editor I rely on for limited-palette PNGs (so everything in Earthbound)
>go to the MEGA link in OP and download GasStation1, GasStation2, and GasStation3 from the logos folder
>open them in GraphicsGale to see the palette
>edit from there
I am unsure if the palette can be changed, I will test this after implementing the enemies so-far

>> No.3545516
File: 1 KB, 32x32, 138.png [View same] [iqdb] [saucenao] [google]
3545516

Mr. Oxygen Difluoride

>> No.3545531
File: 140 KB, 600x600, .png [View same] [iqdb] [saucenao] [google]
3545531

>>3545516
Now in HD

>> No.3545545

>>3545531

DUH NUHHHHH

>> No.3545565
File: 2 KB, 32x64, 115.png [View same] [iqdb] [saucenao] [google]
3545565

>>3545545
GUTSMAN!?
Can't think of a name btw

>> No.3545590

>>3545565
GUTSMAN!? is good name

>> No.3545710

>>3523817
These are just Dragon Warrior monster sprites, what the fuck

>> No.3545713

>>3545710
you're not funny

>> No.3545719
File: 2 KB, 64x96, DICKMAN BABY.png [View same] [iqdb] [saucenao] [google]
3545719

>>3544726
here's Tito's overworld

>> No.3545731
File: 1 KB, 64x64, Fappyfeelings.png [View same] [iqdb] [saucenao] [google]
3545731

64x64 use it for whatever sprite fits

>> No.3545856

>>3544648
He needs his own spinoff game right now.

>> No.3545998
File: 962 B, 64x96, 153.png [View same] [iqdb] [saucenao] [google]
3545998

I apologize for the delay on screenshots, I became preoccupied shortly after announcing I would implement the enemies, and I am now able to do it
>>3545719
Technically outside of the range that I said I was accepting, but I'll make an exception because I explicitly asked for this.
It uses colors outside of the overworld color palette, here is an edit that fits the palette at the cost of losing the saturation in his tan. When I initially tossed this into the overworld palette, he had jaundice.

>> No.3546006

>>3545516
>>3545565
in
>>3545731
Sounds like a nice fit for magicant, 097 or 195?

>> No.3546139

>>3546006
97

>> No.3546226

This is... a new problem.
I can't seem to get a majority of these images to stay at 4bpp color-depth
>the fuck does that mean
To put it very simply, I can put an image under all the right conditions, but if I save, restart gale, and open the image again the bit-depth will have returned to 24-bit somehow.
This has never happened before, and just between us I've screwed around a lot with this game (though on an older computer).
Any idea what could be going on?

>> No.3546297
File: 1 KB, 64x64, 028.png [View same] [iqdb] [saucenao] [google]
3546297

>> No.3546303
File: 3 KB, 180x216, Ness_Sprite_EarthBound.gif [View same] [iqdb] [saucenao] [google]
3546303

021

>> No.3546307

>>3544726
Claiming 072

>> No.3546330

>>3546303
>>3541186

>> No.3546349
File: 13 KB, 736x547, 1450923554937.png [View same] [iqdb] [saucenao] [google]
3546349

>>3546297
This game needs more gondola

>> No.3546350
File: 2 KB, 64x64, 072.png [View same] [iqdb] [saucenao] [google]
3546350

>>3546307

>> No.3546359
File: 1 KB, 64x108, 71.png [View same] [iqdb] [saucenao] [google]
3546359

genocide sphere

>> No.3546372

>>3544726
claiming 020

>> No.3546373

>>3546359
Been done >>3543843

>> No.3546384
File: 2 KB, 64x64, 126.png [View same] [iqdb] [saucenao] [google]
3546384

>>3546350

>> No.3546390
File: 4 KB, 164x89, 36.png [View same] [iqdb] [saucenao] [google]
3546390

>>3544726
Ayygurl

>> No.3546393
File: 4 KB, 164x89, 36 FIXED.png [View same] [iqdb] [saucenao] [google]
3546393

>>3546390
wrong one this one has correct colors

>> No.3546395
File: 570 B, 34x62, 020.png [View same] [iqdb] [saucenao] [google]
3546395

>>3546372

>> No.3546407

>>3546226
can you post a screenshot?

>> No.3546419

>>3546384
Name: CIA
Could drop "Blindfold Bag" item instead of the mummy wrap maybe.

>> No.3546436
File: 30 KB, 502x647, porblem.png [View same] [iqdb] [saucenao] [google]
3546436

>>3546407

>> No.3546454
File: 2 KB, 64x61, 125.png [View same] [iqdb] [saucenao] [google]
3546454

>>3546350
>>3546384

>> No.3546462
File: 795 B, 32x64, 001-4bpp.png [View same] [iqdb] [saucenao] [google]
3546462

>>3546436
Yo OP!

Used ImageMagick to set the color depth using this command:
$ convert -depth 4 ./original.png ./4bpp.png

By using the file command, it looks like it worked:
$ file 001-4bpp.png
001-4bpp.png: PNG image data, 32 x 64, 4-bit colormap, non-interlaced

Still, just to make sure can you verify pic related?
Also you're a Windows man, so I don't know if there's a standalone of ImageMagick you'd use.

>> No.3546513
File: 12 KB, 240x240, d7IapwWH.jpg [View same] [iqdb] [saucenao] [google]
3546513

>>3546462
There is ImageMagick on Windows, but I'm a bit confused what you're asking me to do.
Do I open command prompt at the location of the image and enter that command you posted? Because I tried that and Windows just told me "?" isn't recognized as a batch file, executable, command, etc.
I feel as if I am being inept, though it could also be a windows thing
Also yes that image IS at the right bitdepth
Here's an idea that might be faster than teaching me how to use ImageMagick on a PC, feel free to turn it down. To split a bit of the workload I could just link you a rar of all the new sprites at every ~50 entries to convert them to 4bpp, while I implement the names and stats.

>> No.3546518
File: 48 KB, 200x200, rauchen 1.jpg [View same] [iqdb] [saucenao] [google]
3546518

>>3546513
So it did work? Great!

>spoiler
I'm in, just drop a mega or something and I'll batch-convert the images for you no problem.

>> No.3546526

>>3546518
https://mega.nz/#!ppMlgZoC!lIG5GUJxFwvyjj1hWM6mEty79PFfztRb1iPtipB4_5Q

>> No.3546565

>>3546526
https://a.pomf.cat/hpfgpj.rar

>> No.3546580

>>3546565
Thanks anon, it worked
>>3546297
in
>>3546303
Someone already tried this (and actually followed the resolution guidelines)
>>3546350
>>3546384
>>3546454
Scaraba is Dark Knight rises, got it
>>3546359
slot was taken
>>3546393
in
>>3546395
name?

>> No.3546590

need more batman sprites for scaraba !

>> No.3546621

>>3546580
>name?
Yaranaika

>> No.3546649
File: 741 B, 64x64, 067.png [View same] [iqdb] [saucenao] [google]
3546649

Homestarman Runner
i couldn't be assed to shade, sorry

>> No.3546691
File: 2 KB, 63x60, 73.png [View same] [iqdb] [saucenao] [google]
3546691

>>3546590
>>3546350
>>3546384
>>3546454
Commissioner Gordon

>> No.3546693

>>3546691
>Gordon
>not Joker

>> No.3546751
File: 491 B, 32x64, 029.png [View same] [iqdb] [saucenao] [google]
3546751

>>3546349
I got u covered, pham

>> No.3546798
File: 1 KB, 64x48, 40.png [View same] [iqdb] [saucenao] [google]
3546798

Tyrone

>> No.3546824
File: 106 KB, 400x400, OKEY.png [View same] [iqdb] [saucenao] [google]
3546824

>>3546751
Looking great!

>> No.3546827
File: 773 B, 64x64, 075.png [View same] [iqdb] [saucenao] [google]
3546827

>>3523817
Just keep it as "Final Starman"

>> No.3546846
File: 1 KB, 64x64, 186.png [View same] [iqdb] [saucenao] [google]
3546846

Meet Pink Bury.

Replaces Ghost of Starman

>> No.3546863
File: 2 KB, 64x64, 051.png [View same] [iqdb] [saucenao] [google]
3546863

>>3546827
Spinning Robo Master

>> No.3546869

>>3546863
nice

>> No.3546889
File: 862 B, 64x64, 067.png [View same] [iqdb] [saucenao] [google]
3546889

>>3546869
eh, ripped it from deviantart because I'm lazy.

>>3546649
however I shaded Homestarman Runner if it's alright

>> No.3546898

Claiming 054

>> No.3546902

>>3546889
danke herr anon

>> No.3546920

>>3523817
What's the deal with the duplicate images?

>> No.3546935

>>3546920
Some are for battles against unbeatable enemies (one's for the unbeatable version, the other's for the beatable one), others are for the enemies to "transform" between (since enemies can only have so many attacks, so some "transform" into a duplicate of themselves to circumvent that), and some are for enemies who just happen to share a sprite with another enemy (i.e. starman jr. and starman)

Something like that, I think.

>> No.3546945

for the love of god someone please replace the Guardian Digger with Bateman or Yugioh

>> No.3546960
File: 1 KB, 30x64, Cop.png [View same] [iqdb] [saucenao] [google]
3546960

>>3546898
Here's the /pol/ice

>> No.3546962
File: 2 KB, 64x64, 171.png [View same] [iqdb] [saucenao] [google]
3546962

Department Store Spook

>> No.3546967

>>3546960
What's up with those artifacts- wait…

nice one!

>> No.3546974

>>3546935
hit it right on the nose, though one thing he may have also been wondering
>green and yellow porky
I have no idea about these
>>3546751
>>3546297
What do I name each one?
>>3546798
>>3546827
>>3546846
>>3546863
>>3546889
>>3546691
>>3546960
>>3546962
in

>> No.3546980

>>3546974
>What do I name each one?
Spurdo Bear (28) and Gondola Bear (29)

>> No.3547001
File: 1 KB, 32x64, 059.png [View same] [iqdb] [saucenao] [google]
3547001

Uneasy Beetle

>> No.3547014
File: 677 B, 32x32, 150.png [View same] [iqdb] [saucenao] [google]
3547014

Unidentified Fantastic Objects
if that's too long then just UFOs

>> No.3547016

>>3547014
Now all we need is an seperate Nue Houjuu boss...

>> No.3547030
File: 1 KB, 32x64, 060.png [View same] [iqdb] [saucenao] [google]
3547030

>>3547001
Cheerful Tense Beetle

>> No.3547043

>>3547016
Well, there is a ton of touhou mother stuff already and Nue was a boss in the 2nd one. I would suggest something that isn't there. Most of TD and up is not in those games.

>> No.3547109

Claiming Wooly Shambler (062)

>> No.3547203

>>3546945
Claimed, whatever number the Guardian Digger is.

>> No.3547249
File: 2 KB, 63x64, 15.png [View same] [iqdb] [saucenao] [google]
3547249

>>3546693

>> No.3547274
File: 2 KB, 32x64, 041-alt.png [View same] [iqdb] [saucenao] [google]
3547274

>>3547203
King of GETs

Anyone feel free to improve upon.

>> No.3547301
File: 435 B, 42x24, 96.png [View same] [iqdb] [saucenao] [google]
3547301

>> No.3547304

>>3547274
based

>> No.3547310 [SPOILER] 
File: 1 KB, 256x256, 1475886370322.png [View same] [iqdb] [saucenao] [google]
3547310

>>3547304
>>3546945
I venture to guess this was had that anon in mind.
Quite like it, lets hope it's hackable.

>> No.3547315

>>3547310
Well, the uncoiled snake rar DOES come with the battle BGs, so they probably are also hackable.

>> No.3547316

>>3547310
Exactly what I was thinking

>> No.3547328

>>3547315
They ARE hackable, it's just that I've had troubles making the image not come out as garbage in-game. As such I won't accept new battle backgrounds until the enemies are all done at least.

>> No.3547331
File: 48 KB, 458x400, Frank said something nasty!.png [View same] [iqdb] [saucenao] [google]
3547331

>>3547301

>> No.3547367

>>3547331
Frank always was an edgelord

>> No.3547421
File: 28 KB, 256x256, GasStation1.png [View same] [iqdb] [saucenao] [google]
3547421

Decided to whip this up real quick for the gas station screen.
I guess it could be used as "placeholder" in case nobody ends up making a better one.

Here's the other two images:
https://mega.nz/#F!6F1CBbZK!psl75QIhUs0e5aJDunblRg

>> No.3547445
File: 2 KB, 32x64, 042.png [View same] [iqdb] [saucenao] [google]
3547445

>>3547316
Bonus Sprite!

I'd say that Yugi goes to the final Guardian Digger and the others are Bateman.

>> No.3547472

>>3544726
Claiming 44

>> No.3547569
File: 2 KB, 64x64, 062.png [View same] [iqdb] [saucenao] [google]
3547569

>>3547109
Shambler

>> No.3547605
File: 62 KB, 1280x720, pelo.gif [View same] [iqdb] [saucenao] [google]
3547605

>>3547421
like pottery

>> No.3547612

>>3547421
It's literally just the same screen but with "undertale" plastered on
Fuck off

>> No.3547617
File: 787 KB, 500x500, 1469299353232.gif [View same] [iqdb] [saucenao] [google]
3547617

>>3547612
Well I DID say it's just a placeholder in case nobody else edits it.

>> No.3547793
File: 15 KB, 500x375, 2GTWUEu.jpg [View same] [iqdb] [saucenao] [google]
3547793

>>3540798
>>3540291
>>3540260
>>3540263
>>3547605
>>3547617
>>3547421
>Undertale stuff in Earthbound
can we not?

ultimately it's up to OP but still

>> No.3547801

>>3547793
It's all shit surrounding game theory memes.
If you find issue with anything, create a replacement and I'll hold a poll to decide whether the original or the replacement should be added to the hack.

>> No.3547803

OP please update the list so we can tell what still needs done

>> No.3548342
File: 619 B, 32x32, 044.png [View same] [iqdb] [saucenao] [google]
3548342

044- EmoJim

>> No.3548358

>>3548342
smhtbhfam

>> No.3548362
File: 348 KB, 1257x1863, all.png [View same] [iqdb] [saucenao] [google]
3548362

>>3547001
>>3547014
>>3547030
>>3547249
>>3547274
in
>>3547301
name?
>>3547445
not sure if they use separate enemy entries
>>3547569
in
>>3547803

>> No.3548380

>>3548362
>not sure if they use separate enemy entries
It's cool otherwise, you can fill any slot or discard the Bateman sprite if they aren't separate ones.

>> No.3548382

>>3548380
You gave it a different filename than the yugioh sprite

>> No.3548416

claiming 134

>> No.3548685
File: 917 B, 64x64, 134.png [View same] [iqdb] [saucenao] [google]
3548685

>>3548416
Quint

>> No.3548686
File: 975 KB, 320x240, 1454535660428.gif [View same] [iqdb] [saucenao] [google]
3548686

>>3548382
My bad for being confusing.
Meant that Yugi would take slot #181.

Didn't realize that #180 is an entirely different boss, you can use Bateman for it if you want.
Really up to you tough, he'd fit in any 32x64 slot I imagine.

>> No.3548689

>>3548686
The new sprites don't have to be the same size as the originals
I'll put Yugi for a the guardian mole and bateman for either the final mole or the mondo mole

>> No.3548695
File: 1 KB, 32x64, 171.png [View same] [iqdb] [saucenao] [google]
3548695

>>3546962
Shit, did not realize that it was supposed to be 32x64 until now
fixed

>> No.3548720

>>3548695
It can be any size up to 128x128, Which of those sprites do you like better?

>> No.3548724

>>3548720
Oh, just use the 64x64 then.

>> No.3548764
File: 1 KB, 64x64, 027.png [View same] [iqdb] [saucenao] [google]
3548764

Mootykins!

>> No.3548783
File: 340 KB, 800x508, wt.png [View same] [iqdb] [saucenao] [google]
3548783

>>3548764
What will phase 2 be?
Replacing the diamond dog at 83

>> No.3548792

>>3548783
Same person who drew Moot. This is definitely a though one. W.T Snacks or Yotsuba? Myself i am thinking about drawing Yotsuba. Let me claim the slot so that i can work on it tomorrow.

>> No.3548795
File: 275 KB, 795x1000, hiro.gif [View same] [iqdb] [saucenao] [google]
3548795

>>3548783
>>3548792
Should be Hiro

>> No.3548801

>>3548795
Then it will be Hiro! Then should Yotsuba be the Electro Specter?

>> No.3548805

>>3548801
How about snacks as major psychic psycho?
I'll do it.

>>3548801
Go for it man.

>> No.3548839

>>3548801
Fuck that shitty gook.
WT Snacks forever.

>> No.3548851

>>3548839
This
Hiro is a crook

>> No.3548886
File: 4 KB, 64x64, The jew.jpg [View same] [iqdb] [saucenao] [google]
3548886

Who shall be the jew?

>> No.3548893

>>3548886
Everdred is a thief stationed next to all of the merchants in twoson
Mani Mani Statue makes people greedy
My two best guessed

>> No.3548894

Claiming 074

>> No.3548895
File: 8 KB, 208x243, abstract art.png [View same] [iqdb] [saucenao] [google]
3548895

>>3548886
Maybe the abstract art?

>> No.3548932
File: 1 KB, 64x64, 116.png [View same] [iqdb] [saucenao] [google]
3548932

>>3548801

I had some spare time left for my self, so i decided to make Yotsuba! Not really happy with the result of the face, but i tried my best.

>> No.3548940
File: 1 KB, 64x64, The jew fix.png [View same] [iqdb] [saucenao] [google]
3548940

110

>> No.3548959
File: 2 KB, 128x128, 81.png [View same] [iqdb] [saucenao] [google]
3548959

>>3523817
Boris and Natasha

Also if 81 and 82 are taken, make them the Carefree Bomb.

>> No.3548972

>>3548959
Your image is 128x128 while the enemy size is 64x64. OP, if 218 is ever gonna get replaced, this is the only sprite that would fit.

>> No.3548995
File: 2 KB, 63x64, WT Snacks.png [View same] [iqdb] [saucenao] [google]
3548995

Slot: 83?

>> No.3548996

>>3548972
see >>3548689 and >>3548720
So that CAN be on any slot
However, most large enemies are only 64x64, and if they're particularly wide they can be 128 pixels wide, so I still suggest >>3548959 bring it down to 64x64

>> No.3549020

>>3544648
I like it.

But, why did you edit out the white pixels on the board? It's supposed to be a shark's mouth, and those were the teeth.

>> No.3549023

>>3546384
Dr. Andonuts, I'm CIA!

>> No.3549028
File: 1 KB, 64x64, 064.png [View same] [iqdb] [saucenao] [google]
3549028

>>3549020
Oh, I thought they were leftover pixels.
Good?

>> No.3549095
File: 1 KB, 64x64, 81 (2).png [View same] [iqdb] [saucenao] [google]
3549095

>>3548959
>>3548972
>>3548996
If you want 64x64, then have 64x64

Name is still "Boris and Natasha"

>> No.3549109

>>3549095
Mind if I touch this up later?

Also unrelated but the resolution off the entire game seems to be around 256x256

>> No.3549117

>>3549109
Do whatever you want. My internet is shit today so I'm just dinking around.

Also I realize now that I forgot their shadows.

>> No.3549594

>>3547793
Undertale's origins traces back to an Earthbound romhack so it's been in it from the start.

>> No.3549728
File: 592 B, 32x32, 144.png [View same] [iqdb] [saucenao] [google]
3549728

Nigglet

>> No.3550112
File: 2 KB, 64x96, 075.png [View same] [iqdb] [saucenao] [google]
3550112

>>3534020
Des Führers' Overworld

>> No.3550147

>>3543398
Heh.

>> No.3550149

So, how is it going OP? How many sprites left?

>> No.3550270

>>3550149
roughly 82 sprites done, not accounting for reused sprites

>> No.3551105

>>3549028
You put back the teeth but removed the shadong on the clothing, were there too many colors used?

>> No.3551814
File: 3 KB, 125x125, 1465494387977.jpg [View same] [iqdb] [saucenao] [google]
3551814

>>3551105
Oh ffs I'll fix it later when OP gives me another batch to process. Saved it as 4bpp, seems it got rid of the slightly darker hue of green.

>> No.3551816

Waiting for another update from OP before I start anything else

>> No.3551826 [DELETED] 

>>3551816

>> No.3551828
File: 343 KB, 1257x1863, all.png [View same] [iqdb] [saucenao] [google]
3551828

>>3551816

>> No.3551829

>>3551828
Shit, 039, 179, 180, and 181 are also taken

>> No.3551960
File: 1 KB, 32x32, 009.png [View same] [iqdb] [saucenao] [google]
3551960

Li'l Piantissimo

>> No.3551963

>>3551960
This is my favorite one so-far

>> No.3552017
File: 1 KB, 64x64, 007.png [View same] [iqdb] [saucenao] [google]
3552017

Shroom Chimera

>> No.3552018
File: 870 B, 64x64, 008.png [View same] [iqdb] [saucenao] [google]
3552018

Mushroomutant

>> No.3552049

Claiming 122

>> No.3552059 [SPOILER] 
File: 1 KB, 160x240, 1476119076756.png [View same] [iqdb] [saucenao] [google]
3552059

Claiming Sprite Group 004

>> No.3552105
File: 501 B, 32x32, 05.png [View same] [iqdb] [saucenao] [google]
3552105

Wannabe Hero

>> No.3552118
File: 638 B, 32x32, 65.png [View same] [iqdb] [saucenao] [google]
3552118

Balloid

>> No.3552132 [SPOILER] 
File: 3 KB, 64x96, 1476123160585.png [View same] [iqdb] [saucenao] [google]
3552132

>>3552059
Finished Prince Poop.

>> No.3552209
File: 950 B, 41x64, Untitled.png [View same] [iqdb] [saucenao] [google]
3552209

>>3552049
IM NOT GONNA LET IT GET TO ME
IM JUST GONNA CREEP

I guess you can call it pumpkin hill or some other Knuckles meme

>> No.3552210
File: 2 KB, 64x96, 085.png [View same] [iqdb] [saucenao] [google]
3552210

>>3552209
The bike shop clerk is now Leo from Mother 4.

>> No.3552217
File: 1 KB, 32x42, 26.png [View same] [iqdb] [saucenao] [google]
3552217

Sanuk

>> No.3552231
File: 933 B, 64x64, Mistaken Cosplayer.png [View same] [iqdb] [saucenao] [google]
3552231

I was making this for the trick-or-treater but I guess you can put it on something else since that was taken

>> No.3552237

>>3552231
OP could always open a poll to decide who gets moved.

I like what I'm seeing tough.

>> No.3552248

Can't wait to see this completed and play it.

>> No.3552265

>>3552017
>>3552018
>>3552105
>>3552118
>>3552132
>>3552210
>>3552217
in
>>3552209
>>3552231
>>3552237
http://www.strawpoll.me/11404177
same rules as the last strawpoll. It'll be counted at 5 votes and if it reaches 9 votes within 12 hours then the votes will be counted again

>> No.3552290

>>3548894
I'm still working on this btw

>> No.3552547
File: 1 KB, 32x42, 173.png [View same] [iqdb] [saucenao] [google]
3552547

Shitty OC

>> No.3552840

>>3552290
Bump.

This Starman better be fucking fabulous.
Take your time tough, I believe in ya.

>> No.3553008
File: 1 KB, 32x32, 010.png [View same] [iqdb] [saucenao] [google]
3553008

>>3551963
Glad you liked it.
You can have another one, although I can't come up with a name myself.

>> No.3553010 [SPOILER] 
File: 24 KB, 200x150, 1476156810146.png [View same] [iqdb] [saucenao] [google]
3553010

>>3553008
Should've been unmasked piantissimo

>> No.3553027 [DELETED] 
File: 1 KB, 32x32, 010.png [View same] [iqdb] [saucenao] [google]
3553027

>>3553010
Oh shit! You're right.
There you go!

>> No.3553036
File: 2 KB, 80x42, 1476139207566.png [View same] [iqdb] [saucenao] [google]
3553036

>>3552547
made my own OC as well

>> No.3553037
File: 1 KB, 32x32, 010.png [View same] [iqdb] [saucenao] [google]
3553037

>>3553010
Oh shit! You're right.
There you go!

Deleted previous attempt because fucked up perspective on right ear and dumb shading.

>> No.3553043

>>3553036
DON'T

>> No.3553045

>>3553043
CALL

>> No.3553047

>>3553045
ANYBODY

>> No.3553050

>>3553047
No.

>> No.3553183
File: 1 KB, 128x64, 094.png [View same] [iqdb] [saucenao] [google]
3553183

Charmy

>> No.3553184
File: 1 KB, 128x64, 093.png [View same] [iqdb] [saucenao] [google]
3553184

Beady

>> No.3553186
File: 2 KB, 128x64, 095.png [View same] [iqdb] [saucenao] [google]
3553186

Father

>> No.3553195
File: 52 KB, 540x705, NOT OKAY.jpg [View same] [iqdb] [saucenao] [google]
3553195

>>3553183
>>3553184
>>3553186
perfect.

>> No.3554080

more sprite incoming

>> No.3554090

>>3553183
>>3553184
>>3553186
Lisa: The Painful would've been great if they knew jack shit about making challenging battles. Game is decent, difficulty is a joke.

>> No.3554136
File: 777 B, 32x64, 80.png [View same] [iqdb] [saucenao] [google]
3554136

obnoxious toad

>> No.3555239

.

>> No.3555271
File: 28 KB, 200x200, Smug_Pepe.png [View same] [iqdb] [saucenao] [google]
3555271

>>3554136
>insulting Kek

>> No.3555646

>>3555271
dumb frogposter

>> No.3555976

>>3554090
Sorry to burst your bubble but, not only you probably missed the battle against Satan, videogames aren't magically better because they are hard. A hard game can be way more shitty and unplayable than an easy one. Making a game harder doesn't equal to the game being better.

>> No.3557452
File: 4 KB, 64x64, 227.png [View same] [iqdb] [saucenao] [google]
3557452

Cool Guy

>> No.3557672

>>3557452
Congratulations, you are now the rarest enemy among them all.

>> No.3557674
File: 2.90 MB, 420x237, 1393459562745.gif [View same] [iqdb] [saucenao] [google]
3557674

>>3557452

>> No.3557864

>>3557672
Nah, the Over Zealous Cop and the Tough Dude are the rarest

>> No.3557910

>>3551828
This needs to be updated.

>> No.3558208

claiming 099

>> No.3558229
File: 389 B, 32x27, 099.png [View same] [iqdb] [saucenao] [google]
3558229

SUPASTAH WARRIAH

>> No.3558307
File: 2 KB, 126x126, 1353041361333.jpg [View same] [iqdb] [saucenao] [google]
3558307

OP, have you decided upon the premise of the romhack?

The protagonist gets hit by a car after stealing donuts from a blind family and goes to hell. As punishment for the deeds he committed while living he is thrown into a romhack and doesn't fully realize until it the end of the game.

>> No.3558502
File: 29 KB, 590x332, Ness' bike.jpg [View same] [iqdb] [saucenao] [google]
3558502

Claiming Sprite Group 007.

Will edit in final main character once we decided on that.
By then I'll have finished all diagonals of the new bike.

>> No.3558504

I think OP died

>> No.3558570

>>3558504
nope
>>3552547
>>3553037
>>3553183
>>3553184
>>3553186
>>3554136
>>3557452
>>3558229
in
>>3558307
I feel like I've heard that plot outline before. in any case I wouldn't know cut-scene editing outside of changing dialogue, NPC positions, and sprites

>> No.3558838

>>3558570
mind if we could get a sprite sheet update?

>> No.3558893
File: 325 KB, 1257x1863, all.png [View same] [iqdb] [saucenao] [google]
3558893

>>3558838

>>3546565
https://mega.nz/#!g59hyQ7R!X2H5T5md8DCVVCqAztYzw97vVTMxInDgfcyXMHet0yQ

>> No.3558984
File: 2 KB, 32x64, 155.png [View same] [iqdb] [saucenao] [google]
3558984

Crocodiru

>> No.3559121

>>3558893
do you have any plans for custom sounds / music?

>> No.3559128

>>3559121
http://starmen.net/pkhack/downloads/utilities/
Look for the music editor
You can export songs so if you make a song (that fits into the rom over another song) then feel free to drop a MEGA link or something. And please, also record some sort of preview for your song so other anons can know what you submitted.
Since Music is harder to make, I expect less submissions for it. Also, rather than waiting for a replacement, anons can collectively decide the original song should be kept instead of the one submitted.

>> No.3559153

Claiming 145

>> No.3559807

>>3558893
Morning, OP.

https://a.pomf.cat/ykobov.rar

>> No.3559853
File: 643 B, 32x32, 211.png [View same] [iqdb] [saucenao] [google]
3559853

THAT FUCKING CAT

>> No.3559858
File: 57 KB, 1280x720, heh.jpg [View same] [iqdb] [saucenao] [google]
3559858

>>3558984

>> No.3559874
File: 579 B, 64x64, 082.png [View same] [iqdb] [saucenao] [google]
3559874

Enraged Hostile Ember Oak

>> No.3559892
File: 993 B, 64x64, 124.png [View same] [iqdb] [saucenao] [google]
3559892

Work of Art

>> No.3559921
File: 772 B, 32x64, 142.png [View same] [iqdb] [saucenao] [google]
3559921

They always looked like Salt Shakers to me.

>> No.3559943

Claiming 014

>> No.3559965

>>3559892
Don't include this actual literal reddit meme please. It would be like including a narwhal bacon whatever

>> No.3559981
File: 2 KB, 64x64, 014.png [View same] [iqdb] [saucenao] [google]
3559981

>>3559943
Salt-Powered Robot

>> No.3559986

>>3559965
there's already undertale shit in here
we're already past the point of no return.

>> No.3560057

>want to make earthbound music
>check out ebmused
>scroll a bit through the soundtrack
>watch tutorial
holy shit this tool is hard to use

>> No.3560065
File: 861 B, 32x64, 089.png [View same] [iqdb] [saucenao] [google]
3560065

TIME

>> No.3560119

>>3559965
Don't start with the "p-please don't put this or that in" bullshit. OP has been a cool guy enough to accept the worst kind of shit already, just let people have fun.

>> No.3560124
File: 4 KB, 64x64, 208.png [View same] [iqdb] [saucenao] [google]
3560124

Irritating Bird

>> No.3560143
File: 321 KB, 1257x1863, all.png [View same] [iqdb] [saucenao] [google]
3560143

>>3559965
if you dislike it, make an alternative that people can agree is better.
>>3558984
>>3559853
>>3559874
>>3559892
>>3559921
>>3559981
>>3560065
They're in
>>3560124
Sorry, that's just a duplicate of an enemy that has been taken, would you like to change the slot?
>>3559807
thanks m80

>> No.3560169
File: 4 KB, 64x64, 105.png [View same] [iqdb] [saucenao] [google]
3560169

>>3560143

>> No.3560183
File: 4 KB, 64x32, 147.png [View same] [iqdb] [saucenao] [google]
3560183

An Heroes

>> No.3560198
File: 314 B, 32x32, 047.png [View same] [iqdb] [saucenao] [google]
3560198

Claiming 047 and 048

047 = Metal Slime

>> No.3560218
File: 4 KB, 32x64, 084.png [View same] [iqdb] [saucenao] [google]
3560218

>Clumsy Robot was already taken
Just call him OP or faggot or whatever

>> No.3560227
File: 2 KB, 64x96, 164.png [View same] [iqdb] [saucenao] [google]
3560227

Donaldegard Trumpolini

>> No.3560230
File: 630 B, 32x32, 048.png [View same] [iqdb] [saucenao] [google]
3560230

Liquid Metal Slime

Had to modify the sprite so that it fits with the Earthbound palette system.

>> No.3560234

>>3560227
nice

>> No.3560238
File: 432 B, 32x64, 031.png [View same] [iqdb] [saucenao] [google]
3560238

High-flying Desu

>> No.3560257
File: 10 KB, 400x267, trampolino.jpg [View same] [iqdb] [saucenao] [google]
3560257

>>3560227
>Trumpolini
I kekked.

>> No.3560260

>>3560143
Claiming 22

>> No.3560267
File: 3 KB, 32x64, 084.png [View same] [iqdb] [saucenao] [google]
3560267

>>3560218
why not go all the way?

>> No.3560268

>>3560227
how difficult would it be to replace the Monotoli building sign with one that says Trump?

>> No.3560269
File: 3 KB, 32x64, 085.png [View same] [iqdb] [saucenao] [google]
3560269

>>3560267
Military Faggot

>> No.3560271
File: 3 KB, 32x64, 086.png [View same] [iqdb] [saucenao] [google]
3560271

>>3560269
Mechanical Faggot

>> No.3560274
File: 3 KB, 32x64, 087.png [View same] [iqdb] [saucenao] [google]
3560274

>>3560271
Ultimate Faggot

>> No.3560278

>>3560268
not very, believe it or not
I will change overworld sprites to match certain character changes, like the monotoli building or the Polestar home

>> No.3560280

>>3560274
>>3560271
>>3560269
If you're gonna hog all of the spots, why not change them up even a little bit?

>> No.3560284

>>3560278
This will be the best romhack in ages.

>> No.3560286

>>3560280
I've got no other ideas besides palette swaps
feel free to take the spots for something else though

>> No.3560307
File: 1 KB, 32x64, 022.png [View same] [iqdb] [saucenao] [google]
3560307

Understanding CEO

>> No.3560313
File: 1 KB, 64x64, 022.png [View same] [iqdb] [saucenao] [google]
3560313

>>3560307
You can make your battlesprites bigger than the original, as long as they are a multiple of 2 and not exceeding 128x128 if I recall correctly.
See >>3548689 and >>3548720.

To make your beautiful sprite more readable, I took liberty of putting the text into a bubble.
Prease understand.

>> No.3560316

I'll claim 137

>> No.3560319

>>3560313
Whoops, I missed those rules. Thank you, you improved it a lot.

>> No.3560356
File: 829 B, 64x64, 137.png [View same] [iqdb] [saucenao] [google]
3560356

>>3560316
One Punch Mani

>> No.3560364

>>3560356
Ok

>> No.3560372

>>3560364
I actually thought about adding that in a speech bubble.

>> No.3560383

>>3560286
>I've got no other ideas besides palette swaps
holy shit somebody hire this guy

>> No.3560410
File: 4 KB, 128x128, 218.png [View same] [iqdb] [saucenao] [google]
3560410

I feel like I fucked up something.
>>3560307 and >>3560313 inspired me of course.
But feel free to reject it if someone does a better work.

>> No.3560443

>>3560410
It's beautiful anon.

>> No.3560459

>>3560443
No, it's perfect.

>> No.3560460
File: 23 KB, 350x200, yo-kai-watch-reggie.jpg [View same] [iqdb] [saucenao] [google]
3560460

>>3560410
Simply stunning.

The dialog for the boss fight tough,
what will it be?
I feel we need Bill for the MC

>> No.3560473

>>3560460
Since we've got Game Theory memes, we need some of the flavor text to say "get good"

>> No.3560476

>>3560460
Come on Reggie, give us Mother 3!

>> No.3560502

Is there a link for the /v/ thread?

>> No.3560516

>>3560473
You see anon this is actually perfect, we have one shitty fan-theory against another!
https://www.youtube.com/watch?v=VbpAURp1AnM

>> No.3560571

>>3540260
>>3540291
Are you going to finish the sprites?

>> No.3560573

>>3560502
Try the /v/ archive and copypaste a period from the OP.

>> No.3560606
File: 2 KB, 64x64, 087.png [View same] [iqdb] [saucenao] [google]
3560606

>>3560274
You want an ultimate faggot?
Well here, you can have one.

>> No.3560619
File: 14 KB, 125x166, Roger.jpg [View same] [iqdb] [saucenao] [google]
3560619

>>3560606
Reminds me of him. Let's call him Roger Theory.

>> No.3560625

>>3560606
https://www.youtube.com/watch?v=wnos_7GrC9E

>> No.3560637

>>3560619
holy shit I was just thinking this

>> No.3560693
File: 945 B, 63x63, 104.png [View same] [iqdb] [saucenao] [google]
3560693

>> No.3560735
File: 2 KB, 64x64, 018.png [View same] [iqdb] [saucenao] [google]
3560735

Conductive Energy Drink

>> No.3560785

>>3560693
this enemy should have like a 1/1000000 spawn rate and have several abilities that all insta-kill you.

>> No.3560791
File: 4 KB, 32x64, 043.png [View same] [iqdb] [saucenao] [google]
3560791

PEE PEE POO POO

Couldn't get the green on there

>> No.3560793

>>3560785
DO IT. And if you use hacks to beat it, he deletes your save file and changes your name to "Casual" forever.

>> No.3560796

>>3560693
>>3560785
>>3560793
Make it 1/100000
If you run into him, he deletes your system 32

>> No.3560803

>>3560791
holy shit he needs to get his anus checked

>> No.3560809

>>3560796
and if you defeat him before he kills you he gives you negative experience, maybe even lowers your level a few and destroys a random item from your inventory, including items - then auto saves after the encounter.

>> No.3560814

>>3560410
https://youtu.be/rvkFAQ9vB7Y?t=2m28s

>> No.3560816

>>3560809
And it activates the anti-piracy effects.

>> No.3560820
File: 25 KB, 605x402, Soros.jpg [View same] [iqdb] [saucenao] [google]
3560820

i'll take 102, 103, 197, and 198 (basically all face monsters)

give me an hour or two

>> No.3560825
File: 13 KB, 305x385, 1467011819415.jpg [View same] [iqdb] [saucenao] [google]
3560825

>>3560820
Please be creative.

>> No.3560826

>>3560820
you only have to make 2 sprites

>> No.3560828
File: 4 KB, 32x32, 112.png [View same] [iqdb] [saucenao] [google]
3560828

Small feelings

>> No.3560829

>>3560826
Said no rule ever.

>> No.3560830

>>3560829
He means 2 of those sprites are copys of each other

>> No.3560831

>>3560829
No I mean you only need to make 2 sprites because you only claimed 2 enemies
102 and 197 share a sprite, and 103 and 198 share a sprite

>> No.3560838

>>3560830
>>3560831
Oh. I am stupid. I'm not the guy that caimed the sprites, just an idiot defending him for no reason.

>> No.3560842
File: 131 KB, 1257x1863, 1476461044530.png [View same] [iqdb] [saucenao] [google]
3560842

Not OP but I tried tidying this up a little

Have no idea how accurate it is

>> No.3560846

>>3560842
claiming starman dx (074,187) since the other guy is a no show

>> No.3560849
File: 317 KB, 1257x1863, all.png [View same] [iqdb] [saucenao] [google]
3560849

>>3560829
But anon, the four slots you claimed are just two enemies.
>>3560169
>>3560183
>>3560198
>>3560227
>>3560230
>>3560238
>>3560313
>>3560356
>>3560606
>>3560693
>>3560735
>>3560791
>>3560828
in
>>3560410
con-fucking-grats anon, I wasn't expecting someone to actually try with that sprite slot
>>3560218
>>3560267
>>3560269
>>3560271
>>3560274
this seems a bit obnoxious and we haven't had any other palette swaps so-far. The first one is accepted but the rest are open for replacement

Surprised coilsnake hasn't been taken, it's the last of the first three enemies in the game and it's the one that this hacking tool is named after

>> No.3560850

This hack is gonna blow all the other romhacks away. Move over, Toby "Faggot" Fox

>> No.3560853

>>3560842
Thanks anon!
And yes, 203 is taken, as is 69

>> No.3560854

>>3560849
>But anon, the four slots you claimed are just two enemies.
i'm not >>3560829

but thanks for the heads up

now i need to decide

>> No.3560856

So do 203 and 107 share a sprite? They're both the Mani-Mani Statue

>> No.3560858

>>3560856
I meant 137 and 203

>> No.3560860

>>3560858
yes

>> No.3560862

>>3560856
if you're asking about the red and gold versions of them

Red is the mani mani statue that you fight in Moonside
Gold is Ness' Nightmare
>>3560858
Oh, in that case yes they are the same enemy, see >>3546935 for more info

>> No.3560868

>>3560849
We are getting closer lads.

>> No.3560874

>>3560849
Now that you mention it, I have a great idea for the coil snake.
Claiman

>> No.3560876

Are we allowed to do character sprite groups?

>> No.3560879

>>3560876
Yes, just be sure to stick to the >>3539482

>> No.3560881
File: 752 B, 32x32, 114.png [View same] [iqdb] [saucenao] [google]
3560881

Mouser

>> No.3560884
File: 738 B, 32x32, 114.png [View same] [iqdb] [saucenao] [google]
3560884

>>3560881
my bad use this one

>> No.3560889
File: 436 B, 32x32, 074.png [View same] [iqdb] [saucenao] [google]
3560889

Starman Deluxe

>> No.3560893
File: 768 B, 64x96, 008.png [View same] [iqdb] [saucenao] [google]
3560893

>>3560879
You can't do all the characters sprites?

>> No.3560894

>>3560889
Dude I just said that I claimed starman dx

>> No.3560895

>>3560894
Oh shit I'm sorry

>> No.3560898

>>3560893
You can do as many as you like

>> No.3560908

wow we're almost done

>> No.3560919

>>3560895
sorry for what?

>> No.3560924
File: 1 KB, 32x64, 055.png [View same] [iqdb] [saucenao] [google]
3560924

Helix Snake

I have no idea if this goes over the 16 color limit. I don't think it does, but...

I wonder how many of you were expecting something like this

>> No.3560927

>>3560895
>>3560889
plus I think they already did that for starman super

>> No.3560929

>>3560924
good ref

>> No.3560937

>>3560919
Good, someone caught it
>>3560927
I thought that was Starman from Mega Man 5

>> No.3560938

>>3560924
>I have no idea if this goes over the 16 color limit.
Nah, just checked.
You're in the clear regarding the palette.

>> No.3560941
File: 115 KB, 255x184, 1473101814223.gif [View same] [iqdb] [saucenao] [google]
3560941

>>3560938
Cool, thanks famicom

>> No.3560942

>>3560937
no, that's for Final Starman

>> No.3560948

>>3560942
Oh ok then

>> No.3560964
File: 4 KB, 64x96, 008.png [View same] [iqdb] [saucenao] [google]
3560964

Guess I'll finish this maybe

>> No.3560965

>>3560619
>>3560637
Oh wow, my monitor must be way off replicating correct colors, just noticed the similarity on my primary screen.

You just can't make this shit up.
Roger Theory it is.

>> No.3560986
File: 789 B, 64x64, 102.png [View same] [iqdb] [saucenao] [google]
3560986

The Wondrous Fucktent

>> No.3560989
File: 4 KB, 64x96, 014.png [View same] [iqdb] [saucenao] [google]
3560989

Another one

>> No.3560990
File: 1 KB, 64x64, 103.png [View same] [iqdb] [saucenao] [google]
3560990

The Great Rape

>> No.3560993

claiming 140

>> No.3560996
File: 2 KB, 64x64, 090.png [View same] [iqdb] [saucenao] [google]
3560996

Maniacal Manchild

>> No.3561000

>>3560996
nice, you should give your self a promotion

>> No.3561007

>>3560996
snooping as usual i see

>> No.3561009
File: 4 KB, 64x96, 017.png [View same] [iqdb] [saucenao] [google]
3561009

Another one

>> No.3561012
File: 1.13 MB, 400x304, PRRRRRRRRROMOTION.gif [View same] [iqdb] [saucenao] [google]
3561012

>>3561000
As a matter of fact I will
And you will also be promoted to third-rank GET commander

>> No.3561013
File: 34 KB, 646x447, HadesStage.png [View same] [iqdb] [saucenao] [google]
3561013

but who's gonna handle the Giygas backdrops?

>> No.3561017

>>3561013
The first anon who can figure out battle background replacement
Hopefully the reggie guy from earlier

>> No.3561036
File: 4 KB, 64x96, 335.png [View same] [iqdb] [saucenao] [google]
3561036

Another one

>> No.3561039
File: 3 KB, 128x192, 007-wip2.png [View same] [iqdb] [saucenao] [google]
3561039

>>3558502
Here's the new bike, without character.

I guess through the diligent work of
>>3561036
>>3561009
>>3560964
we kind of decided on Sans already.
I'll start editing him in then.

>> No.3561043

>>3561039
I think someone up above was working on a Durarara costume for him when he's on the bike... dunno what the status is on that

>> No.3561046
File: 1 KB, 64x64, 140.png [View same] [iqdb] [saucenao] [google]
3561046

Nazitron
Pretty sure this uses the exact same colors as the Sentry Robot, but you might want to make sure OP

>> No.3561047

>>3561043
fuck, I'm a retard. disregard this, please

>> No.3561049

>>3561043
That was me being confused on what to present exactly.

I could always plaster on that helmet if it's a good idea.

>>3561047
Kay-O.

>> No.3561051

>>3561049
It would be pretty cool with the helmet, what does everyone else think?

>> No.3561053
File: 2 KB, 64x64, 140.png [View same] [iqdb] [saucenao] [google]
3561053

>>3561046
minor fix

>> No.3561056

>>3561046
it uses more colors than sentry bot, but it's still within 16 color limit so it's fine

>> No.3561058

>>3561051
sure go for it my dude

>> No.3561060

>>3561051
helmet

>> No.3561072

claiming 108

>> No.3561073

>>3561072
scratch that, I'm taking 030

>> No.3561074

Figured out the battle backgrounds
I'll try to work on giygas

>> No.3561076
File: 4 KB, 128x192, 007-wip4.png [View same] [iqdb] [saucenao] [google]
3561076

>>3561060
>>3561051
>>3561058

Helmet coming soon.
It's actually easier plastering it on afterwards.

>> No.3561098
File: 4 KB, 128x192, 007.png [View same] [iqdb] [saucenao] [google]
3561098

>>3561076
Final version.
Because you all like it with the helmet on.

>> No.3561114

>>3561098
Is there a way to get a clear visor to see his head?

>> No.3561138
File: 3 KB, 128x192, 007-clearhelmet.png [View same] [iqdb] [saucenao] [google]
3561138

>>3561114
Okey.

>> No.3561139

>>3561138
Perfect

>> No.3561140
File: 13 KB, 289x257, 1475352823018.jpg [View same] [iqdb] [saucenao] [google]
3561140

>>3561138
Noice

>> No.3561159

How do I tell how many colors there are in my image?

>> No.3561160

>>3561159
Count them

>> No.3561161

>>3561159
I usually keep track of putting a pixel for each used color at the side, but yeah
>Count them

>> No.3561163

>>3561160
>>3561161
The image is too big

>> No.3561170

>>3561163
Fair point.
How about opening up the image inside GraphicsGale or a similar program which lets you see the colormap. (as seen in >>3546436)

>> No.3561175

>>3561163
How big? It shouldn't be bigger than 128 by 128, right?

>> No.3561181

>>3561175
It's the background

>> No.3561214
File: 16 KB, 256x256, 251.png [View same] [iqdb] [saucenao] [google]
3561214

Anyone know how many colors can be in the background?
This is what I have so far

>> No.3561216

>>3561138
Got an idea.
can we change the bicycle horn sound into the revving of a motorcycle engine?

>> No.3561217

>>3561214
Looks like it's about 7-8 to my eye, can't tell for sure if the grey in the eyes matches the shadow on the rest of the heaf.

>> No.3561218
File: 5 KB, 360x76, ref.png [View same] [iqdb] [saucenao] [google]
3561218

>>3561217
How many colors can be used ingame though

>> No.3561230
File: 5 KB, 249x246, 1399518541360.png [View same] [iqdb] [saucenao] [google]
3561230

>>3561218
Well I can tell you right now that's probably way too many.


...Probably.

>> No.3561232 [DELETED] 
File: 37 KB, 640x360, found you.jpg [View same] [iqdb] [saucenao] [google]
3561232

>>3561214
here's a dump for ja:
>convert 1476496339031.png -colors 16 -verbose info:

Image: 1476496339031.png
Format: PNG (Portable Network Graphics)
Mime type: image/png
Class: PseudoClass
Geometry: 256x256+0+0
Resolution: 28.35x28.35
Print size: 9.02998x9.02998
Units: PixelsPerCentimeter
Type: Palette
Endianess: Undefined
Colorspace: sRGB
Depth: 8/16-bit

Colors: 10
Histogram:
17252: ( 0, 0,136) #000088 srgb(0,0,136)
14470: ( 1, 1, 1) #010101 srgb(1,1,1)
7189: ( 36, 36, 36) #242424 srgb(36,36,36)
46: ( 72, 64,104) #484068 srgb(72,64,104)
3215: ( 86, 86, 86) #565656 srgb(86,86,86)
2262: (107,107,107) #6B6B6B srgb(107,107,107)
19121: (138,131,131) #8A8383 srgb(138,131,131)
1954: (166,166,166) #A6A6A6 srgb(166,166,166)
20: (204,204,204) #CCCCCC srgb(204,204,204)
7: (249,249,249) #F9F9F9 srgb(249,249,249)
Colormap entries: 10
Colormap:
0: ( 1, 1, 1) #010101 srgb(1,1,1)
1: ( 36, 36, 36) #242424 srgb(36,36,36)
2: ( 86, 86, 86) #565656 srgb(86,86,86)
3: ( 72, 64,104) #484068 srgb(72,64,104)
4: (107,107,107) #6B6B6B srgb(107,107,107)
5: ( 0, 0,136) #000088 srgb(0,0,136)
6: (138,131,131) #8A8383 srgb(138,131,131)
7: (166,166,166) #A6A6A6 srgb(166,166,166)
8: (204,204,204) #CCCCCC srgb(204,204,204)
9: (249,249,249) #F9F9F9 srgb(249,249,249)



Artifacts:
filename: 1476496339031.png
verbose: true
Tainted: True
Filesize: 16.8KB
Number pixels: 65.5K
Pixels per second: 819KB
User time: 0.090u
Elapsed time: 0:01.080
Version: ImageMagick 6.8.9-9 Q16 x86_64 2016-06-01 http://www.imagemagick.org
dnkh@veridian:~/Desktop/coilsnake$ convert 1476496339031.png -colors 16 -verbose info:

>> No.3561237
File: 37 KB, 640x360, found you.jpg [View same] [iqdb] [saucenao] [google]
3561237

>>3561214
here's a dump for ja:
>convert 1476496339031.png -colors 16 -verbose info:

Image: 1476496339031.png
Format: PNG (Portable Network Graphics)
Mime type: image/png
Class: PseudoClass
Geometry: 256x256+0+0
Resolution: 28.35x28.35
Print size: 9.02998x9.02998
Units: PixelsPerCentimeter
Type: Palette
Endianess: Undefined
Colorspace: sRGB
Depth: 8/16-bit

Colors: 10
Histogram:
17252: ( 0, 0,136) #000088 srgb(0,0,136)
14470: ( 1, 1, 1) #010101 srgb(1,1,1)
7189: ( 36, 36, 36) #242424 srgb(36,36,36)
46: ( 72, 64,104) #484068 srgb(72,64,104)
3215: ( 86, 86, 86) #565656 srgb(86,86,86)
2262: (107,107,107) #6B6B6B srgb(107,107,107)
19121: (138,131,131) #8A8383 srgb(138,131,131)
1954: (166,166,166) #A6A6A6 srgb(166,166,166)
20: (204,204,204) #CCCCCC srgb(204,204,204)
7: (249,249,249) #F9F9F9 srgb(249,249,249)
Colormap entries: 10
Colormap:
0: ( 1, 1, 1) #010101 srgb(1,1,1)
1: ( 36, 36, 36) #242424 srgb(36,36,36)
2: ( 86, 86, 86) #565656 srgb(86,86,86)
3: ( 72, 64,104) #484068 srgb(72,64,104)
4: (107,107,107) #6B6B6B srgb(107,107,107)
5: ( 0, 0,136) #000088 srgb(0,0,136)
6: (138,131,131) #8A8383 srgb(138,131,131)
7: (166,166,166) #A6A6A6 srgb(166,166,166)
8: (204,204,204) #CCCCCC srgb(204,204,204)
9: (249,249,249) #F9F9F9 srgb(249,249,249)



Artifacts:
filename: 1476496339031.png
verbose: true
Tainted: True
Filesize: 16.8KB
Number pixels: 65.5K
Pixels per second: 819KB
User time: 0.090u
Elapsed time: 0:01.080
Version: ImageMagick 6.8.9-9 Q16 x86_64 2016-06-01 http://www.imagemagick.org

>> No.3561243
File: 15 KB, 262x674, colors.png [View same] [iqdb] [saucenao] [google]
3561243

>>3561214
this is a list of your colors
pretty much you have "50 shades of gray"
a lot of the gray colors are very similar so you can't really tell them apart

>> No.3561252
File: 95 KB, 875x674, what..png [View same] [iqdb] [saucenao] [google]
3561252

????

>> No.3561254
File: 8 KB, 256x256, pre.png [View same] [iqdb] [saucenao] [google]
3561254

>>3561218
Original is a 4bit cm image, as per usual, with 9 individual colors used.

Image checks out, maybe OP can check using pic related which has been reduced.

>> No.3561256
File: 90 KB, 540x393, 1444846605596.gif [View same] [iqdb] [saucenao] [google]
3561256

>>3561252
YOU MADE IT WORSE

>> No.3561257

>>3561252
uh oh

>> No.3561261

>>3561256
>>3561257
I removed half the colors
It soft logged the first time

>> No.3561265
File: 11 KB, 286x165, Ssssssssssip.png [View same] [iqdb] [saucenao] [google]
3561265

>>3561252
Yep, that's background editing for ya
I could keep the palette and bit depth exactly the same but as soon as I put it into the game this would happen

>> No.3561267 [SPOILER] 
File: 68 KB, 1000x873, 1476498247544.jpg [View same] [iqdb] [saucenao] [google]
3561267

>>3561256
you MADE IT

>> No.3561278

So will this have new dialogue or is is just the sprites being changed? Either way great job to the OP, I look forward to this.

>> No.3561281
File: 23 KB, 887x667, Capture.png [View same] [iqdb] [saucenao] [google]
3561281

>>3561265
It worked with the first background I tried

>> No.3561286

>>3561278
Definitely hoping to change dialogue before major fights and dialogue during fights (i.e. making the Negative Man act in-character)
Also going to make the new enemy cast have more fitting attacks when necessary.
Also with NPC changes I plan to change names of proper-noun characters should their sprite change (i.e. Monotoli has been changed to trump)
Said changes will happen in that order after all of the enemy sprites are done
>>3561281
What did you change there? and how did you handle that differently from the giygas one?

>> No.3561293
File: 5 KB, 256x256, 209.png [View same] [iqdb] [saucenao] [google]
3561293

>>3561286
I drew a circle on it in photoshop
I didn't try to import any graphics

>> No.3561306
File: 79 KB, 273x273, Tayls.png [View same] [iqdb] [saucenao] [google]
3561306

>>3561293
Okay then so I guess Coilsnake just hates me because I even tried something as simple as that before

>> No.3561316
File: 102 KB, 203x210, 1.png [View same] [iqdb] [saucenao] [google]
3561316

>>3561306
have a tayls

>> No.3561347
File: 2.01 MB, 1116x878, i should've used a wemb but whatever.gif [View same] [iqdb] [saucenao] [google]
3561347

Decided to take a crack at the background stuff, and also test out a custom sprite.

...It was SUPPOSED to say "HELLO /vr/".
Yeah, I don't know what's going on either.
At least the customs sprites work well enough, although I didn't test the overworld stuff.

>> No.3561369

>>3546393
>>3546390
These are above the max size

>> No.3561407
File: 1 KB, 51x60, 145.png [View same] [iqdb] [saucenao] [google]
3561407

sneaky snake

>> No.3561412
File: 789 KB, 1116x388, testing.webm [View same] [iqdb] [saucenao] [google]
3561412

>>3561347
Just noticed I mispelt "webm". Fuck.
Also, I had a filter on accidentally. Whoops.

Anyways, did some more fucking around with the BG, as well as some testing for the overworld stuff because why the hell not.
I don't know why that weird black effect happened when I added "HELLO /vr/" to the BG, but it didn't happen here when I completely replaced it.
Maybe the game can only handle so many colors before it start shitting itself or something? I don't fucking know.

Also, sorry if this webm kinda sucks, this is my first time doing something like this and I don't really know what I'm doing. Please understand.

>> No.3561415

claiming 056

>> No.3561440

>>3561412
Did a little more testing, and now I can safely say I have no fucking clue what the problem is.
And I'm just gonna leave it at that, and let people who have a better understanding of what's going on deal with it.

>> No.3561759

>>3561440
>>3561347
>>3561412
I mean, the BG are definitely fucked up but they have some kind of charm notheless.

>> No.3561765
File: 51 KB, 639x400, laughing and eating whores.jpg [View same] [iqdb] [saucenao] [google]
3561765

>>3561407
Not bad.

>> No.3562040
File: 22 KB, 510x447, Reginald.png [View same] [iqdb] [saucenao] [google]
3562040

>>3561252
Fuck that is hard.

Here's the config used for the yaml file "bg_data_table.yml"
http://pastebin.com/GeZzMTvT

>> No.3562057

>>3562040
Neato, can you make a webm?

>> No.3562164
File: 2.65 MB, 320x240, reggie.webm [View same] [iqdb] [saucenao] [google]
3562164

>>3562057

>> No.3562276

>>3562040
>snake
Now there's a sprite I'm anticipating

>> No.3562312
File: 5 KB, 64x96, 006.png [View same] [iqdb] [saucenao] [google]
3562312

Hope this doesn't look too bad

>> No.3562318

>>3562164
>PUSSY got hurt and collapsed...
kek

>> No.3562319
File: 13 KB, 295x277, kumatora271.jpg [View same] [iqdb] [saucenao] [google]
3562319

>>3562312
That's actually kinda cute

>> No.3562327
File: 4 KB, 96x64, 016.png [View same] [iqdb] [saucenao] [google]
3562327

Another one

>> No.3562340
File: 4 KB, 64x96, 021.png [View same] [iqdb] [saucenao] [google]
3562340

Another one

>> No.3562350
File: 4 KB, 64x64, 031.png [View same] [iqdb] [saucenao] [google]
3562350

2 small ones

>> No.3562351
File: 4 KB, 64x64, 027.png [View same] [iqdb] [saucenao] [google]
3562351

>> No.3562357
File: 662 B, 64x32, 148.png [View same] [iqdb] [saucenao] [google]
3562357

Howdy!

>> No.3562360

>>3562357
Ok can we put a fucking limit on the undertale stuff now

>> No.3562372

>Max number of image replies has been reached

>> No.3562375

>>3560849
>>3562372
Let's summon OP to make a new thread + progression chart.

>> No.3562379

>>3562375
This, new thread please

>> No.3562406

>>3558570
>I feel like I've heard that plot outline before
You have? Odd.

>> No.3562412

http://s000.tinyupload.com/?file_id=40316867518655495680

A zip file containing all the sprites in this thread

>> No.3562452

>>3562412
Neat. Now we only need OP to start a new thread before this one gets archived.

>> No.3562525

>>3562524

>> No.3563061

>>3561306
Are you still alive op buddy