>>1006980
>I think the question I'm going to field at you guys is "What do you want to see?"
I'm pretty sure all of us want different things, but.
Lemme look through the stuff you've got made already. There's the pistol, whose description is almost entirely gun porn and with things completely irrelevant to gameplay.
The Shotgun, which apparently will have a super-accurate firing mode, and the SMG which will have a very large magazine.
Now I looked at the other weapons you said in the OP, with a boomerang and a crossbow, and it seems that you're going for a mix of style and grounded with this, and that's going to be very interesting if you do it well. A combination of orthodox and unorthodox.
Now, the main character is a space pirate, right? Works for a batch of space pirates. Description brings up talk of mercenaries as well.
These guys aren't traditional orthodox military. Practically the opposite of it. They're pirates. They break the rules, bend stuff, and sometimes play dirty.
I think that could extend to weapons as well--"illegal" modifications you can find and install later on that make the gun just plain crazy in some way, while still keeping them grounded in realism. They don't care about keeping the gun's integrity intact, they just want to cause damage.
Like, say, modifying pistol/smg rounds to be hollow-point and loaded with thermite, so that they explode and burn on contact with enemy flesh.
Or sliding a tube of glass down the front of the shotgun so that the bullet shatters it and sprays it out on fire, creating bouncing razor-sharp mutilating blades.
Or underslung grenade launchers on everything--even duct-taped, if needed.