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/vr/ - Retro Games


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9976352 No.9976352 [Reply] [Original]

Did this game suddenly just pop into existence again? A few months ago I was trying to buy it on ebay and I couldn't find any decent copies that werent torn to shit or worth like 50 bucks, bought a copy for 10 bucks pretty decent condition at a pawn shop thought I got a good deal then checked ebay and sure enough they're fuckin everywhere now for like 10-20 bucks in good condition wtf happened

>> No.9976364

Go back to /v/

>> No.9976445
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9976445

>>9976364
Sorry faggot it's too late for you now dusty old bones full of green dust

>> No.9976460
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9976460

>>9976445
Our rationale for choosing the fifth-generation systems as a cut-off is not based on age, but instead on what we deem to be particular technical attributes of these consoles compared to the sixth-generation and subsequent consoles. Specifically, we believe that there is enough of a style difference between the fifth- and sixth-generation consoles in a way we do not believe exists to the same extent for the sixth- and seventh-generation consoles or beyond that there is a benefit to focusing on the former (and earlier).

The sixth generation was the first full generation of consoles where the use of bitmap-based 2D in games was purely for the purposes of style rather than technological expedience. The sixth generation also saw the rise of certain styles of games which still dictate the games we play today, including Halo, which presaged an era where first-person shooters would be designed with consoles as first-class citizens, changing from Quake-influenced twitch shooters to slower games with limited weapon carrying and also popularising the use of vehicles in FPS games beyond just replicating rail shooter mechanics; Grand Theft Auto III and its sequels, which crystallised the attributes of the open-world third-person action-adventure; The Elder Scrolls III: Morrowind, which saw the first signs of the series becoming a mainstream success, with a tighter scope over its sprawling predecessor; RE4 set the standard for all modern third person shooters, along with the start of what have become gargantuan series such as Call of Duty and Battlefield. There are precedents in other fields in maintaining strict characterisation based on style that does not progress simply because of age.

>> No.9976501

>>9976460
Im not readin all that, faggot

>> No.9976507

>>9976501
TL:DR, every generation to 7th innovated game design, 7th barely did

>> No.9976514

>>9976460
>daggerfall
>"sprawling"
good lord this fucking cope

>> No.9976517
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9976517

>>9976501

>> No.9976527
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9976527

>>9976460
Holy based.

>> No.9976540

>>9976517
White boys goofin off, I dont see the problem swarthoid

>> No.9976589

>>9976352
To answer your question, this is a trend in used game thats been goin on forever. A game becomes "scarce" due to people not bothering to sell it so prices go up, people see that game they own is selling for a lot so sell it themselves but at a slightly lower price to move it faster this keeps happening till the game is no longer scarce and prices even out (note nintendies are nostalgia cultists so it doest work with them) you looked for the game during the height of its disinterest so it was at its most rare and expensive
Also covid made used games expensive, I broke my copy if Twilight princes and bought a disc only copy for like 13 bucks now a disc only copy is like 70, Nintendo fans are borderline cultists with their faith in that brand

>> No.9976595

>>9976352
idk, I got this in a double pack with Reach in 2015

>> No.9976603

To keep it VR specific yes, this happens a lot. The above poster explained the phenom pretty accurately. It’s hilarious because I was hunting a copy of ps2 Gundam game but keep it on a budget, sure enough one popped up then like 10 and the price dropped a dollar a day until I got one at around 10 dollars and there are plenty still up after looking on and off for a year.