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/vr/ - Retro Games


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File: 425 KB, 1280x720, crt vs lcd-led.jpg [View same] [iqdb] [saucenao] [google]
9957938 No.9957938 [Reply] [Original]

Please list your:
>console/core
>shader
so we can finally figure out what the textbook examples should be for non-crt owning emulationfags.

>> No.9957945

>>9957938
I do raw pixels on everything.

>> No.9957954

>>9957938
TEEEEEEEEETH!!

>> No.9957985

I don't like CRT shaders. They just feel blurry in the sense as if I couldn't focus my eyes on anything. Very distracting. Don't have this problem with actual CRT screens.

>> No.9957990
File: 20 KB, 192x283, 7DD27801-CB35-4496-A5B3-11A9A6ED20EC.jpg [View same] [iqdb] [saucenao] [google]
9957990

>>9957938
>I draw my pixels on graph paper
>staple them together into a flip book
>put it in my ass

>> No.9958208
File: 1.34 MB, 2560x1440, 7f1f9be0672432c11098610fd9040bc0f66f3ff1.jpg [View same] [iqdb] [saucenao] [google]
9958208

>>9957938
Genesis Plus GX with YO6-KV-M1420B-Fast, not the best shader but it's the best one compatible with my current device

>> No.9958242

crt shader

>> No.9958286

>core
Lol, I'm currently playing PS1 games only and I have no reason to use the shitty interface of Retroarch over the superior Duckstation.

>> No.9958289

>>9958286
What exactly does Duckstation provide other than texture scaling?

I use one of the Retroarch PS1/X cores on my Retroid 3+. I gave Duckstation a go but it didn't really seem like much of an upgrade.

>> No.9958294

>>9958289
>What exactly does Duckstation provide other than texture scaling?
good ui

>> No.9958297

>>9958294
I mean if that's it I'm good then.
RetroArch isn't awful UI, it's just hard to navigate if you're retarded.

>> No.9958310
File: 547 KB, 654x560, faggotdracula.png [View same] [iqdb] [saucenao] [google]
9958310

>>9957938

>> No.9958425

>>9958310
lel

>> No.9958432

>>9957954
that's lips doe

>> No.9958450

>>9958297
>it's just hard to navigate if you're retarded.
No, it's not hard, it's cumbersome and a time waste.
Duckstation lets you change almost everything instantly and lets you see the changes in real time without all that menu hopping.

>> No.9958459

>>9957938
Don't use crt filters, just composite shaders on most things. works nicely to me. wish there were proper shaders for PAL rf signal though.

>> No.9958473

>>9957938
Why do people keep posting this horribly uncalibrated example from that one Twitter moron? Most consumer tubes were blurry, sure, but not *this* blurry.

>> No.9958586

>>9957985
Not only that but they never recreate the actual CRT effects that made things like the bushes or waterfalls in Sonic look right, they just add stupid lines to the screen. CRT filters are fucking garbage.

>> No.9958593

>>9958473
Because it's the best and most obvious example of the benefits a CRT provides, e.g. it's plain to see that Dracula's teeth are so much better defined in the left image than the right

>> No.9958605

>>9957938
Mega Drive/PicoDrive
None nigga, the games look just fine on an LCD

>> No.9958624

>>9958605
>the games look just fine on an LCD
look "fine" maybe, but regularly not as intended, hence the question

>> No.9958629

>>9958624
The more time you spend obsessing about how it should look "right" because you're stuck in the past and want your childhood back the less time you'll spend actually playing vidya. most CRT praisers never post pictures of them actually running games on their screens, and if they do it's the title screen 98% of the time

>> No.9958641

>>9958629
why would it need to be about wanting a childhood back. these games were literally designed on crts. relying on artifacts of the technology to make things look a certain way.

>> No.9958716
File: 1.64 MB, 1866x2160, yu.jpg [View same] [iqdb] [saucenao] [google]
9958716

>>9957938

>> No.9958720

>>9958716
and?

>> No.9958734
File: 451 KB, 1278x697, kjhasdi.jpg [View same] [iqdb] [saucenao] [google]
9958734

>>9958716

>> No.9958735

>>9958720
And what?

>> No.9958778
File: 2.74 MB, 1920x1080, Screenshot from 2023-06-04 15-09-58.png [View same] [iqdb] [saucenao] [google]
9958778

I just use newpixie-crt for every console, it blends 2D graphics decently, has some kind of bloom, and works great on both 240p and 480p content.

>> No.9958781

>>9958720
>>9958734
That >>9958716 developer isn't attempting to "debunk" CRTfag rhetoric as a whole (I realize that's a philosophical problem from the get go given most /vr/ discussion heavily relies on blunt all-or-nothing extreme positions)

He's saying that the popular "example" OP parroted in his quest for a Final Solution is in fact quite inappropriate and self-defeating. The usual pro-CRT discourse involves pixel artists factoring in the particular quirks of the era's output devices when designing the visuals, which is 100% correct. Using the Dracula dialogue portrait as an example though mostly highlights an inability to tell the different between "pixel art" and simple picture pixelation derived from limited resolution.

There's absolutely nothing wrong with favoring CRT output as an incidental aesthetic. But if for whatever reason you don't want to take personal responsibility for that preference and need to validate it as an universal truth through objective facts of superiority, the least you could do is finding facts that apply to begin with.

>> No.9958784

>>9958781
these
>>9958734
aren't facts that apply?

>> No.9958804

>>9958716
This man is so wrong
It’s like discounting what type of canvas is used for the art
The method is irrelevant to the output

>> No.9958850

>>9958781
You are forgetting that CRTs we’re literally the only visual medium of the time, so any thoughts to otherwise is irrelevant

>> No.9958894

>>9958781
Didn't the original Dracula post imply that Dracula had teeth when there were none on the illustration?

>> No.9958896
File: 121 KB, 803x932, dfaggotry.png [View same] [iqdb] [saucenao] [google]
9958896

>I do raw pixels on everything.

>> No.9958898

>>9958894
Yes, misinterpreted sprites are a staple of retro gaming

>> No.9958934

>>9958896
>I do raw pixels on everything.
that's supposed to be characteristic of john linneman?

>> No.9959058

>>9958593
Except those aren't teeth

>> No.9959063

>>9958896
holy kek looks exactly like that faggot

>> No.9960226

>>9958716
>it isn't *that* different
so yes, it's different and reflecting the old vs new hardware

>> No.9960420
File: 12 KB, 474x266, datface original.jpg [View same] [iqdb] [saucenao] [google]
9960420

>>9958310

>> No.9960621

>>9957938
I use color quantization. Dithering.

>> No.9960852

>>9957938
>what the textbook examples should be for non-crt owning emulationfags.
No.

I have no need to defend or justify any of my choices in how I play videogames to anyone else. I will not obsess over other peoples' opinions, and I have nothing but contempt for people like you who do. These threads are nothing but utterly pointless flamewars for friendless losers and I will not lower myself to participating in them with anything beyond this metapost. Good day.

>> No.9961201
File: 16 KB, 500x281, 1445830390228.jpg [View same] [iqdb] [saucenao] [google]
9961201

>>9958896
I like DF's videos but under no circumstances should this ugly fat fuck have ever shown his face on the screen. Ruins multiple videos completely.

>> No.9961219

Anything is better than nothing. I've been playing a lot of games on a shitty little chink handheld that doesn't even support shaders. All I can do is run scanline overlays, and it's still miles better than playing without them.

>> No.9961272

>>9957945
This is me too. Looks by far the best to me.

>> No.9961279

>>9960852
>I have no need to defend or justify any of my choices in how I play videogames to anyone else. I will not obsess over other peoples' opinions, and I have nothing but contempt for people like you who do.

Perfectly said. If someone wants to use shaders that's cool for them, but the need those people have to try and impose their tastes on everyone else is pure absurdism to me.

>> No.9961291

>>9957990
I may be the only one, but I laughed

>> No.9961320
File: 161 KB, 640x480, 1666824987833759.jpg [View same] [iqdb] [saucenao] [google]
9961320

>>9957938
>Both look fine in the thumbnail

>> No.9961505

>>9961320
The one on the right looks fine in the thumbnail, the left looks like a grainy mess.

>> No.9962087

>>9958896
>reminds me of my childhood playing these games for the first time on zsnes, a comfy emulator i still use today

>> No.9962123

>>9958716
This is all a nothingburger, basically >10000PPI screens are needed to upscale shit properly

>> No.9962173
File: 187 KB, 581x592, Screenshot 2023-06-05 165034.png [View same] [iqdb] [saucenao] [google]
9962173

CRT/LED pic related
When you don't zoom them in to levels you will never play at. Both look the same. Both also look like shit zoomed it.

>> No.9962179

>>9958734
I love how these images evolve. From being proven wrong, to changed and then proven wrong again, to changed. Keep changing them chud. Maybe you can sell another overpriced PVM on ebay.

>> No.9962184

>>9958593
>This is the best
If that is the best, CRTs have no use to exist.

>> No.9962418

>>9962173
Oh look, it’s the “zoom” shitposter too

>> No.9962458
File: 151 KB, 2560x1629, A1crErRyViL.jpg [View same] [iqdb] [saucenao] [google]
9962458

>>9962173
Lookin' good

>> No.9962489

>>9962458
smaller.....

>> No.9962507

I got so used to raw pixels from 2 decades of emulation that it doesn't bother me anymore, even though I know that's not how it's supposed to look.

>> No.9962508

>>9957938
The first photo is with Composite right?

>> No.9962521
File: 147 KB, 2560x1629, 32435312.jpg [View same] [iqdb] [saucenao] [google]
9962521

>>9962489
1:1 on a 4k flat panel. Just as the devs intended.

>> No.9962525

>>9962508
It's composite on a Sony KV-13M51.

>> No.9962530

>>9962525
So with RGB you don't get those eyes?

>> No.9962542

>>9958896
He shows PVM footage all the time, what the fuck are you talking about

>> No.9962547

You fucks are never going to get over this one guy misinterpreting lips for teeth. It's an easy mistake to make, fucking move on with your lives already.

>> No.9962554

>>9962530
No but it won't look like the right image either. The red pixels won't be perfectly square, and there'd be a slight bloom.

>> No.9962619

>>9962554
then RGB is not what developers intended and still you can see a lot of CRTfags rgbmodding their consumer sets and paying hundreds of dollars for a PVM kek

>> No.9962660

>>9962619
>dev intent
It comes down to personal preference, mostly. There are situations where the composite color artifacting enhances aspects of the image (sonic water falls, for example) but the benefits of RGB are undeniable. Many consoles have native RGB output and most developers for said consoles used RGB broadcast monitors (such as PVMs) to develop and test their games. Reviewers also used broadcast monitors with high TVL to review games.

>> No.9962984

I'm fucking tired of filters/shaders, CRTs, what developers intended, MiSTer, real hardware... I mean you can play games whatever you like, it's your free time and you decide how to spend it. But I feel now retrogaming is more about "how games look" instead of "having fun". Fuck it, I've just put a interpolation filter and that's it. I don't want more headaches.

>> No.9962998

>>9962660
I never met anyone who had a PVM back in the day.

>> No.9963412

>>9962998
this. i had the best screen among my friends and it was a consumer trinitron

>> No.9963776

>>9958734
the wizardry one is the one that fucks me up the most, looks like two different games

>> No.9963780

>>9957938
As a thumbnail the right one looks better.

>> No.9963813

>>9958593
Except what you're saying is wrong because thf CRT version gives the impression he's bearing his teeth when in the original illustration he is not. So really that's just proof of how much CRTs distort things.

>> No.9963837
File: 57 KB, 1317x1080, 1669453505285693.png [View same] [iqdb] [saucenao] [google]
9963837

Way too many variables desu. Setup, monitor settings, resolution, monitor distance and eyesight
You should always go for the one that you like the most on your monitor

>> No.9963840
File: 1.09 MB, 1280x720, file_(23).png [View same] [iqdb] [saucenao] [google]
9963840

SuperEagle 2003 to forever
No regerts

>> No.9963841
File: 1.66 MB, 1317x1080, 1678858886393669.png [View same] [iqdb] [saucenao] [google]
9963841

>>9963837

>> No.9963842
File: 1.69 MB, 1317x1080, 1656164815533878.png [View same] [iqdb] [saucenao] [google]
9963842

>>9963841

>> No.9963845

>>9958450
Are you referring to shaders for real time changes? If so, I prefer xmb for the transparent bg

>> No.9963846

>>9963840
I used to piss my friends off by putting on super eagle on some games. Seiken 3 looked awesome with it I thought, but even if they weren't playing it offended them lol.

>>9963837
>eyesight
I would like to see a poll sometime of crt vs shader vs no shader preferences and if they correlate with eyesight and glasses use.

>> No.9963880
File: 41 KB, 1440x1080, 1659378287832630.png [View same] [iqdb] [saucenao] [google]
9963880

>>9963846
>I used to piss my friends off by putting on super eagle on some games. Seiken 3 looked awesome with it I thought
True
The art style is also a factor. Though I prefer scalefx hybrid instead of super eagle

>> No.9963885
File: 157 KB, 1440x1080, 1668292528866959.png [View same] [iqdb] [saucenao] [google]
9963885

>>9963880

>> No.9963887
File: 168 KB, 1440x1080, 1676821365733081.png [View same] [iqdb] [saucenao] [google]
9963887

>>9963885

>> No.9963891
File: 40 KB, 1440x1080, 1663977034654456.png [View same] [iqdb] [saucenao] [google]
9963891

>>9963887

>> No.9963893
File: 151 KB, 1440x1080, 1678613976160899.png [View same] [iqdb] [saucenao] [google]
9963893

>>9963891

>> No.9963894

>>9957938
retroarch sucks, but I use it for the shaders and gui

>> No.9963895

>>9957938
>blow up the pixels to 6x their native size
>WHOOAAAA WHY DOES THIS LOOK SO BAD?
crtfags are genuinely mentally ill

>> No.9963896
File: 186 KB, 1440x1080, 1665443327685440.png [View same] [iqdb] [saucenao] [google]
9963896

>>9963893

>> No.9963907

>>9962542
He says that dumb shit all the time, you retard.

>> No.9963920

>>9962521
based deliverer

>> No.9964270
File: 167 KB, 825x367, CastlevaniaShadComp.png [View same] [iqdb] [saucenao] [google]
9964270

>>9963846
>crt vs shader vs no shader preferences and
It's impossible to see a CRT image through a LCD to compare though. The only way to make a fair comparison is by siding a real CRT to a CRT shader to see with your own eyes. This is why every CRT shader fail. Only people who forgot how CRTs really were would use these shaders as replacement.

>> No.9964307

>>9964270
Well you just descibed why I hate shaders so much, they are trying to emulate the look of CRTs which I also always hated. I have above average eyesight and looking at a tube tv as opposed to a projector or going to the movies has always been annoying.

>> No.9964314

>>9957945
You can't do raw pixels without getting pixel wobbling, screen tearing and other shit unless you use inter upscale or some interpolation filter like sharp bilinear or bandlimit pixel.

>> No.9964372

>>9961201
That's just how things are in the current Youtuber landscape. It's been shown over and over that showing your face = more views because normie mouthbreathers and children are more likely to be drawn to it, and the algorithms pick up on this and boost your visibility accordingly. Even dudes like Vinny who have been historically averse to showing their faces on cam have been relenting. You're literally kneecapping yourself views-wise if you DON'T show your face. It sucks, but that's what happens when normalfags overrun any space.

>> No.9964385
File: 7 KB, 256x224, Donkey Kong Country (USA) (Rev 2)-211027-192218.png [View same] [iqdb] [saucenao] [google]
9964385

Reminder that nearest-neighbor scaling is NOT raw pixels any more than using something like bilinear interpolation. You're still scaling the pixels, albeit in a very crude manner. THIS is raw pixels.

>> No.9964395
File: 3.66 MB, 1915x1234, WORD_PΛPΛOISL.png [View same] [iqdb] [saucenao] [google]
9964395

>>9964307
CRT shaders add the worst problems that were only noticeable at the oldest and worst CRT's, blurry pixels covered by lines that don't allow you to see anything clearly. The new CRT's produced in the late 90's had most of these problems fixed and looked almost as sharp as LCDs. LCD's with raw pixels have a closer resemblance to these newest CRT models than with shaders.

>> No.9964406

>>9962998
People did have RGB monitors, just not PVMs.

>> No.9964410

>>9964270
The idea is to get close enough so you don't have to deal with actual crts, which nowadays is more of a pain than just flipping a switch on reshade or ra. It's a waste of time to try and fair comparisons since there's so many presets and each one with tons of parameters on top of the shader itself being affected the monitor and then you would have to get the crt display the shader preset is trying to replicate.

>> No.9964426

>>9964307
this, i get CRT filters are "supposed" to be used for some effects to look right but god are they fucking shit on your eyesight. i cant stand the blurryness or the weird glow that makes my eyes hurt, at that point i'd rather just do no filter so my eyes dont feel like i'm going blind trying to focus on a smeared/smudged image

>> No.9964427

>>9964385
The nearest-neighbor still is the closer from raw pixels you can get though.

>> No.9964435

>>9964395
did you intentionally pick the crt shader with NTSC effect? you know everyone can see this bleeding

>> No.9964439
File: 939 KB, 1346x367, 1657202658438533.png [View same] [iqdb] [saucenao] [google]
9964439

>>9964270
the two on the right are also royale with different parameters/passes

>> No.9964448
File: 78 KB, 1219x892, 1673522977006642.png [View same] [iqdb] [saucenao] [google]
9964448

>>9964439
and what kind of compression does this to raw pixels? Was it saved as something else and then converted to png?

>> No.9964474

>>9964426
You think that's bad, try being a kid in the early 80's when blurry CRT eyerape was your only option when playing Mario. To each their own, but to mr CRT shaders are more closely related to Stockholm syndrome than anything else.

>> No.9964480

>>9964385
>muh resolution scaling means it’s not raw pixels
Lol stfu

>> No.9964483

>>9964439
These new parameters made it worse in a way. They can only apply a shader that equals to a pic taken from a CRT and not the real image you would see. The actual real quality of a CRT image would be impossible to be captured through a camera. And by looking at this pic image through a LCD makes it even worse, and this is exactly what CRT shaders do.

>> No.9964501

>>9964474
and its not even needed for all games, like 2D games i get using them but with 3D stuff like vagrant story its literally not needed and in most cases looks better without it

>> No.9964509

>>9964483
It's flat out closer to the crt monitor and much better than whatever the person who made the pic used for royale.

>> No.9964512

>>9964474
>Stockholm syndrome
>people turning a feature on or off

>> No.9964516

>>9964501
It's arguable. 3D games with pre-rendered assets benefit greatly from using shaders to help blend the 3D models regardless of accuracy.

>> No.9964519

>>9964512
redditoids deny beauty and aesthetics claiming that they're entirely subjective. they are somewhat, but are mostly objective.

>> No.9964526

>>9964519
>Stockholm syndrome
>reddit out of the blue
?

>> No.9964527

>>9964526
figure it out

>> No.9964567

pixels are not units of area. they are point samples from which an image can be extrapolated

>> No.9964573

>>9964567
that's great

>> No.9964594
File: 4 KB, 120x88, bowsermanual~2.jpg [View same] [iqdb] [saucenao] [google]
9964594

>>9964512
It's a weak analogy I grant, but I'll lay it out for you. I have always hated CRTs and the blurry weird halo effect everthing has on them. To me, nothing has ever looked even close to it's best on a CRT. So to me, people taking the clean crisp pixels they could see if they wanted (how I imagined things could possibly look in the 80's) but making them blurry on purpose feels like Stockholm syndrome to me.

>> No.9964718

>>9964573
it's just a fact every audio engineer understands

>> No.9964808

>>9964594
You're just wrong. Some games make use of how crts display certain assets to create specific effects or visuals.

>> No.9964819

>>9964527
>autistic rambling
Pass

>> No.9964832

I'd rather not play games with tiny little squares everywhere. It's extremely noticeable.

>> No.9964857
File: 27 KB, 500x460, 1671229227896570.jpg [View same] [iqdb] [saucenao] [google]
9964857

>> No.9965113

>>9964307
>>9964270

Tard takes

>> No.9965132

>>9962521
>devs intended you to play on a 1080p/4k panel
HD screens just to play retro games, sure bud whatever you need

>> No.9965135

>>9964832
Try playing games that aren't retro, I heard you can barely tell they're made of pixels.

>> No.9965139

>>9964594
>I didn't like it, therefore nobody does
Retard

>> No.9965140

>>9964808
That doesn't mean I have to think they look good. I've yet to see an example where the crt looked better to me.

>> No.9965150

>>9965140
True, but you're basing off something objectively false, which makes whatever you have to say on the subject hold less value.

>> No.9965159

>>9965140
>my anecdotal opinion is sacrosanct
It's a shame you're still wrong then. Low resolution images show best on low resolution displays.

>> No.9965165

crt shaders for ps1 and n64, everything else raw

>> No.9965229

>>9965165
I get ps1 but n64? I mean even the N64 games of the Nintendo Switch Online are running at 3x resolution and the Wii Virtual Console ones were 2x res. N64 looks so much better at higher resolutions than with crt shaders.

>> No.9965385

>>9962173
The colors and how the shadows blend together do look different though...

>> No.9965406
File: 3.58 MB, 4096x1536, 1685648962749.jpg [View same] [iqdb] [saucenao] [google]
9965406

>>9962458
>>9962521
This but unironically
Look at the left and how the dithering patterns blend in at that small size from distance

As soon as we have >10000PPI displays we'll upscale everything perfectly

>> No.9965415

>>9964270
Your settings are broken
CRT Royale doesn't look that shit

>> No.9965421

>>9964395
You just don't know how to use shaders
Most of this board doesn't either, they always turn mask strength to 10% to compensate for brightness loss and it looks like shit

>> No.9965425

>>9964483
>They can only apply a shader that equals to a pic taken from a CRT and not the real image you would see.
Shut the fuck up with this bullshit already you fucking moron.
You have no idea how CRT Shaders are even written because you're a numbskull.

>> No.9965632

>>9965229
NTA, but I disagree. It's still low-poly, the textures are still really low-res, and the HUDs and such often look like ass when upscaled as well, not to mention you're more likely to run into graphical inaccuracies and/or missing effects. To each their own, though.

>> No.9965874

>>9965139
Your reading comprehension sucks.

>>9965150
>>9965159
I'm saying my opinion is my opinion and you don't have to like it or agree, thats the point. Play however you think looks good and don't waste your time caring what other people do.

>> No.9965907

>>9965874
Not denying what you feel, just showing that your observation that it's Stockholm syndrome is Because You Don't Like It.
>I
>To me
>So to me
>how I imagined
>to me
Unfortunately not everyone would agree with your observation, in fact considering you felt a need to bring up your opinion on the matter at all would indicate you seem to care at least a little bit about what other people think and do. Food for thought.

>> No.9965918

>>9965874
>let me give muh opinion based on something false inside of a thread made to discuss something optional that I dislike and then follow it by saying not to waste time caring what other people do
???

>> No.9965921

>>9964270
>>9964439
How do you fuck up this bad?

>> No.9965923

>>9965907
Stockholm syndrome was me being glib. Understand that CRT enthusiasts spend huge amounts of energy trying to convince people it's how old games were "meant" to be seen. All I'm saying is I give zero fucks how they were meant to be seen, just what looks good to me.

Don't mistake this for me making an argument for what kind of a display you should use or prefer, I don't care at all either way.

>> No.9966036

>>9965923
Go explore the Saturn's lybrary

>> No.9966039

>>9966036
library*

>> No.9966107
File: 397 KB, 1500x1125, DSCF4773.jpg [View same] [iqdb] [saucenao] [google]
9966107

>>9966036
The Saturn is one of my favorite systems ever and the sole reason I kept a CRT around for so long because emuation was dogshit. I am happy to say I no longer need one.

>> No.9966120

>>9966107
so it's just a dogshit opinion huh

>> No.9966181

>>9966120
Opinions aren't objective. That's the point. But your ilk will never understand.

>> No.9966213

>>9966181
It's exactly why they can be dogshit like yours.
>>/vr/image/gVVbnwPEbjxQaN5e9WwQBw

>> No.9966234

>>9966213
>I was born in '74
lol

>> No.9966259

>>9966213
Keep saying that, it doesn't change anything.

>>9966234
Yeah, I'm old and CRTs always looked like digshit to me probably because wasn't sat in front of one for 15 hours a day since I was 2.

>> No.9966268

>>9966259
I'm aware, you will keep eating shit and no one will be able to help. It's too late for that lol.

>> No.9966274

>retard gets filtered by shader parameters episode #8932748

>> No.9966275

>>9966268
I like how in your mind, my thinking fir myself and using the types of displays I think make the games of my youth look best is eating shit. While at the same time you spend all this effort desperately trying to shove your regurgitated opinion down the throats of people who couldn't care less. Keep fighting that pathetic crusade lol.

>> No.9966291

>>9966275
>pathetic crusade
But I'm not the 50 year old butthurt about crt displays/crt shaders who spent at least 6 years whining about it on 4chan. Quit projecting

>> No.9966296

>>9966291
Lol, he probably lost a woman over a CRT

>> No.9966317

>>9966291
This isn't my thread, friend. I give zero shits what anyone prefers and almost never chime in, which is why that pic is so ancient.

>> No.9966325

>>9966317
You clearly do though, no need to be an hypocrite. Just don't chime in next time.

>> No.9966326
File: 1.72 MB, 2372x3496, 20230607_102526~2.jpg [View same] [iqdb] [saucenao] [google]
9966326

>>9966296
Ironically, that's my wife's TV.

>> No.9966330

>>9966325
Sorry I hurt your feelings with the term Stockholm syndrome lol

>> No.9966334

>>9966330
Sorry I triggered your ptsd by exposing your shitty opinion lol

>> No.9966340

>>9966334
Nice to see you still don't understand what an opinion is. Guess that's what being raised by TV will do to a youth. So sad, so many cases.

>> No.9966357

>>9966340
Something being subjective doesn't mean it can't be trash.

>> No.9966370

>>9966357
Thanks for proving my point yet again.

>> No.9966380

>>9966370
It's the truth, it just means you like trash and that is fine, but do it in silence.

>> No.9966641
File: 874 KB, 843x967, 1653561588414.png [View same] [iqdb] [saucenao] [google]
9966641

>>9966380
And agian, it doesn't matter how often you childishly stamp your feet and insist everyone has to agree with you or else they are "trash". It's just a regular reminder you're not a real human.

>> No.9966678

>>9962173
Right has fucked up contrast and is still visibly blocky
>>9964270
This guy is so retarded

>> No.9966697

>>9966641
Again, Ii's fine to eat shit, you are old so you got used to it. I don't blame you. Just do it inside the enclosure without throwing everywhere.

>> No.9966703
File: 139 KB, 1440x1080, 1674118508348067.png [View same] [iqdb] [saucenao] [google]
9966703

>> No.9966704
File: 2.94 MB, 1440x1080, 1656612017513434.png [View same] [iqdb] [saucenao] [google]
9966704

>>9966703

>> No.9966712
File: 117 KB, 1440x1080, 1680694688165557.png [View same] [iqdb] [saucenao] [google]
9966712

>> No.9966714
File: 2.93 MB, 1440x1080, 1660407127585830.png [View same] [iqdb] [saucenao] [google]
9966714

>>9966712

>> No.9966719
File: 100 KB, 1440x1080, 1682600969602563.png [View same] [iqdb] [saucenao] [google]
9966719

>> No.9966725
File: 2.68 MB, 1440x1080, 1679180970847930.png [View same] [iqdb] [saucenao] [google]
9966725

>>9966719

>> No.9966757

>>9966641
>everyone
It's just you

>> No.9966763

>>9957938
It's not just crt that does that, it's CRT+composite. CRT plus RGBscart is so clean and clear it looks more pixelated than composite.

>> No.9966781
File: 166 KB, 1440x1080, 1673941133889676.png [View same] [iqdb] [saucenao] [google]
9966781

>> No.9966787
File: 3.33 MB, 1440x1080, 1676885181115680.png [View same] [iqdb] [saucenao] [google]
9966787

>>9966781

>> No.9966821

>>9966787
>>9966725
>>9966714
>>9966704
I feel like the peak here for games like these should be to combine the lower bandwidth signal that is capable of blending the dithering with the vibrant colors of RGB, or something like that.

>> No.9966828
File: 15 KB, 325x325, 1411291923305.jpg [View same] [iqdb] [saucenao] [google]
9966828

>>9961201
>thought it was just a weird face he was making and somebody took a screenshot of it
>realize his face is just like that all the time
>mfw

>> No.9966847
File: 102 KB, 1440x1080, 1682344706863629.png [View same] [iqdb] [saucenao] [google]
9966847

>>9966821
more saturation maybe?

>> No.9966856
File: 2.63 MB, 1440x1080, 1660653317406458.png [View same] [iqdb] [saucenao] [google]
9966856

>>9966847

>> No.9966972
File: 2.87 MB, 1465x1120, Sonic The Hedgehog (USA, Europe)-230607-115454.png [View same] [iqdb] [saucenao] [google]
9966972

>>9966847
Here's an attempt. Using Guest-Advanced-NTSC combined with NTSC-Colors, with some tweaks to preserve as much sharpness as possible and doing away with composite artifacts while still blending dithering, yields the following.

>> No.9966991
File: 2.54 MB, 1465x1120, Sonic The Hedgehog (USA, Europe)-230607-120618.png [View same] [iqdb] [saucenao] [google]
9966991

Here's regular Guest-Advanced, also with NTSC-Colors, without the NTSC blending stuff.

>> No.9966992
File: 2.55 MB, 1465x1120, Sonic The Hedgehog (USA, Europe)-230607-120820.png [View same] [iqdb] [saucenao] [google]
9966992

Oops, here's a redo. The Bloom strength wasn't the same across both.

>> No.9967024

>>9958716
Imagine sitting there and going through all these mental gymnastics when you could just use a CRT and enjoy it instead

>> No.9967039

>>9964439
A balance between the last two on the right would look the most like the CRT. First is too blurry, second too sharp

>> No.9967243

>>9957945
Same.

>>9964314
Works fine on my machine

>> No.9967274

>>9958586
Filters and shaders are different. And there are shaders that replicates that, usually by doing NTSC shenanigans and making the input imagine look like composite trash.

>> No.9967279

where and how do I get shaders for retroarch PS3? any links?

>> No.9967331

>>9967279
psx place has a build that includes some ancient by today's standards CRT filters. You can also add Blargg's NTSC composite/S-video/RGB filters, which are quite nice even without a CRT filter, specifically the S-video.

>> No.9967392

>>9967331
cool. any links? which one is best? can I use for the built in Sony PS1/PS2 emulation or only retroarch?

>> No.9967427

>>9966697
I'm sorry you have autism, but it's not my problem.

>>9966757
Your reading comprehension is laughably bad.

>> No.9967459

>>9966992
It's even nicer at higher res. I'm using this royale ntsc preset on ra btw
https://pastebin.com/K9z8Z140

>> No.9967460

>>9958716
A few questions:

Why would he remake the same sprite but worse

What's the magnification level of the "working with blocks" image

Did this guy work on any game made at the time or is he talking out of his ass

>> No.9967489

>>9958716
I wonder if the artists just made the assets using blocks so they could more easily recreate and achieve specific visuals using the displays setups available at the time thanks to hardware limitations

>>9967460
>What's the magnification level of the "working with blocks" image
You can see the bottom part of a monitor on the golden axe sprite

>> No.9967852

>>9966120
>>9966213
>>9966234
>>9966268
>>9966291
>>9966296
>>9966325
>>9966334
>>9966357
>>9966380
>>9966697
>>9966757
He's the same troll who kept shilling that awful DS version of Chrono Trigger and compared Akira Toriyama to fucking Jim Davis

>> No.9967917
File: 142 KB, 320x240, 1686157860404177.png [View same] [iqdb] [saucenao] [google]
9967917

>>9966719
Downscaled to native res
Doesn't look nearly as bad

>> No.9967991

>>9967917
well, yeah.

>> No.9968014

>>9958716
Imagine thinking artists didn't factor in how their art would actually look when displayed. What a dumbass.

>> No.9968021

>>9958716
His re-drawn version looks soulless, but that's pretty much par for the course with these retarded tw*tter artists, isn't it.

>> No.9968037

>>9967917
Cool, I'm not going to play at that res on my monitor, sorry.

>> No.9968041

>>9968021
that's the spelunky dude

>> No.9968051

>>9967852
this is so sad, so much effort wasted just to always come out looking like a dumbass for no reason

>> No.9968132

>>9957938
My super everdrive broke but I'm in the mood for some SMW hacks so I decided to emulate. Only problem is the input lag is absolutely terrible. I'm using Bizhawk, snes9x core, with a wired snakebyte ps3 controller. I was playing twisted metal 2 earlier with the controller and it worked fine, which leads me to believe it is the core. I also ensure the base rom I have to patch SMW was optimal, which it was. Any advice?

>> No.9968183

>>9957938
I like crt-easymode.glsl and crt-fast-lottes.glsl. I tend to use the latter more now.
I'm playing a lot of retro games on Retroid Pocket 3+.

>> No.9968229
File: 2.82 MB, 1280x720, 1677974798898.webm [View same] [iqdb] [saucenao] [google]
9968229

>>9963891
Picking SMW2 to show filters on is kind of disingenous. The large illustrative style and thick rough black outlines just don't play nicely with the small pixel groupings the filters depend on. Meanwhile throw it on something like Zelda and you stop even noticing it's there, your brain just thinks that's what it's always looked like.

>> No.9968235
File: 2.93 MB, 1920x1080, 1686139262241.webm [View same] [iqdb] [saucenao] [google]
9968235

That said, I don't usually play with filters on. I usually just use a modified caligari shader. Could not care less whether or not this looks like any some such authentic crt. Too many people chase after that "it's gotta be just like this one model of crt I know with the rgb dot mask just right and component cable color separation or else it's not reeeal" dragon. That's not how our brains perceive memory. I simply enjoy the aesthetic look.

>> No.9968251

>>9966678
left is the same, but even more fucked up because it has stupid lines everywhere. even if you want to argue color/contrast, ok, adjust your settings, faggot.

>> No.9968375

CRTfags are fucking pathetic lmao

>> No.9968383

>>9968132
If you're struggling with input lag, your best bet pretty much is to bite the bullet and use RetroArch. It has a shitton of ways to mitigate lag. Start by using exclusive fullscreen and using the Vulkan driver with max swapchain images set to 2, or failing that, the glcore driver with GPU Hard Sync set to 0. Next, set Run-ahead to 1 frame, and after that, raise Frame Delay as high as you can without slowdown setting in.

>> No.9968440
File: 1.35 MB, 2000x1494, game_boy_box_front_large.jpg [View same] [iqdb] [saucenao] [google]
9968440

I remember a few years ago, someone said they were making a Game Boy border shader using the Game Boy design from the retail box. Did that ever get made/posted?

>> No.9968838

>>9968041
literally who?

>> No.9968842

https://www.google.com/search?q=spelunky
Wow that was hard

>> No.9968903
File: 72 KB, 1440x1080, 1658519975542083.png [View same] [iqdb] [saucenao] [google]
9968903

>> No.9968939
File: 2.63 MB, 1440x1080, 1654925780672033.png [View same] [iqdb] [saucenao] [google]
9968939

>>9968903

>> No.9968946
File: 2.84 MB, 1440x1080, 1666870375164060.png [View same] [iqdb] [saucenao] [google]
9968946

>>9968939

>> No.9970498

why the fuck are people arguing about CRT shaders when you can't even see the full image unless you're like right up close to the fucking TV screen, its so dumb.

>> No.9970502

>>9968903
this one looks the best out of the other 2.

>> No.9970706
File: 2.13 MB, 1465x1120, Streets of Rage 2 (USA)-230608-233456.png [View same] [iqdb] [saucenao] [google]
9970706

How's this? Going for the sharpest possible image with the boldest possible colors while still being able to blend dithering without relying on algorithms like mdapt that can yield false positives.

>> No.9970726 [DELETED] 
File: 321 KB, 220x165, kurt-cobain-questions-you.gif [View same] [iqdb] [saucenao] [google]
9970726

>>9965923
>I don't care at all

>> No.9971198

>>9970706
it's good

>> No.9971714

>>9958778
>newpixie-crt
this look decent thanks anon

>> No.9972129

>>9970498
CRT shader still fuck up the color quality and contrast, no matter how far you are. If you get too close you might see the ugly texture trying to cover the pixels. In a real CRT none of this happens.

>> No.9972181

>>9972129
what is color quality?

>> No.9972196

>>9972181
Pixel colors get washed out in a CRT shader in order emulate the blend dithering effect from the CRTs.

>> No.9972197

>>9972196
Wouldn't adjusting the saturation fix that?

>> No.9972213

>>9972197
No, because you still will have different pixel colors getting mixed as a bilinear shader. If you add no shader the color would remain much more accurate.

>> No.9972221

>>9972213
any examples for comparison?

>> No.9972232

>>9972196
>blend dithering effect from the CRTs.
Isn't that because of the output setup and not the crt displays itself?

>> No.9972236

>>9970498
full image?

>> No.9972256

>crt shaders in charge of not causing /vr/ to go into meltdown

>> No.9972257

>>9972196
A CRT itself doesn't really blend anything. Dithering only blends with a composite signal. CRT shaders also typically don't blend dithering, that's the job of an NTSC shader attempting to replicate a composite signal, or a preset that combines the two.

>> No.9972269
File: 156 KB, 450x300, RedCrossComp.png [View same] [iqdb] [saucenao] [google]
9972269

>>9972221
I will use from here >>9968903 Notice the red cross color is lost along with the contrast because of the blending caused by the CRT shader. The less shader effect you add the more accurate the color gets, because the pixels get more visible

>> No.9972301

>>9972269
That's two different shader presets and the second one is fine, I can see how the third one causes too much blending, but there is no loss in color on either.

>> No.9972314
File: 3 KB, 800x587, 800px-Lcd_rgb_geometry_triangular.svg.png [View same] [iqdb] [saucenao] [google]
9972314

>>9972232
>>9972257
Wrong. The pixels are blended because of the triangular pixel geometry used in most CRTs. This different geometry reallocate pixels differently from the raw form you would see in a LCD screen. But a bigger CRT resolution with a better output would reduce this blending.
>>9972301
Zoom in the image. There's no way to blend pixels without loosing its color. The red that gets blended is mixed with different pixels colors, that's how the color is lost

>> No.9972323

>>9972314
So crt displays aren't affected by the output setup? Got it.

>> No.9972326

>>9972314
You need to change your wording. It's not losing color, but definition.

>> No.9972328
File: 74 KB, 1440x1080, 1665381133954872.png [View same] [iqdb] [saucenao] [google]
9972328

>> No.9972336
File: 2.67 MB, 1440x1080, 1674058261554479.png [View same] [iqdb] [saucenao] [google]
9972336

>>9972328

>> No.9972337

>>9972326
Nta but can see what you're both saying. The 'wood' is comprised of 3 colours with a 4th for bordering. These blur together badly in image 3

>> No.9972338
File: 2.75 MB, 1440x1080, 1671194357005369.png [View same] [iqdb] [saucenao] [google]
9972338

>>9972336

>> No.9972357

>just keep zooming in xd
stop

>> No.9972363

>>9972323
The worst the output the most blending you get. But this is because of the CRT display it self. Otherwise you would get the same effect by using the same output in a LCD.
>>9972326
>Loosing color
>Loosing definition
The pixel color is what makes the definition. The red cross is not so "red" when blending with different colors, so this is why the color is partially lost.

>> No.9972365

>>9970706
Why are you asking other people to tell you? Can't you look at it for yourself and decide if you like how it looks?

>> No.9972383

>Wrong. The pixels are blended because of the triangular pixel geometry used in most CRTs.
>The worst the output the most blending you get
>it self.

>> No.9972390

>>9972357
This

>> No.9972439

>>9972328
What game is this?

>> No.9973317

>>9972365
I think it's alright. Seems like it's the best I can do, though. Any sharper and you start seeing the dithering. Again, there's shaders like mdapt that can blend it while preserving sharpness, but unfortunately they result in false positives, which sucks.

>> No.9973394

think when people talk about blending and blurring with crt they mean when the signal is composite cause you can for sure see individual pixels with an rgb input

>> No.9973578

>>9964314
I prefer filters but I've never had any such errors with raw pixels.
I think your emulator might just be set up wrong.

>> No.9973585

>>9964516
With modern computing power you can just use SSAA to achieve that effect.
There's nothing wrong with shaders if you enjoy the aesthetic but they aren't mandatory.

>> No.9973660

>>9973578
Only way that can be true is if you're using integer scaling (so 2x or 3x scale and so on) without any aspect ratio correction. Deviating on either one WILL result in scaling errors with nearest neighbor.

>> No.9973824

>>9973317
>I think it's alright.

Cool. Why do you need other people to agree with you is what I'm asking.

>> No.9974042

>>9957990
kek>>9961291

>> No.9974079

>>9973394
When I hear blending I think of the blending effect the phosphors have. It's really noticeable with pixel art. Scanlines have been attributed to blending but the way the light emitting from the phosphors interacts with each other is another huge aspect of why CRTs look the way they do.
Blurring might be a composite reference though. On properly calibrated CRTs with a quality RGB or component signals being inputted there should be next to no blur.

>> No.9975407

>>9973824
I don't? Asking for opinions can potentially mean useful feedback for improving the look, is all.

>> No.9975458

>>9963776
The Wizardry one has fuckall to do with CRTs though. It's NTSC artifacting that they're cleverly using. Can be replicated by shaders as well btw.

>> No.9976281

>>9966107
any games to recommend anon?

>> No.9977156
File: 2.60 MB, 1465x1120, Sonic The Hedgehog (USA, Europe)-230611-184528.png [View same] [iqdb] [saucenao] [google]
9977156

Here's another attempt.

>> No.9977715
File: 2.51 MB, 1440x1080, batcird-230612-050217.png [View same] [iqdb] [saucenao] [google]
9977715

>>9972439
I wish capcom had used the lynx girl design somewhere else. Her animations are cool.

>> No.9977728

>>9973585
Yeah, I use ssaa and a shader for that, I should've have mentioned.

>> No.9977731
File: 72 KB, 228x221, file.png [View same] [iqdb] [saucenao] [google]
9977731

>>9957938
>mednafen
nearest neighbour
>mame
nearest neighbour
>duckstation
2x upscale
>dolphin
2x upscale
crt filters usually just make things blurry

>> No.9977739

>>9966703
>>9966704
>>9966712
>>9966714
just play the psx version

>> No.9977748
File: 921 KB, 881x741, file.png [View same] [iqdb] [saucenao] [google]
9977748

>>9977739

>> No.9977750

>>9977739
>>9977748
I'm aware. It was just an example.

>> No.9977752

>>9966719
what shmup is this

>> No.9977759

>>9977752
guardian force
arcade game with a saturn/pc steam port

>> No.9977767

>>9977759
>guardian force
ty

>> No.9977795

>>9957938
>shader thread
>it's filled with the emulation equivalent of stereo enthusiasts who buy audio de-interference rocks for their PSX stereos
>despite arguing, most have no fucking idea what they are even talking about
Just make /ShaderArgue/ general, these threads are retardedly overdone at this point.

>> No.9977801

>>9957938
>shader thread
>it's filled with the emulation equivalent of stereo enthusiasts who buy audio de-interference rocks for their PSX stereos
>despite arguing, most have no fucking idea what they are even talking about
Just make /ShaderArgue/ general, these threads are retardedly overdone at this point.

>> No.9978227

I only use shaders for the GBA, the visible squares were comfy

>> No.9978234

>>9968021
>>9967460
cries of the talentless

>> No.9978329
File: 2.12 MB, 1331x998, 1686568306033594.png [View same] [iqdb] [saucenao] [google]
9978329

Someone posted this >>>/v/640413036 and I can't find what shader it is

>> No.9978331

>>9958896
>bespoke

>> No.9978973

>>9978329
This shader makes no sense. It's like a Trinitron without any scanlines, but you can see some semblance of a slot mask in dark colors? What's going on with this lol

>> No.9978981

>>9957945
Yep
>>9964314
Don't care

>> No.9979012

>>9978329
Looks interesting. Would like to see it without the awful ntsc/composite degredation.

>> No.9979976

>>9967917
So, what prevents somebody from doing an 8K -> 1080p (or an integer-accurate resolution) downscale, to have both color clarity and lack of pixellated blockiness?
I mean, apart from possibly needing a relatively beefy GPU?

>> No.9980434

>>9979976
I think the data for the assets to be properly upscaled and then downscaled simply isn't there and you would just go back to something like a shader to help complete them.

>> No.9980958

>>9957945
this method does seem to be the best way to go

>> No.9981342

>>9973585

For older games they're super mandatory. The aethetic suffers if you only use upscaling. PS2/GC and up, not so much.

>> No.9981364
File: 3.84 MB, 1920x1440, The Legend Of Zelda - Ocarina Of Time (USA)-230613-152021.png [View same] [iqdb] [saucenao] [google]
9981364

Death to pixels smooth-adv_gdv-NTSC on 1440p monitor. Nothing else I've tried comes even close. These shaders look like the real thing as I remember it, and they feel absolutely amazing to play on. They're a bit demanding on the GPU if you use smoothest preset. Probably look even better on a 4k monitor.

>> No.9981932

>>9958896
John is a massive CRTfag

>> No.9982480

>>9981364
Gotta give it to the dude behind those presets - it takes insane amounts of autism to get all those presets looking like they do.

>> No.9982764

>>9981932
He only cares for PVM shit

>> No.9982820
File: 155 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
9982820

>>9958896
why are all these guys like this?
Fetal alcohol syndrome?

>> No.9983026
File: 208 KB, 365x205, gollum.gif [View same] [iqdb] [saucenao] [google]
9983026

>>9957954
>TEEEEEEEEETH!!

>> No.9983030

>>9982764
He just got a big consumer crt

>> No.9983096

>>9982820
I like gamesack actually, rest can fuck off

>> No.9983421

Integer raw for everything non 3D pre rendered.
The default color filter BGB has for Gameboy color games.
That default CRT shader duckstation has for PS1, although I tweak it to not have the fucking retarded round corners I always hated on crts.
4k upscale and PGXP on MegaMan legends :^)

>> No.9983615

>>9981364
damn, not even the most advanced CRT shader can make OoT look good.

>> No.9983831
File: 3.41 MB, 3840x2160, crt filter.jpg [View same] [iqdb] [saucenao] [google]
9983831

>>9957938
pokemon crystal / super gameboy

>> No.9985259
File: 1.99 MB, 1280x960, Legend of Zelda, The - Ocarina of Time (USA)-230615-010525.png [View same] [iqdb] [saucenao] [google]
9985259

>>9983615
You gotta downsample that shit breh

>> No.9985263
File: 1.77 MB, 1280x960, Legend of Zelda, The - Ocarina of Time (USA)-230615-011115.png [View same] [iqdb] [saucenao] [google]
9985263

>> No.9985645

>>9985259
>>9985263
Very nice

>> No.9986810

>>9982820
They're all middle-aged, and they all have to make goofy faces for the thumbnail so normalfags and children click on their videos and so the algorithm will push them up. Shit sucks, but we only have humanity to blame.

>> No.9988512

>>9985263
>asymmetrical heart
Just like mine!

>> No.9988993

>>9964448
Twitter I think

>> No.9989286

>>9988512
That's how it's supposed to be. The N64's bilinear filtering method is imperfect and results in textures that look jagged and asymmetrical.

>> No.9990198

Why do so many CRT filters make the image super dark?

>> No.9990204

>>9990198
Because they are a series of black bars put on top of the picture. How would they not make it dark?
I've seen some good results with those CRT Royale filters that use light bloom to simulate the glow of the CRT so that light overlaps the dark bars like it would on a real tv.

>> No.9990213

>>9990204
I was trying crt guest advanced and it felt like it made it even harder to see. Maybe I'll try some glow next.

>> No.9990216

>>9990198
>>9990213
In a nutshell, it's because they're not only simulating TV scanlines by dividing the image into rows with gaps in between, but in many cases they're also simulating the phosphor mask of CRTs, which divides the image further into a grid of sorts and obscures more pixels.

The better shaders have various ways to mitigate these effects. For instance, Guest-Advanced has various scanline settings that make the gaps less pronounced, as well as settings to make the phosphor grid less obvious, bloom settings to make the colors pop and bleed more into the gaps, basic gamma, brightness and contrast settings, etc. But you gotta fiddle with them. If you don't like how a shader looks out of the box, you pretty much gotta go into the parameters and fuck with it until you get it looking how you want.

>> No.9990230

>>9990204
>>9990216
Thanks anons! I've never tried shaders until this week but I'll definitely try tweaking it later. Good night!

>> No.9990839

>>9964435
this is a real tv bruh

>> No.9990840
File: 3.53 MB, 2560x1440, Ape Escape (2).png [View same] [iqdb] [saucenao] [google]
9990840

>>9965921
Pushing sliders until it looks good is hard.

>> No.9990848

>>9990839
I've seen that pic used several times to troll. Really exposes the retards in these discussions.

>> No.9991743

>>9990840
looking good

>> No.9991947

>>9990840
beautiful

>> No.9992589

>>9990840
Jesus dude

>> No.9992614

>>9990230
Also FYI, some of the more convincing CRT shaders work a lot like a CRT in that you're going to want to sit a couple of feet further back than you normally would with an LCD monitor.

>> No.9992761

>>9992614
That's probably not possible with my setup. Fuck. Thanks for the advice, I'll try it if I ever move.

>> No.9992806

The best CRT shader is actually Sony Megatron, but that requires a display with competent HDR capabilities. Without HDR, it's still usable but you gotta max out your monitor's backlight or else it'll be way too dim. With HDR, though, it looks damn near indistinguishable from any of a number of CRT models and types.

>> No.9992963
File: 934 KB, 1333x586, CRT.png [View same] [iqdb] [saucenao] [google]
9992963

>>9957938
That picture is edited. It has a gaussian blur or something applied to it. It's really prominent around the eyes.

>> No.9993272

How do I inject other shaders to DuckStation without using ReShade?
The default CRT-Lottes is not to my liking, and I want to use CRT-Geom instead.
How do I do this?

>> No.9993286

>>9993272
You don't. The shaders would have to be ported to use Duckstation's shader format, which Stenzek pretty much just lifted straight from Dolphin instead of using RetroArch's vastly superior format for some reason (probably just because it was easy since he himself doesn't care much for shaders).

>> No.9993387
File: 2.93 MB, 1465x1120, Final Fantasy IX (USA) (Disc 4)-230618-013812.png [View same] [iqdb] [saucenao] [google]
9993387

>> No.9993391
File: 2.92 MB, 1465x1120, Final Fantasy IX (USA) (Disc 4)-230618-014825.png [View same] [iqdb] [saucenao] [google]
9993391

>> No.9993676
File: 2.93 MB, 2560x896, Untitled.png [View same] [iqdb] [saucenao] [google]
9993676

>>9957938

>> No.9994380
File: 929 KB, 1920x1080, 1661978703991407.jpg [View same] [iqdb] [saucenao] [google]
9994380

what are you supposed to use for old pc games?

>> No.9994626

>>9994380
Software renderer, 1024x768 resolution maximum.

>> No.9994664

>>9957938
For those who didn't know, Guest HD was ported to Reshade
https://forums.libretro.com/t/new-crt-shader-from-guest-crt-guest-advanced-updates/25444/3585

>> No.9994672
File: 1.21 MB, 1920x1080, Wing2 2023-06-12 17-24-52.jpg [View same] [iqdb] [saucenao] [google]
9994672

Experimenting a bit with Wing Commander 2

>> No.9994750
File: 623 KB, 1920x1080, WC3W 2023-06-18 18-02-17 original.jpg [View same] [iqdb] [saucenao] [google]
9994750

>>9994672
bonus for WC3 with a before and after

>> No.9994754
File: 968 KB, 1920x1080, WC3W 2023-06-18 18-02-17.jpg [View same] [iqdb] [saucenao] [google]
9994754

>>9994750

>> No.9994806

>>9994380
>>9994664
Neat.

>> No.9995045

>>9994672
>>9994750
>>9994754
cool