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/vr/ - Retro Games


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9946276 No.9946276 [Reply] [Original]

Where is the PC port?

>> No.9946284

>>9946276
If OoT of all games had the bare minimum interest for a PC port compared to SM64 I don't have much hope for Paper Mario. But I do have hope.

>> No.9946436
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9946436

>>9946276
Beats me. Where the fuck is the Perfect Dark sourceport with online multiplayer?

>> No.9946439

Dunno, I own the real thing CIB and play it on my Trinitron.

>> No.9946543

>>9946436
Who cares about Perfect Dark, not least PC gamers who have been spoiled for choice in FPS since time immemorial.

>> No.9946549

>>9946284
>bare minimum interest
anon it's constantly updated

>> No.9946661

>>9946436
This is the real travesty here. Especially because your either stuck with the horrible performance of the N64 version or dealing with the goofy ass character models of the remaster which also requires an Xbox. Wish we could have at least gotten a PC port of the XBLA/Rare Replay release. I'll take the shitty character models over the N64 version framerate anyday, PC release would have at least opened the possibility of someone porting back in the old models. Now were just stuck in one of those situations where a perfect version could easily exist but does not. Really all we need is the N64 version at 60FPS which is do-able with emulation (with KB&M controls), doesn't even need mouse and keyboard aiming honestly. Would be totally fine playing with a controller if the framerate was fixed because the original game balance and difficulty was designed around a controller.

>> No.9946749

>>9946549
Ok super metroid has bare minimum interest. SM64 just exploded in popularity.

>> No.9946917

>>9946549
>constantly updated
with randomizer shit and barely any bugfixes, cleanups or ports to other systems.
>>9946749
A Link to the Past has bare minimum interest too.

>> No.9946923

Just emulate it. It's Paper Mario, it's really not going to look or play much different in emulation. There is such a massive buffer for inputting the timed hits that no amount of input lag will impede you.

>> No.9946998

>>9946917
>A Link to the Past has bare minimum interest too.
It's a 2D game that didn't even need it, it's not stuck on a console where emulation is dog shit nor has vaseline thrown all over the screen.

>> No.9947003

One will probably happen but I don't see the benefits of it compared 3d games.

>> No.9947025

>>9946276

I CAN'T WAIT TO PLAY PAPER MARIO AT 144HZ AT 8K INTERNAL RESOLUTION IT WILL BE SUPER DIFERENT

>> No.9947029

>>9946998
It would be interesting to have native ports of SNES games to portable devices like the NDS, 3DS, PSP, etc. SNES emulation sucks there.
Even the pokemon games didn't get any ports, just mods.

>> No.9947136

>>9946917
>randomizers
I will never forgive twitch for this shitty meme in game romhacks

>> No.9947141

>>9947136
I like randomizers, it gives me something different to do in the game after playing it the normal way a million times.

>> No.9947602

>>9946276
I think I once saw progress on one, they said it was very close. Or maybe that was Banjo-Kazooie. Either way there's an effort being made for both of them
>>9947025
It's more about the games becoming open-sourced and completely modifiable. A lot can be done there

>> No.9947701

>>9946276
It usually takes like 6+ months for a proper PC port.

>> No.9948135

Didn't this get reverse engineered? Ports are unnecessary now.

>> No.9948141

>>9948135
>.t brainlet

>> No.9948160

>>9947029
SNES games were written in assembly, porting the games pretty much requires a total rewrite of the code.
N64 games were written in C, much more portable code.

>> No.9948162

>>9948141
period's on the wrong side bro
t. pedant

>> No.9948168

>>9948160
I just now realised that portability can refer to program size or it's viability for porting

>> No.9948190

>>9948141
Let me guess, it's not a real port because despite compiling a 100% bit for bit match to the US ROM, it doesn't have the nintendo seal of approval.

>> No.9948719

>>9948160
Sure, but if I'm not mistaken, both ALttP, SM and 3rd gen pokemon games were mostly converted to C after the disassembly.

>> No.9948724

>>9948190
Anon, a port would be actually compiling that code to run on another platform, like PC. If you have the source code and only compile it to the original platform, there is no port. https://en.wikipedia.org/w/index.php?title=Porting&useskin=vector

>> No.9948759

>>9946276
>PC port
What is the issue with just emulating it?

>> No.9948773

>>9946284
Jak and Daxter got a PC port before Zeldas. Anything can happen.

>> No.9948828

>>9948773
Yeah someone will do it. Whether it gets the same support as sm64 for mods is anyone's guess. Would like lttp to have proper 16:9 scrolling but that appears to be more time consuming than it seems.

>> No.9948835

>>9948135
nigga... reverse engineering it is how a port is made

>> No.9948841

>>9948759
What is the issue with just real hardware and proper SD display?

>> No.9948931

>>9948759
N64 emulation is trash and I'm tired of pretending its not.

>> No.9948978

>>9948931
N64 emulation has gotten really good lately, but it's pretty hardware intensive still and there's no problem just playing on original hardware, VC, or better yet - a source port.

>> No.9948993

I wish these "PC ports" of N64 games were real ports. They're still emulating the whole graphics and audio pipeline. A proper port would rewrite the rendering code and such.

>> No.9949029

>>9948993
I thought this was a rewrite and not emulation: https://github.com/Emill/n64-fast3d-engine/
I know that for the SNES games it's still emulation.

>> No.9949076

>>9946439
same

>> No.9949318

>>9946917
>barely any bugfixes
What needs to be fixed?

>> No.9949324

>>9949318
probably a bunch of speedrunning garbage

>> No.9949383

Who cares, it's probably gonna be released in some secret club groomercord server only where it won't gain any traction and barely anyone will ever know it exists

>> No.9949539

>>9949318
The bugs introduced by porting it to PC and the ones introduced by all that randomizer stuff. Take a look at their "Issues" tab on github. SM64, on the other hand, runs pretty close to the N64 version.

>> No.9949868

>>9948993
Yeah but then these would take another 20 years.
The current way is just using the graphics pipeline as a callable library in the code, which isn't any different than modern programming.

>> No.9949919

>>9948993
You wouldn't be able to tell the difference if it came down to a pepsi taste challenge

>> No.9949947

>>9946276
It'd be pretty nice to play this ported to Anbernic and other similar retro handhelds, or on 3DS with working stereoscopic 3D.

The benefit of being able to render it natively is you can fix the N64's shitty renderer, have consistent clean filtering on textures whether that's to bilinear filter everything, nearest neighbour everything, have nice edge blending, etc.
Also to redefine a control scheme that plays nice on common control devices with 4 face buttons, 4 shoulder buttons, two analogues, a d-pad, two option buttons.

>> No.9950137

>>9948773
Jak and Daxter is on PC?

>> No.9950139

>>9950137
dunno how I missed this, goddamn

>> No.9950581

>>9946276
Still waiting

>> No.9951143

>>9950581
shit, sorry, here you go, bro

>> No.9951202

>>9946661
If 60FPS and modern controller support is all you really want then 1964 GEPD gets the job done. I was just hoping for online multiplayer.

>> No.9951228

>>9948190
It's not a port because you're not using the actual source code. Just whatever you can extract from the end product. It's impossible to extract everything in its exact (100%) form.