>>9935484
Look buddy, I'm not gonna sit here and argue with you for another entire day. I asked for bugs, you gave me a balance complaint, I looked into it, I think it's fine. Change it yourself on your end if you want it changed, I gave you instructions on how to do so, and I will give you more if you want them.
As far as I can tell, you just want to argue. You've taken a sort of accusatory tone from the start and you've only ramped it up as this exchange has gone on. You haven't even attempted to address any of the responses to points you made that were "disproven", like SS E1M8 being impossible. Even this post is just further "But I don't like it so change it" without really any actual backing. Not only that, but there's more stuff that's literally wrong here, such as:
>If your BFG really is as good at inflicting fear as you say it is, then shouldn't it max out fear in any enemy and enemy group no matter who they are or however plentiful they may be?
It essentially does, you just don't understand how fear works. Groups recover from fear more quickly, and enemies have saving throws against it. Around 75% of enemies will be feared if all bars in an area are maxed out (out of the ones that can be feared, not all enemies are vulnerable to it). Those enemies will be suppressed for somewhere between a third a second and several seconds depending on level geometry. If the area is super wide open and the enemies are all imps or some shit, yeah, they're not going to be down long. If it's a bit more convoluted and the enemies are larger, downtime is longer.
>You need 3k at the very least
Where are you magically pulling 3k from? What math have you done to get 3k? What situations would 3k have changed the outcome of? I ask because 2400 is a value that I literally, through about 200 hours of playtesting and another 6 or 7 of theoretical balancing, came up with as a good BFG damage number for this weapon.
But you see, the best part is, you can just change it yourself. Do that.