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/vr/ - Retro Games


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File: 365 KB, 861x1500, IMG_5228.jpg [View same] [iqdb] [saucenao] [google]
9929385 No.9929385 [Reply] [Original]

Peak immersive sim

>> No.9929389

of all the 'immersive' sims ever made, thief is the only one that really lives up to it with its sound engineering, nothing comes close.

>> No.9929409

>>9929389
No game since has topped its sound engineering

>> No.9929718

I can't get into it. or deus ex. something about those games just loses me. i like system shock the best

>> No.9929782

It's the little things, like how leaning into a door allows you to hear into that room, as one might be able to in real life pressing your ear against a door.

I don't know how often such mechanics were useful to most players, but it still took a lot of work from some extremely smart people to get these things to work.

>> No.9929792
File: 58 KB, 720x720, 1672065057977829.jpg [View same] [iqdb] [saucenao] [google]
9929792

Immersive simulator is such a bullshit term lol

>> No.9929832

>>9929385
For me it's The Dark Project but same difference

>> No.9929835
File: 52 KB, 527x487, Dark Engine Wood.png [View same] [iqdb] [saucenao] [google]
9929835

>>9929782
The Dark Engine is fucking fascinating. Here's what wooden textures look like in DromEd.

>> No.9930097

>>9929718
>i like system shock the best
That's fucking bizarre to me. Do you mean 1? 2 has so much obtuse bullshit but 1 you can just go in blind.

>> No.9930098

>>9929792
>Nooo you can't use this term that lets everyone know exactly what you're talking about
>It needs strict and sterile check-boxes to fill out OR IT'S USELESS
I hate redditors so god damn much. No one complained about the term until reddit.

>> No.9930170

>>9930097
agreed, SS1 is fantastic while SS2 is vastly overrated among imsim enthusiasts. And I would go as far saying Thief 1&2 aged very well while SS2 aged poorly, despite them being on the same engine. The art direction, atmosphere, setting, replayability in level design and depth of interactivity makes Thief absolutely timeless.

>> No.9930178

>>9930098
you'd think we would be past the whole "hurr durr imsim is a stupid name" discussion. Its obligatory some redditor/newfag has to bring up how vague and undescriptive the term is, even though the term has a very definite and exact meaning as you've pointed out.

>> No.9930315

>>9929792
Facebook meme go back

>> No.9930421
File: 575 KB, 1170x1015, 82E88BFB-00F6-4809-A709-1289E1E03773.jpg [View same] [iqdb] [saucenao] [google]
9930421

>>9929385
not even close

>> No.9930432

>>9930421
Kek. And based.

>> No.9930676

>>9929832
Metal Age may be a big upgrade from Dark Project, but constantine's manor mission is the peak of the series as a whole.

>> No.9930697

>>9930676
I like the supernatural shit more and more with each playthrough. Plus Thief 2's quality dives off a cliff in the last few levels. Whenever I replay it I think to myself, "Okay, wtf was I thinking? This is better than The Dark Project. This is the best goddamn game ever," and then by the time I reach Casing the Joing/Masks I'm comipletely over it and I tend to drop it before Soulforge. Dark Project's got some flaws and weird design decisions but damn, I'll always see it through to the end whenever I replay it.

>> No.9930701
File: 19 KB, 539x493, DromEd_Properties_Act_React_Recep_Behav.png [View same] [iqdb] [saucenao] [google]
9930701

>>9929835
That Act/React Stimuli thing is fucking insane for a game from 1998.

>> No.9930880

>>9930701
Marc LaBlanc was a genius in that regard.

>> No.9930923
File: 3.90 MB, 1920x1080, 1676825806088.webm [View same] [iqdb] [saucenao] [google]
9930923

>>9929385
bbb (based beyond belief)

>> No.9930937

>>9930923
Thanks for the kino WEBM

>> No.9932175
File: 23 KB, 212x300, Aureal_A3D_(logo).png [View same] [iqdb] [saucenao] [google]
9932175

>>9929409
Fuck Creative

>> No.9933190

>>9929792
It's probably older than you lol