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/vr/ - Retro Games


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9902885 No.9902885 [Reply] [Original]

>John Romero's memoirs drop July 18th.
I think his legacy is pretty set-in-stone; a talented designer whose a tad overrated in his contributions to FPS gaming with an ignominious downfall.
I seriously doubt he can provide any insight into his career we haven't already known since "Masters of Doom" aside from some inconsequential anecdotes. Maybe I'm jaded but Romero isn't very fascinating beyond his synergy with the rest of id Software.

>> No.9902890

However, any Stevie Case anecdotes are totally welcome.

>> No.9902901

Why are western devs so egocentric? The only japanese one that's kinda like that is kojimbo but at least he doesn't have the galls to wirte a fucking book about himself.

>> No.9902906
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9902906

>>9902901
He did, but in the most pretentious way possible

>> No.9902913

>>9902885
t. scuffed carmack

>> No.9902915
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9902915

I wouldn't expect much.
Speaking of memoirs, Ken Williams' is worth checking out.

>> No.9902920
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9902920

>>9902915
>Sierra On-Line
>Most of their games are Off-Line

>> No.9902926

>>9902901
American Individualism has infested the mind of the western people. Everything spawns from one person, team effort is swept under the rug.

>> No.9902931

>>9902915
Nice. I remember reading about how Ken met with the id Software guys to publish wolfenstein and to possibly buy out the company, but Ken wasnt very impressed with the early build of wolfenstein and he low-balled them on a price for id. So they instead went with Apogee to publish wolf and left Sierra in the dust.

>> No.9902935
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9902935

>>9902885
If he hadn't developed an ego the size of the everest he might have been relevant still today. As of now, he's still riding on the success of Doom's First Episode. I like the guy still.

>> No.9902965

>>9902926
>American Individualism
The team contributions at id Software are well documented. Carmack built the engine, Romero built editing tools, designed stuff and also helped with coding, Adrian was the artist, Hall was a designer and story guy. Also Looking Glass Studios has a well documented team effort in all their games, no one individual takes credit. Can you cite any team contributions on a Miyamoto project? Can you cite team contributions on a Miyazaki project? A Kojima project? How about a Sakurai? Or Itoi? Theres no famous artists or programmers in the East, just the lead designers. The East is as much guilty, if not more guilty of "team effort being swept under the rug" than The West

>> No.9902982 [DELETED] 

His ego and Diakatana were bad enough, but the woke shut makes him irredeemable.

>> No.9902989

>>9902965
Probably just how it looks from the West kinda like how there was a day 1 interview for Mario 64 that debunked half of the mysteries the game had for over a decade in the West.

>> No.9902996 [DELETED] 

>>9902982
No way, hes woke now?

>> No.9903001 [DELETED] 

>>9902996
>forgotten and irrelevant
>do the in vogue thing to get attention again
Did you really expect anything else?

>> No.9903002 [DELETED] 

>>9902885
he's dead to me for associating with that fucking sloth weirdo

>> No.9903007 [DELETED] 

>>9903001
>>9903002
Cant say im surprised, but what did he do that was woke?

>> No.9903008

>>9902965
Your Americana is seeping out again. Any attempt to brand those as one man's visions was from western publications. Those men never tried to portray their games and themselves as such. As opposed to Romero who spent the rest of his life after Doom and Quake trying to style himself the sole genius creator of those games. James Rolfe's video on Doom is one such recent propaganda piece.
Well, I left some people out. Exceptionally westernized producers like Kojima, Inafune, and Yuji Naka certainly see themselves as such Great Men (Theory).

>> No.9903018

>>9903008
>Exceptionally westernized producers
Nah, japs can be arrogant as fuck like anybody else.

>> No.9903029

>>9902906
How is this pretentious? It’s not even really a book, just a collection of short writings he did for two magazines, talking about either books or movies.

>> No.9903054

>>9902885
>I seriously doubt he can provide any insight into his career we haven't already known since "Masters of Doom" aside from some inconsequential anecdotes.

I think it is stupid to think that way. In Masters of Doom you have one point of view on each event, now we'll have another point of view on some of these events. A single point of view is not "fact" or "truth", but two similar ones start to become a little closer to that. And on the contrary, it could be interesting to see where things differ.

>> No.9903080
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9903080

I preferred his other book.

>> No.9903108

>>9903054
After so many years what the hell does he even remember. Do you remember what you did 30 years ago?

>> No.9903130

>>9903108
Sure do. I remember when I was 6 I got put in after class detention regularly because my writing was slow as shit. Then an accident in the detention room with a whiteboard happened, I got scratched up badly in the chest, and my teacher got so spooked she never put me there again. And I still write slowly.

>> No.9903131

>>9903029
I haven't read it, so all I have to go on is the title, but I do know that Kojima is often credited as a trend setter, when he's more of a trend follower. First stealth game? Try Castle Wolfenstein
First cinematic game? Try Wing Commander
You can't even give him credit for inventing the walking sim, since that terrible Half-Life 2 mod released more than a decade earlier.

>> No.9903157

>>9903054
>In Masters of Doom you have one point of view on each event.
Wrong. Did you even read it? The book was painstakingly researched to retell the history of id Software, based on interviews of the id guys. Its an account of factual historical events, theres nothing one sided about it, its just a history book.
>it could be interesting to see where things differ.
If anything differed wouldnt Romero have rebuked it by now? He hasnt rebuked anything, because theres nothing besides well-documented historical facts.

>> No.9903159

>>9903130
Traumatic events dont count, retard.

>> No.9903183

>>9903157

Interviews are not facts

>> No.9903198

>>9903183
Do you not understand what the Historical Method is? You essentially get accounts and testimony from a bunch of different people on a past event, and any overlap in the testimonies can be used to construct an accurate depiction of the past. David Kushner interviewed tons of people related to the id guys, not just the id guys themselves. But to take one mans testimony and use it as fact without that testimony being verified by atleast a few others is bad historiography, hence why Kushner interviewed so many people and researched so many accounts over the course of 5 years.

>> No.9903254

>>9903198
You can interview 20 people all saying the same thing, it still doesn't make a fact, and that is what they teach in history class.

>> No.9903261

>>9903254
What if 20 people who have never met before say the same thing? You've literally never taken a history class

>> No.9903526 [DELETED] 

>>9903198
>>9903261
Jesus Christ dude chill the fuck out it's just some faggy book from like 20 years ago WHOOP DEE FUCKING DOOOOOOOOO DUDE god damn you fucking shit heads get worked up about everything now you're like some stupid retarded n word smoker who lost their packs and UURRRRGGGHHHH NEED MUH SMOKES I'M GONNA BE A BIG OL CUNT CAUSE MUH SMOKES fucking DROP DEAD fuck man. FUCK.

>> No.9903535

>>9902901
>he doesn't know

>> No.9903537 [DELETED] 

>>9902996
Yes, he fled the US to Ireland because of Trump. It's the natural end point of most edgy 90s libs, the edge dulls and they become modern woke.

>> No.9903568

>>9903080
>Based on the award-winning creepypasta by GasStationJack, Tales from the Gas Station: Volume One is a love letter to the pioneers of classic horror tailored to a generation that grew up in the era of smartphones and WiFi
>award-winning creepypasta
What the fuck?

>> No.9903592

>>9903108
I was barely 2 years old 30 years ago, but I remember events from as early as when I was 3. I think if you really sit down and try to focus on events from your past that you’ll be able to remember even things you’d forgotten. Assuming you don’t have brain damage.

>> No.9903595 [DELETED] 

>>9903526
Very low quality post

>> No.9903601

>>9902965
yeah, tom hall literally did everything. without him 2 johns wouldnt exist. those ungrateful western individualists who swept team work under the rug once the use of individual they personally didnt like crossed their interests

>> No.9903638 [DELETED] 

>>9903537
He was buck broken by Trump? What a fag.

>> No.9903646

>>9903601
Hall is super underrated, especially his contribution to Ion Storm

>> No.9903738

>>9902890
She was do hot, i need to upscale those nude pics of hers sometime.

>> No.9903750 [DELETED] 

>>9902996
>woke now
hahahahahahaha
bro this dude literally shouted "trans rights" on a stream and is raising his legit jewish wife's son from another man. i don't think you understand how cucked this beaner manlet is.

>> No.9903810 [DELETED] 

>>9903750
Fuck that. Refunding my order now.

>> No.9903817 [DELETED] 

>>9903750
truth is beyond satire, such is the view from the end times.

>> No.9903838 [DELETED] 

>>9903595
For a low quality board filled with low quality n words like you.

>> No.9903864

>>9902885
i forsee there being an entire chapter being dedicated to cocaine addiction

>> No.9903876 [DELETED] 

>>9902996
we're talking about the guy who made Wolfenstein 3D, of course he's woke

>> No.9903881 [DELETED] 

>>9903810
good on you, vote with your wallet. that cross eyed cuck has spent 30 years coasting by on the hard work of other people and building a ridiculously cringe "rockstar image" that appeals exclusively to liberal 40-somethings. the man is greying and still paints his fingernails black. what a joke of a human being.

>> No.9903897 [DELETED] 

>>9903838
The only low quality nigger here is (You).

>> No.9903932 [DELETED] 

>>9903881
Kek

>> No.9903970 [DELETED] 

>>9903838
just say nigger no one fucking cares its the fucking internet that shit is literally meaningless anyways
you sound like a pussy dude

and for therecord i actually agree with you that its retarded how butthurt people get about this jibberish
its not like journos were going to go around and do 5 separate interviews, thatd probably end up almost identical anyways, for every chucklefuck in the credits
no, they just went for the guys who were mediawhores and actually wanted to talk to them since it would likely make for a better article.
since game mag interviews were essentially the only real way to get inside info at the time, those guys were the ones that got remembered
truly shocking revelation
romero couldnt keep his mouth shut if his life depended on it, and he was probably also a massive cokehead at the time too, so it was just a perfect ionstorm

still tho you sound like a fag and your shits all fucked up

>> No.9903982

>>9902885
Should be called "how I did almost nothing and took all the credit from my colleagues".

>> No.9904000

>>9903982
He deserves credit but not the lion's share of credit he made us all believe.

>> No.9904016

>>9903982
glad more people are finally realizing that this dude is a fucking scam artist. let's see, what did romero contribute to id?
>designed most of the levels for the shareware episode of doom 1 (the other 2/3 of the game was Sandy)
>designed like 6 levels in doom 2 (the other few dozen were Sandy)
>collaborated on a few levels for ultimate doom
that's basically it. he didn't make the engine, he didn't make the graphics, he didn't make the music, he didn't even make the bulk majority of the levels. shit, even Tom Hall contributed more to doom with his doom bible and he left id before the game even released. Romero even takes credit for helping to design Quake despite being fired from id rather early into its development and contributing basically nothing outside of the idea for the nail gun. he wanted to make it a fucking shooter-RPG hybrid with third person virtua fighter combat scenes, i shit you not. he said that Darksiders was the game he wanted Quake to be. the dude is a complete retard whose only real talent is being a showman and convincing guillible idiots that he did things he didn't. on the back of the PSX doom box it even calls him the "creator of doom", lmao. this faggot should burn in hell.

>> No.9904241

>>9904016
>Romero even takes credit for helping to design Quake despite being fired from id rather early into its development
He was part of the crunch to get the game finished and was fired not too long after it shipped.
>contributing basically nothing outside of the idea for the nail gun.
He wrote the level editor and created about a quarter of Quake's levels.

>> No.9904447
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9904447

>>9902885
started this one some years ago, dropped it because it used the word gamer too much

>> No.9904467
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9904467

>>9903080

>> No.9904471

>>9904447
>being so offended by the word "gamer"
Get filtered scrub

>> No.9904516

>>9904471
not offended, bored. It became repetitive. It's a fun book still. I got 3 fourths into it.

>> No.9904558

>>9902906
>I came up the idea called “book”
i just saved you a day or two of reading

>> No.9904598
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9904598

>Why are western devs so egocentric? The only japanese one that's kinda like that is kojimbo but at least he doesn't have the galls to wirte a fucking book about himself.

>> No.9905051

>>9903750
I am no longer a Doom fan

>> No.9905195 [DELETED] 

>>9905051
Good, now go play Marathon series and Halo CE; enjoy games made by normal, functioning, heterosexual men.

>> No.9905204

>>9902885
This guy just can't shut up about having worked on Doom for 30 years. Literally Billy Mitchell syndrome

>> No.9905230
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9905230

>>9903750
This just reminded me that Ted Woolsey works for a developer now that list all their employees pro nouns or whatever they're called.

>> No.9905298 [DELETED] 

>>9902885
Romero loves being praised by others, but I wonder how he'll put things writing for himself.

>>9902901
Romero's ego is notable, remember that it made him an absolute laughing stock for years.

>>9902915
That'd be interesting to read, actually.

>>9902982
I don't pay any attention to that part of him at all, nor do I give that any of the time of my day, so I don't let it bother me.

>> No.9905310
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9905310

>>9903054
It might, but a lot of what he's retold over the years lines up pretty well with that book.

>>9903157
>The book was painstakingly researched to retell the history of id Software, based on interviews of the id guys. Its an account of factual historical events, theres nothing one sided about it, its just a history book.
It's well researched, but there's a couple of discrepancies.

>> No.9905354
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9905354

>>9904016
>that's basically it
You're leaving out a lot of the design on gameplay, as well as not insignificant input on art direction and music direction, along with play testing, as well as the level editor for the game. People forget that he's an actual programmer and had done a lot work on their in-house utilities and stuff in the games themselves since their beginning days.
Carmack is the mastermind who put the engine together, but they met working as programmers for Soft Disk.

>he didn't even make the bulk majority of the levels.
Romero made 8 levels for Doom, Tom did preliminary work on 10, 9 which got into the first game, 1 of which Romero finished, the rest being finished by Sandy, who did a total of 19.
So Romero certainly didn't make the majority of the levels, but he made a substantial amount.

>even Tom Hall contributed more to doom with his doom bible and he left id before the game even released.
They threw out like +95% of what he wrote for that design document. You should go and actually read it to see what kind of ideas he had, and how most of them are nowhere to be seen (they're actually pretty interesting).

>Romero even takes credit for helping to design Quake despite being fired from id rather early into its development and contributing basically nothing outside of the idea for the nail gun.
He stayed on Quake's development through all of it, and he did 11 levels for that game, in addition to various other things he had input on. The man's definitely a gloryhog, but it's disingenuous to suggest he barely did anything, his contributions were substantial and they would have been very different games without him.
Instead of trying to put down Romero because you can't stand his bloated ego, how about paying attention to guys like Sandy for his parts? Or Tom, for what he did do for Doom, but also what he did for Keen, Wolfenstein, Rise Of The Triad, and then his very own Anachronox, a game which barely gets any of the attention it deserves.

>> No.9905358

>>9902901
Well, Kojima is a huge westaboo. I don't think he's egocentric, he just wants to be like his westie anikis.

>> No.9905869

>>9904598
Slowpoke

>> No.9905916

>>9904598
Name a japanese developer who published a book about himself.

>> No.9905919

>>9902885
A Romero book would be so fucking boring to read, but a Carmack book would be amazing.

>> No.9906074
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9906074

Is the Mortal Kombat book good?

>> No.9906236 [DELETED] 

>>9905354
>You're leaving out a lot of the design on gameplay, as well as not insignificant input on art direction and music direction, along with play testing
" No. "
>So Romero certainly didn't make the majority of the levels, but he made a substantial amount.
... so as I said, he didn't make the majority of the levels, glad we agree.
>They threw out like +95% of what he wrote for that design document
Completely false.
>He stayed on Quake's development through all of it
No he didn't, he left before the game was finished and his departure was partially because he wanted the game to be something it didn't end up shipping as.
>it's disingenuous to suggest he barely did anything, his contributions were substantial and they would have been very different games without him.
Is that why Carmack wrote a program to keep track of his hours worked, secretly installed it on his PC and found out he was working an average of 1 hour a week, on top of spending company funds on fucking pizza parties and booze? That must've been a real important hour.
>Instead of trying to put down Romero
Stop right there. I don't need to "put down" somebody that blows trannies online and calls himself the "creator" of something he didn't create. The dude is a human embarassment. Maybe you should acknowledge his ridiculously scummy and unfair appropriation of other peoples' work instead of simping for him.

>> No.9906407

>>9906236
>he didn't make the majority of the levels
Was he supposed to? He made a third of them, which is a lot for a guy who also made the level editor and drove much of the game's direction.

>Completely false
Seriously, read the thing.
https://5years.doomworld.com/doombible/doombible.pdf

>multiple different playable characters
>actually written enemy characters and their dialogue
>the entire plot, beyond the barebones concept
>cinematic sequences with voiced narration
>inventory of usable items and keys
>HUB levels (in fairness, he designed around this because Carmack was confident he could develop some sort of seamless persistent world HUB setup, then realized this was impractical as fuck)
>stuff like lived in realistic locales like kitchens, bathrooms, personal quarters, etc
>treasure items for score
>special ammo types such as heat seeking missiles
>wheeled office chairs you could push around
>electric hazard objects
>special easter eggs where you'd do something and hear a unique sound
>demon weapons
>ranged probe tool-thing
>grenades and a grenade launcher
>powerup for seeing through walls
>4 types of armor, with 5 types of energy shields as inventory items
Most of what's written in that design document is not used, a lot of which is used is substantially changed. Tom had an ambitious game in mind, but it was very different from what Romero and Carmack had in mind and wanted to pursue.

>Is that why Carmack wrote a program to keep track of his hours
That was during Quake's development, and it was because of how Romero CHANGED from the thundering success of Doom. In stark contrast to the first game, Carmack, and everyone else, noticed how Romero was increasingly absent from the office, especially with how his absence and lack of direction prevented him from going through with the Quake he had initially wanted to do.
Romero is an INCREDIBLY flawed person, and he's a real gloryhog, but saying he barely did anything at all is just revisionist bullshitting.

>> No.9906518

>>9902901
Yuji Naka? Itagaki? Kamiya? The fuck are you talking about with your dumbass confirmation bias?

>> No.9906534

Any other /vr/-related books like Masters of Doom? Or hell, /v/ for that matter.

>> No.9906550
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9906550

>>9906407
>That was during Quake's development
>okay bro i know he only worked 1 hour a week during Quake's development but by the way let me tell you everything he contributed to Quake
You're full of shit. Slob Romero's knob all you want, the fact remains that he didn't contribute anything outside of some level design, grunt work programming and being an "ideas guy", while simultaneously taking credit for basically everything else. You're doing a whole lot of simping for somebody you continually insist is "INCREDIBLY flawed" and who, by your own admission, worked one fucking hour a week on a major title release that he mysteriously somehow also made 10+ levels and an editor for (news flash, he "worked on" them and they were actually finished by people who showed up to the job instead of sleeping in on a weekday next to their collection of empty Dominos boxes). You don't fool me and neither does this cringelord faggot.

>> No.9906628

>>9904467
>>9903080
>tfw you just want to write gas station books but the people demand you write about that time you dikatana'd your whole career, and made yourself (You)s bitch..

>> No.9906685 [DELETED] 

>>9906074
>Foreword by James Rolfe
lol, lmao even.

>> No.9906709 [DELETED] 

>>9906685
he's gonna take you back to the past
to let you fuck his wife in the ass

>> No.9906710

>>9906236
>Is that why Carmack wrote a program to keep track of his hours worked, secretly installed it on his PC and found out he was working an average of 1 hour a week, on top of spending company funds on fucking pizza parties and booze? That must've been a real important hour.

Source on this? It sounds hilarious.

>> No.9906752

>>9906550
You're an upset little crybaby bitch because I don't go into all his shitty sides in detail, but sure, I can oblige you, you needy little catamite, you.

The way Quake turned out is a consequence of the asshole which he had become from the success of Doom getting to his head. He wanted it to be an open world fantasy RPG, but, as you say, he was barely working during this time, and unlike Doom 2 where much of the game was already done and they had some other mappers to pick up his slack, Quake was struggling to shape up.
Carmack wrote the program to log his office hours because he had noticed how absent Romero was and how others complained about it, how progress on Quake languished as their deadline drew closer, and it turns out, yeah, he really wasn't working much on the game at all.
Carmack confronts Romero about this in a meeting over how Quake isn't getting anywhere. Romero defends himself with things like how he'd been working on licensed titles for iD like Hexen and Strife, and he had to some degree, but that doesn't do Quake much good, and much of what he actually does all day is still DM'ing with fans or getting blown by journos. Journos are the ones who mostly actually say or imply that he did most of the work, Romero didn't make those claims, but he didn't typically correct any of those claims either, so the end result is the same.

They decide to retool the game they have into another first person shooter akin to Doom, so that they can actually get it done, which Romero resentfully accepts. He starts formulating his plans for Dai-Katana there, and you can read Masters Of Doom to get a good picture of what a fucking cunt he is at that point (Quake's success blows up his ego yet more).
With all this said, I will STILL defend his actual contributions to Doom and Quake for what they are.
He made 11 out Quake's 38 levels when eventually forced into crunch after they change directions. Ever made levels under pressure?

>> No.9906773

>>9906752
>The way Quake turned out is a consequence of the asshole which he had become from the success of Doom getting to his head.
Okay, John.

>> No.9906784

>>9906752
You just typed an entire essay explaining why I'm right.

>> No.9906809

>>9906773
Why do you think Carmack and Romero grew apart? Again, he made 9 out of Doom's 27 levels, 2 of the 9 new levels in Thy Flesh Consumed, 6 out of Doom 2's 32, and with Quake, where he was supposed to lead the development in a way they hadn't developed a game before, progress on the game grinds to a complete halt for months on end. You could chart the progression of John Romero's ego for each title, growing with each title, his hubris finally catching up to him on Dai-Katana, which annihilates his career.

>>9906784
Making levels takes time, effort, and talent. You can hate him for all of his many flaws, but he made a lot of levels and they're usually among the best in the game.

>> No.9906958

>>9904447
I like that part that says Carmack as a teenager learned to make bombs with his friends, and tried to steal a computer by using them.

>> No.9906963 [DELETED] 

>>9903750
based just because it makes the schizos seethe

>> No.9906975 [DELETED] 

>>9906236
sounds like you're just assblasted he's a lefty

>> No.9907193

>>9905919
Carmack probably doesn't even remember most of his career outside of technical breakthroughs which he talks about in interviews. Beyond just technical proficiency, he's talked about how doom money changed things for him because he grew up poor which is not enough to keep people engaged. he's interesting but book about him would need to biographical based on interviews with a good editor. shit, he's probably under NDA from meta for decades and can't really talk about his AI stuff. We can't even get good stories about him shitting on h1bs and tech bros.

>> No.9907381

>>9907193
Look, he melted his school's windows with acid to steal their computers to learn programming on, there's a 0% chance a Carmack book isn't going to be great.

>> No.9907412

>>9907193
>>9907381
It was thermite applied with vaseline, melting the window so they could climb through. One of the guys there was fat and couldn't fit through the hole though, and the dumbass reached through to open the window and thus triggered the silent alarm.

But yeah, Carmack probably has lots of stories which are interesting or fun but which aren't told just because he didn't think them noteworthy to tell. He used to plain not have a driver's license for the longest time, because he thought it was a hassle, he'd rather just pay tickets if he got caught, because with the games he made at iD he could afford it.

>> No.9907505

>>9906518
None of those wrote a fucking book about themelves, retard

>> No.9907510

>>9907505
So you need to write a book to be an egocentric asshole? You were born stupid.

>> No.9907897

>>9903131
based schizo retard spitting out his meds when the tard wrangler isn't looking.

>> No.9907934

>>9902901
>"Why are western devs so egocentric?"
>naka nearly killed sega with his ego and is basically japanese randy pitchford at this point.
>miyamoto pretty much has a stranglehold on any project he's working on.
>inafune forced a design philosophy that (regardless of whether you agreed with it or not) almost killed capcom.
>nomura is the cancer killing final fantasy.
i'll never understand the ignorance of weebs. like >>9906518 said your a dumbass.

>> No.9907939

>>9907934
this is some peak 2010 goon posting

>> No.9907983

>>9902885
I think yaquis nerd is a pretty cool guy. Eh makes chuds seethe and doesn't afraid of pumping gas

>> No.9908256

>nobody posted that "these motherfuckers made Doom & Quake - and this clown stole all their credit for himself" pic yet ITT
I'm not even mad, just dissapoint...

>> No.9908404

>>9903131
>that terrible Half-Life 2 mod
Stanley Parable or Dear Esther? I liked both. I dunno if I'd call them games, but they're neat.

>> No.9908450

>>9906809
>his hubris finally catching up to him on Dai-Katana, which annihilates his career.
tbf he did at leave to get some work ethic back and actually work on daikatana. The whole production was still fucked from basic lack of communication and constant feature chasing tho.
He was also being a massive cunt otherwise.
I'm curious about his new book. How much of it actually acknowledges his faults. Also curious what he's up to other than writing a book. Hiring for a new fps game and all.

>> No.9908453
File: 210 KB, 800x600, doom creators.png [View same] [iqdb] [saucenao] [google]
9908453

>>9908256
sorry fag i saw a bunch of dumb shit before and had to respond to that instead but here you go

>> No.9908730

>>9902965
It's even worse in Japan because not only are you a faceless no-name member of the game's development, but even your specific team within the zaibatsu is hidden behind cloak and dagger.
>CBU1
>EPD5
>Development Division 2
The Japs are crabs in a bucket. Nobody can succeed*

*Except the 1 super star ideas guy / director they use to appeal to Westacucks.

>> No.9908840

>>9908730
At least we know the blood type and favorite food of all japanese voice actors.

>> No.9909270
File: 91 KB, 1280x720, 1646173018612.jpg [View same] [iqdb] [saucenao] [google]
9909270

Do you spergs whine this much whenever anybody releases an autobiography?
>BUHBUHBUT MUH HISTORICAL METHOD!!!!!
Nobody cares
>BUHBUHBUT YOU ONLY GET ONE POINT OF VIEW
Good

>> No.9909272 [DELETED] 

>>9904471
ok gamer

>> No.9909468

>>9905230
>pronouns in bio
Well that's just sad

>> No.9909513 [DELETED] 

This pronouns conversation reminds me that Amercian Mgee's mom abandoned his son for a trans woman and sold most of their possesion to pay for the sex change surgery.

>> No.9909679

>>9905354
really high effort post to not even mention American McGee
that said, yes, tom hall and the rest of the gathering of developers (GOD) gave us the amazing ride of the triad.

>> No.9909686
File: 268 KB, 1080x1645, Screenshot_20230517-005131.jpg [View same] [iqdb] [saucenao] [google]
9909686

>>9906534
A must read.

>> No.9910281
File: 194 KB, 1332x1044, Meanwhile, in the 1990s.png [View same] [iqdb] [saucenao] [google]
9910281

>>9906710
He gets most of it wrong, but the book Masters Of Doom is a pretty good telling of all that history up to the early 2000s.

>> No.9910458

>>9902965
>Can you cite team contributions on[...] A Kojima project?
Off the top of my head, I can recall Yoji Shinkawa doing character and mechanical designs, So Totoya doing motion capture tech, Motosada Mori serving as a military consultant/advisor, and Donna Burke and Harry Gregson-Williams contributing to soundtrack and score on several games. Kojima is a poor example, he puts himself at the forefront because he's obsessive about being able to tie everything together exactly how he wants it but he's never tried to bury the key figures who contribute to each project. I remember how heavily he promoted Ludwig Forssell when he was brought on as the composer for MGSV and Death Stranding, but let's not dwell on that because >not retro.
>inb4 le hackjima

>> No.9910494

>>9905354
I think a Doom mod designed to strictly adhere to concepts and designs outlined in the Doom Bible would be an interesting idea. Surprised it hasn't already been done yet even though a lot of similar ideas were implemented into Rise of the Triad and Strife to some degree.

>> No.9910504
File: 288 KB, 331x500, image.png [View same] [iqdb] [saucenao] [google]
9910504

>>9906534
Atari part was a bit boring imo, but everything Nintendo-related (most of the book) was really good.

>> No.9910508

>>9910494
Isn't that virtually what Doom Delta is?

>> No.9910515
File: 73 KB, 640x480, file.png [View same] [iqdb] [saucenao] [google]
9910515

>>9910508
Never heard of it 'til now, I figured someone would have done something like that by now though, I'll have to check it out. Looks cool.

>> No.9910518

>>9902885
Does he explain in his book why he moved to the whitest country on earth instead of Somalia where he belongs?

>> No.9910528

>>9907934
Not even sure if all of your claims are true, but even if it was, still none of those guys wrote a book about themselves.
>weebs
Rather be a weeb than a lard

>> No.9910683

>>9902885
Give us the pdf

>> No.9911097

>>9902885
John Romero is the Al Bundy of video games, talking about his 4 touchdowns in one game.

>> No.9911332 [DELETED] 

>>9905230
>hahahahahahaha
>bro this dude literally shouted "trans rights" on a stream and is raising his legit jewish wife's son from another man. i don't think you understand how cucked this beaner manlet is.
Oof...

>> No.9911335 [DELETED] 

>>9903750
>hahahahahahaha
>bro this dude literally shouted "trans rights" on a stream and is raising his legit jewish wife's son from another man. i don't think you understand how cucked this beaner manlet is.
Oof...

>> No.9911356 [DELETED] 

>>9909513
>Mgee's mom abandoned his son
Xer son.

Somehow he still defends trannyism, as though it didn't destroy his youth.

>> No.9911362

>>9911097
To be fair 4 touchdowns in one game is pretty rad.

>> No.9911936 [DELETED] 

>>9911356
It was his mom's partner who was a tranny, and to play devil's avocado for a hot minute, it seems like mcgee might recognize it was his ultimately his mom's decision to abandon her kids and not the tranny's because if she'd do it for a tranny she probably would have done it for anyone else

>> No.9912014 [DELETED] 

>>9911936
Of all the id developers I feel I respect him the most, he grew up out of a terrible childhood to become a talented artist and programmer for some massively important games, then forced out by a greedy colleague, and still being modest about it.

>> No.9912028

>>9911097
at some point in the future your better days will be behind you and then you'll understand why ted bundy always talked about those 4 touchdowns

>> No.9912086 [DELETED] 

>>9912014
>I respect him the most
lmao you should see his twitter. he collects trans pride dolls.

>> No.9912110 [DELETED] 

>>9912086
This is why I don't read up on "where are they now?" stuff or look at famous people's social media.

>> No.9912224

>>9904447
Lul, i know that feel.

>> No.9912289

>>9908840
And bust size.

>> No.9912732
File: 176 KB, 644x732, 1684375362509687.png [View same] [iqdb] [saucenao] [google]
9912732

>> No.9912926

>>9905310
Is that Mitzi? If only she knew the nature of the man petting her. That he would ultimately lead to her...DOOM.

>> No.9912929

>>9906752
>The way Quake turned out is a consequence of the asshole which he had become from the success of Doom
You're leaving out a lot. John was taking forever to get the Quake engine done and the artists repeatedly wasted months of effort when a new engine change would result in them scrapping all their work. They decided to just make it Doom with a new coat of paint to get it out the door as you said, but it wasn't Romero's fault they had to make that decision. And he clearly wasn't the only one demoralized about it since a lot of other id people didn't want to just make another Doom.

>> No.9912959

>>9910494
There's been a bunch of projects attempting that, most died, I think.

>> No.9912962

>>9912926
That footage is from like 4 years after he supposedly ditched Mitzi in one way or another, so the question is if that's the same cat, and if Mitzi was actually put in a shelter and euthanized as the old story goes.

>>9912732
What?

>> No.9912983

>>9912962
it'd be funny if John Romero just made that story up

>> No.9913075 [DELETED] 

why the hell did dsda-doom get rid of the boom hud

>> No.9913128 [DELETED] 

>>9903750
>bro this dude literally shouted "trans rights" on a stream and is raising his legit jewish wife's son from another man. i don't think you understand how cucked this beaner manlet is.
So which part of this post is making the jannys squirm? The Jew part, the beaner part, the trans part of the manlet part?

>> No.9913979

>>9902901
it's "gall" not "galls"

>> No.9914219

>>9913979
HEY BRO THIS IS A RETRO VIDEO GAME BOARD NOT AN ENGLISH LECTURE BOARD! JANNIES!!!!1111