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/vr/ - Retro Games


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File: 6 KB, 512x448, snes-netplay-options[1].png [View same] [iqdb] [saucenao] [google]
990120 No.990120 [Reply] [Original]

Does /vr/ do netplay?
What console/emulator? What games? What servers?

I've been playing N64 netplay a bit but 90% of it is people who are better than me at Smash or a wide variety of Mario Kart 64 players.
Conker's Bad Fur Day and Perfect Dark don't work with netplay...
Using PJ64k 1.3 and Stable.

>> No.990123

>>990120
Oh, and I've been playing on the Galaxy Black Hole Back Up Server

>> No.990128

Emulators supporting kaillerai

except for Megadrive/Genesis i use Kega Fusion

>> No.990130

I used Retroarch for netplay on NES and SNES games. I've only been the host, but the people I've played with tell me it's pretty much lagless on their end.

>> No.990162
File: 71 KB, 256x192, 1371326641789.gif [View same] [iqdb] [saucenao] [google]
990162

If you want to netplay with N64 use PJ64 1.7 and the AQZ Plugin. It's basically the best one around
Kaillera is shit
and use Mednafen or Retroarch for SNES netplay

>> No.990169
File: 11 KB, 277x271, 1304778355582.jpg [View same] [iqdb] [saucenao] [google]
990169

>dat shitty gui

>> No.990213

>>990162
Is 1.7 any good?
I remember having some issues with it when I found it years ago. Just upgraded to 2.1 and the AQZ plugin doesn't seem to work for it.
I'll try it for 1.6/7 and see what I think.

>> No.990227

>>990213
It's the most stable. Better than 2.1 at least

>> No.990310

>>990169
It's easily changeable, but believe it or not, that theme is preferred by most of their userbase

I like the background GUI effects

>> No.990323

I actually run a netplay IRC channel so I'm well-versed in this stuff.

Also don't use PJ64k, it's garbage. Kaillera in general loves to desync. AQZ's netplay input plugin doesn't desync period (unless your save info is different obviously) and works on any PJ64 build without the need for a specially-compiled version. The whole emulation netplay scene will be better off when kaillera is finally long and forgotten.

>> No.990331

>>990162
>and use Mednafen or Retroarch for SNES netplay
But why? Those don't have near the features or reliability of ZSNES netplay. ZSNES is an example to all emulators for how to setup a good netplay system.

>> No.990345

>>990331
What's special about it?

Why did they even disable it?

>> No.990358

>>990331
>But why? Those don't have near the features or reliability of ZSNES netplay. ZSNES is an example to all emulators for how to setup a good netplay system.

Yeah and most emulators and have excelled beyond ZSNES at this point. Mednafen and ZSNES both use TCP/IP and ports. It's relatively the same.

>> No.990368

>>990345
It has easy to use frame delay setup, an intuitive chat system, save state support, controller swapping, and most importantly it does not desync period on 1.36. They disabled it because they broke it after 1.42 and were focusing on other things. When ZSNES 2.0 is ever released getting netplay working again is one of their top priorities.

>> No.990372

>>990358
>Yeah and most emulators and have excelled beyond ZSNES at this point.
Not in the netplay department sadly. You do realize this is the main reason anyone even still uses ZSNES, right?

>> No.990383 [DELETED] 

>>990368
>does not desync

This is the only important part. What does it do that others don't?

>they broke it

Apparently, it's written in assembly. I'd argue it's broken by default. Not even operating systems are written in assembly.

>zsnes 2.0

Hopefully never.

>> No.990389

>>990383
Don't you have a thread on /v/ to shitpost in, byuu?

>> No.990395

>>990389
I use snes9x.

>> No.990407

>>990395
Well you really picked the wrong thread to go about your autistic crusade against ZSNES in. Netplay is one of the few things it still does really well and the main reason to use it over other SNES emulators.

>> No.990415
File: 132 KB, 1024x896, Tetris Attack now you fucked up.png [View same] [iqdb] [saucenao] [google]
990415

Is anyone interested in some Tetris Attack netplay? I tried asking this in the last Tetris Attack thread and while some people seemed enthusiastic nothing came of it.

>> No.990425

>>990407
Are you unable to fucking read? I asked *why* it is better. Technical details. I genuinely want to know.

I don't really give a shit what emulator you use or why.

>> No.990429

>>990425
I listed several reasons in the very post you responded to and you seem to have ignored them.

>> No.990436

>>990429
>>does not desync

>This is the only important part.
>What does it do that others don't [to prevent games from desynchronizing]?

Respond to that. No calling me byuu this time.

>> No.990442

>>990436
I'm afraid it is not the only important part. Things like controller swapping and in-game save state loading allow you to netplay games in ways that you simply cannot in most other emulators.

>> No.990446

>>990442
That's trivial to implement in comparison to proper netcode.

>> No.990451

>>990162
>>990323
Are there public servers for the AQZ plugin?

>> No.990456

>>990451
No unfortunately you have to setup games via something else like IRC or Hamachi. It's completely worth it though to never have to deal with desyncs again. Plus you can even save a state and load it again later the next time you start a server with the plugin, a useful function for long Mario Party games.

>> No.990459

>>990372
>You do realize this is the main reason anyone even still uses ZSNES, right?

The only reason people still use ZSNES is because they're stubborn to learn anything new and they want to keep using their older hardware. You can prefer all you like but the better emulators are out there waiting for you to try them.

>>990407
>autistic crusade against ZSNES
>>>/v/

>> No.990462

Does ZMZ have netplay? What about RetroArch?

>> No.990467

>>990459
You can keep going at this until you're blue in the face but it won't change the simple fact that ZSNES has by far the best netplay system of any SNES emulator (indeed of most emulators period).

>>>>/v/
No see, that's exactly where your faggotry belongs. Please return there and shit up some other thread.

>> No.990479

>>990467
> but it won't change the simple fact that ZSNES has by far the best netplay system of any SNES emulator (indeed of most emulators period).

Is that why the latest version of ZSNES from 6 years ago has no netplay at all?

Protip: We have better netplay solutions now. Mednafen is one of them, it's netplay is one of the best

>> No.990476

>>990467
That's probably the only quality it still has.

>> No.990484

>>990479
I still laugh at the fact you have to use an even older version to use netplay.

I tried to play Street Fighter Alpha 2 with a friend over zsnes once and it wouldn't work at all. Wouldn't even boot the game in offline mode.

Still waiting on the netcode. I doubt anyone but the developers know anything about that though. Who would want to wade through a assembly codebase? I don't even know where that shit's hosted.

>> No.990485

>>990479
>Is that why the latest version of ZSNES from 6 years ago has no netplay at all?
Obviously we're discussing versions 1.36 and 1.42 for the purposes of this.

>Protip: We have better netplay solutions now.
Protip: It's a bad idea to join in discussions for which you are highly uneducated about.

>> No.990486

>>990462

RetroArch has a lagless GGPO-style netplay solution

http://emulation-general.wikia.com/wiki/RetroArch#NetPlay

>> No.990489

I don't know much about netplay so I'll ask a question about it in this thread.

I'm converting an arcade cabinet into MAME and I plan to make the conversion quite transparent i.e. the MAME will automatically load the rom corresponding to the marquee I have in the cab at the time and everything will be set up as default however I would love it if, when people were playing it, a phantom player 2 might join from the Internet that they never even knew was connected. How feasible is this with GroovyMAME?

>> No.990492
File: 20 KB, 429x420, 1344069853164.jpg [View same] [iqdb] [saucenao] [google]
990492

>>990467
>You can keep going at this until you're blue in the face but it won't change the simple fact that ZSNES has by far the best netplay system of any SNES emulator (indeed of most emulators period).
>blue in the face
>ZSNES
>having the best anything

anon, please

>> No.990493
File: 76 KB, 300x360, facepalm.jpg [View same] [iqdb] [saucenao] [google]
990493

>>990486
>lagless

>> No.990495

>>990485
>Obviously we're discussing versions 1.36 and 1.42 for the purposes of this.

Those are really ancient with terrible emulation.

>Protip: It's a bad idea to join in discussions for which you are highly uneducated about.

Says the person who thinks ZSNES is still relevant in anything.

>> No.990502

>>990485
>Protip: It's a bad idea to join in discussions for which you are highly uneducated about.

It's a bad idea to make a thread asking about emulator netplay and then shit on all the new options people are giving. Seriously, if you're going to show ignorant undying love for an outdated emulator and be angry about it then you shouldn't post here.

Be less angry, thanks

>> No.990505

>>990502
Nice try shithead, but I'm not even OP.

>>990120

>> No.990506

>>990485
>highly uneducated

I'm still waiting for the technical aspects that make zsnes so good.

>> No.990523

>>990486
>lagless
are you braindead?

>> No.990536

>>990523
>>990493

That's from Squarepusher's own mouth

Also
>If the savestates start to diverge, the game rolls back in time to a point where they both agree and then emulates the missing frames all at once to get back to the appropriate spot. This gives the illusion of completely lagless inputs, which is invaluable for twitchy, fine controls.

>> No.990539

>>990536
That's an awfully strange thing to say considering, well, it doesn't, and you can even set your own frame delay in the paragraph above that.

>> No.990546

http://fightanvidya.com/wiki/index.php?title=RetroArch_%28SNES_netplay_and_more!%29

>> No.990553
File: 69 KB, 525x633, 1357529757559.jpg [View same] [iqdb] [saucenao] [google]
990553

>>990415
I am

>> No.990558

>>990536
Save state rollback is a clever solution to the problem of desyncs for casual play but it is completely intrusive and doesn't really solve anything when playing something seriously, where the player(s) resynching snaps action back to something else after they've failed without even realizing it. It also requires a fair bit extra CPU power as well as bandwidth depending on the size of the states being created. Trying to avoid desyncs in the first place is always a better plan.

>> No.990563

>>990558
>trying to avoid desyncs in the first place is always a better plan

I'd rather have a literally slow game that never desyncs than the solution offered.

>> No.990604

As much as I love netplay, it is such a bitch to find people that will follow through and play. If someone were to create idle rooms with people of the same rom file then i'd cry.

Also what's with the zsnes hate? I haven't noticed any problems in the time I've used it...

>> No.990668
File: 90 KB, 500x571, bombermanly.gif [View same] [iqdb] [saucenao] [google]
990668

If anybody is interested we created an IRC for netplaying a while back. We don't have a lot of people but we do have fun. We mostly play Bomberman.
rizon.net
#/vr/_Netplay

>> No.990670

>>990604

ZSNES doesn't have

>Drop-in, drop-out functionality
>The ability to load ROMs from paths with a space in their name
>Room for more than a 1-to-1 connection

I don't want to preach Mednafen, but it does have at least 5-player multiplayer, and when a player joins, it synchs EVERYONE to the server state, so in the unlikely event of a desynch, it gets pushed to sync.

>> No.990669

Just in case any programmer is present, here's how to do netcode right:

http://fabiensanglard.net/quake3/network.php

>> No.990674

>>990670
>>The ability to load ROMs from paths with a space in their name

Jesus I knew zsnes was trash but this is just ridiculous.

>> No.990676
File: 512 KB, 640x360, fe74a2b5b4744367eee4b8401eadbb0e.gif [View same] [iqdb] [saucenao] [google]
990676

>>990604

http://rizon.net/chat
#/vr/_Netplay

As much as I loved using ZSNES for Netplay (and by God did I use it for almost a decade), it's already been deprecated by MUCH better alternatives. If you have an open mind and wish to try these, feel free to drop by.

Here's an archive link to a thread I wrote a couple of months ago, pertaining netplay precisely:

http://archive.foolz.us/vr/thread/786103/

I tried to be as comprehensive as possible. There are a couple of things contained therein that need revising, but for the most part, should be self-explanatory.

You can join us any time at the aforementioned IRC network channel if you want to setup netplay, matchmaking, or just idle chatting. We're fairly active starting from the afternoon, all the way up to midnight and then some PST.

>> No.990687

>>990674
It's completely fucking wrong anyway.

>> No.990689

>>990687
What is?

>> No.990691

>>990689
That you can't load ROMs from a pathway with a space in it. Most uninformed horseshit from a biased ZSNES hater.

>> No.990694

>>990691

Perhaps I should have said it doesn't like to.

Look, kid, I used to use ZSNES. And I can say, from extensive experience, that it's just not the most effective solution anymore.

>> No.990692

No need to use zsnes' broken "netplay" when there's snes9k.

Just remember to unzip your roms.

>> No.990695

>>990691
Good to know.

>> No.990701

>>990694
>it doesn't like to

How so?

>> No.990702

>>990692
Except for the problem that SNES9k uses kaillera and loves to desync. ZSNES is a far better option for netplay over SNES9k unless you're trying to setup a 3/4-player game on a LAN connection.

>> No.990704

>>990676
MAMEHub the server/lobby system is written in Java, yes, but I believe the csmame/csmess/csume (the meat of the system) is still put together in Python or whatever MAME is typically coded in.

>> No.990707

>>990701

It's just really picky, and it's most noticeable if there's a space in the file path.

>>990702
I agree that ZSNES is a better option than SNES9k. Kaillera is bad. Just bad.

>> No.990710

>>990704
... And someone corrected that right after I read that bit.

>> No.990715

>>990707
I have never had trouble running a ROM in ZSNES behind a directory with a space in it, and I keep my ROMs in such a directory practically all the time.

>> No.990718
File: 113 KB, 1024x682, 1346657369236.jpg [View same] [iqdb] [saucenao] [google]
990718

>>990691
>Most uninformed horseshit from a biased ZSNES hater.
You don't have to be informed or biased to know that ZSNES is behind.

step it the fuck up son goddamn

>> No.990717

>>990707
The UI is shit anyway. I remember having to type directory names in the config screen.

I simply edited the ini instead.

>> No.990724
File: 20 KB, 326x352, what.jpg [View same] [iqdb] [saucenao] [google]
990724

>>990717
>I remember having to type directory names in the config screen.
Are we really just making up shit to make ZSNES look bad now?

>> No.990731

>>990724

Why would anybody need to make anything up? I expect an answer, and extra points if it makes me laugh which I know it will

>> No.990735

>>990676
Since you seem to have a bit of experience with ePSXe netplay... Have you ever actually played through a game successfully without a desync?

>> No.990736

>>990724
Nah.

http://zsnes-docs.sourceforge.net/html/gui.htm#config_paths

It sucks hard, seriously. Copy pasting never worked in my experience.

>> No.990739

>>990736
Why wouldn't you just navigate to the correct path?

>> No.990740

I had that space problem with ZSNES a while ago. I was using it because I wanted to try some macros (which hardly fucking work to begin with) and SNES9x doesn't have that ability.

>> No.990747

>>990739
Because I shouldn't have to. All my SNES ROMs are on a specific folder, it should start there by default, not in the current directory.

>>990740
Snes9x has Lua support for fug's sake.

>> No.990748

>>990553
Still want to give it a go?

>> No.990751

>>990747
>All my SNES ROMs are on a specific folder, it should start there by default, not in the current directory.
Once you've navigated there it stays there until you tell it to look elsewhere. Why would the program know the arbitrary location of something on your computer by default?

>> No.990750

>>990735

Using the conventional multiplayer kaillera client, no. We have yet to experiment using this same client but with a private server.

If you want a more reliable PS1 netplay experience, you could use the P2P kaillera client version instead. Of course, this limits you to 2-Players only, but overall is much better than the multiplayer version.

I haven't extensively tested ePSXe's netplay support. While I do vouch for the reliability of the P2P client, I am not sure if the same applies to the CyberPad plugin. At any rate, I'd like to remind you that you also have Mednafen's PS1 core and MAMEhub as alternatives, should you find unsatisfactory results with ePSXe + CyberPad + P2P Kaillera.

>> No.990754

>>990748
Yeah

>> No.990757

>>990750
Yeah I'd use MAMEHub at this point but unfortunately the MESS/UME requirements for fullspeed PS1 emulation are quite high.

Also in my experience P2P kaillera really doesn't seem to result in any less desynching than playing on a server.


I want to netplay Raiden II and Zanac X Zanac so badly.

>> No.990759

>>990754
Got Hamachi?

>> No.990761

>>990751
Because I told it to. Saving the "last position" is shit because:

1. You still have to "configure" it by navigating there once anyway
2. If you navigate away for any reason, it will remember that, and now that's your new default path even if was a one-time event

It's not an arbitrary location. It's where all my ROMs are. I had a script which automatically ran NSRT against all ROMs there.

>> No.990763

>>990761
But... Why would you ever navigate away from that path? Seriously anon your complaint doesn't seem to make a lot of sense.

>> No.990773

>>990763
Because I don't keep every ROM I download; I try them out first, straight from my Downloads directory.

>> No.990769

>>990750
Also since you're still here what is up with having resource trouble with MAMEHub's Java server frontend? That shit is very lightweight. I remember at one point last year maybe there was a memory leak but that was in CSMAME and didn't involve the lobby client.

>> No.990776

>>990773
So they're not all in the same location?
How hard is it to move the ROMs to the folder as your other ROMs?

>> No.990778

>>990747
Scratch that, it doesn't have lua support, even though I could have sworn it did.

How fucking disappointing.

>> No.990779

>>990773
Huh, I just run my ROMs from the folder I organize them into after downloading. Much more organized and less hassle.

>> No.990785
File: 110 KB, 300x300, vomit blood.jpg [View same] [iqdb] [saucenao] [google]
990785

>>990773
>using Windows' default Downloads directory
Oh fuck I hope that's not what you're implying.

>> No.990783

>>990757

My only experience with MAMEhub was severely limited due to low computer specs on my part. Just the GUI itself bogged my system down to a near halt. Judging from a couple of Youtube videos, and taking into account testimonies from our IRC channel's regulars (who happen to have computers not made 7 years ago), it does seem like a good, yet unpolished alternative.

>>990769

How lightweight? Celeron M clocked at 1.6 GHz with 2 GB RM lightweight? I was probably being a bit biased, considering my sole unfortunate situation, and that's something that I've needed to revise from the contents in the archive thread. Though I'm not really sure what are the minimum requirements of the frontend, now that I think about it.

>> No.990789

>>990776
How hard is it to implement proper features that don't suck?

Seriously, literally every single emulator supports this. Except zsnes of course.

Oh wait, it's written in assembly. God help those idiots.

>>990779
I have a file association that lets me double click on the file. It's quite fast, actually. I then decide whether to move and sanitize the ROM or just trash it.

When I want to play one of my games, I open the emulator directly.

>> No.990792

>>990785
That's exactly where the shit I download ends up in before I move them to where they belong, yes.

>> No.990797

>>990792
>not telling your browser where you want to download something on a case-by-case basis
Do you even into computers?

>> No.990803
File: 94 KB, 717x723, 1372649655082.jpg [View same] [iqdb] [saucenao] [google]
990803

>>990789
>Why does it remember where I loaded my last ROM?! It's awful!

>> No.990805

>>990783
Well I only have 2 GB of RAM as well, but my CPU is a 2.5 GHz dual core. But nobody else I've played with has mentioned problems with the server client. The issues always come down to not having enough power to emulate games at fullspeed combined with the extra load of state tracking that MAMEHub uses to handle desyncs.

>> No.990807

>>990797
I'm a computer programmer. I've used Linux for at least 4 years.

And I do tell it where to save files on a case-by-case basis, solely because I download a lot of pictures from 4chan regularly.

I just happen to pick Downloads pretty often.

>>990803
It isn't just awful, it's retarded.

Don't confuse it with "recent ROMs" feature, though. That's awesome.

>> No.990810

>>990805

I can't even get passed the lobby. The client refuses to acknowledge any of my ROMs through audit, unless I download the ones they provide, or in the case of console games, use specific dumps.

>> No.990812

>>990415
Shit I would totally be down for some Tetris Attack

>> No.990813

>>990807
Son, organize that downloads folder into lots of subdirectories. You'll be happy you did it later, trust me.

>> No.990818
File: 40 KB, 372x396, 1376099090569.png [View same] [iqdb] [saucenao] [google]
990818

>>990759
>Hamachi
Yes. Though I could just host regularly since I have ports opened

>> No.990820

>>990807
You're saying when you navigate to play a ROM you sometimes load ROMs from your downloads folder instead of your usual ROMs folder wherever that may be.
And you're upset because it looks for ROMs in the last folder you loaded a ROM from, which is sometimes your Downloads folder and you have to navigate back to the ROMs folder?

If so, this is bait or your autistic

>> No.990821
File: 41 KB, 976x144, Downloads.png [View same] [iqdb] [saucenao] [google]
990821

>>990813
My Downloads folder is pretty much my home folder, actually.

>> No.990823

>>990810
Hmm, well there's lots of hiccups with MAMEHub I guess. Without knowing exactly when this happened to you and whether or not they've fixed it by now, that's part of what you have to deal with using something being actively developed I guess. I myself am currently locked out of the server client due to some update about a month ago that causes it to instacrash/fail to start. Still waiting on that to get resolved. Manually connecting to others via csume.exe still works great though.

>> No.990827

>>990818
We can do that too if you're fine giving out your IP here. Get yourself ZSNES 1.36 and let's do this. I hope you live in North America.

>> No.990828

>>990823

Is there any documentation that explains that with detail? I've tried just running the emulators without the frontend, but I really couldn't figure out how or what arguments to use.

I'll personally be waiting a couple of months or a year before trying with the front end again.

>> No.990830
File: 3 KB, 245x71, anondepon.png [View same] [iqdb] [saucenao] [google]
990830

>>990818
Hamachi is a bit useful though in that it can serve as a minor chat room to setup games instead of doing it through posts here.

>> No.990834

>>990820
The difference is the first option resets it to the proper folder automatically and you don't have to navigate back to your ROM folder, a process which involves switching directories at least 3 times.

It's objectively superior due to the fact it's not annoying.

>> No.990835

>>990828
This is from back before he coded the lobby system but still applies the same for manual connecting.

http://forum.frontrowcrew.com/index.php?p=/discussion/7458/clientservermame-play-mame-games-on-the-net/p1

>> No.990836

>>990830
Please even when people have their ports forwarded there can sometimes still be mysterious connecting problems that Hamachi magically resolves.

>> No.990838

>>990835

Thank you kindly. I will look into it and include it in a future thread.

>> No.990843

>>990828
There's some more arguments than detailed in that link though. Basically you can do
MAMEHub\dist\csume [mame game name] -client -hostname [the host's ip] -username [the name you want to use] -port [a specific port you want to use over MAMEHub default port]

Or to host
MAMEHub\dist\csume [mame game name] -server -username [the name you want to use] -port [a specific port you want to use over MAMEHub default port]

>> No.990846

>>990836
*Plus

>> No.990850

>>990827
71.172.9.88 TCP

>> No.990856
File: 29 KB, 276x288, 1332231561186.jpg [View same] [iqdb] [saucenao] [google]
990856

>ITT: ZSNES fans cry foul after emulator enthusiast points out commonly known flaws
i just don't understand, i used to use this emulator all the fucking time and then i moved on. then there's these people and they take offense to anything that even remotely suggests that they use a newer emulator

would you guys be happy if someone took snes9x/higan/retroarch/mednafen and gave it the ZSNES GUI? where's the attachment to such a buggy emulator coming from because i don't see it

and there's no reason for anyone to slander ZSNES or run a smear campaign against it because what the hell? it hasn't been updated in years and amount of players in a game is limited to 2. sure ZSNES does netplay, but why would i want to have fantastic netplay on an emulator with that wonky sound emulation. those buzzing whirring instruments that blare incorrectly after they were supposed to have stopped.

you can yell at me all you want but emulation isn't the same as it was in 2002. if you want to play with someone pick up the pace, because i sure as hell ain't coming down to your level just to play a round of Mortal Kombat 3 where you spam uppercut all day.

gg no re

>> No.990874

>>990856
Because if these people are anything like me, they grew up playing a lot of these games for the first time in zsnes.
My family could only afford hand-me-down games, or maybe one or two new ones. So when I discovered emulation, I was finally able to freely try games and find my niche.

Part of the nostalgia is sound, right? So yeah, it's not from a pure spc700 chip, or bsnes's emulation, but it is what we all remember.

>> No.990896

>>990856
ZSNES GUI with other emulator cores is actually a thing, believe it or not. There are actual people who enjoy using that clunky DOS GUI.

Like I said, I don't really give a shit which emulators people use. It doesn't change their is-shit status in any way, though.

>>990874
You get nostalgic for emulators? I grew up with zsnes too. Doesn't mean it's not shit; it's junk.

It's like being nostalgic about IE6.

>> No.990904

>>990856
Reason I use it is because it does just fine for me, runs smoothly, and it's compatible with most mods and hacks.

tl;dr It works for MY needs. I don't give a rat's ass about yours.

>> No.990920 [DELETED] 

>>990896
>It's like being nostalgic about IE6.
IE6. Sweet jesus almighty, getting on the internet with that thing was like walking around outside with your brain exposed. All kinds of things could get in and mess you up.

Family was really poor when I used ZSNES. Shitty neighborhood, mom was working day and night just to keep us alive, all we ate was ragu, cold cuts, and noodles, anything on clearance, and her stupid brothers and sisters always wanted to borrow money or her car so they could get locked up with no license. It probably didn't help that all I had to watch was the news and believe me, it was nothing but disgusting crime.

>> No.990926

>>990856
>would you guys be happy if someone took snes9x/higan/retroarch/mednafen and gave it the ZSNES GUI?
You'll also need to provide them with all of ZSNES's netplay capabilities because that's the reason I use it.

>> No.990929

Good Tetris Attack games anon, I look forward to any other challengers such as
>>990812
if they're still here.

>> No.990937
File: 15 KB, 500x444, bomberdaze.gif [View same] [iqdb] [saucenao] [google]
990937

>>990929
gg holy fucking shit that last match

>> No.990939

>>990926

m-mednafen literally has b-better netplay. In no ways whatsoever does it fall short to ZSNES.

>> No.990943

>>990676

I'm this guy. Whenever you guys feel like playing videogames with people rather than bickering over pointless topics, I'll be waiting for you there. If you have any questions regarding netplay, ask them in the IRC channel. I'm not gonna be monitoring this thread anymore.

>> No.990948

>>990896
>You get nostalgic for emulators? I grew up with zsnes too. Doesn't mean it's not shit; it's junk.

Trust me, I agree. It's junk.

Can't help feeling nostalgic. Especially right when zbattle or whatever it was called came out. It was amazing playing snes with people across the globe.

>> No.990947

>>990904
>does just fine, runs smoothly

So does snes9x. In fact, it's actually better in nearly all aspects, but if you like using junk then whatever.

>it's compatible with most mods and hacks

It's not compatible with most mods and hacks. Most mods and hacks were straight up *made* for zsnes. They are compatible with zsnes and only zsnes and they aren't compatible with other emulators at all.

It's as if zsnes was actually a new console that happened to be backwards-compatible with the snes. Hey guys, let's write a zsnes emulation core and contribute that to zsnes, so that all our beloved hacks will work.

And that's the point where I start really caring about not only the braindamaged zsnes developers, but also the shitty ROM hackers who made such abominations in the first place.

>>990920
IE6 sucked not only for users (it's a broken piece of shit), but for web developers as well. The web would have been as awesome as it is today much earlier if it hadn't been held back by legacy shit like IE6. Even Microsoft knows that.

>> No.990951

>>990856
Just for you anon, I'm going to get to work on a Super Mario World ROMhack that only works properly in ZSNES.

>> No.990957

>>990937
You can do that too with enough practice anon. Making big chains isn't as tough as it seems.

>> No.990961

>>990937
>>990818
Now I wanna play Bomberman...
Setting up a room in the Galaxy Backup server for PJ64k if anyones interested.
If someone wants to set up a game through AQZ I'll join, but don't want to mess around with hosting it.

>> No.990964

>>990961
Out of the hundreds of millions of iterations of Bomberman, which one has the best multiplayer anyway?

>> No.990965

>>990964
2 on the SNES.

>> No.990971

>>990856
>would you guys be happy if someone took snes9x/higan/retroarch/mednafen and gave it the ZSNES GUI?

already been done. http://www.smwcentral.net/?p=section&a=details&id=5681

>>990926
Unfortunately no netplay capabilities.

>> No.990974

>>990961
I could host an AQZ game for you...
>>990964
Saturn Bomberman

>> No.990979

>>990978
Yep. 2 has the best stages.

>> No.990976

>>990964

'94 on PC-Engine/TurboGrafx

>> No.990978

>>990965
Really, over Super Bomberman 3 or 4?

>> No.990983

>>990974
Thattttt would be awesome! I'll be lurking.

>> No.990995
File: 385 KB, 375x277, bomberblast.gif [View same] [iqdb] [saucenao] [google]
990995

>>990983
Alright...
Emulator (with plugin): http://www.mediafire.com/?m881zaxlasilxb2
ROM: http://coolrom.com/roms/n64/1250/Bomberman_64.php
Server : 71.172.9.88 7845
You could also join that IRC that was posted earlier

>> No.991083

One _genuine_ complaint about ZSNES:

It breaks my sound card. When I start it, all other media applications I have open break, and I have to reopen it

>> No.991119

>>991083

*reopen them, sorry.

>> No.993375

>>991083
>ZSNES is a buggy piece of shit

No surprise there really

>> No.993423

>>993375
>>>/v/

>> No.993534

>>993423
>being this butthurt

>> No.994320

>>993375

I'm not surprised. It's just that there are some autists/ people who defend it to the death and, "IF MUH 10 YEAR OLD EMULATOR DOESN'T WORK PERFECTLY ON YOUR MODERN HARDWARE AND OS UR JUST A FAGET LEL AND NEWER EMULATORS WITH INCREASED ACCURACY ARE GAY, YOU'RE GAY, FUCK YOU FOR BEING CURRENT AND ENJOYING VIDEO GAMES. THE PLATFORM YOU USE IS FAR MORE IMPORTANT THAN ENJOYING THE GAMES THEMSELVES!!!!1!one!!1!"

Sorry about that. And before I hear "STRAW MAN STRAW MAN," I am aware that I'm presenting an extremist's perspective, because I have to deal with that bullshit EVERY DAMN DAY.

>> No.994486

>>994320
The only autist here is you, you humongous baby.

>> No.995229

>>994486

You're right. Enjoying video games makes me a baby.

You know, there's a board on here for people who don't like video games.

It's called /v/.

>> No.995253

>>990130
>I used Retroarch for netplay on NES and SNES games. I've only been the host, but the people I've played with tell me it's pretty much lagless on their end.

Neat.

RetroArch should be the standard for netplay for the systems it supports. GGPO like netcode is neat.

>> No.995261
File: 168 KB, 1280x856, 1376190945701[2].jpg [View same] [iqdb] [saucenao] [google]
995261

>>990467
>You can keep going at this until you're blue in the face but it won't change the simple fact that ZSNES has by far the best netplay system of any SNES emulator (indeed of most emulators period).

zsnes fanboys are this delusional.

>> No.995263

>>990120
>Conker's Bad Fur Day and Perfect Dark don't work with netplay...
Conker's BFD does work, if using Mupen64k 0.8

>> No.995327

>>995229
No, throwing a shitfit every time someone mentions that they use ZSNES is what makes you a huge autistic baby.

>> No.995528

>>995263
Noted! Let's see if I can find someone to play with.

>> No.995646

Anyone want to play bomberman now?

>> No.997005

Is ZSNES /vr/'s VLC?

>> No.997201

>>997005
Basically yeah, only VLC is still getting updates while ZSNES is both old and broken, deprecated in every way by other emulators. I bet when a proper N64 emulator is released in ten years the faglords will still cling onto their antique, abandoned Project64.
>B-but there's no way anything can compete with muh trusty pal project64 and besides kaillera offers superior netplay to all the shitty alternatives

>> No.997217

>>997201
>implying there isn't a ZSNES 2.0 coming out

>> No.997221

>>997201
Project64 is one of the most recently-updated N64 emulators and is still actively developed for, and only the uneducated still use kaillera shit over the far superior netplay input plugin.

>> No.997231

>>997005
What VCR emulator should I be using so my movies will show up the way the director intended them? I hear bvcr in retroarch is a cycle-accurate VCR emulator.

>> No.997251

>>990539
It works like GGPO. The frame delay is set for purposes of visual smoothness.
If you have a large amount of delay between you and your opponent, but no local frame delay, rollbacks are frequent and the game can appear jumpy.
Generally, rollbacks are minor enough that the game runs extremely smoothly even on low frame delay at high ping.

>> No.997314

>>997251
That's still not the same thing as lagless. Due to our having not invented teleportation yet and the nature of emulation, lagless is a physical impossibility for the time being. If you believe anyone who says that you're just falling for hype.

>> No.997631

>>997221
mupen64plus' latest release was put out more recently, and it has been in steady, open development for years
project64 only works on windows making it irrelevant anyway

>> No.998521
File: 897 KB, 280x206, nope.gif [View same] [iqdb] [saucenao] [google]
998521

>>997217

>> No.998540

>>997314
>nature of emulation

I'd say that is the biggest impediment. All emulators have to work with is RAM. It's hard to keep things in sync when you can't propagate game state changes to all clients in a sensible manner.

The way it's currently done involves entire save states. It's just too expensive. It won't ever be as efficient as state of the art netcode like the one I linked in >>990669.

>> No.998572

So I was skimming this thread, because they were very few posts yesterday, and I knew you autards had to have derailed it with your dumb-ass emulator arguments for it to get this many posts.

..and then I see this gem
>>997631
>project64 only works on windows
HAHAHAHAHAHA
>making it irrelevant anyway
The most popular emulator in the world for years, by a wide margin
>irrelevant
HAHAHAHAH

You kids are great. Carry on.

>> No.998817

So a friend and I are trying to play Secret of Mana with RetroArch, but we can't seem to get a stable connection going. I can connect to him for like 10 seconds, and then we're disconnected from each other.

wat do?

>> No.999584

>>998572

popular =! relevant

By that logic ZSNES is relevant and nothing else is.

Sorry but in this day and age, portability is infinitely more relevant than being Windows-only. There's no way Project64 will ported to mobile devices, while Mupen64plus already has been.

>> No.1000035

>>999584
I don't think zsnes is still popular. Only serious diehards still use it in favor of snes9x.

>> No.1000150

>>1000035
Or avid netplayers.

>> No.1000390

>>1000150
zsnes isn't even that much better in comparison to snes9x. I used to play with the latter all the time with my classmates, never had any lag. When it did lag, switching to zsnes didn't help matters.

>> No.1000439

>>1000390
ZSNES doesn't desync nearly as much (or at all if using 1.36) as SNES9k, and ZSNES is so low-bandwidth that you can even play it on dial-up. I'm surprised it didn't help you.

>> No.1000458

>>1000035
I still use ZSNES because there are like 3 SNES games I occasionally play, and setting up a whole new emulator would take more time than I spend playing those games.

>> No.1000667

>>1000458
Pretty much this.
I mostly just play Super Ghouls 'n Ghosts, Paper Boy, and Super Metroid.
I really should play more SNES games.

>> No.1000837

>>990495
So I'm just walking in from the street (so to speak), and I don't really know what's going on here, but what makes the ZSnes emulator bad, really?

I don't play online or anything, and it seems to work just fine for me, is it something it does bad?

>> No.1000861

>>1000837

It's not a completely perfect emulation. It sacrifices accuracy for performance. Unless you specifically look for the inaccuracies or have somebody tell you, 90% of people don't even notice.

>> No.1000870

>>1000861
>It sacrifices accuracy for performance.
Like what?
I never had a SNES as a kid, what does it do different?

>> No.1000875

>>1000870

It's mostly slight differences in sound and errors with rendering. I don't know enough about how emulators work, but the long and the short of it is that it's mostly stuff you won't miss on games you won't play.

>> No.1000887

>>1000875
Things like transparency in random leaves and how a menu screen renders on an obscure game.

Truly, the greatest blunder of them all.

>> No.1000891

>>990120
Netplay hasnt worked for fucking years.

Thread over.

>> No.1000902

>>1000837
It doesn't emulate many of the SNES video modes properly. It's also very lazy with certain things (just assuming that the game won't do anything wrong) so you can't use it as a development platform at all.

>> No.1000976

>why is ZSNES garbage?

http://wayback.archive.org/web/20130503003608/http://byuu.org/articles/

http://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/

Can't seem to find that one article where he explained all the little differences.

>> No.1001018
File: 43 KB, 433x378, my-sides.jpg2.jpg [View same] [iqdb] [saucenao] [google]
1001018

>>1000976
http://board.zsnes.com/phpBB3/viewtopic.php?f=11&t=15181

>Here you go:
>He sucks. Game over.

Holy shit it must hurt