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/vr/ - Retro Games


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File: 1.17 MB, 1239x1747, Boxart_Assault_Japanese.jpg [View same] [iqdb] [saucenao] [google]
9881547 No.9881547 [Reply] [Original]

If the controls were better on foot and the ground missions more diverse.
It absolutely understood how the StarFox IP should have evolved from the dusty obsolete space shooter type. (Not Retro but) the modern StarFox games were a huge set back to that IP.

>> No.9881556

>>9881547
This is totally random but the boxart got me thinking are there any good Japan-only GCN games, aside from Nintendo Puzzle Collection and the Hudson Selects titles? My Chromebook can emulate GCN decently but there's not a whole lot on it that interests me anymore (played a lot of them growing up already)

>> No.9881581

>>9881547
Gameplay sucked in the few flight missions too. They should've handed it to project aces to do whatever with it.

>>9881556

Giftpia is nice if you like Moon type games.

>> No.9881609

>>9881547
The game was fundamentally flawed. Ground shooting has mediocre shooting mechanics and badly designed stages. Flying levels somehow feel the worse they have been in a star fox game. Dialog and cutscenes are cringe inducing as the darker story really tries hard to be taken seriously.

>> No.9881616

>>9881547
The thing with Evolving is it never is guaranteed to work. You have cockeroches which crocodile which are mostly unchanged for millions of years while the dinosaur and sabretooth cat went extinct despite having some cool features.

>> No.9881872

>>9881547
I just recently played this and it was really bad. Nothing felt good. I played the n64 version after and every shot felt powerful, when ships exploded they felt like actual machines exploding, when you deflected bullets it felt right. The controls or whatever is one thing, but no game will be good if the feeling isn't right. Halo, mario, etc. All have a sense of impact. This game had none

>> No.9881881

>>9881547
I was once playing this in my underwear and I paused the game and set the controler on my lap. During a cutscene the controler vibrated and it gave me a torsion testicle. my mom had to twist it back around because we lived in the country and the nearest hospital was a two hour drive.

>> No.9881884
File: 158 KB, 843x531, 1682797542096714.jpg [View same] [iqdb] [saucenao] [google]
9881884

>>9881881

>> No.9882294

>>9881556
>are there any good Japan-only GCN games, aside from Nintendo Puzzle Collection and the Hudson Selects titles?
Nothing major, really. Seems like the Gamecube failed even harder in Japan than it did elsewhere, as there are a lot more Western-only games than Japan-only games.
Doshin the Giant
Dragon Drive
Giftopia
Kururin Squash
Rei Fighter Gekitsui Senki
Shikigami no Shiro II
Super Robot Taisen
I think that's about it

>> No.9882384

>>9882294
Japan has shit taste

>> No.9882425

>>9881547
It seems like the foot sections of the game were like, 70% of the game. Look at StarFox 64 in comparison. It introduced a tank AND a submarine, but the tank was in 2 levels, and the submarine in only 1. I love the on-foot sections, but it should have only taken up like, 40% of the game at most.

>> No.9882752

>>9882425
I wouldn't mind the on foot levels I'd they were more than half assed recycling of multiplayer levels and the objectives being destroy all the targets.

>> No.9882760

>>9881547
Nintendo went for the fucking lazy route by re-skinning a cancelled N64 game and updating it for the Gamecube. A Nintendo asset flip, SAD!

>> No.9882875

>>9882294
I'd wish the japan-only Bleach game was one of the Blade Battlers one

>> No.9882901

>>9882760
That was Adventure not Assault

>> No.9883150

>>9882901
Assault also took the lazy route if not more so than Adventures since at least adventures had the excuse of a really rushed development time due to extensive reworks

>> No.9883273

>>9881609
yea all of this. it was a bad starfox in the air and a shit zelda on the ground. starfox absolutely did not need a darker more """mature"""" story
nor dinosaurs

this shit was awful

>> No.9883423

>>9883273
That was about assault not adventures but I guess it doesn't really matter

>> No.9883508

I legitimately love this game. I know it's flawed, but it's absolutely one of my top 5 favorite Gamecube games.

>> No.9883939
File: 469 KB, 2500x1768, greatfox-wall3.jpg [View same] [iqdb] [saucenao] [google]
9883939

>>9881547
I never had any problems with Assault outside of it being too short and the on-foot missions all having the exact same objective, never took issue with the controls or "feel." I don't mind Fox running around on the ground as long as he's still using a gun, Star Fox are mercenaries, not professional air force pilots. Also liked the combo system, thought that worked well to augment the "get high score" gameplay. If they made a newer, bigger game with Assault's skeleton I do feel that it would be the ideal direction for the series, though personally my favorite game is still 2, a gameplay formula I don't think they're ever likely to revisit.

Also really loved the aesthetic and character/ship designs, though the aparoids weren't as interesting as the colorful kid's anime-style enemy ships of 64.

>> No.9883961

>>9883508
You must not have played that many GameCube games then

>>9883939
I'd rather future titles ignore assault's style completely. It all felt alienating s someone who played star fox titles before and after it. Nothing in it felt like it did anything surpurb and thr rest average at best.

>> No.9883971

>>9882760
>>9882901
>>9883150
If I'm remembering right, Assault was also a repurposed game. I'm pretty sure I read somewhere that was originally conceived as a multiplayer shooter before being turned into a full-blown StarFox game

>> No.9883975

>>9881547
If the ground mechanics were similar to KIU and not JFG, the game would have been highly revered. The flight aspect of the game was solid enough for a true SF64 sequel. And speaking of which:

https://beta.character.ai/comms?char=X3lUsRN8c35fCYC-wMmDTxDHhTucgV0AxI9syppria8

>> No.9883976

Is Star Fox 2 worth checking out if I didn't really care for the original SNES game? I grew up with 64, so the SNES game felt kinda pointless to play to me beyond the novelty of a 3D rail shooter on the SNES when I could just be playing what was essentially a superior remake

>> No.9883989

>>9883961
We all know you would prefer that they just make 64 remake #3, Patch, no need to tell me.
>It all felt alienating to star fox titles before it
Adventures is more alienating. At least in Assault you still kill things using lasers.

>> No.9883991

>>9883961
NTA but what's your top 5? I'm having trouble coming up with one myself.

>> No.9884031

>>9883991
In no specific order:
super smash bros
Star wars Rogue squadron 2 Rogue leader
Either metroid prime titles
Legend of Zelda twilight princess
Resident Evil 4

>> No.9884040

>>9883976
Star fox 2 mechanicd and gameplay are drastically different from the typical all range mode in star fox 64. I can guarantee it will not feel repetitive as playing on rails mode in star fox 64 and the first star fox game. I can't guarantee I'd you'll end up liking star fox 2 since it is very different and has retro early 3D Era jank

>> No.9884046

>>9883989
Totally adventures has comes closer to 64 than assault did. In several ways assault felt misaligned to the rest of the series as shadow the hedgehog was for sonic seried despite the game play being based on the sonic adventure formula

>> No.9884059

>>9884046
>Totally
Tonally

>> No.9885237
File: 1.68 MB, 2910x2166, box-local_ilhf.jpg [View same] [iqdb] [saucenao] [google]
9885237

>>9884046
By "rest of the series" you mean 64, because in Assault the characters don't look like puppets flapping their mouths, don't say goofy bullshit which has been run into the ground as memes even by Nintendo themselves, and the overall presentation isn't an "episode of the week" Saturday morning cartoon format (which itself was heavily played up by localizers).

You know back in the SNES game your wingmates permanently died if they got shot down, right? And if Benimaru Itoh's comic is taken as canon, Andross was personally responsible for murdering Fox's mother? And if you lose in Star Fox 2, you get to see Andross blow up Corneria?

https://www.youtube.com/watch?v=5arEnNFGXXA

>> No.9885542
File: 190 KB, 1200x814, E_TlLFUXIAYMKOZ.jpg [View same] [iqdb] [saucenao] [google]
9885542

>>9881547
Sargasso hideout is the mission that made me fall in love with this game
https://www.youtube.com/watch?v=4aVi4e9anZI

this is what i always imagined for StarFox. Wish they would do a new StarFox like this, but with a free choice of completing your mission (foot/ship/tank/sub) and switching during the mission with the mission getting harder or easier depending your choice.

>> No.9885932

>>9883975
JFG? Killer Instinct Unlimited? What are you even on about?

>> No.9886307

>>9885237
Actually the cutscenes and fialog boxes make the characters feel puppety still. I also enjoy thr seriousness and stakes the other titles have but assault pussies out from it since by the end there is a deus ex machina insta fix which undoes the most devastating events of the game.

>> No.9886686
File: 25 KB, 200x200, fox.gif [View same] [iqdb] [saucenao] [google]
9886686

>>9885237
>You know back in the SNES game your wingmates permanently died if they got shot down, right?
I think this is overstated, in Star Fox 2's ending their voice is still heard it they were shot down, and like half the Star Wolf wing swear revenge or something right before their ship explodes just like they do in other games. I never really saw the SNES tone being that much grittier than the 64+ tone, if anything Assault was the oddball serious one due to the borg villain replacing Andross.
>>9886307
>Actually the cutscenes and fialog boxes make the characters feel puppety still.
This is true, but a part of why they seem puppety in Assault's English cutscenes is because they didn't have time to redo the specially-made Japanese-synced facial-expression rigs.

>> No.9887336

>>9885932
https://www.youtube.com/watch?v=1H31k6oVbWM
Kid Icarus Uprising. If the ground levels felt like your were controlling an actual character instead of a boring vehicle with legs, then the game would have caught on more. The ground gameplay was too much like Jet Force Gemini when it should have been much more like Sin & Punishment.

>> No.9887362

>>9884031
Very solid top 5, Rogue Leader is fucking great and probably my top pick for the system. I might swap out Zelda for Pikmin but that's getting into nitpicking territory.
Gamecube's launch, you had Rogue Leader, Tony Hawk 3, Luigi's Mansion, plus Smash Bros. & Pikmin coming out right after the console hit. Just an insanely good launch catalogue, hard-pressed to think of one better.

>> No.9887418

>>9883991
Pikmin
Super smash bros
Wind waker
Animal crossing
Super mario Sunshine

>> No.9887438

>>9886686
Even the Japanese version the animations themselves looked rather stiff, like they used some really bad motion capture actors

>> No.9887972

>>9881547
I don't get why people hold this game in such high regard

>> No.9887981

>>9887972
because it says nintendo on the box

>> No.9888002

>>9883273
Star Fox 64 was the darkest game I’ve seen Nintendo produce at the time.
Star Wolf constantly mocking Fox’s dad’s death. You literally killing every boss and hear their sad final moments

>> No.9888131

>>9887972
cause it's a great game that
>was released on a console selling poorly
>suffered from the shitty momentum of the previous game
If it was released BEFORE Adventure on Gamecube, or on (not retro) Wii, or Switch, it would have been critically acclaimed and a Top 10 Nintendo game ever cause it completely revolutionized StarFox in a ideal way the series should be played for a modern audience that wants more than your sterile hi-score rail air-shooter:
StarFox is, was and SHOULD be a furry Star Wars battlefront like game with 50% flight missions, 30% on foot missions & 20% whatever (Landmaster, Blue Marine, the Mecha that was introduced in Zero etc..)

>> No.9888332

>>9887336
The funny thing about that is that Sakurai officially admitted that he was thinking about saving Starfox before randomly reviving Pit. The reason he didn't is that there is no way to circumvent the Arwing's linear flight format without completely changing the identity of the vehicle. He was right in that decision, but obviously the franchise has yet to recover since then.

>> No.9888352

whenever I see this game it just reminds me of living in my parents' unfinished basement with my pregnant girlfriend. i had no money and would just play this on an old CRT and eat mac and cheese with hot sauce every night.

>> No.9888392

Do people actually defend Adventures? I tried it out like a year ago and by about 45 minutes in thought it was the lamest shit I’ve ever played in my life. And yet the leaked ROM of dinosaur planet looks interesting as Hell.

>> No.9888759

>>9888392
"Muh soul" is generally what I see people say they like about it. The locations and graphics really are probably the most interesting parts of it, the actual gameplay quality starts to nosedive after the speeder bike sequence. Really wish it had more than 1 traditional boss fight instead of overly gimmicky stuff like the on-rails fight with the dragon and the T-Rex explosive barrels, but then again, fights with regular enemies aren't any more engaging since all of them are more or less identical and all you can do is just mash the attack button over and over. The main villain gets shoved out of the game by Andross in a similar manner to Zant from Twilight Princess, but you don't even get a token fight against Scales, he literally just stands there without attacking you. And then the final fight against Andross uses the Arwing gameplay you've experienced for literally about 10 minutes.

>> No.9888910
File: 52 KB, 669x641, 3e989377f6dc2e0e33d7efad3e287451.jpg [View same] [iqdb] [saucenao] [google]
9888910

>>9888352
How'd things go with the girl and kid, anon?

>> No.9889068

I really liked this game. I'd wish they'd try something like it again. Albeit half baked in many areas, it feels like an actual evolution/step forward from 64. And it wasn't a complete gameplay departure like Command or Zero. I especially like the idea of switching between the Arwing, Landmaster, and on foot during a mission. I also like laughing at people who whine about on foot missions, as if this is somehow completely antithetical to Star Fox. Meanwhile you had the walker missions in 2, and in 64 you could unlock on foot multiplayer.
I feel the only reason people complain about the changes to gameplay is because the game itself was admittedly flawed. Not to say you shouldn't complain about things you didn't like in a game, but I feel too many people just ignore great ideas and features that could work really well in a better Star Fox game, and get stuck in the mindset of just wanting 64 but with new levels.

>> No.9889082

>>9889068
Command wasn't really a big departure desu, they just said
>Hey, remember the least fun parts of 64, where you fly over featureless plains and shoot enemies that lazily fly in circles and barely shoot at you?
and made a whole game around it, on top of a worse version of the open map from Star Fox 2.

>> No.9889093

>>9888332
No star fox was just a passing idea for a minute or two before he realized it probably wouldn't be the best fit for his game idea and went with another franchise, which ended up being kid icarus

>> No.9889104

>>9888131
>>was released on a console selling poorly
>>suffered from the shitty momentum of the previous game
The GameCube despite not selling a whole lot did have a lot of consistent over million selling titles. There'd no evidence assault surpassed a million outside of thr dubious vgchartz. There still was decent hype for a true successor for star fox 64 after adventures was a thing. The issue was the early trailers made the game look like crap.

>> No.9889486

>>9881547
>If the controls were better on foot
??????
It's literally based on Metroid Prime?

>> No.9889489

>>9883971
Whatever you said is new information
Star Fox was supposed to have a multiplayer lan gcn game and triforce arcade game by Namco these

>> No.9889496

>>9885542
Sargasso, the first level, and the General Pepper aparoid fight were the peak of the game.

>> No.9889512

>>9889496
Don't forget the Pigma fight
Nigga turned into a zombie

>> No.9889582

>>9889496
I quite liked the free-roam aparoid homeworld level. That was about the only one that actually took advantage of having access to both vehicles, Sauria was too small and cramped to get much use out of the tank. They needed more of those levels, Katina and especially Corneria would've been better off for letting you use the Arwing.

>> No.9889635

Maybe one day Nintendo will learn how to just make a good new entry in this series.

>>9881547
Enjoyed it a lot, but still wish the rail segments weren't such an afterthought. Should've been good on-rail sections, some all-range mode ones, some purely on foot ones, purely tank, mixed levels etc etc.
As is it's very clear the singleplayer was just kinda tacked on for the multiplayer.

>>9888392
It's ok as a short adventure thing, nothing great, but not worthy of being labelled absolutely terrible either. Second half is markedly more rushed than the first and Dinosaur Planet itself would've probably been much much better.

>> No.9889845

>>9889486
>Metroid Prime 1/2 are third person shooters

>> No.9889879

>>9889845
Think he means the controls which are close enough.

>> No.9889927

>>9884031
>rogue leader
chad taste
I remember it being nearly impossible to find the sequel for it back in the day I remember having to rent it from blockbuster lmao

>> No.9890018

>>9889486
If it was I'd be a better game

>> No.9890028

>>9889879
they're not.

>> No.9890040

>>9883971
It might have been a prototype unrelated to star fox but I haven't heard anything about it yet.

>> No.9890075

>>9890028
>Prime
>Stick moves, A shoots, one of the R buttons locks targets and one is "free aim", c stick swaps weapons
>Assault (pilot)
>Stick moves, A shoots, one of the R buttons strafes and one is "free aim", c stick swaps weapons
For the "default" anyway, I know Assault has a twin stick setting and some other one.
Seems close enough to me.

>> No.9891062

>>9888910
we're still together 10 years later and have 3 kids now, and thankfully not living with my parents anymore. never give up.

>> No.9891076

>>9882294
Kururin is super fun.

>> No.9891451

>>9881556
the NA box art is just him screaming like a retard, it's so ugly
>>9881872
the first level and last level felt good to me

>> No.9891464

>>9881547
>no Nintendo Seal of Quality
this is what happens when you go off the gold standard

>> No.9891561

>>9889845
It was gonna be

>> No.9892117

>>9890075
The c stick control option in assault really doesn't feel good.

>> No.9892156

>>9889486
Yeah I never got this either, they literally ARE the Metroid Prime controls, down to switching weapons with the c-stick and holding down the shoulders to free-aim/strafe. Only difference is the Y button being used for jumping instead of B.

>> No.9892187

>>9881547
The next Star Fox game absolutely should have been an evolution from Assault. Star Fox Command was like a poor man's Star Fox 2 + an unappealing art style and stupid controls, then Zero was an awful disappointment in every way.

>> No.9892256

>>9892117
The standard one works well to be honest. The C stick is really shit as a second analog in any of these kinda games.

>> No.9892337

>>9881547
Agree.
Trying to actually push the story forward beyond andross was the correct decision.
Its not perfect, but its a hell of a lot better than just rehashing lylat wars until the end of time.

>> No.9892347

>>9892337
The story, for as hit and miss as it is was one of the stronger points of the game, sure it's a pretty basic borg-insect invasion thing, but it was neat to do something. Should've just gotten Project Aces to do the gameplay and mission dialogue instead though.
Incidentally, for as absolutely fanfiction level as Command is, it also at least tried to do something with new enemies and plotlines.

>> No.9893795

>>9890018
Prime 2's multiplayer is dogshit

>> No.9894053

>>9893795
Still better than Assault's

>> No.9894062

>>9892347
I honestly never liked the story. It was really confusing as someone who played this as their first star fox title like myself. No areas really felt immersive like the other titles as they always felt stale in presentation. I never got why aparoids were such a huge threat nor how they continued to attack the lylat system after the first level. They appear in a massive force after level 1 cutscene but you never really see that again, not even in the final stage. The kill all plot device also cheapened the stakes as well as everyone instantly cured once the queen is dead. Basically nothing in assault made sense or explained in enough detail. Either you turn your brain off when exposition is dumped or suffer from a headache trying to rationalize everything that's happening

>> No.9894124

>>9881547
No, it also needs better controls in flight. Even the standard corridor flying levels just feel off, the perspective is janky and everything on screen feels incredibly flat and slow. You don't get the same sense of depth and speed as you do in Star Fox 64 or even OG Star Fox, or at least I don't. To me it feels bad to play from the very first level, I can't stick with it long enough to beat the game because it just feels so awkward to control in every single level regardless of vehicle type.

>> No.9894147

>>9881616
evolution doesn't exist. sorry to mock your religion. oh my science

>> No.9894673

>>9888392
people usually think the music (it may not be the most kino that david wise composed, but still solid overall) and/or graphics are the best parts of adventures.

>> No.9894786

>>9894673
The run down cartoony Great Fox was pretty good and the Arwing looked neat too if a bit bootleg X-Wing.

>> No.9894909

>>9894062
>as someone who played this as their first star fox title
This was my first title as well as a born in '97 zoomer, and I never had a problem with any of this. I knew who Andross was via Smash Bros Melee and Assault's manual, so the intro level where you fight the leftover remnants of his army did not confuse me. After that it's a straightforward alien invasion, and I find your complaints about the exposition pretty stupid. One could just as easily make pointless nitpicks about the plot of 64.
>intro narration says Andross apparently already turned Corneria into a ruined wasteland through his experiments before he was banished, but it looks fine in-game, not counting the current invasion
>Andross was stuck on Venom, but somehow still amassed an army large enough to conquer the whole solar system without anybody noticing; no explanation of how he swayed anybody to his cause, whether he planned on paying them all or somehow brainwashed them, etc etc
>Corneria should already have lost the war by now given that Andross is kicking down their front door at the start of the game, but he arbitrarily decided not to send Star Wolf or all of his other big superweapons; not justified like the way it is in Zero, where he just teleports his armies past the Cornerian lines

>> No.9894929

>>9894909
The thing in assault was that the aparoid invasion happened during the game rather than prior. You never had a sense of a full solar system wide invasion in thr game since all thr playable areas are small multi-player maps. Even the cutscenes don't do a good job showing the extent of the aparoid threat. It tells you but you don't actually see it to the same degree as other games show their threats. It also gets confusing just how much of thr lylat system actually got attacked by the aparoids since it never felt like they appeared more than a handful of worlds at most unlike andross where he basically conducted everything and corneria was the last stand.

>> No.9895124

>>9894929
NTA but I wouldn't fault the story for that one more so than the missions just being kinda meh along with there being too few of them. Both of which can be attributed to it being mostly a MP game with a tacked-on singleplayer. If it had a more traditional setup where you get the whole system and multiple routes it would've probably helped it more with feeling like the bug borg are invading full scale because you'd see them on more stages with more setpieces.
But you do get some semblance of ruin in stages like Corneria, the fucked up base and the whole Pigma level.
As Anon said, it's a pretty basic alien invasion story, so most of the blanks can be filled in with that, which isn't great story telling, but it's good in the sense that it's not just 1 or 64 again. Or at least that was my initial point.
>Andross
Andross tends to feel like a blitz, I don't think it's meant to, at least not in 64, but it feels like he builds up his fleet and then invades, sets up some quick bases on a few planets or takes some over until he's spread too thin and fucks it up because Starfox shows up.

>> No.9895703

>>9895124
>but it's good in the sense that it's not just 1 or 64 again.
That's like saying the last jedi was good because it wasn't the same story as the force awakens and a new hope. As a stand alone story it is really weak and in the context of the series it removed a lot of the more lighthearted and wacky concepts yet doesn't fully commit to the darker more complex story telling side either, leaving it in this unwanted grey area where it just feels unsatisfying and lacking.

>> No.9896695

>>9882294
>Giftopia
Was the first side project shiggy did that wasn’t Mario. I’m sure the poor sales spooked him so badly that he never did anything that wasn’t his own baby

>> No.9896723

>>9881547
Good:
>the arwing levels
>the multiplayer
>the unlockables for the multiplayer
>collecting the namco flags
Bad:
>switching voice actors
>adding furfaggotbait roastie
>no multiplayer bots
>on foot mode (fuck you this is Starfox, not Jet Force Gemini)
>the shit tier art style that made all of the crew members more "realistic" and gave them unnecessarily complex outfits
>the lack of branching paths
Assault could have been good if they had just made it SF64 2.0 and used Melee style models. Instead they decided to cock it up with poorly implemented TPS elements and made half the levels into sandboxes. What a waste.

>> No.9896780
File: 47 KB, 500x693, homeland-gamecube.jpg [View same] [iqdb] [saucenao] [google]
9896780

>>9882294
There's also Homeland, though it's really less "good" and more "interesting". It plays like a simplified Dragon Quest with online multiplayer and branching story paths. You have to play through the game multiple times to see all the different scenarios, making it similar to a WRPG in some ways. Also, it has a literal hand-holding mechanic.

>> No.9896785

>>9896723
But the furfaggotbait roastie is the best part!
Get this gay nigga outta here!

>> No.9896798

>>9896785
kill yourself as soon as possible

>> No.9896809

>>9896798
You killyourself you gay ass nigga. Maybe /lbgt/ is more to your speed and interests.

>> No.9896815

>>9896809
>no u
as expected from a furfaggot

>> No.9896826

>>9896815
Please go to your containment board and rate your cocks or whatever you do in there.

>> No.9896865

>>9896723
Half of the new VAs were outright improvements, nobody can convince me that Slippy being a woman or Leon and Wolf sounding like indistinguishable sneering Brits is a good thing. Falco's Brooklyn accent is also a perfect fit for the nature of the character as an irritable, argumentative dickhead. The only real downgrades were Pigma and General Pepper.

>furfaggotbait roastie
Blame Rare for that. Actually, blame Miyamoto himself and the series character designer for both convincing Rare to keep her in when they were considering axing her from Adventures.

>> No.9896937

>>9896815
There is no point talking to a furfaggot, especially about their furfaggotry. This particular furfaggotbait roastie has been particularly egregious as she's been a gateway to a lot of people who would never have dreamed of being interested in that world before. Many such cases.

>> No.9897480

>>9896723
>the arwing levels
I want to agree, but I can't, the flying in Assault isn't great and the stages are not as fun as any of the other SF games that have them, they really do feel tacked on and just off except maybe the opening and some of the all range ones.
And I say that as someone who doesn't think Assault is a bad game, it's fun.

>>9896785
I like the dumb british blue fox as much as the next guy, but she's hardly a selling point for Assault.
That they fucked up making a psychic have an interesting "boss" mechanic is disappointing, she could've predicted attack patterns, maybe pointed out some shortcuts and stuff like that through the level or something, but for that it would've had to have been a regular SF game and not the weird combo Assault tried to be.
There's some traces of it, but it's about as inconsequential and half-assed as all of Assault's flying stages.

>>9896865
It's hard to live up to the dumb lines Pigma gets in 64, but agree, generally the voices in Assault were fine.

>> No.9897491

>>9896723
>the arwing levels
They're among the worst in the series
>the multiplayer
Nothing about it is special or interesting you can find elsewhere
>the unlockables for the multiplayer
Again nothing about it special or interesting you can't find elsewhere
>collecting the namco flags
Tedious and annoying to get with a crappy prize for getting them all

>> No.9897494

>>9896865
>furfaggotbait roastie
You could also include the redesigns for wolf and fox for this since they seem popular targets for gay furries. Regarding Krystal despite her obviously being sexed up in adventures she still had a fairly elegant mystic look that came with her fantasy themed tribal warrior attire as well as a minimal but decent character potrayal. In assault she just flat out looks like a prostitute and her personality somehow even more flanderized than her minor appearance in adventures.

>> No.9897503

>>9897480
Regardless of your enjoyment of assault did you still feel it was a rushed and in several regards a game that you could tell was half assed by its development team?

>> No.9897523

>>9897503
I suppose that's what I was saying?
The game is clearly a multiplayer thing, lacking any sort of bots ironically given it's just splitscreen otherwise, that had some singleplayer tacked on. At least that's my theory.
Ultimately the gameplay and all is fun enough but it falls short on many things Starfox, which is a theme for the series unfortunately.

Again I wouldn't say it's a bad game because I enjoyed playing it, it's just nowhere near as good as it could be if it were done more properly. I think I posted it above somewhere, but basically:
>More on rail segments that are more akin to the SF1/64 levels
>Some vehicle , i.e. Landmaster, only levels on the ground
>Some on-foot levels
>Some everything is on the map go have fun levels akin to Battlefront or similar.
>Just more memorable bosses
And of course make maps for each of those that are designed for their respective segments. Maybe the NGC wasn't ready for it, the draw distance in the game is already shit and the maps are tiny for anything flying in them.

That all aside, my ideal SF game would still just be a mix of on-rails and all-range levels that takes cues from Ace Combat and the like, SF should be about flying fighters around primarily, sometimes some silly other vehicles. But the above would've made Assault a really good entry despite going for on-foot stuff. As is it's just mediocre.

>> No.9897618

>>9897523
>>Some on-foot levels
I hate when people just tack this on even describing their ideal star fox. Do you want the on foot stuff to be like assault where you roam around in a repurchases miltiplayer arena style map or something more along the lines of a linear corridors style level design like you see in various shooter campaigns?

>> No.9897624

>>9897618
This was specifically talking about expanding Assault so it would be similar to that, yes. Levels purposefully designed for it can be a mix of arenas and more linear levels.
Same as for the Arwing or Landmaster which would have on rails and all range, except linear on-foot levels wouldn't auto move you forward.
And see the last part for "ideal".

>> No.9897651

>>9896695
Miyamoto Is credited as producer and the game itself was developed by Skip. I doubt he had much involvement as the gameplay follows that of Moon and subsequent games from them.

>> No.9899094

>>9897651
Was it good?

>> No.9899384

>>9881547
It will always be a bad game

>> No.9899925

>>9881547
It was certainly better than the Zelda ripoff was, at any rate. I really don't care for on-foot stuff in Star Fox, I would rather future games play more along the lines of something like Rogue Squadron.

>> No.9899997

>>9899094
It's enjoyable but not outstanding. It's worth trying if you've never played one of their games.

>> No.9900026

>>9881556
Mr driller has a cool game on there. I’m pretty curious about the druaga mode in it, but it seems fucking impenetrable since I don’t know Japanese

>> No.9900159
File: 270 KB, 1600x800, 5663E118-BB41-4C2F-B0F4-3184ACEE1231.jpg [View same] [iqdb] [saucenao] [google]
9900159

I loved Assault and really hope one day Namco takes another crack at Star Fox. The IP has so much potential, but it needs devs who see that and has a plan to capitalize on it.

>> No.9900170

>>9900159
Project Aces I tell you.

>> No.9900184

>>9900159
>I loved Assault
Eww Why

>> No.9900262
File: 1.67 MB, 3156x1820, Assault SEETHE.png [View same] [iqdb] [saucenao] [google]
9900262

>>9900184
Go away, Patch

>> No.9900264
File: 215 KB, 1024x1449, JECBrush Echoes.jpg [View same] [iqdb] [saucenao] [google]
9900264

>>9900170
That is my genuine hope, too. I think that Project Aces could really make something special with Star Fox.
I think the Switch's successor is coming up either later this year or (more likely) early next year. I'm praying that Star Fox gets a launch title or at least something early on for it.

>> No.9900275
File: 979 KB, 1320x880, v0as9vfhiwta1.jpg [View same] [iqdb] [saucenao] [google]
9900275

>>9900264
It just feels like it's what Namco should've done for Assault, it worked well for Sky Crawlers, though I forget if PA were busy with their own stuff at the time or not.
Ultimately it feels like a nobrainer for a lot of flying games in general since they have a good formula figured out for gameplay that is just fun.
>SF launch title
If there was a good SF game on a new console I'd probably buy my first new Nintendo in ages. But I don't get my hopes up, think the last anniversary went by without much fanfare from Nintendo themselves.
If anything some clones have been popping up lately.

>> No.9900278

>>9900262
Gotta love the absurd autism when it strikes.

>> No.9900285
File: 265 KB, 741x682, StarFox30aTweet.png [View same] [iqdb] [saucenao] [google]
9900285

>>9900275
Nintendo's Twitter at least remembered it, which granted its social media, but these posts aren't made without some form of approval. They remembered SF2's anniversary as well.
I'm hoping fan responses like to the Tweet, indie projects emulating Star Fox, legit Star Fox fan projects, etc. get through to Nintendo that there is still an audience for it.
I know there was that rumor from Zippo a while back regarding a potential new Star Fox game, but he's apparently had a spotty record despite getting some legit stuff right.

>> No.9900294

>>9900285
I don't think the problem is necessarily that they don't know there is an audience, they just can't seem to nail what the series should be anymore. Hell they fucked up making yet another 1 or 64 clone recently given Zero.
But maybe they'll figure it out this time.
Is there any "big" fan projects besides the recent-ish EX Snes hack thing and the other guy picking up Event Horizon again? When I looked into it a while back I was surprised at how few romhacks any of the SF games really had, or how few mods there are in general with the SF theme.

>> No.9900314
File: 2.25 MB, 640x640, AFIS Wolf Thumbs Up.gif [View same] [iqdb] [saucenao] [google]
9900314

>>9900294
I can respect them not wanting to touch Star Fox themselves if they aren't confident they can do it justice, but that's all the more reason to hand it off to talent that can. Project Aces, Next Level Games, Retro Studios, MercurySteam, etc. There are so many dev teams affiliated with Nintendo that can potentially bring Star Fox back into the spotlight.
Funny enough if you're talking fan project, two pretty good videos game out from two different channels talking about it like the same week. Links to both:
https://youtu.be/F7OyCKpSsxg
https://youtu.be/dQLJZ_s3Lq8

IMO they're worth a watch. Both around 15 minutes, so if you've got 30 min to spare, go for it.

>> No.9900343

>>9900314
It might be less Nintendo thinking they can't and more Shiggy having his autism about it having to be an "experimental" series. And yet they never experimented into making say an open world space game or an Wing Commander clone or any of those things that lend themselves to space opera things that I don't think Nintendo ever really made.
>Fanprojects
Come to think of it I still need to catch up with AFIS, I've not seen the recent one.
And since that guy brought it up, I do hope that that Dinosaur Planet gets some patched release based on what we got from the leaks, just to not have to use glitches or whatnot to get to everything that's there.

>> No.9900427
File: 1.93 MB, 500x281, Team Chatter.gif [View same] [iqdb] [saucenao] [google]
9900427

>>9900343
Oh Miyamoto. The key figure (That we know of) at Nintendo keeping Star Fox alive, yet also the one holding it back.
My hope is that someone high up at Nintendo is just hoping for Miyamoto to retire so he can take Star Fox for himself. Like Yoshiaki Koizumi.
However, if Miyamoto is really keen on sticking with Nintendo Pictures, he may just be the ticket we need for a Star Fox animated movie or series.
The Battle Begins shows Miyamoto already has an eye for it. Heck Star Fox itself was inspired by a show called Thunderbirds.
Honestly that may be the medium Star Fox needs to succeed in if games alone won't bring it back.

>> No.9900759
File: 1.15 MB, 468x351, Fox Wojak.gif [View same] [iqdb] [saucenao] [google]
9900759

When are we getting another Star Fox game bros?

>> No.9900768

>>9900759
Hopefully never, let it rest in peace.

>> No.9900816
File: 208 KB, 800x800, E92EBF3A-B97B-4417-AC88-C976D66FC44F.jpg [View same] [iqdb] [saucenao] [google]
9900816

>>9900768
>>9900759
>starfox sponsored by carfax

>> No.9901541

>>9900759
Hopefully never. I don't trust anyone to make a new star fox game

>> No.9901546

>>9900262
Rent free

>> No.9901580

>>9901541
>t.still assmad about Star Fox 64 being succeeded by an asset flip known as Starfox Adventures.

>> No.9901675
File: 1.21 MB, 2974x2484, ehroster2.jpg [View same] [iqdb] [saucenao] [google]
9901675

>>9900759
Whenever that dude finishes Event Horizon, assuming he doesn't get assassinated by Miyamoto first.

>> No.9901694
File: 105 KB, 768x768, 34g34.jpg [View same] [iqdb] [saucenao] [google]
9901694

>>9901580
Adventures really wasn't that bad, but Nintendo not being willing to make games for two of their IPs is hilarious. It was almost like they were in dire straights too in the early 00s.

>> No.9901874

>>9901580
Actually not that game as it still felt like a passion project despite its very haphazard reworking. The games after adventure I have issues with as those have no excuse turning out as bad as they did.

>> No.9901879

>>9901694
>Adventures really wasn't that bad, but Nintendo not being willing to make games for two of their IPs is hilarious.
What IPs?

>> No.9902251
File: 17 KB, 595x515, images - 2023-05-14T031709.184.jpg [View same] [iqdb] [saucenao] [google]
9902251

As obvious it is, I hate how much furry-infested the Starfox fanbase is. Krystal pretty much tests the limits of how much you can sexualize and humanize a cartoon antropomorphic animal without reaching the uncanny valley, yet people love to depict her and other characters with literal human proportions.

>> No.9902354

>>9902251
I don't know why you would think otherwise, it's a well-known series with mainline appeal, not just some sort of tiny niche thing. There's no conceivable scenario in which it wouldn't have attracted copious numbers of furries, especially with the dawn of the modern internet and fandom culture. The very fact that Fara Phoenix of all characters has a pretty generous amount of fanart, and that to this day autists sometimes get into wars over Fara/Fox vs. Krystal/Fox, demonstrates how that particular demographic was always invested in the series. Much more obscure shit like Bucky O'Hare is still kept alive and discussed by its furry fanbase.

>> No.9902548

>>9902354
Not sure if it really counts as obscure but I am a little disappointed Space Usagi didn't really live on as a spinoff for the regular comic it kinda fit into the SF/Bucky kinda space animal shenanigans that are fun.

>> No.9902618
File: 67 KB, 683x812, Peppy Pepe.jpg [View same] [iqdb] [saucenao] [google]
9902618

>>9900768
>>9901541
Man you guys are depressing.
Nintendo and its subsidiaries have been pumping out gold for the Switch, and its pretty obvious the next console is going to functionally be a Switch 2.
Why *wouldn't* you want a new Star Fox game? They've brought back Metroid, Advance Wars, soon to be Pikmin, etc.
The Switch/Switch 2 is perfect for Star Fox's traditional short runtime gameplay formula. It'd be such a wasted opportunity to not give the IP something.

>> No.9902656
File: 58 KB, 378x263, 083160F6-6D47-4E21-B783-FDDDBCCD4555.jpg [View same] [iqdb] [saucenao] [google]
9902656

Star Fox 64 is by far the best in the series and I’m tired of you edgy contrarians acting like it’s somehow a bad game. The SNES game was good for the time but 64 stepped it up with a fantastic OST that lived up to the original, great sound design that made you feel like you were in some crazy space battle in Star Wars, fun levels to play over and over again aside from Aquas, and the Landmaster gimmick levels were actually fun. You take any gamer off the street that has never played a Star Fox game before and make them play the original and 64 back to back and they will all say that 64 is the superior game.

>> No.9902680
File: 48 KB, 919x237, Screenshot 2021-07-16 at 00-30-23 Feature The Full Story Behind Star Fox 2, Nintendo's Most Famous Cancellation.png [View same] [iqdb] [saucenao] [google]
9902680

>>9902656
The scoring system, better draw distance, higher frame rate, and the ability to throw more enemies on screen are undeniably significant improvements, but the SNES game still comes out ahead of 64 for me.
>18 levels, compared with 64's 16
>all of the levels are solid on-rails gameplay, as opposed to 64 having 4 all-range only stages with almost nothing to them, basically just flying in circles over a flat plain, also Aquas is shit and Titania isn't very good
>music is much better
>visuals are timeless, good ol' sprites mixed with simple polygon models that are bright and immediately catch your eye; many of 64's levels are kind of murky looking and hard to parse, can be difficult to spot enemies (don't even (You) me, even Dylan Cuthbert agrees with this)
>more challenging overall, ship is more fragile, ship is faster, larger emphasis on dodging obstacles, failing to save wingmate means they're gone for the whole playthrough
It's also aggravated me more and more over the years that 64 is basically just a retread of the first game. At the very least more stuff could've been cribbed from 2, alternate ships with different stats or being able to play as any member of the team.

>> No.9902686
File: 1.01 MB, 720x840, 64 Mech.png [View same] [iqdb] [saucenao] [google]
9902686

>>9902656
>Star Fox 64 is by far the best in the series
This is objectively fact. It sold the most, its the highest rated, its definitely the most popular, and by far had the greatest influence on the future of Star Fox as a whole.
SF64 isn't my favorite game in the series, but I will say it is the *best* game in the series.
>edgy contrarians acting like it’s somehow a bad game
Anyone who says SF64 is a bad game is either an idiot or someone who hasn't even played the game because "EwW fUrRiEs!1!"
If it's not your cup of tea, it's not your cup of tea. But just because it isn't doesn't mean its a bad game. SF64 is amazing in every regard.

>> No.9902694

>>9902618
Because it's going to be Startfox 64 rerash #5 with new wacky motion gimmicks, you know it's gonna happen.

>> No.9902704

>>9902680
>this shitty pseudo 3D SNES game with eye bleeding graphics and burp voices is better than Star Fox 64 because uhh muh 2 additional levels and anecdotal bullshit like "timeless visuals"
lol, you're an idiot.
>more challenging overall, ship is more fragile, ship is faster, larger emphasis on dodging obstacles, failing to save wingmate means they're gone for the whole playthrough
yeah, you never beat the game on expert and got all the medals. don't even pretend you did. what a joke.

>> No.9902705
File: 1.38 MB, 235x241, Starlink Fox.gif [View same] [iqdb] [saucenao] [google]
9902705

>>9902694
You would think after how Zero was received they'd stray away from that.
Starlink: Battle for Atlas may have not sold well due to the toys-to-life gimmick, but the Star Fox content in that game was incredibly well received. I think like 85% of that game's total sales were on Switch, and the most common thing in reviews was that people just wanted a Star Fox game like that/were just pretending it was a Star Fox game since you can play the entire game as Fox and he's completely woven into it.
Maybe that's why we haven't seen a "real" Star Fox game in so long, they're considering Starlink as the surrogate Star Fox game on Switch.
But that warm reception could spark something for a new Star Fox game on Switch 2.

>> No.9902717
File: 30 KB, 372x375, 1635193757957.gif [View same] [iqdb] [saucenao] [google]
9902717

>>9902705
I like your optimism, only time will tell if they learned from their mistakes.

>> No.9902768

>>9881881
Imagine typing this

>> No.9902776

>>9902686
>SF64 isn't my favorite game in the series
So what is? Let me guess...assault?

>> No.9902785
File: 1.98 MB, 500x240, Thumbs Up.gif [View same] [iqdb] [saucenao] [google]
9902785

>>9902717
Just gotta stay positive. Star Fox isn't going to make a comeback if people aren't talking about it, expressing interest in a new game, making fan projects, etc.
The best we can do is just strengthen the Star Fox community. The sooner Nintendo sees a larger audience for Star Fox, the sooner we may get something new.

>> No.9902787

>>9881547
I havent bought a new StarFox since this game

>> No.9902793
File: 247 KB, 1600x800, Assault Promo 2.jpg [View same] [iqdb] [saucenao] [google]
9902793

>>9902776
Yep. For me, its:
>Assault
>SF64/SF643D
>SF2
>Command
>Adventures
>Zero
>SF1
IMO the perfect Star Fox game would be a mix between Assault and SF64.
From Assault, take:
>Mission variety
>Emphasis on story
>Artstyle
>Live orchestra OST
>Multiplayer
And from SF64:
>Crisp controls
>Mission total
>Branching paths based on what you do in the missions
>Replayability
Give Star Fox an actual budget. Hand it to talent with a vision and passion for it. Star Fox has so much potential and it can 100% perform a Metroid Dread-like comeback.

>> No.9903053
File: 40 KB, 860x669, Fox Think.png [View same] [iqdb] [saucenao] [google]
9903053

What is your dream Star Fox game bros?

>> No.9903109

>>9903053
One with good world building complemented by snappy gameplay.
Seeing more of the Starfox universe outside of Corneria and bounty hunters would be rad.

>> No.9903223

>>9903053
HD SF64 with assault's multiplayer and online + bots. that's it.

>> No.9903417
File: 2.54 MB, 1920x997, Team Star Fox.png [View same] [iqdb] [saucenao] [google]
9903417

>>9903053
My idea is heavily inspired by Hyrule Warriors Age of Calamity. Like in that game, you're primarily working on main and side missions across the map. Only instead of Hyrule broken up into regions, you have the Lylat System broken in to Areas.
>Goal of the game is to liberate different Areas
>Main missions all classic Arwing missions, both on-rails and all-range
>Beat the chapter's main mission, unlock some side missions for that Area
>Side missions have more variety (Landmaster, on-foot, wing riding, etc.)
>Both main and side missions give resources/currency for upgrades
>Each Area has an ally (Bill, Katt, etc.) you unlock by 100%-ing their Area
>Fully playable in four-player co-op online and splitscreen, plus VS mode

>> No.9903443

>>9903053
Star fox 3

>> No.9903445

>>9902793
>Mission variety
More like lack of

>> No.9903458

>>9902793
Combining star fox 1 and 2 elements would make the best star fox imo. Assault and even 64 have several negative aspects I really hoped the series would not continue, more so assault

>> No.9903459

>>9903443
Unironically this.
Well, that or multiverse crossover featuring the different continuities.

>> No.9903573
File: 22 KB, 265x374, Wc3boxart.jpg [View same] [iqdb] [saucenao] [google]
9903573

>>9903053
so first, we make another rail shooter but actually good
then we make another dinosaur planet
now with the franchise back in action and going back to its roots, it has room to expand - so we make pic related, but starfox.

>between missions, walk around great fox, talk to your crew; cool dialogue options and shit, fully voiced
>general pepper briefings on each mission
>multiple ships / arwing customization; slippy gives / suggests different loadouts and different missions require different approaches (think Rogue Squadron style)
>choose wingmen from whole stable of characters, maybe optional paths / unlockables for some of them or some kind of morale system so you can't keep picking the same buddy every time, other chars get jealous lol
>space combat is fully realized 6DoF but with easy controls like everspace and such
>some missions in space, some in low orbit, some ground strikes on planets, gotta have at least one landmaster callback
>linear but with some branching paths
>tight focus, maybe 20-22 really good missions broken up into 4 or so in each sector / area
>heavy emphasis on dogfighting sections a la starwolf / "all range mode"

>> No.9903649

>>9903053
A new game with no Krystal

>> No.9903697

>>9903573
why not everspace 2 but starfox

>> No.9904007

>>9897480
I don’t remember Falco having a “boss mechanic” in 64 either aside from occasional quips.

Only Slippy and Peppy helped.

>> No.9904185

>>9902793
I don't like this take on ehy star fox is good

>> No.9904315

>>9902705
this really is one of the better 3D Fox models too

>> No.9904318 [DELETED] 

>>9904315
no it isn't, they should have used the one from smash melee. this looks cringe as fuck.

>> No.9904770

>>9903573
>pic related, but starfox
Yes please, may as well include a privateer one too.

>> No.9904931

>>9881547
the game sucks because 1 button press 1 shot instead of working like 1 and 64 where 1 button press is 4-5 shots

>> No.9904947

>>9903053
Starfox 64. Yeah it already exists, I really dont think you can top it.

>> No.9905003

>>9904007
True, but that doesn't mean it had to stay that way. Falco was kinda underused in a similar way as he could've been a guy that adds some extra damage to the boss at times by attacking it. Which admittedly all of them sometimes do, but it would've played into his rival/ace stick if he did it more or was on call as a "bomb".
Maybe that's just my idea for how I'd want to handle railshooter wingmen because I thought about it recently.

>> No.9905116

>>9903053
What is the point of asking this in every thread

>> No.9905123

>>9904947
Star fox 65

>> No.9905274

>>9905123
Where are Starfox 3 through 63 though?

>> No.9905293

>>9905274
CANCELED

>> No.9905330

>>9905293
No, why?

>> No.9905389

>>9905330
They weren't replicas of SF64 and Shiggy couldn't allow such heresy.

>> No.9905794

>>9903053
What is yours?

>> No.9906283
File: 106 KB, 1280x1161, 1681749960778822.jpg [View same] [iqdb] [saucenao] [google]
9906283

>>9903649
So with bestgirls instead?

>> No.9906592

>>9906283
Yes

>> No.9906660
File: 110 KB, 900x539, Arwing completed.jpg [View same] [iqdb] [saucenao] [google]
9906660

https://www.youtube.com/watch?v=2LvKxKO-xkA&t=303s&pp=ygUSc3RhciBmb3ggYXMgYW4gODBz

>>9881547
Definitely the peak of the series if you ask me. It improved on everything 64 did and the seamless transition between ground/air/commando gameplay was *chef's kiss*. As for the Gamecube as a whole, it had a weird library of experimental games. They all felt and looked so much smoother than the N64 though, so it was a relief.

>>9881872
I kinda get this. SF64 definitely had more camera shake and deeper sounds for when you got hit or things got destroyed, plus you had them going all in on the rumble pack.

>>9892337
I definitely appreciated this too. Nintendo has a problem with not building a rouge's gallery of villains for their heroes to fight, so they just rehash Bowser or Ganon.

>> No.9906860

>>9888002
>That first time fighting Andross and he taunts you all the way down the tunnels

>Foxes desperate screams and fear as you fight him alone and the Arwing gets damaged

>Dad leading you out calmly through the explosive climax ending

Why couldn't nintendo capture this ever again? How did they fuck up the sequels so badly? They had lightning in a bottle with SF64

>> No.9906872

>>9903053
Do what all the cool kids are doing and reboot the series with a prequel.

>Play as James and the original Great Fox Crew
>See all their missions, learn more about the beloved characters from SF and SF64.
>Refined Tank, Sub, Footsoldier and Arwing controls. Maybe new vehicles or mechanics.
>Story is a main focus.
>Different routes and outcomes. Maybe a what-if scenario.
>Secret ending that goes into detail on how James survived, what he did after helping his son out and how he ends up flying with them again in Command.

Oh, can't forget:
>Updated, fully online multiplayer with bots and fun game modes. Maybe an F-zero race like mode.

It'll never ever happen and if it does, half this shit will be DLC but I'd still take it. Being a Starfox bro is much like being a fan of Megaman and waiting for Legends 3 in current year.

>> No.9907429

>>9906872
Honestly with a title like "Zero" it could've been a flashback to James and co. That could've been better than what we got.

>> No.9907525

>>9892337
Why can't andross work outside of lylat wars?

>> No.9907536

>>9902251
She permanently damaged the series

>> No.9907565

>>9907525
Because it makes you wonder why anyone keeps hiring Starfox if they do such a bad job at killing Andross.

>> No.9907572

>>9907536
Oh no, a silly blue fox was added to the silly animal game, it is ruined.

>> No.9908026

>>9907572
Yes.

>> No.9908059
File: 201 KB, 800x600, This kills the franchise.png [View same] [iqdb] [saucenao] [google]
9908059

>>9907572
She is an abomination. Dinosaur Planet was her only passable role, then she became a pinup harlot in Adventures with a used porno pole as a desperate way to reel in hornboys. I'm convinced gaynoculars were in the game solely so you can upskirt her. Only good thing she did was giving our lonely hardworking Fox some much-needed poontang after the game (oh it was cutely implied, but the cut line about kissing means everyone in the room sure as shit knows she'll at least be taking his dick in her mouth that night). Come Adventures and wow, she's still around and got worse. She not only replaces Peppy "Motherfucker" Hare, but she's sub-Slippy. Literally all she does is get herself into worse situations than Slippy, who is at least useful in this game and develops a bit. All she does is go "Focks" with bedroomeyes, no one points out she's obviously sleeping with him. Her mere presence in the story proves that she is a danger to herself and others. Her important scene is to telepathically receive a distress call from Sauria again, right? So they go and barely manage to save a handful of dumbfuck dinos that really should've died off millions of years ago from their own dumbfuckery (hell in Adventures no one but Krystal gave a shit about these pathetic backwards creatures, it was always 'wtf why's a fucking planet falling apart like some shitty Andross experiment'). Then..OOPS! TURNS OUT THIS DISTRACTION WAS JUST WHAT APAROIDS NEEDED TO DECIMATE CORNERIA-FUCKING-CITY! THAT'S RIGHT, IF KRYSTAL WASN'T THERE TO STAND AROUND AND LOOK PRETTY LIKE A VAPID WHORE MILLIONS MORE LIVES WOULD'VE BEEN SAVED! APAROIDS DIDN'T GIVE A SHIT ABOUT DINOFUCK PLANET AFTER ALL, THIS WAS JUST TO LURE FOX AS FAR AS POSSIBLE FROM CIVILIZATION! That, my friends, is why she sucks ASS. And this isn't even getting into the unwarranted emotional abuse she suddenly pulls on Fox in Command, like holy shit if you defend her actions in that game you have to be a retard from a broken home.

>> No.9908086

>>9908059
Based Krystal slanderer, your service is appreciated.

>> No.9908112

>>9908086
>Krystal slanderer
That's a real word?

>> No.9908121
File: 1.50 MB, 355x225, 1479102392899.gif [View same] [iqdb] [saucenao] [google]
9908121

>>9908112
It is now.

>> No.9908131

>>9908059
In all seriousness Krystal really has very little if any positive contributions to the series plot or stands out as a character besides her appearance. Removing her from the games would make the stories better

>> No.9908237

>>9908059
I doubt anyone looks at Command and takes that as a good or serious story for anything. It is hilarious in many ways but that is about it.

>> No.9908309

>>9908059
You ok there Fara? Your blood pressure is a little high.

>>9908131
I agree generally and it's a shame that I have to because they did fuck all besides an obligatory romance plot with the character instead of anything interesting with a damn psychic from a dinosaur world.

Though short of just scrapping Adventures and subsequently Assault and making completely different games, I don't think quality really comes down to the character itself as much as it is the games as a whole. Giving Fox someone else to fuck wouldn't change much unless the game also changes a lot. The established characters, in this case mostly Fara or the duo from 2, are hardly more developed as is and would likely end in the same way if forced into either of those plotlines and mechanics.

They should've done a lot of things, and they fucked up a lot of things, but that is unfortunately indicative of almost the whole series.

>> No.9908538

>>9908131
The Token Female character

>> No.9908626

>>9900026
It got ported to switch in English, in case you didn't know

>> No.9909738
File: 156 KB, 1480x1000, 6ba7868cbe899fcb37b8eae9d777caf0.jpg [View same] [iqdb] [saucenao] [google]
9909738

>>9907536
>>9908059
>>9908131
>Krystal is why Dinosaur Planet was rebranded into a Nintendo IP
>Krystal is why Star Fox Assault had you doing the same shit over and over in repurposed multiplayer maps
>Krystal is why Command was a 3D spaceship shooter on the fucking DS, which didn't build on what Assault started and ended up as a more shallow and repetitive version of the unreleased SNES game it took its ideas from
>Krystal is why Cuntbert and Imamura couldn't write a good story for Command and made a bunch of choose-your-own plot bullshit with a contrived central premise and everybody acting OOC
>Krystal is why a remaster of the most acclaimed game in the series released on a platform with a 75 million+ userbase barely reached 1 million sales after a decade
>Krystal is why Zero was an almost total rehash of 64 with a gimped control scheme that sold like shit and got poor reception
>Krystal is why Miyamoto has it in his head that franchises like Star Fox and F-Zero shouldn't get more games if they can't find some way to shake it up and make them "interesting"
>Krystal is why the release of a gay-intensive fan animation made by a FoxXWolf shipper who admits he hates her got more attention than the official anime short for Zero that even namedropped the fucking Dinosaur Planet
Man it must suck to be a yaoifag or fujo, I can't imagine coping like this on a daily basis for 20 years, blaming a fictional character as if they were an actor on a show demanding rewrites.

>> No.9909886

>>9909738
Pretty sure animation guy said she'd show up in the next one as an Indy type character, which could be cool if it ever happens.

>> No.9910167
File: 275 KB, 628x387, DP1684322489509.png [View same] [iqdb] [saucenao] [google]
9910167

>>9908059
>>9909738
I have a plan to fix Krystal and even make sense of the way she can turn out in Command if I ever worked on Star Fox media (big if), though it would take a few retcons and blank-filling. Obviously I can't say what it is because that guarantees it won't happen lol

>> No.9910497

>>9883975
>>9887336
I'm not the same anon who said they didn't know wtf you were talking about, but bro, you can't just drop abbreviations for any old game and expect people to know what you're talking about. Yes, everyone here will know what game you mean if you type, say, "OoT", but that's because that game is well known enough and has a distinct abbreviation. If I were to type "MK", am I talking about Mario Kart, or Mortal Kombat? Kid Icarus Uprising was one of my favourite 3DS games, and I owned Jet Force Gemini as a kid, and I still had no idea what games you were referring to.

>> No.9911865

>>9907572
Correct

>> No.9912046

>>9908059
TL;DR: im gay, owned a wiiu, and ran a celda tumblr.

>> No.9912070

>>9911865
see >>9911865

>> No.9912071

>>9908237
Fuck you, some command's endings might be silly but the game itself was good. War games imply tactical war decisions and positioning. Which was the whole stick of the game and they did it perfectly. Sick of zoomers trying to talk shit about this game all of a sudden.

>> No.9912101

>>9903573
>actual character interactions
>a story more complex than "monkey man bad"
We'll have to assassinate Shiggy before any of this even has a remote chance of happening. If he had things his way video games would never have evolved beyond the NES.

>> No.9912210

>>9912070
You linked the same reply

>> No.9912248

>>9912071
I like command though it does have some valid criticisms for it. Among them are the repetitive game play and lack of challenge. The game never felt like it saw the full potential of its mechanics

>> No.9912286

>>9909738
You know what? I will go and say Krystal is indeed the cause of all of this, although a stretch due to the butterfly effect. If rare didn't decide to change the main protagonist of dinosaur planet from timber the tiger to Sabre and Krystal we'd never gotten adventures or Krystal as we knew it. If Krystal was portrayed better or had an actual personality she'd have improved the quality of the game's story, improving its popularity and perhaps altering the course for nintendo in how to the next game should be like. If Krystal wasn't a thing in star fox the plots would have been changed, perhaps even a new female character introduced in her place, who isbmore tailored made foe thr star fox world than a shoehorned half assed inclusion. If any of Krystal's games were critically acclaimed or sold really well I'd change the trajectory of the series, improving sales for star fox 64 3D and change how star fox zero would have been shaped up to be. Zero also from what I heard wasn't originally meant to be a retelling of star fox 64 but a linear rail only shooter before its beta got criticized and nintendo redid it to be more like star fox 64. Also your last point had less to do with the series popularity and more with furries familiar with star fox via super smash bros

>> No.9912292

>>9912101
If miyamoto dies then star fox is left dead in the water. No one else in nintendo gives a fuck about an old out of touch series. How would you convince nintendo otherwise when they have literally dozens of other IPs and a bunch of them are both active and more successful, taking up money and resources that a star fox game would need to happen

>> No.9912297

>>9912101
>If he had things his way video games would never have evolved beyond the NES.
And that's a bad thing?

>> No.9912391

>>9912292
>If miyamoto dies then star fox is left dead in the water.
>Shinya Takahashi, Tezuka, and Koizumi has enter the chat

>> No.9912396

Doomcels be like:
>If X, then Y. There's no doubt, who can do X? Nobody, it is so fucking over.

>> No.9912424

>>9912292
If Star Fox goes dormant, they'll feed it to indie devs for cheaply costing pitches or make it a tv show thing only.
This isn't 2008 anymore.

>> No.9912560
File: 15 KB, 210x251, Kevinbayliss.jpg [View same] [iqdb] [saucenao] [google]
9912560

>>9912286
My guy, he didn't ruin your franchise.

>> No.9912643

>>9912424
You say like it's a given when there are in fact numerous other nintendo series that would get that treatment instead

>> No.9912682

>>9881547
>evolved
WRONG. They should have embraced and double-down on what Starfox always was...a shmup. Those tank and submarine levels in SF64 fucked up everything.

>> No.9912718

Nobody asked but the only decent game that comes close to OG Starfox is Rez, and ironically it's a PS2 game. Starfox has been dead since 64 and the FX chip. Might as well play Stunt Race FX.

>> No.9912725

>>9912682
I wouldn't say fucked up. Aquas would have been a good level if not for the darkness and the bass fight while the landmaster was done well enough in its two levels.

>> No.9912795
File: 60 KB, 524x500, 2rrgw5.jpg [View same] [iqdb] [saucenao] [google]
9912795

>>9912682

>> No.9913082

>>9912071
Note I was talking about story, not gameplay. I think it being a kinda weird and expanded version of 2 was neat even if turn limits could have been done away with and even if the flight controls were ass.

>> No.9913085

>>9881881
Did you steal this from the start of an H-manga?

>> No.9913363

>>9913082
I thought command controlled wee enough

>> No.9913378
File: 199 KB, 1088x374, Screenshot 2023-05-18 at 06-46-05 Panzer Dragoon Remake Steam stats - Video Game Insights.png [View same] [iqdb] [saucenao] [google]
9913378

>>9912286
You're pretty fucking dumb desu. You think Nintendo still wouldn't have chimed in "Hey, we have a series about animal people, why not just make it about them?" if the main character had been a tiger instead of a wolf? You know that Rare was going to cut her out of Adventures completely with the rest of the original plot, and Miyamoto and Imamura cajoled them into keeping her in? Miyamoto has purportedly always considered Star Fox one of their more mature franchises, up to the point of wanting to include mild sex appeal characters in it, so as long as DP wasn't cartoony and goofy like B&K, Adventures was probably always going to happen.
>improved the quality of the game's story, improving its popularity
People don't like Adventures because it has 10 minutes of Arwing gameplay, and the rest of the time you're mashing buttons to endlessly repeat the same combos to kill dinosaurs with a stick. Nobody really gives a damn about the story in Star Fox. Command's plot is disliked because the whole thing leaves a bad taste, the team disbanding and the soap opera bullshit and all the shitting on Fox. Zero's plot is disliked because it's a rehash of 64. And if Adventures was significantly more popular and sold twice as much, you think they wouldn't have doubled down even harder on the on-foot stuff in the hypothetical sequel, because people responded well to it?
>If any of Krystal's games were critically acclaimed or sold really well I'd change the trajectory of the series
I'll tell you a little secret; nobody bought 64 3D or Zero because nobody wants more on-rails shooters. They are fucking archaic and obsolete. Even the original developers were going to make Star Fox free-roaming until Miyamoto decided on the linear obstacle course approach because it improved performance. The Star Fox 2 devs ditched on-rails as soon as they could. What was the last high-profile release, the Panzer Dragoon remake three years ago? That made up its production costs, they bragged.

>> No.9913519

>>9913363
I just don't like the stylus use for flying, it's workable, but it feels like it's there for no reason. Should've just had the option for using the traditional controls or the stylus ones.

>>9913378
NTA but disagree with the rail bits, shmups are reasonably popular and if anything it's just a subset of that genre.
SF2 arguably suffers from not having the more distinct stages that 1 had and ironically feels far more limited in scope. It's also less memorable, aside from just being the unreleased one with some extra characters, for the same reason.
Does this mean SF should always be a rail shooter? No, I'd take a more conventional mission-based flying or space game any day, but it's hardly a genre that's "obsolete".
>Panzer Dragoon remake
Well there's an easy reason for why that game tanked, it's just not that good of a remake or graphical update from the original.

>> No.9913636
File: 612 KB, 1668x794, fly into the screen and shoot things.jpg [View same] [iqdb] [saucenao] [google]
9913636

>>9913519
>hardly a genre that's "obsolete"
It absolutely is, they're games that thrived in the arcade with the competition for getting on the scoreboard and forking over quarters endlessly to retry the stages and miss fewer enemies, and Chuck E. Cheese and its ilk are now the only place where they're relevant, companies like Raw Thrill making shit like movie tie-ins or Halo Fireteam Raven. Otherwise all you've got are indie titles like Ex-Zodiac, made specifically by people nostalgic for Star Fox.

'90s consoles were all about trying to emulate arcade games, because that was the most advanced stuff available. Of course Star Fox wasn't up to snuff in a technical capacity with its direct inspirations like Starblade, but it was a huge deal anyways because it served as a decent approximation at home, with the Nintendo charm and aesthetics on top. A few years later Star Fox 64 was still a big deal, because the home environment still couldn't quite match what was available in arcades, on top of SF64 possessing features lacked by much of the N64's library, like full voice acting and actually good controls.

Times change. "Traditional" Star Fox is a bad value proposition at full price. Arcadey games are considered novelty throwbacks or budget titles in the public consciousness. Joe Normalfag isn't going to be sold on a $60 Triple-A game he can beat in an hour, even if it is meant to be replayed many times. Besides, this series already contains what is considered by many to be the pinnacle of the genre, so games in the exact vein of 64 are always going to be subject to the "Eh, 64 was better" argument. 64 will always defeat direct imitators/recreations in both quality and nostalgia factor.

>> No.9913706

>>9913636
Sure, but I don't care about what an imaginary Joe Normalfag does or thinks. I know the company does, but that's their world. It's got little to do with the fact that these games remain fun to play and that you can easily get a lot of time out of even the pretty short SF1 if they're well made.

Nowhere is there a stipulation that forces you to make a rail shooter that's a very short "arcade" game either, you could absolutely make a complex and lengthy game with multiple paths and missions. Something they could've added to 3D if they didn't just want to make a straight remake. We've seen that in the past with some flying games, Ace Combat being the chief example where you have either decently long campaigns or multiple paths to take to add replayability even with very short missions in some.

Which is why I'm saying they're hardly obsolete, you can do stuff with the genre, either by leaning more into the arcade bits or into other directions. 64 struck a nice balance with it with both the all-range mode levels and the regular on rails ones that were all reasonably paced and had just enough detail and secrets to find that made it interesting on repeat runs. Expanding on that would be a good start.

As said, I'd absolutely also take a straight up Ace Combat or whatever clone with SF too, that'd be great, but to say that you couldn't make an engaging modern SF-like rail shooter or a shmup is a bit ignorant. It's kind of like saying that Smash is obsolete because it's just a fighting game or that Mario Kart is done because it's just an arcade racing game.
As for pricing, I generally agree, but Nintendo has no clue how to price their things at the best of times and that will not change any time soon probably irrespective of what genre we're talking about and how long the game they're selling is in practice.

>> No.9913954

>>9913519
>I just don't like the stylus use for flying, it's workable, but it feels like it's there for no reason. Should've just had the option for using the traditional controls or the stylus ones.
Fair enough

>> No.9914006

>>9913706
Why are you such a huge advocate of ace combat? I really don't see games like ace combat in a while yet don't hear people calling it obsolete or outdated gameplay

>> No.9914007

>>9913636
>Times change. "Traditional" Star Fox is a bad value proposition at full price.
So is literally every game out there. Have you not realized most people either buy games when they're greatly discounted or flat out pirate them?

>> No.9914452

>>9914006
Just comes to mind first for a good flight game that isn't just a sim or suffering from wonky controls or physics. They also usually tell a story and have memorable missions and boss fights, something I think would fit right into SF too.
That and they're just fun games I enjoy.
As for the obsolescence, this is the first time I've heard someone say it about SF or similar too. Just feel it's not really warranted.

>> No.9915285

>>9912424
They won't do either

>> No.9915289

>>9913378
>nobody bought 64 3D
It's the 4th best selling game in the series. If no one bought it then zero wouldn't have happened

>> No.9915296

>>9913378
>nobody bought 64 3D
I did.
>nobody wants more on-rails shooters
I do.
>They are fucking archaic and obsolete.
I think they're fun.

>> No.9915318

>>9915296
I never get why people like the dude you replied to even posted that. What even is an obsolete game? Only thing that cokes to mind is how guitar hero type games really fell from grace and no one really makes those gamed anymore.

>> No.9915669

krystal sexo

>> No.9915670

>>9915318
Those kind of people are trying to dismiss entire genres so they can justify not playing them in their head and to create a false sense of taste superiority.
I know because I used to do that and it actually makes you miserable.

>> No.9915778

>>9915670
I don't get what you mean

>> No.9916064

>>9881547
This is never going to be re-released will it

>> No.9916502

>>9902686
I think assault is objectively the worst title from critical review scores though critics really shouldn't be taken seriously these days

>> No.9916523
File: 54 KB, 400x280, star fox assault gamecube multiplayer mode.jpg [View same] [iqdb] [saucenao] [google]
9916523

>>9916502
Ask me how I know you never touched the multiplayer battle mode.
>its only crime was no online/LAN

>> No.9916552

>>9916523
Not only have I played it but I unlocked most of the stuff before getting bored since it wasn't even a good multiplayer shooter compared to all the other stuff out there at the time. Name me a game that isn't star fox that assault is better than.

>> No.9916582

>>9916523
If it had online MP and also just a bot offline mode it would have been much better even with the so so singleplayer.
But really then they should have just made Battlefront: Lylat

>> No.9916609

>>9908626
Also ported to PC as well
>>9881556
I'd recommend Kururin Squash, it's much better than the GBA games imo, has more complex puzzles. Don't need to know Japanese either. It's sort of puzzle, sort of action.

>> No.9916639

>>9916523
You're overhyping this old and basic arena shooter

>> No.9917253

>>9913636
Where was this image from?

>> No.9917348

I love this game, I don't care what anyone says

>> No.9917353

>>9916523
I played tihs shit RELIGIOUSLY with my older brother back in the day. Good times

>> No.9917378

>>9917353
Sorry to hear

>> No.9917438

>>9917348
The only mentality to really browse 4chan or anything with in this no fun allowed age.

>> No.9917746

>>9881547
>If the controls were better on foot and the ground missions more diverse.
It was still really tanky and awkward, moreso than RE’s tank controls

>> No.9917761

>>9917746
The weird thing is I feel like the tank controls clicked for me at some point, felt pretty natural after that. Better than trying to do a twin-stick thing with a NGC controller.

>> No.9917779

>>9917746
True

>> No.9918674

Probably already posted but Assault was going to be just an arcade multiplayer game thats why the single player missions are so shitty and why the multiplayer is better than anyone would expect

>> No.9918895
File: 1.08 MB, 1159x1500, ESHmx-DVUAMKVDn.jpg [View same] [iqdb] [saucenao] [google]
9918895

>>9917348
This is the only place on the internet I see anybody outright shitting on it, anywhere else like on Youtube people either say it was pretty good with a few poorly implemented mechanics or else just average but with some good ideas. inb4 someone links those 20 page spergifestos on the Star Fox reddit explaining how this game killed his parents and pissed in his food, which he feels the need to shill on /v/ occasionally.

Based on the shit I read here it feels like some people have some sort of bizarre pathological bias against this game, like they won't stand to hear a single good thing said about it, even saying you like the art style or music. It feels like some kind of weird middle child syndrome, they'll ignore the glaring faults of both Adventures and Command and the impact they've had on perception of the franchise, and instead rail against Assault for not selling 8 million units.

>> No.9918905

>>9918895
Aside from this thread also seen similar sentiments on this site, that is to say it's either liked or just "ok", at least in the past. Zero may have opened some eyes at the time too though. But then you can probably say that about most games in the franchise past 64, since they're all oddly divisive.
Recent online climates probably don't help either when you have to yell at shit or otherwise you're not passionate enough or someshit.

>> No.9919334

>>9918674
How would that have worked?

>> No.9919441
File: 563 KB, 640x480, Ef7BRsMXsAAf9qi.png [View same] [iqdb] [saucenao] [google]
9919441

>>9918674
>>9919334
I've seen this parroted quite a bit here, but I've never found or seen anyone supply some sort of source for it. I think it's a rumor based entirely off of the initial trailer showcasing the multiplayer mode over any singeplayer content, as well as conflating it with those Namco-developed Nintendo arcade titles like Mario Kart GP.

>> No.9919457

>>9919441
It's not entirely without merit, you see lots of games like that, just usually not without an online component proper rather than just splitscreen.
Can't say I've ever seen a source for it either, but I wouldn't be surprised if it were true that it was first built as a MP thing and then got a campaign tacked on rather than the other way around.

>> No.9919469
File: 110 KB, 1258x642, patch93b.png [View same] [iqdb] [saucenao] [google]
9919469

>>9900262
That's one nice thing about autists, they often tip their hand. It's a lot easier to tolerate the stupid "No it's all bad, the gameplay is bad, the music is bad, the story is bad, the art style is bad, the characters are bad" posts knowing in all likelihood the vast majority of them are made by a single person who has some sort of autistic personal vendetta against it.

>> No.9919521

>>9919469
This kinda shit will never not be funny, getting this into something so inconsequential is just fascinating.