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987596 No.987596 [Reply] [Original] [archived.moe]

DOOM THREAD

Last thread >>977673

Discuss WADs, stories, projects, ask for recommendations, suggest ideas, etc; don't be shy, we're here to help! We have many projects going, and if you want to share your maps or join in whatever thing you may want feel free to do it.

======WEBSITE======
http://vrdoom.weebly.com/

Ye Olde Pastebin, still updated semi-frequently
http://pastebin.com/AfQkPem3

=====NEWS======
-A week ago we got the chance to see Doom being played and showcased at its best by two members of the community (DevastatioN and Jkist3) in the Grand Finals of a tournament that took place at Quakecon
YOU DON'T WANT TO MISS THIS SHIT, I'M SERIOUS! https://www.youtube.com/watch?v=hcSj0lk-vEo

-OH SHIT BRUTAL DOOM v19 HYPE...Well, not actually. Mark released a quick&final pk3 test two days before the release date, but some bugs were found (i.e. not being able to play it in Ultimate Doom and crashing the whole game) so he decided to fix them and delay the project.

-The Adventures of Square (WIP) is a new project by Jimmy (Jenesis' creator and well known Doom musician), three levels full of goofyness, cartoony art and geometry http://forum.zdoom.org/viewtopic.php?p=583846

-The *allegedly* Doom 64 WR got shattered in the past Summer Games Done Quick marathon, if you missed it click here http://pastebin.com/TbxiU6UK (starts at five minutes in)

-OBLIGE v5 (WIP) "leaked", feel free to ask in the thread for a link

-Project MSX Beta 2 released (GZDoom's next big thang. See http://www.youtube.com/watch?v=7s8oGz0TUHY for more details)

-Cyberrunner (WIP) has been announced; we had the opportunity to give it a try and help with alpha testing, for more info. check this link http://forum.zdoom.org/viewtopic.php?p=693216

===COMMUNITY===
##Our WADs can be found here!##
http://pastebin.com/5sKRiJzS

Steam Group:
http://steamcommunity.com/groups/vrDOOM

IRC channel: irc.zandronum.com, channel #vr
The password is in the FAQ, make sure you read it.

Let's get Dooming!

>> No.987621

So tried out Doomnukems Accessories to Murder. Gotta say, really like his spritework and weapon feel a lot more than Mark's Brutal Doom stuff. Really wish Accesories to murder still had that suppressed pistol from Advanced Brutal Doom though. That thing is so much fucking fun.

>> No.987629
File: 940 KB, 1600x1200, LOW_DOOM_2x[1].gif [View same] [iqdb] [saucenao] [google] [report]
987629

Another Doom thread at the 4chainz

>> No.987636

So, does Hexercise work in zandronum?

>> No.987639

Posting again... Looking for a Doom wad from the '90s
>title screen had a giant bug coming from the ceiling
>had a subway and warehouse part

>> No.987645

>>987636
When wondering this for any mod, ask yourself: "Is the mod any good?". If the answer is yes, it won't be playable in Zandronum.

>> No.987648

>>987645
>Is whodunit good?
>yes

I found a flaw buddy.

>> No.987654
File: 179 KB, 1024x768, Screenshot_Doom_20130812_225135.png [View same] [iqdb] [saucenao] [google] [report]
987654

>>987645
>Is Samsara good?
>Yes.
Well fuck your shit.

>> No.987656

>>987648
It used to be, but then the maps tried too hard for huge detail and forgot that they're using the Doom engine, and they added about 20 useless weapons with shitty sprites, animations, and no real purpose.

It might be fun, but that doesn't make it good.

>> No.987664

>>987645

There's plenty of good Zandronum mods.

>> No.987667

>>987645
doom center is good (for a HQ map) and yeah, it's for zandorum

>> No.987681

>>987654
A rare exception to the rule, though in my personal experience it gets old pretty quickly and the playerbase is full of idiots that never stop arguing about who's OP and who's UP and why Caleb hasn't been added and why Terminus won't bring back ROTTguy.

>> No.987685

>>987654
Is.. is that just 20 mods mashed together?

>>987656
>It might be fun, but that doesn't make it good.
How could anyone actually think this?

>> No.987689

>>987664
Only if you haven't seen the light that is ZDoom modding. There's only so much that can be done with a 5-year-old codebase.

>>987667
>HQ maps
>ever good
heh.

>> No.987690

>>987527 (Impse !!9/alULWmsW5)
>Sorry, I went to take a nap because of some weird reason I can't even remember.
not to pick on you or anything, it's just last time i went to make the thread when one was due, i was told not to and to leave it to you or faqqet. apparently no-one else is qualified or allowed to do it.

>> No.987694

>>987689
I know all about the ZDoom codebase and there's still plenty of good mods for Zandronum.

>> No.987695

>>987689
>Only if you haven't seen the light that is ZDoom modding.
I'm meh-ing pretty hard right now. Boom is enough. Heck even limit-removing is enough. Even pure vanilla is enough in the hands of one who knows what he's doing...

>> No.987701
File: 161 KB, 315x339, 49b.png [View same] [iqdb] [saucenao] [google] [report]
987701

>>987681
>why Terminus won't bring back ROTTguy.

But Terminus never included ROTTguy

>> No.987702

>>987685
>How could anyone actually think this?
The same way people might have fun with AEoD or Grezzo 2 or intentionally shitty jokewads even though the mods themselves are horrible.

>> No.987704

>>987690

It's a cautionary move, don't feel offended. A few months ago our wandering shitposted managed to make one under a different trip

>> No.987709

>>987690
Because Impse and I are (most of the time) able to contact eachother if something comes up and the thread needs to be deleted or something.
As well as the fact that Impse has a neverending supply of OP pics and news.
I don't really make threads anymore but I will if I need to.

>> No.987710

>>987704

>shitposted

*shitposter

>> No.987716

>>987689
well, this one really has some cool stuff, like the motherfucking hokuto shinken, kamehamehas, a katana, the master sword...
and about enemies you have some nice ripoffs (mostly bosses).
oh, and you can use a bike (or other vehicles) to roll over monsters and/or nazis

>> No.987719

>>987654
Samsara?
What a piece of shit.

>> No.987727

>>987694
Okay, let me look at the server list real quick and see what's hot.
>AOW2
Boring, worst playerbase, shitty maps, shitty balance
>WhoDunIt
Quality control is nonexistent, playerbase is second only to AOW2's in terms of shittiness.
>MM8BDM
Shit.
>GVH
More shit.
>Samsara
Not too bad.
>MM8BDM again
Shit continues.
>Clan scrimmage CTF
Tryhard as fuck
>MM8BDM RP shit
>more MM8BDM
>Brutal Doom
>...something
>Samsara
>Something that's undoubtedly awful
>Autismcraft: Doom edition
>Samsara survival
>Mortal Kombat
Seen footage of this, it's pretty neat, but it's just a port of another game.
>MM8BDM platforming shit
>more MM8BDM platforming shit
>co-op
>co-op
>co-op
>chillax
absolutely disgusting.png
>RGA2
>Brutal Doom

So where's all the great mods? There's Samsara, and maybe Wrath of Cronos, and that's it.

>>987701
I know, but tell that to his fanbase.

>> No.987730

>>987727
theres Cyberrunner as well

>> No.987732
File: 111 KB, 1317x598, zandurrnum.png [View same] [iqdb] [saucenao] [google] [report]
987732

>>987730
Where? I went by what's actually being played.

>> No.987743
File: 42 KB, 455x267, hannibal-lecter-hopkinsopt[1].jpg [View same] [iqdb] [saucenao] [google] [report]
987743

>>987732

>Sectorcraft

Its-a EVAWLVING

>> No.987860

1.27

- Added LANGUAGE lump with credits
- Added FastSpeed values to all projectiles
- Fixed long-standing bug in ASGGuy
- Ultimate Difficulty now has fast monsters
- Added UV Fast Difficulty (Even for Zandonum!)
- Difficulty colors changed
- Difficulties re-ordered (Except on Zandonum, because it sucks)
- - If I had it my way, UV Fast would be above Nightmare, but it's not fukken happening apparently.

Zandronum Version:
http://www.mediafire.com/?sstdx2nhsqprw5i
GZDoom Version:
http://www.mediafire.com/?4kcjk1cc1qw0539

>> No.987901
File: 113 KB, 389x960, 1374054722855.jpg [View same] [iqdb] [saucenao] [google] [report]
987901

>>987727
>I know, but tell that to his fanbase.

I still can't believe I actually have a fanbase now.
This feels so weird.

>> No.987943

>>987901
TERMINUS

COMMENT ON
>>984096
>>984141
>>984185
>>984515
NOW

>> No.987991

>>987943
inb4 "Terminus has changed their nick to Term|HouseOnFire"

>> No.988009

>>987621
Oh fuck yes, I really wanted to talk about this mod. I think I like it better than Brutal Doom, and I'm quite fond of Brutal Doom. The weapons feel more substantial, the sound effects are nicer, and the monsters are actually, well kinda creepy.

>> No.988272

>>988009
I just wish it had the suppressed pistol from AdvBrutal, that thing is so much fun. Just incredibly satisfying to use. The only problem I have (Aside from the lack of suppressed pistol) is that you hold the pistol and revolver left hand, which is really nitpicky, but it looks weird to me as a righty, AND he holds all his other guns right handed, so like wtf.

But yeah, I've been loving it, it's really fun with the modified ketchup mod.

>> No.988273
File: 25 KB, 624x448, 1368289415594.jpg [View same] [iqdb] [saucenao] [google] [report]
988273

>>987656
>It might be fun, but that doesn't make it good.
I hope this is you idea of a ruse, because that was just dumb and gay

>> No.988289

>>988272
Well, the handedness thing is standard for Doom, even in vanilla.

My gripes are pretty minimal. I didn't like him switching up the shotguns the way he did. It just seems silly to me that a bunch of UAC security guys are running around with double barrel shotguns.

I also, just flat out don't like what they did with doomguy's voice. Changing that was really a matter of changing shit just to change shit, and it wound up sounding kind of dumb.

>> No.988296

>>988289
Oh yeah I know it's like that in vanilla, just being OCD about it is all.

And yeah, what's up with the shotgun thing? It makes no sense for the UAC to have double barrels, I mean, they're space marines, not quail hunters or whatever.

The voice thing doesn't really bother me though, not noticeable enough, at least for me.

>> No.988297

I wish Doomworld would hurry it up with TNT2. Been waiting for that megawad for years.

>> No.988309

>>988296
Actually, just found something that bugs me. When you reload the AR (And I assume the Pistol and Revolver too), you lose all the ammo that was in the mag you dropped. Wtf.

>> No.988323
File: 681 KB, 1680x1050, Screenshot_Doom_20130813_105004.png [View same] [iqdb] [saucenao] [google] [report]
988323

Ok so i'm trying out Advanced Brutal Doom and this happened. buggering around in the options didn't help much, there are solution to fix this?

>> No.988325

>>988323
hud_scale 0

>> No.988332

>>988325
tried that, didn't help.

>> No.988341

>>988332
I have no fucking idea then because that's exactly what causes that.
Try switching the forced aspect ratio around.

>> No.988349

Just realized I can open .wads with 7zip. I know like nothing about how to use the internals of those files, but I might see if I can replace the pistol of Accessories to Murder with the Silenced Pistol of ADV Brutal.

>> No.988370

>>988296
>>988309
Personally, I'd have made the basic shotgun an inaccurate semi-auto with 5 rounds, the super shotgun an accurate pump with 8.

As for the mag thing: it's a pain to code carrying partially filled magazines around (the only game I've seen do it was Rainbow Six 3) and I personally think it's sillier to be constantly reloading from a pool of ammunition.

>> No.988373

>>988370
you know, since i've seen a robot solve a rubix cube, a special pocket that automatically fills your half empty clips sounds reasonable

>> No.988392
File: 1.29 MB, 1680x1050, Screenshot_Doom_20130813_113055.png [View same] [iqdb] [saucenao] [google] [report]
988392

>>988341
Managed to fix it, had to open the HUD wad file and edit out a "forcedscale" option in the code, side effect is the hud is kinda small, could probably fix that in the code, if I knew what I was actually doing.

>> No.988415

>>988392
Actually, the hud just looks like that.
gon sleep now

>> No.988430

>>987629
>that tiny spiderdemon

>> No.988434
File: 932 KB, 800x600, url.png [View same] [iqdb] [saucenao] [google] [report]
988434

Nothing more spookier than playing on a Ghouls vs Humans match into the night

>> No.988435

>>988370
You could also do that in OFP and UT:Infiltration

>> No.988467

>>988392
What HUD is that?

>> No.988507

>>988467
The HUD for Advanced Brutal Doom looks like its based off this:

http://forum.zdoom.org/viewtopic.php?f=19&t=33079&sid=716201a304a7e1adba7033fdb11a2951

>> No.988653 [SPOILER] 
File: 312 KB, 1366x768, Screenshot_Hexen_20130813_071704.png [View same] [iqdb] [saucenao] [google] [report]
988653

Ladies and gentledoomguys, I present to you: THE MOST METAL COMBINATION OF IWAD AND PWAD EVER.

>> No.988664

>>988653

>Necrodoom

You there, I like you.

>> No.988684
File: 209 KB, 1366x768, Screenshot_Hexen_20130813_073029.png [View same] [iqdb] [saucenao] [google] [report]
988684

>>988653
Parias is a pretty cool guy and all, but can he punch a Centaur with its shield raised and cause damage?

>> No.988996
File: 79 KB, 1232x686, DoomII 20th anniversary Quakecon.jpg [View same] [iqdb] [saucenao] [google] [report]
988996

Wow, I had no idea that: a) this was a thing, and b) that it was this big. Not the Quakecon dedicated event, but Doom duels in general; I was always under the assumption that it's just a couple of guys occasionally being silly with a new functionality added to the game in recent years. It was really interesting hearing the crowed cheer and seeing how hectic the duels were.

Then again, how sophisticated can this competitive gameplay get? Doom has no vertical aiming, hard aim-assist, and really overpowered guns (SSG and BFG); where do skill or tactics come into play here, compared to games like Quake? There are no movement mechanics (to my knowledge), no item respawn to time, and you move so fast you can evade most shots. I mostly see spawn frags and some map control and enemy prediction. I'm not trying to be disrespectful, but I'd be happy if someone could tell me what makes this complex enough to be considered competitive, (well-deserved) nostalgia aside.

Also is it still actually played? If I try, will I find someone to play with without planning it days in advance? Captcha: Submit resiBro.

>> No.989234

>>988996
>Also is it still actually played? If I try, will I find someone to play with without planning it days in advance?
You might, but I wouldn't get your hopes up. A lot of the time you just end up duelling some aliaser that's way above your skill level.

>> No.989295

>In 1993, Dan Linton, owner of a hugely successful BBS called Software Creations, visited Texas and made his way to id Software. This is the footage he recorded one night in November 1993.

>Shown are several of id's employees at the time: Jay Wilbur, Shawn Green, John Romero, Dave Taylor, Sandy Petersen and Adrian Carmack. Bobby Prince was visiting to finish the music and create the sound effects.

>This video has 21 minutes of me playing DOOM before the sound effects were put in as well as some early deathmatching with Shawn Green.

http://www.youtube.com/watch?v=Q65xJfVkiaI

The above was from Romero's original upload on Vimeo, but there's a more friendly way to watch this video on youtube, which is the link I posted. How many of you haven't watched this thing yet?

>> No.989298

>Check vr's wad list
>No Epic 2

The fuck guys? Download this right now: http://doom.wikia.com/wiki/Epic_2

It's an amazing megawad with it's own story and a very good Powerslave feel.

It goes very well with many Wildweasel mods too.

>> No.989303

>>989298

Er wait, wrong kind of list. Whatever. Download it anyway.

>> No.989316

>>989298
Is there even a mod that doesn't get along well with Epic 2? Hideous Destructor's a given, but even that might be playable for the first couple of levels, if you play really carefully.

>> No.989319

>>989316
Nope, they all fit minus HD. Maybe some later maps will give you trouble against large amounts of hitscanners though.

>> No.989412

>>988996
>where do skill or tactics come into play here
Very little tactics, almost all skill.
Because you have very little else to rely on, it's only you, your gun, and your enemy. So you have to simply be better with it.

>> No.989413

Leaked oblige 5 please? I suggest you just link it in the OP on the next thread

Also if you could give a tl;dr to any changes that aren't obvious

>> No.989426

>>989298
Download THIS right now:

http://www.doomworld.com/idgames/?id=10901

>> No.989430

>>989426

hey, they revamped the rating and comments section, cool

>> No.989440

>>989298
Epic 2 was good, but it ain't got nothin on HellGround.

>> No.989453

Hi guys, I'm the dude who made the website.

Since I am out of town, anything your guys want up on the site send it all to my email and when I get back I will pop it all on there.

Make sure the subject line is 1-800-RIP-TEAR so I can filter all of it and makes updating the site easier.

>> No.989536

>>989440
i dunno, hg had a couple of excellent maps but a couple of bad ones that didn't really work for me. epic2 was pure vanilla and had a lot of good, solid maps, but nothing really standing out either. i think overall i preferred the latter, it was more replayable.

>> No.989540

>>989298
I guess I should make a recommended wads list.
That's a good start.

>> No.989543

>>988309
>being this casual

>> No.989548

>>989453
Woops kinda doublepost
I would but I don't have a private email account since lavabit shut down, and I don't want to set up my own. (even though it is quite easy)

>> No.989640
File: 155 KB, 1280x1024, Screenshot_Doom_20130813_173313.png [View same] [iqdb] [saucenao] [google] [report]
989640

>> No.989647

Anyone ever tried to create anything in Doom Builder?

I've got a question about it: sometimes I saw levels, where there were areas filled with water by the whole horizon - like that unplayable map in zdctfmp2 or ze02 (I believe it was that one - the one in which you begin at the ship and you must run to volcano) in zombie horde mod. I can't do the same for shit. Anyone knows how to achieve that?

>> No.989651

How do you pronounce wad?

>> No.989652

I have a strange question for you guys...

What's a good weapons mod that made you laugh?

>> No.989654

>>989652
WildWeasel's Terrorists

>>989651
Wad

>> No.989657

>>989652
http://www.doomworld.com/idgames/?id=15849

Read the description.

>> No.989661

>>989651
"Wod". Rhymes with "odd" or "sod". Like, "wad of cash", "wad of lumps" (hence also .lmp. Anyone who tells you it means "Where's All the Data" is mistaken.)

>> No.989665

>>989661
Actually, the format's name does mean Where's All the Data (as was confirmed by carmack himself) but the inspiration was Wad of Lumps

>> No.989680
File: 375 KB, 1280x1024, Screenshot_Doom_20130813_175104.png [View same] [iqdb] [saucenao] [google] [report]
989680

>> No.989682

>>989657
That is quite possibly the stupidest thing I've ever seen in my entire life.

>> No.989762

>>989665
it would seem you are right. http://doomwiki.org/wiki/WAD says it's from the doom bible, which i have read so i really should know better. my apologies.

>> No.989882

>>989295

> All that early 90's awe at the wonders of exploding barrels and moving projectiles and the novelty of killing demons with a chainsaw

I love knowing I was a kid who felt these very things myself when it was released.

>> No.990004

>>988370
It's not so much carrying partially filled mags, it's that if I fire a single bullet, and reload, I lose 19 bullets. They're gone. Any other game the bullets from that half spent magazine would just kinda be added back to your ammo.
In Accessories to Murder, the ammo on the HUD is [Bullets in Magazine]/[Remaining Magazines]. So if I have 5 magazines, I fire a single bullet, and then reload, I'll have 4 magazines, but I should still have 5, with the last one being the "Leftover" ammo so to speak, the one with 19 rounds I just reloaded, but no, I lose those 19 rounds entirely, so I have to make sure to fire off the whole mag before reloading.

>> No.990012

>>990004
I'd like a more realistic reloading mechanic, where when you reload when you still have bullets left, you keep your partial mag, and you can manually unload and reload your partial mags.

>> No.990023

>>990012
It's no really /vr/ related, but you might like the game "Receiver", which is an indie FPS with really realistic gun handling.

>> No.990115

>>990004
>>990012
excessive realism is not fun. well not for me anyway. not having to care about magazine management is an acceptable break from reality, i think.

>> No.990124

>>990115
Oh yeah I'm not asking that it be realistic, I'd just like to not lose ammo when I reload.

>> No.990125

>>990115
>excessive realism is not fun in a fast-paced rip and tear game
what that post *SHOULD* say
Realism can be lots of fun, but it's an all-or-nothing sort of thing with little middle ground

>> No.990148

>>990125
fair point.

>> No.990173

You have 10 seconds to explain why Brutal Doom is bad.

>> No.990174
File: 375 KB, 430x1100, tumblr_mrh28zFEdG1st4oplo1_1280[1].png [View same] [iqdb] [saucenao] [google] [report]
990174

>Things that Doom mappers do on purpose to annoy you (i.e. Switch hunts, teleport mazes, etc.) and you rightfully hate

GO

>> No.990189

>>990174
>dooming through a big level
>SUDDENLY SHOTGUNS AND CHAINGUNS EVERYWHERE

>> No.990194

>>990174
chaingunners, revenants, archviles, cyberdemons and spoida misterminds all appear at once

>> No.990203

>>990174
Hidden and unreachable Arch-Viles.

>> No.990218 [DELETED] 

>>990173
DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP

>> No.990224
File: 16 KB, 640x480, Screenshot_Doom_20130814_010022.png [View same] [iqdb] [saucenao] [google] [report]
990224

>>990173
DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP DRIP

>> No.990232

>>990174
making you wait for doors and lifts all the time. especially lifts.

>> No.990258

>>990174
ZDoomisms

>> No.990275

>>989295
I love how the sound Romero makes with his mouth for the baron is 100% identical to the sound that ended up being in the game.

>> No.990281

>>989536
>hg had a couple of excellent maps but a couple of bad ones

This was my opinion as well, but I thought Hell Ground's high points were really damn high. And it wasn't an insanely hard slaughterfest, which was a relief.

>> No.990325

>>990258
>rightfully

>> No.990360
File: 48 KB, 618x464, glowercat.jpg [View same] [iqdb] [saucenao] [google] [report]
990360

>>990174
I hate one-way drops and doors that aren't obvious. It's fine if you get locked in an arena to constrain a certain battle, but that feeling of "whoops, you shouldn't have saved that armor, you can't go back and get it now" is really annoying. In a similar vein, I strongly dislike one-time activations for lifts (usually in secret areas).

>> No.990398

>>990325
i don't see why it's not a valid complaint. being locked into using one engine, when the map doesn't make use of any of its features, is idiotic.

>> No.990440

>>990398
Because pretty much everyone uses ZDoom

>> No.990448

>>990440
that's like saying all games should play like Call of Duty because pretty much everyone plays it

or Angry Birds

>> No.990458

>>990275

Where in the video is this?

>> No.990469

>>990440
you may have that impression if you only follow the doom community on this board, or if you came here from zdoom.org or zandronum. but it is far from the case everywhere.

>>990448
a more apt analogy would be the sorry state of website/browser compatibility around the turn of the century, with microsoft abusing their monopoly position to create a web where nothing but internet explorer worked properly.

>> No.990480

>>990469
>>990448
>>990440
Or maybe because the ZDoom mapping formats are better than the Boom ones?

>> No.990507

>>990480
Then you're using ZDoom specific features and it's immediately obvious the map won't work in other engines.

ZDoomisms are when you get brought to a screaming halt halfway through a map because the author has put a trigger line in front of a door, or left a lift tagless, expecting it to work like a manual door.

>> No.990528

>>990004
Considering the abundance of ammo in Doom levels, I can see Doomguy not wanting to carry partially full magazines.

Really, just shoot the damn rounds. In any of those weapons, the reload is so quick it's not really a huge issue.

>> No.990530

>>990528
Yeah I know, it's just annoying. I mean I wanna have a full mag ready in case I run into something mean, and I shouldn't have to worry about losing ammo when I reload.

>> No.990531
File: 101 KB, 320x240, UNpWX.png [View same] [iqdb] [saucenao] [google] [report]
990531

What are some PWADs with awesome music?
Pic totally related.

>> No.990549

>>990530
I prefer the clip based reloading personally. I find the ammo pool reloading very jarring to immersion, and the way you find ammo in Doom doesn't lend itself well to carrying around partially full mags ala Rainbow Six Three, where you start with a specific loadout.

>> No.990550

>>990531

Back to Saturn X is known to have godlike music

Jenesis was (afaik) a solo work by Jimmy and half of the music was made by him, so take your guesses.

>> No.990556

>>990549
Oh I know, that's not what I'm saying though. What I'm saying is when you reload in Accessories to Murder, you lose ammo, instead of the leftover ammo from that mag being added back to your ammo pool like any other shooter.

>> No.990567

>>990556
Yes, that is implied in magazine based reloading. You have loaded magazines, not a pool of ammo. So, unless you're going to code carrying partially filled magazines, the only way to effectively model this is to lose ammo.

>> No.990576

>>990567
Ah sorry, was just confused. I didn't know there was a difference between "Clip" and "Magazine" based reloading in Doom.

>> No.990579

http://www.youtube.com/watch?v=LiPNg8hn_1o

>> No.990580

>>990567
what you could do is have the leftover ammo in a discarded magazine transfer to a different weapon, like say you take a half empty magazine out of your semiauto but you can use the individual leftover bullets in your revolver.

>> No.990583

>>990580
...and then if you have enough single bullets you can somehow transform them into a full magazine again. it requires just two counters (magazines and bullets) instead of maintaining multiple partly-used magazines.

>> No.990592

>>990576
That was just a fuckup in regards to terms. I facepalmed when I used the term clip.

>> No.990594

>>990583
Could be kinda neat to have an animation tied to a keyboard command of Doomguy reloading magazines, but potentially jarring to the action (though really, I doubt it would be any more jarring than the backtracking for supplies that's the default).

>> No.990597

>>990583
Unless you get below 60 rds of ammo or so, it's pretty much an idle distinction and functions the same as an ammo pool

>> No.990605

>>990579

nice find, I guess this was made in the DWANGO days or something

>> No.990606

>>990592
Ah no worries. But still, I figure Mark can have proper reloading/ammo for Brutal Doom, why not Accessories to Murder? AtM is still fairly new, maybe it'll change.

>> No.990618

>>990606
It's not a matter of can't. It's a willing choice. Brutal Doom just reloads from a pool. AtM doesn't, and by their forum posts, I believe this is entirely intentional.

>> No.990642

>>990618
True enough. Just seems like a weird design choice, especially for a game like doom, but whatever floats their boat I guess. Regardless, I really fucking enjoy AtM, and I really look forward to The Trailblazer.

>> No.990656

Hey guys, I just got my hands on Doom 64 EX, and I want to know if it is possible to uncap the framerate. It really bothers me since I'm so used to playing Doom at <60 fps.

>> No.990657
File: 171 KB, 1280x1024, Screenshot_Doom_20130813_232027.png [View same] [iqdb] [saucenao] [google] [report]
990657

>> No.990672

>>990656
It definitely is. I feel the same way and was so glad I was able to play it smoothly instead of N64 framerates. I'll post back in a sec.

>> No.990683

>>990656
>>990672
For me, it's Options > Misc: Framerate

Set it to "smooth" instead of "capped." I also use the built-in vsync, but it adds a bit of squishy-feeling input lag that you may not like.

Older versions of Doom 64 EX don't have the uncapped framerate option, so make sure your version is up to date if you don't see it.

>> No.990696

>>987639
http://www.doomworld.com/idgames/index.php?id=627

>> No.990723

>>990683
Alrighty, thanks a bunch.

On a side note, would anyone kindly recommend to me some WADS that are certainly not the kinds to throw an insurmountable amount of enemies and traps at you? It's one of the reasons I disliked Doom 2 compared to Doom 1; too many ambushes and shit across too many levels.

Aaaand on yet another side note, does anyone know the status of that Ultimate Doom 64 project? The one where someone was porting Doom 64 assets over to Ultimate Doom.

>> No.990791

>>987639
Also:

http://www.doomworld.com/10years/bestwads/1994.php

>> No.990798

Is there any way to pop open a wad file as an archive?

>> No.990815

>>990798
Download either XWE or SLADE and associate WAD files with them.

>> No.990832

Playing Genesis of Descent with Ketchup Modified and Accessories to Murder. Genesis of Descent is pretty fantastic so far, though I've found myself running out of ammo pretty fast, it's annoying because there's a few parts where they absolutely pour enemies on you.

>> No.990837
File: 19 KB, 269x200, 1373913315337.jpg [View same] [iqdb] [saucenao] [google] [report]
990837

>>990174
Releasing arch-viles in an arena full of dead monsters.

Especially when a majority of said monsters are hitscanning.

>> No.990840

>>990837
I like it when it happens when you're off and away from the general area, like in the /pol/ map

>> No.990857
File: 200 KB, 500x276, 1374197391064.png [View same] [iqdb] [saucenao] [google] [report]
990857

http://www.youtube.com/watch?v=_6v2ku6an1c
Wait, is that actually Term's voice?

>> No.990859

>>990815
Thanks man.

>> No.990875
File: 53 KB, 640x480, Uacultra00.png [View same] [iqdb] [saucenao] [google] [report]
990875

>>990531
UAC Ultra

It gave off this really strong 80's sci-fi vibe that just sort of completed the feel of the whole campaign.

>> No.990881

I think Accessories to Murder has taken Brutal Dooms place as my favorite mod, I really look forward to The Trailblazer, though shame there's very little news on how the development is coming along.

>> No.990894
File: 7 KB, 270x260, 1374803193902.png [View same] [iqdb] [saucenao] [google] [report]
990894

Advanced Brutal Doom, pretty solid mod
:: [BE] New York :: Advanced /vr/utal Doom 1
108.61.83.66:15092
No password at the moment, but if we end up needing it, it'll be vidya

>> No.990905

>>990894
I wish AtM had the silenced pistol in it. That thing is fucking fun to use in AdvBrutal Doom.

>> No.990917
File: 390 KB, 1280x1024, Screenshot_Doom_20130814_005003.png [View same] [iqdb] [saucenao] [google] [report]
990917

>> No.990925

>>990917
Something you're working on?

>> No.990942

>>990925
Nah, there's a guy who will post screenshots every once in a while of random wads.

>> No.990963

>>990857

One of them is.
Are we seriously following his videos now?

>> No.990967

>>990894
Trying to join. What is Advanced Brutal anyway?

>> No.990982

>>990967
It's Brutal Doom with some different weapons. There's a silenced pistol (Which is fucktons of fun to use, it doesn't alert enemies), a revolver (with a hammer fanning alt fire), a quad barrel shotgun, as well as the standard rocket launcher and minigun and stuff.

>> No.990985

>>990905
Yeah, at least until you get the death machine that is the Revolver

>>990967
Basically it's Brutal Doom with a few minor changes here and there that make it much much much better.

>> No.990987

>>990985
What other "Minor changes" are there? As far as I can tell it's just brutal doom with different weapons.

>> No.990992

>>990982
Where could I get this mod? I'm already foaming at the mouth over the sound of those weapons.

>> No.991004

>>990992
Right here http://static.best-ever.org/wads/advbrutal-0.19-t3-8sk.pk3

>> No.991023
File: 44 KB, 426x364, image.jpg [View same] [iqdb] [saucenao] [google] [report]
991023

>>991004
Thanks dude. Well, I'm gonna take off and get some sleep. Nighty night /vr/oom.

>> No.991026

Is there any way to make the HUD smaller in Advanced Brutal Doom?

>> No.991034

>>991026
Use Zandronum

>> No.991081

>>991026
go into the pk3 with Slade, go into the hud wad, and delete the forcescale line

>> No.991082

>>990894
You need to put Episode 4 in the rotation, bro

>> No.991105

>>991082
Ah shit, I knew I was forgetting something

>> No.991313
File: 311 KB, 400x300, DOOM Floor.gif [View same] [iqdb] [saucenao] [google] [report]
991313

Everyone went to sleep in this thread.
So I'm currently working on an almost finished map that used only Doom 2 resources. After looking through some Doom 1 levels, I realized that not all of the textures from the first game stayed in the second. I added the DOOM.wad into my resources to use some of the textures from the first game on my map such as the SP_DUDE6 texture (baron of hell nailed to a marble wall,) but I have a few concerns.
1: The sky went from Doom 2's hellish sky to Doom 1's more mountainous hell sky, is there a way to revert this?
2: Will there be any issues with people playing the map when I get to uploading it? E.g. missing textures & the likes.
Or does one of the other Doom game's resources have the textures from the first two games & them some, like TNT/Plutonia? If so, would I have to retexture the whole map? Thanks in advance.
>Pic not really related at all, but it's neat

>> No.991370

>>991313
Oh god I want to see a map where the ground is entirely composed of wavy shit like that, in regards to the .gif.

>> No.991596
File: 1.03 MB, 1280x1024, glquake 2013-08-14 11-20-27-32.png [View same] [iqdb] [saucenao] [google] [report]
991596

Tought I would as here.

What are the chances that my Quake 1 has got modified maps? I don't really remember the start of the first map looked like this...

How can I fix it?

>> No.991657

>>989647
slowpoke, but...
LineHorizon. It expands the sector's flats to infinity.

>> No.991678

>>991596
I remember having this problem, are you using Darkplaces?

>> No.991682

>>991596
Have you tried this?
http://quakeone.com/forums/quake-help/general-help/9996-item-issues-dark-places.html

>> No.991939

>>988430
am i being speckledorfed?

>> No.992056 [DELETED] 

yo niggas what happened to doomkartguy does he still shitpost here or is it safe to post faggotry-free now

>> No.992058

>>990696
>DO NOT CHEAT, PLEASE! THERE IS NO REASON TO DO IT. THERE ARE NO MAZES,
>IMPOSSIBLE PLACES, TELEPORTERS OR PUZZLES.

this is such a lie, there's a maze that commits the capital offense of turning off the automap

>> No.992084

>>991678
Yes.

>>991682
I tried it, nothing changed.

If there's a better source port I'm okay with that, I only want music to work and the mission packs too. Oh and 1280x1024 resolution.

>> No.992114

>>992084
Huh, weird. I'm trying to recreate the problem unsuccesfully, did you install quake from a cd? try deleting any config files in the ID1 folder, just leave the .pak files

>> No.992143

>>992114
Deleted them, nothing changed but to be honest I there are no .pak files. Call me a retard but dunno.

I have iso files of Quake, got them long time ago. There was an install.exe, I used that. Copied Mission Pack 1 and 2, then I've got Ultimate Quake Patch v1.11 and the 2 mission pack versions too.

Checked, only the expansions have got .pak files.

I may try and get another version of quake.

>> No.992151

>>992143
I know a quake 1 iso on TPB just gives you shit on the start of every level. You sure your iso isn't from some torrent site?

>> No.992153
File: 13 KB, 615x268, screenie.png [View same] [iqdb] [saucenao] [google] [report]
992153

>>992143
Hold up son, there are no .pak files in the ID1 folder? those have all the game data on them. you might have a shitty iso, i have a .bin/.cue copy of the Quake CD that I used, once I find the link, I'll post it.

Pic related, it's what my ID1 folder looks like right now

>> No.992161
File: 30 KB, 599x371, Well shieeeeeeet.png [View same] [iqdb] [saucenao] [google] [report]
992161

>>992151
Serves me right for using torrent. Now that you mention it I remember someone commented a fix there and that's how I got it to work. TPB is down ATM so I guess I'll wait.

>>992153
Pic releated

>> No.992165

>>992161
Huh. no expert but that ain't right.

Anyway, try this one out, should work out better.

https://mega.co.nz/#!hdg3zbBa!bQXqJH_StMoO57L3LthHyxPvXa5zoBmyKA2_tSI_hIg

>> No.992172

>>992143
>>992161
I have this version of Quake as well. The way to get the .pak files from this is to use DOSBox to intall Quake from that disc and then extract them from the resulting directory.

>>992153
The 1.07 retail release of DOS Quake contains no .pak files on the disc; they're wrapped into the installer somehow.

>> No.992178

>>992172
Actually wait nevermind, I just looked at your image, wtf is that?

>> No.992237

you'd think it'd be easier to steal a 17 year old software, wouldn't you. it's not even meant to be executed - it's data!

>> No.992253

>>992165
What is the password for the file?

>> No.992363

>>992253
should be snesorama.us

>> No.992453

>>992363
It is, thanks.

>> No.992489
File: 49 KB, 407x385, LSHx8UM.png [View same] [iqdb] [saucenao] [google] [report]
992489

just a reminder that doom creators can be stupidly autistic

http://pastebin.com/MEvdSDnP

then again, captain ventris is practically the poster child for autism in the doommunity

>> No.992527

>>992489
>autism

>>>/v/

get the fuck out

>> No.992532

>>992489

Fun fact: Ventris would put you on a "bounty hunt" list if you were caught playing a custom faction, and encourage other players to harass you.
Dude was a gigantic asshole.

>> No.992561

>>992489
kill me now

>> No.992562

>>992489
>>992532
i have no idea what any of that means. also, please stop importing drama.

>> No.992582

>>992562
It was probably that some guy got pissy because someone ran ZDoom Wars with GvH and RGA.

>> No.992595

>>992582
hmm, i see. i must admit, of the wads listed, i am only familiar with Hell Revealed 2. i have no idea why running all that lot together would cause someone anguish.

>> No.992601

Well fucked around with Quake 1, had several problems but finally installed with mission packs, starts up but runs at like 5fps. Perfect.

>> No.992612

>>992489
haha oh wow

>> No.992632

So.

ROTT2013 is finally getting the big performance patch.

About fucking time.

>> No.992637

>>992632
I didn't think it'd come this soon. Fucking yes,

>> No.992643

>>992632
>About fucking time
Entitled much?

>> No.992649 [DELETED] 

>>992643
>>>/v/

>> No.992654

>>992643
No. The game ran at 5 FPS on the first level for me on the lowest possible settings, if that doesn't say it needs an optimization patch I don't know what would.

>> No.992656 [DELETED] 

>>992649
after you.

>> No.992659 [DELETED] 

>>992656
I would report you for being underage but the moderation quality on /vg/ is miserable.

>> No.992670 [DELETED] 

>>992659
check out this ruse man who is >implying we're on /vg/ !

>> No.992707

>>990840
Is that what happens after the niggers... um Black men area?
I thought just some bunch of soldiers spawned and that's all!

>> No.992787
File: 119 KB, 960x768, c_k-d63ohxm.jpg [View same] [iqdb] [saucenao] [google] [report]
992787

>>992659
>/vg/

>> No.992996

>>992707
Yeah, a couple Arch-Viles are released while you're fighting the Uncle Ruckuses.

>> No.993009
File: 28 KB, 549x735, lelbron.jpg [View same] [iqdb] [saucenao] [google] [report]
993009

Has anyone done a mod that replaces the godmode face with lelbron?

>> No.993023

So guys does Brutal doom make doom easier or harder?

>> No.993041

>>993023
Yes.
Mancubus splash damage.
and artificial difficulty of fucking particles everywhere blocking shit so you cant see.

>> No.993042

>>992632
Will GOG versions get it?
Because they have been screwed out of the first patch days ago.

>> No.993065

>>993041
Sorry yes as in harder.

>> No.993157

>>993023
Harder, but not in a good way. If you're good at Doom, you can almost entirely avoid damage. No matter how good you are at Brutal Doom, there's things you just can't do. You can't point-blank the Cyberdemon with a BFG shot, because if the splash damage from the projectile doesn't kill you, the Cyberdemon's unavoidable melee stomp will. Many enemy and player weapons now have splash damage where they didn't in vanilla, so it's actually impossible to avoid damage in a lot of situations. Facing a horde of imps with nothing but a plasma rifle and 300 cells? You can either run out of ammo using that shitty flamethrower altfire that was added in the latest 1.9 test, or you can kill yourself with the splash damage from the primary fire projectiles. While the rocket launcher has increased an increased splash radius, it actually has decreased splash damage, making it harder to avoid getting hurt by your own rockets but also making it possible to point-blank someone with a rocket and live. Overall, I think the best way to describe it would be "messy". It's not a mod with a particularly high skill ceiling. Your chances of making it through a level unscratched are slim to none, no matter how much practice you have at the level.

>> No.993205

>>992562
My sides. I'm just imagining some doomer walking into the room, and seeing crates in the corner marked "Imported Drama" and then turning around and walking out

>> No.993215

>>993009
it wouldnt be very hard to do...

>> No.993229

>>993215

It would make more sense to make a whole Lebron HUD spritesheet rather that change a single sprite

>> No.993230

Anyone know any good ts,s for doom2 related talk?

>> No.993235

>>993230
or a basic vr ts2 server would be cool.

>> No.993248

>>993235
mumble would be better imho

>> No.993251

>>993248
anything really.

>> No.993263

Does anybody have any experience with the wad "Genesis of Descent", aka "GOD"? I'm playing through it currently, but I'm kinda stuck, a door closed behind me which no longer opens. Is there some way around, or is it glitched?

>> No.993304

there was a bad ass wad where its like a horror wad with some creepy ass ost you start in bedroom of a house.

>> No.993314

>>993304
Unloved.

>> No.993315

>>993157
e1m1...just did it no damage on nightmare in brutal 1.9

>> No.993357

>>993315
>E1M1
The first map of the easiest episode of the easiest IWAD hardly counts.
>nightmare
That doesn't exist, because Mark is too dumb to make enemy respawning work.

>> No.993370

Welp, as far as I can tell Genesis of Descent is broken. Several doors wont open up again after going through them.

>> No.993374

Doom had the worst graphics and gameplay, worst game ever

>> No.993376

>>993374
gr8 b8 m8 i r8 it an 8

>> No.993390
File: 159 KB, 578x750, 1283801668786.jpg [View same] [iqdb] [saucenao] [google] [report]
993390

At the risk of getting my ass laughed out of the thread going to ask you guys for some help.
I'm attempting to set up timidity++ and the site the readme provides for eawpatches is down, after a bit of googling couldn't find an alternative, so my question to you is, where do I go from here?

>> No.993394
File: 13 KB, 170x170, 1375905295612.png [View same] [iqdb] [saucenao] [google] [report]
993394

Okay guys, check it.

>Samsara
>Duke 64 sprites
>HR.WAD
>HRMUS.WAD
>Survival Co-op 3 Life

Yes?

>> No.993408
File: 103 KB, 240x285, 1375852484908.jpg [View same] [iqdb] [saucenao] [google] [report]
993408

>>993394
Yeeeeeeeeeeees

>> No.993421 [DELETED] 
File: 78 KB, 640x960, 1359757010196.jpg [View same] [iqdb] [saucenao] [google] [report]
993421

>Bestever Servers website
>Wads list
>Ctrl + F
>Samsara

Holy shit, so many. Over NINETY. Which one is just samsara?

>> No.993425

>>993421
samsara-v0.29b.pk7
or
samsara-v0.3-test2.pk3
Your pick

>> No.993428

>>993425
Alright, thanks.

Are they both the same? I'll just pick the test one.

>> No.993432

>>993428
Nah, the test one is for the new version, but the older one might be more stable or something I don't really know, just go with the test.

>> No.993480 [DELETED] 
File: 165 KB, 301x245, 1359755520871.png [View same] [iqdb] [saucenao] [google] [report]
993480

Server is up.

Samsara Survival on Hell Revealed. Duke 64 pistol for reasons.

/vr/ ludicrously tears up hell, or something like that

PASS: vidya

>> No.993523
File: 757 KB, 500x363, BFNzWbv.gif [View same] [iqdb] [saucenao] [google] [report]
993523

>>993480
>not using the add-on classes
Why do you hate Caleb?

>> No.993602

>>993523
What is this "Add On Classes"?

>> No.993623
File: 102 KB, 1366x768, 2013-08-14_00001.jpg [View same] [iqdb] [saucenao] [google] [report]
993623

>> No.993654

Loading up Sectorcraft 0.8 with Zandronum 1.1

Script error, "sectorcraft-0.8.pk3:decorate/monsters.txt" line 308:
Parent type 'DarkImp' not found in SCA_DarkImp

Execution could not continue.

Script error, "sectorcraft-0.8.pk3:decorate/monsters.txt" line 308:
Replaced type 'DarkImp' not found in SCA_DarkImp

What did I do wrong

>> No.993663

>>993654
i think you have to load skulltag monsters (and data?) first

>> No.993694

Samsara needs Lo Wang

>> No.993696

>>993602
A shitty attempt at putting Caleb and ROTTGuy in Samsara. It's terribly balanced, and you're better off without them. If you wanna put more classes, use Naraka instead

>> No.993702

>>993663
skulltag_actors.pk3 in the Zandronum folder, or do I have to download skulltag and use the .pk3 files from that before loading Zandronum?

>> No.993714
File: 17 KB, 310x310, 3sz4ft.jpg [View same] [iqdb] [saucenao] [google] [report]
993714

>>990696
>>990791
thank you guy(s)...I couldn't remember what it was called
one of my favorites from the 1000-in-1 wad cds back in the 90s

>> No.993736

>>993696
Do you have a link for that?
I wanna try it out.

>> No.993741

>>993623
Quake confirmed for Oculus Rift support!

>> No.993747

>>993694
And Strifeguy.

>> No.993756

>>993741
http://www.penny-arcade.com/report/article/inside-the-valley-of-death-playing-quake-in-virtual-reality-with-the-oculus

>> No.993761

>>993736
For Naraka?

static.best-ever.org/wads/samsara-naraka-v0.12b.pk3

I believe this is the most recent version of it

>> No.993775

>>993694
>>993747
>needs

Always makes me laugh like an idiot for some reason.

>> No.993786

>>993761
Yes, thanks

>> No.993803

>>993786
Make sure you run the base version of Samsara first

>> No.993815
File: 271 KB, 404x600, 1368732029857.jpg [View same] [iqdb] [saucenao] [google] [report]
993815

Reposting since we're down to three players now.

Server: /vr/ ludicrously blasts through hell

PASS: vidya

We're running Hell Revealed, and Samsara for three life survival.

>> No.993826

>>993815
>that face on the bottom left
every time

>> No.993848
File: 334 KB, 1600x1200, Screenshot_Doom_20130814_232603.png [View same] [iqdb] [saucenao] [google] [report]
993848

>>993826
I had to dig for that picture.

>> No.993850
File: 886 KB, 1600x1200, Screenshot_Doom_20130814_234434.png [View same] [iqdb] [saucenao] [google] [report]
993850

>> No.993879
File: 196 KB, 1024x768, Screenshot_Doom_20130814_195627.png [View same] [iqdb] [saucenao] [google] [report]
993879

1.28

- Fixed a bug with the Snake Imp
- Made Snake Imp's damage mostly poison.
- Made Cacolich deflate on death slightly, making its corpse less insanely tall (But not in Zandronum, guess why? Because it's shit)
- Added Phase Demon, New spectre! Decorate done pretty much from scratch. Also with GLDEFS!
- - The Phase Demon is capable of performing a short range teleport to close distance with the player, and to teleport away when it takes damage.
- Added Phantasm, New Lost Soul! Slightly less beefy than the others, but explodes for medium damage on death.

Zandronum Version:
http://www.mediafire.com/?sstdx2nhsqprw5i
GZDoom Version:
http://www.mediafire.com/?4kcjk1cc1qw0539

>> No.993967
File: 547 KB, 1600x1200, Screenshot_Doom_20130814_234500.png [View same] [iqdb] [saucenao] [google] [report]
993967

>> No.993985

>TerminusEst13 killed herself
>killed herself
>herself
>herself
>herself
>herself

>> No.994021
File: 468 KB, 1024x768, tumblr_mrk5ttnvuM1qecv5co1_1280[1].png [View same] [iqdb] [saucenao] [google] [report]
994021

I HAVE SEEN...

>> No.994026
File: 501 KB, 1024x768, tumblr_mrk5ttnvuM1qecv5co2_1280[1].png [View same] [iqdb] [saucenao] [google] [report]
994026

...SOME SHIT

>> No.994049

Has anyone gotten nuts.wad to run at a stable 60 frames yet?
I kind of want to see it happen for some reason

>> No.994052

>>994049
I did. Until the monsters started attacking

>> No.994053

>>994049
PrBoom+

>> No.994067

>>994021
>>994026
Reddit made a map?

>> No.994083

>>994067
Speaking of that, are we still doing the board maps thing?
Last time I came to a Doom thread /pol/ was finished and someone started /g/.

>> No.994109

>>994083
Not sure, last I remember there was just a /pol/ and /tg/ map.

>> No.994115

Why is E2M4 so horrible?

>> No.994118

I'd love to meet the mapmakers of Hell Revealed just so I can punch them in their faces.

>> No.994181

>>993756
I have never been more hyped for the rift than I am right now.

>> No.994230

>>994115
>Why is E2 so horrible?

fixed

>> No.994236

>>994230
Every other level in SoH is pretty awesome.
Except the secret level.

>> No.994240

So who made Advanced Brutal Doom anyways? I find almost nothing about it online, was it somebody here?

>> No.994246
File: 186 KB, 550x310, Epic_Facepalm_5452.png [View same] [iqdb] [saucenao] [google] [report]
994246

>>994240
I HAVE NO FUCKING IDEA AND IT'S DRIVING ME CRAZY AS HELL

>> No.994249

>>994246
Some of the sprites look very much like Doomnukems work, but still, I just cannot find anything about the wad online. I'm curious too, somebody said earlier it makes some minor changes to Brutal Doom, but what are those minor changes? As far as I can tell, it's Brutal Doom with different weapons.

Speaking of Brutal Doom, anybody have a link to the latest version?

>> No.994251

>>994230
SoH is my personal favorite set of levels out of the Doom games, along with the end game of TNT. Just something about the level design & shit.

>> No.994257

>>994249
Well, the weapons would be those changes I think.
There's regenerating health up to 30, enemies get stunned alot easier, but other than that, I've no idea.

>> No.994265

>>994257
Ahh, okay, figured there would be more to it than that. I really fucking love that suppressed pistol though, goddamn.

>> No.994270

>>994265
Yeah, it and the revolver are so fucking amazing.

>> No.994272

>>994270
I really wish the pistol for accessories to murder was the silenced one from advanced brutal, that thing is just so much fun to use.

>> No.994413
File: 1 KB, 72x64, drama.png [View same] [iqdb] [saucenao] [google] [report]
994413

>>993205
Just for you.

>> No.994415
File: 3 KB, 288x256, drama2.png [View same] [iqdb] [saucenao] [google] [report]
994415

>>994413
Scaled up for those too lazy to zoom

>> No.994443

In Doom builder, how does the multiplayer tag work? I understand that it puts things there for multiplayer only, but does this mean that if I tag an enemy with multiplayer it'll show up in both co-op & death matches alike? & if people are doing co-op, will enemies not tagged with multiplayer still show up?

>> No.994452

>>994443
>but does this mean that if I tag an enemy with multiplayer it'll show up in both co-op & death matches alike?
Yes, unless the "No monsters" flag is set.
>if people are doing co-op, will enemies not tagged with multiplayer still show up?
Yes.

>> No.994539

>>994415
>>994413
put esselfortium's doomworld avatar on it

>> No.994564

>>994539
>joke about how people try to import drama from elsewhere into this thread
>proceed to import drama from elsewhere into this thread
You're being ironic, right? Please tell me you're being ironic.

>> No.994576

>>994564
Just report and ignore him. /v/babbies aren't the most sensible type of people.

>> No.994583

>>994564
>>994576
wow so much for making a joke reference to a famous example of importing drama, i guess i forgot no one on 4chan has a sense of humor

>> No.994636

>>990173

Sorry, time's up. It's fucking great.

>> No.994637

>>993879
Thanks bro.
What makes Cacoliches different again?

>> No.994689

>>991004
Thanks for the link. Going to check it out tonight.

>> No.994802

>>990173
Damage is too high for monsters, fatalities take too long, plasma rifle altfire is shitty now, Cyberdemons are impossible to fight unless you have plenty of room to maneuver, screen cracks, smoke particles, and non-damage red flashes obscure vision.

Mostly stuff that Advanced Brutal Doom fixed

>> No.994858

Damn, Doom 2 is harder than the first. Its like they expected you to not only beat the original, but to have been good at it.

Why aren't more sequels like that?

>> No.994882

Is there a way to make sprites look better in zDoom?

>> No.994934

>>994882
In GZdoom you can choose a filter and HQ scaling under opengl's texture option, else you can get this: http://dhtp.freelanzer.com/

Vanilla>HQ stuff

>> No.994937
File: 1.36 MB, 1680x1050, mountpain.png [View same] [iqdb] [saucenao] [google] [report]
994937

Decided to finally beat Final Doom, just finished TNT.

Seriously, fuck this map.

If Plutonia Experiment really is way harder than TNT, I think I'm gonna have a stroke.

>> No.994984
File: 44 KB, 540x364, yt.jpg [View same] [iqdb] [saucenao] [google] [report]
994984

>>994937
>If Plutonia Experiment really is way harder than TNT, I think I'm gonna have a stroke.

>> No.995014
File: 100 KB, 250x250, DEMONBLOOD.png [View same] [iqdb] [saucenao] [google] [report]
995014

>>994937
>If Plutonia Experiment really is way harder than TNT, I think I'm gonna have a stroke.
If you play on UV, then god speed, man.

>> No.995045

>>994937
>If Plutonia Experiment really is way harder than TNT, I think I'm gonna have a stroke.
it's harder, but it's shorter. there are no ridiculously long "slog" levels like the one you pictured. if you beat a plutonia map at all, you will finish it in under 10 minutes, 20 at most.

>> No.995078

Hey, all.

What's the best source port for running classic Hexen?

I have a bit of experience with ZDoom. Is there something better / more compatible with Hexen?

Thanks.

>> No.995079
File: 570 KB, 360x246, 1353138843613.gif [View same] [iqdb] [saucenao] [google] [report]
995079

>>994984
>>995014
Aw fuck
>>995045
Good, the massive as fuck levels got old after a while

>> No.995082

>>995078
Chocolate Hexen is very nice.

>> No.995085

>>995078
>Is there something better / more compatible with Hexen?
What do you mean? G/ZDoom should be fine.

Unless you're worried about your "authentic" experience, in which case there may or may not be a Chocolate Hexen.

>> No.995087

>>995082
I'll check it out.

Any other suggestions?

>> No.995092

>>995085
I enjoy the original, but I'm not a die-hard stickler for "authenticity" (sprites being exact, keeping bugs, problems that people like unfixed, etc).

I'll stick with ZDoom. Thanks for your reply.

>> No.995168

is there a way to convert zDoom saves to gzDoom?

>> No.995183

Where can I download Caleb for Samsara?

>> No.995203

>>995183
Make him yourself

Or get the shitty addon classes

>> No.995342

Finally finished Doom. It's kind of a low-effort game, really. There's no characters and next to no plot; the levels are abstract and never get any more interesting than "find key, use key on door", nor is there any attempt at coherence or consistency across levels; even the engine is primitive. All it has going for it is shooting a lot of demons in the face.

While other developers were experimenting with actual storylines and characters, sophisticated rendering engines, gameplay elements more complex - and interesting - than pure shooting, and levels that actually resemble places, Id decided to reprise a design document that was basically "there is a player, there is an exit, there are a shitload of monsters between the player and the exit, repeat 24 times".

The fact that it was wildly successful and is still fun today does not change the fact that it's a remarkably lazy design. They just implemented it really well.

>> No.995364

After playing TNT's Wormhole level, I realized how much I enjoy the concept of playing a harder, darker version of a level you've played before.
Are there any .wads that follow that gimmick? I once saw a few pictures of an E1M1 remake so it was more fit to be in the Inferno episode about a year ago, but otherwise haven't seen anything like it since.

>> No.995367

>>995364
Equinox does that.

>> No.995369

>>995342
If it seems so lazy why don't you cobble together a game engine and a plot on your own engine? It might seem lame today, but back then this was pretty revolutiona

>> No.995375

>>995369
>>995342
[15:47:48] <+The2008Lions> i should post that pasta in the doom thread
pls

>> No.995518

>>995364
Bossed has a harder version of Dis (e3m8) if that's what you mean

>> No.995535

>>995045

That's a relief, TNT has some neat levels but there a chore to explore sometimes.

>> No.995546

>>995168


pls respond

>> No.995557

>>995546
>>995168
No.

>> No.995560

How is advanced brutal doom better?

I mean I'm not going to say that the badass weapons and extra stuff and touch-ups arn't neat but I feel like I'm just playing brutal doom with really overpowered weapons.

Like damn, that quad-barrel.

>> No.995569
File: 175 KB, 1024x768, Screenshot_Doom_20130815_222802.png [View same] [iqdb] [saucenao] [google] [report]
995569

hmm...

>> No.995575
File: 96 KB, 640x480, Screenshot_Doom_20130814_205715.png [View same] [iqdb] [saucenao] [google] [report]
995575

I tried Hell Revealed 2 recently. There were way too many cheap traps and it felt like Plutonia on steroids on UV, does it get even harder than this? I'm on map 17 currently.

>> No.995583

>>995569
What was is this? Looks pretty good

>> No.995585

>>995583

http://www.doomworld.com/idgames/?id=16274

>> No.995610

>>995575
HR2 is a strange wad, half the maps are from the late nineties and reek of that style (vanilla fake 3d trickery everywhere, for example; there's a map with a 4 or 5 way 3d bridge..) then development stopped for years until it was picked up by someone else and finished with more open, less detailed and renderer-trick-filled maps, a bit more like those from HR1.

>> No.995620

>>995575
Cheap traps, huh? I feel your pain, man.

I feel like I've played a few too many Doom levels where doing ANYTHING (take key, push switch, walk into new room) results in a dozen monster closets opening. Almost always behind you.

My favorite trap is the one where they drop a baron in your face out of nowhere or trap you in a bathroom-sized area with one. Sure is fun, especially with their melee damage boost in BD.

>> No.995626

>>995620

>pick item
>room containing a baron opens in front of you
>he walks
>teleports almost at the same time, and now he's right behind your back

>> No.995627

>>995620
Not /vr/, but I'm literally incapable of playing the first Serious Sam game because of this. They should have called it "Push Button - Receive Skeletons: The Game".

>> No.995635

>>995620
that's a shame that you think that kind of thing is cheap. but there is little alternative. if all the monsters in the level are already there when you enter the room, the entire game becomes stand in the doorway and use it as a chokepoint until everything is dead, explore empty room, repeat.

>> No.995640

perhaps you would prefer that the key is removed (such as bars appearing to block your way to it) as you approach, monsters appear, you fight them, you find a way to open the bars, take the key as a prize. but i don't really see the difference between the player getting the key before the fight, or after it.

>> No.995645

>>995635
A little bit of fair play is all I'm asking. Sending in more monsters is fine, warping them in your face where it's impossible to avoid damage is not. Also, if everything results in more enemies warping in, gameplay gets tedious fast, as evidenced by Doom 3.

I also think it's possible to design the levels so that it's not possible to just funnel the poor bastards into one doorway.

>> No.995651

>>995620
I know that buttons and keycards are almost always trapped.

But the pic on my earlier post is from an awful room from map 15 of that wad. There were 2 archviles trapped in small cages and when you enter further into the room to shoot the other one, behind you opens a wall and 20 revenants appear. Then there's 8 pillars and they slide down to reveal 8 more revenants. Only way out of the room on that point are some stairs filled with sergeants and they lead to a room with 2 archviles and cacodemons. I'd rather have more tiny rooms and barons any day.

>> No.995660

>>995651
Sounds... agitating.

>> No.995661

>>995560
Damage in Advanced Brutal Doom is reduced from regular Brutal Doom, so it feels like you're still playing Doom and not a cover-based shooter.

Advanced Brutal Doom's fatalities are also sped up, so you don't feel like you're watching a cutscene every time you do one. A couple of them are still too long, like the Pain Elemental one, but for the most part, they're bearable now.

You're right, though, the quad barrel shotty is probably a step too far.

>> No.995687

>>995626
>Grab key
>Closet opens behind you to reveal a single lost soul
>Lolwot
>Kill it, walk down a narrow hallway to the next room
>Walls raise & a shit ton of barons, revenants & arch-viles surround you & kill you almost instantly

I personally always preferred having to clear a room out before grabbing a key, rather than grabbing it & filling the room with new monsters.

>> No.995697

Does anybody have a mirror for ZBlood? I need to get in on that shit.

>> No.995698
File: 193 KB, 576x467, 1376015949641.png [View same] [iqdb] [saucenao] [google] [report]
995698

>>995651
Jesus fuck, who actually thinks thats a good idea to do that in a level?

>> No.995706

>>995697
I don't, but I remember it not being that good. You might as well just DOSBox Blood.

>> No.995713

the worse about traps happens in the overhauls.
brutal doom makes any trap with multiple mancubbus in a small area go from kinda easy to Inferno

dealing with traps in MSX without shield boosters is suicide

>>995661
keep in mind the quad deals self damage

>> No.995719
File: 210 KB, 424x318, LOLer.png [View same] [iqdb] [saucenao] [google] [report]
995719

>>995713
>keep in mind the quad deals self damage

That must be what Triple H was thinking!

>> No.995726
File: 123 KB, 512x512, d64ico.png [View same] [iqdb] [saucenao] [google] [report]
995726

So, I'm getting a little too familiar with proper Doom. What are some good .wads that stray from the traditional Doom design? I'm looking for something with a lot of textures and enemies that aren't in retail Doom, bonus points if it takes advantage of modern source port abilities.

Some favorites of mine in the past have been Unloved (man, I wish he didn't quit on Unloved II), the Cheogsh series, Deus Vult II, and Mandrill Ass Project (in a really silly, fun way).

>> No.995736

>>994109
I really hope it gets finished, the /pol/ wad was hilarious.

>> No.995760
File: 71 KB, 640x480, Screenshot_Doom_20130815_235527.png [View same] [iqdb] [saucenao] [google] [report]
995760

A question about advanced brutal doom: why does the blood turn black when it hits the floor? I am using regular ZDoom.

>> No.995765

>>995726
Back To Saturn X uses an almost entirely new textureset, but it's still Doom-ish techbases.

Epic 2 is primarily Egyptian-themed, with some space maps in between to keep things fresh.

Lost Episode is ridiculously abstract, even for Doom mapping. Some people love it, others hate it. There doesn't seem to be much of a middle ground.

If you're looking for ways to shake up the gameplay, try Hideous Destructor, Crossfire, or Project MSX for a bit more of a tactical, "modern" experience. If RPG elements are more your thing, try Wrath of Cronos, Psychic, or PokeDoom. If you're looking for something with a more consistent theme, Wildweasel's Nazis, Terrorists, or Diaz mods are all worth a shot.

>> No.995771
File: 890 KB, 200x137, 306%20-%20Raw%20autoplay_gif%20gif%20hunter_hearst_helmsley%20wwe[1].gif [View same] [iqdb] [saucenao] [google] [report]
995771

>>995726

>I'm looking for something with a lot of textures and enemies that aren't in retail Doom

You could try Knee Deep in ZDoom if you want; they feature lots of custom enemies mixed with the originals

Also ZDCMP2 might interest you too

>>995719

>mfw

>> No.995774
File: 13 KB, 212x238, sparkmandrill.jpg [View same] [iqdb] [saucenao] [google] [report]
995774

>>995726
>Mandrill Ass Project

I giggled

>> No.995805
File: 18 KB, 702x652, caco.png [View same] [iqdb] [saucenao] [google] [report]
995805

>>995765
Is Lost Episode the one that starts out in that weird space map with invisible floors? I never got too far in that, but I didn't HATE it. I'll have to give it another try.

I've never heard of the rest of those, so thanks a million; I know what I'm doing tonight. What do you mean by RPG elements? I'm not much of a role player, but I can dig leveling and equipment stats, etc. in a fast-paced game like Doom. However "A wild Imp approaches! ATTACK>SHOTGUN. -50HP. Imp dies." would be a different story.

>>995771
I played through KDIZD once and liked it pretty casually. ZDCMP looks promising from the screenshots and bullet points I just read. Thank you, as well, friend.

>> No.995823

>>995774
Somebody should do a really silly MM8BDM single player mod and call it "Spark Mandrill Ass Project."

On that note, are there any proper single player maps for MM8BDM? I live in Butt Fucked Egypt with satellite internet and can't play anything online. I loved MM8BDM the few times I played online, but I really wished the single player mode wasn't just death matches against bots.

>> No.995824

>>995805
>Is Lost Episode the one that starts out in that weird space map with invisible floors?
Yeah.
>What do you mean by RPG elements?
Well, Wrath of Cronos has experience and level ups and stats and all that stuff. Psychic has weapons and spells that can be purchased and upgraded using money found in lieu of ammo and by killing monsters. PokeDoom is essentially Pokemon in Doom, except real-time and with slightly less control over what your monsters do.

>> No.995827

>>995697
ZDoom: http://www.doomwadstation.com/psyren/blood/zBLUDV33.zip

>> No.995831

>>995827
I mean ZBlood.

>> No.995842
File: 1.89 MB, 824x2828, Best2013v2.0.png [View same] [iqdb] [saucenao] [google] [report]
995842

>>995726
Herbtech
City Assault
Soulcrusher
Primary: Gold

>> No.995848

>>995726
http://www.youtube.com/watch?v=rBF2qroRANo

>> No.995874

>>995726

Unloved was a great idea but it was short on execution. It needed to use all new enemies, the normal Doom set makes me feel entirely at home. A few more spooky scripted events to spice things up would have done wonders as well.

>> No.995881

>>994415
>>994413
we need this for the boards wad

>> No.995882

Balanced Doom

I'm looking for a mod that re-balances the game. Is there anything like that?

>> No.995889
File: 727 KB, 1360x768, Screenshot_Doom_20130815_185709.png [View same] [iqdb] [saucenao] [google] [report]
995889

aaaaAAAAAHHHH!

>> No.995890

>>995889
What the fuck?

>> No.995891

>>995889
>normal thumbnail
>picture is fucked up

u rusin m8?

>> No.995896
File: 317 KB, 1360x768, Screenshot_Doom_20130815_185709.jpg [View same] [iqdb] [saucenao] [google] [report]
995896

>>995889
Sorry, let me try that again.

This is happening RIGHT FUCKING NOW OH GOD.

>> No.995905

>>995896
Now I wish you hadn't fixed it.

>> No.995908

>>995896

Looks like a single demonic entity wasn't following the plans and everyone is busting his sorry ass

>> No.995912

>>995896
yeah that happened to me as well. i ran out of ammo on that map keeping the lost soul population down

later on it gives you a megasphere and then traps you in a giant cavern surrounded by chaingunners with no cover

>> No.995916

>>995896
BAHAHAHA FAGGOTS.

>> No.995932

>>995896
[infighting intensifies]

>> No.995935

>>995912
WELL IT'S A GOOD FUCKING THING I'M PLAYING ON THE /vr/ SERVER.

>> No.995943 [DELETED] 
File: 321 KB, 1360x768, Screenshot_Doom_20130815_185710.jpg [View same] [iqdb] [saucenao] [google] [report]
995943

I wish it was infighting. I got the blue key a little while ago, so I checked up on them.

>> No.995951
File: 321 KB, 1360x768, Screenshot_Doom_20130815_191716.jpg [View same] [iqdb] [saucenao] [google] [report]
995951

>>995932
Bah, fucked up my last post.

Anyway, these fuckers are stuck together. I ain't killin' them because I don't want to deal with all of them.

>> No.995952

>>995951
MY SIDES

WHAT THE FUCK AHAHHAHAHAHAHAHA

>> No.995976
File: 237 KB, 1360x768, Screenshot_Doom_20130815_192643.jpg [View same] [iqdb] [saucenao] [google] [report]
995976

>>995912
You mean this one?

>> No.995985
File: 257 KB, 1360x768, Screenshot_Doom_20130815_192949.jpg [View same] [iqdb] [saucenao] [google] [report]
995985

>>995976
Oh and if anyone is interested...

>> No.995997

>>995976
yes, that's where i died, that was the furthest i got trying to UVmax that map. i remember it well...

>>995985
haha so that's why there were so many signups!

>> No.996001

>>995951
why are they all stuck together... wait, are those orange cacodemons down there? what's going on?

>> No.996020

>>987639
I know I'm late, but it's called Galaxia.

>> No.996041

>>995881
And maybe add "From: /v/"

>> No.996047

>>996041
Hmm... It's funny enough as it is. Don't overdo a joke.

>> No.996060

So, somebody else has this problem in which wile playing Vanilla sky suddenly it shuts downand than you can't run it again?

>> No.996067

>>996060
Nop.

>> No.996083
File: 212 KB, 400x400, 1365848283258.jpg [View same] [iqdb] [saucenao] [google] [report]
996083

Is anybody going to host anything today?

>> No.996109

>>996060

How much stuff you added to it? I played it using the modified Ketchup someone posted and nothing else, and it ran just fine

>> No.996120

Are there any new test versions of brutal doom, or is it still the "Final Tests" version that's apparently broke as fuck?

>> No.996121

>>996120

Mark hasn't posted anything related to tests aside from that last one which is unplayable under certain conditions, so yeah.

Also, not sure if he has posted some progress on the bugfixing in his Facebook page. Someone should check on that

>> No.996128

>>996121
Just checked, nothing.

>> No.996161

>>995364
http://www.doomworld.com/vb/wads-mods/63393-switcheroom-or-what-if-e1m1-was-e3m1-current-version-v0-3/

>> No.996170

>>996109
It's just ZDoom, and it just happens with Vanilla sky, any other wad works just fine.

>> No.996190

game host when

>> No.996210

>>996190
What would you like?

>> No.996213

>>996210
Something with one life survival.

>> No.996257

>>996213
...can it be three life?

>> No.996259
File: 434 KB, 571x540, fMrBj.png [View same] [iqdb] [saucenao] [google] [report]
996259

>>995823
I don't think so.

>> No.996260
File: 35 KB, 300x223, carmen_sandiego2.jpg [View same] [iqdb] [saucenao] [google] [report]
996260

>>996257
No, YOLO

>> No.996261

>>996210
H2H-XMAS.WAD with 1 life.

>> No.996267

Jade Earth

>> No.996276
File: 8 KB, 389x371, 1330742721930.png [View same] [iqdb] [saucenao] [google] [report]
996276

>>996261
Oh god, that looks bad.

>>996260
Fine, one life.

.>>996267
If one dies, they will be waiting a LOOONG time to play again. At least with that wad. I'm going through the list Impse posted long ago.

>> No.996280

>>996276
>Oh god, that looks bad.
OOOPUNN

>> No.996293

I've been in ROTTen mood lately, so I'm gonna see if Return of the Triad works well in Zandronum.

We can play the story, and then blow ourselves up afterwards. I'll go check it out and get back to you guys.

>> No.996306

>>995874
Try it out with accessories to murder. The changed up enemies help a lot.

>> No.996308

>>996293
Welp, that ain't working. Apparently, it uses its own IWAD.

Fuck that. I had my hopes up too.

>> No.996335

>>996308
http://www.elzee.co.nz/rotttc/index.html

>> No.996354

>>996308
I ran it with Doom 2 just fine. The Iwad is just there so you don't need a game to run it.

>> No.996358
File: 86 KB, 778x553, DPASSp.png [View same] [iqdb] [saucenao] [google] [report]
996358

>you will never see this in a modern fps

>> No.996364

>>996358
Pssh, ever take a look at a map for Dark Souls? They're bloody impossible to make heads or tails of unless you're one Hell of a cartographer.

>> No.996368

What is the /vr/ server name and what source port?

>> No.996372

>>996364
Not exactly an FPS is it?

>> No.996374

>>996364
>Dark Souls
>fps

>> No.996438

>>996358
what's that from? it looks familiar but i can't place it

>> No.996439

>>996438
it looks vaguely like something from DTWID but it isn't

>> No.996453

>>995661
>Damage in Advanced Brutal Doom is reduced from regular Brutal Doom, so it feels like you're still playing Doom and not a cover-based shooter.
Am I alone in always being kind of mystified by the "cover shooter/CoD" comments that crop up around Brutal Doom?

>> No.996463

>>996453
I think because the amount of enemy damage and speed of enemy projectiles increased, so people feel they must play more carefully. Plus it has sights aiming on some weapons. It could be knee-jerk but I can sort of see what they're coming from.

>> No.996470

>>996463
I mean, I could kind of understand it back on the previous versions, but ever since the monsters were rebalanced and the extra difficulties added, it really hasn't been all that punishing.

>> No.996647

>>996453
it's largely because of the increased projectile velocity and splash damage of many demon attacks. see
>>993157

>> No.996649

>>996368
Zandronum is the source port.

Also, There's always two or three severs running, so just search for /vr/ in the server list and you will find them.

>> No.996713

>>996470
I haven't played in a while, so my perspective is likely outdated.

>> No.996874

>>995364

DTWID-LE sort of emulates this concept in one of the boss maps, I think it's called deja vu

>> No.996916

>>996358
To be honest, if the fps game is trying to be semi-realistic (like CoD) then this wouldn't fit the game at all, but something more, for a lack of a better word, fantasy like would be fine using a map like this. This kind of map design could maybe fit into something more out there like Halo, or maybe even Half-Life. It just needs to merge with the actual game well. Also;
>No modern game will ever have monster closets

>>996364
While the Souls games aren't fps, they do have very nice mapping design. I thought the Locust city levels out of Gears of War 2 were very reminiscent of old school fps level design, though it is a tfp.

>> No.997168

>>996463
also in many versions the player's movement speed was significantly reduced.

fast monsters that fire superspeed projectiles almost constantly when you're in view, plus low movement speed means you can't dodge, so you have to attack from cover.

this is especially the case for maps with tons of hitscanners...

>> No.997235

Are there any practical reasons to use a shootable switch as apposed to a regular switch? The only situation I can think of to use one is having a gap of some kind between the player & the switch.

>> No.997241

>>997235

Very few people use shootable switch nowadays, which is kinda sad, since they just stick with a single way to do things and they don't fully explore all the possibilities of mapping in Doom.

That being said, shootable switchs are almost used always in secret areas.

>> No.997243

>>997235
pretty much. if the player can just run straight up to the switch there's no point in not making it pressable.

shootables are a good way to hide a button to open a secret area, consider MM2 map01 which has a button you press but if you stand back and shoot it it will open a secret area.

the other case where you use a shootable switch is to force the player to make a noise to wake monsters up. this is often used to make sure the monsters in a teleporter trap are awake when the trap goes off. SF2012 map14 starts out this way, as do many of gggmork's maps.

>> No.997308

https://www.youtube.com/watch?v=NhnNM510lB4

this fucking kid
does he even know who the characters are

>> No.997324

>>997308
>Crosshair
>Mouselook
>Brightness 3.0

>> No.997336

>>997324
>>997308
Dear god, they've been playing on our servers.
Their usernames are Jayster and Player (no colors)
https://www.youtube.com/watch?v=EwwG5JgGjss

>> No.997341

>>997336
Sorry, correction, their names are Jayster and Davester.

>> No.997383
File: 64 KB, 900x503, 1330760307947.jpg [View same] [iqdb] [saucenao] [google] [report]
997383

>>997336
>>997341
Have they really? Shit, that's sad. I wouldn't be surprised if they recorded their latest Brutal Doom video on the current server /vr/ has up.

>> No.997515

question
is the BFG9000 the strongest weapon?
or someone has created a stronger weapon than the BFG9000

>> No.997521

>>997515
I think the Redeemer from UT99 packs more of a punch, but lacks in the ammo department.

>> No.997531

>>997515

Well, you can just look at the Russian Overkill weapons if you want something really strong, but that might be cheating.

>> No.997542

>>997515
that's too vague and broad to be answerable

>> No.997591

so what's going on with samsara?
it's been a fucking year since we got a new character
and new versions have been spaced months in between

has terminus abandned the project and if so let's fucking pick it up again

>> No.997598

>>997591
I think Terminus has been spending more time on Naraka, which is basically Samsara: no john you are the demons edition.

>> No.997613

>>997598
okay then let's pick up samsara so he can work on naruto's hell path or whatever
what are some good characters to add? caleb is the obv vote but people have been asking for kyle katarn too

http://forum.zdoom.org/viewtopic.php?f=19&t=35769

and hey, weapons are already done

>> No.997624

>>997598
>Samsara
>Naraka
Where does he get these weirdass names from...?

>> No.997627
File: 74 KB, 985x383, Speed of DOOM.jpg [View same] [iqdb] [saucenao] [google] [report]
997627

Ok /vr/ I need your help.

I'm trying to set up a co-op playthrough of DOOM Ultimate with Brutal DOOM v18 using Doomseeker.
I got the server up and there's just one problem: I can't get the brutaldoom mod to work; it always launches regular DOOM...

I load Skulltag_actors.pk3, then Skulltag_data.pk3 and then brutaldoomv18a.pk3 in that order but it refuses to actually play the game in Brutal DOOM, I just get the good old regular version.

Now I know you're all about to get mad at me for wanting to play brutal DOOM and not the original but my friend has only ever played FPS games like CoD and the like, so I'm hoping to show him awesome stuff like the Quakes and DOOM and figured brutal DOOM would be a good starting point for the "conversion".

tl;dr: Using Doomseeker, can get server running and playing DOOM but can't get the brutal DOOM mod to work - wat do?

>> No.997636

>>997627
did you get the zandronum version or the GZDOOM version of brutal?

>> No.997642

>>997624

I'm a huge folklore/mythology nerd and Buddhist shit seemed cool.

>> No.997648

>>997627

Can you walk us through the exact step-by-step process you use?
Link your version of Brutal Doom too, if you can.

>> No.997650

>>997642
oh fair enough, at least there's some explanation!

some people seem prone to inexplicable names. for example, from vela pax:

>MAP01: Excella
>MAP02: Substruct
>MAP03: Pinion
>MAP04: Faxanadu
>MAP05: Apollyon
>MAP06: Dreamsnake

>> No.997651

>>997624
iirc samsara is the wheel of life, death, and rebirth in buddhism
naraka is basically buddhist hell where the legions of demons wage war on mankind

SYMBOLISM

>> No.997656
File: 53 KB, 678x581, Doomseeker configuration.png [View same] [iqdb] [saucenao] [google] [report]
997656

>>997636
>>997648
Thanks for the quick response guys!

I got my Brutal DOOM version from moddb, the file itself says 'ZDoom data file'.

Here's the screenshot of what I set up as server configuration. But I got the server running so that is not the problem.. I think..

Screenshot of Server creation coming up

>> No.997673
File: 77 KB, 615x639, Doomseeker server creation.png [View same] [iqdb] [saucenao] [google] [report]
997673

>>997656
>>997648
>>997636

And here's the server creation window.

>> No.997676
File: 253 KB, 322x626, lolwut.png [View same] [iqdb] [saucenao] [google] [report]
997676

>goto http://videogamena.me/
>create random stupid titles for WADS

hahaha oh wow
What other ridicolous names do you got for WADS?

>> No.997692

>>997676
>What other ridicolous names do you got for WADS?
The City Of The Damned: Apocalypse

>> No.997693
File: 42 KB, 629x647, Untitled.png [View same] [iqdb] [saucenao] [google] [report]
997693

>>997673

Spaces in the file path name don't sit well with Doomseeker. Nobody knows why, not even the coder.
You'll need to get them out of Program Files and host them from somewhere else.

Also, try using the most recent version of Brutal Doom:
http://static.best-ever.org/wads/brutalv19testfinal.pk3

>> No.997701

>>997676
unstoppable wheelchair wars
complete with edited doomguy so he's actually sitting on a rocket powered wheelchair

>> No.997708

>>997676
John Romero's Sloth Wasteland
Sounds like Diakatana

>> No.997713

>>997676
>German Bedtime Rage
>Barbie Beachparty Massacre
>Transvestite Lizard 2000

>> No.997720

when were you when bro tale doom is kill?

i was sat at zandronum tearing guts when /dg/ is ring
'brutal doom is kill'
'no'

>> No.997734

>>997693
Thanks, will try.

The weird thing is I just started a Brutal DOOM co-op from this computer and it works just fine.
I'm trying to launch the game at his house while he's on his PC and I use his shitty old laptop, co-op in the same room is the best.

I'll try the v19, but I thought that is was still buggy and would randomly crash in Ultimate DOOM:
>>987596
>Mark released a quick&final pk3 test two days before the release date, but some bugs were found (i.e. not being able to play it in Ultimate Doom and crashing the whole game)

>> No.997764

>>997676
>Deep Space Theme Park of Fury

So what, Happy Time Circus?

>> No.997774
File: 7 KB, 198x200, 1342735451581.jpg [View same] [iqdb] [saucenao] [google] [report]
997774

>>997676
>Islamic Hamster Strikes Back

>> No.997782

>>997676

>Retarded Biplane Heroes
>All-American Monkey of Magic
>Amish Desert Stadium
>Fruity Hitman Girl
>Musical Dog Brothers
>Rushing Manlove Competition
>Astral Lawnmower on the High Seas

heh

>> No.997791

>>997676

All of those names are 1994-tier, I tell ya what

Masters of the Hockey World Tour
Sleazy Chainsaw Apocalypse
Enraged Dentist from Mars
Imperial Cannibal Commando

>> No.997792

>>997676

>Forgotten Goth on the Oregon Trail

2edgy

>> No.997796
File: 10 KB, 300x198, babby.jpg [View same] [iqdb] [saucenao] [google] [report]
997796

>>997676

Why is there noone who wants to create all those games
>mfw there will never be a mod where you are Sonic, riding through space on a horse analfisting a cyberdemon to win the game and win a plane ticket to the quakecon in the past

>> No.997834

>Brutal Doom
>in a fucking /vr/ thread
Go fuck yourselves you cancerous shitstains on the Doom community.

>> No.997835

>>997834
>stop liking what I dont like
DKG pls go, youre just jealous of Sgt Marks success

>> No.997838

>>997782
Oh my god, is Astral Lawnmower the new Action Blimp sequel?

>> No.997854 [DELETED] 
File: 66 KB, 432x288, donald_duck_zdoom_forums_120x02.png [View same] [iqdb] [saucenao] [google] [report]
997854

Has anyone ever made some kind of weathermod?
Where rain, sunshine, cloudy skies or hail are randomly created or the user could choose?

>> No.997856
File: 1.61 MB, 1366x768, Screenshot_Doom_20130816_180014.png [View same] [iqdb] [saucenao] [google] [report]
997856

>>997834
How does this image make you feel?

>> No.997861

>>997834

why don't you do something useful instead of wasting your time being a cunt here?

Go think up and make a weapons mod with that blackhole wad that you made and stop acting like a asshole DKG.

>> No.997873
File: 7 KB, 251x201, a cat.jpg [View same] [iqdb] [saucenao] [google] [report]
997873

>>997856
i like huds that are visors or helmets in games but this is just

>> No.997878

>>997856
is that...MSX on a terry wad?

>> No.997881

>>997878
Mandrill Ass Project. Not a Terry wad, but actually a rather good mapset.

>> No.997882

>>997835
>>997861
I don't know who the hell those people are but Brutal Doom is bullshit. If you're going to try and modernize a game, don't do it in the worst fucking possible ways. ADS? Unnecessary. More emphasis on gore? Juvenile. Audible bleeding out noise? Obnoxious. Fatalities? What the fuck was wrong with just fucking SHOOTING a guy?

Why couldn't this just be a graphical update WITHOUT the bullshit mechanics that break the game?

I mean, I know there are people out there that are into it, but why? Really; it's fucking Doom. We don't need any of the added bullshit like ADS or fatalities for a fucking run-and-gun shooter. Adding things like that just slow down the game, which is NOT how the game is designed.

Trash like Brutal Doom and Call of Doom are everything that is wrong with the current Doom mod scene at the moment; shitty mods made by newcomers who aren't actually Doom fans and simply seek to make the game as unlike Doom as possible.

>> No.997901

is there any good weapon sound replacer?
this would make the vanilla weapons a lot more satisfying

>> No.997902

>>997882
I know you're just a terrible troll and all, but I wanted to say that I don't bother using the sights or fatalities precisely because I find them unnecessary and/or slow.

>> No.997903

>>997882
Ooh, do Hideous Destructor next! Tell me why I should stop having fun with that!

>> No.997912

if spider masterminds are so smart, why does one stand on the crusher?

>> No.997915

>>997902
This

Brutal Doom is pretty great all things considered.

>> No.997916

>>997912

And most importantly , how in the name of fuck did she get in there?

>> No.997921

>>997916
>she
>it was only referred to as a "she" in ONE thing
>everything else doesn't specify it's gender

>> No.997926

>>997921
>she: 1
>he: 0
>it: 0
>ergo, she

>> No.997927
File: 48 KB, 500x500, tumblr_mrn49t3cRu1r2to8go1_500[1].jpg [View same] [iqdb] [saucenao] [google] [report]
997927

http://store.bethsoft.com/brands/doom.html

Still no sign of the Doom 1997 miniatures. Ayway, the two paintings that were featured in Quakecon are now available

>> No.997930

>>997903
Hideous Destructor is slower-paced than a slug on Time Warp

>> No.997931
File: 247 KB, 1280x720, starts the ride.jpg [View same] [iqdb] [saucenao] [google] [report]
997931

>>997921
>>997926

>> No.997932

>>997927
it's a bit disgusting that you can buy them only from the bethstore (and so giving money to zeimax) and not from people who deserve it (aka directly from the painters)

>> No.997934

>>997930
But it's fun

>> No.997938

>>997934
If slow as fuck cover-based shooting with the constitution of a piƱata is fun I don't know what to tell you.

>> No.997939

>>997912
>>997916
clearly some mean cyberdemon put it there and it couldn't get down

>> No.997975
File: 2.38 MB, 640x480, help.gif [View same] [iqdb] [saucenao] [google] [report]
997975

>>997939

>> No.998002
File: 52 KB, 544x548, 6941914821.jpg [View same] [iqdb] [saucenao] [google] [report]
998002

>>997975

>> No.998063

Man, I can just never be good at doom I think I might not be cut out for it guys.

>> No.998126
File: 115 KB, 665x541, Do_it.png [View same] [iqdb] [saucenao] [google] [report]
998126

>>998063

>> No.998139

>>998126

Do-it3.wad confirmed!

>> No.998149
File: 9 KB, 262x192, index.jpg [View same] [iqdb] [saucenao] [google] [report]
998149

>>998126
you fail it

>> No.998208

Any word on the new version of brutal doom?

>> No.998214

>>998208
DKG pls leave

>> No.998219

>>998214
wut? Who is DKG? I was just wondering if mark has set an estimate for the release of version 19 yet.

>> No.998221

>>998219
>Who is DKG
>implying

>> No.998226

>>998221
I have no idea what the fuck you're talking about, but whatever, I found out on my own. No word about the new version, thanks for all the help, seriously, you're a valuable member of the doom thread.

>> No.998229

>>998208

Read up, nothing new has been posted yet

>> No.998237

>>998226
There's literally an announcement about it in the "What's new?" part of the OP.

>> No.998250

>>998237
I knew all that, that's a few days old. I mean it's friday, he said he may release it on one of the fridays this month, and I was wondering if there was any news relating to the release of it.

>> No.998274

>>998250

It's cool, I just checked the zDoom forum thread and nothing has been posted yet. Also, it scares me how people keep posting bugs after bugs right after the announcement, at this point BDv19 might be delayed until September

Not that I care for BD, I mean, there's a fuckton of gameplay mods out there to play with, and of course I'm not taking into account the unmatched experience of vanilla gameplay.

Seriously, how many of you have taken the time to realize how fucking much has been done for Doom for the past couple of decades? Is there any other game with such a big catalogue of user-made content?

>> No.998276

>>997927
Yeah I'm looking forward to the miniatures, if they're put up at all.

>> No.998278 [DELETED] 

>implying Jim Carrey is white
You do realize hes a jewish money debt collector

>> No.998279

>>998278
what
This is Doom, not /pol/

>> No.998282

>>998278
Wrong thread buddy.
>implying he isn't white, and also a comedic actor

>> No.998284

>>998274
I kinda got burned out by vanilla from playing it so much. That's not to say I never play it anymore, but I generally prefer playing with mods and stuff, I've been playing with Accessories to Murder lately, which is tons of fun.

(Also, there's a new update for Accessories to Murder, check the ZDoom Forums)

>>998278
Think you got the wrong thread/board m8

>> No.998285
File: 34 KB, 288x461, tk what 1.jpg [View same] [iqdb] [saucenao] [google] [report]
998285

>>998278

>> No.998291 [DELETED] 

>>998279
>>998282
>>998284
>>998285

Sorry wrong thread, this actually belongs to the kirby thread

>> No.998294 [DELETED] 

>>998278
Oy Vey, slide it

>> No.998297 [DELETED] 
File: 65 KB, 300x349, 120303003213.png [View same] [iqdb] [saucenao] [google] [report]
998297

>>998282
Yes good goyim, keep on belivieng everyone is nice and friendly and white and theyre all equal.

KEKEKE silly goy

>> No.998326

>>998291
...WHAT ARE YOU TALKING ABOUT OVER THERE?

>> No.998368

Fucks sake. Can't use Ketchup with the new version of Accessories to Murder.

>> No.998401

>>998368
I blame Mark, for whatever reason Ketchup will replace enemies with default doom ones, which I just don't understand, isn't the purpose of it to change the blood?

>> No.998404

>>998401

And to give gib deaths.

>> No.998405

>>998404
Right, but as far as I can tell it doesn't change the sprites at all, just adds gibs when you gib the enemies. The new version of AtM changes the blood, I figured Ketchup would just replace the new blood with its own.

>> No.998495
File: 157 KB, 700x280, tsp-logo-topic-size[1].png [View same] [iqdb] [saucenao] [google] [report]
998495

Okay, where are those who were asking about a gameplay mod heavily focused on melee combat?

http://forum.zdoom.org/viewtopic.php?f=19&t=37064
http://www.youtube.com/watch?v=YcpvVfygADo

Open Beta has been promised to be published in August 31st

>> No.998505

>>998495
This gave me a boner. Looks like a lot of fun. I really like the idea of playing a female character too.

>> No.998529

>>998495
looks pretty sik, m8

>> No.998532

>/vr/ CChest 4 FKER server
>No pass protected
>Join Game
>Incorrect Join Password
What?

>> No.998536

>>998532
That thing's been up forever, months now. I've got no idea who started it, but they never removed it.

>> No.998547

Any videos of the boards maps? I know /pol/ has an unlisted vid, but do any others have one up?

>> No.998569

>>998532
>>998536
well someone managed to get on it yesterday, see >>995935 and >>995896 >>995976 etc.

>> No.998607

>>998495
>this mod just showed up
>so did http://forum.zdoom.org/viewtopic.php?f=19&t=37066
Why can't I hold all this hype?

>> No.998654 [DELETED] 

>>998607
>aw shit, pillowblaster being based yet again
>holy fuck, those spells, dem guns
>that fucking furry at the end
PILLOWBLASTER CONFIRMED FOR FURFAGGOT

>> No.998664

>>998654
>>>/v/

>> No.998668

>>998607
So...someone's gonna mod the furshit out of this, right?

>> No.998685

>>998607
I just figured you were playing as a dragon, not a fuckin' dragon furry.

>> No.998689

>>998685
Fucked that up, I mean I figured you were playing as a demon

>> No.998694

i think there is a difference between "i think dragons are pretty cool" and "i am a dragon in a human's body". it remains to be seen what side of the line he is on.

>> No.998698

>>998685
>>998689
>>998654
>>998668
From a gameplay perspective, what difference does it make?

>> No.998705

>>998607
http://www.youtube.com/watch?v=9a_ddzbMPGg

>> No.998708

>>998698
Doesn't, just looks a little silly/ridiculous is all. I've never actually played hexen before.

>> No.998718
File: 129 KB, 1280x800, hl2 2013-08-17 00-11-43-309.jpg [View same] [iqdb] [saucenao] [google] [report]
998718

This is pretty cool.
[game is garrysmod]

>> No.998738
File: 191 KB, 1280x800, hl2 2013-08-17 00-19-06-058.jpg [View same] [iqdb] [saucenao] [google] [report]
998738

>>998718
The guy also made Quake 1 and 2 weapon packs.

>> No.998740
File: 180 KB, 1280x800, hl2 2013-08-17 00-19-50-168.jpg [View same] [iqdb] [saucenao] [google] [report]
998740

>>998738

>> No.998741
File: 876 KB, 200x111, AWESOME.gif [View same] [iqdb] [saucenao] [google] [report]
998741

>>998718
>>998738
>>998740

Fuckin neat.

>> No.998743

>>998274
>Is there any other game with such a big catalogue of user-made content?
Goldsrc & Source
some TES games (Morrowind?)
STALKER *maybe*

>> No.998756
File: 192 KB, 1280x800, hl2 2013-08-17 00-25-33-493.jpg [View same] [iqdb] [saucenao] [google] [report]
998756

>>998740
There's also entities.
[Quake 1]

>> No.998757
File: 200 KB, 1280x800, hl2 2013-08-17 00-26-18-374.jpg [View same] [iqdb] [saucenao] [google] [report]
998757

>>998756
[Quake 1 and 2 Ammos]

>> No.998759
File: 196 KB, 1280x800, hl2 2013-08-17 00-27-00-466.jpg [View same] [iqdb] [saucenao] [google] [report]
998759

>>998757
[Quake 2]

>> No.998829
File: 617 KB, 1366x768, halo_has_the_worst_nightmare.png [View same] [iqdb] [saucenao] [google] [report]
998829

>> No.998856

Hey guys I know it's not Doom, but because it's still arena FPS, I wanted to post it here, because I don't want to waste space with a topic for it.

I got into Tribes: Ascend and really enjoyed skiing in it. I want to get into Tribes 2 because of how well liked it is for the majority of Tribes players; however, I just can't get used to how skiing works in Tribes 2, just because of how it's more hopping than sliding.

Can anyone help me try to understand or get used to this?

>> No.998859

>>998856
Pretty sure there's a tribes general on /vg/ if you haven't tried there yet. I don't think many people here have played tribes (then agian, I may just not be knowledgeable of a community I commonly visit)

>> No.998862

>>998859
I thought Tribes Generals died a long long time ago...

>> No.998871

>>998862
Huh, it did, guess I don't go to /vg/ enough.
..And there aren't any tribes threads on /vr/.
Huh.
I guess you could ask on a forum somewhere (if there is one) if nobody responds here.

>> No.998893
File: 58 KB, 397x600, Sad Flex Kavana.jpg [View same] [iqdb] [saucenao] [google] [report]
998893

>>998654
>>998668
>>998685
>>998689
>Oh nooo you play as a dragonperson, I'm going to hate this mod, regardless of content or gameplay, because I automatically assume that, because the author likes dragons, he might also be a furry and I think that is a bad thing.

You people are the cancer killing Doom General

>> No.998895

>>998893
You people are the cancer killing X is the cancer killing everything.

>> No.998915

>>998893
A dragon is fine, a humanized dragon isn't.

>> No.998931

>>998915
Why not?

>> No.998937

>>998931
because it's choosing to associate with furry "culture", replete with all the associations that brings

>> No.998939

>>998915
>>998937

Are you seriously that terrified that playing a mod with a character that isn't human is suddenly going to make you want to stick your dick in your cat?
You niggers didn't even fucking bat an eyelash at Temple of the Lizardmen 3's reptilian titties.

>> No.998950

>>998893
>Implying anything like that was said in those comments

>> No.998963
File: 285 KB, 720x720, let-me-tell-you-why-thats-bullshit1.jpg [View same] [iqdb] [saucenao] [google] [report]
998963

>>998937
Are you saying that Altered Beast also has an association with furry characters?

>> No.999142

>>998963
+1

>> No.999243

Are there any good /vr/ servers?
I'm new to this thread and came straight from ZDoom. I dont know what kind of mods you guys play.

>> No.999249
File: 117 KB, 400x224, l34077fae0000_2_25618.jpg [View same] [iqdb] [saucenao] [google] [report]
999249

>>999243
>I came straight from ZDoom
get the fuck out

>> No.999256
File: 1.86 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google] [report]
999256

Happy birthday to me /vr/. My girlfriend made this for me

>> No.999260

>>999249
What the hell did I do?
Is browsing ZDoom wrong?

>>999256
Damn this looks tasty

>> No.999267

>>999260
Yeah, its a dark chocolate cake with vanilla icing. I ripntear'd into it like a fatass.

>> No.999276
File: 832 KB, 932x679, The persistence of AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHAHAHAHHAAHAHAHAHA.png [View same] [iqdb] [saucenao] [google] [report]
999276

>>998893
>>998963

The same people who believe probably think the waifu pedo threads on /tv/ are okay.

>>999249
>MUH SEKRIT KLUB

>>999243
At a point we hosted a lot of servers, right now we do modding stuff though.

>>999256
Neat.

>> No.999297

>>999276

Ohh what are you guys modding?
Did your board release any famous WADS I should know about?
And why is everyone an anon? I thought generals would have a lot of people with tripcodes.

>> No.999304

>>999276
>Funnily enough, they are the same people who believe the waifu pedo threads on /tv/ are okay.

How did I not notice dat burtation until now? Jesus christ

>> No.999314
File: 2.34 MB, 300x204, 1371861981804.gif [View same] [iqdb] [saucenao] [google] [report]
999314

> watch doom stream
> guy with brutal doom playing through scythe 2
> cant get past map08
> "these old shooters really aren't as good as people seem to think"

>> No.999326

>>999314
Well, he's got a point. Brutal Doom really isn't as good as people think.

>> No.999334

>>999314
>Game is bad because I'm bad
Why do people have this mind set?

>> No.999363

>>998939
>You niggers didn't even fucking bat an eyelash at Temple of the Lizardmen 3's reptilian titties.
not true, search the archives.

>> No.999380
File: 365 KB, 110x119, Dafuq You Just Say.gif [View same] [iqdb] [saucenao] [google] [report]
999380

>>999314
Did he at least play an original Doom game?

>> No.999386

>>999256
as penance for bragging about having a girlfriend you must post nude pictures of her

>> No.999489
File: 7 KB, 243x280, oh my god JC a bomb.jpg [View same] [iqdb] [saucenao] [google] [report]
999489

DOOM SUCKS

>> No.999502

>>999489
i know, i've wasted 15 years of my life on it

>> No.999543

>>999386
This isn't /b/, sorry charlie

>> No.999546

I'm having a weird weekend. That means I need some Doom therapy.

Does anyone want to play something later? I'll set up a server.

>>999256
Happy Birthday dude.

>> No.999550

>>999546

Digger! Our timezones have matched at last, I just woke up

Also, has anyone ever tried to host No Rest For The Living?

>> No.999560

>>999550
66.170.3.5:10751 | [CoffeeNet.org] MWI1: No Rest For the Living Co-op | MAP06 | DOOM2.WAD NERVE.WAD NERVENFO.WAD
probably not what you're looking for, but there's an odamex server for it!

>> No.999580

>>999550
More like I am up for once, as early as it is here. That's what I get for staying at someone else's house. But hello!

I have yet to give that wad a real shot. It's not bad. From what I played. We can do that later.

Samsara or no?

>> No.999635

New thread in a few mins, and yay for /vr/ getting its 1M post

>> No.999639

>>999635

and by the way that post was me

Also

>implying I'm going to sage for doubleposting in an autosaging thread

>> No.999652

>>999639
i don't think anyone cares about doubleposting, i do it all the time. you can't avoid it really because you can't edit your posts, so if you forget something you meant to say or whatever there's nothing else you can do.

>> No.999656

>>999652
I usually just delete my posts, but if it happens here, I don't usually give a fuck.

>> No.999669

>>999656
i'd do this if it didn't make you wait as long to delete a post as it does to just make a new one. also if there was a delete button on posts instead of having to faff with the checkbox and form submission that makes the entire page reload. it should be part of the built-in extension like the report button.

...anyway that's just what i think, sorry for ranting

>> No.999693

>>999635
Glorious indeed

>> No.999703

>>999693
>>999635
What do you think it's going to be
Usually /sp/ steal all the gets

>> No.999717

>>999703

As a matter of fact, our threads have been stealing a couple of gets recently; I remember posting a Chen pic in a reply, and it happened to be a GET, so the thread almost got derailed, heh

ANYWAY, here's the NEW THREAD

>>999710

>> No.999771

>>999669
I agree with you. It should be easier to delete posts, as the function is rather out of the way.

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