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/vr/ - Retro Games


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File: 2.99 MB, 840x480, 1683141205048760.webm [View same] [iqdb] [saucenao] [google]
9875486 No.9875486 [Reply] [Original]

wtf

>> No.9875494

>>9875486
Are you new?

>> No.9875517

It's amazing how perfect Mario's physics are that something so seemingly minor completely fucks up the feel in All Stars. You'd think its a small thing but it's not a small thing.

>> No.9875518

>>9875494
no, I've probably been here longer than you

>> No.9875519

>>9875518
Then how have you failed to noticed this tired topic of discussion here on /vr/

>> No.9875520

>>9875519
idk

>> No.9875521

>>9875518
Well, it's a good side by side visual demonstration. Normally people try to describe that bug in text and it's really unclear what they're trying to say.

>> No.9875532
File: 514 B, 120x124, PissedOffStar.png [View same] [iqdb] [saucenao] [google]
9875532

>>9875486
you can get stuck behind a brick in the NES game too, but it happens just about every time in all stars.
more importantly, you can't dash jump over piranha pipes anymore, which fuckin sucks

>> No.9875548
File: 4 KB, 256x224, SMW All Stars graphics fix.png [View same] [iqdb] [saucenao] [google]
9875548

Friendly reminder:
>Super Mario All-Stars(not +SMW version) SMB1 and Lost Levels physics fix:
https://www.romhacking.net/hacks/167/
>Super Mario All-Stars(not +SMW version) SMB1 and Lost Levels graphical fix(to make the game look closer to the NES originals like pic related):
https://www.romhacking.net/hacks/604/
Both hacks can be used together, you just need to follow the instructions about the header from the graphics hack and do it first.

>> No.9875550

>>9875548
>Super Mario All-Stars(not +SMW version) SMB1 and Lost Levels graphical fix(to make the game look closer to the NES originals like pic related):
Following the theme of the thread, do you have a side by side comparison?

>> No.9875554
File: 140 KB, 998x672, super mario all stars smb1.png [View same] [iqdb] [saucenao] [google]
9875554

>>9875550
Not one that isn't for ants, but here's a picture of the SMB All Stars original look.

>> No.9875557

>>9875554
And here's the NES original.

>> No.9875558
File: 3 KB, 256x224, SMB1.gif [View same] [iqdb] [saucenao] [google]
9875558

>>9875557
Or here.

>> No.9875567

>>9875548
I prefer it being a remake that is different, no one gave a shit in 1993. This is a modern sickness that is not retro to try and turn it into something else.

>> No.9875585

>>9875548
Are there differences between the All Stars and All Stars + World versions?

>> No.9875602

>>9875585
Possible differences in locations of data that might make the patches not work on the + World versions, maybe.

>> No.9875614

>>9875567
>no one gave a shit in 1993
Cool revisionism. You've tried it in other threads and it's always been entertaining, so let's get you worked up again.
>b-but muh m-magazine scans...

>> No.9875620

Patch fixes this, not my problem.

>> No.9875627

>>9875548
Zoomie shit. We liked all stars.

>> No.9875638

>>9875627
You weren't even alive when it came out, little fella. Relax.

>> No.9875641

>>9875518
Then why are you spamming this shit thread about a topic everyone here already knows about?

>> No.9875669

>>9875638
Not him, but as a kid who was indeed alive when All Stars came out, it was definitely cool. Granted, the updated graphics were neat, but my preference was ultimately the original styles.
Biggest allure for me at the time was Lost Levels, since that was (for me and most of the US) new content.

>> No.9875676

I can't believe no one at Nintendo caught this, in the initial release nor all the re-releases.
I noticed it being off when I was 10, surely some 30 year old jap should have noticed it as well.

>> No.9875701

>>9875517
All-Stars is still excellent.

>> No.9875767

>>9875517
Just fucking patch it.

>> No.9875821

>>9875548
but muh original hardware

>> No.9875829
File: 68 KB, 800x565, art-de-bit-super-mario-bros-classique-jeu-vidéo-pixel-design-vectoriel-illustration-est-un-plate-forme-kiev-ukraine-septembre-une-232560802.jpg [View same] [iqdb] [saucenao] [google]
9875829

>>9875486
who cares about the physics when you have this music playing in the background?
https://www.youtube.com/watch?v=GKLRow7XS-s

>> No.9875832

>>9875620
Got a patch to fix the bland was snes graphics or one that removes the censorship?

>> No.9875897

>>9875517
Now let's see YOUR head smashed with a brick and have you continue walking as if nothing happened

>> No.9875908

all-star bros did we get too cocky

>> No.9876026

>>9875486
Are you just finding out now that the physics is what makes a lot of NES games so fun to play?

>> No.9876046

>>9875832
>NOOOOOOOOOO fire balls are red and Luigi isn't a palette swap! This is censorship!
lmao

>> No.9876170

>>9876046
Is this what you do?
With your life, I mean?

>> No.9876341

>>9875486
People still don't know about how all stars seems to messed up physics? Even as a young child I noticed it with SMB3. I used to like the NES version better because I noticed the SNES one was slightly off.

>> No.9876356

>>9875486
literally unplayable
jokes aside, as far as i've been told, going through a brick while jumping is the only change from NES to SNES

>> No.9876382

All Stars has always been dumpster trash. It has been known for 30 years. Nothing exposes people's failure to understand basic game literacy than a change that fundamentally breaks play control. Which we're fucking perfect in SMB1. Just an outright shoddy job by Nintendo.
>>9875627
I'm sure you did kid. Let the big boys talk.

>> No.9876384

>>9876382
Zoom zoom.

>> No.9876386

Let me guess, australia troon?

>> No.9876420

>>9875517
They're not even doing the same inputs, left one isn't even holding B. You wasted all this time making this webm and you couldn't even repeat the inputs. What's the matter with you?

>> No.9876424

>>9875554
This aspect ratio is stretched.

>> No.9876439

>>9876341
>I noticed it with SMB3
The physics in SMB3 are no different.
It's only this bug in SMB1 and lost levels.

>> No.9876737

The thing for me is that I don't think the block physic change really alters the game much, in fact most people never noticed this right away. If you did, congrats on being very observant, but the first patch to fix this was released in 2006 and people didn't care for it, only in 2012 (when speedrunning and e-celebs were at full force already) is when people started talking about this online more.
For me, the actual biggest change in All Stars SMB 1 and LL is the fixed hitbox for the piranha plants, which actually makes the game harder. Oddly people fixate on the block physic change and not this.

>> No.9877012

>>9875614
it didnt matter because no one played mario 1 on this cartridge til 10+ years later

>> No.9877060

>>9875908
Yes. We've been found out, it's over

>> No.9877078
File: 268 KB, 652x437, smas.png [View same] [iqdb] [saucenao] [google]
9877078

>>9875627
>We liked all stars.

It was given away as a mail-in deal if you bought a SuperNES within 1993. The SMAS+SMW cartridge was also a common pack-in game with the SNES Mario Set, which sold a lot of copies. The majority of people who had the game, probably didn't even notice the differences. You didn't really start hearing people complain about the differences until emulation started to become more popular and people could bitch and moan about it on web forums.

>> No.9877098

>>9877078
This version of World has the best Luigi sprites.

>> No.9877151

>>9877078
That's just plain not true. I got All-Stars at launch and immediately noticed that while Mario 2 and 3 felt fine, Mario 1 felt all kinds of weird. I hadn't yet played the original Lost Levels so had nothing to compare it to but assumed the same held true for that as well.

>> No.9877170

>>9877078
This. All of the bitching relating to SMB1's physics in All-Stars will be a non-issue for 95% of the people that played the game. People act like it's egregiously off but you'd never notice these things unless you played stupid amounts of Mario 1 on the NES or looked it up. I can see people preferring the NES version for the physics, but a lot of the bellyaching over All-Stars is absurd.

>> No.9877184

>>9877170
What makes you think we DIDN'T play stupid amounts of Mario 1 on the NES? For everyone calling us zoomers for noticing the physics, that sounds like an incredibly zoomer line of thinking. Those of us who were there for All-Stars had "grown up" (we were still kids but you get the idea) with the NES games. Those physics were burned in our brains. The second you break a block you notice.

>> No.9877214

>>9877151
>>>9877078 (You)
>That's just plain not true. I got All-Stars at launch and immediately noticed that while Mario 2 and 3 felt fine, Mario 1 felt all kinds of weird. I hadn't yet played the original Lost Levels so had nothing to compare it to but assumed the same held true for that as well.

I did say "the majority", as in most people probably didn't notice. Not saying that nobody noticed. Even Nintendo didn't seem to be to anal about it, as they shipped the game as is and didn't have some QA people tell Tose to change the physics.

>> No.9877278

>>9875641
1. I’m not spamming
2. I don’t give a shit about mario

>> No.9877297
File: 20 KB, 480x360, hqdefault[1].jpg [View same] [iqdb] [saucenao] [google]
9877297

>>9875829
It's a weird addition, but it grew on me.
They wanted something to signify you reached a bonus area, and went all in.

Compare that to the weird-ass jar interiors for Super Mario Advance.
https://www.youtube.com/watch?v=c5gqX9LyVzI

>> No.9877307

>>9875829
I never liked the steel drum soundfont they used in that game. And that bonus area music is one hell of an earworm, too.

>> No.9877396

>>9877278
So your post and opinion are literally worthless. Thanks for nothing.

>> No.9877419

>>9877184
Zoomers are too stupid to figure out a game that sold 40 million copies and defined the NES may have been played...quite a bit. Every single day for years. All Stars is shit and fundamentally breaks the game.

>> No.9877423

It’s not /vr/ without some crazed manchild getting angry for literally no reason

>> No.9877424

>>9877184
>>9877419
>uhh actually YOU are the zoomers!!!
Pathetic.

>> No.9877435

>>9875494
it's bait, are you all retarded?

>> No.9877479

>>9877424
Literally the only people who would look at All Stars brick physics and think that nobody would have noticed MUST be a zoomer because the only way to come to that conclusion is if you played All Stars first.

>> No.9877520

>Dude, nobody noticed it
Myself, my brother, and my friend all noticed it back in the 90s.
40% of the gameplay of SMB1 is hitting bricks. All-stars kills your momentum every single time you hit a brick.
If you played both games, and had basic observation skills, you noticed it.

>> No.9877665

>>9875486
How did they not catch this in playtesting?

>> No.9877797

>>9875486
Lmao nobody is playing SMB1, bro.

>> No.9877826

>>9877797
It is literally the best Mario game.

>> No.9877836
File: 2.87 MB, 410x256, giphy (1).gif [View same] [iqdb] [saucenao] [google]
9877836

>>9877826
>It is literally the best Mario game.
this. easily the most fun mario to practice and git good at... unless you're super autistic then its probably its 64

>> No.9877850

Mario 1 All stars isn't bad overall, but the brick thing is a straight downgrade from the original.

>> No.9877904

>>9877850
I also remember the jump physics being different enough to make some of the more precarious jumps less reliable. What clued me into this was that by the time I played All Stars I was very much set in my ways when it came to playing through 4-1. I'd just book it and would stay at a full sprint the entire stage, barely clearing the piranha plants at their apex. I remember getting tagged by them if I tried this in All Stars.

>> No.9877917

its not just the "brick fix"
all stars has altered physics entirely
the game is completely rebuilt

>> No.9878319

>>9875548
so he changed the tall grass clump in the shape of a bush to a bush? literally who the fuck actually cares about shit like this?

>> No.9878323

>>9877850
>>9877904
>>9877917
holy shit, the physics are literally completely identical, it's just one single unintentional bug from a case of reversed Y velocity. Just install the romhack fix and be done with it.

>> No.9878471

>>9875486
There's a mod that fixes it, literally one bit is off in the code, but why would you want to play it?

>> No.9878475

>>9877424
Shut up faggot

>> No.9878476

>>9878323
"Holy shit the physics are identical, except the part that makes it different."

>> No.9878672
File: 2.26 MB, 1881x2000, powerless.png [View same] [iqdb] [saucenao] [google]
9878672

>>9878323

>> No.9881407

>>9875832
Censorship?

>> No.9883345

>>9877423
Has there ever been a more correct statement. A few weeks ago there was a guy shitting up an entire thread with majorly autistic and hostile asspain because everyone except him agreed that there's a Zelda 1 easter egg area in Zelda 2. People really do love to get mad on this board over the dumbest and most inconsequential shit, they'd rather die on the hill of confident incorrectness than admit that they're wrong or that it doesn't matter.

>> No.9883352

>>9877520
this, its like if you didnt bounce after killing an enemy, its a basic game mechanic not some obscure detail lol

>> No.9883371

>>9875521
Maybe it is for you, ESLtard.

>> No.9883375

>>9875829
Me

>> No.9883901

>>9883371
No, I mean people will say "Mario gets vacuumed into the block," or something really ambiguous. Video shows the problem really well.

>> No.9883906

>>9877170
>This. All of the bitching relating to SMB1's physics in All-Stars will be a non-issue for 95% of the people that played the game. People act like it's egregiously off but you'd never notice these things unless you played stupid amounts of Mario 1 on the NES or looked it up. I can see people preferring the NES version for the physics, but a lot of the bellyaching over All-Stars is absurd.

I'm not saying that nobody noticed the differences in physics, I'm sure some have. But I think for most people, they would have never noticed unless they played the two back to back. This is something that has become more of a criticism with the event of the internet, where people can show you every little minutia difference through youtube videos and such. People were more aware of this when that 2012 Wii Nintendo Selects: Super Mario All Stars collection. Don't get me wrong, the original Super Mario Bros. is built around its' 2D game physics and friction. It does stand out when things feel different. The mass public didn't seem to notice.

>> No.9884419

>just patch it bro
You didn't beat the game.

>> No.9884706

>>9877917
They're ports. Not identical ports, obviously, but they're not remakes. Most of the code is exactly the same as the NES versions, and this can be observed especially in Super Mario Bros. 3, which contains all of the same unused assets as the NES version. If they were remakes, why rebuild all those unused levels, some of which are simply earlier versions of levels in the game, and subsequently not use them again? Why rebuild the old SMB3 NES debug coding when they built brand new debug code for each game in All-Stars, with some functions even being identical?
It doesn't make sense.

>> No.9884717

>>9877904
the reason for that isn't the physics, they enlarged the piranha plant hitboxes in all-stars cuz in the original their hitboxes were way smaller than their sprites.

>> No.9884767

>>9884706
you can port assets while not porting all the code in bulk
even with the brick fix, the games desync with the same inputs while running nes and snes simultaneously
its like they winged the physics or something

>> No.9884892

>>9875486
disingenous. if breaking a block doesn't stop your momentum then fucking holding jump to go higher isn't going to help is it? you can tap jump and it's barely an issue. you even see it done in the webm. look how quickly he breaks the second block.
you faggots will whine about anything won't you?

>> No.9884983

i can't believe there are people out there that actually believe these games aren't straight ports just because some programmer fucked up a single line of code

>> No.9885136

>>9884767
>you can port assets while not porting all the code in bulk

Porting code from NES to SNES is easier than porting assets from NES to SNES though.

It's literally the same programming language, except upgraded for 16-bit and with new functions

>> No.9885140

>>9885136
>>9884767
Also, an interesting note is that the RAM map between SMB2 (NES) and SMB2 All Stars is identical, or at least some of it, as noted by https://www.youtube.com/watch?v=zGdpst_6k9k

I wouldn't be surprised if the entire RAM maps for the 4 games were the same

>> No.9885147

>>9875486
how does deluxe on gbc compare

>> No.9885310

>>9885147
Honestly if it weren't for the horrible screen crunch that would be an excellent version. The NES game's screen with Deluxe's content would be my dream SMB.

>> No.9885323

>>9875532
The dash jump completely turned me off of all stars. I’m just used to speeding the fuck through levels and that includes the piranha plant glitch

>> No.9885358

You didn't beat the game if you didn't complete all of them
https://www.mariowiki.com/Super_Mario_Bros.#Alternate_versions_and_re-releases

>> No.9886487

>>9877012
Wat

>> No.9886540

>>9876420
Youre right he was holding Y that hack fraud

>> No.9886727
File: 34 KB, 600x600, Naamloos-2.jpg [View same] [iqdb] [saucenao] [google]
9886727

>>9886540
>You're right he was holding Y
Why would he do that?

>> No.9886778

>>9875829
music was terrible. even for snes standards those sounds are ridiculously too low quality.

>> No.9886789

>>9875517
>>9875486
Now do the one where Mario gets a Brick rammed up his ass where it demonstrates how even in the early color days nintendo were thinking of anus

>> No.9886792

>>9877435
Welcome to 4chan

>> No.9886801

Someday we should do a good thread about retro games history revisionism, All Stars is one of the strangest cases where a single minor physic change (in 2 of the 5 games, well 4 if you don't count the SMW version) totally took over discussion online when people talk about it.
When did people actually start discussing this by the way? Like what was the firestarter?

>> No.9886929

>>9875567
>no one gave a shit in 1993
Yes we did, zoomer.

>> No.9886941

>>9886929
Proof? People started talking about the block physics a lot around 2012. There were some mentions of it before, like in 2006 someone actually made the hack to change it, but not many people gave a shit. That's a lot later than 1993.
Could you find any actual magazine or publication from the 90s that talked about it?

>> No.9886978

>>9886941
Do you expect me to have somehow screenshot conversations people had in 1993, you fucking moron? The claim was
>no one gave a shit in 1993
not
>hurr durr magazines didn't mention it
Every single person who played the original and bought the remake in 93 noticed that it wasn't the same game. Not even close. It was like the shitty micro ripoffs that had tried to copy the original over the years.

>> No.9886989

>>9886978
>Do you expect me to have somehow screenshot conversations people had in 1993, you fucking moron? The claim was
Well, there's hundreds, probably thousands of magazine scans from the 90s. These magazines often had reviews of that games, and a lot of them also had mail from readers. Like, you can probably find a lot of letters to magazines in 1993 or 1994 that talked about the lack of blood in Mortal Kombat for SNES, for example. That's something that you can be sure people talked about back then and there's proof of it.
But for All Stars' physics, where's the proof? It's a damn popular collection of games, they even bundled it in 1994, and a lot of magazines covered it.
Even in the non-retro era, and with the internet, as I said, it wasn't until 2012 that you can start finding archives about people actively mention the block physics thing. The difference between pre-2012 and post-2012 All Stars discussion online is night and day, something evidently happened there. And again, 2012 is a LOT later than 1993. If people really were talking about it a lot since 1993, then we should have archives about it online, the WayBack machine has archives since 1996.

>> No.9886997
File: 3.59 MB, 1618x999, zoomer BTFO.png [View same] [iqdb] [saucenao] [google]
9886997

>>9886989
Well, you can STFU now and stop talking about things you weren't there for.

>> No.9887009

>>9886997
Where's the block physics mention? That's just saying SMW's controls are more "instinctive" than the older games.
You seem anxious about "BTFOing" people, but think before posting.

>> No.9887027

>>9885310
Kinda surprised some ROM hacking autist hasn't made it happen yet.

>> No.9887107

>>9887009
>That's just saying SMW's controls are more "instinctive" than the older games.
No it isn't. Learn to read properly and stop getting so emotional about being wrong. The claim was no one gave a shit. Clearly they did and it was even highlighted in a magazine from the time. And it actually says "Mario's control isn't quite as instinctive" As instinctive as what? That's an explicit reference to the fact that the originals and remakes had different physics. The only mention of SMW is in relation to the reviewer preferring that to the game he is actually reviewing. You'd know all of this if you were there, but you weren't. So it turns out you don't know shit and you may now consider yourself thoroughly BTFO.

>> No.9887124

>>9887107
i gotta agree with the other guy. i dont know what they mean by instinctive, but i do think they're comparing it to SMW than original SMB1. that user even says they prefer SMW

>> No.9887162
File: 2.04 MB, 1377x591, oh no no no no no no no no no.png [View same] [iqdb] [saucenao] [google]
9887162

>>9887124
So you don't know what they mean, but you are sure you know what they mean? Tim mentioned SMW as an aside in a completely different sentence and there is no need to retrain your fingers to play an entirely different game. There is if you are playing a remake that is "less instinctive than before". I'm gonna need a source in print from 1992 with people saying SMW controls aren't instinctive for that bullshit to stand up.

>> No.9887183

>>9887124
>>9887009
Less "instinctive" can only mean one thing, and that is that Mario doesn't move identically to how he moved on the NES, and, with the benefit of hindsight, we know this can only be referring to one specific thing.

>> No.9887187

>>9887162
I wonder if they mean going from Y+B as opposed to B+A? I know All Stars has it as an option, but isnt Y+B default which is different from the B+A NES control scheme

>> No.9887190

>>9887162
>>9887183
That's very confusing. "as playable as ever", and then "a shade less instinctive".
I think it could be that they're comparing it to SMW though, "as before" would make sense, sort of, because SMW came out in 1991 and All Stars in 1993. But it's unclear.
What we need is a specific mention of the block physics. Let's suppose that blurb is actually comparing NES SMB to All Stars, it could also be talking about the piranha plant hitbox, who knows. I still think they're comparing it to SMW, though.

>> No.9887198

>>9887107
>so emotional
?
Anyway, it's fine that you want to "BTFO" people and the like, but find me a magazine scan that actually talks about the block physics. Like it has to mention the block physics, vague stuff like "less instinctive", while at the same time mentioning SMW, is not clear.
>The only mention of SMW is in relation to the reviewer preferring that to the game he is actually reviewing
Or maybe he is directly comparing it to SMW, but the guy is probably not here to clarify that for us, so it'd be easier if you could just find a scan that talks about the block physics, otherwise it's a guessing game.
Also to be fair I'm fucking with you, I know you won't be able to find anything. We've had this kind of discussion on /vr/ many times and nobody could find shit about the block physics pre-2006, and even those were very very few mentions of it, the blew out of proportion in 2012 for some reason.

>> No.9887201

>>9887190
Why are you being deliberately obtuse? It's obvious that people recognized that All Stars felt different than the originals.

>> No.9887204
File: 49 KB, 474x347, OIP(40).jpg [View same] [iqdb] [saucenao] [google]
9887204

Instead of crying eternally about All Stars, here's a NES trilogy re-release on SNES that's actually worth complaining about

>> No.9887207

>>9887198
It blew out of proportion because zoomers started acting as if they were the same whenever someone would mention the block physics. Up until then people just took it for granted. Nobody harped on it but they knew it was there. It's only recently that zoomers are coming in like "it's the same, herp derp!" which is driving everyone batty.

>> No.9887214

>>9887201
>nobody mentioned it because... everybody knew about it!
Makes no sense. Find me a scan already.
>>9887207
I think it's more because speedrunning became popular and zoomers started parroting the block physic change, but I don't think we'll ever agree. The fact is that you can't find any retro mag scan that mentions the block physics, and the "less instinctive" bit is not clear enough that it's talking about it.
By the way, before you cry again, I'm not saying they're 100% the same as the NES originals, as I said, there's the piranha plant hitbox thing as well (which IMO is more important than the block physics change, yet nobody talks about it for some reason)

>> No.9887227
File: 177 KB, 340x224, 1641535931521.gif [View same] [iqdb] [saucenao] [google]
9887227

wtf

>> No.9887235

>>9875486
I tried playing super mario allstars but noticed the controls were shit, I thought my emulator was fucked is the game actually just like this?

>> No.9887249

>>9887214
You're being obtuse because you know damn well that print magazine reviews didn't go that deep in the weeds. They were operating on word limits and frankly didn't really care THAT much. So they'd just mention things like "controls" and you'd read between the lines. You're asking for something that not only doesn't exist but would be very unlikely to exist even given the truth of the argument. Which is why it's dishonest. Anyone who was intimately familiar with the original SMB, which was pretty much everyone who was playing video games by the time All Stars came out, would have immediately noticed the physics difference. It's not like there was a /vr/ to post about it back then. It's just how it was and you accepted it. But there's a big difference between accepting it and not noticing it.

>> No.9887252

>>9887207
This isnt anything new, you're just (again) trying to rewrite history, just much more modern history. The block thing was even fixed 17 years ago because of how old news it is.
Everyone else is reading those reviews differently from you, but you're trying to insert your world vision as fact based on vague magazine write-ins, as if 2 people could even represent the majority opinion on a million seller.
I can only speak for my small world view of family and friends at school. No one noticed the brick thing (the only difference despite what you're claiming). I wont deny it's a big deal, definitely hurts the game, but... what are we even arguing? The brick thing sucks

>> No.9887261

>>9887214
I brought up the piranha plants earlier >>9877904

I think the thing that people are missing is that we were like 8-10 years old when All Stars came out. That's old enough to notice the difference but not old enough to be able to explain exactly what's wrong. You just noticed that your muscle memory didn't give you the same results as you played. You broke a brick or attempted a jump and knew SOMETHING was off even if you couldn't explain it.

>> No.9887264

>>9887252
We're arguing whether or not people noticed the physics were off back then. It sounds like the argument is "nobody noticed until speedrunners" which is patently untrue.

>> No.9887529
File: 27 KB, 300x240, BTFO so hard.jpg [View same] [iqdb] [saucenao] [google]
9887529

>>9887214
>you can't find any retro mag scan that mentions the block physics
Goalposts moved. The claim was
>no one gave a shit back in 1993
Which has been debunked. By professionals, no less.
>>9887252
>vague magazine write-ins
It was a world exclusive review by Tim Boone in what went on to become Nintendo's official magazine and was at the time the #1 Nintendo magazine in the UK. You'd know all of this if you were there, but clearly you weren't.

>>9887249
100% correct.

>> No.9887549

What an autistic argument.

>> No.9887625

>>9887529
>Goalposts moved
I always specifically talked about the block physics: >>9886941
>Proof? People started talking about the block physics a lot around 2012
I'm not interested in saying All Stars are 1:1 with the originals, I already said multiple times that I think the piranha plant hitbox is a bigger deal than the block physics, yet people rarely talk about it, instead focus on the blocks for some reason.
>>9887261
>we were like 8-10 years old when All Stars came out. That's old enough to notice the difference but not old enough to be able to explain exactly what's wrong.
Yeah but by the 2000s people were old enough to be able to articulate about it, in fact, some guy did a patch for the game in 2006, yet it received no attention, it wasn't until 2012 that people started talking about it.
Maybe it's not speedrunning, maybe it's just the fact that more people in general started using the internet in 2012?... unlikely, but I dunno. The thing is, when people discuss All Stars nowadays, some are quick to bring up the block physics, but for some reason, not the piranha plant hitbox, and it all started in 2012.
I'm neither pro or anti All Stars, I'm simply observing human behavior online. I don't get why the "I want to BTFO people" anon gets so heated. You couldn't find any mention of the block physics on old magazines, and I did not move any goal posts, I was always talking about the block physics.

>> No.9887638

>>9875486
I always thought people were being just really autistic about the blocks but what the hell that's horrible.

>> No.9887641

>>9887638
To be fair, whoever did that video was trying extra hard to get Mario stuck on the blocks. If you pay attention, the 2nd and 3rd jumps are rather quick and Mario does bounce as he does on the NES games. It's a matter of how long do you keep the button pressed.

>> No.9887747

>>9887625
Yeah, you moved the goalposts. The claim was
>no one gave a shit back in 1993
That's the specific lie I debunked and there's no mention of block physics in the post I responded to. Then you started demanding proof (which was provided) like a fucking redditor and have since engaged in numerous fallacies. You only have yourself to blame for getting BTFO.

>> No.9887775

>>9887747
>there's no mention of block physics in the post I responded to
The post you replied to was this: >>9875567
which was in response to this post: >>9875548
which includes the block physics hack.
Anyway I was always talking about the block physics and how I find it weird that people like you fixate on it, instead of the piranha plant hitbox (which IMO is way more noticeable, a block bounce behaving different won't kill you, but a piranha plant that touches you will).
The fact that people talk about about the blocks than the piranha makes me wonder if it's all just LARPers just wanting to mention the block thing after learning it from speedrunners or what, because a person who has muscle memory from the NES games is more likely to inquire about the piranha hitbox more than the blocks.
But yeah, you pulled the "goalpost" card too late, I was always talking about it.

>> No.9887893

>>9887625
I think a lot of gaming stuff started taking off around that time. Remember that back in 2006 when that patch came out most people into gaming talk online were still using message boards. GameFAQs was probably the biggest one. Shit was compartmentalized. You'd have boards based on specific games or franchises. There really wasn't a general purpose /v/ equivalent. I can't really imagine where I'd encounter a lot of Mario All-Stars talk in 2006 unless I was seeking it out.

>> No.9887903

>>9887625
I think there's a bit of a nomenclature thing. It's true that people back then weren't specifically talking about "block physics." But they WERE wondering why their momentum was getting interrupted as they hit bricks. A typical 10 year old would express it like "the game's controls are different." Now we know that the literal controls are no different but that's the way we talked back then and you understood what they meant.

>> No.9888292

>>9887775
Anyway I haven't once mentioned block physics, it's actually you who hasn't STFU about block physics since randomly inserting block physics into a conversation that had no mention of block physics. Feel free to keep moving that goalpost and droning on about block physics. You absolute mouth-breather.

>> No.9888313
File: 23 KB, 210x247, 145EF718-6D24-4865-A91B-2D6A31FF0DA6.jpg [View same] [iqdb] [saucenao] [google]
9888313

>>9887549
Between /v/ being an amalgamation of /b/ 2.0 + a side of /pol/ or /vr/ sticking to the topic albeit absurdly autistic, I prefer /vr/ by a slight margin, but would gladly settle for neither.

>> No.9888380

>>9875486
All Stars is still the superior version

>> No.9888406

>>9887903
In 2006 someone specifically made a patch for the blocks, yet people only started talking about it en masse after 2012. By 2006, people who played the games in the 80s/90s were old enough to articulate, why wait until 2012?

>> No.9888408

>>9888313
is /vg/ any better? I prefer /vr/ to /v/ greatly, v niggas don't even play games

>> No.9888530
File: 28 KB, 600x747, based department.jpg [View same] [iqdb] [saucenao] [google]
9888530

>nooooo i cant go very fast i have to slow down and actually enjoy the game
yes sir
>its maam

>> No.9888562

>>9888408
/vg/ is great if you enjoy mainly blogposting and gay erping

>> No.9888648

>>9888408
>is /vg/ any better?
From my understanding, it's a mixed bag depending on the game.
You better pray there's interest in a game you want to make a thread about on their, otherwise it'll archive quickly and silently. The nature of it being a General means you'll be encountering the same regulars, which is commonly followed by community drama and that happens because no new users come over from other boards. If there's nothing to new discuss, it's either repeated old discussions/arguments, shitposting, flamewars, waifu spam, ERPing, off-topic banter, just all around general (heh) autism.

A better way to describe /vg/ in modern terms is it's like each thread is their own separate Discord server with the above mentioned bullshit. I've only ever been to /ffg/ - Final Fantasy General for a couple months and the only discussion there is about the gacha games while a couple regular autistic shitposters who unironically were found out to be tourists from other sites are just to start fights among the fanbase while falseflagging as each side of the argument. It's headache inducing just TALKING about it.

>> No.9888953

>>9887549
where do you think you are
if you want surface level discussions that were already settled decades ago there is reddit

>> No.9888993

>>9886997
he's talking about Mario controls in general how it has acceleration. The physics in All Stars are identical to the NES games aside from the (easily fixed with romhack) physics BUG

>> No.9889013
File: 98 KB, 360x240, 807439B9-63BA-4C59-88E8-5B48CA27DCBA.png [View same] [iqdb] [saucenao] [google]
9889013

>>9888953
>if you want surface level discussions that were already settled decades ago there is reddit
Where do YOU think we are?

>> No.9889223

>>9888993
Identical aside from the 2 differences you described? Hmm...

ADJECTIVE
similar in every detail; exactly alike:

>> No.9889260

>>9875548
I don't use patches that require caring about headers or whatever. The brickfix one works fine. Dude who made the graphics one needs to make it work with a normal rom.

>> No.9889915

>>9889223
Only one difference was named, and it was an unintentional bug easily fixed.

>> No.9889970

>>9889915
It being an easily fixed bug doesn't mean that people back then wouldn't notice it. Again, people weren't able to zero in on the specific cause until romhacking became a thing but they knew something was up just by playing the game. People would express it in vague terms. "This game is slower than the original." "The controls are worse." The lack of accuracy of the phrasing doesn't erase the fact that they were sensing something was off.

>> No.9890639

>>9888292
Look at the webm of this very thread's OP, khv.
It was always about the block physics and it's the one thing people always mention about All Stars SMB1.
>nooo moving goalposts!
Doesn't work like that.

>> No.9891025

Is this /v/?

>> No.9891089

>>9890639
it's the one thing zoomers always mention about All Stars SMB1*
The rest of us have disregarded this remake as a pile of garbage since the day it came out for a multitude of reasons.

>> No.9891134
File: 210 KB, 1467x676, snessales.png [View same] [iqdb] [saucenao] [google]
9891134

>>9891089
>The rest of us have disregarded this remake as a pile of garbage since the day it came out for a multitude of reasons.

And that's why it became the second best selling game on the console. Though, Super Mario Allstars was originally a mail-in giveaway. The Super Mario variant was a really popular pack-in game with the SNES.

>> No.9891136

kys auster-troon

>> No.9891141

>>9891134
>The Super Mario World variant

fixed.

>> No.9891174
File: 20 KB, 904x204, often imitated never bettered.png [View same] [iqdb] [saucenao] [google]
9891174

>>9891134
>second best selling game on the console
Wow, an entire quarter of what Super Mario Bros alone shipped. The original rescued the entire gaming industry and the remake was a novelty at best.

>> No.9891408

>>9877078
This. We always thought it was exactly the same, just better graphics, music and saves. It wasn't until the mid 2000s on GameFAQs where I heard people complain about minor differences, and those posters were flamed and shamed for even daring to say so.

>> No.9891443

>>9891134
>Tetris and Dr. Mario

I refuse to believe it sold that much.

>> No.9891453

I didn't notice the physics. I noticed how much of a visual downgrade 1 and 3 were compared to World.

>> No.9891490

>>9891443
Pretty much anything with Tetris in the title is going to sell.

>> No.9891504

>>9889970
It's not slower than the original, it's only the jumping into block physics, nothing else.

>> No.9891519
File: 30 KB, 428x500, s-l500.jpg [View same] [iqdb] [saucenao] [google]
9891519

>>9891174
>The original rescued the entire gaming industry and the remake was a novelty at best.

about 28+ million of those copies were NES pack-in games that most likely came with Duck Hunt, or alternatively the Super Mario Bros. / Duck Hunt/ World Class Track meet cartridges. It was a launch title in the Westren markets and most people bought got the game with their NES console. The stand alone Mario Bros. 1 sold considerably less. Super Mario All-Stars came out 2-3 years after SNES/ SF launched and was initially offered as a free mail-in game. I think it had something to do with all the complaints that the SNES could not play cartridges, so Nintendo offered this as some sort of compromise. It was later packaged with the Mario Super Set and Super Mario World.

>>9891443
>I refuse to believe it sold that much.

Tetris sold 8 million copies on the NES. Tetris & Dr. Mario was bound to sell well. people love puzzle games. Tetris & Dr. Mario was awesome.

>> No.9891560
File: 134 KB, 736x910, 7ba8295c48ac82c70333046d46de2fd3--v-games-video-games.jpg [View same] [iqdb] [saucenao] [google]
9891560

>>9891408
>This. We always thought it was exactly the same, just better graphics, music and saves. It wasn't until the mid 2000s on GameFAQs where I heard people complain about minor differences, and those posters were flamed and shamed for even daring to say so.

yeah exactly. It was the autists who were the ones pointing out the differences, while the majority of the people who ended up getting this cartridge were basically just: "4 free Mario games! Woo-Hoo!"

>> No.9891571

>>9891408
>>9891560
>better music
Was this really the consensus? It sounds like a tape-recorded carnival.

>> No.9891581

>>9891571
I mean it's better quality and more complex.

>> No.9891593

>>9891504
It's clear you just skimmed that post before replying.

>> No.9892141

There is literally NOTHING wrong with the left. It is more useful in the overworled stages but of course you post a cherrypicked underground bonus section of the stage.

>> No.9893198

>>9876420
Are you missing the point or intentionally ignoring it?

>> No.9893237

It’s a fantasy world. And you complain about the physics being unrealistic? Why don’t you complain about the goombers and fireballs first

>> No.9893403

>>9891519
That still leaves 12 million copies people paid for vs 10 million copies of Allstars that were given away/packed in. Are you actually retarded?

>> No.9893592
File: 40 KB, 745x796, brickshatter.png [View same] [iqdb] [saucenao] [google]
9893592

>>9878323
wrong
Y velocity reversal was a myth, the truth is outlined here
https://cohost.org/rgmechex/post/1060627-rgme-article-7-bri

>> No.9894362

>>9893592
Interesting article but everyone should just look at the video in the OP easily see what's going on.

>> No.9895146

>>9893592
Interesting, so it's not clear whether it's an error or not. And there's apossibility the way the block physics work on All Stars was always the actual intended way for it to work. Anti-All Starsisters... our response?

>> No.9896247
File: 50 KB, 300x200, brickjump.gif [View same] [iqdb] [saucenao] [google]
9896247

>>9893592
>https://cohost.org/rgmechex/post/1060627-rgme-article-7-bri

This is the thing that I noticed the most with SMB1 Allstars. Mario gets stuck on the blocks for a nanosecond or so, making him land slower. They claim that the code is a copy and paste from the NES. But maybe the SNES CPU interprets it differently? IDK?

>> No.9896282

>>9896247
did you read the cohost post nigga