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/vr/ - Retro Games


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9844790 No.9844790 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>9838297

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more):
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters:
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/3t8nzSIS#947kyMN6Z80f8HS7q2XlqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://rentry.org/8ca3061522e0

>> No.9844791
File: 524 KB, 512x512, 1681748850235723.png [View same] [iqdb] [saucenao] [google]
9844791

=== CURRENT PROJECTS ===
A SERIOUS CASE OF /vr/
Rules: https://desuarchive.org/vr/thread/9611263#p9611406

VIOLENT RUMBLE 2
https://desu-usergeneratedcontent.xyz/vr/image/1681/53/1681537308586.png

=== NEWS ===
[4-19] What Lies Beneath, 11-maps episode for MBF21 RC1 revealed.
https://www.doomworld.com/forum/topic/135165

[4-15] Unreal mod "Steele Dawn" V2 has been released
https://www.unrealsp.org/index.php/articles/reviews/steele-dawn

[4-15] Coincident achieves first ever non-TAS single segment run of Okuplok (ITYTD)
https://youtu.be/4PP6iqrgIM8

[4-12] Re: Mobilize Quake mod announced
https://youtu.be/KZOgpGb6YM0

[4-11] Doomer Boards projects compiled (01-57) (04-11-2023) (With latest fixes to Shatter Realm)
https://www.mediafire.com/folder/n9j77ptkec5md

[4-10] A 7-map demo of "Of Myth Relinquished" for Heretic is out
https://www.doomworld.com/forum/topic/134628

[4-9] Slayers Testaments for Quake trailer released
https://youtu.be/RkrXeQdQLCs

[4-9] Descent is getting a DXX-based raytraced build
https://youtu.be/Q970jljMTNkembed))

[4-9] The Quake 2 25th Anniversary Collaborative Unit is here!
https://quakeulf.suxos.org/3d/maps/Quake225ACU.zip

[4-6] New E4 inspired episode for Quake
https://www.slipseer.com/index.php?resources/the-spiritworld.208/

[4-3] Wad Scorecard v1.6 released
https://www.doomworld.com/forum/topic/133645

[4-2] What is Health? RC1 released
https://www.doomworld.com/forum/topic/134785

[4-2] Raze 1.7.0 released
https://github.com/ZDoom/Raze/releases/tag/1.7.0

[4-2] Anon shares a map about finding the lost 94 Protons release build
https://drive.google.com/file/d/1Vww5Y1FKFayLAN3mDGuOdbTg5WMIjZf

[4-1] Cripsy 6.0 released, now supporting Strife
https://github.com/fabiangreffrath/crispy-doom/releases/tag/crispy-doom-6.0

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST

>> No.9844798
File: 327 KB, 540x540, DoomEngineRacingGame.png [View same] [iqdb] [saucenao] [google]
9844798

>>9844790

If you're tired of shooting, you can always come racing in /vr/'s SRB2Kart server : 51.161.34.159
When : Monday-Saturday, daily reboot at 01:00 EST, goes to sleep on Sunday at 16:00 EST and back up on Monday at 12:00 EST

Base game (1.3):
https://github.com/STJr/Kart-Public/releases/tag/v1.3
Custom client:
https://mega.nz/file/ncpRjRYZ#yoVkgXmKNUjdh__jHpmUGgh30J7jlj6RIS8XjbTXKeE
https://gitlab.com/c3851/srb-2-k-cep
Mods list:
https://mega.nz/folder/YA1gEaZI#ORB7j-vSJ9IHaGnJGEQm7g
Anon's PRO TIPS paste:
https://pastebin.com/90aWy0EF

>JOINING THE GAME
From the title screen, go to multiplayer, specify IPV4 address, and enter 51.161.34.159
You can also open the console and type "connect 51.161.34.159"

We also have a mumble server up to voice chat with your fellow anons
Address: 51.161.34.159
Port: default
Username: Whatever you want
Password: endoom
>I heard this game supports proximity chat, are we using that?
No.

>> No.9844805

Which would be better for a pistol buff? Doubled base damage with the same number of rolls, or the same base damage with twice as many rolls.

>> No.9844812

>>9844805
easy, replace the pistol with a shogun :D

>> No.9844814

>>9844812
I thought about it, but what would I make the 2 slot?

>> No.9844827

>>9844814
Metadoom puts infinite ammo pistol in 1 slot, shotgun in 2, and super in 3, but on the other hand there are three weapons parked in the 6 slot and there aren't any alternate shotguns to pick up that switching to a specific shotgun urgently matters much

>> No.9844828

>>9844827
I don't like infinite ammo pistols because it devalues melee.

>> No.9844832

>132 maps made in 2 hours
I'm sorry.... 132 as in one hundred and thirty two?

>> No.9844834
File: 46 KB, 2560x1440, doom00.png [View same] [iqdb] [saucenao] [google]
9844834

Thanks for recommending Nostalgia. This wad is pretty cool. But how do I get this last secret?

>> No.9844859

>>9844834
You're supposed to enter somewhere from toxic ditch side, white line on the automap is two sided wall and could be a hint.

>> No.9844862

>>9844828
melee is not needed in a fps anyway
>>9844832
maybe by 132 different people

>> No.9844895
File: 2.78 MB, 1280x720, 2023-04-22 21-42-43.webm [View same] [iqdb] [saucenao] [google]
9844895

>> No.9844896

>>9844862
The chainsaw and berserk are fun, and trade their low range for good damage.

>> No.9844898

>>9844790
WTF I love the Stroggs now...

>> No.9844907

What's a good Doom WAD for someone that doesn't like Doom?

>> No.9844913

>>9844907
Sky May Be

>> No.9844914

>>9844790
Kek, you used my screenshot for the OP. Love it. If the rumours are true about Willits being the reason for the fucked Quake 2 AI then he really can go suck a dick though.

>>9844608
I felt the same way, and ended up going on a huge binge of various Quake content because of it. I hope next update makes that Rubicon hologram you unlock a portal to a true final map, because that would cap everything off and be perfect.

>> No.9844921
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9844921

>> No.9844925
File: 260 KB, 1600x720, 1682189614813.jpg [View same] [iqdb] [saucenao] [google]
9844925

>>9844913
>maybe
I mean it isn't like Doom at all because there's no enemies, damage, or objective.

>> No.9844932

>>9844812
That would actually pretty cool. He could send a bunch of samurais every time you call him.

>> No.9844935

>>9844805
Replace it with chaingun and buff the chaingun to be extra chainy and gunny.

>> No.9844943

>>9844907
Depends on what you don't like about Doom.

>> No.9844946

>>9844921
>play quake
ok, which one?

>> No.9844950

>>9844921
>play quake anon
>banned jetpack
>gay minutes
>lol finished quad imps
>stop q1
>thanks another bullshit gameplay

>> No.9844952
File: 150 KB, 610x347, 461c0f4abc4341c8991d8ffa7976422f[1].jpg [View same] [iqdb] [saucenao] [google]
9844952

>>9844921
>great romero

>> No.9844958

>>9844921
>x-com guy
What would he look like?

>> No.9844960

>>9844921
>Perfect looking damaging secrets
>god update bad
>research goes already towards duke
>weird custom /vr/

>> No.9844961

>>9844805
Something like what Headless Chicken does with it's pistol, which is pretty much just faster firerate and I think more damage.

>> No.9844962
File: 90 KB, 750x844, 9f0[1].jpg [View same] [iqdb] [saucenao] [google]
9844962

>>9844921
>HUH things

>> No.9844968

>>9844805
The idea might be too retarded or ridiculous but imagine
>the pistol has a 100% stun chance

>> No.9844976

>>9844968
That would be a neat idea if the chaingun didn't already do a really good job at stunning enemies.

>> No.9844982

Shotgun should just replace pistol. Pistol is the only useless weapon in doom (well non-berserk fist is aswell). Every other weapon has a solid niche.

>> No.9844989
File: 91 KB, 736x904, a3b.jpg [View same] [iqdb] [saucenao] [google]
9844989

>>9844958

>> No.9844996

>>9844982
The plasma has a tough time justifying its existence when you also have a BFG.

>> No.9845007
File: 352 KB, 1360x768, kag_barracks.png [View same] [iqdb] [saucenao] [google]
9845007

>>9844313
starting work on my second map, so /r/ing feedback on my now finished first map
https://files.catbox.moe/ipi7n5.pk3
gzdoom, ~13 minutes long, no jumping or crouching

>> No.9845009

>>9844805
why not make it a hand cannon?

Low firerate, high damage

>> No.9845017

>>9844982
This makes sense with how the shotgun goes to fuckoff land with the pistol once you have the super shotgun and chaingun picked up.

>> No.9845018

>>9845017
The shotgun firing more pellets with roughly the same amount of damage as vanilla would give it a place for stunlocking enemies.

>> No.9845025
File: 122 KB, 792x1200, 1682144613280451.jpg [View same] [iqdb] [saucenao] [google]
9845025

>>9844790
so who's got the supplice download?

>> No.9845029

>>9844996
Not really. Plasma does excellent and reliable dps and fires quickly stunning a lot.

>> No.9845032

>>9845029
Most enemies are just killed outright by the BFG, with fewer cells spent.

>> No.9845034

>>9845032
Depends.

>> No.9845035

>>9845018
I’d say give it 10 pellets per shot with the same damage rolls so it’s roughly half as powerful as the super shotgun. I don’t think it would’ve hurt anyone to give that buff with Doom 2, it would at least make it half as strong for half the shells.

>> No.9845039

>>9845025
It just looks like a poor man's Ion Fury to me, and by devs who might be involved in that recent unpleasantness, too.

>> No.9845041

>>9845034
This. If I have no BFG and no other solid weapons, I’m whipping out the plasma. If I have a wider arsenal, I’m probably going to try to conserve cells for the BFG.
>>9845025
I think the one on Steam has better peformance than the free Patreon demo that got leaked awhile ago.

>> No.9845050

>>9845035
9 pellets would be a good middle ground, I think. Then you could lower the damage to 4 and it would be a tiny bit stronger than the regular shotgun, but not step on the SSG's toes too much. The shotgun's accuracy shouldn't be disregarded, it's way easier to hit stuff at range with the shotgun than the SSG.

>> No.9845051

>>9845039
>It just looks like a poor man's Ion Fury to me
Of what I played of it, it's like somebody made Pillowblaster tone his shit down to near-vanilla levels and then shoved it into something nearing BTSX.
>and by devs who might be involved in that recent unpleasantness, too.
I dunno bout that, the only one who was anywhere near her stuff seemed as disgusted by it all as everybody else.

>> No.9845089

>>9845007
I liked it, but the 3D FoF's and the way you did your skybox does not like the software renderer; there was a constant Hall of Mirror's effect and various minor visual glitches. I had to upgrade to hardware to get them to go away.
The fight that gave me the hardest amount of trouble was probably the archvile double team surprise. I know that you should run around the pillar to time their attacks, but the blinding effect of the archville fire can make that a bit difficult. I eventually had to tank 2 hits with the secret supercharge to get through that. It was a really mean, but fun, ambush. The other fight I liked was the very last one - fighting the hell knights behind you is pretty much a death sentence. I ended up having to use my last two rockets to soften up the pinkies so I can cut a path through and cheese it on the cliff and the ground below. I also really enjoyed the small details, like the keycard-lifts and of course the lockeroom with full armor set and stocked armory.
My criticisms are mostly small stuff; There's a couple of unreachable items (the chainguns dropped by the chaingunners in the first little trap and some shotgun shells in the revenant pipe), and if you used the wall-textures for the color-coordinated lift floors, than that's bad practice that won't work on most sourceports outside of GZDoom. It also felt like the map had a serious rocket shortage until the very end, where it seems a bit moot. I only found the supercharge secret though, so that might just be me.

>> No.9845187

>>9845089
>software renderer
wow, I absolutely forgot to test that. Will keep in mind for future maps, thanks
difficulties are implemented. HMP is UV with more resources, and has two more boxes of rockets. The other secret just has an extra green armor, so you didn't miss much.
do sourceports outside of GZDoom support 3d floors, sector portals and line portals?

>> No.9845195

>>9845187
>do sourceports outside of GZDoom support 3d floors, sector portals and line portals?
ZDoom-based stuff to some degree (including Zandronum) and Eternity, which has shit that even GZDoom doesn't have but is also not quite done yet.

>> No.9845202

I'm new to the general so I'm not sure if you guys sperg out about newer retro style shooters but Ion Fury is so ridiculously good. Its crazy how much they were able to wring out of the build engine.

>> No.9845228

>>9845202
>I'm not sure if you guys sperg out about newer retro style shooters but Ion Fury is so ridiculously good.

well, technically it's against the rules to talk about it but I've seen general tolerance when people bring it up, no outrageous deletions or anything like that.

>> No.9845242

>>9845202
Ion Fury is fine here, it's using a sourceport of Build so while it's a modern game in some respects it's still considered retro in the same way something like Rekkr is.

>> No.9845270

does anybody know why blue board threads no longer get purged?

>> No.9845325

>Q2ACU
>Yamagi crashes on the final level
Looks like this is where my Hard+ playthrough ends.

>> No.9845328
File: 404 KB, 1150x1150, Word cloud.png [View same] [iqdb] [saucenao] [google]
9845328

>> No.9845339

>>9845328
>Wilits gay official
No Tim, you didn't invent that either.

>> No.9845341

People saying there should be more Doom 1 maps from the last thread just got me evaluate the Doom 2 bestiary again and made me think of how necessary the humble Hell Knight is.

It's a very crucial standard piece on the board applicable to almost any situation. The spot otherwise filled by Cacodemon who occupy much more space and are more unpredictable due the flying and no melee behaviors. Other Doom 2 additions are more specialized in creating some specific type of dynamic or urgency into a situation.

Thank a Hell Knight today! And thank Sandy for coming up with them, saying he really likes the Baron but they're boring to fight because of too much health.

>> No.9845345
File: 11 KB, 83x79, 1654683549953174.gif [View same] [iqdb] [saucenao] [google]
9845345

Serious Business Saturday
Today
In 20-ish minutes (5pm us central)
we'll be continuing the next encounter ancient rome mappack from last week, if you want to download it early grab it here: https://mega.nz/file/lJhkmBgC#ZesvCi_Bt-_k3CuKxcjZqguq3r0b_xuaZlxsjYJ1C9o

>> No.9845350

>>9845341
I think what people really want when they think of more Doom 1 maps is stuff set in episodes and having access to the textures, music and other stuff that 2 is missing.

It also brings up the point of Heretic, which itself has some gaps in monster selection despite having more mechanically fleshed out bosses.

>> No.9845367
File: 121 KB, 1460x821, MGS2.jpg [View same] [iqdb] [saucenao] [google]
9845367

>>9844805

Some mods already presents the pistol as a fine weapon and a bliss to shoot (Despite the gangsta style and humungous muzzle flash).

https://youtu.be/b-61K0u4V0I
What's really in need is an enemy or two that is easy peasy to kill with a pistol but a pain in the ass or overkill to beat with everything else.

>> No.9845384

>>9845202
I liked it but the shitty rooftop boss fight kills my toaster so I've never finished the game.

>> No.9845404

>>9845367
>What's really in need is an enemy or two that is easy peasy to kill with a pistol but a pain in the ass or overkill to beat with everything else.
I've always thought Lost Souls ought to have been like 30 hp instead of their standard 100 for this type of reason. Maybe make their collision smaller as well.

Also on pistol buffs, how about changing to and from pistol be faster than from other weapons? I've seen this brought up before but I recall changing the weapon raise states be strange to edit.

>> No.9845408

>>9845341
>>9845350
I just like the pacing and difficulty curve of the original Doom episodes a lot. Yeah, I like Plutonia but not every wad needs to be Plutonia.

>> No.9845416

>>9845404
The problem with changing the raise state is that you have to change the lower state on every other weapon or else it's still going to take a lot of time.

>> No.9845423
File: 2.10 MB, 1280x898, 1680287066473794.png [View same] [iqdb] [saucenao] [google]
9845423

>>9845345
Back in the saddle again! It's time for some Serious Business Saturday. We're continuing from where we left off in Ancient Rome last week. Grab the map pack here: https://mega.nz/file/lJhkmBgC#ZesvCi_Bt-_k3CuKxcjZqguq3r0b_xuaZlxsjYJ1C9o

>IP (join via specify server): 45.79.57.115
>Highly recommended to install the classics patch: https://dreamycecil.itch.io/sam-exe-patch if you haven't already. Adds a bunch of nice features like better resolution support and hud scaling. Make sure you grab the most recent TSE1.07 patch and after installing launch the game with "SeriousSam_Custom.exe"
>Go into the Scripts\NetSettings folder inside your main TSE directory and open up the DSLCable.ini file. Change "cli_iMaxBPS" to 1000000. Then when connecting to the server MAKE SURE YOU SELECT DSL/CABLE CONNECTION.
>Upon loading into the main menu, type: "/cli_iMaxPredictionSteps=4" (no quotes) into the console. You only have to do this once. If you encounter any problems with this setting then try changing it to a higher number up to around 10.

>> No.9845460
File: 3.15 MB, 640x360, Can't hide from Captain Bonehead.webm [View same] [iqdb] [saucenao] [google]
9845460

Turns out I don't actually need to have a projectile spawn another projectile. And as an extra bonus it actually hits whoever angered the Captain.
Now I feel stupid.

>> No.9845461
File: 1.26 MB, 3024x3024, Angry Doll.jpg [View same] [iqdb] [saucenao] [google]
9845461

>>9845404
>Also on pistol buffs, how about changing to and from pistol be faster than from other weapons?

I love the idea. Also seems fair to me. A fraction of a second or so is not too much when you're safe but will make you choose wisely when things get buzy on screen.

>> No.9845504

>doom
more like dumb lmao

>> No.9845515

>quake

more like fan mods are better than the main game, lmao

>> No.9845521
File: 478 KB, 500x348, 1436762664816.gif [View same] [iqdb] [saucenao] [google]
9845521

>>9845504
I don't get it.

>> No.9845530

>>9844798
I've updated the server to run on Sundays. It is now effectively a 24/7 server. Further updates will be infrequent.

>> No.9845569
File: 933 KB, 1280x1039, 1620780611616.png [View same] [iqdb] [saucenao] [google]
9845569

>>9845050
>The shotgun's accuracy shouldn't be disregarded, it's way easier to hit stuff at range with the shotgun than the SSG.
In the context of having only a pistol, a bunch of shells, and the two shotguns, no it should not be disregarded and I'd be wary of how I spent/wasted my shells. I might even use the pistol. With a full weapon roster, getting caught in between the superior close range DPS of the SSG and the slightly better DPS + perfect accuracy of the chaingun, then yes bye bye shotgun.
If you're worried about the damage-per-second increase with three more pellets than I'd be fine with reducing the firing speed too. My main desire is to have one shell be much closer to half the damage of firing the super like quack.
>>9845341
In Doom 1 there's nothing in between a cacodemon and baron. All but two of Doom 2's newer enemies fill that gap. The super shotgun bridges the gap between weapons as well.
>>9845025
>>9845041
>I think the one on Steam has better peformance than the free Patreon demo that got leaked awhile ago.
Scratch that, I'm thinking of the other GZD-based game that starts with an "S".

>> No.9845573

>>9845515
I can't argue with this, because it's true.
Hell, even mods that try to replicate the main campaign end up being worse than the ones that do their own thing.

>> No.9845594

I hate Revenants, I FUCKING HATE REVENANTS

>> No.9845595
File: 181 KB, 700x526, I understand your AAAAAAAAAAAAAAAAAAAAAAAAA.gif [View same] [iqdb] [saucenao] [google]
9845595

>>9845594

>> No.9845601

>>9845515
Is there any game with a significant modding scene that doesn't end up like this?

>> No.9845604

>>9845515
I've always wondered what Quake would have been like if id weren't coming apart at the seams during it's development.

>> No.9845616
File: 537 KB, 1920x1080, e1m1.jpg [View same] [iqdb] [saucenao] [google]
9845616

Here's something I noticed in Arcane Dimensions. If I complete a level, like pic related it throws me back to the main hub and marks it as completed.

But if I go to the lost chapters and complete a level there, it doesnt teleport me back to the main hub, it continues to E1M2 as if I was playing the first episode of the main game. What's up with that? Should I complete the levels in the main hub before anything else?

>> No.9845623

>>9845601
>Is there any game with a significant modding scene that doesn't end up like this?

The HL2 modding scene is mostly unremarkable stuff that never reaches the production value of the main game. Strictly speaking about fan made stuff that is available for free, not talking about the source based retail games.

>> No.9845649

>>9845604
Romero’s original idea was far too outlandish for it to be made.

>> No.9845653

>>9845649
Doesn't mean that something less arse wouldn't have been possible though.

You know, shit like boss fights that weren't a joke.

>> No.9845662
File: 1.06 MB, 1128x704, plasma gun.webm [View same] [iqdb] [saucenao] [google]
9845662

>>9845604
On his Lex Friedman interview, Carmack looks back on this saying they should've worked on two games, like a super Doom with true 3D and then the more realized Quake we never got. Instead they worked on one game with an engine that Carmack kept improving to be the best engine at the expense of discarding all the work Romero and the rest of the team had with every iteration.

>> No.9845663
File: 3.77 MB, 1920x1080, 1655213599263228.png [View same] [iqdb] [saucenao] [google]
9845663

>>9845423
We did it, /vr/! We saved Rome! Thanks for playing!

>> No.9845664

>>9845616
It's only AD_S1M1 that does that, IIRC. The others either dump you back to the Chapters hub, or send you to the normal start map.
S1M1 does it because it's a remake of E1M1 that the author kept linked to E1M2 for whatever reason..

>> No.9845667

>>9845662
>an engine that Carmack kept improving to be the best engine at the expense of discarding all the work Romero and the rest of the team had with every iteration.
So Quake was the Duke Nukem Forever of 1996?

>> No.9845685

>>9845663
hisssssssss

>> No.9845689

>>9845530
Will update, I'm still trying to put it in the news post without taking too many characters.

>> No.9845690

>>9845667
Kinda but they were chasing their own asses instead of everybody elses.

>> No.9845698

>>9845664
>AD_S1M1
I'll take a note of that, cheers.

>> No.9845709

Where does Yamagi Quake 2 load autoexec from? I can't figure out if its in the base directory or baseq2 or what.
And can I get it to actually execute automatically?

>> No.9845717

>>9844921
>plasma gordon
>shooters may imagine
>weird custom /vr/ valve
>imp tank
>suit needs bfg
>style filled death
>actual crack based

>> No.9845731
File: 81 KB, 1200x675, 1661138093600672.jpg [View same] [iqdb] [saucenao] [google]
9845731

>>9845663
thanks for hosting
before i forget: is there a way to change the console/chat text size?

>> No.9845734
File: 2 KB, 320x224, Intro_Juggernaut.png [View same] [iqdb] [saucenao] [google]
9845734

>>9845717
>>imp tank
I just got this picture of the skull-firing tank from Kid Chameleon except with an imp stuffed in it.

>> No.9845735
File: 76 KB, 1200x1200, ng_logo.png [View same] [iqdb] [saucenao] [google]
9845735

>>9845717
What if there really was an enemy that's just an imp in a tank?

>> No.9845740 [SPOILER] 
File: 928 KB, 2560x1440, Screenshot 2023.04.22 - 18.53.41.08.png [View same] [iqdb] [saucenao] [google]
9845740

Alright I did it now, truly finished myhouse. Already said it before was an experience but that was quite a finish. Wow. What a great ride.

>> No.9845743

>>9845051
>Pillowblaster

Speaking of, his thing with the priest with rocket boots looks pretty neat. Rough mugshot, though. He needs a new nose and a beard.
https://www.youtube.com/watch?v=2RBhUQfnZi0

>> No.9845746
File: 27 KB, 320x199, 1649114785830.gif [View same] [iqdb] [saucenao] [google]
9845746

>>9845594

>> No.9845747

>>9845743
Man I really like the art style he's developed over the years, but his animations still suck.

>> No.9845762

>>9845663
Really cool, sad I can't catch more of these

>> No.9845776

>>9845709
nvm I think I solved
>Loads from baseq2 folder
>Loads automatically if you put +exec autoexec.cfg at the end of your shortcut words

>> No.9845780

Maaan
man
Quake 2 Strogg are just so boring to fight, even if they have extra stuff like crouching and doing damage

>> No.9845782

>>9845731
you might be able to with the classics patch, I'm not sure

>> No.9845785

>>9845780
>and doing damage
gosh, imagine if they didnt even do that!

>> No.9845795

>>9845785
Enter: Base Quake 2

>> No.9845895

>>9845717
>weird custom /vr/ valve
What should a /vr/ HL campaign be called?
Villanous Research?
Vector Rotation?
Variable Ratio?
Velocity Relative?
Very Radioactive?

>> No.9845905

>>9845895
VOLATILE RESONANCE

>> No.9845912

>>9845895
Virtual Retardation?

>> No.9845925

>>9845905
This one sounds cool and appropriate for Half-Life.

>> No.9845937
File: 39 KB, 640x474, satisfaction_administered.jpg [View same] [iqdb] [saucenao] [google]
9845937

>>9845905
Yep, that's the name right there.

>> No.9846016
File: 42 KB, 400x500, 5182EJXNYNL.jpg [View same] [iqdb] [saucenao] [google]
9846016

Thoughts on Quake 4?

>> No.9846026

>>9846016
so average it's OK

>> No.9846036

>>9846016
I quit at the first turret section. For what I played, it's just Doom 3 but with the lights turned on.

>> No.9846037

>>9846016
Easily the weakest of the major Doom 3 engine games.

>> No.9846039
File: 3.92 MB, 640x360, 1680304495221593.webm [View same] [iqdb] [saucenao] [google]
9846039

>>9846016
Fine enemy and weapon roster and still feels boring even with stroggospeed and movement, a few unfun ideas. For post-2004 shooters I liked Doom 3, HL2, and FEAR more.

>> No.9846045

>>9845623
Man Source modding was hype as it going to be this enormous thing, but it never fucking happened.

>> No.9846049

>>9846045
There's plenty of multiplayer stuff, though, some of it very high quality.

>> No.9846050

>>9846045
I remember a few friends I had who tried to get into source modding complaining that the scripting was absolute AIDS. I'd imagine that plus the mapping barely being any more intuitive than Goldsource deterred a lot of people.

>> No.9846137

>>9844968
i like that idea but it's horrible

>> No.9846141
File: 955 KB, 1024x768, title.png [View same] [iqdb] [saucenao] [google]
9846141

https://www.youtube.com/watch?v=a78W60B1r3I

>> No.9846150

>>9846036
So basically Enemy Territory: Quake Wars was the better of the two id Tech 4 Quakes?

>> No.9846172
File: 1.52 MB, 635x457, 1481935220088.gif [View same] [iqdb] [saucenao] [google]
9846172

>>9846141
>one of the characters starts with an infinite use rapid fire hitscan weapon and that also has infinite use self heal

>> No.9846184

>>9845905
Nice.

>> No.9846189

>>9845905
>Volatile
Could work if we do something like TWHL tower and it's a bunch of mini maps.

>> No.9846192
File: 759 KB, 1366x768, Ogre.png [View same] [iqdb] [saucenao] [google]
9846192

>>9845905
mebe contribute to Violent Rumble 2 or A Serious Case of /vr/ before spitballing a Half-Life project

>> No.9846214
File: 96 KB, 667x900, shelly.jpg [View same] [iqdb] [saucenao] [google]
9846214

>>9845202
Yeah, Ion Fury is a true 'classic' Build Engine game, right down to the sovlful meme / pop culture reference Easter Egg secrets and the absolute amazing effort put into the levels. The feeling of internal believablity (within reason), level of interconnectivity and amount of well done secrets that often feel like a logical part of the level and a real "extra space" is just staggering and unreal.

If I had something to nitpick about it, it would probably be that it kind of lacks proper minibosses / endgame enemies, the fact that you stop getting new weapons at like 25% through the game is also a bit disappointing.

Great game, looking forward to Aftershock!

>> No.9846215

>>9846192
>3 concurrent projects
>the first is on indefinite hiatus because the lead just vanished to another board to make a public rant diary
>the second only has sparse screenshots and webms of one or two people working on it, one is the lead himself
>the third has even less evidence of existing

>> No.9846217

>>9846215
hence, mebe you should contribute

>> No.9846223
File: 255 KB, 500x375, 1665074844765249.png [View same] [iqdb] [saucenao] [google]
9846223

>>9844096
>don't bother wearing a human's face as disguise
They aren't "disguising", the Strogg you fight are often your fellow marines that have been chopped up into bits and become fused with machines.

>> No.9846229

>>9846016
I forgot it even exists.

>> No.9846249
File: 311 KB, 2000x1490, b64.jpg [View same] [iqdb] [saucenao] [google]
9846249

>> No.9846253
File: 368 KB, 320x324, 1622971755075.gif [View same] [iqdb] [saucenao] [google]
9846253

>>9846249
>Gordon's smile

>> No.9846254

do you guys like this kind of stuff?
https://www.youtube.com/watch?v=kE1FX2EBsgY
how about we play some duke nukem?

>> No.9846258

How's Violent Rumble 2 going so far?

>> No.9846263

>>9846215
>>the first is on indefinite hiatus because the lead just vanished to another board to make a public rant diary
Wait, is that what happened with Chopblock?

>> No.9846276

I wonder what e-celeb GmanLives would think of Violent Rumble 1?

>> No.9846279

>>9846263
that's the last we heard from him, dude seems to have had some sort of schizo mental break or something
hope he's alright

>> No.9846282
File: 171 KB, 1244x1068, moddb_screencap.png [View same] [iqdb] [saucenao] [google]
9846282

>> No.9846283
File: 3.80 MB, 1920x1080, vkquake0009.png [View same] [iqdb] [saucenao] [google]
9846283

>>9846215
>the second only has sparse screenshots and webms of one or two people working on it, one is the lead himself
: /

>>9846258
About the same as it was. I'm taking the extra time from this final delay to add even more onto the Shub's Wager redesign (pic related) and the secret level. I'm also hoping to polish off Revae's unfinished map from VR1 if I have the time.
I think the only anon that submitted a map said he was making another one. Not too sure if anyone else is working on something.

>>9846276
I don't know, but I'd be hesitant to take criticism from anyone who manages to be worse at games than myself...

>> No.9846290
File: 55 KB, 250x157, 4DDED566-01A2-4870-889F-E1FF87638559.png [View same] [iqdb] [saucenao] [google]
9846290

>>9846223
I don’t agree about them ‘disguising’ either, but for the tanks they are just skinning a human face and stretching it over their faceplate. You can see it peel off when it’s wounded, same armored tank face as the commander.
It helps show that the Strogg are sicker and crueler than something more cold and indifferent like the Borg.

>> No.9846294
File: 109 KB, 560x800, ezgif-4-0edfe9e1db.jpg [View same] [iqdb] [saucenao] [google]
9846294

I could never make up if Sorlag was reptile and if it had mouth, i always thought it was eyeless alien with fly mouth like vortigaunts.

>> No.9846313

>>9846279
Fuck, I thought he was still doing the chasing his own ass over stupid shit with monster or something.

>> No.9846318

Complete retard here.
Is there any way in doom to animate legs; so when you look down you see your legs? I figure it's somewhat related with pitch but beyond that I have no idea. I've been doing art-sprites, scripting isn't my strong-suit.

>> No.9846339

>>9846318
Yes, there is a pokemon foot fetish mod that does that

>> No.9846345

>>9846214
I tried 100%ing this but holy fuck spending 45 minutes finding some spider head stuck in bumfuck nowhere isn't fun. There should be a super radar at the end of each level to show you where the missing enemies are or at least some vicinity

>> No.9846347

>>9846339
>Yes, there is a pokemon foot fetish mod that does that
Whew. Link it? I might as well dig through it to figure out how it works, even if it costs my sanity.

>> No.9846423
File: 559 KB, 1920x1017, Screenshot_Doom_20230423_063657.png [View same] [iqdb] [saucenao] [google]
9846423

I should probably go apologize to Marty for running these together.

>> No.9846442

>>9846283
I'm getting in two maps for sure.

>> No.9846445

>>9845228
Ion Fury is not against the rules, because it uses build engine. It's basically paid Duke Nukem mod (it can be played on eduke) and all mods are allowed, paid or not.

>> No.9846456

>>9846347
I don't actually know what that mod is, I just remember that the shitwad anon streamed it, but quick googling gave me this one. Maybe it's the one.
https://forum.zdoom.org/viewtopic.php?f=43&t=71031

>> No.9846489

Are there any wads taht are similar to the rat maps from counter strike?

>> No.9846496

>>9846192
>>9846215
>>9846217
I agree the ongoing projects should be finished before starting another. I'd contribute if I could actually finish the maps I try to make.
If we do make a HL project though we already have a good name for it at least.

>> No.9846530
File: 223 KB, 640x480, Screenshot_Doom_20221126_173839.png [View same] [iqdb] [saucenao] [google]
9846530

>>9846423
Heh.

>> No.9846545

That's it. I'm gonna this new Quake game all the kiddies are playing a try.

>> No.9846547

>>9846545
Quake Champions? I wouldn't bother.

>> No.9846550

>>9846547
No I meant Quake 1.

>> No.9846552

>>9845202
>if you guys sperg out about newer retro style
Some anons do, sometimes. It's not consistent.
>>9845228
>well, technically it's against the rules to talk about it
Pretty much, yeah.

>> No.9846553

>>9846550
Oh.
That's not new.

>> No.9846556

>>9846550
>He hasn't played Quake 1 before
>But we're the "kids"
Apply yourself, anon! And have fun. Be sure to play Arcane Dimensions after the main campaign, because it basically takes Quake's concept and ramps it up to 11.

>> No.9846560

>>9846556
I figure I'll try the expansions first. Steam release seems decent since I already got it years ago.

>> No.9846563 [DELETED] 

>>9846556
Not even close to comparing to the original Quake levels but you're on the right track, zoomie.

>> No.9846565
File: 13 KB, 526x384, RangerThumbsUp.png [View same] [iqdb] [saucenao] [google]
9846565

>Turns out webquake is crazy easy to set up, but now I have to figure out how to shift keyboard focus to the embed.
>Works now, mostly. If it loses focus you have to tab back into it. But yeh. Tiny browser quake
He just keeps on delivering.
https://twitter.com/RevaeRavus/status/1649797670536609792
http://clovr.xyz/

>> No.9846567
File: 1.25 MB, 900x900, peznor.png [View same] [iqdb] [saucenao] [google]
9846567

>>9846560
I'm new to Quake 1 as well, and I'd say skip the second map pack, Dissolution of Eternity. I just beat it yesterday and it fucking sucked.
It has cool weapons and like one cool enemy, but the levels are pretty boring. Not even "annoyingly difficult" like the latter two-thirds of Scourge of Armagon (fucking Spike Mines). Actually Dissolution gets really easy in the last few maps in my opinion, but they're just so god damn dull.

>> No.9846573
File: 16 KB, 480x360, 592329-tankjr.jpg [View same] [iqdb] [saucenao] [google]
9846573

>>9846290
>>9846223
Only the Guards and Gladiator are former humans, the rest of Q2 enemies were the members of
QC Scalebearer's race who decided to go full Adeptus Mechanics on themselves, before larping as The Borg Collective
>the implications of this character's "birth" are beyond unsettling if taken literally

>> No.9846578
File: 256 KB, 1579x1668, m6vy3x3gq0f81.jpg [View same] [iqdb] [saucenao] [google]
9846578

>>9846294
>Gender: male (presumed)
Are we still mad at her?

>> No.9846580

>>9846547
Crash fucking when? So people can put her in GZDoom mods.

>> No.9846582

>>9846339
>>9846347
Is it from the same dude who redrawn all demons to have fully-rendered and animated floppy cocks and bollocks by chance?

>> No.9846583

>>9846580
Realm 667 actually has Crash in its bestiary.

>> No.9846589
File: 413 KB, 486x536, 1608457294404.png [View same] [iqdb] [saucenao] [google]
9846589

>want to play myhouse.pk3
>try to play it on now seemingly antiquated LZDoom
>it doesn't work, shit
>download GZDoom's source code (linuxfag if you're wondering) off of the ZDoom website, instead of something normal like a Git hosting service because Graf is a genius
>compiles it, takes a hilariously long time
>try to use it
>doesn't work at all
>"Not in a level"
>fuck.jpg
I fucking hate GZDoom. GZDoom and its consequences have been a disaster for the Doomer race.

>> No.9846590

>>9846589
>I fucking hate GZDoom. GZDoom and its consequences have been a disaster for the Doomer race.
Yup. It's pretty fucking shit. Luckily there are very few gzdoom specific maps worth playing.

>> No.9846604

>>9846578
I'm fine with both canon and fanon

>> No.9846630

>>9846589
>using loonix despite being too dumb to compile something
>for some reason it's the program's fault
lmao

>> No.9846642
File: 225 KB, 584x584, Fs5TZ37WwAAMdlA.png [View same] [iqdb] [saucenao] [google]
9846642

>>9846589
GzDoom added in LzDoom's functionality, which is why LzDoom stopped development. Just use that setting.

>>9846590
Pirate Doom is one of the best TCs of all time.

>>9846630
Also this lol

>> No.9846672

>>9846563
I'm in my mid thirties. I just didn't get around to playing Quake 1 until recently because I grew up in a console house. I played the shit out of Quake 2 on the PS1 though, not that I could ever go back with that control scheme.
On that subject, why did they never port over the dual railgun arachnotron style enemy into the PC version through mods? Those things were way worse than Tanks to fight.
>>9846567
>Hear the Dragon is really hard
>Its piss easy and rarely attacks

>> No.9846678

>>9846563
>Not even close to comparing to the original Quake levels
This is plain contrarianism.

>> No.9846692
File: 1.03 MB, 1045x609, LORE.png [View same] [iqdb] [saucenao] [google]
9846692

>>9844790
Posting all the Doom64 mods i fancy

>>GZDoom compatible
>D64 Vanilla (Works with any mapset)
https://tpu540059.itch.io/d64revanilla

>D64 corefier (Use randomspawner file for custom enemies/weapons,works with any mapset)
https://drive.google.com/drive/folders/1RgkTiCZn-Z5fZNKKWRa8C6asVszYqZ8X

>D64 textures
https://forum.zdoom.org/viewtopic.php?t=76856

>D64 music
https://www.moddb.com/mods/the-d64ifier/addons/d64ifier-music-v0-90

>>Total conversion,Needs Doom64 ROM
>DOOM CE
https://www.moddb.com/mods/doom-ce

>Standalone engine,needs Doom64 ROM
>Doom64ExPlus (Vanilla)
https://github.com/atsb/Doom64EX-Plus/releases

>Doom64SuperEX+ (SEX+) (Has custom enemies/weapons as a toggle,otherwise same as above)
https://github.com/Styd051/DOOM64-Super-EX-Plus/releases

>Extra maps for the ports above
https://www.moddb.com/games/doom-64/downloads

>>UNRELEASED
https://www.doomworld.com/forum/topic/134891-wip-doom-64-unseen-evil-run-it-back-doom-64-style/

>> No.9846693

>>9846589
>seemingly antiquated LZDoom
>seemingly
Lmao.

>> No.9846695

>>9846573
>the rest of Q2 enemies were the members of QC Scalebearer's race
Lmao no Smash lore for me, thanks.
>>9846678
My one big issue with AD: It’s best map feels the absolute least like Quake, and doesn’t fit the tone of the mapset. Also shotgun pellets are puzzling.

>> No.9846706

>>9846573
>Only Guards and Gladiators
But every Strogg with a face is using a human head.
>Some lizard race were the original Strogg
Is this actually true? I always assumed they were basically some experimental superweapon from an ancient war that just continued attacking everything after the creators went extinct, like the Inhibitors from the Revelation Space novels.

>> No.9846709

>>9845653
Crappy boss fights are an Id tradition, no?

>> No.9846712

>>9846709
It's pretty hard to make a good boss on 90s FPS technology.

>> No.9846713

>>9846712
It's not.

>> No.9846714

>>9846713
Name one 90s FPS boss that is any good.

>> No.9846721

>>9846709
The ones in Quake aren't really boss fights though, they're just badly veiled puzzles, which even calling them a puzzle is giving them too much credit.

>> No.9846727
File: 77 KB, 1341x854, dood.png [View same] [iqdb] [saucenao] [google]
9846727

RECOMMEND ME SOMETHING I DON'T ALREADY HAVE FUCK
I will not play it, I will collect it, tag it and ignore for the rest of my life

>> No.9846728

>>9846727
All of the /vr/ wads.

>> No.9846731
File: 1 KB, 85x60, stroge.png [View same] [iqdb] [saucenao] [google]
9846731

>>9845328
>Around Strogg never ???

>> No.9846736

>>9846727
Chainworm Kommando, Lilith.pk3, Space Hunter

>> No.9846737

>>9846727
I dont get it, this is what you have already played? maps and gameplay mods seem scattered all over the place

Brutal wolfenstein

>> No.9846738

>>9845325
It's caused by the stereo-WAV.

>> No.9846740

>>9846714
I liked the boss fight at the end of Episode 3 of Duke.

>> No.9846743

>>9846714
Heretic comes to mind for being competent and varying their shit up so it's not just Doom's one attack stuff.

>> No.9846745

>>9846740
That was just circlestrafing a big fucker. But I did love the silly and over the top presentation.

>> No.9846747
File: 1.18 MB, 2448x3264, wg0sl50nklp41.jpg [View same] [iqdb] [saucenao] [google]
9846747

>>9846580
They will probably turn Crash into Doomguy's wife. Not that I am complaining about it.
>>9846706
>I always assumed they were basically some experimental superweapon from an ancient war that just continued attacking everything after the creators went extinct, like the Inhibitors from the Revelation Space novels.
With Champions, I had a feeling that Strogg are just natural evolution of Visor & Guards from original Quake since both were created by the same scientist who later "ascended" (whatever that means).
>>9846714
Heresiarch in Hexen. You can easily destroy him as Cleric, but he's still good.

>> No.9846774

>>9846706
>Is this actually true? I always assumed they were basically some experimental superweapon from an ancient war that just continued attacking everything after the creators went extinct, like the Inhibitors from the Revelation Space novels.
This idea and concept alone has been more interesting than all of the QC entries I’ve seen posted here.

>> No.9846775

>>9846727
Both Switcherooms maybe?

>> No.9846780
File: 49 KB, 500x375, 7W1k9kuTURBXy8wYWMzNTU5MS0zZGQ4LTRhZGMtYTFhYy1mZTdiN2ZjYTEwNWYuanBlZ5OVAs0DFADCw5UCAM0C-MLDlQIAzQL4wsPeAAGhMAE.jpg [View same] [iqdb] [saucenao] [google]
9846780

>>9846695
Okay but this fellow here os certainly not a humanoid...

>>9846706
>Some lizard race were the original Strogg
No I mean that buff tribal guy who looks like Conan with argyria - allegedly it's those dudes (and gals regarding IM's) were the race who got either assimilated first, or did actually have invented that grotesque process of fusing themselves with various guns and armoured weapons platforms

>> No.9846816
File: 3.35 MB, 2560x1440, 1530518.png [View same] [iqdb] [saucenao] [google]
9846816

>>9846780
>Okay but this fellow here os certainly not a humanoid...
It's also an enemy that wasn't in 2, giving the impression that the people who made 4 weren't properly following the game they were making a sequel to. I can see them maybe trying some weird genetic experiments with humans and some weird local fauna, but regardless the end result is a silly looking enemy. Those droppers are a great example, looking less human-like and thus less unsettling than Q2's parasite.
The Strogg also seem more retarded in general with Q4. Things like ditching the body armor for the guards, having targeting so bad they can't hit a strafing marine at the default pm_160 speed, and then there's stuff like pic related. What a waste! It's like if you went to America and they were using burgers and pizza to fix their power lines, and powering their PCs with KFC. I get they were trying to be shocking here but it backfired.

>> No.9846828 [SPOILER] 
File: 238 KB, 1280x720, Screenshot_Doom_20230423_143940.png [View same] [iqdb] [saucenao] [google]
9846828

Any hints on getting this last artifact?

>> No.9846837

>>9846828
Doomwiki has a guide

>> No.9846860

>>9846714
RTCW has some good bossfights, and that uses Quake 3's engine (1999).

>> No.9846861

>Reading up on the Quake Champions lore after reading this conversation
On one hand, it's kind of cool to see info on the Strogg and Elder Gods, but on the other this is a load of autistic fanfiction where the devs made up a ton of edgy races and religious orders to make Quake feel more of a "lived in" world. It doesn't really work either, feeling more like a knock off Warhammer 40k setting. Quake works best when everything is mysterious and strange. Or when the Strogg are just budget Borg.

>> No.9846865 [DELETED] 

>>9845304
Romero's levels are shit, I get last licks. Cry more phaggut.

>> No.9846867

>>9846254
this is sick, wish doom mapping were this good

>> No.9846896

>>9846731
>around strogg, never slog

>> No.9846901

>>9846816
>semen extraction complete
>next cycle in... 30 minutes.
Seriously though, what was the point of these?

>> No.9846918 [DELETED] 

>>9846865
>Last word bullshit
I don't have a dog in this race, being more of a Quake guy, but holy fuck you're pathetic.

>> No.9846925 [DELETED] 

>>9846865
Zoomers were a mistake. I can only imagine what the generation after you are going to be like and feel glad that I'll probably be elsewhere by the time your even angrier and whinier replacements arrive.

>> No.9847025
File: 235 KB, 1024x768, titsandtitsandtitsdemonerstrogg.jpg [View same] [iqdb] [saucenao] [google]
9847025

>>9846901
A body horror attempt that went too far and became funny, a direction the cancelled expansion would've kept gunning towards.

>> No.9847028

If the player dies, do associated voodoo dolls also die? I'm trying to brainstorm how to make a level end when the player dies, but without the constant damage tick.

>> No.9847046
File: 177 KB, 1366x768, q2_0014.jpg [View same] [iqdb] [saucenao] [google]
9847046

So I'm around halfway through the main campaign of Quake 2 using the 25th anniversary unit. No issues so far, but I've noticed something.
This is the first time I've played the main campaign using the improved AI and now I have all the guns it doesn't matter one bit that the Strogg are a bit smarter. They're still really easy all the same.
I still think I'll finish this because Quake 2's weapons are fun and killing dumb knock-off Cybermen is always a laugh, but I wish they put up more of a fight.

>> No.9847049

>>9847046
The true challenge lies with Quake 3 and online, otherwise you're just doing it for fun. Also what difficulty are you on?

>> No.9847051

>>9847049
Hard. I know, I should really play on Hard+, but I like the flinching behaviour. Shooting things isn't fun if they don't react.

>> No.9847062
File: 74 KB, 383x364, shamscared.jpg [View same] [iqdb] [saucenao] [google]
9847062

>>9847051
>complaining about a lack of challenge when you're more concerned about the feedback than the actual challenge all while playing through the easy base campaign
Consider some custom maps afterwards but I'm still disgusted.

>> No.9847064

For those that finished it saw this and thought it was neat, myhouse in 8 and half mins
https://youtu.be/0j78r8vTgbc

>> No.9847080

>>9847062
I understand. But I recently got around to playing the expansions and felt like doing the base game again. I just thought the enhanced AI would make a bigger difference than it actually did, that's all.

>> No.9847092

>>9847064
That's some impressive routing already, even if there's definitely room to get it down further.

Fuck knows how they managed to not have the black archvile spawn or chase them on the way back to the house.

>> No.9847096 [DELETED] 

>>9846918
>>9846925
>being this mad that someone BTFO'd your tranny-loving mexican idol's shit maps
Your seethe is palpable. By the way, be careful what you say about the zoomlings; they're going to be the ones abusing you in your geriatric care facility one day.

>> No.9847108 [DELETED] 

>>9847096
will never understand the glorification of this cucked manlet. he made all of like 12 maps across D1 and 2, and contributed basically nothing else while soaking up company resources. Carmack, Adrian, Kevin, Sandy and company were the talent. this dude has been coasting by on status for 30 years now

>> No.9847110
File: 3.94 MB, 1280x720, abblbump.webm [View same] [iqdb] [saucenao] [google]
9847110

>>9847080
>I just thought the enhanced AI would make a bigger difference than it actually did, that's all.
Yeah and it's still the first Quake, like playing Thy Flesh Consumed with Babel and still having it be too easy. If that mod made Doom 1 as hard as Plutonia, then holy fuck how hard Plutonia would've been.
Speaking of which, testing Babel out with a controller.

>> No.9847113 [DELETED] 
File: 112 KB, 1246x1310, 20230313_210838.jpg [View same] [iqdb] [saucenao] [google]
9847113

>>9846589
>download GZDoom's source code (linuxfag if you're wondering) off of the ZDoom website, instead of something normal like a Git hosting service because Graf is a genius
https://github.com/ZDoom/gzdoom/

>> No.9847118
File: 41 KB, 378x400, 6d1.jpg [View same] [iqdb] [saucenao] [google]
9847118

>>9846496
Let's be real : even with the renewed interest in Quake recently, no extra maps for Violent Rumble have been submitted, and GoldSource mapping is harder than that. And if not even a anon-made tutorial for Serious Sam written when we had Doom/Half-Life-SeriousSam game nights going in the same week can get people mapping, I don't think anybody will manage to get a HL Jam with anything more than a single map by the lead.
As for 94p, I still stand by what I said before : the resources are available, just get somebody else to finish it, because Chopblock visibly can't.

>> No.9847121 [DELETED] 

>>9847096
>He says, mad enough to continue the drama to the next thread for no reason.
Also, fuck zoomers. They're already proving themselves to be utterly psychotic and awful people who shouldn't be trusted with anything.
I don't even give a fuck about Romero and have no idea why I'm even involved in this, guess your shitty attitude just rubbed me the wrong way?

>> No.9847123

>>9847118
What finishing does 94p even need? It's not like people are still submitting maps for it.

>> No.9847127

>>9847028
No. VooDoo Dolls also don't take damage from hurtfloors, I think.

>> No.9847137

The Gun is Good

>> No.9847138

>>9847127
The voodoo doll not taking damage form a hurt floor doesn't matter much when I want to keep track of the player's death.
Could it work if I gave the player a bossdeath action and used umapinfo?

>> No.9847142

>>9847137
The penis is evil

>> No.9847145 [DELETED] 

>>9847121
>continuing the drama
That's what you did when you got assblasted about legitimate criticisms and couldn't provide any reasonable retort out of pure estrogen-fueled rage.
>spoilers half of his response and ends a statement with a question mark like the effeminate wrist-flicking faggot he is
pottery

>> No.9847148

>>9846738
Should I just delete it or just convert it to Mono somehow? And which .wav file is it?

>> No.9847154

>>9847142
The fist is mid

>> No.9847191

>>9847138
What format are you using?

>> No.9847197

>>9847123
It sounded like all the maps were done ages ago and it was Cockblock fucking around with like monsters and shit.

It'd probably be a bit of a pain at this late stage but it sound like it'd be doable to just collate the maps and assets together and wack it out as maps only.

>> No.9847201

>>9847191
MBF21
I assume I can't clear A_BrainDie for every map except the one I want the player to die on.

>> No.9847202

>>9847197
Not even monsters, just making a plasma gun skin so it doesn't stand out next to the rest of the weapon set. Unless he still plans to shoehorn in 2 more boss levels for an 18-map wad.

>> No.9847218 [DELETED] 

>>9847145
This is a lot of projection. I don't know why you're so upset that you need to try to shit up the place this hard, but I guess in your case its an ego issue. Either way I think it's clear you're underage and really shouldn't be here.

>> No.9847223

>>9847046
Same conclusion desu
I played a bit and it’s still boring Quake 2
Challenge isnt the issue

>> No.9847240

>>9847223
It's weird. Most basic elements are there:
>The Strogg look cool
>The weapons are fun to shoot
>The music is great
But for some reason there's just no hook. Quake 2 should be fun but somehow it's just generic and merely "okay".

>> No.9847245
File: 1.38 MB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google]
9847245

I did it! I did it! I really did it! I have beaten Quake 2 25th Anniversary Unit on Hard+/Nightmare! Holy crap, is the final wave brutal. I don't think it's even possible to beat it without using up the quad. The quad that you will very likely need for when all hell breaks lose when all the Gladiators and muties and these resurrector strogg things come out.

>> No.9847248

>>9847123
A bit of this and a bit of that, but I increasingly come to the realization that one thing or another is either too ambitious for MBF21, or I don't have the actual skillset/means to do them, either within any kind of reasonable timeframe, or at all, so I've scaled back and cut a number of things time and time again.

I'm kind of at the point now where if I can't realize this or that by the time of early June, I want to just abandon it/save and recycle it for some other thing for some other day, because I've been driving myself nuts for the past 8 months. I've got placeholder solutions for the weapons which aren't done.

Anyway I was gone a lot for the past month because of a bunch of extra work stuff.

>>9847202
23 Maps, actually.

>> No.9847257

>>9847248
Dehacked is pretty easy to figure out nowadays with Decohack.

>> No.9847260
File: 311 KB, 1438x1080, Facepalm.jpg [View same] [iqdb] [saucenao] [google]
9847260

>>9847202
>if I can't realize this or that by the time of early June,
>I've been driving myself nuts for the past 8 months.

>> No.9847264

>>9847257
I think what he's saying is that even MBF21 isn't robust enough for his needs.

>> No.9847270

>>9847264
What he's actually saying is that his MBF21 skills are not enough.

>> No.9847272

>>9847264
I swear in a month's time he's going to scrap it all and start over with decorate or zscript.

>> No.9847279 [DELETED] 

>>9847218
>This is a lot of projection
This is a lot of reddit. You talk like a latte-drinking faggot and you got angry because somebody made legitimate criticisms of maps made by a transexual beaner that you worship for some reason. You are irrational and stupid. Please at least consider killing yourself.

>> No.9847283
File: 1.08 MB, 600x609, sudden_roaring.gif [View same] [iqdb] [saucenao] [google]
9847283

>>9846672
Yeah, the Dragon kept killing me until I realized that it just doesn't shoot behind/underneat it. Then it was just a matter of not jobbing to lava pits.
Better than Shub-Niggurath, but still incredibly underwhelming.
Probably the worst part for me was expecting Dissolution to be Quake's Plutonia.
I will say that, for the first few maps, Dimension of the Past has been pretty fun. The secret map STILL isn't a gimmick map tho, and I will forever be butthurt about the fact that there's been zero gimmicky secret maps since Ziggurat. And I didn't even like Ziggurat at the time, but now at least I appreciate its uniqueness.
This is becoming a rant, gomen'ne.

>> No.9847284 [DELETED] 

>>9847279
>transexual beaner
Who?

>> No.9847286 [DELETED] 

>>9847279
And you post like an angry underage kid. I don't care if your daddy beats you, quit shitting up the thread. In case you haven't noticed this isn't /v/.

>> No.9847291 [DELETED] 
File: 419 KB, 504x676, 1544464545214.png [View same] [iqdb] [saucenao] [google]
9847291

>>9847279
Romero's a fag, and so are you.
You two should, like, make out or something, haha. Wouldn't that be wild?

>> No.9847296 [DELETED] 

>>9847286
>do what I say because I am gay and also a faggot
"No!" :-)

>> No.9847304
File: 108 KB, 560x620, toomuchquaffee.png [View same] [iqdb] [saucenao] [google]
9847304

>>9847245
Great work, I'm chipping through it myself, just a few more maps left with my quad ready.

>> No.9847310 [DELETED] 

>>9847279
>He's still whining about Romero
Did he molest you as a child or something? You're so fucking mad for no reason and it's getting weird.

>> No.9847313 [DELETED] 

>>9847284
John "Trans rights" Romero

>> No.9847319 [DELETED] 

>>9847310
>Did he molest you as a child or something?
I wouldn't put it past him seeing as he is a 50 year old man that paints his fingernails black

>> No.9847325

>>9847304
Hard+ too? Best of luck, Anon, you'll need it.

>> No.9847331 [DELETED] 
File: 153 KB, 610x347, 461c0f4abc4341c8991d8ffa7976422f.jpg [View same] [iqdb] [saucenao] [google]
9847331

>>9847296
>(you)

>> No.9847348

>>9847245
Any news on that update? Yamagi doesn't load the final map, after all and even with the enhanced AI the base game isn't very interesting.

>> No.9847352 [DELETED] 

>>9847331
Who's this older woman?

>> No.9847353

>>9847348
Yamagi can load the final map if you convert goreshit.wav in sound/world folder to mono. You can use foobar2k for that if you happen to have it installed.

>> No.9847356 [DELETED] 

>>9847352
A lady of many maps and fabulous hair!

>> No.9847358
File: 2.62 MB, 1920x1080, 25uw.png [View same] [iqdb] [saucenao] [google]
9847358

>>9847325
Thanks, just going through this cozy water place and another level before the big fight but I may have to do what >>9847353 suggested because I too am playing it through Yamagi.

>> No.9847363

>>9847356
>many maps
Too bad she only made 13 maps out of the 60+ in the two games she is often credited with "creating" (cue DOOM PSX back packaging). Sad!

>> No.9847394

>>9847363
Even American worked on more maps than Romero in Doom 2.

>> No.9847405

>>9847394
He also made more games than Romero.

>> No.9847416

>>9847405
I dunno, you should see the amount of shovelware Romero's worked on since Doom 64.

>> No.9847420

>>9847416
Fair enough.
He made more games post-id that people give a shit about than Romero did.

>> No.9847437

>>9846249
they're unironically fun to fight and it's a shame they're practically mini-bosses instead of regular enemies. probably the only time where tripmines were useful.

>> No.9847450

>>9846714
Raven's boss fights were probably the best designed of the era. The Maulotaur fight was good cause theres multiple you have to be aware of. Dsparil was good, actually tough and requires strategy. Heresiarch was alright. Korax was a creative concept but too easy. The riders in Hexen 2 are good, they basically force you to use your inventory items to survive. Eidolon at the end was just okay. The buddha guy from the Hexen 2 expansion was a more interesting final boss, the arena is small and he destroys cover over time. Heretic 2 had a similar mid-game boss that destroyed your only cover so the fight got harder. The end boss of Heretic 2 was just okay, Morcalavin is a puzzle fight like the Icon Of Sin.

>> No.9847456

>>9846630
i remember when gzdoom depended on fmod and it was a pain in the ass to compile. now it's pretty easy.

>> No.9847469

>>9846567
you have to be 18 to post here senpai.. on a more serious note id give dwell a spin.. good shit imo, found it more enjoyable than AD

>> No.9847474

>>9847420
Raging over Romero here isn't going to stop people from liking him, especially in other places. I think he's overrated, but the hateboner this one guy seems to have even after the mods purged that last argument is kind of insane.

>> No.9847479

>>9847469
>give dwell a spin.. good shit imo, found it more enjoyable than AD
That's an odd take. I found Dwell to be bloated and loaded with poor design decisions personally. I ended up dropping it, not that AD is perfect either.

>> No.9847484

>>9846567
Dont listen to this dude. Dissolution might not have the most tight level design but its brimming with soul. Theres cool shit like a multi-rocket launcher, flying swords, an egypt map with mummies, an aztec map with traps everywhere, etc. Its more memorable than Hipnotic's expansion.
>>9847479
I dont see how Dwell could possibly be more "bloated" considering it has 3 custom enemies and AD has like 30.

>> No.9847493

>>9847450
Thinking about Heretic/Hexen's bosses always made me wish I were mapping with that format because of the bosses' delicious code pointers but I never make the leap. Although that's less the case today with MBF21.
On that note, what are some cool Heretic/Hexen wads with custom bosses? I'm pretty clueless on this topic so I'd like to see if there's something particularly clever and spicy.

>>9847474
ikr? And it started off kind of innocuous, """his maps aren't good""" and when anyone provided second opinions he went into a meltdown. Babby's first time on anonymous forum, where you don't really have to hold onto your stupid ego, you don't have anything on the line, no reputation to defend even if you make a fool out of yourself.

>> No.9847494

>>9847484
I meant by the experience outstaying its welcome. AD is hub based so you can just choose a level and even quit and choose another if it doesn't take your fancy. Dwell wants you to play its maps back to back which is fine until it decides you now must play a map with 1000 monsters and endless shitty ambushes.
Honestly, I'd rate Dwell as decent is Mazu wasn't on the team. And the guys behind it stopped acting like they were the best thing to happen to Quake.

>> No.9847503 [DELETED] 

>>9847493
>ikr? And it started off kind of innocuous, """his maps aren't good""" and when anyone provided second opinions he went into a meltdown. Babby's first time on anonymous forum, where you don't really have to hold onto your stupid ego, you don't have anything on the line, no reputation to defend even if you make a fool out of yourself.
I think that guy he was arguing with had a point. He's clearly either a child or mentally unwell to be this obsessed with having the "final say" on Romero being "bad".
Honestly though, the best thing to do is just ignore him from now on, should he sperg out again.

>>9847494
Yeah, Abyss of the Troglodytes turned Dwell from a 5/5 into a 2 or 3 for me too.

>> No.9847506 [DELETED] 
File: 50 KB, 1281x203, uh.png [View same] [iqdb] [saucenao] [google]
9847506

Why the fuck did I get a warning for "ironic shitposting" for pic related? Nothing risqué in the picture, and I replied to >>9846589 with a relevant Github link. No fun allowed, I guess?

>> No.9847507
File: 2.99 MB, 640x360, dwell1done.webm [View same] [iqdb] [saucenao] [google]
9847507

>>9847469
I liked both, a fun pair of episodes and a fun hub of levels.

>> No.9847517

>>9847493
>ikr? And it started off kind of innocuous, """his maps aren't good""" and when anyone provided second opinions he went into a meltdown. Babby's first time on anonymous forum, where you don't really have to hold onto your stupid ego, you don't have anything on the line, no reputation to defend even if you make a fool out of yourself.
It had to have been a troll. His posting style and mannerisms were far too abrasive to be genuine, and he went out of his way to get negative attention.
>>9847494
Yeah, Abyss of the Troglodytes turned Dwell from a 4-5/5 to a 3 for me. At least it's the last map before the end, so dropping it then isn't too bad.

>> No.9847524

>>9847484
Hey, I said Dissolution had cool weapons. And I'll admit I short-sold the flying sword enemies and Aztec map, but I'd argue that being more memorable isn't necessarily good in this case. There are a few Scourge maps that will be eternally burned into my memory just because of the fucking Spike Mine placements. And for another example, the "watch your step" moment in Dissolution was chintzy bullshit compared to Scourge's, and both of those were just stupid-ass instant death traps at the ends of their respective maps anyway. I WILL NOT USE MID-LEVEL SAVES.
Also, I still have no clue what the Power Shield actually does.

>> No.9847527

>>9847507
>webm
>it's just a Wrath from DoE
>but it shoots THREE slowed Vore balls
Amazing.

>>9847524
>Also, I still have no clue what the Power Shield actually does.
Blocks 75% damage, but only from the front.

>> No.9847530

>>9847524
>I WILL NOT USE MID-LEVEL SAVES.
Yeah, you're not going to like the last few maps of Dwell at all.
Or some of the bigger Arcane Dimensions maps, come to think of it.

>> No.9847537

>>9847524
>>9847530
Yeah, you do you but it can lead to dangerous wastes of time and weird opinions of levels.

>> No.9847542

>>9847537
>weird opinions of levels.
It's possible to hate grindy levels even with saves. There's a difference between a large, well crafted level and one that's big because the mapper has an ego but little else, after all.

>> No.9847557
File: 49 KB, 632x775, die doing what you love.jpg [View same] [iqdb] [saucenao] [google]
9847557

>>9847527
>Blocks 75% damage, but only from the front.
Thanks fampai. Does that stack with armor protection? Thinking I should have use close-range rockets more the few times I had red armor stacked with a Power Shield.
That's another thing, I feel like I kept getting Power Shields AFTER fights with fucking Fiends. Maybe they would have been more useful at tanking Ogre multi-grenades? Ahhh, whatever.
>>9847530
That's fine, I only picked-up Quake to play Violent Rumble. But I figured I'd play the official mission packs first to hone my skills. I've beaten Clock Tower(?) from VR already as a way to test-out ironwail tho.
>>9847537
>dangerous wastes of time
I've played arcade cabinets and arcade-style games my whole life, so that's no concern for me. I prefer to think of re-doing a level from the beginning as a way to practice it and hone my skills. (I have a lot of Quake catching-up to do.) It's also sometimes strangely satisfying when a level is genuinely fun throughout but I get stopped by a few challenges near the end, then have to redo the whole map. Probably one of the reasons I like Willits' maps so much; they were early lessons in routing with Quake's unique mechanics.

>> No.9847558

>>9847542
>one that's big because the mapper has an ego
I'm not entirely sure what you mean by that but sometimes in larger maps there's a certain bump in the flow and continuity and a section feels like it doesn't belong with the rest of the map. The ideas in it should've probably been used for another map.

>> No.9847567

>>9847542
Your criticisms seem to be mainly based on imagining the intent of the authors behind the scenes.

>> No.9847575
File: 42 KB, 640x400, 1642553689016.png [View same] [iqdb] [saucenao] [google]
9847575

>>9847542
>It's possible to hate grindy levels even with saves.
I don't care about that as much as I care about no-save stubbornness and what it can lead to.

>> No.9847582

>>9847567
Nta, but what a weird thing to say. Of course the author has intent on how his map plays out and it's completely fair game to notice (or 'imagine') it; How much you think about it is a matter of immersion. It's a subjective quality of the player how much he gets into it or not. But also if there's some amateurish or annoying shit it might reduce the immersion and make the player more conscious of author's perceived bad choices.

Perhaps you meant to say:
>Your criticisms seem to be mainly based on the imagined intent of the authors behind the scenes.

>> No.9847606

>>9847582
>Of course the author has intent on how his map plays out and it's completely fair game to notice (or 'imagine') it;
Which is funny because of how wrong people often get it, assigning intent to throwaway features of a map or being convinced of something being a mapper's style when even they say it's not.

>> No.9847613

>>9847567
I don't understand what you mean.
My criticism is purely a pacing thing. I just feel the really big Dwell level was a misstep and the mapper could have cut it into smaller chunks or something. I know for a fact I'm not the only one who saw the kill count/secrets for the level and noped out, knowing just who made it and having enough experience with their maps to know what annoying grindfests they always are.
Other anons have mentioned this, and if you find that an "odd complaint" then it's more of a you issue.

>> No.9847623

>>9847606
I'm not saying the observation of the intent has to be correct but it's a thing that people make anyways. Often when you get utterly stuck, stumped or lost you might easily think that the map is dumb or something is broken when it might be something pretty obvious.

>> No.9847643

>>9846780
>certainly not a humanoid
Yes he is, do you know what humanoid means?

>> No.9847648

>>9847623
>Often when you get utterly stuck, stumped or lost you might easily think that the map is dumb or something is broken when it might be something pretty obvious.
True, often it's just not being on the same train of thought that the mapper was on,

I had that shit with an Auger Zenith map where one of the keys had been put in the middle of a fountain and I just didn't see it for fucking ages.

>> No.9847659

>>9847348
>Yamagi
It also can't use the MP maps at all. The 25A unit is a KMQ2 one pretending to be universal.

>> No.9847672

ALRIGHT, SHUT THE FUCK UP.
Important question here:
What is the most phallic gun in any retro FPS. I need to know for scientific reasons.

>> No.9847673

>>9846630
do you have issues with reading comprehension or?
>>compiles it
>>tries to use it
>>"Not in a level"
implies that anon was able to compile it

>> No.9847681

On the notion of author's intent, that's what makes Going Down so fun, it throws curveballs and plays with your expectations. Thinking you won't troll me this time and thinking of multiple things that might happen but what actually happens is off the left field shit that surprises you anyways.

>> No.9847682

>>9847672
Probably Quake's rocket launcher.

>> No.9847701
File: 26 KB, 300x225, 300px-weapon_rocketlauncher[2].png [View same] [iqdb] [saucenao] [google]
9847701

>>9847672
>>9847682
Yup. Just look at this thing. It's even bigger at the tip, like a giant golden cock.

>> No.9847703

>>9847701
Damn, son. You just wanna su- fire that thing in everyones face.

>> No.9847708

>>9847701
Also it's centered in the middle like Ranger has flopped it out mid battle.

>> No.9847782

This is a neat idea for a mod, encourages people to go quicker but also consider their priorities of killing shit vs the time gained/lost from doing it.

https://jp.itch.io/minute-mod-doom

>> No.9847807
File: 188 KB, 720x404, hq720.jpg [View same] [iqdb] [saucenao] [google]
9847807

>>9847701
Microtransactions made it sterile
https://youtu.be/qlyjp0wDvpU?t=91
It's retro

>> No.9847850

>wad doesnt include a readme in the download
Great, now your name and legacy will be forever lost to time and i WILL play your wad with the wrong port.

>> No.9847856

>>9847850
>wad doesnt include a readme in the download
BE THE CHANGE YOU WANT TO SEE.

>> No.9847858

>>9847701
>looks like a Panzerfaust
>works like a Panzershreck
Even the guns in Quake seem to defy human logic

>> No.9847861
File: 3.11 MB, 1280x720, 2023-04-24 00-08-33.webm [View same] [iqdb] [saucenao] [google]
9847861

The talk about leading the shots gave me another concept for a lopsided attack pattern, but I think the projectiles are too fast and I should make something that is closer to barons than to mancubus.

>> No.9847863

>>9847856
When i can i do go back to where i downloaded it from and make my own readme with the information

>> No.9847864

>>9847469
The only bad levels in Dwell are those with shortcuts taking you back to the map start between needlessly huge sections

>> No.9847865

>>9847479
yeah im odd, some of the AD maps are stunning (in terms of visuals and gameplay), others i found dull. Dwell was a decent balance. I rate ravenkeep highly so take my option with a line of salt.

>> No.9847868

>>9847861
>i made the post about those shots
>i've been working with that same model on it as well
shit, i might be you, i beat myself to it

>> No.9847871

>>9847868
I was trying various options, like Pyro Demon, and I didn't like them. Seems like this is the only option.

>> No.9847872

>>9847864
Darkstar Triumvirate actually blew my little mind :) as someone that grew with this game i was taken aback by this map

>> No.9847874

>>9847856
>>9847850
8 page journals are now the new norm

>> No.9847880

>>9847850
Really ought to be standard practice to put a copy of the readme inside the wad / pk3 / whatever as well.

>> No.9847891

>>9845740
whaaat. How do you get that? I played through it and killed like 17 enemies, where's the secret?

>> No.9847896

>>9847891
>17 enemies
oh boy

>> No.9847898

>>9847891
You got one of the worst endings, skipped most of the wad and didn't even know it.

>> No.9847908

>>9847896
27... typo.

>>9847898
well how do I find the other fuckers wtf

Also this wad had occasional lag for me on GZDoom, is that normal? I dragged both the pk3 file and wad over GZDoom to run it. Is that the right way?

>> No.9847916

>>9847908
>Also this wad had occasional lag for me on GZDoom, is that normal?
Normal enough for GZDoom and their approach to shit.
>I dragged both the pk3 file and wad over GZDoom to run it. Is that the right way?
Read the readme next time, the pk3 is all you need.

>> No.9847919
File: 180 KB, 1280x720, 7656578.jpg [View same] [iqdb] [saucenao] [google]
9847919

What's your honest opinion on pic related?

>> No.9847931

>>9847908
>well how do I find the other fuckers wtf
Well for one get the latest brand spanking new version of GZDoom, whatever that is currently. It uses some very recent features so it was 'broken' for me too which was pretty frustrating and confusing.

>lag
Just GZDoom things and the map has a lot of script and things going on.

>> No.9847932 [DELETED] 
File: 1.18 MB, 1920x1017, Screenshot_Doom_20230413_231055.png [View same] [iqdb] [saucenao] [google]
9847932

>>9845740
I hope you got the best ending.

>> No.9847939

>>9847919
some good maps some crappy.

>> No.9847941 [SPOILER] 
File: 1.18 MB, 1920x1017, Screenshot_Doom_20230413_231055.png [View same] [iqdb] [saucenao] [google]
9847941

>>9845740
I hope you got the best ending.

>> No.9847948

>>9847919
It's just okay. Not having mission pack enemies and weapons is dumb, and just having a Chthon fight at the end ruined any interest I would have had in replaying it. Even if they wanted to keep things pretty vanilla, they could have easily made a knockoff Icon of Sin fight with tubes you have shoot rockets through or something.
The whole thing just comes across as a missed opportunity.

>> No.9847949
File: 10 KB, 203x152, 1670643336056865.jpg [View same] [iqdb] [saucenao] [google]
9847949

>>9844921
>remember ripper

>> No.9847974

>>9847283
Does Edge of Oblivion on Scourge of Armagon count as a gimmick secret map? For the most part, maps on SoA are the dungeon-y sort you expect from Quake, but then you enter this secret level and it's a big wide open slaughter arena made of platforms and walkways floating in a black void. It might not have any altered mechanics, but it does play very differently from the rest.
>>9847437
They're also the only enemies that go out of their way to investigate sounds. Kind of ironic that the stealthy-type enemy also behaves like a guard in a stealth game.
>>9847863
Based.
Also reminds me I recently tried to load some custom maps for Coterminus (HL2 mod) that didn't have .bns files required for Bonus Maps functionality, so I had to make them myself.

>> No.9847985

>>9847974
>Does Edge of Oblivion on Scourge of Armagon count as a gimmick secret map?
I think it's just a deathmatch arena where they attached teleport ambushes to all the weapons and powerups on single player, but I guess that is pretty gimmicky, relatively speaking.

>> No.9848035

>>9847974
>They're also the only enemies that go out of their way to investigate sounds. Kind of ironic that the stealthy-type enemy also behaves like a guard in a stealth game.
They definitely tried for a cat and mouse thing with them and it's especially important on hard difficulty.

>> No.9848118

>>9844921
Hadn't noticed someone beat me to it, it's nice to see I'm not the only one making these.

>> No.9848126

>>9848118
Yes, I did. Although yours is bigger, what are the 'official' parameters for the cloud? Is it only the width and height?

>> No.9848129

>>9846573
Well, Q4's macron has an alien face.
And in it's concept art they were planning to use more alien-ish faces and skin to show how predatory the strogg is.

>> No.9848146

>>9848126
I started at 1024x1024 and increased it a couple times until I got to 1150x1150 in order to make sure I could fit in more words, also I have the word limit set at 500 and the step at 0.01, the latter being important in order to fit in as many words as possible. Don't hesitate to experiment with the various settings yourself, though.

>> No.9848267

>>9847941
Somewhere, in another dream, the version of myself that winked back is sitting on the real beach, happy and content, knowing life is finite, there is no afterlife, and happiness is found in the small things around us that we can control. Happiness has to be fought for.

>> No.9848273
File: 341 KB, 640x480, Screenshot_Doom_20230423_081119.png [View same] [iqdb] [saucenao] [google]
9848273

Yeah so Unrattled's second episode is just a little tricky.

>> No.9848316
File: 105 KB, 680x962, ed2.jpg [View same] [iqdb] [saucenao] [google]
9848316

>when you walk by a room with two pain elementals and when you come back there's 30 lost souls

>> No.9848390
File: 36 KB, 476x359, E9k1HfEXoAES8JK.jpg [View same] [iqdb] [saucenao] [google]
9848390

Can the Virtual Boy run Doom?

>> No.9848406

>>9848390
No. But there was a Cthulu mythos first person adventure with some shooting elements for the Vitrual Boy.

https://youtu.be/-Lxk9137ZlU

>> No.9848481
File: 80 KB, 540x343, h.png [View same] [iqdb] [saucenao] [google]
9848481

What are some gameplay mods for Doom that don't make you TOO powerful? I find myself playing more and more with High Noon Drifter these days. I really like how all the weapons feel, and the slide move which is always a lifesaver.

>> No.9848484

>>9848481
Dakka, Final Doomer, Legendoom, and Project Babel are good picks for this

>> No.9848492
File: 57 KB, 252x235, file.png [View same] [iqdb] [saucenao] [google]
9848492

>>9848273
>screenshot of my map
<3

>> No.9848509

>>9848406
Ah, so that's what (likely) inspired this other game: https://vikintor.itch.io/rm

>> No.9848518

>>9845689
I would advise against that. It's unfair to not include SBS and Clovr, which are also anon-hosted servers, but more importantly, I believe the news posts should remain just being news and projects.

>> No.9848543
File: 1.39 MB, 1280x1280, Basilissa.png [View same] [iqdb] [saucenao] [google]
9848543

>>9848481
>Corzo was asked what would make a girl like Basilissa fall for a guy
>this was his answer

Corzo is a dork.

Naku-Naru is a really good mod. Things can get iffy if you're expected to use a BFG since it's a single-target exploding skull that you throw, but it feels HND-adjacent. Ashes Weapons, too. Naku's shotgun has a random chance of doing a flipcock and it's fucking dope.

>>9848492
I panicked as soon as I saw all the barrels at the start and ran right into the room with all the zombiemen. That did not go well.

>> No.9848569

>>9848390
Nope, but the iPad might be able to…

>> No.9848614
File: 2.86 MB, 638x416, jump_compressed_no_audio.webm [View same] [iqdb] [saucenao] [google]
9848614

i am back from vacation and working on this again

>> No.9848616

>>9848614
Does the Genesis even have enough buttons to spare to allow for jumping on top of every other action?

>> No.9848626

>>9848616
i have six buttons, its probably good enough.
though to be honest i hacked in jumping in about 30 minutes, if it ends up not being in the game, it's fine.

>> No.9848631

>>9848626
I guess it'd be fine if you forgo the automap.

>> No.9848635

>>9848631
true
if you need run, strafe, shoot, interact, automap, and next weapon. that leaves you with no free buttons :(

it's too bad the genesis doesnt have a select button, would be perfect for automap.

>> No.9848642

>>9848635
What do you need a dedicated run button for?
Are double-taps viable? You could have the map open when you double tap start. Or press for the map and hold for the pause menu.

>> No.9848648

>>9848642
i guess i dont even have a run button to start with, so maybe it's not necessary

yeah, double tap is a good idea.

>> No.9848698

>>9848481
Most of Terms other one's are reasonably sensible so Demonsteele and Booster.

Combined Arms is pretty reasonably balanced too.
>>9848484
Dakka's a bit OP but it's still relatively along the lines of Doom weapon balance.

Legendoom's mostly fine until you end up with something like a BFG that gets free shots that do half damage and then you're just laughing.

>> No.9848727

>shamblers dont have fur

https://twitter.com/romero/status/1357826692891500546

they're not teddy bears after all :(

>> No.9848730

>>9848727
I dunno, how do you trust the word of a man who says he's going to make you his bitch and then never follows through?

>> No.9848736

>>9848730
https://twitter.com/SandyofCthulhu/status/1358586281580765187
sandy and adrian carmack concur with this.

>> No.9848787

>>9848727
>>9848736
Gonna refer to these two posts whenever some faggot tries to imply shambies have fur.

>> No.9848801

>>9844790
Brutal Doom mod: https://www.moddb.com/mods/brutal-doom

https://www.youtube.com/watch?v=NOwvTqB9Zbs

>> No.9848802

>>9848727
>>9848736
I used to be in the boat of preferring Shamblers being fuzzy like a Yeti that can shoot lightning.
But then I realized with them being furless they're like oversized Sphynx cats, and that's really funny to me.

>> No.9848839

>>9846565
next step is to host a mp server and have the browser client game connect. should be trivial, i just haven't gotten around to it. speaking of, are there any decent DM mapsets for the shareware Quake?
http://clovr.xyz/quake/client/index.htm if you wanna play it big.
Runs like shit on this 2013 laptop I'm currently posting from tho

>> No.9848869

>>9848839
>are there any decent DM mapsets for the shareware Quake?
I don't really know custom deathmatch maps, but I don't think you need to worry about them not working with the shareware version.
You would however have an issue if you tried to host co-op. Any monsters that show up after episode 1 will fail to precache their models and sounds. At best those monsters and their projectiles will be invisible and silent, but more likely the game will just crash.

>> No.9848886

>>9848869
didn't plan on coop. not 100% sure what webquake can do desu. might hit issues with my network setup if it's anything like quakeworld. would also like the frame focus to be more consistent, but I'm not 100% sure what the problem is. tabbing into it isn't a huge deal, but it's a little meh.

>> No.9848890

>>9848616
Three buttons was enough for Zero Tolerance by having jumping, crouching, and side-stepping assigned to a single button.

>> No.9848954

>>9847643
Autocorrect loves to fuck with me for no good reason

>> No.9848957

>>9848954
One more good reason to proof read before posting.

>> No.9848970

>>9848954
>phoneposting
>no good reason

>> No.9848994

The chainsaw is useful in continuous play for ammo conservation, or when it is available in a pistol start map before a berserk pack.

>> No.9849035
File: 100 KB, 805x540, [confused HUUUH].gif [View same] [iqdb] [saucenao] [google]
9849035

>>9847985
>I think it's just a deathmatch arena
It is a Deathmatch map. I mean, it's literally called "HIPDM1".
>>9848614
Genesis Anon (or whatever you should be called) is at it again, awesome! I hope your vacation went well.
>>9848727
Well, that was canon before. Not currently though >>9843891.
I know that some anons will get triggered about it with replies like "muh, fanfiction", but current members of id have the final say in it nowadays.
>>9848839
>are there any decent DM mapsets for the shareware Quake?
Not that I know of, sadly.
>Runs like shit on this 2013 laptop I'm currently posting from tho
What a coincidence: I use low end 2013 laptop on daily basis. lol
>>9848886
>didn't plan on coop. not 100% sure what webquake can do desu.
It's probably just the original game...
>For Scourge of Armagon, add -hipnotic command line argument. For Dissolution of Eternity, add -rogue.
Oh.
>You can also play WebQuake games in a native Quake (not QuakeWorld) client such as WinQuake or GLQuake. Choose TCP/IP in the Join Game menu.
Noted.
https://github.com/Triang3l/WebQuake

>> No.9849042

>>9849035
>but current members of id have the final say in it nowadays.
lol who gives a fuck about current members of id this is the retro fps thread

>> No.9849051

>>9848801
hey slowpoke, did you mean to link to this instead?
https://www.moddb.com/mods/brutal-doom/news/works-on-brutal-doom-v22-begins-and-first-dev-diary-is-released

tl;dr SgtMark is resuming work on BD

>> No.9849094

>>9846727
Lost Civ, and unironically most of DBP sans the infamous 48

>> No.9849113
File: 119 KB, 1920x1080, dsda-doom 2023-04-24 11-54-04.png [View same] [iqdb] [saucenao] [google]
9849113

>>9849094
>Lost Civ
I spotted unpegged midtex, unredeemable trash wad.

>> No.9849143

>>9846727
listing shit multiple times is a bad sign. time to actually play them already.

>> No.9849147
File: 424 KB, 1920x1080, blud0000.png [View same] [iqdb] [saucenao] [google]
9849147

post mortem is brutal

>> No.9849158

>>9849147
it is vanilla

>> No.9849159
File: 535 KB, 500x281, 1651044651772401.gif [View same] [iqdb] [saucenao] [google]
9849159

>>9849042

>> No.9849209 [SPOILER] 
File: 63 KB, 690x517, dR8hsdN.jpg [View same] [iqdb] [saucenao] [google]
9849209

>>9848970
I am away from my PC untill the end of month

>> No.9849220
File: 210 KB, 900x900, Cu1BEK7.jpg [View same] [iqdb] [saucenao] [google]
9849220

>>9848957
I don't have time for reading what I write when I should've been sleeping in first place

>> No.9849239
File: 74 KB, 1459x1147, 6000200389257-1990813706.jpg [View same] [iqdb] [saucenao] [google]
9849239

>>9848616
>>9848890
with a 6 face button pad it's pretty easy to jump and fire at the same time when using a lower row button to jump and higher row one fire.
the shoulder buttons should be perfect for strafing/sidestepping just like PSX Doom so you can circle strafe while you jump and shoot at the same time...

>> No.9849271

can a histscan enemy activate a shootable switch?

>> No.9849283

>>9849271
No.

>> No.9849294

>>9849271
Yes.

>> No.9849306
File: 3.22 MB, 2598x3465, 1661885330100888.png [View same] [iqdb] [saucenao] [google]
9849306

>>9849051
>april 20th, 2022

>> No.9849339

>>9849271
Maybe?

>> No.9849343
File: 1.20 MB, 1280x1024, churuya.jpg [View same] [iqdb] [saucenao] [google]
9849343

>>9849306
You mean to say it's not 2008 anymore?

>> No.9849371

>>9849343
>I come from the future past present tense

>> No.9849498

>>9849035
>not QuakeWorld
Oh you know, I read that before posting and forgot.
So I may or may not be able to get MP working well.

>> No.9849607

>>9848886
>would also like the frame focus to be more consistent
I know I have problems with it based on which browser I use.
Firefox doesn't have trouble re-gaining focus one it's lost, but my main browser (Vivaldi) doesn't wanna' give focus back once I've hit Escape to open the Quake menu. Might be a Chromium thing.

>> No.9849624

If I wanted to play Hexen 2 *without* playing Hexen 2, how would I do it?

>> No.9849629

>>9844805
Add a silencer to the pistol and it becomes extremely useful in situations.

>> No.9849639

>>9847919
Sewer levels are shit. Rest are pretty but are kinda dull to play. It was either this or Epochs of Enmity that made me realize how smart id were to always give you a nailgun to fight enforcers. Shotgunning groups of them is torture.

>> No.9849667

>>9848994
>continuous play
Who the fuck even does this

>> No.9849669
File: 514 KB, 1024x768, 1424777937920.jpg [View same] [iqdb] [saucenao] [google]
9849669

>>9848994
>in continuous play for ammo conservation
You lost me.

>> No.9849672

>>9849667
Most people who aren't trying to be decino or Coincident? Pistol start is a fun challenge, but it's clearly not the way the game was intented to be played.

>> No.9849673

>>9849672
>ut it's clearly not the way the game was intented to be played.
Hard disagree. Every map is designed with pistol start in mind.

>> No.9849682

>>9849624
>If I wanted to play Hexen 2 *without* playing Hexen 2, how would I do it?
Arx Fatalis, Amid Evil, Inquisitor 3D, Daikatana, Arcane Dimensions, Wheel of Time... nothing much comes to mind suprisingly.GHWHS

>> No.9849686

>>9849673
Designed to be possible, sure. But it carries over your weapons to the next level every time unless there's a death exit or you use a cheat or sourceport that gives you the option.
I actually pistol start most maps myself, but there's no way you can argue that it was "meant" to be this way.

>> No.9849689

>>9849672
>but it's clearly not the way the game was intented to be played.
???
>clearly
So confident while being so backwards.

I'm not the most vehemently pistol start purist out there, I think there's space for designing whole megawads specifically intended for continuous, but as it currently is and has been forever pistol start per map is the standard progression, even if it is a remnant of really old game over mechanics.
Ever notice how in almost first steps into maps first there's few shotgunners, soon there's a few chaingunners, then you get SSG etc. Yeah maps are built with a weapons progression in mind. Smuggling over megasphere and full arsenal is near cheating, might as well idfa at the start of every map lol.

>> No.9849691

>>9849673
Because standard behavior is that if you die, you're reset at the beginning with just your pistol, and if you don't load a save, the level has to be beatable that way (it also makes it MUCH simpler to playtest levels).
If the game wasn't intended to be played continuously, they would not have allowed you to do it, much less told you to use saves frequently, and they wouldn't then have made you start the first level of each episode fresh, but then not the other levels in an episode.

I think the primary issue is that there should have been a toggle option to let you play in either Continuous or Pistol Start as a selectable mode. Also that Doom 2 should have been divided up into episodes, resetting you a few times.

>> No.9849695

>>9849624
>>9849682
Oh, and Dark Messiah of Might & Magic too

>> No.9849713

>>9849498
Yeah, I remember how you struggled with getting WinQuake multiplayer running back in CLOVR's early days.
Maybe it's going to be different this day thanks to some WebQuake's quirk. Just maybe.

>> No.9849715

>>9849689
So what's your explanation for the game carrying over weapons and health to the next level unless you take specific steps to stop it?
I find it baffling how you're looking down your nose at me while ignoring that the game pretty much encourages continuous play by design.

>> No.9849731

I already miss the Quake talk. The arguments were also stupid, but better than the usual autistic tryhard wars over pistol starts and no saves.

>> No.9849734

>>9849731
I like to shotgun start with no saves.

>> No.9849738

>>9849731
It is a pointless conversation. People are going to play how they want and no amount of screeching or elitism over it is going to change this.
The way I personally see it
>Playing to have fun
I use saves whenever the fuck I want, but mainly pistol start because it's fun finding the weapons on each map.
>Playing for a challenge
No saves, all kills, try to find all secrets, FUCK all items because that's the path to true autism.

>> No.9849743

>>9849715
Continuous only works if you DON'T DIE. It's like a one-time leg up you get into a new and unpredictable territory. On upside you have extra supplies, on downside you're in a new and unknown map that you might need multiple attempts and grinding to get through. The iwads aren't difficult by today's standards but saying continuous is intended is saying players weren't intended to DIE.

>captcha: WAAAR

>> No.9849752

>>9849743
That leads to the saving thing which is a whole other worn out argument I'm not interested in dealing with.

>> No.9849756

>>9849672
>Pistol start is a fun challenge, but it's clearly not the way the game was intented to be played.
It's the age old argument that people will never let go of because their way of playing has to be the intended way.

For what it's worth, the maps were designed to be able to be pistol started, mostly for testing purposes, but that doesn't' necessarily mean they were intended to be pistol started, especially not during normal gameplay after the maps had been arranged into an actual order.

>> No.9849761

>>9849756
You put it in a better way that I did. Yes, you can pistol start them and it's a fun way to play, but the game at the time expected players to carry stuff over until they died, and even then the devs seemed to expect people to save often going by the manual.

>> No.9849775

God I love the Quake 2 Railgun. You get far too much ammo for everything so you can almost go for the entire game once you pick it up just using it.

>> No.9849805

holyshit, I hate standard weapon keybinds. I'mma switch it up next time. '2' be for my most used weapon, probably supershotgun. '1' and '3' will be the next most commoy used. Maybe rockets and plasma or chaingun. Having some of the nearest binds for the least used weapons is fucking awful.

>> No.9849809

>>9849805
why not use q, e and z too

>> No.9849810

>>9849805
Yeah I always change those to what the most used weapons are in order of usefulness.

>>9849809
These can help too. I tend to put the least useful/situationally useful weapons to the furthest buttons.

>> No.9849814

>>9849624
Play Arcane Dimensions, a lot of models from Hexen 2 in it.
Or play Amid Evil, similar artstyle but no puzzles.

>> No.9849821

>>9849743
>>captcha: WAAAR
https://youtube.com/watch?v=jI-QvBxuIvc

>> No.9849878

>>9849682
>>9849814
>recommending a linear Heretic clone for Hexen 2
That’s weird.
>>9849805
“Scrolling” through weapons via the mousewheel is right there with having weapon groups through the number keys like in HL. Direct keybinds or bust.
>>9849731
I miss 2021 Quake talk. People weren’t thrilled with the Nightdive port but it was still far less whiny and more people were making maps.

>> No.9849937

>>9849731
I wish Quake had been balanced to be playable shotgun start.

>> No.9849946

>>9849878
>>recommending a linear Heretic clone for Hexen 2
The puzzle design of Hexen/Hexen is pretty unique, youre not likely to find any other FPS like it. Graven claims to be inspired by it but the style feels more like an immersive sim. And its also not finished.

>> No.9849974
File: 117 KB, 400x378, 1664240186608846.png [View same] [iqdb] [saucenao] [google]
9849974

>> No.9850003

>>9849756
>mostly for testing purposes
I'd say it's mostly because if you die it restarts the map to a pistol start.

>> No.9850007
File: 93 KB, 500x526, rev scroll.png [View same] [iqdb] [saucenao] [google]
9850007

>> No.9850013
File: 56 KB, 151x200, quakeguy.gif [View same] [iqdb] [saucenao] [google]
9850013

>>9850007

>> No.9850028

How do i change the auto map in gzdoom? I pressed a button and it changed from the normal lines and stuff to like animated rooms showing all the colors of the map and its really annoying. What button do i press to change it back? Idk

>> No.9850035
File: 7 KB, 106x118, 1547765619300.gif [View same] [iqdb] [saucenao] [google]
9850035

>>9850007
die skeleton, you don't belong in this world

>> No.9850037

>>9850028
I always forget the hotkey as well but you can go to options and search for "map", it's there somewhere, something like "view map textures" or something.

>> No.9850045

>>9850037
Thanks it showed me the key. It was p on the keyboard with the map open

>> No.9850053

>>9849974
This just made me think, what are some fairly linear co-op maps with lots of monsters. Ones where you can just respawn and keep holding down the fire key brrr. Something a bit more refined than Nuts but not by much.

>> No.9850056
File: 2.92 MB, 720x590, rswip001.webm [View same] [iqdb] [saucenao] [google]
9850056

>>9849937
>and more people were making maps
I just picked up Trenchbroom myself. Sad to say it's probably too late to make anything for Violent Rumble 2, but if I can cobble together a short, presentable map, I'll probably submit it for consideration.
For now though I still have a lot of practice to do with brushwork and lighting. Thank god Trenchbroom is pretty approachable as far as CAD-esque software goes.

>> No.9850058
File: 2.94 MB, 720x540, rswip001.webm [View same] [iqdb] [saucenao] [google]
9850058

>>9850056
How the fuck did I think 590 was half of 1080?

>> No.9850104

>>9850003
They outright said the maps weren't created in any specific order, or with the order even being established till late in development, so they had to be able to pistol start them as a matter of not knowing what they might potentially have from previous maps. That means E2M8 being shitty rocket dueling was how they experienced it.

Of course the arguing back and forth is still fucking stupid, people need to learn to play it how they want and not get so caught up that others aren't doing it the same way they were.

>> No.9850118

>>9850053
Invasion Unleashed?

>> No.9850145

>>9849306
oh my..

>> No.9850162

>>9849689
If pistol start was the only way devs intended us to play, pistol start would be forced at the beginning of every level. It's not, so it's not "the intended way to play."
The ability to load and save games is also an indication that pistol start is not the only intended way to play.
Official levels giving out plasma ammo while not giving out a plasma gun or BFG is another indication that pistol start is not the only intended way to play.
Official levels giving out a megasphere/supercharge/megaarmor at the very end of a level is another indication that pistol start is not the only intended way to play.
Yes, official levels are designed to be beatable from pistol start, but there are so many aspects of the game/official levels which are obvious signs that the devs also intend for some people to play continuously.
tl;dr: The devs intended continuous and pistol start to both be valid ways to play and you have to be a fucking idiot to not realize this.

>> No.9850196

>>9849689
>So confident while being so backwards.
The irony in this post is astounding. You wouldn't happen to be the same idiot having a meltdown over Romero's existence, are you?

>> No.9850227
File: 334 KB, 1280x960, c-shock2.png [View same] [iqdb] [saucenao] [google]
9850227

>>9850053
combat shock 2
chillax
Okuplok?

>> No.9850252

So is AMC Squad really time consuming? What makes it so?
Sry for only semi-/vr/

>> No.9850258

>>9850058
groovy sky

>> No.9850272

>>9850252
It's fucking huge?

Also I believe It runs on eduke3D so it's fine here.

>> No.9850276

>>9846692
needs updated
https://www.doomworld.com/forum/topic/94139-update-v2-psxdoom-psxfinaldoom-doom64-on-gzdoom-gec-master-edition-dec-17-2018/

>> No.9850283

>>9850252
>So is AMC Squad really time consuming? What makes it so?
So far it’s just been lots of content, so it’s only “timeconsuming” if you just wanted it done to put on your list of “did its” for older shooters. I don’t know why that anon said he need to be unemployed for it.
>>9850104
Kind of funny how popular Quake hubs have become: Play them in any order you wish, and they’re nearly all forcing shotgun starts.
I also prefer pistol starts for Doom because I like to believe it helps address my concerns with weapon roster imbalances while also being fun.

>> No.9850287
File: 3 KB, 224x221, An Uncanny Fellow.gif [View same] [iqdb] [saucenao] [google]
9850287

>>9850007

>> No.9850291
File: 152 KB, 512x512, gura-q.png [View same] [iqdb] [saucenao] [google]
9850291

How does sunlust on HMP compare to plutonia on UV difficulty-wise? Is plutonia is full on babby WAD compared to that one?

>> No.9850303

>>9850287
I fear him.

>> No.9850307

>>9850291
I would say that Sunlust on just HNTR is a substantial cut above Plutonia, with the later maps being real bitches. HMP might give you some trouble if Plutonia is the hardest WAD you've played.

>> No.9850310

>>9850283
>>9850272
>I don’t know why that anon said he need to be unemployed for it.
Ah yeah that's what I was referring to

Aight, I'll still give it more tries. I wasn't interested in some grindfest but if its just a lot of maps that's fine because I never 100% games anyway.

>> No.9850312

>>9850283
>Kind of funny how popular Quake hubs have become: Play them in any order you wish, and they’re nearly all forcing shotgun starts.
You get some with Doom like the Dump series but people seem to more like the slog straight through 30 maps shit.
>I also prefer pistol starts for Doom because I like to believe it helps address my concerns with weapon roster imbalances while also being fun.
I'm fine with either, though I like some stuff like Dakka's default of keeping weapons but resetting your ammo at the start of a map, since it's mostly ammo economy that can get fucked sideways.

>> No.9850360

>>9849271
In what game?

>> No.9850378
File: 1.43 MB, 2560x1440, takeoverstartsAMC.png [View same] [iqdb] [saucenao] [google]
9850378

>>9850310
Someone recommended starting it on the easier difficulties before changing it to one of the harder ones. As someone starting out on what would be "come get some", I'd be wary with ammo getting real tight and enemy defenses being emphasized.
>>9850312
I think I'm using that older "IDClever pistol start" mod, might look into something newer but it's still doing me fine. I only have to do this for GZD because I like keeping the autosaves, other ports I just easily get myself killed for pistol starts.

>> No.9850384

>>9850360
doom 2

>> No.9850386
File: 789 KB, 2338x1661, d8x49t2-50ff2db4-96f2-45ba-a896-f942f939c939.jpg [View same] [iqdb] [saucenao] [google]
9850386

Because "YouTube celeb" made a video on Hexen 2 maybe people will play it and discuss it?

Can the next image thread pic be a Hexen 2 pic?

>> No.9850414

>>9850386
Is that the best fanart you could find bro wtf

>> No.9850423

>>9850386
What's there to really talk about? It had some neat ideas but was full of mandatory secrets.

and we're better off not having thread be people regurgitating his opinions on shit like they're gospel.

>> No.9850441
File: 35 KB, 364x750, Image1.jpg [View same] [iqdb] [saucenao] [google]
9850441

Not like hexen ii was a breakout hit or anything that inspired nearly any of fanart at all

>> No.9850448
File: 27 KB, 309x433, 3269248-hexen-ii-concept-art-paladin.jpg [View same] [iqdb] [saucenao] [google]
9850448

>>9850441
At least stop trying to find waifu shit.

>> No.9850449
File: 294 KB, 451x563, hexen_2.png [View same] [iqdb] [saucenao] [google]
9850449

I submit this image for OP's consideration.

>> No.9850452

The Best Demoness is THPS3 Demoness

>> No.9850465

An agressively homing projectile that loses track of you if you are not in front of you is surprisingly fun.

>> No.9850471

>>9850441
why she green

>> No.9850473

>>9850465
>that loses track of you if you are not in front of you
>if you are not in front of you
Existential nightmare rockets.

>> No.9850475
File: 36 KB, 364x750, Image1a.jpg [View same] [iqdb] [saucenao] [google]
9850475

>>9850471
there

>> No.9850479

>>9850386
I keep watching videos of it and then I'm seriously turned off by the actual reviews. The thing that appeals to me the most about that game is the heavy usage of large brick textures. I fucking love bricks and all those castles and temples made out of them.

>> No.9850517

Can I make the Lost Soul's charge faster with MBF21?

>> No.9850539

>>9850384
Then yes.
I've tried using that gimmick for a puzzle/secret where a Chaingunner has to shoot the far side of a pillar that the player can't reach, but it didn't fly so good.

>> No.9850556
File: 3.93 MB, 1000x562, Base Profile 2023.04.24 - 18.22.38.01.webm [View same] [iqdb] [saucenao] [google]
9850556

time to mop the floor of these alien scum

>> No.9850559

>>9850556
What's this?

>> No.9850572
File: 60 KB, 911x960, 1673352496069018.jpg [View same] [iqdb] [saucenao] [google]
9850572

>>9850473

>> No.9850573

>>9850559
AMC Squad. it's a pretty ambitious project in the Build engine

>> No.9850575

>>9850556
>Damn, those alien bastards are going to pay for shitting on the floor

>> No.9850585

>>9850575
>Duke Nukem India edition

>> No.9850594

>>9850585
>bollywood duke nukem
i'd watch it

>> No.9850601

>>9850556
>>9850559
>>9850573
>inb4 you haven't heard of Duke Smoochem

>> No.9850605

>>9850601
Who cares about that one? AMC Squad is fucking wild. It's an autistic endeavor so pure and huge that it puts damn near every other Build project to shame.

>> No.9850631

>>9850386
>YouTube celeb
oh you mean civvie11?
https://www.youtube.com/watch?v=VuDAriv_Mjc

>> No.9850638

>All those hitscanners in Level 2 of AMC squad
dank meme

>> No.9850647

>>9850449
honestly me
Hexen 2 filtered me in the first 2 minutes with its chip damage and mid sourceports

>> No.9850660

>>9844791
https://www.youtube.com/watch?v=sOgYz34AvD0
New Release of the Duke Nukem 3D Legacy Edition mod.

>> No.9850667

>>9844790
>>9844791
>>9844798
has there ever been any efforts to make the OP more compact. It's three posts long now.

>> No.9850673

>>9850667
I added the 3rd post last thread but it won't stay here, I'm looking into adding it to the 1st post with a pastebin, as well as a clovr link.

>> No.9850683

>>9850667
What if we had a website that would host most of the information and downloads? I'm quite fond of /smtg/'s
http://smtgen.neocities.org/

>> No.9850690

>>9850683
SMT doom would be one hell of a WAD idea

>> No.9850692

>>9850647
>mid sourceports
My least favorite bit. Shame that.

>> No.9850693

>>9850683
>website contains a link to the thread
That means one autist has to change it every time. I believe this is a bad idea for this thing alone.

>> No.9850696

>>9850693
I think it does that automatically, actually.

>> No.9850701

>>9850696
oh yeah, I forgot technology existed.

>> No.9850702

>>9850667
I think there were attempts to bump some of the more persistent information to a pastebin but that brought with it it's own problems.

>> No.9850705

>>9850683
fighting games general went full pastebin
>>>/vg/427255785

But I still believe posting news and some links in the OP has its charm. I also believe most people will just ignore the link if done this way.

>> No.9850709

>>9850705
Hmm, maybe we should keep news the way it is now, it's kind of like a community bulletin. But the main post is running tight on space.

>> No.9850721

>>9850709
Probably makes sense condense the info section and keep news the way it is.

>> No.9850727

>>9849035
thanks, i went to japan for a while
was fun

gonna see if i can add projectiles today
already have sound fx in, so they might sound good too :^)

>> No.9850730

>>9850709
are the drive and mega folders tolerated by pastebin? It feels to me these guys would take them down immediately for hosting old games that are still being sold today.

>> No.9850736

>>9848631
Automap could be in the start menu

>> No.9850745

There's no need to condense the OP, it'll just make it more reliant on third-party websites.

>> No.9850749

>>9850745
>it'll just make it more reliant on third-party websites.
>third-party websites.

>drive.google
>mega.nz
>youtube.com
>imgur.com
>pastebin.com
>desuarchive.org
>mediafire.com <- lol

any many more.

>> No.9850786

>>9850749
What's wrong with mediafire? I've got files on there over 8 years old still intact.

>> No.9850787

>>9850786
>>9850749
Like I'm really confused they lived through the rise and fall of megaupload and zippyshare. They're based.

>> No.9850794

>>9850786
I stopped using that shit when I stored my own free music as a backup and they removed it for piracy.

>> No.9850797
File: 3 KB, 722x49, Hm.png [View same] [iqdb] [saucenao] [google]
9850797

>>9850794
Might be a skill issue anon.

>> No.9850824

>>9850386
>>9850631
I already had the game installed before this video came out (and if you don't believe me then fuck you fuckface), but I did watch the beginning of it. I was surprised to see there's an intro cutscene. Is that absent from the Steam release? (Someone gifted it to me once; I don't need a "dude you can pirate old games lmao" lecture. Downloading the Steam version meant not opening a web browser.) I've only played the game using Hammer of Thyrion so I'm wondering whether I failed to copy some file or the Steam version just doesn't have it.

>> No.9850828

Alkaline is pretty weak compared to Arcane Dimensions and vanilla desu

>> No.9850843
File: 2 KB, 200x193, a.png [View same] [iqdb] [saucenao] [google]
9850843

>Mysterious ayys arrive through intergalactic portals
>They want to absorb Earth's resources
>They absorb humans and alter them for their own use
>There's also other stuff, like hungry fish
Why Quake 2 and Half Life have the same plot????

>> No.9850867
File: 76 KB, 500x500, pleb patrol.jpg [View same] [iqdb] [saucenao] [google]
9850867

>>9850797
>Modern Baseball

>> No.9850882

>>9850843
>Doom
>Quake
>Half-Life
Why are all the best games about trouble with interdimensional gateways?

>> No.9850901

>>9850705
>>9850709
I think using the first post in the thread as a news bulletin, like we've been doing for many, many years now, has always been a very good idea. Only needs the one post by itself, it'll slowly cycle through items as things happen.

>> No.9850905

>>9850667
What the fuck who cares.

>> No.9850914
File: 3.65 MB, 852x480, ad_swampy.webm [View same] [iqdb] [saucenao] [google]
9850914

>>9850828
I'm playing AD for the first time. I'm dreading the rune levels already, they feel like a slog.

>> No.9850918

>>9850914
>He has pellets on

>> No.9850925
File: 74 KB, 1024x453, hotpalm_by_ultracold_d6q2exi-fullview.jpg [View same] [iqdb] [saucenao] [google]
9850925

>>9850441
https://www.deviantart.com/ultracold/art/Hotpalm-406579734

>> No.9850928
File: 134 KB, 756x722, trigrampalm_by_ultracold.jpg [View same] [iqdb] [saucenao] [google]
9850928

>>9850925
Also this
https://www.deviantart.com/ultracold/art/Trigrampalm-411516087

>> No.9850952

>>9850925
>the ol' spicy palm

>> No.9850957
File: 147 KB, 660x651, 7dnzi0qt9n641.png [View same] [iqdb] [saucenao] [google]
9850957

>>9850882
The guys who made the tech for said gateways are a bunch of coomers that want to fuck "hot dommy mommy gf aliens"

>Exhibit A

>> No.9850963
File: 104 KB, 898x960, Gerald-Brom-Art-painting-illustration-Witchwood-2012.jpg [View same] [iqdb] [saucenao] [google]
9850963

>>9850928
>>9850925
Check out the works of Brom. Darkwerks is my favorite artbook ever.

>> No.9850967

>>9850918
>He has pellets on
hitscan is a cancer that needs to be removed from gaming.

>> No.9850971

>>9850967
oh no it's retarded

>> No.9850978
File: 16 KB, 326x307, 1521912829212.jpg [View same] [iqdb] [saucenao] [google]
9850978

>>9850967
I've seen some pretty shitty takes here but this is up there with one of the worst.

>> No.9850983

>>9850967
glad somebody finally said it

>> No.9850986

>>9850983
>Another retard
Jesus christ.

>> No.9850993

>>9850918
AD's pellets are great
>>9850967
only in games where its done bad. It's great in Doom and Blood, but awful in Shadow Warrior and HalfLife
in Quake it works because the hitscan enemies aren't as fleshed out as Doom (they're usually just used as the starter easy-to-kill enemy) so it doesn't completely change the game by making them into projectiles.

>> No.9850995
File: 40 KB, 500x523, kate disgusted.jpg [View same] [iqdb] [saucenao] [google]
9850995

>>9850967
erm... yikes...

>> No.9850996

>>9850995
>tfw you no longer dream of Orgenon

>> No.9850998

>>9850993
Ah sorry for shit writing.
>"only in games where IT's done bad"
^I meant hitscanning
>"in Quake IT works because"
^I meant removing hitscan enemies

>> No.9851002

>>9850993
>but awful in Shadow Warrior and HalfLife
Based on what?

>> No.9851005

>>9851002
In Shadow Warrior you are best off using explosives like in Blood but it makes half the weapons useless because way too many enemies deal instant damage
In HalfLife because of constant chip damage.

>> No.9851012
File: 284 KB, 499x559, hahahaha this sucks man.png [View same] [iqdb] [saucenao] [google]
9851012

>the Vore turrets in Shub's Wager
Why, VR Anon, why? I can't reach the fucking Quad in time.

>> No.9851013

>>9851005
What's the line between not being good enough to know what weapons to use and when + avoiding damage and rewriting the last 20 years of me being just fine and skilled at those games while you bitch about hitscan? Sincere question not trolling. This reeks of
>MGS1 controls are clunky
or
>RE4 2005 is unplayable because of tank controls

>> No.9851015
File: 2.74 MB, 480x240, oh no it&#039;s the hitscan police.gif [View same] [iqdb] [saucenao] [google]
9851015

>> No.9851016

>>9851013
You can’t consistently avoid hitscan damage in either game. Both are playable on the highest difficulty but neither are anywhere close to how tight Doom plays.

>> No.9851018

>>9851012
Sorry about that. The revised version of the map will be less gimmicky.

>> No.9851021

>>9851013
>RE4 2005 is unplayable because of tank controls
This is correct. Tank controls are viscerally disgusting, and any game with them is unplayable.

>> No.9851025

>>9851016
>You can’t consistently avoid hitscan damage
That's...fine. What rule is there that says your game needs to have consistently avoidable hitscan damage?
>>9851021
Faggot.

>> No.9851028

>>9851025
>>9851016
Like I'm not needlessly shitting on your OPINION, but that's what it is man. Dusk? The human dudes with guns? They fire projectiles. This is a necessity of design on Duskmare because you die in one hit no matter what. If they were hitscan, then you'd have an argument for being bullshit in that game specifically.

>> No.9851039
File: 604 KB, 500x601, 1649096825912.png [View same] [iqdb] [saucenao] [google]
9851039

>>9851018
>less gimmicky
Well as long as the game with Shub stays, I'm good with the main gimmick. I loved that part of the map, especially since I don't know all of the non-vanilla enemies yet.
But that aside, how do YOU beat that fight on Nightmare? Is there another wave after the one with the Vores?

>> No.9851047
File: 217 KB, 300x396, chaingunner-transparent.gif.61f19133d7eaa590cc07140424c73550[1].gif [View same] [iqdb] [saucenao] [google]
9851047

>>9851013
>What's the line between not being good enough to know what weapons to use and when + avoiding damage and rewriting the last 20 years of me being just fine and skilled at those games while you bitch about hitscan?

hitscan has always been an lazy way to give low tier enemies the illusion of being a threat.

It's the equivalent of damaging floor in NPC form. Imagine being proud of avoiding damaging floors.

>> No.9851050

>>9851039
The game at the start will be largely the same besides some bug fixes and stuff. There will just be an actual level between that and the arena fight - granted a very open-ended one.
>But that aside, how do YOU beat that fight on Nightmare?
Looking into where the lava is coming from might help...
>Is there another wave after the one with the Vores?
¯\_(ツ)_/¯

>> No.9851051

>>9851047
Hitscan is necessary to give proper prioritization to enemies and to punish simply running circles around everyone.

>> No.9851052

>>9851051
Don't bother engaging. He's a moist bitch digging for (you)s

>> No.9851054

>>9851051
>Hitscan is necessary
Hitscan is never necessary for anything.

>>9851051
>running circles around everyone.
This is an AI problem (that Half Life solved) or if you have dumb enemies, it's an enemy placement problem.

>> No.9851056

>>9851047
So the line is you being annoyed. That's fine. It's still an opinion. A pretty stupid one at that.

>> No.9851058

Half-Life has hitscanners.

>> No.9851065

>>9851051
It was also necessary at the time because no fucking way was the engine going to handle that many projectiles.

Even the BFG became what it was because the original plan for it just wasn't going to fucking work.

>> No.9851070
File: 86 KB, 640x512, desire to know more intensifies.jpg [View same] [iqdb] [saucenao] [google]
9851070

>>9851050
>Looking into where the lava is coming from might help
It didn't help me. I don't know how to reach that in the air without a Rocket Launcher or a bunch of time to practice jumping from the ramps.

>> No.9851074
File: 3.29 MB, 319x215, autistic rattling.gif [View same] [iqdb] [saucenao] [google]
9851074

>> No.9851075
File: 469 KB, 1098x776, ENHANCE.jpg [View same] [iqdb] [saucenao] [google]
9851075

Taking some hints from Paul Steed's modeling book to enhance this very old custom Quake 1 character of burnnman.bsp fame and use it for my own purposes. It's surprising how much of that old technique is still relevant to modern Blender.
Highly recommend reading reading it and giving it a go. Even if you're a Doomfag, you can render sprites from the model.

>> No.9851079

>>9851070
You just need to shoot into the holes, anon.

>> No.9851090
File: 145 KB, 474x772, reptile_hyksos_by_keith_thompson.jpg [View same] [iqdb] [saucenao] [google]
9851090

>>9850963
Thanks, anon. Have this as a token of my gratitude:
https://keiththompsonart.com/gallery.html

>> No.9851101
File: 2.58 MB, 1920x1080, Screenshot 2023-04-25 001214.png [View same] [iqdb] [saucenao] [google]
9851101

>>9851079
I did, a Pentagram of Protection appeared in the air in the middle of the arena with no way to reach it, from what I could see.
I figured I had to use 1337 deathmatch skillz to ride the nearby ramps into the air to reach it, or something. I dunno. Some of these maps are just beyond me I guess.

>> No.9851110

new thread whendo

>> No.9851115

>>9851110
We're only on page 3, calm down.

>> No.9851118 [SPOILER] 
File: 71 KB, 266x176, a72[1].gif [View same] [iqdb] [saucenao] [google]
9851118

>>9851115

>> No.9851121

>>9851090
That is awesome.

>> No.9851136

>>9851075
Tit anatomy looks like fake boobs. Give them weight.
I gotta get that book though. That seems like a fun read.

>> No.9851146

>>9851136
She's wearing armor, they're supposed to be tightly mushed together and pointing forward

>> No.9851153
File: 607 KB, 887x1200, 067 - BROM - OFRENDAS - LA MAZMORRA.jpg [View same] [iqdb] [saucenao] [google]
9851153

>>9851090
Fucking sick. It's dizzying to think about all the obscure, but amazing artists out there. I'd link you Darkwerks but it's absolutely not online in any way. I looked hard. Here's a link to another of his works, Offerings. Not as good as Darkwerks but still awesome if you love this stuff.
https://www.mediafire.com/file/hgeuf04pj2vo7fs/
Need 7zip.

>> No.9851154

>>9851136
I think fake tits was the idea of the original. I'll work on it though.

>>9851146
The original was completely nude.

>> No.9851178

>>9849946
>And its also not finished
Also unlikely to be finished any time soon since 1C was the main publisher, and since they are russian, the money flow is suspended due to current events.

>> No.9851181

>>9850824
>>9850631
Apparently the necromancer FX transparency bug only exists in Steam/GOG 1.11 version, and not in CD version.

>> No.9851186
File: 110 KB, 464x599, Giovanni_Battista_Piranesi_-_Le_Carceri_d&#039;Invenzione_-_Second_Edition_-_1761_-_03_-_The_Round_Tower.jpg [View same] [iqdb] [saucenao] [google]
9851186

>>9851153
Truly awesome stuff, can't thank you enough.
Since the thread is on a Quake-y mood, I guess it would be nice to let everyone here know about Carceri d'invenzione too.
https://en.wikipedia.org/wiki/Carceri_d%27invenzione

>> No.9851190

>>9849713
>>9848839
Seems to work. It just boots up Quake shareware deathmatch with stock maps atm... I'll see what more I can do later.

>> No.9851201
File: 203 KB, 482x670, Peanuts.png [View same] [iqdb] [saucenao] [google]
9851201

>>9851190
forgot pic

>> No.9851228

>>9850967
funneled by Blood

>> No.9851247
File: 7 KB, 249x231, no_no_breaks.png [View same] [iqdb] [saucenao] [google]
9851247

>>9851201
You're a good sport, Rev.

>> No.9851260

>>9851247
Thanks. Next time I'll run over to my better pc and make it a challenge, perhaps.

>> No.9851274

Isn't there a mod for Quake 4 that starts you with the good strogg movement?

>> No.9851293
File: 2.99 MB, 1280x720, 2023-04-25 10-07-08.webm [View same] [iqdb] [saucenao] [google]
9851293

A projectile that loses its tracking ability if you are outside 60-degree field of view.
I might need to add particles to increase its visibility though.

>> No.9851386
File: 344 KB, 139x140, RangerDance.gif [View same] [iqdb] [saucenao] [google]
9851386

>>9850727
>thanks, i went to japan for a while
>was fun
Sounds neat.
>gonna see if i can add projectiles today
Good luck with that.
>already have sound fx in, so they might sound good too :^)
Good for Genesis, that is. (^:
>>9850824
>I was surprised to see there's an intro cutscene. Is that absent from the Steam release?
I believe it was accessible via disk during installation or something along those lines.
>>9851178
>1C was the main publisher
1C Entertainment got renamed into "Fulqrum Publishing" and separated from 1C after they got acquired by Tencent.
>The two closed a deal reached in late November, in which Tencent agreed to take all shares previously owned by 1C Entertainment’s previous parent, 1C, giving it a majority stake in the Warsaw-headquartered company and all of its subsidiaries.
https://www.fulqrumpublishing.com/news/7492-tencent-acquires-poland-s-1c-entertainment

>>9851190
>>9851201
>>9851260
Oh yeah, that's awesome!

>> No.9851405
File: 1.77 MB, 419x237, murphy.gif [View same] [iqdb] [saucenao] [google]
9851405

>>9851047
>the illusion of being a threat
I don't know, I'd say that getting Murphy'd by a group of shotgunners is quite the threat. Maybe your observation is just really retarded.

>> No.9851471

Is it true that Donna Jackson has died this year?

>> No.9851497

>>9851079
>>9851050
>>9851018
>>9846283
>the fire DoT from the FlameShells keeps sticking to me because I'm an impatient fuck - is it too late to make it look visibly different from the normal ambient decoration flames by replacing it with the unused Ground Zero fire model after converting it to .MDL?
Download to the .MD2 & skin .PCX link here:
https://litter.catbox.moe/p8ujgy.zip

>> No.9851538

>>9850556
>he saved the earth for free

>> No.9851576

>>9850993
>AD’s pellets are great
I’ve seen this a lot, people seem to like playing with the pellets on despite offering no benefit and otherwise being a straight-up nerf to the shotguns.
>>9851274
Should be pm_speed, set it to whatever you want. I think the Strogg speed is 230 or something but just have fun, they can’t hit you while moving side to side at low speed anyways.

>> No.9851607
File: 3.79 MB, 1920x1080, bwains.webm [View same] [iqdb] [saucenao] [google]
9851607

KEEP OUT

>> No.9851623
File: 218 KB, 300x388, q1vsq2 flame.jpg [View same] [iqdb] [saucenao] [google]
9851623

>>9851101
You'll have a way of reaching them by the time the Vermis show up. That will definately be a bit different in the revision.
You probably shouldn't be playing maps for the first time on nightmare though.

>>9851497
It appears to be the exact same model with a modified texture, and it doesn't look that great when converted to Quake 1's palette (pic related).
I think I'll make it so flames already on the ground only do instantaneous damage instead of sticking to you.

>> No.9851698

>>9851623
>the exact same model
So where did you got it from in first place then, was that model just a carry-over from DoE or even Quake1 itself simply ported into Q2?

>> No.9851715
File: 205 KB, 2452x1162, q1flame.jpg [View same] [iqdb] [saucenao] [google]
9851715

>>9851698
It's flame2.mdl, vanilla Quake 1.

>> No.9851735

>>9845228
Meanwhile I have had my posts mentioning it deleted multiple times by jaggots . . .

>> No.9851740

>>9844791
For the thread after the next one I'm going to make a more detailed VR2 post while we come up on the last month of it. That image doesn't even include the mega link, or describe what the VR2 mod is capable of.

>> No.9851795

>>9851735
Trigger-happy deletions occur because it’s both a ‘new game from 2019’ while also being an elaborate eduke mod in disguise. If Golden Souls or AMC Squad were restructured or recreated with the initial intent to be sold commercially, their discussion would also probably get hit on occasion.

>> No.9851831

>>9851740
Sorry, I should have put more info in the image itself rather than relying on anchor posts.
I'm not really expecting anyone not already into the project to contributing at this point though.

>> No.9851846

>>9851795
>If Golden Souls or AMC Squad were restructured or recreated with the initial intent to be sold commercially, their discussion would also probably get hit on occasion.
I dunno, nobody gives two fucks that Rekkr did that, then again a lot of us were encouraging Revae to do that.

>> No.9851860

Fuck. Yamagi decided to eat my saves right near the end of my Quake 2 replay. I'm not doing that again, no matter how much fun the railgun was.
Fucking shitty sourceport. It's not the first time its done this.

>> No.9851865
File: 176 KB, 410x500, 1674728962739256.png [View same] [iqdb] [saucenao] [google]
9851865

>>9851860
become one with kmquake2

>> No.9851870

>>9851846
Yeah that really drives the point home, and I thankfully don’t remember anyone saying their Rekkr posts got deleted.
>>9851860
The 25th Unit through Yamagi crashed on the final fight, and replacing the goreshit track with a mono version creates a VERY loud and scratchy noise the whole fight.
People said it’s a “KMQ2 unit” but the enforcers didn’t work right for me when I tried a newer version of KMQ2. They’re the only two Q2 ports I’m familiar with, don’t know which one I should be using.

>> No.9851886

>>9851870
>Yeah that really drives the point home, and I thankfully don’t remember anyone saying their Rekkr posts got deleted.
He was even getting feedback on stuff here and none of that got hit, so probably short of any overzealous moderating, as long as something is using a retro engine it's probably fine here.

Shit like Prodeus and Strafe are an entirely different matter though, they're not retro and are at best trying to look retro as a selling point.

>> No.9851924

>>9851886
>Shit like Prodeus and Strafe are an entirely different matter though, they're not retro and are at best trying to look retro as a selling point.
I don’t think I can fully blame someone thinking IF is cashing in on the same thing at a first glance, not realizing it’s actually in Build.

>> No.9851943

>>9851715
What model-viewer program is that?
Can it browse between the alt-skins included in the MDL file itself without exporting them as PCX unlike Noesis?

>> No.9851949

>>9851943
>What model-viewer program is that?
If you just google 'Quake 1 model viewer' you'll find it. I don't think there are really any others.
>Can it browse between the alt-skins included in the MDL file itself without exporting them as PCX unlike Noesis?
Yes, though skins in auto-animating groups show up a bit wonky.

>> No.9851952

>>9851576
pellets feel gud
desu a tiny bit of leading isnt bad either. I guess it does kind of suck that you lose your tight-spread mid-range hitscan shotgun though, given that the nailguns are already projectile long range weps

>> No.9851962

>>9851028
>>9851025
>Taking damage is fine
That is fair lads. Honestly it fits HalfLife’s lore as well — he’s beat up and the odds are again him and his suit constantly saves him.
I just prefer a Doom/Quake or tactical/Ghost Recon predictability in the gameplay where medkits are a sign you screwed up rather than a top-off (e.g. in HL when you wipe out a squad effectively but take a few points of damage from an SMG).
Just gameplay ideals

>> No.9851964

>>9851051
I absolutely love Doom maps where you gotta carefully pick off the hitscanners before dancing with regular demons.
It’s like a distilled perfect version of STALKER where you fight humans and mutants with different tactics

>> No.9851973

>>9851952
I think they’re cool because they’re close to tracers like what that Quake 2 64 mod does, but the tracers in that mod are purely cosmetic and the hitscan weapons are still hitscan. I thought that Quake’s shotguns being instant with their damage helped separate them from being largely outclassed by the nailguns.
It’s also gives me slight “tonal opinion whiplash” because some weeks back we had some real adamant posts being upset about a mod adding some shotgun-styled spread to the super nailgun.

>> No.9851975

>>9851065
The bfg as is is perfect and requires some skill to use to its full potential.

>> No.9852006

>>9851924
I dunno, the architecture still looks very Build, in the same way something like Overboard still looks like it has Doom architecture.

>> No.9852020

>>9852006
That’ll be the case with mods here who are familiar with older FPS engines, how their games look, and this thread in general. I can’t assume every mod peeking into here will be like that, and could think IF is just another Unity engine grab.

>> No.9852079

NEW THREAD
>>9852072
>>9852072
>>9852072

See you there.

>> No.9852084

>>9851973
desu deviation on the supernailgun keeps the regular one relevant for sniping

>> No.9852105

>>9852079
it's dead

>> No.9852107
File: 2 KB, 128x128, niceBricks.png [View same] [iqdb] [saucenao] [google]
9852107

>>9852079
Ok, guess not.

>> No.9852152

>>9852020
If that's the case they really shouldn't be trying to decide what is and isn't off topic if they don't have the slightest clue.

>> No.9852157
File: 3.20 MB, 3916x5157, Quake 2 Beta Enemies.jpg [View same] [iqdb] [saucenao] [google]
9852157

>>9851075
if you fix the iron maiden's fucked up shoulder back to its original preset, you will be praised.

>> No.9852163
File: 2.40 MB, 1920x1080, q2_0006.jpg [View same] [iqdb] [saucenao] [google]
9852163

>>9851860
I had no issues with Yamagiq2
Check your settings, and if you are using openGL, use the Vulkan renderer at their github.


>>9852079
Make a new OP, it is always 9 or 8th page and nujannies gets trigger happy if done earlier than that.

>> No.9852175

Let's try this "new thread" thing again :
>>9852171
>>9852171
>>9852171

Maybe See you there.