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/vr/ - Retro Games


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9810960 No.9810960 [Reply] [Original]

....wut?

>> No.9810978

No questions.

>> No.9811003

Harry: The fear of losing his daughter (blood) in a spurs him to take action in a dangerous place (flesh)
Alessa: The fear of her mother (blood) leads to her escaping in another body (flesh)
Player: Seeing visceral blood and gore is unsettling because it could well happen to you

>> No.9811015
File: 131 KB, 800x803, silent_hill_ps1_eu_05_manual_front.jpg [View same] [iqdb] [saucenao] [google]
9811015

>>9810960
The EU manual for this game was horrifying. Look at this shit

>> No.9811976

>>9810960
Fear of blood: Seeing blood somewhere is scary and a sign of danger.

Tends to create fear for the flesh: Seeing blood being a sign of danger, you're scared for your own well-being (your flesh = your body/well-being/health).
That's how I understand it anyway.

>> No.9812045
File: 163 KB, 1024x640, sh2.jpg [View same] [iqdb] [saucenao] [google]
9812045

Wat? Probably has to do with the entire Historical Society - Prison - Labyrinth part

>> No.9812150

>>9812045
No, it implies that James is not the only one who can see holes, but also hints at the transient nature of them. Same with the scattered notes about monsters next to a dead body.

>> No.9812176

>>9811015
looks bretty cool to me

>> No.9812203

>>9811003
I thought for Harry it would be: The fear of blood (actual blood) makes him fear for his daughter's safety (fear for the flesh)

>> No.9812217

You have to keep in mind that Japanese people, even the educated ones, have really fucking bad English. That line was not the work of some localization team, Team Silent themselves came up with it. And thus trying to make sense of it is really hard

>> No.9812219

Menstruation (blood) tends to create fear or the vagina (flesh)

>> No.9812235

>>9811976
This.
It's not some mistranslation of super deep nihongo lore. It's a paraphrasing of a very old truism. A fear of blood is a fear of your own mortality.

>> No.9812259

>>9812217
its this
its always this

>> No.9812396

>>9812045
>there was a hole here....now it's LE GONE!!!
kek who writes this shit?

>> No.9812397

>>9812217
I think it actually works in the game's favor because trying to rationalize it just makes it weirder.

>> No.9812405

>>9812045
"Hole" could mean "woman" as James finds this message in a bar. Could be a memory of some bar slut James wanted to fuck but couldn't because he was still married to Mary.

>> No.9812527
File: 1.87 MB, 1208x860, 1459070384793.gif [View same] [iqdb] [saucenao] [google]
9812527

Bein spooky-wookie by bwuud maeks u scarey of being hurto~nyo

OwO

>> No.9812541

It said "You will encounter a wall of darkness, and the wrath of the underworld. These will help you." in the trailer they showed in 1998. Which doesn't make much more sense.

>> No.9812589
File: 240 KB, 517x976, SH_Navigation_Guide_Cover.jpg [View same] [iqdb] [saucenao] [google]
9812589

>>9810960
I feel like the description for Alessa stated in >>9811003 might be what the devs intended it to mean but it's cryptic enough to mean a lot of things. Another meaning I've considered is that the fear of blood (what is inside us, or in Alessa's case the fetus of the God) creates fear of the flesh (what we physically can see).

Often I will see people argue it's just nonsense with no serious thought put into it but I disagree. The original line seen in prerelease versions was "You will encounter a wall of darkness, and the wrath ofvthe underword. These will help you." feels way more like simple nonsense. If they didn't care they would have just kept that placeholder text but obviously the quote was significant enough for them to think about up until near release.

>> No.9812608

So I decided to finally play SH4 because the first three games are among my absolute favorites. I've heard that this game is very fucking scary and not even on this board but on /x/. So I launch the game and watch this
>https://www.youtube.com/watch?v=AseTNgPRDH8&ab_channel=cesaritox09
I nope'd the fuck out. Please tell me the game itself isn't like the intro because I still want to play it but can't stop being a pussy

>> No.9812641

>>9812608
Don't be a pussy, it's mandatory every Silent Hill fan play Silent Hill 4.

>> No.9812670

>>9812608
Silent Hill 4 is a piece of shit and even some of the American games (Origins and Shat Memz) are better than it. No, it's not remotely scary. Don't be fooled by the intro. The retarded b-devs didn't even remember to include a damn flashlight,

>> No.9812674
File: 143 KB, 1024x768, memo_next_to_corpse_2[1].jpg [View same] [iqdb] [saucenao] [google]
9812674

>>9812045
It implies holes are appearing and disapearing - which foreshadows the hole in the historical society. It could be vague town messages or another person trapped in SH seeing this or something else. Enough vagueness that other than foreshadowing it could be anything and even the devs likely don't have concrete answers.

There's also messages in the early area by someone else who seems trapped and got killed by monsters. People tend to overlook this guy. They tried to use a lot of foreshadowing in these early areas. I think literally they're meant to be a few others drawn into silent hill and didn't make it, but hey're obviously meant to foreshadow and explain both gameplay and story elements.

>Swamp monument
>memos found next to corpse (Basically tutorial)
>Neely's bar messages and map

https://www.silenthillmemories.net/sh2/memos_en.htm#swamp_monument

>> No.9812675

>>9812670
The apartment is quite spooky, anon.

>> No.9812676

>>9812670
I think the same about Origins being better than 4 but we're not in the majority. The only redeeming quality SH4 has is the OST.

>> No.9812690
File: 59 KB, 1024x768, painting_2_from_cell[1].jpg [View same] [iqdb] [saucenao] [google]
9812690

If you want random, then the other paintings in the prison are weird. I kept replaying SH2 before I had internet and I'd find new clues and memos. These paintings I didn't find until my 3rd playthrough?

The first is obviously the hotel on fire. The other two seem unrelated. I think there's nothing more than that. The other paintings are there to throw you off and are just random nonsense while only the first has relevancy to the game's plot.

>> No.9812701

>>9812690
I think what's cool about Silent Hill is that the games (at least the first four) are all so open to interpretation. That drawing could be Mary flying over the world, free from her illness.

>> No.9812706
File: 95 KB, 1024x779, 1660651531985859m.jpg [View same] [iqdb] [saucenao] [google]
9812706

>>9812608
Actually no, there is one infampus scare that is definitely among the best in the series and one of the best in any horror game honestly but beside that particular highlight SH4 is kind of too silly to really take serious and be scared by. The sound design for instance is laughably bad, a bizarre change after how amazing SH1-3's was. Unless you find monsters playing stock burping and animal roar sound effects, this is not an exaggeration by the way, you probably won't be that scared. The story is also just weird, probably too weird honestly. There's a cutscene where a man explains to a woman he barely knows he has kept an umbilical cord he found 30 years ago and that it's started to smell bad, which he then leaves as if that'd a normal thing to tell any person.

SH4 is a real odd game, not just as a SH game but in general. Personally I lean toward it being kind of a shitty game overall, but a very interesting shitty game that's fun to analyze and look through as there are good ideas there. I would still put it above any western SH game, which are just shitty overall.

>> No.9812708

>>9812674
The corpse with the memo wears the same clothes as James, or at least they look very similar. This message of yours made me think of something. Seeing bodies of James everywhere reminds me of the gameplay mechanic of games like Demon's Souls where one can die infinitely and retrieve their souls and also see the specters of other players as well as their deaths. What if the other "people" you refer to and stuck in Silent Hill are just manifestations of James? He dies and come back alive in an endless cycle, stuck in Silent Hill until he reaches the end of his journey in the form of either the Leave ending or the In Water ending. Indeed, upon reaching the Maria ending, Maria is coughing as if to hint she's suffering from the same disease as Mary, hence the cycle repeats itself. Maybe the bodies we see in the game are not just "manifestations" of James' psyche or anything of the sort, but just him dying in a previous incarnation before being revived.

>> No.9812753

>>9812641
I know that's why I want to play it. I know for sure it's a good game despite the shitposting
>>9812670
When I was in my early teens I played a little bit of Origins on the PSP. Nowadays I don't really play western vidya but I'll definitely give it a try because it looks cool as fuck. For an American game the art design is really good
>>9812706
>There's a cutscene where a man explains to a woman he barely knows he has kept an umbilical cord he found 30 years ago and that it's started to smell bad, which he then leaves as if that'd a normal thing to tell any person.
This actually made me laugh. Also not the first time I see someone call SH4 a silly game. Judging by everything you've just said, I think I can do this. Silent Hill 3 and Fatal Frame 1,3 are probably the scariest games I've ever played, SH4 can't be worse right?

>> No.9812758

>>9812753
>I know for sure it's a good game despite the shitposting
I don't think it's a bad game per say but it's definitely the worst SH out of the first four.

>> No.9812762

>>9812753
Origins is a Bri'ish game. And yeah the reason I like it as much as I do is because the art direction and level design of the city is very close to SH1. It's pretty much the same thing for the most part especially if you compare it to the other Western installments where the town feels like a different one (fuck Shattered Memories and Homecoming for that reason in particular).

>> No.9812797

>>9812762
>>9812753
For me I like Origins because I'm a fucking freak that actually enjoys the early SHs combat/gameplay lopop and Origins basically plays the exact same way (except the weird breakable weapons thing which never remotely becomes an actual issue in terms of resources but does mean you're lugging around like 20 tvs)

>> No.9812807

>>9812701
>I think what's cool about Silent Hill is that the games (at least the first four) are all so open to interpretation. That drawing could be Mary flying over the world, free from her illness.

The messages james is getting that seem addressed to him - who is writing them? Could be anything from Pyramid head, the town, or his own subconscious seeping into the reality. You could make a case for a lot of answers. Truth is the devs themselves don't likely know because a bit of vagueness and msytery are intentional.

There's intentional vagueness even on the part of the devs. The other paintings are likely just red herrings and don't mean anything.

I gurantee you there is no Silent Hill bible sitting in a desk in Konami that was written in 1999 that has every lore answer because it was all written from the get go. It's entirely possible that an ancient mindless Lovecraftian being lays dormant beneath the town.

>> No.9812815

>>9812807
The vagueness makes them really great.

>> No.9812820

>>9812708
Or they used James' model to save on time/space. Sh2 was a bit of a rush-job since they had to suddenly create all these assets in a new engine on a new console. I also heard that they had a HDD crash and some data relating to the first apartment was lost so they had to redo and work around that.

I do think that there's an attempt to show that weird shit is not just happening to James and the others though. Those three are just the latest batch. A few people scattered around seem to be people on similar journies but got taken down.

>> No.9812824

>>9812820
Maybe, maybe not. SH is a series known for using it's various limitations to it's advantage so I wouldn't be shocked if both were true

>> No.9812837

>>9812824
Using darkness and fog in SH1 to mask engine limitations was pretty genius.

>> No.9812886

>>9812837
dont forget the weird slightly unmanageable 3d camera
hell even the tank controls work in its favor, making you feel much more defenseless than most vidya

>> No.9812939

>>9812706
>there is one infampus scare
The one that you see in 1st person?

>> No.9812982
File: 30 KB, 1920x1080, fear.png [View same] [iqdb] [saucenao] [google]
9812982

Been my wallpaper for quite some time now

>> No.9812993 [SPOILER] 
File: 538 KB, 800x600, EileenHead.png [View same] [iqdb] [saucenao] [google]
9812993

>>9812939

>> No.9813005

>>9812993
No, that's the dumb one.

>> No.9813006

>>9812982
thats dumb m8

>> No.9813035

>>9812824
>>9812820
At most I think it's just foreshadowing that James is doomed and in danger of joining his doplegangers.

>>9812837
>>9812824
For PS1? Yeah fog/darkness is the only way you're gonna get a game as massive and as good looking as SH on the PlayStation to run at an acceptable rate.

>> No.9813053

>>9812982
>>9813006
Out of context it just looks like some school shooter try-hard edginess.

>> No.9813263

Fuck does James have to do with anything? SH2 fags need to leave.

>> No.9813324

>>9812993
Sometimes I feel like this moment is literally the only thing people remember about the game

>> No.9813328

>>9812837
It was. Spider-Man 2000 sort of did the same thing with the gas or whatever it was

>> No.9813391
File: 396 KB, 491x692, 48v9FjJ97z.png [View same] [iqdb] [saucenao] [google]
9813391

>>9810960
Parental abuse and bullying stories are of typical occurrence in jp media. What this quote references to is Alessa being abandoned by everyone including her dearest ones and ties into her intermediate state of crippled teenager forced to suffer on what might be her deathbed in some basement, enduring endless nightmares is her solitary reality and the norm.

Or maybe it is senseless >>9812217 >>9812397

>> No.9813482

I always just assumed this was a translation error or something

>> No.9813484
File: 493 KB, 885x624, Harry.png [View same] [iqdb] [saucenao] [google]
9813484

>>9813391
Good endings further build upon it when Alessa is reborn into hands of conscientious parent. Hopeful future with someone you could depend on when you're at the most vulnerable, no wonder why Heather's thoughts are so preoccupied with her dad's wellbeing in the sequel.

>> No.9813618
File: 1.31 MB, 1233x1156, henghost.png [View same] [iqdb] [saucenao] [google]
9813618

>>9810960
This question could be a shitposting routine at this point

>>9813324
Haunting dead victims, their frail bodies expression, left quite an impression on younger me and my death awareness. Not to mention the uncovering of Walter's body which also left me in strong distraught. Death was prevailing theme of this game, can't remember it for much else.

>> No.9813634

>>9812045
theres a lot of meanings or interpretations.
I always felt it was more"there was a void here and now its gone."
Which, that being in a bar, seemed to imply it was how either the player or james might cope with their lives.
When i was younger i just thought it was very stark and a bit unsettling. Since there was a person that put that there. And why the hole was there or why it is gone just keep me questioning.

>> No.9813660

>>9813634
> that being in a bar
Holy shit I never actually thought about this, it makes sense. I mean I knew what it's obviously supposed to mean but if that hole was gone James simply wouldn't care and the game wouldn't happen in the first place. But since it's in the bar it makes sense, I mean James canonically became a drunkard some time during Mary's last years

>> No.9813685

>>9812045
Raytracing can never compare to artistic lighting like this.

>> No.9813731

I did not care for Silent Hill 3.

>> No.9813736
File: 375 KB, 510x420, 1670346921196011.png [View same] [iqdb] [saucenao] [google]
9813736

>>9813731
But it's the best one.

>> No.9813749

>>9813736
You have to be 18 or over to post on this website.

>> No.9813762

>>9813685
Unreal Engine can never compare to in-house engines

>> No.9813776
File: 140 KB, 700x1000, shl3-heather5.jpg [View same] [iqdb] [saucenao] [google]
9813776

>>9813749
I'm 20.

>> No.9813867
File: 172 KB, 1600x900, Peephole.jpg [View same] [iqdb] [saucenao] [google]
9813867

>The definitive anti-social neet game. People will say Henry is flat as a character I think it's just his anti-social personality on full display. The only reason anyone in the game remembers about him is because he hasn't paid his rent. There are subtle hints that no one in the building ever talked to him besides his next door neighbor and building owner. His work being related to taking photos of nature and abandoned buildings also shows his dislike for people. Not to mention his awkward behavior around everyone he meets. It's a game about neet that by bad luck got pulled into a paranormal horror.
>so its literally a creepypasta fanfic of Welcome to the N.H.K
>They fired the writer from 2 and 3 and turned the plot into some anti-social neet serial killer campy horror movie.

>> No.9813869

>>9813776
months old

>> No.9813918

>>9813867
I've never played it but I will eventually. I know next to nothing about this game but I've always assumed it was about some hikki who stalks a girl he's in love with. Turns out I was partially correct

>> No.9813926

>>9813776
disgusting

>> No.9813943
File: 26 KB, 249x250, :D.jpg [View same] [iqdb] [saucenao] [google]
9813943

>>9813776
SH3 will be too very soon

>> No.9813952

Is the script as bad in Japanese as it is in English? I can forgive the wooden voice acting due to its time of release but the conversations between characters are so awkwardly worded it makes me wonder if it was just translated by some Japanese guy at Konami with a middle school level of comprehension in English.

>> No.9813976
File: 49 KB, 512x512, germs.jpg [View same] [iqdb] [saucenao] [google]
9813976

>>9811015
that's really neat, I need more fucked up box art

>> No.9813993

>>9813952
Pretty sure it's supposed to be that way, gives it a more uncanny dreamlike feel. Pretty much just like Twin Peaks which I'm sure was a big influence on it along with Jacob's Ladder.

>> No.9814045

>>9812045
There literally was a hole there but then there wasn't anymore

>> No.9814054

>>9814045
pics or it didn't happen

>> No.9814085

>>9813952
It's probably like Resident Evil where the Japanese script is really dry and to the point and the weirdness came from amateur ESL Japanese trying to direct amateur JSL actors.

>> No.9814098

>>9814045
Okay? So the owner of the bar was so happy about fixing it he decided to immortalize his deed by writing that shit?

>> No.9814104

>>9813749
>>9813736
I enjoyed 3, and I bought it when it came out in the US. The best? Maybe not, but still very enjoyable. Funny how despite being around her age when I first played it, I never really found Heather to be that hot, but now... hnnnnnnggg

>> No.9814108

>>9814054
Can't find it but I'm 93% sure there was a hole there. I replayed the game more than 10 times

>>9814098
The fog in the town makes people act didn't you know?

>> No.9814114

>>9814108
*act stupid, ops

>> No.9814116

>>9814108
Anon there was no hole. I replayed the game recently

>> No.9814125

>>9814116
>there WAS a hole, but it is GONE NOW
Anon, are you a brainlet? The hole is now (currently, at the present moment) gone (no longer there, has been repaired), so of course there's no hole - that's the whole point of the message!

>> No.9814130

>>9814125
nice backpedal

>> No.9814137

>>9811015
it triggers my HPPD from way back

>> No.9814150

>>9813952
What's wrong with the script? It's fine for a 90s game. I like it more than MGS even. In MGS1 it feels like the entire game is a play with mental hospital patients as the actors

>> No.9814154

>>9814125
Maybe there was a hole. Don't know why it's supposed to be important though

>> No.9814161
File: 880 KB, 1076x1103, Hole.png [View same] [iqdb] [saucenao] [google]
9814161

What is life without holes to hop into, really? That's why Henry is my favorite protagonist, he is madly in love with them! Just like me!

>> No.9814195

>>9814161
That manga was cool

>> No.9814306

>>9814195
I've never read it, or anything by Junji Itou besides Long Dream to my memory. Seems I can't be invested into campy and style reliant horror, which is my impression of Itou anyway. Horror is very much niche genre in this regard, what is there to see besides the spectacle most of the time?

>> No.9815050
File: 417 KB, 1600x1200, sh1_art_char_09.jpg [View same] [iqdb] [saucenao] [google]
9815050

Anyone else find this render of Alessa kind of haunting? I can't really explain it but even with the dated cgi I find it to be a really effective visual.

>> No.9815113

>>9813952
Watch Lost Highway and Mullholland Drive.

You'll understand where the pacing and wording comes from. Not just that, but the way characters stand and act in cutscenes too.

>> No.9815158

>>9813731
Yeah, it's a nice game when it comes to the gameplay and the art design but the tie-in with the first game in the series makes it feel like a fan-fiction to me.

>>9815050
To be in constant pain from the burning of one's flesh... I was still a kid when I first played this game and each time I hear or see something about burn victims I always think about Silent Hill 1 because that was the first time in my life I heard about someone being burned alive. So yeah the visuals really stuck with me, even now I still feel uneasy looking at this render of Alessa. Coincidentally that's what the sentence "the fear of blood tends to create fear for the flesh" means to me. The pain from the fire and the anguish one feels when looking at a burn victim.

>> No.9815179

Are y'all trolling?
"the fear of blood tends to create fear of the flesh"
It means that the fear of pain and suffering (blood) can cause people to withdraw, isolate so much that they lose any sense of humanity (fear of the flesh)
It's not 2deep4u pseudo-intellectualism. It ties into Alessa and the themes of pain begetting pain.

>> No.9815192
File: 802 KB, 968x745, Alessa.png [View same] [iqdb] [saucenao] [google]
9815192

>>9815050
The only thing I find haunting is that pic related is what a 14 year old looks like according to Japan

>> No.9815209

>>9815050
It makes me think it's a gif and she's going to sit up real quick and get right in my face

>> No.9815523

This moment here boys. This moment, before the sequels and the real world / fog world / other world setup became the canon. You take this line, coupled with the fact that Cybil was sent because the neighboring town Brahms had lost contact with the town and it's clear SH1 is intended to be really happening to the real world town of Silent Hill. Makes you wonder what the future of the games would be if they had stuck to that setup.

>> No.9815525
File: 350 KB, 1520x720, Screenshot_20230412-100824.png [View same] [iqdb] [saucenao] [google]
9815525

>>9815523
Naturally I forgot the picture

>> No.9815578

>>9815523
>>9815523
meh, the lore changes that sh2 were more interesting.
Spooky occult town with monsters isn't all that unique. and i think team silent knew that, which is why they leaned more into the psychological lynchian shit in the second game

>> No.9815591

>>9815578
What do you eat?

>> No.9815615

>>9815578
The cult has NEVER been related to why the town has power though. In SH1 you don't even encounter a single cult member, Dahlia had long since deserted the cult to pursue her own ultimate goal and Kaufmann only ever cared about the money. It's clear from the writing detailing white claudia and the native tribes that used it that there existed some kind of power in the land itself long before the cult or settlers even existed.

>> No.9815641

>>9815591
All onions diet. And you?

>> No.9815661

>>9815523
It's a pretty blatant ripoff of Dean Koontz's Phantoms right down to the sirens going off to signal weird stuff going on. Alessa dragging everyone to Hell is way cooler than a giant amoeba eating everyone though.

>> No.9815665

>>9815615
Occult != cult
Also pozzed SH3 retcons don't matter

>> No.9815692

>>9815615
>Dahlia had long since deserted the cult
I don't remember anything about Dahlia deserting the cult.

>>9815665
I agree, SH3 is nothing more than a fanfiction. I wish the games were all self-contained with only minor references to past games for continuity's sake.

>> No.9815907
File: 69 KB, 1024x768, white_claudia.jpg [View same] [iqdb] [saucenao] [google]
9815907

>>9815665
Retard
>WHITE CLAUDIA.

>Perennial herb found near water. Reaches height of 10 to 15 in. Oblong leaves, white blossoms.

>Seeds contain hallucinogen. Ancient records show it was used for religious ceremonies. The hallucinogenic effect
was key.
>>9815692
Dahlia's ultimate goal is to use the power of the God for her own purposes, which goes against the cult's worship of it. We see Dahlia has no allies, she has completely cut ties with the cult and Kaudmann as she is in the final stages of her plan and has no need for them. It's likely she was a genuine member of the cult at some point but perhaps the realization that Alessa held the potential to birth the God made her reconsider her alligiance.

>> No.9815984

>>9815907
Isn't her goal for their god to be born to bring their version of paradise? I believe this is also the objective of the cult. Now whether Dahlia's idea of paradise is the same as the rest of the cult I guess we'll never know.

>> No.9816214
File: 1.01 MB, 1677x1232, 086-087_ii_the_high_priestess.jpg [View same] [iqdb] [saucenao] [google]
9816214

>>9815984
In the context of soley SH1 only it's never elaborated just what her endgame goal is but it seems that it was one with her personal gain in mind only. Some post SH1 material describes her as rejecting the image of paradise from the cult and seeking to recreate the world in her own image which seems logical enough but I always kind of take lore described after each entry's initial relesse with a grain of salt.

>> No.9816279

>>9813918
Its about waltuh

>> No.9816297

>>9815192
everyone in the game looks 15 year older than they´re supposed to

>> No.9816301
File: 1.14 MB, 500x500, Silent Hill 3.gif [View same] [iqdb] [saucenao] [google]
9816301

>>9815578
The reason the writing changed is because the 2 lead writers Keiichiro Toyama and Naoko Sato left Team Silent after SH1 to work on creating Siren.

>> No.9816654

>>9816214
Thank you for your answer as well as for the source. Dahlia describes the birth of the god and what would happen after as:
>"Even in daytime, darkness will cover the sun. The dead will walk, and martyrs will burn in the fires of hell! Everyone will DIE!"
But then at the end she says this:
>"The time is nigh. Everyone will be released from pain and suffering. Our salvation is at hand. This is the day of reckoning. When all our sorrows will be washed away. When we return to the true paradise!"

First quotation might be lies she invented so that Harry would do her bidding to prevent Alessa from doing whatever it is she's doing, or maybe it's her version of paradise and what she aspires to. In any case the last quotation seems to be more in line with Claudia's own idea of paradise.

>> No.9816743

Silent hill is weird and full of little secret details but sometimes fans tend to see too much
I remember one discussion about SH2 where this fan asked the producer why there's abstract daddies in the hotel or something and writes his theory about the meaningful lore behind it and the producer responded with "because it's a game"

>> No.9816751

>>9816743
or they just weren't his idea

>> No.9816845

>>9815661
At least they were open about it and didn't try to pretend it was just a coincidence. The bathroom message in the otherworld school and the giant moth are both from the book/movie too.

>> No.9816869
File: 39 KB, 354x500, s-l500 (1).jpg [View same] [iqdb] [saucenao] [google]
9816869

>>9816743
Kinda weird that he'd dismiss it like that, when they released an official "lore" guide several years back.

>> No.9816882

>>9816743
That guy is a little cocksucker that people shouldn't listen to. "Oh I drew the arttu prease berieve me that I also know ARR of the RORE you IDIOTS why are you puttingu so much thoughtu into dis??"

>> No.9817654

>>9816743
Yes, of course they would reuse assets to save time and money but I think it's fun to theorize.

>> No.9817671

>>9810960
4chedditors discussing kafka. perfect sight

>> No.9817805

>>9812701
>the games (at least the first four) are all so open to interpretation
They are really not. The ingame art can be vague and ambiguous about its messages and symbolism, but the plot and lore isn't "open to interpretation".

>> No.9818049

>>9817805
Then tell us retard
Settle this once and for all

>> No.9818371
File: 686 KB, 800x669, 25rn86ebrl971.png [View same] [iqdb] [saucenao] [google]
9818371

>>9811015
I{m probably the only one who thinks America got the best SH box art.
bit unrelated but the other day I found out Trevor Brown did artwork for the JP release. Pretty cool desu. They should have gotten Venetian Snares to score some tracks like in their usual colllabs. https://youtu.be/eyJwmaykObA

>> No.9818652

>>9818371
>I{m probably the only one who thinks America got the best SH box art.
Looks uninspired, somewhat uncanny even. Could you put into words what you like about it?

>> No.9818763

>>9816743
Weren´t they meant to represent Angela´s brother?
>>9817654
it makes sense, SH2 has less enemy variety than the first one, 90% you´re fighting the same three monsters

>> No.9818782

>>9816654
Claudia´s paradise was a escapist fantasy product of childhood abuse, Alessa also shared that idea for the same reason.

>> No.9818818
File: 377 KB, 650x650, sh1 box.png [View same] [iqdb] [saucenao] [google]
9818818

>>9818652
That's not even the American box art.

>> No.9818826

>>9818818
That's the best cover art for the game, though.

>> No.9818828

>>9818371
Even though it's not done by a Japanese, it sort of gives me that Moonlight Syndrome/Silver Case vibe

>> No.9818861
File: 116 KB, 512x512, 65974--silent-hill.png [View same] [iqdb] [saucenao] [google]
9818861

>>9818818
All of them are great but in my opinion
EU>Konami The Best re-release(I don't know I just like Lisa too much, not even in a sexual way, her design and personality are cool)>US>Japan

>> No.9819168
File: 1.02 MB, 1700x1235, Pg112-113.jpg [View same] [iqdb] [saucenao] [google]
9819168

>>9818049
I've got no answer for the witch and the recital paintings in the prison. Nothing in the original games seems to be tied to these pictures, and the Book of Lost Memories, which explains a lot of stuff including details omitted in the game doesn't mention them at all, not even on the last page. My guess is that it's a remnant of the original scenario for the third game, which ended up being SH4.

>> No.9819304

>>9819168
>Book of Lost Memories
The only reliable thing to take into account in that book are the Creator's Comments. The rest was written for marketing purposes to satisfy the high ups approval. The original idea behind the story was probably suppressed in order to sell.

>> No.9819309

>>9814306
Ito*

faggot

>> No.9819386

>>9818782
Yeah, or that's just the cult's idea of paradise. Dahlia also spoke of a place where everybody's sorrows would be washed away and where everyone would be free from pain and suffering. Though I guess we don't know if it's a "benevolent" place she had in mind or if the only reason people would be free from suffering is because they'd all be dead.

>> No.9819483

>>9819168
I think it's just red herrings - this crazy person is in tune with Silent Hill and has visions they paint. it's unrelated events that aren't relevant but one of the visions is.

>> No.9819487

>>9818818
>there's FOUR floating heads

Most miss at least 1.

>> No.9819527

>>9818371
cheryl looks very japanese here

>> No.9819562

>>9815192
>>9816297
Pretty normal for Japanese media, characters are always 10-15 years younger "on paper" than their appearances and histories would suggest.
>>9819527
Alessa was a weeb and wanted her new self to be Japanese. It's also why Alessa draws Harry with huge anime eyes on her sketchbook.
>>9816743
Well, on some level, they're there because Angela is also inside the hotel. Her version of the town overlaps with James's at several points.
>>9815907
Kaufmann is more likely to have broken from the cult. I think Dahlia is just more familiar with the rites and lore of what the cult is up to, which is why she moves around the Otherworld so well. Lesser cult members likely got turned into monsters or never transitioned; she wouldn't have shared such advanced knowledge widely. Kaufmann might have found these things out on his own because he didn't trust Dahlia and was already taking steps to defend himself if she turned out to betray them.
But since other cult members don't show up in the game, we don't know if Dahlia is genuinely acting on their behalf or if she's in the midst of stealing all the "glory", or whatever there is to be gained.
I don't remember SH3 well enough to know if it adds anything to Dahlia's relations with the rest of the cult during the (pre-)SH1 time frame.

>> No.9819573

>>9819386
I´m pretty sure Dahlia knew the "paradise" thing was bullshit and that they were demons all along but she was too evil to care. iirc the Incubator is how Alessa and the rest of the order thought god would look like while the Incubus is how god actually looked to Dahlia

>> No.9819721
File: 255 KB, 1000x1803, sh1_novel_04.jpg [View same] [iqdb] [saucenao] [google]
9819721

>>9819562
>Kaufmann is more likely to have broken from the cult
Nah, Kaufmann was just the director at Alchemilla and had connections to the cult via the drug trafficking. Essentially he and his staff would keep Alessa alive in the basement amd take care of her until Cheryl could rejoin her while the cult would handle the production of the drugs since they had a history using White Claudia in order to connect to the power of the town.
>Lesser cult members likely got turned into monsters or never transitioned
The only non named humans we ever see are the puppet nurses and doctors, who were infected with the parasites of the otherworld and more or less not alive. Based on harry being able to save Cybil it seems like in the early states of the fusion the parasite can be separated and killed but we see in the hospital that the parasite have fully fused into their hosts, if you damage them enough their bodies will fall over but the parasite will squirm around,
>But since other cult members don't show up in the game, we don't know if Dahlia is genuinely acting on their behalf or if she's in the midst of stealing all the "glory", or whatever there is to be gained
The cult was simply a means to an end, just as Harry and Kauffman were. Dahlia's motives concern no one but herself being able to harness the power of the God.
>I don't remember SH3 well enough to know if it adds anything to Dahlia's relations with the rest of the cult during the (pre-)SH1 time frame.
It doesn't, she does "technically" appear in SH3 but it has nothing to do with the cult it's highly implied that just like Lisa and Kaufmann at the end of SH1 she wasn't able to truly pass on and now remains a lost soul in the otherworld.. In SH4 however we do hear of her a bit in Walter's backstory as she seems to have been the one who convinced Walter that the 21 sacraments was required for him to be with his mother.

>> No.9819729
File: 339 KB, 1000x1786, sh1_novel_07.jpg [View same] [iqdb] [saucenao] [google]
9819729

>>9819573
The appearance of the God seems to be determined by how it is interpreted by whoever births it. In SH1 the Incubus has that form likely because to Alessa this entity more or less was what she imagined the devil was, hence it being given a baphomet like appearance. In SH3 when heather vomits the premature fetus God appears as more or less a lump of flesh that almost resembles a human fetus in the fetal position. Once Claudia absorbs and births it its form immediately is altered, it now appearing in the image of Alessa as she truly believed her to be the messiah of humanity.

>> No.9819743

>>9819721
>Lisa doesn´t do anything wrong
>gets cursed to be raped by demons in the Otherworld for the rest of eternity
>dahlia literally tortured her daughter to death
>becomes a crying soul begging for forgiveness
At least forgiving her seems to help you get the bad ending so that´s a nice touch

>> No.9819749
File: 1.07 MB, 1170x2532, F5E5CBE4-219D-4EB8-8E98-6C117CA9B569.png [View same] [iqdb] [saucenao] [google]
9819749

>>9819562
Pretty normal for Japanese media, characters are always 10-15 years younger "on paper" than their appearances and histories would suggest.

Not always. Chris Redfield was about 17 when he joined the air force and was a pilot by 20? Then at 23 years old he’s recruited for a spec ops type swat unit, where he quickly becomes alpha leader by, roughly 26 years old. Dude is James Bond tier experienced and he hasn’t even hit 30!

>> No.9819770

>>9819729
Alessa birthed the Incubator though, and if we take SH3 as a fact, she was a believer so that´s how she believed God would look like.
>it now appearing in the image of Alessa as she truly believed her to be the messiah of humanity.
the incubator also looked like alessa and the "god" in the church pictures also looked like her

>> No.9819787
File: 41 KB, 434x1000, 01825c17484fa8d6b44f9b02c4974e8b.jpg [View same] [iqdb] [saucenao] [google]
9819787

>>9819749
Alessa cgi model literally looks like a 30 year old

>> No.9819843

>>9819721
How can you differentiate if Dahlia was acting for herself or if she was trying to bring about the cult's idea of a paradise? I.e. what does she say or do that would prove its one or the other?
>>9819749
I didn't say always. But there are many examples. Ritsuko Akagi from Evangelion is the director of all forms of research at NERV, a global governmental organization - which includes otherworldly entities, giant biomechanical mechs, psychology, AI and biological computing, plenty others. She's only 30.

>> No.9819860

>>9819843
Think about her dialogue compared to Claudia's. Through the entirety of SH1 rather then talk about how the current world must be reborn she makes it out an apocalyptic event, she needed Harry to think as little as possible about . It's definitely likely that she did genuinely believe the followings of the cult but eventually just grew ulterior motives, something we would see again in Vincent.

>> No.9820178

>>9819860
The apocalyptic event is what she tells Harry when she asks him to stop the "demon" (the demon being in fact Alessa putting the marks around town to stop the god's birth). Chances are it's bullshit she says for people to do her bidding, after all at the end she says the world will be reborn with everybody's sorrows and suffering washed away.

>> No.9821092

>>9819860
>>9820178
One of my big disappointments in SH3 was that I couldn't side with Claudia. I was really hoping that would be a possible ending; she made her case fairly well at a few points.

>> No.9821220

>>9810960
japan

>> No.9821701
File: 50 KB, 660x422, Crystal-Castles-09-07-10.jpg [View same] [iqdb] [saucenao] [google]
9821701

>>9819787
>Alessa CGI model in Silent Hill
The girl in that music video look like her as well
Crystal Castles - Celestica
https://www.youtube.com/watch?v=JITI0FskSG0

>> No.9821842
File: 61 KB, 689x863, HellHouse.jpg [View same] [iqdb] [saucenao] [google]
9821842

>>9819787
She's modeled after Florence Tanner from the movie adaptation of Hell House.

>> No.9821879
File: 33 KB, 778x526, wsssnrz0lcr81.jpg [View same] [iqdb] [saucenao] [google]
9821879

Silent Hill 1 is a metaphor for the Occult Schizo conspiracy.

In the 90s Japan got super obsessed with the occult and some Konami spergs whittled the conspiracy as old as time down to a video game scenario:

Harry MASON (as in Freemason, man, or servant of man) is decieved by The Cult (posing as traditional Church denomination) by redirecting his love for Cheryl as a tool (Intention is important to Occultist spells) to help deliver his child as a sacrifice for "God" (Samael/Moloch)

The Church wants your kids for Satan and they'll make you feel good doing it. They've had eternity to perfect the methods and all the occult stuff in the game are clues to research irl how it all ties together.

SH2 btw has all the answers for protecting your mind and soul against the forces The Conspiracy throws at up through various societal creations

>> No.9822741

>>9821879
Based and schizopilled.

>> No.9822882

silent hill 1 is the only horror game, one of the only pieces of horror media actually, to genuinely unnerve me
how is so much horror content getting btfo'd by a nearly 25 year old game? i've played the rest of the silent hills too

>> No.9822893

>>9812993
Heh, wouldn't it be funny to irrumatio Eileen's giant head.

>> No.9822914

>>9819749
That's actually not TOO unrealistic for a combat forces in militaristic fields. They tend to have lower promotion requirements compared to softer military vocations due to higher risk of death and the need for new leaders pushed through due to said death

>> No.9823002

>>9810960
It's describing Alessa's story and the psycho-spiritual process by which the Other World is superimposed upon Silent Hill. Blood = bloodline = family.
The abuse she suffered at the hands of her mother caused her to hate her own body, that hate extends to the physical world generally.

>> No.9823084

>>9822882
>Not that Toyama had much real expertise with horror before that point. "I was really kind of a scaredy-cat," he laughed. "I never liked the really bloody shock-fest sort of horror film, so I was kind of at a loss when we started out. What I am a fan of is occult stuff and UFO stories and so on; that and I had watched a lot of David Lynch films. So it was really a matter of me taking what was on my shelves and taking the more horror-oriented aspects of what I found. So I really didn't think [Silent Hill] was that much of a horror game, and it was kind of a surprise to me when people told me it was scary after it came out!"
I don't know if he was joking but apparently Toyama wanted it to be more of a mystery game. Needless to say it still somehow turned out to be one of the most horrifying vidya experiences for lots of people

>> No.9823093

>>9810960
{the

fear

of

blood

tends

to

create

fear

for

the

flesh}

>> No.9823145

>>9823093
[

>> No.9823262

>>9810960

it's just engrish nonsense trying to sound profound, poetic, and deep.

>> No.9823974

>>9823262
Retard

>> No.9824057
File: 2.92 MB, 1920x1080, SH1.png [View same] [iqdb] [saucenao] [google]
9824057

>>9822882

Literally what you're asking this guy repeats and explains

https://youtu.be/N32rQMY9m_0

He goes into detail of the Occult aspects of Silent Hill that are hard wired into us and why for hours. Also Twin Peaks, the Great Reset, and how it's all intertwined.

Silent Hill is more than a game. It is a cryptic guide for governing and protecting your soul from forces of evil men using tactics you could never fathom. Silent Hill is salvation

Silent Hill 1 and 2 explain who is after your soul, and how to arm yourself to save it.

>> No.9824075

>>9824057
Silent Hill is the most /x/ game in existence, even more so than Drowned God. People just don't want to admit this because SH is too mainstream

>> No.9824126
File: 1.33 MB, 396x297, 3ed7615c696041b9798ace6f556e8d96460c3700_hq.gif [View same] [iqdb] [saucenao] [google]
9824126

>>9824057
I get what you're saying but its not the story that scares me really
the games sound design, ost, atmosphere, and even the way the cutscenes are done creep me out more than any other game

>> No.9824421

>>9824126
The larval pals have tails? Cute! Cute!

>> No.9824430

The fear of semen tends to create a fear for the penis

>> No.9824734

The fear of broth tends to create fear for the soup

>> No.9825663
File: 16 KB, 207x253, 14c.jpg [View same] [iqdb] [saucenao] [google]
9825663

>>9824057
>Silent Hill is more than a game. It is a cryptic guide for governing and protecting your soul from forces of evil men using tactics you could never fathom. Silent Hill is salvation
Is it SH more redpilled than Deus Ex. If this is the case all the disinfo shills should start mocking SH instead. Just look at the posts above I think they already started

>> No.9825709

>>9825663
NTA you're talking to but it always seemed weird to me how a Japanese-developed game included so many elements of Western esotericism. As a Westerner I think that's one of the reasons why I like the first game in the series so much and why it's my favorite. Even the soundtrack sounds very "ritualistic" for lack of a better word.
Still, I don't think the devs dabbled into the occult, but more like they did a lot of research and they had a particular vision for the game.

>> No.9826169

>>9825709
>but more like they did a lot of research and they had a particular vision for the game.
That was the director's (Keiichirō Toyama) approach. He was the guy into that, the company probably did not want any more of that deep occult stuff in their next sequel and then he left to make Siren to try a Japanese version of that "western esotericism" but turned out bad. If the company haven't started screwing up the franchise, he could have made a better sequel

>> No.9826290
File: 3.27 MB, 2453x1633, PSM 19.jpg [View same] [iqdb] [saucenao] [google]
9826290

>>9825709
>I don't think the devs dabbled into the occult
They didn't. It's just nonsense added for atmosphere and window dressing.
>PSM: What is the inspiration for the supernatural powers that exist in Silent Hill? Does any of it stem from real life folklore or legend?
>KT: To tell the truth, and this might not be such an interesting answer, but all of Silent Hill was made up. Some of the names have some cult backgrounds or the sort, but what the team was most inspired by were the cult movies from the 70's and 80's and maybe the Science Fiction movies from the 50's, more than the modern horror novels, actually. There are some cult icons that appear in the game, but those were just some added points to build a frightening feeling.

>> No.9827321

>>9826290
>Keiichi Toyama about the inspiration for the supernatural powers that exist in Silent Hill
>There are some cult icons that appear in the game, but those were just some added points to build a frightening feeling.
>some cult icons
>some
The game is filled with them. In occult teachings "cult icons" are not just coincidence, they have real purpose and the game makes use of that all the time. And none of the "cult" movies from 70's and 80's has that much cult symbolism as you see in the game. The developers had to read western occult books in order to add these "cult icons" without sounding stupid as in the interview.

https://youtu.be/nE71yU0qVfU?list=PL7bsYHsRUfm5S6ef5w2rmM0elcGexaJuB&t=1060

>> No.9828552

>>9821879
Lolz what the hell are you going on about?

>> No.9828675
File: 28 KB, 364x421, redgreenyellow.jpg [View same] [iqdb] [saucenao] [google]
9828675

>>9821879
i love reading this sort of stuff. do say more

>> No.9828753
File: 38 KB, 156x472, 525evw9uu9w71.jpg [View same] [iqdb] [saucenao] [google]
9828753

>>9828675

SH1 explains the why, SH2 explains the how. Human beings are machines and we have manuals in many forms in many cultures since antiquety. If you understand how you fuction, you can understand how you can be exploited, controlled, or freed. It is imparitive to be in harmony with the universe within, lest external forces, be them physical or metaphysical, exploit them for ulterior motives. Holding true to these themes is Silent Hill, Lynch, and life itself I feel.

>> No.9828769

>>9828675

Every. Last. Detail of SH1 was obsessed over to communicate the Babylonian mythos from the bible, the stories cut, the real magick practices and and ask how long this has been going on?

>> No.9829639

>>9812045
It was an allusion to the book House of Leaves (which was also a heavy influence on the historical society section). Yes the book and game came out the same year but the book had been in circulation for nearly a decade and was well known before being published.

>> No.9829656

>>9810960
the abject (fear of blood out of its meaningful context, either as waste or as gore) reinforces the fear of the cadaver (an inescapable, but temporarily suppressed truth).

>> No.9829682

>>9812045
The weird part of the phrase is not "hole", but "gone". A hole is never gone. It is either filled up, walled up or masked off. A hole is a non-thing, a space made out of non-matter. By implying that non-matter is gone, one suggests that non-matter moves and can therefore act like others - in short, a hole that is gone can do other things too and that's what scares me about this statement, something known that can exist out of its previous and seemingly stable category.

>> No.9830214

>>9826290
Interesting bit about the damage received depending on stance in the final paragraph. Or at least that's one possible interpretation of what he's saying.

>> No.9830743
File: 28 KB, 400x400, whang.jpg [View same] [iqdb] [saucenao] [google]
9830743

>>9818049
It's all about infant circumcision, aka male genital mutilation.

>> No.9832182

>>9829682
It's only a meter of perspective once he is inside the hole he sees no hole. And perhaps there's no way out.

>> No.9832427

>>9811015
PALfag here. I always avoided picking up a physical copy of SH1 because of censorship. Kind of wish I had now anyway due to how expensive they are now.

>> No.9832482

>>9832427
>censorship
Isn't it just 1 single enemy?

>> No.9832489
File: 786 KB, 1820x736, ajijkxbv07w01.jpg [View same] [iqdb] [saucenao] [google]
9832489

>>9832482
Yeah, and the US version is unholy

>> No.9832492

>>9832489
Didn't know dialogue was also changed.

>> No.9832515

>>9832427
One of my biggest hipster opinions is that SH1 actually benefits from 50hz

>> No.9832572
File: 1.10 MB, 1685x1241, 102-103_xv_the_devil.jpg [View same] [iqdb] [saucenao] [google]
9832572

>>9832482
>>9832489
Technically speaking both of the child monsters were censored for all releases, but the censored design was only allowed in the US release and completely unused in the Japanese and PAL releases. You can see both of them toward the end of this video.
https://youtube.com/watch?v=Lywca3S74vw&pp=ygUbc2lsZW50IGhpbGwgdW51c2VkIG1vbnN0ZXJz

Another thing censored is the ability to kill the larval stalkers. In the final game they're non physical entities and can't be hurt but originally they were physical beings, as shown above, and you were able to shoot them.
https://youtube.com/watch?v=2wyau4lMqd4&pp=ygUhc2lsZW50IGhpbGwgc2hvb3QgbGFydmFsIHN0YWxrZXJz

>> No.9832680

>>9832515
Is it the whole primitive visuals = scary thing?

>> No.9832808

>>9832572
That larval stalker killing is intense. With their AI just set to flee, it's almost hard to watch. Very school-shooter-esque; I can see why that wasn't part of the final game. Killing larval stalkers is on par with killing scribs from Morrowind, and it makes sense to not let Harry do it just because it doesn't fit his character.

>> No.9834262

>>9815523
>>9815525
>>9815578
>>9815615
>>9815692
The problem is that everything outside the original four ALWAYS (comics, western-developed games, etc) go with the Silent Hill 2 setup
>Town is a limbo/has a purgatory parallel dimension
>People are drawn towards it
>Town shows them their personal hell
Versus SH1,3,4 (to the best of my memory, it's been years now):
>Town is real, has mystical powers
>Alessa's has magical talents
>the fog-world is her projecting and corrupting the powers of the town
>3-4 is other people doing the same
>there's no otherworld dimension: it's actually the real world with mystical forces amplified


>>9819168
>Book of Lost Memories, which explains a lot of stuff
IIRC all of that was made up by the team behind it, nothing of it was explanations by the OG Team Silent.

>> No.9834421

>>9832808
I was pretty surprised when I saw it, I wish it was kept just because it really is quite shocking but I get why ratings boards would never have approved this. Seeing them try to get up and crawl away is weirdly unnerving.
>>9834262
It's an unfortunate mix of devs not wanting to drag out the Alessa plotline and not wanting to embrace the series' roots in occult themes in fear it would be generic. Honestly I feel like the existence of the cult has way more narrative potential then the town reflecting the protagonist's psyche, but since cults are "boring" for horror no one wants to do it anymore. Doesn't help that when both Origins and Homecoming tried tying in the cult only to base them on their movie appearance, greatly reducing their intrigue.
>>Book of Lost Memories, which explains a lot of stuff
BoLM is definitely more then just some random interns ghostwriting bullshit. It contains commentary from various devs and discusses the development of each game, it definitely at the least was read over by the actual team. There is a few things in there I kind of take with a grain of salt, like them trying to tie back random shit from SH1 to SH3, but I definitely think it's worth reading and most of it sounds pretty logical.

>> No.9834783

>>9834262
Team Silent managed to catch lightning in a bottle with Silent Hill 2, it's like the planets were aligned with how good and genre-defining it was. Unfortunately it also killed the series long-term because as you said every shitty little studio tried to replicate it when they were given the opportunity to make a Silent Hill game, despite not having what it takes to make something good. And don't get me started on the new stuff that's being made, gonna be terrible from beginning to end save for maybe the movie because I can tell the director actually enjoys the games.
I wonder if the people preferring Silent Hill 2 are the ones who started the series with this game? I started with the first one when it released and I love the setting with the religious cult.

>>9834421
>but since cults are "boring" for horror no one wants to do it anymore.
It's boring because nobody can actually write cults imo, it's always a stereotype. If I ever made a Silent Hill game it would be about the cult and a detective game maybe set in the Satanic Panic of the 80s or something.

>> No.9834849
File: 428 KB, 3840x2160, Silent-Hill-f-Announced_10-19-22.jpg [View same] [iqdb] [saucenao] [google]
9834849

>>9834783
>And don't get me started on the new stuff that's being made, gonna be terrible from beginning to end save for maybe the movie because I can tell the director actually enjoys the games.
Silent Hill f actually looks interesting and maybe it'll be something different than a shitty SH2 rehash like the anon you replied to described.
Would be cool if they utilized yokai somehow.

>> No.9835002

>>9834849
It deos look interesting, I just don't understand what Silent Hill (the town) has to do with Japan

>> No.9835024
File: 79 KB, 1366x710, shitter.jpg [View same] [iqdb] [saucenao] [google]
9835024

>>9830743

>> No.9835042

>>9835002
>I just don't understand what Silent Hill (the town) has to do with Japan
Shizuoka

>> No.9835050

>>9832482
>>9832489
https://cdromance.com/psx-iso/silent-hill-uncensored-europe/

A patch was released recently.

>> No.9835075

>>9835042
Obviously there's a lot of paranormal and occult stuff in Japan, it's just that Silent Hill is about America

>> No.9835139

>>9826290
>that fucking drawing of Harry and Cybil
I can imagine some kid seeing that and thinking it's some hardcore badass action game, buying it, booting it up just to experience some 10/10 atmospheric horror.

>> No.9835161

>>9823262

This pretty much.

>> No.9835379

>>9835161
retard

>> No.9835480

>>9812762
>>9812797
I always say both these things when anons are shitting on Origins, it's unreal how much hate that game gets for how solid the gameplay is.

>> No.9835802

>>9835480
I'll never understand people who defend Downpour or Shattered MEMEories while shitting on Origins. At least Origins tried to stick to the source material and it feels like a SH game.

>> No.9835872

>>9821879
I could enjoy this stuff way more if such people didn't exist irl.

>> No.9836042

>>9824057
You can tell this guy genuinely studies the occult because he is an insufferable fart-sniffing pseud.

>> No.9836728

>>9812993
Honestly yeah, this freaked me the fuck out back when I played SH4 for the first time.

>> No.9836894

>>9835802
Gameplay-wise Origins is the last real SH game. But the story and presentation make it feel like it's SH-inspired instead of being a full blown SH title. I'm that>>9812608 anon and I beat 4, Origins and Homecoming. 4's a masterpiece, Origins is alright and Homecoming wasn't actually that bad, it just feels like your typical 2008-2012 multiplat, a boring 5/10 game riddled with bugs and annoying freezes (I played the PC version) but it's not actually horrible. Will try Shattered Memories soon, thankfully I have a Wii

>> No.9837029

>>9836894
So you just played SH4 this week? Since you think it's a masterpiece, how would you put it next to 1-3? I haven't been motivated to play it, because it doesn't have as many dedicated fans here, and SH1 was the only one of the three I significantly enjoyed. I thought SH2 was a very mixed affair and I had to force myself to finish SH3.

>> No.9837767
File: 159 KB, 1920x1080, [ASW] Higurashi no Naku Koro ni Sotsu - 06 [1080p HEVC][F55DA386].mkv_snapshot.jpg [View same] [iqdb] [saucenao] [google]
9837767

>>9834849
Shame about the writer who blew trust of his long-standing audience right into septic tank with explosive apathetic burst, it is as if he himself was impersonated true to flanderization of his legacy.

>> No.9837906

>>9837029
I liked it less than the first three but then again I fucking LOVE 1-3 a lot. Sadly if you don't like 3 I'm afraid you most likely won't enjoy 4 as well

>> No.9838139
File: 2.15 MB, 936x720, 1677199643099619.webm [View same] [iqdb] [saucenao] [google]
9838139

>>9810960

>> No.9838164

>>9837767
Ryukishi didn't write the higurashi gou and sotsu anime. Stop with that meme, he's a failure of a writer but not for the reasons you might think. He's not even credited as part of the higurashi sou and gotsu team at all, only as "based on a story by".

>> No.9838235

>>9838164
I fucking wish I was a failure of a writer like Ryukishi.

>> No.9838248

>>9838139
miek kobe on 4chan again

>> No.9838271

>>9838164
I've always thought that Higurashi and Umineko are for women who are into anime and just ironic weebs. But now that Konami actually got the author to work on a Silent Hill game, it makes me think the VNs are actually good. Might give em a try

>> No.9838281

>>9838271
Ironic weebs wouldn't be able to stomach a 100 hour long VN.

>> No.9838715

>>9838139
God damn, look at those moves. I'm surprised it didn't give up and run away with its tail between its legs after such a brutally flamboyant display of superiority.

>> No.9838856

>>9838281
They don't have to, they just post le funny memes with characters they barely know