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/vr/ - Retro Games


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9783032 No.9783032 [Reply] [Original]

this game is just about making donuts until your budget implodes

>> No.9783086
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9783086

>SNES version
This game needs a mouse and a fast CPU, neither of which are on the SNES.

>> No.9783102
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9783102

>>9783086
i am fucking shocked that no one has added SNES mouse support for SimCity in 2023 yet.
hell i might give it a shot...

>> No.9783107
File: 411 KB, 636x476, now_youre_playing_with_power.png [View same] [iqdb] [saucenao] [google]
9783107

>>9783086
also a FastROM version was just released last month:
https://www.romhacking.net/hacks/7534/

>> No.9783305

>he fell for the donut block meme
lol, lmao even.

>> No.9783378

>>9783102
dew it

>> No.9783397

>>9783102
I had no idea the SNES mouse didnt support SimCity. Seems like a no brainer for almost any of the PC port SNES games.

>> No.9783407

Anyone manage to beat the Detroit scenario? It's the hardest one. N's are literally worse than Godzilla in this game

>> No.9783467

>>9783102
If you succeed, Lemmings needs this badly. It'd be one of the best versions of the game with mouse support.

>> No.9783470

>>9783397
The mouse didnt exist before Mario Paint. SimCity was a launch title.

>> No.9783474

>>9783032
How love it how the loans never expire, you just keep paying for them forever

>> No.9783486

>>9783086
The SNES version has way more charm though.

>> No.9783523

>>9783474
> the loans never expire
They do.
Loans take 21 years to pay off.

>> No.9783579
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9783579

>>9783032
snes simcity + sa-1 + msu-1 (https://www.youtube.com/watch?v=DrrdLZfzhJg)) + mouse support would easily be the definitive version of the original game

>> No.9783584

>>9783470
>released one year apart

>> No.9783593
File: 374 KB, 768x768, SC4_Dull Rivers_sat1-1.jpg [View same] [iqdb] [saucenao] [google]
9783593

>>9783407
Just spam police stations throughout the map, how hard can it be?

>> No.9783623

>>9783584
That was a long time in the 90s. Mario Paint likely wasn't even conceived when the SNES launched.

>> No.9783686
File: 654 KB, 1920x1720, simcity_mouse_add0.png [View same] [iqdb] [saucenao] [google]
9783686

>>9783102
>>9783378
> dew it
Aite. Let's fuckin dew it. SimCity is getting SNES mouse support (long overdue IMO) >>9783673

>> No.9783747

>>9783032
Isn't the SNES version the only one where the donut block system actually works?

>> No.9783840
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9783840

>>9783686
based

>> No.9783854
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9783854

>>9783032
Anyone else here watch this every few years to get a sense of extreme doom?
https://www.youtube.com/watch?v=NTJQTc-TqpU

>> No.9783945

>>9783032
>building your home around poor people
ngmi

>> No.9783948

>>9783945
Building your home around poor people forces the poor people to move out and rich people to move in.

>> No.9784098

>>9783032
>not building your city with rail only

>> No.9784117

>>9783747
technically you can go denser by stacking zones on top of each other, but for me that ruins the cozy aesthetic

>> No.9784121

I don't know why you want a mouse, it's much better with a d pad.

>> No.9784125

>>9783673
Well that's pretty fucking excellent of you friend. Good luck and keep /vr/ posted

>> No.9784289

>>9783032
This game is so fucking hard to play without the money cheat. How do I git gud at sim city snes??

>> No.9785328

I think the dpad is fine for SNES City, This game was comfy AF. The music and sfx was iconic. Still prefer this over later editions.

>> No.9785348

>>9784289
the trick is to watch a movie while playing the game, coming back every 10 or 15 minutes to check on how things are going

>> No.9785350

Is it true that sim city snes doesn't need roads at all? You can put train tracks and just ignore the "more roads needed" warnings?

>> No.9785538

>>9785350
Yes, it's the optimal strategy to do for when you have the funds to do it. It's why later SimCities nerf rail by requiring stations for access and implementing traffic congestion on the tracks.

>> No.9785792

>>9784289
Only build industrial on the edge of the map, reduces pollution by 40%