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/vr/ - Retro Games


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File: 28 KB, 324x307, Dragonwarrior7cover.jpg [View same] [iqdb] [saucenao] [google]
9777648 No.9777648 [Reply] [Original]

War and Peace: The video game. Uggh. And this was in the top 10 best selling PS1 games in Japan.

>> No.9777824

>>9777648
What do you expect? It's fucking Dragon Quest. Japan treats new releases as a national holiday because it's so sacred to them.

>> No.9777827

>when a dev team gets so enthralled at all the space they have on CDs that they don't know when to call it quits

>> No.9777828

>>9777648
War and Peace has themes and a point. This is more like a 500-episode soap opera.

>> No.9777834

>>9777648
>War and Peace: The video game. Uggh
Shouldn't this be considered a good thing? And that's talking from the viewpoint of someone who avoids long games nowadays.
There's nothing else quite like it.

>> No.9777839

>>9777828
THIS

i made it like halfway through and just couldn't take the bite sized area stories one after the other. it would be fine if i was like five or something but they aren't well written or charming enough to keep my interest with no greater plot, the only thing that kept me going was based keifer but i just couldn't take it anymore

i played 8 and 11 to completion and those were much more engaging on a location by location basis than 7 was. i was totally up for a long journey that was paced slowly but i just couldnt hang with it

>> No.9777846

>>9777827
This was the same team that made DQVI, which was already pushing how much filler and bloat they could stuff into one game.

>> No.9777847

>>9777839
>i made it like halfway through
>the only thing that kept me going was based keifer
Why lie? You clearly didn't even make it halfway through the first disc homie

>> No.9777858

At least Square were smart enough to pad out the FF7 discs with FMV content keeping the actual game length reasonable. Enix though...they were just on it and on it and on it. A fun horrible fact is that the US release took a team of 20 people to translate all the dialog into English.

>> No.9777871

>look up LP of DQ7 on Youtube
>Part 1/7
>the first video is 12 hours
pennjilettetrashman.jpg

>> No.9777883

>>9777847
i played for an ungodly amount of time past when i was bored hoping he would rejoin me and he never did so i just dropped it

>> No.9777895

I kinda liked the game but the problem isn't so much the length, but the padding and the cryptic shit that WILL get you stuck unless you use a walkthrough

It had good ideas but doesn't execute them well, like the immigrant town.

also it has tons of classes and some cool stuff too like the Thief class getting an upgrade that does help in acquiring items; but then you spend the first 30 hours with nothing but the same 2 shitty skills.

>> No.9777913

what's the best dragon quest monsters game?

>> No.9777920

I only played the 3DS version, but even that was super bloated. Multiple instances of having to return to a dungeon you literally just completed and backtrack to the end because some NPC forgot to ask you to grab an item that wasn't there before.

>> No.9777929

>>9777895
>the padding and the cryptic shit that WILL get you stuck unless you use a walkthrough
I beat the whole thing without ever having to resort to a walkthrough except for when I wanted to make all the different types of towns, I looked up what people were required to recruit. For everything else though the fortune tellers explained everything well enough. If I ever got stuck I would just go back to them and they'd point me in the right direction on where to go or where to find the last tablet piece I'm missing.

>> No.9777934

>>9777827
I really love how long this game is, it made me wonder what kind of epic games we could've had nowadays if devs weren't so focused on graphics eating 90% of disc space.

>> No.9778013

Japanese have a hard wired obsession with clicking on menus in games and performing repetitive tasks over and over.

>> No.9778015
File: 715 KB, 1288x3200, 1679976320947133.png [View same] [iqdb] [saucenao] [google]
9778015

I like it but I can see why people hate it.
>the game is long as fuck
>half the abilities are worthless
>abilities require a crap ton of grinding to get to the good ones
>classes outside of the classic ones and the upper classes they create are crap
>monsters classes are terrible since you start getting access to them way into the game not to mention the classic classes are way way better
>monsters classes change your appearance once you master them not from the get go.
>post game content is huge but you have to grind for different towns which on it's own takes a lot of time.
I beat the game like three times since I first played it back in the early 10s and always go for everything the game has to offer except for the monster zoo which i never cared for.

>> No.9778028
File: 531 KB, 1288x3200, 1679976214148349.jpg [View same] [iqdb] [saucenao] [google]
9778028

>>9778015
Forgot to mention that Horii mentioned in an interview for DQ8 in Famitsu that from all the japs who bought the game only 60% finished the game because it was to long and that they where avoiding that for DQ8.

>> No.9779443

>>9778013
Is it autism?

>> No.9779515

>>9777828
I prefer the more episodic format over a single long quest, but DQ7 is just too much for most to endure.

>> No.9779940

>complains that one of the longest JRPGs of all-time is too long
Are you all retarded?

>>9778015
Emi is shit, Hanako is my waifu

>> No.9779956

>>9777839
>based keifer
>leaves your party just to get some gypsy pussy
>based
nah, fuck kiefer

>> No.9779986

>What is we made DQ6 again but this time with even worse pacing and we make you wait even longer to get to the job system

>> No.9780042

>>9777828
doesnt stop people from shilling one piece

>> No.9780227

>>9777858
>A fun fact is that the US release took a team of 20 people to translate all the dialog into English.
SOVL

>> No.9780358

>>9778028
>>9778015
nice infographs I'll use them

>> No.9780449

>>9779956
I still don't get why Orgodemir conned those gypsies, everything about that plotline feels like it was retconned at the last moment

>> No.9780512

Sorry for kidnap your thread but, Dragon Warrior games are the same as Dragon Quest? Which should I play?

Because I heard there are fan translations for the japanese Dragon Quest nes/snes games but the Dragon Warrior ones are the western official releases... I'm confused

>> No.9780515

>>9777913
The first one for the GB.

>> No.9780532

>>9780512
it really depends on what kind of experience you want, in most cases I will recommend playing dragon quest VIII as it is an all around great game

>> No.9780553

>>9780512
DQ4 and DQ5 are great. Play those first.

>> No.9780578

>>9780512
Play 1-5 in release order. 1, 2 and 3 only take about 10 hours each.

>> No.9780669

>I-It’s too long and I don’t know how to just take a break
>it’s to cryptic. I have to actually think about what I’m doing to figure out how to progress. Why doesn’t the game just go on rails the entire time like DQ5
Biggest filter for retards. This is a top 3 game in the series

>> No.9780687
File: 283 KB, 1140x465, dq.png [View same] [iqdb] [saucenao] [google]
9780687

>>9780669
>This is a top 3 game in the series
It's next in line for top three for me. Loved DWVII but didn't like how the game fucked with your party later on.

>> No.9780732

>>9780687
>>9780669
The bests are 2 and 8, followed by 3,4,5

>> No.9780929

>>9780669
3, 4 and 7 are the best in the series.

>> No.9781109
File: 75 KB, 596x900, W_idS02vjRrfYt2O9qV3hClAQwpyXkkIRgT6CfKyCFQ.jpg [View same] [iqdb] [saucenao] [google]
9781109

>>9777648
Great game. Some people don't know how to enjoy it. You REALLY have to take your time with it. Someone who goes "hurr durr I'm 3 hours in, where's muh fight against level 2 slimes!?" or "hurr durr it's been 10 hours, where's muh job system!?" won't get (and I won't even go into the complains about the lack of story since the game couldn't present itself more clearly as a collection of episodic adventures). To get the most out of the game you have to take the time to talk to EVERYONE after EVERY single plot advancement. And that's not enough, you have to talk to your party members after EACH of these conversations too. There's a reason why this is the game that introduced the party chat and the script is notoriously huge, that's where the majority of the work went. The NPCs might look all alike but each of them has a distinct personality and often a dedicated mini-storyline that progresses alongside the main one. All this stuff is completely missable but it's where the heart of the game resides. Same with the comments of your party members, Maribel's remarks might singlehandedly make the game (admittedly these take a nosedive once Kiefer and Maribel leave since Aishe is much less interesting). The best way to play it is probably to pick up the game to play one island, enjoy it to the fullest squeezing every content out of it, and then leave it alone for a few days before picking it up again, like a weekly episodic anime.

>> No.9781263

>>9780512
1 is quick and painless enough to beat to experience as a museum piece for the progenitor of jarpigs if that's something you're interested in. Is it "good" by modern standards? not really.

Otherwise 3 and 5 are the big popular games games of the series. 3 has a class based system with class changing, 5 is mostly monster collecting and all the best party members are monsters but you can have an all human party if you want. 5 also probably has the strongest plot and characters of the earlier games where as most of the rest of them are just kind of generic "hero goes forth to defeat the dark lord" stuff.

>> No.9781502

>>9780449
It feels like they wrote themselves into a corner by having Orgodemir pop up early and needed a way to keep the quest going.

>> No.9781818

>>9777648
DQ7 was absolutely amazing

>> No.9781821

>>9777648
It ruined Jarpigs for all time with its massive length. Now every post Y2K JRPG has to be at least 45 hours or more when 30 hours or less used to be the norm

>> No.9782170

>>9781109
Job system unlock is where I stopped. I managed to get most of my first jobs fully unlocked before I quit and it did not take long. The game isn't long because of grind, which was what I expected. The game is long because of it's extreme padding. Taking for-ever- before you get to your first fight is insane. Then you realize how much back tracking you have to do, going back and forth through the shrine just to get in and out of the past. Then wandering around for clues in the current year world.

It's not a -bad- game, per se. But it is padded with superfluous, time-wasting filler.
Also; your two starting companions fucking off eventually is another shitty thing to do, meaning you go back and re-grind two more people to replace them.

>> No.9782172

>>9781109
>. The best way to play it is probably to pick up the game to play one island, enjoy it to the fullest squeezing every content out of it, and then leave it alone for a few days before picking it up again, like a weekly episodic anime

You're right on that, and that's how I played it. Taking your time, treating each island as a stand-alone adventure, and playing the game like a mini-series.

>> No.9782715

>>9781821
This is obviously wrong, there were plenty of long RPGs before it and plenty of short ones after. Does The Bouncer ring any bells?

The reason RPGs have kept getting longer on average over time is because when they are new they are fucking expensive.
If you bought Dragon Warrior on release for $60, that would be equivalent to $145 in today's money. For a price like that it is not enough for a game to be good, it must be long as well.
You'd think inflation would have rectified this, but thanks to DLC and microtransactions if anything JRPGs now are more expensive than they've ever been, with lengths to match.

>> No.9782740

>>9782715
The bouncer?? The tech demo that was an hour long?

>> No.9782743

>>9777920
Same for me, it just didn't click with me. Doesn't mean I won't like it. I grew to enjoy the non retro dq games, so I'll just consider 7 to be the odd duck in the series. Crazy to think but I've got more time in builers than 7 and I just don't like mine craft styled games AT ALL.

>> No.9782974

>>9777648
>Original game looks better, but localization is a mess of bad translations, abbreviations, and transliterations
>3DS version is ugly 3D, cuts out/dumbs down material, and is filled will all the horrible puns and accents that has plagued the series since DQ8
If ever there was a game to test your willingness to learn Japanese, this is it.

>> No.9784316

>>9777648
>War and peace: The video game
That would actually be one of the several Legend of the Galactic Heroes video games

>> No.9784625

>>9782974
The original was already 3D, save for the character models, which are nice, especially the monsters during battles have great animations. And since the same company made both games they look pretty much the same. My only problem is that the new outfits can look too silly during dramatic scenes.

>> No.9785487

>>9784625
Why is Gabo (or "Ruff" if they insist) unable to even walk anymore in the 3DS version? Did he get crippled when he turned human?

>> No.9785502

>>9785487
Its because on the original his adoptive mother practically disappears from the story after Gabo "story arc" and literally disappears on the second CD.

>> No.9785714

>>9785502
Everybody pretty much loses relevance after their arc and then disappears in Disc 2/the third act. It's nothing out of the ordinary for DQ7.

>> No.9785736

>>9782172
It's a collection of short stories. An actual novel way to fill the space of a 3D instead of huge cinematics. Every island is a minimalist adventure and could be standalone games in itself. Westerners are too small-minded to get it, that it was a series you might play over a year or two. Horii's masterpiece.

>> No.9785791

>>9785736
What, I got it. I liked the DQs like 2 and 3 where it's less about the overall plot and more about just wandering for adventure with your buddies. The real issue with 7 is that you have to endure the very, very slow first act and the whole Abbey arc before things start opening up.

>> No.9785847

>>9777648
nips buy literally anything DQ
its tradition

>> No.9785849

>>9785791
Damn, the Abbey arc felt like it was never going to end and it comes right after the first time you see the job change menu. I think Horii even admitted he was trolling.

>> No.9785852

>>9785736
but pretty much every other DQ game was able to balance it so that each small plot didnt feel like it dragged
7 has horrendous pacing issues

>> No.9787481

>>9785849
I can imagine. That whole are is just one kick in the face after another.

>> No.9787506

>>9777883
>ungodly amount of time
I finished the game and did almost all the optional stuff in 100 hours, and that included more grinding than I want to admit. That's only the length of 2 average jrpgs, which is nothing crazy. If you like the game it's a plus but I guess you didn't.

>> No.9788408

War and Peace is the pinnacle of literature, so that would mean it's good. Pleb.

>> No.9789492

I remember on GameFAGs some dude going to every single PS1 message board, FF7, Castlevania, Metal Gear Solid, even Spyro, with the message:
"Please, I got a corrupted memory card. On it is a Draqon Warrior 7 save with 80 hours on it. I need that save recovered, I'm willing to pay $100 to anyone who can recover it"
I still think about dude. Poor guy was desperate.
It's the only thing I remember about this game.

>> No.9790509

>>9789492
Sounds suspect to me.

>> No.9791517

>>9785847
Nip gamers just have actually good taste and understand that DQ is just better than most of the slop under the RPG genre. For whatever reason, westerners don't 'get it', because they somehow see DQ as this most generic example of traditional western "the Church are actually just friendly good guys and you are the chosen one" stories, as opposed to their CURAZY stories about teens and 30 year old men who look 50 becoming powerful enough to fight the ultra end boss who is (not) God.

DQ, despite its western reputation as the boring thing that just happened to start the most boring genre known to man, is one of the few RPGs committed to allowing the player to explore and freely interact with a land over the course of an entire game, as opposed to just being a linear sequence of cutscene events with a bunch of side quests thrown in at the end. That really sets it apart from most of everything else, but idiots don't get this and instead try to solve everything by grinding, then complain about that.

>> No.9792430

>>9791517
>is one of the few RPGs committed to allowing the player to explore and freely interact with a land over the course of an entire game
Only in the earliest games. From DQ4 onward, the games start getting heavy on restricting your ability to explore freely so you stick to the script.

>> No.9792434

>>9792430
DQ4 still has some exploration and non linearility when you get the boat

>> No.9792442

>>9792434
And most of the major locations still have plot-contrivances to prevent you from reaching them until the point where you're meant to reach them. Not like 2 and 3 where the moment you get the boat, you can pretty much do anything in any order, player level/skill permitting.

>> No.9792461

>>9777648
I need to play this still. It's good, yeah? How hard is it

>> No.9793085

>>9777648
>And this was in the top 10 best selling PS1 games in Japan.

Are you retarded? Its a fucking Dragon Quest game of course its going to fucking top the charts in Japan.

>> No.9793101

>>9777824
STOP REPEATING THIS BULLSHIT FOR FREE.

>> No.9793136
File: 664 KB, 1433x2000, 1679911364271258.png [View same] [iqdb] [saucenao] [google]
9793136

>>9777648
It is the best selling game on the console, FF7 sold more copies only if you count the international version.
Same for DQ8 on the PS2 but that one is king by a far margin.
>>9792461
Is not hard by any means but is long as fuck, game takes almost a hundred hours to beat and many people find going back to the same places tedious not to mention that it takes a couple of hours to get to the first fight and more than twenty hours to get to change classes.
I love it but I can see why people hate it.

>> No.9793150

>>9793085
There was a Japanese live-action rom-com made that was basically made to promote the Dragon Quest X mmorpg. There was also a TV show and movie made to promote Final Fantasy XIV. Really wholesome shit actually. Brings the feels.

>> No.9793372

Incels will complain about a game lasting 70 hours then watch anime 5 hours a day every day kekerino

>> No.9793390

>Defending this game's length

Yeah, you're all full of shit. The problem isn't that it's long, the problem is that it's long in all the worst possible ways.

>hey, how about you backtrack to the dungeon you just been into? Again and again!
>time travel shit is just an excuse to have the same content twice. Most of the times the places look exactly the same, with literally the EXACT same NPC in the exact same place and the same items being sold
>at least 1 hour before a fight at the start of the game
>30 hours before you get a tiny bit of skill/spell substance; only to be taken away almost immediately for more than an hour
>how about you backtrack again for the next slab you missing? Already been in that dungeon twice, really, well, do it again!

It is the definition of filler and backtracking done wrong. The time travel stuff could have been so much fun if it wasn't just an excuse to have the player do the same shit twice in a row.

>> No.9793524

>>9793372
>he thinks only incels watch anime or complain about the length of games
You're missing the fact that watching something is easier than playing. You can also get through a full anime season in 5 hours so you can cover 14 different shows compared to finishing one game.

>> No.9793526

7 is my last mainline DQ. I am about a third of the way through the PS1 version. I'm playing it in Japanese and my Japanese is not amazing, so it's taking me longer than it would in English.

This is a slow game. It's even slower than its reputation would make you believe. Of course, it being slow is also kind of the point, but it results in your reception of the game being very tied to your interest in playing a DQ game with an absolutely glacial pace. This is because the slow pacing is exacerbated by the fact that nothing you're doing has any sort of long-term consequence and the game is exceptionally linear. I'm not one of those "linear = bad" folks, but in conjunction with the pacing it creates a sort of macro monotony whereby everything about the game blends together into a mush.

I'd rate it above 1-3 and almost certainly above 6 unless the quality really tanks. The vignettes are quite nice and there were large stretches of the game that I enjoyed. I consider the next tier up of DQ games to be 8 and 9, and while I could see it reaching the level of 9 I really doubt I'll end up liking it better than 8. The game would have to really come together in some kind of big way to approach the quality of 5/11/4. It's not off the table, but as I work my way through the middle of the game it feels less and less likely.

>> No.9793930

>>9793526
>the game is exceptionally linear
This is actually surprising to me and I'd expected that, given its reputation, it would have been one of the most extensively non-linear games in the series.

>> No.9794674

>>9793930
>This is actually surprising to me and I'd expected that, given its reputation, it would have been one of the most extensively non-linear games in the series.
You might be a tard then, no offense

>> No.9794812

5 > 7 > 8 > 6 > 3 > 4 > 9 > 1 > 11 > 2

>> No.9795541

>>9793930
It's not. Structurally, the game consists of a series of vignettes that must be done in order. I'm not done the game yet, but all of the vignettes I've done so far are a) self-contained and b) linear. Additionally, unlocking the game mechanics is done by playing through the vignettes in order, which adds a kind of meta-linearity to the whole experience. Perhaps most notoriously is the 20 or so hours it takes to unlock class changing, which means that for the first 20 hours of the game all of the characters available to you are very similar.

The least linear DQ is one of the first three depending on how you define linearity. 7 is actually probably the most linear given that not only must you do everything in a strict order you are also pretty well pigeonholed into playing the game in one way.

>>9794812

5 > 11 > 4 > 8 > 9 > 3 = 2 > 6 > 1

I'll rank 7 when I beat it, but as I said I expect it to end somewhere around 9

>> No.9796126

Bros help me whats the best DQ for a relative newcomer to the series. I played the demo disc for VIII back in the day but that’s literally it.

>> No.9796176

>>9796126
DQ3, 5, and 8 are generally considered to be the best ones to start with.

>> No.9796343

>>9794812
8 > 11 > 7 > 4 > 6 = 9 > 3 > 5 > 2 > 1

5 really did not click with me despite how much its praised, I hated being stuck with monster companions, and the story seemed too central plot focused like a FF game rather than solving various town issues, on top of the pacing feeling really off when your wife suddenly becomes pregnant and gives birth a few hours after you marry her, they had no problem fading to black and saying "X amount of time later" earlier in the game, I don't know why they didn't do it here, really the marriage thing feels like it was really rushed through development without much though behind it.

3 also didn't do much for me despite it's popularity, but I wonder if I'll enjoy it more via the remake whenever that gets finished.

>> No.9796392

>>9793136
What's that pic from

>> No.9796469

>>9796392
https://mangadex.org/title/91843e85-5611-4f16-9181-c209265ff112/grun-b-la

https://mangadex.org/title/1b12f1f6-f663-4d3c-9ae5-a23b3f840e96/jayne-walker
The picture in question is from the latest volume of Otoyomegatari.

>> No.9796958

>>9777920
The 3DS version is arguably worse because it neuters or removes most of the puzzles, which were the main feature of the game. So now stuff like the intro is just long and tedious for no reason.

>> No.9796963

>>9781263
>Is it "good" by modern standards? not really.
I think the remakes are legit just a good game for being simple and to the point. You just go explore. It's really unique and short enough to not overstay its welcome.

>> No.9796996

>>9796126
I think the two best entry points are V and XI.

V is by far the most popular choice for best entry in the series (see: this thread and every other thread on this topic) and is worth considering on that point alone. Probably the worst thing you can say about it is that its mechanics are barebones by any standard, but this is true of every DQ game, especially the ones before IX. Also, I've heard people complain about the available translations. I don't know anything about this - I played it in Japanese.

XI is also commonly rated as one of the best entries in the series, especially by people from the west. On that point, it's almost certainly the most common entry point into the series for non-Japanese fans based strictly on the game's reputation and the fact that it must've outsold every other entry combined in the US. A lot of the series' best qualities are present in XI, which also makes it easier to recommend. However, it's also a very long game and its decidedly modern sensibilities (by DQ standards anyway) don't paint the most accurate picture of the series as a whole.

III is another one to consider starting on if you really like NES-era RPGs and want to play the archetype. I wouldn't really recommend starting with the first game, although I know that some would. VIII has already been mentioned - I tend to view it as strictly worse than XI, but it's still a very good game, so it might be worth considering if you want "XI but Playstation 2".

>> No.9796998

Heartbeat/Genius Sonority is a shit tier dev. I can't imagine how much worse VI and VII would be without Horii's feedback. Just look at their games at Nintendo.

>> No.9797014

>>9796996
The NES DW games are fine if you use any of he many hacks that fix and improve the game dramatically. The community has really put a lot of time and effort into making them the best versions possible.

>> No.9797045

>>9797014
You only really need to fix 1 and 2. 3 and 4 were fine on NES.

>> No.9797053

>>9797045
There are still patches that fix the pointless censorship the west got and a few other bugfixes. Of course there's the translation fixes for items and shit to adhear more to the japanese release.

>> No.9797083

>>9785849
That was the only part I didn't like about DQ7. There was a hell of a rise in difficulty in that part of the game, then it was easy afterward once you finally get to change classes.

>> No.9797256

>>9797014
Only because they're the easiest to work with. 5 and 6 have rudimentary fan-translations from decades ago that are still buggy and incomplete, and nobody's gonna dare touch 7.

>> No.9797270

>>9797256
NES games are more primitive and therefore easier to hack and work with. This is why there's so many hacks and translation for NES games. Once you hit PSX era, it becomes incredibly difficult to hack games.

>> No.9797274

>>9797270
Yeah, but you would think by now that SNES hacking would allow for a much better translation for 5 and 6 that isn't choked with bad puns everywhere like the official remakes do.

>> No.9797280

>>9797274
I'm not sure what all goes into game translation, but some games have a huge following behind them. ZAMN has two huge hacks that are 100 new levels each. Just need a passionate core behind it willing to throw their free time into it.

>> No.9797286

>>9797270
>>9797256
SNES RPGs aren't particularly harder other than there being more data to sift through but game text is still largely stored as "one byte per character." And the actual difficulty of translating PS1 games is exaggerated since most of them just use the BIOS API text display function to output dialog boxes.

>> No.9797294

>>9797286
still, it's easier to translate 256k of ROM than it is 3MB of ROM

>> No.9797737

>>9797014
The only NES game with a storyline worth a damn is the fourth one, and admittedly I've never played it in English so I have no idea what the English version is like.

I wouldn't be fussed about playing with hacks on your first time through.

>> No.9797749

The NES DW don't need any hacks except maybe encensoring. They have the best gameplay in the series as is.

>> No.9798068

>>9797053
>There are still patches that fix the pointless censorship the west got and a few other bugfixes.
Not really much point for 3, since if you want a better game experience you'd just play the SNES version. The only reason to play the NES version is for the aesthetic and novelty.

>>9797270
>NES games are easier to fan translate than SNES games
>>>9797286
>Translating PS1 games isn't hard
>>9797294
>Less data = easier to translate
Jesus, look into stuff before you talk about it.

>> No.9798859
File: 5 KB, 256x240, Dragon Warrior IV (U) [!]_191.png [View same] [iqdb] [saucenao] [google]
9798859

I made an uncensor patch for 4 but I introduced a WTF glitch in the process (in the name entry screen, half the letters are missing) so who knows what else is broken and I don't have the heart to figure it out anymore so at this point it's on hold.

>> No.9798870

>>9777920
>start dq7
>first two hours are running around doing nothing
go get the food for dad, go to some other location, go get the book, go bring it to an old man, go somewhere else to grab a guy, go back to the old man so he can read the book to you, go to the ruins, leave the ruins to go to the graveyard, go grab 4 pieces of "sage gear" that have nothing guarding them at all, go bring the gear to the ruins, warp to some island and finally play the game. Then I find out this is the version that shortened the intro.
DQ7 is the equivalent of a college student having 2 pages worth of things to say but needing to stretch it out over 20. In the time it takes you to fight your first slime in 7, you could be all the way to trying to wake up that sleeping town in 3.

>> No.9799231

>>9798870
The PS1 version's intro is longer but it's more coherent.

Having said that, the problem just gets worse as the game goes on. By the time you get to alltrades in DQ7 you could have beaten any of the NES DQs and made it pretty close to the end of DQ5.

As you say, it isn't actually the length that's the problem, it's that a lot of the time you're just not doing anything.

>> No.9799685

>>9797749
1 and 2's exp and gold drop rates are ridiculously low. Even if you go into both with absolutely no outside help, it's unlikely you'll be able to get through without some grinding. No good reason to play either without double gold/exp patches. Even the devs at Chunsoft agreed that the original balance sucked.