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/vr/ - Retro Games


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File: 208 KB, 739x1072, Castlevania_III_-_Dracula's_Curse_-_(JP)_-_01.jpg [View same] [iqdb] [saucenao] [google]
9776317 No.9776317 [Reply] [Original]

Is playing the Japanese versions of games considered cheating since they're generally easier? Pic related for example, or Contra: Hard Corps, or the Resident Evil games.

>> No.9776331

>is playing the original version considered cheating?
Is having a brain considered cheating on this board?

>> No.9776346

>>9776331
/thread

>> No.9776348

>>9776317
why USA versions are fucked up? should they aim for easier games so kids just beat one game and go for the next?

>> No.9776358

>>9776317
No, you are a subhuman for playing americanized trannylated shit

>> No.9776359

CV3 has superior gameplay, the loss of the VRC6 soundtrack is a shame though

>> No.9776365

>>9776359
>CV3 has superior gameplay
how?

>> No.9776367
File: 151 KB, 1066x1082, Screenshot 2023-03-27 at 21-52-52 Castlevania III Dracula's Curse_Regional Differences - The Cutting Room Floor.png [View same] [iqdb] [saucenao] [google]
9776367

>>9776359
It's literally just harder with enemies being damage sponges

>> No.9776370

>>9776348
Make games balls hard so instead of renting it forever, you break down and just buy it. Rentals are illegal in Japan

>> No.9776371

>>9776348
Literally just to make them impossible to beat on a rental. Renting vidya is illegal in Japan so they didn't have to do this.

>> No.9776378

Depends. Are you an American man or a Jap?

>> No.9776384

>>9776378
argentine

>> No.9776407

I think there was a rumor in West that Japanese gamers liked harder games because of added difficulty, and Japanese devs thought Westerners liked added difficulty. I remember people were baffled online on MGS4 difficulty choices. Japanese normal for easier and Western normal for harder difficulties. I think that's when majority of Western gamers became aware of difficulty changes in retro games.

>> No.9776418

>>9776359
>>9776365
Personally I feel like Grant having unlimited throwing knives in the JP version is kinda really gay. He's more fun as a risk/reward character and unlimited projectiles in a game about tense, measured melee combat is kind of retarded in principle.

I think the JP version also has different damage scaling, though I can't remember in what way.

>> No.9776453

>>9776418
>I think the JP version also has different damage scaling, though I can't remember in what way.
https://tcrf.net/Castlevania_III:_Dracula%27s_Curse/Regional_Differences#Gameplay_.28JP_to_US.29

>> No.9776463

>>9776317
The NA version of CV3 while hard. Is just unfun to play. The added difficulty is just annoying.

>> No.9776464

>>9776418
Grant is supposed to be a reward for doing the clock tower, nerfing him was stupid, and Sypha is way more broken anyway.

>> No.9776471
File: 1.13 MB, 1000x1252, 1665357247045107.jpg [View same] [iqdb] [saucenao] [google]
9776471

>>9776365
>>9776367
It's a lot more than that.
Game in general is more bugfixed and polished, they took advantage of the extra time and it shows, less safe spots during boss battles, improved boss behavior, real 2nd loop with different enemies, Grant doesn't mindlessly break the game, Bone Dragon King is a real challenge and not a joke, etc
I really don't want to say that liking Akumajou Densetsu over CV3 is a YouTube opinion but that's what it really feels like, if you actually play the games the later is so much more rewarding, Densetsu is kind of a letdown and a little underwhelming as the last FC/NES Castlevania, while CV3 is like an expanded, "for super-players" stuff, feels like the real 3rd chapter.
The music and the cooler intro are the only things I really wish didn't get lost in translation

>> No.9776475

>>9776418
that's why you just play as belmont if you want the game to be a hardass.

>> No.9776880

>>9776471
I feel like Densetsu has some smart subweapon dispensing that the American version discarded.
Densetsu gives you the Cross from a candle in Dracula's throne room, which means you have to get onto those blocks that fly around the arena in Drac's third phase. CV3 gives you the axe, which encourages you to stay on the ground and pelt him safely.

I'd have to replay CV3 and Densetsu back to back to be able to see exactly what they changed and how that affects the gameplay, though.

>> No.9776916

>>9776471
>>9776880
Just to make it clear, referring to them as Densetsu and CV3 is ridiculous. Both titles refer to same game. JP, US version is more descriptive.

>> No.9776959
File: 1.40 MB, 2272x1574, challenge.jpg [View same] [iqdb] [saucenao] [google]
9776959

Neither is cheating, but if you're one of those people who play the easier Japanese version and call it the "only intended version" or that the American versions were made harder "to fuck with the players", or that "Contra was supposed to have a life bar", or also "every single ounce of challenge was because of rentals", you're full of cope and lying to yourself.

There are two versions because there were two different audiances, as a whole players in the west liked the challenge and wanted challenging games, meanwhile in Japan people just wanted to go through the game not unlike how everyone is these days. That doesn't mean there weren't hardcore shmup and fighting games players in Japan, just that they weren't the majority.

There are a lot of proof to this, from magazines in the website giving higher score to a game for being more challenging, while no such thing was done in Japan; to devs explaining in interviews what I just said.

tl;dr play whatever version you want, just stop lying to yourself if you're playing the easier version

>> No.9777101

>>9776317
the jap version is the original developer's vision. it's the canon experience. also music is better

>> No.9777110

>>9777101
>the jap version is the original developer's vision

As opposed to the US and PAL versions also made by the original developer hmm

>> No.9777112
File: 1.47 MB, 1062x730, 1679541360750504.png [View same] [iqdb] [saucenao] [google]
9777112

>>9777110
you know what i meant

>> No.9777123

>>9776464
>>9776475
Grant is way more fun as a high risk, high reward character who's super mobile but super short range. He's way more fun to play that way and makes a much better addition to the roster.

>> No.9777151

>>9776317
not with this game
the burger version is only harder because they changed it to be that way so that people wouldnt just beat it on rental instead of buying it.

also, the jap version version has better music so it's the superior version and while syfa is OP as fuck, grant is nerfed (his knives are better non throwable).

>> No.9777167

>>9777112
No, I don't.

That and retards look at release dates and see that the Japanese version was released 2 weeks before the US version and take that as "proof". You don't know anything. Different regions could have different release schedules, PAL versions were released last yet were often based on earlier versions.

In most cases both the western and JPN versions of games were being developed at the same time. There are many examples of that available through prototypes.

And now you want to tell me that the western versions of CV3 which have a more fleshed 2nd loop, fixed things like safe spot exploits in bossfights, aren't the original developer's vision.

It's okay to prefer the easier version, just stop lying to yourself about the other versions, it makes you look like you have inferiority complex.

>> No.9777169

>>9777151
>the burger version is only harder because they changed it to be that way so that people wouldnt just beat it on rental instead of buying it.

And yet the PAL version is still harder than the NTSC-J version despite rental not being nearly as developed in PAL countries (it was even forbidden in some countries)

The number one reason is that western playerbases were more into challenge than the Japanese was. Any other explanation is revisionism seen through the eyes of someone used to modern gaming in which challenge = bad design.

>> No.9777185
File: 748 KB, 1200x1598, castlevania aos ai upscale.jpg [View same] [iqdb] [saucenao] [google]
9777185

>>9776471
>Densetsu is kind of a letdown and a little underwhelming as the last FC/NES Castlevania
Imagine being so high on your own farts to consider Densetsu an "underwhelming" end to the "series" when the preceding game was Dracula Fucking Two.

>> No.9777201
File: 29 KB, 878x114, TabascoYamamura.png [View same] [iqdb] [saucenao] [google]
9777201

>>9776317
It's a case by case basis. Always was.

>> No.9777258

>>9777169
They didn't care that much about EU releases. Most they knew about EU market was that they spoke different language and had PAL TVs (which they generally didn't even bother to adjust for)

>> No.9777260

>>9777258
>They didn't care that much about EU releases.

That arguement is invalid considering the PAL version is different from both the NTSC-J and NTSC-U version. They cared enough to make it its own version, which is sitll harder than the Japanese version.

>> No.9777262

>>9777260
I'm not the same anon you're arguing with. They didn't care at all about EU releases at all in most cases. There are even games which have different PAL versions but game soft locks 10 minutes into the game.

>> No.9777294

>>9776471
based, keep fighting the good fight

>> No.9778176
File: 21 KB, 317x267, 987215972345.jpg [View same] [iqdb] [saucenao] [google]
9778176

>>9777185
>pic
The fucking shoes, lmao

>> No.9778676

>>9777167
whatever you say, autismo
jp version is still better

>> No.9778684

>>9776317
I can't live without the Japanese version music.

>> No.9779580

>>9776471
I agree that CV3 is more brutal and rewarding but I still think Densetsu is better purely because it doesn't have the RNG skulls that replace the Medusa Heads on the 2nd loop and the Hydra boss in Syfa 6 is more consistent. It's extremely close but the skulls, soulful as they are, are just too much imo