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/vr/ - Retro Games


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9775131 No.9775131 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>9765228

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more):
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters:
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/3t8nzSIS#947kyMN6Z80f8HS7q2XlqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://rentry.org/8ca3061522e0

>> No.9775132
File: 524 KB, 512x512, 1679620323311349.png [View same] [iqdb] [saucenao] [google]
9775132

=== CURRENT PROJECTS ===
A SERIOUS CASE OF /vr/
Rules: https://desuarchive.org/vr/thread/9611263#p9611406

VIOLENT RUMBLE 2
Still kicking
Deadline: May 31st

=== NEWS ===
[3-23] Temporal Tantrum is out on Idgames
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/temp_tantrum

[3-23] TrenchBroom 2023.1 released
https://github.com/TrenchBroom/TrenchBroom/releases/tag/v2023.1

[3-18] Anon shares his widescreen Heretic graphics
https://files.catbox.moe/buu3ix.zip

[3-18] La Tailor Girl updated to v1.89
https://forum.zdoom.org/viewtopic.php?p=1238204#p1238204

[3-17] New Ironwail just dropped
https://github.com/andrei-drexler/ironwail

[3-14] Half-Life MMOD released
https://store.steampowered.com/app/1761270/HalfLife_MMod/

[3-14] vkQuake updated to 1.30.0
https://github.com/Novum/vkQuake/releases

[3-14] Rampancy 2.0 released
https://forum.zdoom.org/viewtopic.php?t=67193

[3-10] MM8BDM updated
https://cutstuff.net/forum/index.php?topic=11983.0

[3-8] New GZDoom shooter, Captain Wayne - Vacation Desperation demo released
https://ciaran-games.itch.io/wayne

[3-7] Duke 2008 model leaked
https://rentry.org/x0r_jmp

[3-4] Alkaline 1.2 released
https://www.slipseer.com/index.php?resources/alkaline.62/

[3-1] DBP57: Shatter Realm is out
https://doomer.boards.net/thread/3116/

[2-28] LunchLunch releases a new map
https://doomer.boards.net/thread/3115/

[2-28] DNF Restoration status update
https://www.moddb.com/mods/dnf2001-restoration-project/news/february-2023-development-update

[2-27] New build of Half-Life for Dreamcast leaked
https://twitter.com/CombyLaurent1/status/1630108636931301376

[2-27] Version 1.3 of Temporal Tantrum released
https://drive.google.com/file/d/1qwlqXqy_1eJdq9jTVCpbunVA2lEujwVW

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST

>> No.9775143
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9775143

>> No.9775149

>>9775143
>halo gay
Well the word cloud said it.

>> No.9775152

>>9775143
>Slipseer awful
Heh.
>bullshit dotp
Oh, it's not THAT bad...

>> No.9775173

>>9775143
>90s power corner
Every /vr/ anon should have one.

>> No.9775175

>>9775131
What happened to him?

>> No.9775190

>>9775132
I'll never understand how Sam went from looking like that weird guy who always hangs around the gym to looking like your basic action hero.

>> No.9775191

>DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC

Let me see:

Moom
Moom's official hack called sequel
Moom's fangame hack
Moom's fangame hack (a really poor one)
Moom console
wtf?
Moom's sequel
A LEGITIMATE GAME WITH A LEGITIMATE ENGINE
Moom clone
Moom clone

These Moom threads kill me. There is a great variety of classic retro FPS games, but the (You)s keep listing the hacks and clones instead.

What about:

DOOM/DUKE/BLOOD/SHADOW WARRIOR/QUAKE/UNREAL/HALF LIFE/ETC?

>> No.9775193

>>9775190
They didn't want him to look like Duke Nukem.

>> No.9775196

>>9775193
That's funny, because he does now.

>> No.9775198

>>9775196
The one with the sunglasses was the First Encounter's design. The Al Bundy clone is from Second Encounter.

>> No.9775205

>>9775198
Ah. I never got around to playing Serious Sam. It looks like wave survival: the game and that doesn't do it for me.

>> No.9775213

>>9775205
It has some real level design, but it takes a back seat to the big fights. It's worth playing through at least once, the weapon and enemy balance is top-notch.

>> No.9775217
File: 1.97 MB, 1600x900, it rhymes.jpg [View same] [iqdb] [saucenao] [google]
9775217

I may have gone too far...
https://files.catbox.moe/05pc3m.webm

>> No.9775220

>>9775205
>It looks like wave survival: the game
Not an unfair characterisation.
I find the pacing to be pretty fair and honest and fun in it's own right. Not every experience needs to be "on your toes" type of deal with mooks jumping from traps all around you.

On a whole deeper level of game design, having high and low tension moments creates texture to the experience that makes it interesting and doesn't wear the user out. Could say that Sam overdoes the low tension with the sightseeing simulator segments when making your way to the next fight.

>> No.9775238

>>9775217
Beautiful

>> No.9775294

>>9775131
I look like this and I do this

>> No.9775313
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9775313

>>9775205
You should give it a try sometime, and don't feel pressured to play on serious mode first go around. Early levels for TFE are just blasting through enemies room by room. Later on is when the big fights start appearing.
There are rarely fights that actually have "survival waves" of enemies, and if they do they never overstay their welcome. Infinite spawns are not a thing in Sam. Enemies spawn in and you kill them then move on.
One fair warning is that early levels in TFE have a lot of enemy traps, so never let your guard down.

>> No.9775354
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9775354

>>9775143
>short shitty attack

>> No.9775357

>>9775143
>speaking doomguy
>boomer uv

>> No.9775359
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9775359

>> No.9775475
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9775475

Any retro FPS games with historical settings? Apart from Serious Sam.

>> No.9775480

>>9775354
sometimes the beserk powerup really feels cool, often times it's just meh

>> No.9775498
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9775498

>>9775475
How strictly historical you want it to be? Just the thematics?
Timesplitters was based on hopping between different eras of history, though it was mostly to create a collection of different "zones" not some actual adherence to history (but I liked it)

Outlaws is set in the wild west.

History Channel's A Nation Divided is a first person shooter set in the U.S Civil War (and is fairly competent for what it is apparently?)

'Nam is set in the Vietnam War (although more of a curiosity, Vietcong is still the best Vietnam War singleplayer FPS)

>> No.9775502

>>9775475
Will Rock

>> No.9775520

>>9775475
Daikatana

>> No.9775561

>>9775475
Outlaws

>> No.9775570
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9775570

>>9775205
Yeah, I played through the Second Encounter back in the day and liked it but horde shooting just does not do it for me, but well made, "lived in" FPS games with "combat puzzles" a la Plutonia-likes, other good DOOM wads, Quake 1 and Build FPS are now what's the good shit.

>> No.9775574
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9775574

Dear Lord, have mercy already please. . .

>> No.9775590
File: 2.85 MB, 2560x1440, daow bridge.png [View same] [iqdb] [saucenao] [google]
9775590

>>9775570
Build games I consider to have the weakest sort of "combat puzzles" despite them often being satisfying with their fights. Sam games are the opposite, nearly all emphasis feels like its put on fun encounter design.
>>9775574
You look underneath them first?

>> No.9775619

I want to make a megawad before we get proomptable AIs take over that domain. What kind of limitations should I put on myself to make this more feasible? My first thought is a time limit of 2.5 or 3.0 hours per map, and maybe try to keep the sector count <= 150ish.

>> No.9775624
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9775624

>>9775590
I have spent several hours trying to solve prior puzzles legitimately - I feel that should've tried the other half of the level first

>> No.9775637
File: 1.24 MB, 1280x720, d2m8 platforms.png [View same] [iqdb] [saucenao] [google]
9775637

>>9775624
I think going in the area to see under them is legit. The temporary "failure" is a bit too intense, the highest one I would quickload if I fell and same for this one.

>> No.9775642

>>9772574
>Dont just correct them and leave things the same.
I don't agree with that. Look at Dario Casali's comments on Plutonia mapping. He made maps specifically hard enough to challenge himself, and if players didn't like it, they could fuck off. If you believe in your own work, then changing it because some people find it too hard or whatever dumb opinion they might have isn't worth kowtowing to. But this is ONLY if you believe in your work. If you're on shaky ground, taking feedback is good.

>> No.9775646

>>9775642
>He made maps specifically hard enough to challenge himself, and if players didn't like it, they could fuck off.
Specifically in regards to "hard" (i.e. I imagine Ultra Violence):
>"I always played through the level I had made on hard, and if I could beat it too easily, I made it harder, so it was a challenge for me. I don't have a lot of sympathy for someone who plays Plutonia on hard skill and complains it's too hard."

>> No.9775657
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9775657

>>9775637
>I only see those bars from the very front - also this thing might be overpowered compared to the Shaft

>> No.9775675

>>9775143
doom thread?

more like quake thread lmao

>> No.9775732

>>9775143
>near hurt dude seems care love needs sure
it's over

>> No.9775757

>>9775675
quake isn't my jam but it is cool seeing it have its time in the sun
never liked its enemies as much as the doom crew

>> No.9775782

>>9775757
the writing was on the wall on the last cacowards

>> No.9775784
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9775784

>>9775657
this map is gonna take me literal days to 100% (or actually die trying to)

>> No.9775787

>>9775782
Given the last few threads, I might have to revisit it, the maps I am seeing are seriously impressive. Freed from the limitations of the doom engine, there's some damn fine work on display here

>> No.9775841

>>9775191
>DOOM/DUKE/BLOOD/SHADOW WARRIOR/QUAKE/UNREAL/HALF LIFE/ETC?
Not really that better

Doom
Douk
Douk clone
Douk clone
Doom sequel
Interesting game
Interesting game
To really differentiate I'd get rid of two douk clones, put in serious sam, some other post 2000 shooter, and maybe Deus ex

>> No.9775851

>>9775841
i liek painkiller

>> No.9775856

>>9775851
I do too but it's not really a household name.
And it's not retro yet, right...? I think it's pretty new...

>> No.9775870

>>9775856
oh... i thought it was just barely.

>> No.9775878

>>9775191
Yeah I agree.
>>9775841
Nobody views Blood as just a Douk clone. If they do they're not worth listening to. Nobody views Quake as just a Doom sequel. People view it as Quake. Serious Sam should be in there for sure. Alternatively just add them all to the OP I'm sure it has the characters to spare it's not the newspost.

>> No.9775894

>>9775878
>Nobody views Quake as just a Doom sequel.
Not weighing into anything other in the discussion but I've always thought that. To me it's like what Doom would've been had Sandy been part of the original design team and had his influence in the studio.

>> No.9775937

>>9775894
>Not weighing into anything other in the discussion but I've always thought that
It was actually a pretty common opinion back in the day.

>> No.9775964
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9775964

>>9775784
For nothing missed true 100%, yeah it's brutal. I got near the end of the kills, reached well over 90 minutes not including reloads, and determined I'll come back to it on a revisit.
>>9775856
Painkiller 1 is 2004 so would be "retro" for the board.
>>9775894
It probably would've been more realized if it was intended as more of a "3D Doom" at the start of its development.

>> No.9775965
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9775965

>>9775841
>>9775851
>>9775878
Okay guys, I fixed the OP

>> No.9775971

>>9775965
Yes

>> No.9776004

you guys scared to deathmatch some doom or quake tonight?

>> No.9776005
File: 222 KB, 400x324, 1666139207650432.png [View same] [iqdb] [saucenao] [google]
9776005

>>9775217
what, no rupees?

>> No.9776034

>>9775475
Uh-h-h... Hexen 2. In a way.
>>9775841
Marathon.

>> No.9776043

Anyone like the idea of a zombieman/shotgunner replacement for late-game maps that respawns unless gibbed like the Quake zombies?

>> No.9776062

>>9775657
What weapon is that?

>> No.9776107

Ehh I'm not feeling Half-Life MMod. I think mostly it's because I already really enjoyed HL1's gunplay unlike HL2 where that game's MMod is an objective improvement.

>> No.9776139

>>9776005
They'll drop armor shards and/or health vials. The big round ones might even have ammo in them.

>> No.9776142
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9776142

Why are DOOM 2 maps so shitty?
I love the SSG, but the original game is unplayable to the point that I prefer TNT Evilution.

>> No.9776179

>>9775217
Anon please, I can only have so much dopamine at once

>> No.9776187

anyone have a guitar tab for Sadistic from TNT?
>https://www.youtube.com/watch?v=6b0PNXLtQ1E

>> No.9776219

>>9775217
>Breakable objects
It only someone told the Dwell mappers this was possible. The ancient Egypt section felt like a shitty modern game for all the detail and complete lack of ability to affect it.

>> No.9776221

>>9776043
Could work but Doom's random damage could make it obnoxious if the health and gib health parameters aren't carefully tweaked to make it consistent. And I'd probably let the player know about a mechanic like that via the intermission screen, something like "grumble grumble, these zombies won't stay dead! A rocket ought to do the trick.."

>> No.9776234

Playing through Dissolution of Eternity, I'm curious why modders never took elements from it for their own maps.
I've never seen the possessed swords or cluster bomb Ogres before, or the lava nails/cluster rockets. Why is this? They're fun.

>> No.9776264

>>9776142
funny you should mention the SSG because like two thirds of the maps in doom 2 don't even have one placed. You wouldn't notice playing with saves the first time as a kid but doom 2 maps require some real grind and cheese from pistol starterino
>>9776043
A shotgunner demands more respect than a baron no matter what map it is. I feel like a self revive mechanic should be on an enemy that isn't hitscan, like the GMOTA bonelords

>> No.9776270

>>9776234
https://www.quaddicted.com/reviews/egyptoagula_final.html
Violent Rumble 2 as well.

>> No.9776272
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9776272

>>9776219
That seems petty to the point where you just seem to have a chip in your shoulder.

>> No.9776280

>>9776272
nta, but I half get what he's saying. That modern games with ultra high budget visuals that are just utterly lifeless feel shitty. But I personally wouldn't expect enviromental interactions from a quake wad. It's just a nice bonus, the extra mile.

>> No.9776283
File: 255 KB, 500x375, 1663434907085957.png [View same] [iqdb] [saucenao] [google]
9776283

>get recommended a video from a channel playing through doom wads with commentary
>like the guy's voice so I subscribe
>they stop uploading for whatever reason
this has happened way too many times for me, I hope it's not youtube being stupid and not showing videos from those channels in my subscriptions

>> No.9776310

>>9776280
>That modern games with ultra high budget visuals that are just utterly lifeless feel shitty.
I get that, but the mod in question is basically on the level of Serious Sam.

>> No.9776341

>>9776264
I just think it would be fitting for the zombiemen because they die so easily.
I could make that a property of zombies holding plasma guns.

>> No.9776343

>>9776272
Eh, I sort of get where he's coming from
>Amazingly detailed levels
>Blocky Quake monsters wandering them
It's kind of jarring, no pun intended.

>> No.9776345

>>9776272
I dont think its a huge deal, but i did feel disappointed that none of the pots and stuff were breakable. Its not 1996 and there is no deadline, it would take like an hour of work to implement breakable stuff like Arcane Dimensions into the mod.

>> No.9776347

do you prefer enemies that are bullet sponges or glass cannons?

>> No.9776351

>>9776347
They both have their purposes.

>> No.9776353

>>9776264
>like two thirds of the maps in doom 2 don't even have one placed
That's an exaggeration, but it's also often not a weapon you get immediately.

>> No.9776357

>>9776272
Why are you booing? I'm right. Older mods could pull off little things like that, but a modern one can't?
I know it's not a big deal, but at the same time it feels silly that those things exist purely to get stuck on.

>> No.9776360

>>9776347
Depends on how engaging they are to fight. Barons are boring in many scenarios because you react to them in the same way you do an Imp.

>> No.9776393

>>9776357
>Older mods could pull off little things like that, but a modern one can't?
Did it get in your way of enjoying something like Alkaline as well, or does this one particular mod need to have it? I agree that it’s not a big deal, definitely not important enough to call something a “shitty modern game” over.

>> No.9776404

>>9776393
I haven't played Alkaline yet. A couple of anons made it look fun though.

>> No.9776412

>>9776347
I enjoy games where everyone is a glass cannon, even the player character.

>> No.9776415

>>9776347
Glass cannons.
Spongey enemies are just annoying to deal with. Nobody on the planet enjoys fighting Barons.

>> No.9776427

>>9776347
>soft glass cannons leading up to a Skarjj-like enemy
Sounds fun, I’ll take both. Why not?
>>9776404
It’s great but like Dwell it’s lacking breakable pots and other similar objects, so be wary I guess.

>> No.9776437

>>9776415
>Nobody on the planet enjoys fighting Barons.
i do anon....

>> No.9776447

>>9776347
potentially sponges but 7/8/9 slot weapons can kill in one hit or burst if you have the ammo

>> No.9776449

>>9776437
How did you post this from the martian moon base you're stationed at?

>> No.9776457

>>9776449
I'm on earth silly, HELL ON EARTH

>> No.9776467

I NEED MORE JURASSIC PARK FPS

>> No.9776469

>>9776457
why am i still alive then?

>> No.9776472

>>9776283
What channel?

>> No.9776482

>>9776347
Both, but if I had to pick one, bullet sponges.

>> No.9776483
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9776483

>>9776004
just noticed this
i presume wagies are in bed by now

>> No.9776490

>>9776467
one wasnt enough you greedy fuck?

>> No.9776491

>>9776472
I forget now

>> No.9776492

>>9776482
whats wrong with you?

>> No.9776498
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9776498

darkdoomz or relighting to make my maps spookier? or simply use both assuming it doesn't fry my computer from so many light effects added in

>> No.9776504

>>9776490
a good one

>> No.9776509

>>9776498
hand made shadows with sectors

>> No.9776518

>>9776351
dis

>> No.9776521
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9776521

>>9775143
>feel happy

>> No.9776548

>>9776518
the spiderdemon would be a better boss if they made its rate of fire slower, and also lowered the number of bullets shot.

then they can add monsters teleporting in throughout the arena and boom, chaos.

>> No.9776551

Is it cheating to not use Classic automap colors? Is it cheating to use an automap?

>> No.9776552
File: 941 KB, 1174x872, 1632523870.2manyghosts_vile_meme.png [View same] [iqdb] [saucenao] [google]
9776552

>>9776347
Summoner/resurrectors

>> No.9776553

>>9776469
Are you though? Can you truly tell?

>> No.9776558

>>9776469
just to suffer

>> No.9776563

>>9776553
yes, you idiot.

>> No.9776567

>>9776563
Oh confidant are we anon?

>> No.9776576
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9776576

>>9776518

>> No.9776579

Doom source port feature idea:
As you play wads, if the Status Bar graphics are unique, the source port extracts them and places them into a folder, along with a text file indicating which wad (with checksum) it was extracted from. From the options menu, you can then override default status bar of an iwad or pwad with one you have collected. Alternatively, you could make the source port scan the directory through the command line, or something.

>> No.9776582

>>9776551
>Is it cheating to use a feature the developers make a available at the touch of a button, and mention in the manual?
It is not cheating to use the automap. It's not even cheating if you change the colors.

>> No.9776586

>>9776579
>scan the directory
*scan a directory of pwads

>> No.9776589

>>9776579
The port would need either truecolor asset support or some way for the engine to re-palettize them, in the event of wads with custom palettes.

>> No.9776591

>>9776567
>i speled it with an a instead of e
nvm i am an idiot

>> No.9776592

>>9776589
that's somewhat easy to do desu

>> No.9776595
File: 289 KB, 600x450, f12.png [View same] [iqdb] [saucenao] [google]
9776595

>>9776591
FUCK IT i'm out of here.

>> No.9776609

think I just learned to appreciate Plutonia lads
>Map05
>Classic Doom symetry to the level so you know spawns will be laid out
>Generous weapon and health upgrades
>Easy to lose all your health with one mistake
>Access to every type of ammo but you could easily waste it all on something you didn't need to
>Strategic gear drops before an encounter
>Always provides you a retreat or the option to plan your reaction ahead of time
>More content in a really short 1 key map than an entire boring 3 key TNT map, and only through combat puzzles and barely even clever maze level design

>> No.9776612

>>9776595
come back Duke!

>> No.9776617
File: 70 KB, 669x500, 1679112030448836.jpg [View same] [iqdb] [saucenao] [google]
9776617

>>9776412

>> No.9776630

>>9776582
Did they say why they removed it in Quake?

>> No.9776635

>>9776630
because there isnt a simple way to render that

>> No.9776646

>>9776469
Uhhh... Was it... Because you betrayed humanity early during the Hell invasion?
You fucker!

>> No.9776649
File: 33 KB, 252x235, 1528476898450.png [View same] [iqdb] [saucenao] [google]
9776649

>>9776595
>STILL THE BEST
>1993

>> No.9776657
File: 300 KB, 320x961, Doombunchoffaggots.png [View same] [iqdb] [saucenao] [google]
9776657

>>9776649

>> No.9776671
File: 35 KB, 728x960, 11139-The_Romero[1].jpg [View same] [iqdb] [saucenao] [google]
9776671

>playing Sigil for the first time
>kicks my ass over and over
>finish it almost against my will
>...
>playing Sigil again.

how does he do it?

>> No.9776676

>>9776437
How's it going, Yonatan Donner?

>> No.9776678

>>9776415
>Nobody on the planet enjoys fighting Barons.
they're just imps with extra steps

>> No.9776680

>>9776676
i resent that anon

>> No.9776696

>>9775132
Doom Master Wadazine #20 is out
https://wadazine.com/portofolio/

Much shorter than the past entries, it feels like. Maybe I should write about the Gaiden update once that comes out.

>> No.9776698
File: 33 KB, 548x377, Awesome_Mario_is_Awesome.jpg [View same] [iqdb] [saucenao] [google]
9776698

>>9776558
Suffer moar

>> No.9776718

Doom 2 is a lot of fun

>> No.9776723

>>9776718
the first few maps excluding the waste tunnels is good and the last 12 maps are fun

>> No.9776725

>>9776723
I really like the city maps

>> No.9776727

>>9776725
Downtown was usually a bore for me. like the factory one tho

>> No.9776760

>>9776415
>>9776678
These days if a mapper is placing barons they're probably doing something novel with them like using them as designated infight meatshields, a door bodyguard you have to bypass (while fighting something else), or a walking time limit (that room from stardate 20x6 map 2)
hell knights on the other hand are so populous you just sigh, press 3, and hold LMB until they're gone

>> No.9776786

I like doom

>> No.9776850
File: 6 KB, 196x260, Aseprite_vZ3GB3uPpo.png [View same] [iqdb] [saucenao] [google]
9776850

48 frames to go

>> No.9776861

>>9776850
>48 frames
Christ. I feel that. Good luck Anon, at least you should be able to recycle bits from previous frames here and there.

>> No.9776928
File: 1.54 MB, 1600x900, spasm0024.png [View same] [iqdb] [saucenao] [google]
9776928

>>9776272
Altar of Storms already did include breakables almost 10 years prior, so there is honestly no excuse to not do that cool thing again today - especially when PD already has the destroyable brush coding from Quoth included in it from the project's very start
>also those winged bitches that can ressurect ungibbed enemies are an nightmare to imagine being utilised in any arena segment
>>9776062
E2's exclusive "gun" - the Crystal Lance (essentialy a railgun)

>> No.9776947
File: 1.54 MB, 1600x900, spasm0274.png [View same] [iqdb] [saucenao] [google]
9776947

>>9775217
>another overdue brainfart incoming
Ever thought of 'shrinking' the Thunderbolt weapon's HUD icon to make your Laser Rifle fit into it aswel?
I swear that there is at least one mod that already did that, but all I can (probably wrongly) remember is that it's not AD

>> No.9776958

>>9776483
imagine sleeping

>> No.9776961

>>9776671
i have the same question about his hair

>> No.9776989
File: 96 KB, 835x760, lrifle popup.jpg [View same] [iqdb] [saucenao] [google]
9776989

>>9776947
>Ever thought of 'shrinking' the Thunderbolt weapon's HUD icon to make your Laser Rifle fit into it aswel?
I suppose I could, but it already pops up above the laser canon and overtakes it if it's the last-used weapon in that slot. Things would get pretty cramped if I also did that for the proximity launcher and any other new weapons that come along in future releases.
Keeping each weapon panel representative of a slot rather than every individual weapon seems best to me, but idk.
>I swear that there is at least one mod that already did that, but all I can (probably wrongly) remember is that it's not AD
You're probably thinking of Alkaline.

>> No.9777024

>>9776412
Based Shadow Warrior enjoyer

>> No.9777121

>>9776283
Vytaan? He seems new but very skilled. Guy broke a finger and had to play keyboard only mid way through his Doom 2 nightmare run and is STILL managing it.
Guy's making even decino look average in skill on some maps.

>> No.9777130

>>9776412
Deus ex 1 on Realistic is kinda that - its just that enemies and player are opposite of sponges - everything can easily kill you or enemies
I guess that you do get access to some crazy glass cannon weaponry, and later in the game enemies do too, so guns blazing playstyle is a lot of fun, even on realistic, since you can throw a lot of explosives around, light enemies on fire or just shoot em up

>> No.9777176
File: 1.02 MB, 1366x768, spasm0077.png [View same] [iqdb] [saucenao] [google]
9777176

>Get a quad and immediately set upon by a ton of weak enemies
>The end result is a room full of heads
That's a lot of head!

>> No.9777219
File: 61 KB, 1024x619, 1629548275496.jpg [View same] [iqdb] [saucenao] [google]
9777219

How the fuck do I get custom wads to run on Steam Deck? Handheld mode, not desktop mode.
I tried QZDL and it crashes. Some other guy made GZDeck but it only loads up the vanilla IWAD no matter which wads you chose in the launcher.

>> No.9777253

>>9777219
Fuck those normalfags, guy in the pic is having a great time.

>> No.9777339

>>9777253
That guy would be me if I could figure out how to run source ports properly. It hasn't been as easy as you'd think - they don't play nice with the Deck's built in controller

>> No.9777368

>>9776552
how intelligent?

>> No.9777417
File: 928 KB, 1366x768, you want nails with that.jpg [View same] [iqdb] [saucenao] [google]
9777417

>>9777176
>>He just left - with head!
>>9777368
On what scale?

>> No.9777425

>>9777176
>heads have shadows
>spasm0077.png
>spasm
H...How?

>> No.9777438

>>9777176
Wow, that's a lot of upset heads you got there.

>> No.9777439

>>9777425
I'm playing on a shitty laptop. I'm assuming it's an Alkaline thing.

>> No.9777440

>>9777417
iq scale.

>> No.9777448
File: 328 KB, 600x800, Duke-Nukem-3D-20th-Anniversary-GRA-NA-XBOX-ONE.jpg [View same] [iqdb] [saucenao] [google]
9777448

Got it for 2$ what im in for?

>> No.9777451

>>9777448
Atomic version is better

>> No.9777456

>>9777448
Being ripped off 2$, the superior version is free in the OP.

>> No.9777459

>>9777448
You're in for atrociously bad quality audio and a fun new episode 5 with the worst final boss ever made

>> No.9777468

>>9777459
>worst final boss ever
Nah that's the things from Blood: Post Mortem.

>> No.9777472
File: 3.15 MB, 2560x1440, aowegypt.png [View same] [iqdb] [saucenao] [google]
9777472

>>9777448
After installing the original voice over mod and the mod that restores health pickup sprites, you'll be running into lots of pretty colored lights and what may be my favorite Duke episode.
>>9777468
Yeah that was a huge fumble.

>> No.9777478

>>9777425
Wait, I've just discovered I have shadows for stuff in all the Quake levels I'm playing.
Is that not normally a thing for Quakespasm or something?

>> No.9777498

>>9777478
No, it's not normal at all...
Are you using reshade or something?

>> No.9777509

>>9777498
I'm just using Quakespasm. That's it, I did nothing special. I'm using version 0.95.1, so maybe that was an added feature?

>> No.9777568

>>9777425
Might just be an obscure console command, making drop shadows like that doesnt really require fancy real-time lighting

>> No.9777574
File: 100 KB, 805x540, 1676961625367687.gif [View same] [iqdb] [saucenao] [google]
9777574

>>9777425
r_shadows 1 always worked in quakespasm

>> No.9777579
File: 137 KB, 600x488, rangercomp.png [View same] [iqdb] [saucenao] [google]
9777579

>>9777574
That's news to me.
Doesn't seem to work in Ironwail though. Is there an equivalent command?

>> No.9777583
File: 2.36 MB, 1920x1080, 1659433792662030.png [View same] [iqdb] [saucenao] [google]
9777583

>>9777579
no idea, I guess is not implemented because pic related, it's just a squashed model, it's a shitty solution

>> No.9777628
File: 1.21 MB, 2560x1440, zerobhd2.png [View same] [iqdb] [saucenao] [google]
9777628

The Hideous Zero Brightness gameplay continues.
For HD vets: I'm on an older build, 4.8.2a. What are the differences between bandaging a wound vs. kitting it up right then and there, besides the armored/unarmored difference?

>> No.9777635

>>9777628
you'll die more quicker with the prior method.

>> No.9777684

>>9777635
Is bandaging just something you do if you're getting shot at and just need the wound plugged for a bit, or if you're out of a kit at the time?

>> No.9777698

>>9777628
Bandaging is only a temporary fix, while using the medikit will properly seal the wound and minimizes bleeding even before you finish stapling. There aren't many situations where bandaging is preferable to stapling, and even when it is you will want to staple afterwards to make sure the wounds don't re-open.

>> No.9777742
File: 666 KB, 1920x1080, 1680013465003652.png [View same] [iqdb] [saucenao] [google]
9777742

Can anyone identify this wad?

>> No.9777748

>>9777742
Augur Zenith, baby

>> No.9777753

>>9776142
>but the original game is unplayable to the point that I prefer TNT Evilution.
I vastly prefer TNT to Doom II and Plutonia.

>> No.9777808

>>9776347
Depends. I love the zombies because they are often very deadly, but they're also frail and are easy to swipe down in droves with most weapons, also giving you ammo in return and being prone to infight.

But I like the Baron Of Hell too. He's been derided as a door with health, and he can certainly be used in tedious ways, so the Hell Knight is a good middle ground, but that large 1000hp pool is an asset. He hits hard, but he doesn't drop easy, which means you need to focus a lot of fire to get rid of him, he requires attention.
For the Cyberdemon, he's similar, but not only does he move much faster, he hits far harder and far more.
The Cyber and Baron can be very effective for area denial or otherwise oppressing the player, and together with their massive health and strong attacks, they can be a serious implement for the player in terms of infighting. With some quick and thoughtful maneuvering, one Cyberdemon can be goaded into roflstomping hundreds of other monsters.

>> No.9777905

>>9777583
Well that explains why I keep seeing flying shadows.
Sometimes it lets me get a crafty shot off into an enemy just as they round the corner, other times I shoot and fuck all happens because they were upstairs and their shadow happened to be on ground floor for some reason.

>> No.9777970
File: 69 KB, 900x900, 1563774018983.jpg [View same] [iqdb] [saucenao] [google]
9777970

Can't believe I fell for the Chocolate Doom meme. Music volume gets broken with Virtualmidisynth present and the volume sliders stop working. This has apparently been an acknowledged problem for years and nothing has been done about it. Oh well, looks like it's back to DOSBox.

>> No.9777972

>>9777970
Woof lets you fix that stuff, among other things.

>> No.9777975

>>9777448
does it come with the ported PSX-exclusive content and its custom episode?

>> No.9777982

>>9777972
Does "Woof" also support Hexen, Heretic, and Strife?

>> No.9777990
File: 278 KB, 2560x1440, zerobhd3.png [View same] [iqdb] [saucenao] [google]
9777990

>>9777698
>>9777635
Awesome. Thanks for the feedback, it's appreciated.

>> No.9777993

>>9777982
DSDA supports Hexen and I think Heretic now.
But there's also Crispy Hexen.

>> No.9777998

>>9777993
Alright, I'll check those out, thanks anon

>> No.9778081

>>9777982
if you're planning to stick with the IWADs and Limit Removing pwads, you should also try this out:
https://github.com/JNechaevsky/inter-doom

>> No.9778120

>>9777982
I don't think it has Hexen or Strife support, no. Maybe Heretic.

>>9777993
Did DSDA fix the audio? I think that it has almost complete Hexen support, but no Strife support.

>> No.9778126

>>9777219
Your first mistake is not immediately hooking the Deck up to a mouse and keyboard before attempting any serious Quake.

>> No.9778129

>>9777970
>I can't believe I fell for the Chocolate Doom meme
uh-oh. I primarily use Crispy Doom, are there some major inaccuracies I should be aware of?

>> No.9778145
File: 125 KB, 1920x1080, 2048unitsvr_map29.png [View same] [iqdb] [saucenao] [google]
9778145

It really rustled my jimmies the first time, but the second time wasn't so bad, once I had some strats figured out. I'm not 1337 enough to beat it without saves, but it's a fun map, so far this whole wad has been really excellent.

>> No.9778218

>>9778145
Barring any magnum-opus slaughter with runtime over 10 minutes it goes well opposite for me: first time I manage to improvise rather smoothly till the very finish, but on further replays it's not uncommon for me to lapse and falter with unlucky whimsies of the game rng. Experience must be pristine fresh, else I get bored and inattentive.

>> No.9778247

>>9777975
no. some one made a port for eduke if your interested in playing the psx stuff.

>> No.9778258
File: 174 KB, 1920x1080, thumb.jpg [View same] [iqdb] [saucenao] [google]
9778258

So I just purchased Quake Remastered and tried Horde mode and it was pretty fun. What else can I try?

>> No.9778264
File: 1.51 MB, 1600x900, spasm0276.png [View same] [iqdb] [saucenao] [google]
9778264

I am slowly getting there, but at the same time I refuse to fathom doing a Shotgun-start for this map on anything but Easy

>> No.9778272

>>9777628
You should consider a newer version of HD because at some point demon shields (and weapon damage to them) were rebalanced so most demons die in the same amount of shotgun shells as vanilla, so a magdump (tubedump?) of the hunter is a viable option. And shields regenerate slower instead of instantly reappearing during continuous vulcanette fire
pro tip, pick up not one, but two HERPs by map 5

>> No.9778276

>>9778126
Quake can control pretty well with a modern gamepad, twin analog sticks can be fairly fast and smooth. Not mouse-tier, bit it's not like you're playing competitive deathmatch. Some ports (possibly only the official one atm) also allows gyro input, which some people find to be a pretty good substitute for a mouse.

>> No.9778279

>>9778272
>magdump (tubedump?)
The magazine tube would be a magazine, so magdump isn't wrong. Tubedump sounds funny though.

>> No.9778282
File: 1.42 MB, 1366x768, spasm0009.png [View same] [iqdb] [saucenao] [google]
9778282

I find it hard to believe reviewers at the time said Dissolution of Eternity was "too hard".
The extra ammo types mean you always have more ammo than you'll ever need for some seriously overpowered guns and health is everywhere. This is on hard, too.
I'm still having fun, even if I have no idea what the hell is going on with "Quake's High Priests" and whatnot. I thought Quake was Shub-Niggurath, but in the expansions its seemingly some unseen cartoon villain throwing his prototype Strogg and ancient Egyptian god wannabes at me.

>> No.9778304

>>9778129
Crispy Doom is fine. If you want more options, and to try out some Boom and MBF21 mapsets, such as for instance some of /vr/'s own, the DSDA and Woof ports would let you do that, Woof being closer to Crispy in setup.

You can still keep it very accurate to Vanilla behavior, but Boon and MBF21 format maps would be compatible. More often than not, the gameplay is the same as Vanilla, but the formats are more flexible and allow for various features, such as using scrolling floors to create crude 'scripted' sequences.

>> No.9778306

>>9778282
I like to pretend Ranger is just some comedy idiot who assumes this made-up supervillain is behind literally everything that goes wrong.
>A Lovecraftian horror? I BET QUAKE DID THIS!
>A half robot Gremlin King? I'LL GET YOU FOR THIS QUAKE!
>A fucking Dragon!? YOU'LL PAY FOR YOUR CRIMES, QUAKE!
>I'm out of toilet paper!? QUUUAAAAAAKEEEE!!!!

>> No.9778319

>>9778282
>I find it hard to believe reviewers at the time said Dissolution of Eternity was "too hard".
Earthquakes and falling rocks can be quite the retard filter.

>> No.9778339

I like Hexen 2

>> No.9778348

>>9778319
Honestly, I fucking hate the earthquakes because it makes movement bullshit, slow and all over the place.
But it's also rare so I don't mind it. It's like the purple sludge in Eternal. When it's there you want to see the designer get slapped, but for the majority of the game you forget it was a thing.

>> No.9778361
File: 8 KB, 258x196, floatingretarddemon.jpg [View same] [iqdb] [saucenao] [google]
9778361

>>9778339
what about portal of praevus

>> No.9778367

>>9778361
a hidden gem

>> No.9778380

>>9778367
i like the staff that spreads it's legs and lets out electricity. i used to say "close yer legs ma" after i fucked someone up with it

>> No.9778391
File: 1.90 MB, 1600x900, spasm0278.png [View same] [iqdb] [saucenao] [google]
9778391

>>9778247
Wasn't it C&D'd at some point because of Alien Armageddon?

>>9778264
>Good God, please don't remind me. . .
https://youtu.be/6Sbm6XD0e5Q

>> No.9778437

>>9778272
>demon shields (and weapon damage to them) were rebalanced so most demons die in the same amount of shotgun shells as vanilla.
Sounds great, does 4.10 support UaS and Peppergrinder?

>> No.9778440
File: 1.65 MB, 1600x900, spasm0280.png [View same] [iqdb] [saucenao] [google]
9778440

>>9778391
Thank heavens that segment wasn't what I had expected it to be

>> No.9778443
File: 1.09 MB, 1366x768, spasm0011.png [View same] [iqdb] [saucenao] [google]
9778443

AH! AH! THEY SAID IT! THEY SAID THE THING!
I was expecting more of the final boss. It just flies around doing nothing for most of the fight. I was expecting an epic battle from what I've read about this boss, but I basically got the average Skyrim dragon fight only I had a multi rocket launcher.
It's easily the best expansion out of the two though.

>> No.9778472

>>9778443
Fun fact, that dragon boss was actually a scrapped boss from Rogue's earlier game, Strife.

>> No.9778476 [SPOILER] 
File: 12 KB, 400x300, dinkleberg....jpg [View same] [iqdb] [saucenao] [google]
9778476

>>9778306
>Quake

>> No.9778534

>>9778126
>Quake
I'm trying to play Doom, and Doom plays perfectly fine with a controller.

>> No.9778535
File: 17 KB, 122x210, Screenshot 2023-03-28 at 21-32-28 Barron64_sprite.webp (WEBP Image 122 × 210 pixels).png [View same] [iqdb] [saucenao] [google]
9778535

I used to call the baron of hell and the hell knight the ron and monty brothers because they sounded like they were screaming each others name in the n64/ps1 ports. monty shouts RON after i kill his bro and the hell knight cries out monty! after i kill him.
t it's hectec being as autistic as me

>> No.9778540

>>9778437
Yes, make sure you get the latest commit of each, and the latest commit of HD. The release version of UaS is broken with newer versions of HD and the latest commit won't work with the stable release of HD. Peppergrinder also targets HD's latest commit, I don't think it'll work with release HD either.

>> No.9778546

>>9778443
>AH! AH! THEY SAID IT! THEY SAID THE THING!
I love endings like that.

>> No.9778565

>>9778535
Gave them a listen, I had played Doom 64 and knew the sounds were different but was surprised to see that PS1 is strange and it uses some vanilla, mostly 64 and bunch of original sounds.

Can't hear "monty" though.

>> No.9778569

>>9778565
i said i "used" to hear it. All i hear RAWAAAH

>> No.9778582

>>9778569
I feel like being petty for no particular reason but that is not what you said, actually. You said you used to call them that, not that you can't hear those screams anymore.

>> No.9778584

>>9778582
you are right, i am wrong. i am pretty derealized atm. say perhaps to drugs

>> No.9778587

>>9778282
>Dissolution of Eternity
My only complaint about this one is the dodgy texture work, I dunno, feels low quality. Looking forward the egypt themed levels.

>> No.9778618

what's the best terminator fps?

>> No.9778620

>>9778540
>The release version of UaS is broken with newer versions of HD and the latest commit won't work with the stable release of HD. Peppergrinder also targets HD's latest commit, I don't think it'll work with release HD either.
Wow yeah it's all fucked up for me now. Going to stick with what I've got configured for the time being, will figure this out later.

>> No.9778650

wanna play something like halo but also like doom, wat do

>> No.9778658

>>9778650
Play Marathon

>> No.9778660

>>9778650
play with your dick

>> No.9778671
File: 137 KB, 1138x717, image.jpg [View same] [iqdb] [saucenao] [google]
9778671

>>9777456
>>9777448
this version of Duke has splitscreen multiplayer, right??

>> No.9778714

>>9778650
Marathon

>> No.9778736

>>9778650
Marathon if you want to be tortured by non Euclidean maps and mag based weapons that you can’t manually reload.

>> No.9778742

>>9777472
What happened to the health sprites? Did they have red crosses on them? I only played a little bit of duke nukem 3d

>> No.9778745

>>9778742
>Did they have red crosses on them?
Yeup, changed to pill symbols.

>> No.9778748

>>9776657
Gordon didn’t say anything

>> No.9778760

>>9776671
He made you his bitch.

>> No.9778764

>>9778618
Space hulk vengeance of the blood angels

>> No.9778770
File: 233 KB, 499x499, 1577031813486.png [View same] [iqdb] [saucenao] [google]
9778770

>>9778764
Nice

>> No.9778780

>>9778258
there's a menu to easy install classic add-ons if you haven't tried them

>> No.9778782

>>9778748
https://vocaroo.com/1omnUOB6nMTX

>> No.9778795
File: 705 KB, 1077x603, meandtheboys.png [View same] [iqdb] [saucenao] [google]
9778795

>>9778770

>> No.9778807
File: 1.19 MB, 1366x768, spasm0007.png [View same] [iqdb] [saucenao] [google]
9778807

>>9778587
I liked it. Some levels were so trap heavy it was like playing old school Tomb Raider. It was also great seeing Fiends leap into sawblades like idiots.
I loved the new enemies, but the Mummies were horribly underused and the stupid Egyptian gods/priests felt out of place and if anything were overused. The first episode felt like normal Quake with a few extra bits, but the second chapter went full on Stargate for some reason.

>> No.9778820
File: 93 KB, 355x448, centurion01.png [View same] [iqdb] [saucenao] [google]
9778820

>>9778780
Yeah, I'm catching up on Rubicon 2 right now. But Alkaline is my favorite right now that I'm playing on Quakespasm.

>> No.9778824

>>9778658
>>9778714
>>9778736
so i went to the sticky, downloaded the first marathon game but it's running on like one fifth of my screen and i have no clue what the controls beyond WASD+click even are
help

>> No.9778832

>>9778824
Does the sticky have you download these versions?: https://alephone.lhowon.org/
You can set your preferences from the option on the title screen

>> No.9778846

>>9778820
>Rubicon
I downloaded the Rubicon Rumble Pack recently, because for some reason I'm STILL not bored of Quake after going through the entirety of Alkaline, one episode of Dwell, multiple large standalone maps and Dissolution of Eternity.
It has reviews that put it only second to Arcane Dimensions, so I'm expecting great things.

>> No.9778854
File: 2.44 MB, 1920x1080, R.png [View same] [iqdb] [saucenao] [google]
9778854

>>9778820
>>9778846
Tons of good techbase.

>> No.9778868

>>9778846
I'm saving Arcane for last.

>> No.9778874
File: 13 KB, 100x100, mascot-male-100px.png [View same] [iqdb] [saucenao] [google]
9778874

>>9778782
Unrelated, but since when did this Vocaroo mascot had its right arm out and not its hand on its hip?

Also, >macot-male-100px.png
I've always thought it was a girl or something

>> No.9778875

>>9778868
Great idea, nothing really can compete with it.
That said, it's what changed my mind on Quake being a disappointing follow up to Doom, because it proved to me that it can be as good if not better when given more enemies and interesting levels.

>> No.9778913
File: 2.94 MB, 854x480, vkquakead1.webm [View same] [iqdb] [saucenao] [google]
9778913

>>9778868
>>9778875
I've been going back to it after a lot of these other sets. It's still great and it initially blew me away, having me put it on a pedestal for getting me back into the game. After some exposure to lots of these other sets I've been regarding it more realistically, still holding up well for the most part. I'll see what I can get through this time but I'm often worn out by the first hub.

>> No.9778925

>>9778913
I don't mean that AD is perfect, it had a few maps I didn't care for and its base maps aren't very good in my opinion. But its highs are VERY high and it has a lot of them.

>> No.9779012
File: 2.51 MB, 2560x1440, 002.jpg [View same] [iqdb] [saucenao] [google]
9779012

>>9778925
"Base" like "techbase"? I just went through Crucial Error, I love this place. It just wasn't very lenient with explosives, and I could do without those enemies being resistant to them. The issue I can run into with it, and with some of the others levels, is just how complex are intertwined they can get.

>> No.9779023
File: 316 KB, 1200x1007, DoXxhN8UYAIq7Dr.jpg [View same] [iqdb] [saucenao] [google]
9779023

How can I play Quake cooperatively outside of Horde mode and playing the Quake campaigns on the Remaster version? I like blowing away waves of monsters with friends.

>> No.9779034

What are some must-play HL mods?

>> No.9779035

>>9779023
You mean co-op on a source port?
Port-forward for Quake, host a game, and have people join on your IP address like any other game.

>> No.9779047

Tell me what you think, anons
>Weapon and monster replacement doom wad
>Original weapons replaced with slightly shittier versions
>You get a gun at the start that when fired gives you a random cool weapon, with little ammo to use so it's more of a powerup
>To compensate the shotgun zombie and imp replacements drop their own new weapons, which are average but reliable
>All the monsters drop ammo for the random gun

>> No.9779103

>>9779023
With the steam version you can just host a game and friends can join through steam.

>> No.9779109
File: 1.32 MB, 1360x768, hexen27.png [View same] [iqdb] [saucenao] [google]
9779109

>>9778339
Same bestie

>> No.9779114

>>9779034
Ispitatel 4
Idol Hunt
Night at the Office
Bugstompers

>> No.9779143
File: 1.35 MB, 1366x768, spasm0004.png [View same] [iqdb] [saucenao] [google]
9779143

>>9778820
Fuck it, decided to do Rubicon 2 first since it's only 3 levels.
Pretty good so far, after playing Alkaline the enemy roster feels lacking but I wasn't expecting the flamethrower enemy to show up because he's using a normal Enforcer voice here. It actually made me jump when a "normal" Enforcer suddenly set me on fire.

>> No.9779238

>>9779143
I think both he and Floyd come from Rubicon originally, but I may be misremembering.

>> No.9779302

https://twitter.com/RiseoftheTriad/status/1640817217884524547

>> No.9779310

This is an old mod, but looks neat:
https://www.moddb.com/mods/q2m-quake-2-weapons-for-quake/downloads/q2m-v112

>> No.9779349

>>9777472
The boss suck ass

>> No.9779364

>>9779310
Q2’s weapons are fun, so the mod is fun by extension. You’re trading in Q1’s fine grenade/rocket balance for a stronger super shotgun, something someone could guess if they’re familiar with the Q2 weapon roster.
He also put surprising effort in porting player models as well, intentionally or inadvertently providing good third-person support between the three main player model choices.

>> No.9779463

https://www.nexusmods.com/quake/mods/5
I hate how almost perfect this is. The hands are too far down on both nailguns.

>> No.9779468

>>9778282
Quake is like Mental from Serious Sam: An unseen force with his fingers in many, many pies that intend to do harm to humanity. I have headcanon however that Quake has long since abandoned his minions who are now acting out of malice by their own leaders like Armagon or out of hope Quake will return one day to bestow praise and valor upon them.

>> No.9779472

>>9779034
Sweet Half-Life for fucking sure.

>> No.9779475

>>9778736
>non Euclidean maps
What?

>> No.9779501

>>9779238
Alkaline is effectively Rubicon 3 in terms of enemies, pretty much everything is reused with the odd exception of the Shoggoth, which should have been.

>> No.9779512
File: 28 KB, 1840x1472, 29.png [View same] [iqdb] [saucenao] [google]
9779512

>>9779475
Portal-based engines like Marathon's have no obligation for their maps to not intersect themselves, or even pretend not to. One of the simplest M1 Carnage maps (5-D Space) is two rectangles that occupy largely the same space but can only be moved between by specific totally flat corridors.

>> No.9779535

>>9779034
Absolute Redemption
Cry of Fear
Hazardous-Course 2
Poke646 - Poke646: Vendetta

>> No.9779536
File: 90 KB, 640x480, Madspace_05.png [View same] [iqdb] [saucenao] [google]
9779536

>>9779512
>>9779475
>>9778736
What do you guys even know about non-Euclidean
https://www.youtube.com/watch?v=5L6yCQ11d2I

>> No.9779540
File: 332 KB, 1920x1080, Screenshot_Doom_20230317_012402.png [View same] [iqdb] [saucenao] [google]
9779540

>>9779536
Heh

>> No.9779548

Loaded Marathon 2 on to my Deck. I forgot how good 2 and Infinity looked.

>>9778824
There should be an XBLA HUD plugin in the plugins section in the options menu. Use it.

>> No.9779562
File: 12 KB, 640x640, 1654507823268844.png [View same] [iqdb] [saucenao] [google]
9779562

mlem

>> No.9779568
File: 851 KB, 1469x849, gnash.png [View same] [iqdb] [saucenao] [google]
9779568

vrmapping. gonna try to get something in vranon.

>> No.9779724

Whew just beat Plutonia...
map 9 on UV. Still a ways to go and the last two maps where anus-splitters. What a ride.

>> No.9779730
File: 243 KB, 634x340, its all (2).png [View same] [iqdb] [saucenao] [google]
9779730

>>9778339
If the day keeps going this way I just might break something tonight!

>> No.9779769

>>9778820
These guys would be perfect if given an idle hovering sound for their cyberdisks

>> No.9779772

>>9778145
>so far this whole wad has been really excellent
Good to hear, any single maps you really enjoyed?

>> No.9779778

>>9779475
>>9779512
SpinCycle of Duke3D being pretty much a "720 degree circle" is also a good example of these shenaningans

>> No.9779781

>>9778380
Everyone called it the grand canyon staff, but I never knew why. Its just a great wide staff, spread open for the enjoyment of all to come inside as he pleases and pleasures.

>> No.9779797

>>9779724
Nice. Pistol start or continuous?

>> No.9779851
File: 121 KB, 950x533, ss_6ea1d5f6780f512c92aa73bd530698b50326cb7d.1920x1080.jpg [View same] [iqdb] [saucenao] [google]
9779851

>>9779536
Now that's obscure, didn't know its on steam.

>> No.9779859

>>9779851
It seems most obscure russian FPS are on steam.
https://store.steampowered.com/app/575690/PARKAN_THE_IMPERIAL_CHRONICLES/
https://store.steampowered.com/app/953820/Parkan_Iron_Strategy/
https://store.steampowered.com/app/351820/ZAR/
https://store.steampowered.com/app/351810/MadSpace_To_Hell_and_Beyond/
https://www.youtube.com/watch?v=2lur7repBQk

>> No.9779860

>>9779781
Mostly for your own enjoyment, when you take that staff into your hands and spread it to make your enemies taste the pain

>> No.9779953

Oh fug, violent rumble 2? When did thiss get announced?
Hopefully this time I can make a map that people think is fun

>> No.9779990
File: 596 KB, 1920x1080, duke0004.png [View same] [iqdb] [saucenao] [google]
9779990

How did I end up like this?

>> No.9780127

>>9775190
I will forever see Terry Davis in him.

>> No.9780141

That drowning level in Underdark Overbright is a neat concept but damn is it annoying to play.

>> No.9780226

>>9779990
>you can almost taste the individual pixels of that gantry
this is the only instance that I'd allow for texture filtering, but only if its possible to do a contextual inbetween dithering of sorts instead of just smoothing-out those oversized pixels into a blurry mess

>> No.9780251

>>9779953
>Oh fug, violent rumble 2? When did thiss get announced?
All the way back in september I think.
It officially ended, but submissions are still open because only one map got made.

>> No.9780256
File: 42 KB, 708x708, Todd Howard Gun.jpg [View same] [iqdb] [saucenao] [google]
9780256

My gzdoom playlist:
2002 A Doom Odyssey + Dehacked Attack +Dehacked Defense
BLOOM
Bungle in the jungle + Netronian Chaos
Castlevania Simon's Destiny
Countrycide
Doom the Way id Did - Lost Episodes + Combined Arms (Blastmaster)
Doomcore Trilogy + DoomRL Arsenal
Eviternity + Final Doomer
Exo Moon (moonblood 2) + Legendoom
Hellebarde + Project MSX
Hell Forged
Intergalactic Xenology + Insanity Requim
Jap Community Proj + Metadoom
Knee Deep in Zdoom
Lunatic + Trailblazer
Ozonia (Moonblood 3) + Hell Crusher
Pirates
Plutonia Revisited + Unreal Tournament weapons
Shrine 1
Siren
The Doom Tribute Lite + Project Malice + Combined Arms (Tech Monk)
Valiant

Beaten:
Azure Shades
Back To Saturn 1 + Treasure Tech
Back To Saturn 2 + DAKKA
D2 The Way ID did + Combined Arms (Artificer
Fractured Worlds
Golden Souls 1
Golden Souls 2
Scythe 2 + La Tailer Girl
Square 1
Vrack Botanicals + GMOTA

Comments? Suggestions?

>> No.9780259

>>9780256
2048 Units of /vr/

>> No.9780267

>>9780256
>Plutonia Revisited + Unreal Tournament weapons
Oh shit, that sounds like fun. Which UT mod specifically are you using?

>> No.9780271
File: 1.46 MB, 1600x900, spasm0281.png [View same] [iqdb] [saucenao] [google]
9780271

>>9780127
I wonder how does modern (re-imagined after the sidescrollers) Duke Nukem look like without glasses

>>9779468
Wasn't Mental supposed to be the final boss of SS2 before that idea got dropped?

>> No.9780342

>>9779562
zomboi

>> No.9780416

Thinking about replaying blood after a long while.
Whats is the recommended source port?

>> No.9780434

>>9780416
Not Blood. It’s basically “Nblood plus” and has the most gameplay settings to customize before having to put up with Fresh Supply. Even has crazy shit like turning enemy hitscans into projectiles and the option to boost every enemy’s movespeed.

>> No.9780453
File: 66 KB, 357x318, CD.jpg [View same] [iqdb] [saucenao] [google]
9780453

After hearing about Internet Archive's troubles, I got curious and searched for Quake. Ancient shovelware?
https://archive.org/details/aftershockforquakeusadeluxeedition

Also, donate if you can bros. IA is a good resource.

>> No.9780484

I'm assuming you're meant to use the ring of shadows to run for it after picking up the keys and let infighting happen on A Saint Nobody Remembers. I stood my ground and fought and it felt like the wrong thing to do. I had bugger all ammo left by the end, implying you aren't meant to shoot everything yourself.

>> No.9780494

>>9780434
Not him but could I get a link for Not Blood? Googling doesn't do much, even if I search "Not Blood source port" funnily enough

>> No.9780516
File: 75 KB, 640x924, NYOM.jpg [View same] [iqdb] [saucenao] [google]
9780516

>>9779562

>> No.9780519

>>9780516
Quake's sound design is really weird at times. Gibbed enemies sound like the Heavy eating a sandwich, and the Ranger screams like he's taken 90 damage even if he just stubbed his toe.

>> No.9780526

>>9780519
True. Everything sounds amazing but the gibbing noise for zombies sounds retarded and gibbing anything else makes them sound like they're choking or something.

>> No.9780531

>>9780453
I found the original Aftershock disk at thrift a few months back. It's okay. Definitely on par with early user maps. Still worth the ~40 minutes it takes to beat it.

>> No.9780537

>>9779778
>SpinCycle
You mean Lunatic Fringe. Spin Cycle is a lunar washing machine.

Both levels (also Tier Drops) suck big dicks. They should have been in the Funstuff folder, not as parts of the main game.

>> No.9780542

>>9780519
Quake1's gibbed monster sounds were re-used in Quake2 as the default players drowning sfx

>> No.9780557
File: 2.51 MB, 2560x1440, ADknights.jpg [View same] [iqdb] [saucenao] [google]
9780557

AD replay:
Necro's keep was as good as I remember it, as was Crucial Error. Firetop Mountain was okay, nothing amazing just a nice map. I'm not looking forward to the pipes level.
I'm remembering how lost I get trying to find the all the stuff in Bogbottom, Grendel's Blade, and Crucial Error. I normally don't care much for the secrets in these shooters, but it feels like you're missing something particularly cool if you don't do it for some of AD's maps. The secret hunt in Tears is going to be brutal, I'm saving that for once I've done a few maps in the second hub.
>>9780271
I also thought "Quake" was a DnD character who was going to be the main character for some sort of super hero RPG on their part.

>> No.9780561

>>9779562
RIKI-TIKI-MLYUM goes the zombie or the Ranger.

>> No.9780567

>>9780434
>>9780494
As if finding favorable results for “Blood fps” wasn’t hard enough, I don’t think I’ve seen the port referred to outside of these threads
https://github.com/clipmove/NotBlood

>> No.9780630

>>9780557
The secret hunt for Bogbottom and Tears were cool, because they result in some really good stuff. Bogbottom gets you one of the runes to access the "final" level, and Tears gives you a true final boss.
Firetop Mountain's secrets also turn an otherwise generic and bland map into something special, with you hunting down the books and ghostly knights to get the secret ending where you undo the curse and get another rune.

I really need to replay AD soon. I'm also on a huge Quake binge and these newer Copper mapsets feel kind of bullshit and mean spirited to me. There's an obvious difficulty spike in them compared to all the other top rated content.

>> No.9780661
File: 547 KB, 1440x2160, MV5BODk2YjUyNDgtZWU5NC00NGUzLWE1ZGItOWJmYjk0MWUzM2EzXkEyXkFqcGdeQXVyMTA0MTM5NjI2._V1_.jpg [View same] [iqdb] [saucenao] [google]
9780661

>>9775131
Anybody wanna coop some doom with me? Any wad you want, let's have some fun.

>> No.9780675

>>9780661
Pick a random server on Zandronum?

>> No.9780676

>>9780630
>these newer Copper mapsets feel kind of bullshit and mean spirited to me
I blame the weird Doom community mindset the newer mappers have, where they assume it isn't a good map unless you die 20+ times to it.
It used to be that difficulty could be a thing, but the important part was making the level fun in the first place.

>> No.9780695
File: 1.20 MB, 1366x768, spasm0011.png [View same] [iqdb] [saucenao] [google]
9780695

>>9780676
If anything my biggest issue is the framerate in some areas. This arena is basically the one from that Alkaline map only it's actually well thought out, giving you space and cover to deal with the waves AND has an unlockable secret biosuit for when you just want to sprint around not caring about the platform bullshit.
But for some reason it's so choppy in this room I die because I can't aim or move accurately in single digit frames. At least it's making me nostalgic for my first Quake experience on a friend's PC too crappy to really handle it.

>> No.9780704

>>9780661
Can you ask again on Friday/Saturday night? Not even joking, I just don't really have the time to play consistently until then

>> No.9780713

>>9780630
It can approach the ‘boring’ spectrum when it’s having to find all these secrets with no fights to spruce things up. Running into this in Doom isn’t as bad as the simpler level design allows for a markable map.
>I really need to replay AD soon. I'm also on a huge Quake binge and these newer Copper mapsets feel kind of bullshit and mean spirited to me.
My recent Alkaline playthrough on NM was more challenging and rude than almost all of what Underdark Overbright or Dwell threw at me. “Almost” because D2M8 is the exception, there’s some fun evil shit in there. Maybe they just need to tune the lower difficulties better throughout, Alk included?
Also: None of them have the AD ghost enemy that has the shambler hitscan except he’s flying, wasn’t missing this guy too much either.

>> No.9780729
File: 119 KB, 1280x720, sg3.jpg [View same] [iqdb] [saucenao] [google]
9780729

Is there a simple potentially customizable taunt addon out there? I want to use it with a mech mod and larp as Khamsin with his voice lines.

>> No.9780731

>>9780256
Going to try all of these. Thanks anon.

>> No.9780783
File: 1.10 MB, 1600x900, spasm0287.png [View same] [iqdb] [saucenao] [google]
9780783

>now this shit is just mean. . .
>>9780537
Yeah, sorry for bad memory - its been a huge while I touched DN3d
I guess they were included as secret levels into the regular campaign as a way to showcase people what sort of wacky stuff can be made with Build thanks to it not being a "true 3D" game engine
>>9780531
Would Aftershock work with AD completely if there's barely any custom content within it?

>> No.9780790

>>9780783
>Would Aftershock work with AD completely if there's barely any custom content within it?
If there's a progs.dat - paked or not - then it won't be compatible.

>> No.9780821

>>9780256
Japanese Valentine + Naku-Naru
Auger;Zenith + Ashes Weapons + Kriegsland Enemies
Occult Secrets of the Third Reich on Mars + Doom Incarnate

Some I've done, or am thinking about doing.

>> No.9780838

>>9780704
sure ok

>> No.9780840
File: 2.55 MB, 1600x900, spasm0291.png [View same] [iqdb] [saucenao] [google]
9780840

>>9780783
exiting watery hell - entering dry hell

>> No.9780893

Honestly, I think people were too hard on Daikatana. The colored lighting is pretty fantastic and the level design is decently fun.

>> No.9780904

>>9776142
Mostly because Carl "Sandy" Petersen made like 85% of the levels. Hiring that man was a mistake.

>> No.9780910
File: 3.47 MB, 854x480, alk shambler hi.webm [View same] [iqdb] [saucenao] [google]
9780910

>>9780783
>>now this shit is just mean. . .
Evil shamblers exist everywhere, though this one is also on me for ending the previous fight on a rough note.

>> No.9780934
File: 249 KB, 1920x1080, Screenshot_Doom_20230328_153831.png [View same] [iqdb] [saucenao] [google]
9780934

>> No.9780971

>>9780713
>My recent Alkaline playthrough on NM was more challenging and rude than almost all of what Underdark Overbright or Dwell threw at me
That's weird, because hard Alkaline felt a whole lot easier than hard Overbright/Dwell. I'm actually having to save often in those two because ambushes are made with the intention to kill you unless you know exactly what the mapper had in mind.

>> No.9780978

>>9779536
This is something that would be right at home on the 3DO.

>> No.9781017

Sunday Night Shitshow schedule for April
>2nd: heh
>9th: DBP52 + Doomware
>16th: Pinochestein 3D
>22nd: Quake Champions: Doom Edition
>30th: Whodunnit

>> No.9781035

>>9780971
They’re all nasty for me on Nightmare, but a big difference seems to be due to some of Copper’s changes: Shamblers from the mod are less prone to immediately shocking and gibbing me on-sight as seen in >>9780910

>> No.9781038

>>9781017
>2nd: heh
Oh no
>22nd: Quake Champions: Doom Edition
OH YEAH

>> No.9781050

Stupid question time:
>new WhackEd4 file
>extended dehacked format has extra slots for things and states
>MBF format has all the additional MBF goodies but no extra slots
But not both at the same time? I guess I can just use a plain text file to define all the extra things/states/frames for MBF and import that into a wad but why aren't they in WhackEd?

>> No.9781053

>>9781050
Are you thinking of MBF21 perhaps? I'm not sure WhackEd can work with it. Doom Tools with Decohack is more convenient anyway than editing frames through that GUI.

>> No.9781056

>>9780904
The maps suck, but it was some hasty and pioneering work that he did. I don't think it's cool to be too harsh on him.

Kind of sidenote, but I do like seeing how much distinct personality Doom and Doom 2 maps have: Romero enjoys horror, Sandy likes gimmicks and traps, Tom Hall (or what was left of his stuff) liked enviromental storytelling.

>> No.9781060

>>9781053
Oh fuck, you're right. That's the issue. WhackEd's thing says MBF and not MBF21.
>
I've heard of Decohack, do you need to learn Decorate for it though?

>> No.9781068

>>9781060
I started straight from Dehacked and never learned Decorate. As far as I can tell, the syntax is basically the same except Decohack has less things in it. But it's very simple, you just write down frames and sometimes codepointers and goto.

>> No.9781078

>>9781068
Alrighty, I'll give it another shot. I had seen one Doom Tools tutorial at some point but it was such low quality that it annoyed and confused me more than anything and it made me want to stick with whacked or plain text editing.

>> No.9781095

>>9781078
The guide on doom tools site helped me understand basics.

>> No.9781124

Are their any hacks that make doom guy a girl?

>> No.9781154
File: 61 KB, 1000x655, duake.jpg [View same] [iqdb] [saucenao] [google]
9781154

>>9775143
>>9780934
I AIN'T AFRAID OF NO QUAKE

>> No.9781158

>>9781154
Any good Duck Nukem Quake mods?

>> No.9781169

>>9781154
he has an ass at the back of his head

>> No.9781183

>>9781154
Doesn't really count as a full Quake TC but it got a lot of soul
https://www.slipseer.com/index.php?resources/duke-nukem-quake.131/ (unfortunately no quaddicted upload)
There's even a lunar apocalypse themed difficulty select map
Apart from that I don't think there's too many of mods like that, except for player skins like the one I posted first
Unless you are asking for Quake Duke Nukem mods, then I just found this on google: https://dukenukem.fandom.com/wiki/Quake_TC

>> No.9781189
File: 192 KB, 661x623, 1630962201364.jpg [View same] [iqdb] [saucenao] [google]
9781189

>>9781169
My ass, my back of head, what's the diference??

>> No.9781192

Yeah, Underdark Overbright is unplayable for me now. The framerate in Last Waltz is so bad I can't survive the "Shoot five buttons" puzzle.
It's weird, everything else has been fine until now, even giant levels have been tolerable.

>> No.9781197

>>9781124
A bunch

>> No.9781204
File: 1.48 MB, 1600x900, spasm0297.png [View same] [iqdb] [saucenao] [google]
9781204

>>9780910
I meant dickishly putting a lightning-spewing enemy underwater right behind you with none of the drawbacks of a player's weapon applicable to them

>> No.9781226

>>9781192
I think it's the fucked up skybox. Are there any console commands that'll let me turn that off temporarily? My toaster utterly hates that bit for some reason.

>> No.9781228

>>9781226
try this in console:
>sky ""

>> No.9781260

>>9781060
>>9781068
It is pretty much Decorate, but some of the actions are labeled differently. That said, it is very straightforward and easy to figure out. Literally "Frame name, duration, action, action parameters"

>> No.9781278

>>9781197
Ok? Like?

>> No.9781346
File: 65 KB, 427x599, almster.jpg [View same] [iqdb] [saucenao] [google]
9781346

>>9781204
>fight ended with 180 health
You either kicked it's ass or the designer was aware how much he was yanking your chain and gave you a fat boost after the fight. I'll be looking forward to this on my E2 replay.

>> No.9781352

>>9781204
Oof meant this fight >>9780783 not the 1hp one (nice btw)

>> No.9781385
File: 3 KB, 435x126, 1672873148612.png [View same] [iqdb] [saucenao] [google]
9781385

Wednesday already? Guess it's time for WNW. Let's play some fucking kartan.
Base game (1.3):
https://github.com/STJr/Kart-Public/releases/tag/v1.3
Custom client:
https://mega.nz/file/ncpRjRYZ#yoVkgXmKNUjdh__jHpmUGgh30J7jlj6RIS8XjbTXKeE
https://gitlab.com/c3851/srb-2-k-cep
Mods list:
https://mega.nz/folder/YA1gEaZI#ORB7j-vSJ9IHaGnJGEQm7g
Anon's PRO TIPS paste:
https://pastebin.com/90aWy0EF

>JOINING THE GAME
From the title screen, go to multiplayer, specify IPV4 address, and enter 51.161.34.159

New files are located in the Update 3-29-2023 folder.

We also have a mumble server up to voice chat with your fellow anons
Address: 51.161.34.159
Port: default
Username: Whatever you want
Password: endoom
>I heard this game supports proximity chat, are we using that?
No.

>> No.9781395

>>9781278
La Tailor Girl

>> No.9781398

>>9775143
>based shamblers

>> No.9781402
File: 2.89 MB, 1000x1000, 1635289844177.webm [View same] [iqdb] [saucenao] [google]
9781402

>>9781398

>> No.9781416
File: 2.42 MB, 720x720, [sound=files.catbox.moe%2Fdlgfl9.ogg].webm [View same] [iqdb] [saucenao] [google]
9781416

>>9781398
>>9781402

>> No.9781427

Is there a Scythe equivalent for Quake? Arcane Dimensions is cool and all, but I don't want to spend 3/4 of an hour playing one map. I also don't really care for how it's just a random hub instead of levels strung along in order of difficulty.

>> No.9781434

>>9781427
I'm puzzled by what Scythe equivalent means. I know the wad but I'm struggling to think what's the gestalt of it that you're seeking.

>> No.9781446

>>9781434
Scythe's levels are generally pretty short while still offering a challenge.

>> No.9781457

>>9781446
>>9781427
Try Quoffee. Some levels are pretty meh but they're nice little bite-sized bits.

>> No.9781458
File: 251 KB, 214x448, rangerhang.gif [View same] [iqdb] [saucenao] [google]
9781458

>>9781427
>doomers austically restart every map with just a pistol
>complain about non-sequential levels
???
Really though, just type 'episode' into the Quaddicted search box and scroll down to the older ones. Those maps are restricted by vanilla limits so they'll be pretty short.

>> No.9781462

>>9781458
Doom mapsets are generally ordered in terms of difficulty. AD's just a random hub.

>> No.9781497

Mappers, how do we solve the door problem?
>Enemies spawn, player runs back to the door to funnel enemies
Or
>Players rub into room, grab items, run back to the door to funnel enemies
Hard mode: no locking the door.

>> No.9781503

>>9779034
Echoes and Field Intensity are relatively newer mods but I personally think they're must-plays.

>> No.9781513
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9781513

>>9781346
Well it's a completely different area within that segment - also thank The Lord that Voreballs cannot travel thru teleports only because nobody bothered to reverse-engineer the Malice's coding of their portals that support projectile warping

>> No.9781514

>>9781446
>>9781427
the official mission packs
dimensions of the past
the copper mod episode
rubicon 2 is pretty good, only three maps, though.

>> No.9781537
File: 1.29 MB, 1600x900, spasm0301.png [View same] [iqdb] [saucenao] [google]
9781537

>>9781513
Almost done with this betaing the map, but there's like 50% of secrets still undiscovered

>> No.9781545

>>9781537
>caring about secrets
what a nerd.

>> No.9781548

>>9781458
>>9781462
It can also lead to an issue of quality progression, like finally getting into the mod after only hearing about it and deciding to start with Tears of the False God.
>>9781537
It was fun but I was getting bloated, I was not ready for such a massive level so I ended it with 82% monsters and only 16% secrets at 93 minutes.

>> No.9781552

>>9781514
Scourge of Armagon is so good.

>> No.9781560

>>9781497
the carrot:
>make a trail of goodies that look fun and appealing to zip around and collect. Set the atmosphere of the map that it doesn't trap and punish every little item pickup.
>give the room fun geometry to move around in and make it one of the intended ways to cleanly fight the room. If the player gets spooked by some really nasty, cruel and surprising enemy positoning they're more likely to play safe and cheese from the doorway

the stick:
>Spawn enemies in the previous room to flank the doorway
>Bait the player in with items but change the geometry of the room enough that the player can't escape the same way they came in to make them think and fight on the fly
>use instead of doorways so it takes dangerously long to retreat

>> No.9781564

>>9781497
I usually make my doors one-time use unless they close for a trap.

>> No.9781565

>>9781560
The last sentence was supposed to be "use lifts instead of doorways" *

>> No.9781571

>>9781497
>>9781564
I didn't read the hard mode at first.
You can always have a couple large/tanky enemies teleport in behind the player to block the doorway so they can't totally cheese the fight. I think Barons can be used well for this purpose. More often than not whatever the player is ignoring to shoot at the Baron is going to be more dangerous than the Baron itself.

>> No.9781594
File: 1 KB, 100x120, FAMST21.png [View same] [iqdb] [saucenao] [google]
9781594

>>9781124
>>9781278
Doom Delta
Voyage Infernal
Hideous Destructor has female mugshots, sounds, and...sort of girlish arms.
DemonSteele
Highway Acceleroid Booster
Doom Incarnate if you play as Rayne
False Angel
Thy Blood Konsumed
Hellrider
Walpurgis has the Druid
Punkwild
Aracnocide has Stella Gibson

Ashes 2063 is supposed to have an expansion starring a female character named Porcelain, but I don't know what the progress is on that, or if they'll even add her to the weapon-only version or make a separate one for her.

>> No.9781664

>>9780526
You cant deny that its memorable.

>> No.9781667

>>9780557
I didnt like Necromancers Keep that much because of the DOE wizard guys (probably supposed to be the titular necromancers). Their burning attack in AD makes them feel like just a dickish version of the shambler.

>> No.9781682
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9781682

>>9781545
You don't understand what an autism bait this level is - I spent several days trying to access all those secrets, even if it will Require a rocket+grenade jump combo I am going up there as that's the only place where daemonic shit isn't dead yet

>> No.9781692
File: 1.36 MB, 1600x900, spasm0318.png [View same] [iqdb] [saucenao] [google]
9781692

>>9781682
I hurt myself today. . .

>> No.9781701

>>9781497
Ive realized that if you the door problem occurs, the level was designed wrong from the start. You should be designin areas with so much connectivity that there is never a simple hallway -> door -> open room.

>> No.9781706
File: 1.35 MB, 1600x900, spasm0319.png [View same] [iqdb] [saucenao] [google]
9781706

To see if I still feel

>> No.9781708
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9781708

I fucking wish that I didn't get it

>> No.9781712
File: 1.33 MB, 1600x900, spasm0322.png [View same] [iqdb] [saucenao] [google]
9781712

>>9781692
>>9781706
>>9781708
I'll think of finally getting accross there tomorrow - brain got too tired

>> No.9781783

Any boomer shooters i can play on android easily?

>> No.9781796

>>9781228
Doesn't work. I skipped to the next map and it has the same issue because of that horrible skybox fucking everything over. How disappointing.
Oh well, it's not like I was enjoying UO that much, I'll move on to another mapset.

>> No.9781802
File: 734 KB, 1920x1080, WaffleSS.png [View same] [iqdb] [saucenao] [google]
9781802

>Decide to clean up my DOOM mod folder
>get rid of all the mods i wont use
>Now its about half size of what it was before and no longer spend hours deciding on what i should actually play
Feels good

>> No.9781834

>>9780256
>KDiZD
I gave it a play for historical purposes not too long ago. Got to the E1M4 equivalent and saw the 250 monster count, most of them custom imps with more hp than a full shotgun blast, and many more still were those tanky as all get out hell knight variants. I lost the patience for it then and there

To answer your question, if you haven't played any /vr/ projects try them out, 2048's gothic textures are a good GMOTA setting and it has many people here's first official maps

>> No.9781890 [DELETED] 
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9781890

>>9781385
Now that's a finale and a half. Good games.

>> No.9781894

>>9780256
I fucking love Simon's Destiny so god damn much.

>> No.9781896

>>9780519
That one teleporting sound kills me because it's used in Mario 64 and the two games couldn't be any more different in tone.

>> No.9781902

>>9781667
Necromancer's Keep is kino git gud.

>> No.9781904
File: 432 KB, 1280x800, kart0018.png [View same] [iqdb] [saucenao] [google]
9781904

Bye Arti. He clipped through the wall shortly after this.

>> No.9781907
File: 89 KB, 1280x800, kart0019.png [View same] [iqdb] [saucenao] [google]
9781907

>>9781904
The last race was nuts.

>> No.9781909

>>9781896
>Mario 64
It was in hotel mario
https://www.youtube.com/watch?v=1yZKJFmjiGs

lol btw

>> No.9781919

>>9781909
It was in 64, too, but also being in Hotel makes this even funnier.

>> No.9781929

>>9781385
Replays: https://files.catbox.moe/ezh8pm.zip

>> No.9781942
File: 3.92 MB, 1280x960, 2023-03-30 05-43-45.webm [View same] [iqdb] [saucenao] [google]
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>> No.9781953
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>>9781942

>> No.9781975
File: 3.92 MB, 1280x960, 2023-03-30 06-03-11.webm [View same] [iqdb] [saucenao] [google]
9781975

>> No.9782010

Does MyHouse.wad play discord sounds to fuck with you? Dont have discord installed but heard some strange beep that I think is supposed to be a discord notification

>> No.9782013

>>9782010
Yes. It plays the notification sound 10 minutes into playing the WAD.

>> No.9782020

>>9781909
Sound Ideas, ELECTRONIC - MAGICAL ZIP 01, my beloved

>> No.9782027

>>9782013
how desperate

>> No.9782054

>>9782027
Desperate. Your turn.

>> No.9782056

>>9782054
Desperate.

>> No.9782067

>>9782056
Desperate.

>> No.9782072
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9782072

>>9782027
>>9782054
>>9782056
>>9782067
Enough.

>> No.9782074
File: 16 KB, 256x352, laughingelfman.jpg [View same] [iqdb] [saucenao] [google]
9782074

>>9782072

>> No.9782075

>>9782072
PLEASE. Your omnipotence! Have mercy!

>> No.9782085
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9782085

>>9782075
After you've made a map for a Serious Case of /vr/, then we can talk about mercy.

>> No.9782091

>>9782085
Deadline? I'll make something.

>> No.9782095
File: 128 KB, 1175x460, da rulez.png [View same] [iqdb] [saucenao] [google]
9782095

>>9782091
Project lead hasn't established one yet, so until he does, you have a fat head start to get some mapping done.

>> No.9782096

>>9782095
Great! I'll get my stuff!

>> No.9782098
File: 364 KB, 512x512, 1662467341489924.png [View same] [iqdb] [saucenao] [google]
9782098

>>9782091
Uhhh, I'm not for sure. Mainly because I don't know if anyone else is working on a map. I still plan to release mine whether other people actually make maps or not, so you got plenty of time.
Also means that we could definitely have two projects going for the thread since A Serious Case Of /vr/ isn't taking up everyone's time.

>> No.9782112
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9782112

>Announced to come out two years ago.
What had happened to it?

>> No.9782128
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9782128

>>9782098
You posted any progress on your map yet? If so, sorry that I missed it.
Not that anon btw, but I'm also interested in mapping for A Serious Case. Still got prior CP obligations to wrap-up, tho.

>> No.9782137

I'm giving myhouse a shot too. After coming to an impasse, I'm choosing to spoil tiny bit by bit to keep progressing but I can't even figure out the first step after clearing the house. What the heckity, I feel like I ought to have crossed every possible linedef there is.

>> No.9782142
File: 1.92 MB, 458x276, gzdoom_4EEOXwwa1T_noaudio.webm [View same] [iqdb] [saucenao] [google]
9782142

fucking around with explosive barrels, animation for the actual explosion itself is kinda buggy but ill probably figure out how to fix it soon enough

streamable for muh sound design: https://streamable.com/wsyxg0

>> No.9782146

>>9782137
If you got all the skull keys already, check the basement.
If you just have the keycards, notice that there's a soulsphere outside from the basement window. Go grab it.

>> No.9782150

>>9782146
What makes the soulsphere spawn even? I know where it's supposed to show up but I've cleared everything, got the keycards, punched and wallhumped everywhere.

I even watched first few minutes of some chump's let's play of it and he stumbled onto it almost immediately.

>> No.9782154

>>9782150
The soulsphere is actually bait to make you go outside. Crossing over certain linedefs outside of the house will "upgrade" the house. You can tell when this happens by the presence of slopes and actual, swinging doors.

>> No.9782160
File: 209 KB, 510x346, huhh.png [View same] [iqdb] [saucenao] [google]
9782160

>>9782154
But I haven't caught a glimpse of the soulsphere yet no matter what I do and how many laps I do inside and outside the house. Doomwiki also just says "hey look at soulsphere xd".

I have GZDoom 4.8.2., is something broken on that front? The text file doesn't specify anything about versions though.

>> No.9782168
File: 273 KB, 1920x1080, Screenshot_Doom_20230330_012816.png [View same] [iqdb] [saucenao] [google]
9782168

>>9782160
Strange, I got it to appear just after grabbing the red key from the bathroom. I should note that I went straight inside the house and didn't grab the chainsaw either, so maybe that has something to do with it.

>> No.9782178
File: 440 KB, 1920x1080, Screenshot_Doom_20230330_083413.png [View same] [iqdb] [saucenao] [google]
9782178

>>9782168
I've restarted and repeated the first house segment half dozen times now, ain't seen shit. I'm at that point of desperation where the only possibility I can think of it's some really obscure and specific sequence of walk linedefs that I'm just cosmically unlucky to not hit in the right sequence despite doing this for over an hour. Or it's just GZDoom broken.

>> No.9782180

>>9782178
>Or it's just GZDoom broken.
Possibly. I'm on 4.10.

>> No.9782184
File: 6 KB, 604x590, 1665528146417735.png [View same] [iqdb] [saucenao] [google]
9782184

>finish quake
>load up scourge of armagon
>music starts

>> No.9782241

>>9782184
The tonal shift takes some getting used to.

>> No.9782248

Finished Sigil, incredible atmosphere and music with most great levels but teleporting me into that with all the shotgunners wasn't fucking cool John!

>> No.9782272

>>9782184
It's a strange direction but I like it. I like DoE's too.

>> No.9782274

>>9782184
I think it's bussin

>> No.9782291
File: 630 KB, 593x684, 2452626.png [View same] [iqdb] [saucenao] [google]
9782291

>>9782020
I am now aware of the existence of the Sound Effects Wiki, good lord that's a lot of info. How is so much known about the usage of so many tiny sound effects?
Is this the true power of autism? I am humbled.

>> No.9782293
File: 297 KB, 1353x1073, brain numb.jpg [View same] [iqdb] [saucenao] [google]
9782293

I'M GOIN NUTS
this is giving me a headache why persist god help us all

>> No.9782297

Haven't played retro fps in like 2 years. Which means it's time to cycle through like the 12 best games in a row

>> No.9782306
File: 8 KB, 942x64, 1664577296083654.png [View same] [iqdb] [saucenao] [google]
9782306

>>9780256

>> No.9782309

>>9780695
can't you use vkquake or ironwail?
(ironwail is opengl)

>> No.9782315

>>9781513
when will this fanta meme end?
lava is molten rock, you can't see through it

>> No.9782320

>>9781497
this >>9781701, don't make cod level design

>> No.9782323

>>9782112
I think they are not even getting paid for it

>> No.9782325

>>9782315
>Why doesn't quake simulate reality?
It ends when you make a mod that ends it, chop chop!

>> No.9782326

>>9782325
also, you can't sink on it either, rock is denser than your body
t. lava enjoyer

>> No.9782334
File: 2.91 MB, 940x612, 2023-03-30 11-01-35.webm [View same] [iqdb] [saucenao] [google]
9782334

Success

>> No.9782340
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9782340

>>9782326
Depends on viscosity, sometimes things sink into lava and then EXPLODE
-fellow lavaman

https://www.youtube.com/watch?v=kq7DDk8eLs8&ab_channel=Photovolcanica

>> No.9782345

>>9782334
Consider me spooked

>> No.9782354
File: 4 KB, 58x56, BENYA2C8.png [View same] [iqdb] [saucenao] [google]
9782354

hi, i said a few months ago i was making a lego mod, i forgor and got sidetracked by life, but im restarting it, with more focus on Mars Mission
here's the weps I did just now: https://imgur.com/a/i9V0kMk

>> No.9782359

>>9782291
Oh no.
OH NO.
Someone else stumbled into that putrid pile of tism as well?

Wait till you get into deeper layers of the rabbithole and see what kind of people are running it.

>> No.9782384

>>9782359
I beheld some of those entities responsible for this mythological amount of autz.
Please, pray for my soul. I must prepare now for my journey to the afterlife.

>> No.9782393

>>9781896
>>9781909
>>9781919
*THWIIIP!~HIIYOOOH!*

>> No.9782394

>>9782384
One of the central figures is like some cripplingly autistic swedish teenage girl who uses it as a de facto personal blog and gathering place for orbiters. There's all sorts of other connections too, weird 20 views youtube channels with creepy autism content, strange troll and groomer cliques, other fandom wiki pages that serve as battlegrounds for autism and interpersonal dramas and vendettas. Very strange case. I've been observing it on and off with the intent to collect a dossier for Kiwifarms when I get off my lazy ass.

Also as a wiki for actual sound effects, the page is near fucking useless lol.

>> No.9782397

>>9782293
That one and the next one are the worst ones. Get through them and the rest are better.

>> No.9782418

>>9782309
I read up on it and my old laptop can't use the latest OpenGL, unfortunately.
At least I think so, it might be a bad idea to try and download it anyway if it's going to fuck things up even more.

>> No.9782420

>>9782394
I wish I hadn't gone down this rabbit hole and now it can't be unseen
It's autism beyond autism, was genuinely unaware this kind of thing still existed but im still on the internet after all

>> No.9782425

>>9777748
i kinda want a sequel desu.

>> No.9782426

Fag

>> No.9782437
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9782437

>>9782426
You rang?

>> No.9782440
File: 455 KB, 552x484, 1668461095609411.png [View same] [iqdb] [saucenao] [google]
9782440

>>9782354
>those elbows
>that death anim
neat

>> No.9782442

>>9782418
>it's going to fuck things up even more
the worst thing that can happen is not working

>> No.9782453

>>9782394
Is it even worse than Pooh's Adventures Wiki?

>> No.9782454

>>9782112
>What had happened to it?
Small development team working with eDuke32 trying their best to get something good instead of rushing it. Even for the select few who know how to handle this shit, it takes a long time.
That's also not the primary job for most (if not all) devs at Voidpoint, so that also has its effect on the process.
>>9782184
>>9782272
Yeah, Mission Packs have fun music. I also like their demos and that each has a multiplayer one. Nice detail.

>> No.9782456

>>9782354
i think you'll get c&d anon. better keep it on the dl until you finish it.

>> No.9782475
File: 1.31 MB, 1600x900, spasm0330.png [View same] [iqdb] [saucenao] [google]
9782475

I feel like being trolled big time here - where the hell is the switch for this door?
It's the only damn secret left

>> No.9782493
File: 1.02 MB, 1600x900, spasm0310.png [View same] [iqdb] [saucenao] [google]
9782493

Fuck it honestly, I'm outta here as I had already ran out of patience yesterday after learning that you actualy get a PoP + Quad to make a rocket-jump in order to reach the upper areas (something that I only noticed after entering the scripted ambush area from the gap in the ceiling that you were supposed to leave it thru once it opens)

>> No.9782497
File: 1.48 MB, 1600x900, spasm0331.png [View same] [iqdb] [saucenao] [google]
9782497

>>9782475
>>9782493
I am noticing a pattern in all levels made by Mazu after reminiscing his SMEJ maps from last time - architecture look cool and all - but getting all the hidden shit is an absolute chore to do, even by cheating at times

>> No.9782636
File: 2.50 MB, 1756x925, 1654018629447980.png [View same] [iqdb] [saucenao] [google]
9782636

>>9782128
Yeah I've been posting progress here for a while. Let me repost my most recent update because I haven't made any new brushwork in a while. It's all been entity setup right now which isn't that impressive to look at.

>> No.9782676

>>9782334
That's Vanilla Ice Cream from Stardust Crusaders, nice

>> No.9782698

>>9782334
I'm not a huge fan of the walking frames, but the concept is great.

>> No.9782709
File: 2.31 MB, 1748x2480, ork.jpg [View same] [iqdb] [saucenao] [google]
9782709

are there any retro fps's/mods with stronk women?

>> No.9782710

>>9782442
Just looked it up, it involves updating my graphics drivers and that's an absolute no-go. Last time I did that the machine was so fucked I had to reset to factory settings.

>> No.9782718

>>9782710
Have you considered just not having a toaster?

>> No.9782732

>>9782709
Lt. Tycho
Demonsteele
High Noon Drifter
Hedonnnnnnnnevermind

>> No.9782746

>>9782710
anon, just make a restore point
what gpu are you using?

>> No.9782751

>>9781783
Gzdoom plus wads.

>> No.9782764

>>9781783
http://opentouchgaming.com/

>> No.9782767

>>9782709
only one with a female orc (probably the only game in general) is hedon which may not count
orc chicks in vidya are rare
for buff chicks in general, there's the demon girl from high noon drifter and some of skellegant's mods

>> No.9782770

>>9782764
Is Delta Touch ever going to get updated to support DSDA?

>> No.9782812

>>9782334
Much better and scarier design, love it!

>> No.9782815

>>9782293
Is this vanilla or mod?

>> No.9782819
File: 505 KB, 750x1000, Nari_sailormoon.jpg [View same] [iqdb] [saucenao] [google]
9782819

>>9782709
Nari from La Tailor Girl is pretty stronk

>> No.9782824

>>9778854
Has anyone tried to use the Q1 to Q2 Map converter of the old into rubicon?

>> No.9782890

Anyone else getting a white screen with eduke32 on Steam Deck?
This is annoying because it worked fine up until fairly recently.

>> No.9782901
File: 1.41 MB, 1366x768, spasm0007.png [View same] [iqdb] [saucenao] [google]
9782901

>>9782718
Planning on replacing this shitty laptop soon.
>>9782746
Some shitty old budget amd thing. The crazy thing is it hates all those low res moving skyboxes in UO, but I've just played another gigantic Rubicon Rumble map and had no issues whatsoever, not even frame drops.

>> No.9782912

>>9782901
try r_skyalpha 0
I don't know if you can disable the sky rendering completely

>> No.9782913

>>9782636
That gorgeous.

>> No.9782918

>>9782901
oh, yeah, r_fastsky 1

>> No.9782948

>>9782293
ass

>> No.9782960

>tfw newfangled Quake mods don't support DarkPlaces, so I have to suffer with FTE
It's all so tiresome...

>> No.9782964

>>9782960
Darkplaces looks kind of awful though, it's the precursor to those awful shiny fake remakes you see on youtube.
I appreciate the lighting, though. The lava and fire look kind of cool.

>> No.9782967

>>9782960
https://www.moddb.com/mods/zircon-engine

>> No.9782969

>>9782960
>using DarkPlaces to begin with
Don't tell me you use a bunch of shitty 'HD' textures.

>> No.9782970

>>9782913
thank you

>> No.9782971

>>9782970
you are gorgeous

>> No.9782973

>>9782971
are you serious?

>> No.9782976

>>9782901
Rubicon just screams 'villain's base' to me. It's a lot of fun. Alkaline has really added to the experience.

>> No.9782985
File: 889 KB, 1366x768, spasm0011.png [View same] [iqdb] [saucenao] [google]
9782985

>>9782976
Yeah, Rubicon 2 was great, but Rubicon Rumble is amazing and if anything the levels are slightly better than Alkalines. Shame there's only three maps, but they're all hour + long with an insane number of secrets.

>> No.9782989

>>9782976
It's the silly diet coke nazi flag the bases stick EVERYWHERE. It makes me feel like I'm playing a German version of an unreleased Wolfenstein.

>> No.9782993

>>9782964
Lightning is the main reason I'm into this. Same goes for Doomsday and Vavoom for Doom engine stuff.
Speaking of DP and remakes, Transfusion was
really neat for what it was. It's a shame that it died.
>>9782967
Thanks, bookmarked to follow progress.
>>9782969
Of course not.

>> No.9783003
File: 121 KB, 1024x768, d1f9v6k-d0c9a059-b292-4a56-87c1-f20f29cfb0ec.jpg [View same] [iqdb] [saucenao] [google]
9783003

>>9782989
>silly diet coke nazi flag
You mean this thing?
KILL THE HUMAN FOOD

>> No.9783004
File: 66 KB, 289x721, floyd01.png [View same] [iqdb] [saucenao] [google]
9783004

>>9782985
That's next for me after I finish Alk. It's funny to think that this old game can captivate me more than a lot of modern games.

>>9782989
Yeah. The flags definitely give it that feeling. Also the big tincan robots and hover platform soldiers.

>> No.9783019

>>9783003
Well, that too. But I was talking about this thing. Rubicon/Alkaline seems to have a rule where if you don't see this symbol at least twice in every other room then you're doing it wrong.
>>9783004
>It's funny to think that this old game can captivate me more than a lot of modern games.
Same. I went back to Quake expecting to play just a little bit of the new Alkaline update but now I've finished that, finally played through the one expansion pack I never touched, multiple stand alone levels, the most recent Xmas Jam and as long as I can fix the weird slowdown issue I'm nearing the end of Underdark Overbright. Not even Doom has hooked me this hard in such a short timespan.
Also I love the Floyd bots. They look like shit Doctor Who monsters.

>> No.9783021
File: 953 KB, 1366x768, spasm0012.png [View same] [iqdb] [saucenao] [google]
9783021

>>9783019
>>9783003
Forgot my pic of the dumb flag.

>> No.9783025
File: 3.78 MB, 800x450, power shield.webm [View same] [iqdb] [saucenao] [google]
9783025

Not sure why I procrastinated on shields for so long, getting them to float in front of the player was pretty easy (though they look awful with headbob on).
Now to do all the vector autism to make sure they only affect enemies in front of you...

>> No.9783037

>>9783019
I've played so much Doom I needed a break from it. It was my go-to for a while. Nightdive brought me back to Blood and then to Quake Remastered and now I'm diving into the big treasure trove of community content. It's been a blast.

Flyod Bots are great. I love how they trundle along and knock over like bowling pins and explode when you destroy them. Makes me want to see what else is in the expanded bestiary I can mod in: https://www.youtube.com/watch?v=DiW91LIgoOk

>> No.9783039

>>9783004
>hover platform soldiers.
I love how the in game manual tries to make a stupid glitch with them part of the "canon". Basically they sometimes fuck up and start no clipping through floors and walls, so because they clearly couldn't fix it they claimed it's the soldier "misusing the boards technology"

>> No.9783043

>>9783025
tech me your ways

>> No.9783048

>>9783025
It's a game with a ton of fantasy/medieval content. How the hell has nobody thought of giving the player an actual shield before?

>> No.9783061

>>9783039
It's not a glitch, it's a feature.

>> No.9783072

>>9783043
You'd probably be better off learning from the incomplete archives of 20+ year-old QuakeC tutorials.
>>9783048
There's almost certainly some obscure mod out there that does it, even if it's just part of a melee weapon model.

>> No.9783091
File: 313 KB, 2265x2259, gaah.png [View same] [iqdb] [saucenao] [google]
9783091

>>9783025
This looks like stupid amounts of fun.

>> No.9783220

>>9782636
Ya, I'm gonna' echo that other anon and say that I really, really like how this looks so far. At least in terms of raw visual interest.
Thanks for reposting!

>> No.9783257

>>9782815
Just chocolate Doom

>> No.9783285

94 protons when?

>> No.9783312

>>9782960
>newfangled Quake mods don't support DarkPlaces
Oldfangled mods don't support Darkplaces either, it breaks at the very start of one of the expansions because it doesn't support moving brushes so you can't open the door.

>> No.9783326
File: 130 KB, 737x960, Corzo and Basilissa.jpg [View same] [iqdb] [saucenao] [google]
9783326

>>9782709
>>9782732
>>9782767

>> No.9783375
File: 186 KB, 600x480, CYN81.png [View same] [iqdb] [saucenao] [google]
9783375

Are there any cutie enemies for Quake?

>> No.9783416

>>9781701
Lol wut how do you connect rooms otherwise.

>> No.9783420

>>9782293
What wad is this that has that background for the score screen? I've seen it before...

>> No.9783424

>>9783420
The Plutonia Experiment

>> No.9783434

>>9783025
Dude you're sick.

>> No.9783442

>>9782178
literally just collect the keys, go outside, walk around the house, then go back in.

i just played through it on 4.10 and it started to break when i started cheating.

>> No.9783458
File: 1.09 MB, 1366x768, spasm0004.png [View same] [iqdb] [saucenao] [google]
9783458

Okay, I'm starting to believe the no clipping flying Enforcers ARE intentional.
Still doesn't make them fun though, most combat against them is staring at the wall and waiting for them to get bored of dicking about in the void. Hilariously, they still try to shoot you out of bounds so you keep hearing the clink of nails uselessly hammering the walls.

>> No.9783462

>>9783025
Keep up the good work.

>> No.9783463

>>9782709
heavy metal Fakk 2 (not actually a sequel to anything)

>> No.9783583
File: 2.65 MB, 1920x1080, rubsky.png [View same] [iqdb] [saucenao] [google]
9783583

>>9783458
I'll still have scrags in many maps get caught in silly places so it could be a flying enemy issue with the engine, but I don't know.

>> No.9783594

>>9783583
It doesn't happen in Alkaline and it's actually mentioned in the in game manual as a thing they can do. I started off assuming it was a glitch the modders couldn't fix, but so many of them do it I think they might have liked the effect enough to make it standard.
They don't get caught on things, they just go right through them. Walls, ceilings, pipes, everything.

>> No.9783718

>>9783583
Is that the Mosely symbol on that flag there?

>> No.9783764
File: 943 KB, 1280x720, spasm0002.png [View same] [iqdb] [saucenao] [google]
9783764

>> No.9783793

Why Brutal Doom is not included in the .png file?

>> No.9783830

>>9783420
TNT

>> No.9783835
File: 20 KB, 800x600, file.png [View same] [iqdb] [saucenao] [google]
9783835

Hmm, I'm going in YOUR ASS

NEW THREAD
>>9783824
>>9783824
>>9783824

>> No.9783895

>>9782359
>Someone else stumbled into that putrid pile of tism as well?
Wait, what? On the surface it sounds like a good idea for a wiki

>> No.9784710

>>9782394
Right, I stumbled across that Wiki a while back, looking for rips of classic Sound Ideas sound effects. They had a whole bunch embedded in the site, and could typically rip most of the ones I wanted from there, but as an actual Wiki, it really came off as a complete void of information.
Didn't know the people there were a bunch of freaks, but I didn't exactly stick around to get to know them, I really hate Wikia as a whole tbhdesu

>> No.9784726

>>9783895
I didn't canvas the place extensively, but in terms of being a Wiki, there was virtually nothing at all in terms of actual information. You'd have an article for various easily recognizable sound effects, and they'd have a copy pasted blurb for their sound library of origin, but then the only actual information was a listing of a few pieces of media where it was used, and only sometimes.

It was essentially completely useless as a source of information.

>> No.9784730
File: 1.81 MB, 1600x900, spasm0037.png [View same] [iqdb] [saucenao] [google]
9784730

>>9783375
Manga Babes if you want old stale cakes