>>9771508
Uh... yeah? It's not just 'easier' in terms of 'less difficult'; it's 'easier' in terms of 'we simplified or removed a bunch of systems because dumb gaijin wouldn't be able grasp the concept of curing different ailments using different means'
Strong hidden shit is no longer hidden; equipment prices are cheaper; you no longer have to worry about weird character abilities as opposed just hitting 'attack' over and over through the game...
>Options for setting different battle modes were hidden.
>The magic spells Protect, Shell, and Dispel are removed, as well as Rydia's Cockatrice summon. Asura originally incorporated Protect into her attack script; it was replaced with a stronger healing spell. Zemus's Malice and Zemus's Breath, however, still make use of Protect and Shell. The white magic icon was removed from the spells' names, replaced with a blank space.
>Individual items that cure specific specific status ailments were removed in favor of the Remedy item, with the price reduced from 5000 to 100 gil. The rare Ether item that replenish MP can also be purchased in any shop as well.
Excluding the Red Fang, all magical based items that could cast spells in battle were removed. Cecil can be seen using a Blue Fang automatically in the game's opening sequence, even though they can't be found during the game itself.
>The Alert item, the Summon Book as well as stat-boosting items (Silver Apples, Golden Apples, and Soma Drops) were removed, in addition to the Dark Matter.
>Various item costs are decreased.
>The attributes of some equipment are modified.
>Nearly all of the secret passages found in dungeons have been made visible. Those found in castles and towns are still invisible, as is the one leading to Cecil's Ragnarok.
>Cecil's Darkness ability is removed, in addition to all of the abilities that were removed in Easy Type (see above).
Note the 'in addition to'. Some easytype changes also got rolled into the US release, they just aren't getting relisted.