[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

2022-11: Warosu is now out of maintenance. Become a Patron!

/vr/ - Retro Games


View post   
View page     

[ Toggle deleted replies ]
File: 84 KB, 214x561, 1677564153282.png [View same] [iqdb] [saucenao] [google]
9751401 No.9751401 [Reply] [Original] [archived.moe]

https://github.com/FoxdieTeam/mgs_reversing
https://discord.gg/FHJF2Evy
Uh, bros..... better pc port soon?

>> No.9751405

The existing port is already excellent with V's fix and other patches.

>> No.9751406
File: 647 B, 102x86, mamuta.png [View same] [iqdb] [saucenao] [google]
9751406

If you aren't a tech illiterate zoomoid, you already played the PC port with mods that make it actually good and the best way to play the game.

>> No.9751419

>muh PC port
>muh PC port
>muh PC port
Stop

>> No.9751452

The only thing lacking with the port we have now is worse textures (somewhat)

>> No.9751526

what will this do

>> No.9751546

>>9751401
>Discord shilling
>have to be in this super sekret LGBTQ clique to get the downloads and other good stuff
Pass

>> No.9751556

>>9751546
>contrarian anti-current-thing dorks can't access cool new things
good.

>> No.9751650

>>9751546
OP posted a link to the repository you shithead
Also to join the decomp discussion all you just have to do is click on those retarded registration icons that nearly all Discord channels do so that you can access channels

>> No.9751726

>>9751406
is there one that adds the radar back on hard mode?

>> No.9751729

>>9751401
>mgs1 post
>mgs2 pic

>> No.9751735

>>9751729
Autism

>> No.9751756

>>9751405
Ha, no.

>> No.9751757

>>9751735
Autism is wanting a "better pc port"

>> No.9751772

>reverse engineering a game with an already existing PC port
>instead of reverse engineering MGS3
Call me selfish or whatever but this project makes no sense

>> No.9751796

>>9751772
That's like saying why reverse engineer SM64 while Sunshine exists

>> No.9751810

>>9751796
damn i forgot about the time they ported mario 64 to pc in '98

>> No.9751852

>>9751756
Yeah. I've done a Big Boss run a few years ago playing on the PC port and only had an FMV issue. And that was way before all the fixes were in, it's pretty good today.

>> No.9751883

>>9751852
It's missing many effects. HD collection is also missing those. It's not a perfect port by any means

>> No.9751890

>>9751401
They definitely should add a 4:3 option. I know you can adjust it on PC regardless but widescreen makes MGS games easier than intended. They are build around camera constraints.

>> No.9751928

>>9751401
I'm not even sure what enhancements I'd like to see

Normally I want to see every classic game with pathtraced lighting but the textures are painted so well already, I'm not sure if it would look good.

>> No.9752514

>>9751757
Autism is being angry at improvement

>> No.9752554
File: 116 KB, 1710x900, .jpg [View same] [iqdb] [saucenao] [google]
9752554

>PC port exists already
Playing the PC port is separate to seeing how the game is implemented. (At least to a close approximation.)
And since mods already exist you'd imagine the mod makers would appreciate an easier base to work on and extend anyway. Rather than trying to hack binaries and hoping it all works, especially when mixing multiple patches from different developers together.

We've seen this for plenty of other games already that had decades of mods and romhacks, but those only increased in quality and quantity when their associated game got a full source release. And developers+users can mix and match easily when sources are shared.

Not to mention if you like the game, it's valuable for its implementation to exist for study and use. People can learn from and use it as a base to extend or make new games on the same engine. We've seen this already with everything from Doom up to OoT. Getting wholly different games like Sonic Robo Blast 2, or expansion like Indigo.
Having a real source foundation is much more than just getting the ability to port the game.
Especially for the MGS games where there's so many detailed systems, it'd be nice to see if anything new is found. Or just really see how the systems interact with each other technically.

>> No.9753506

Bump

>> No.9753535

>>9751556
dial 8 kill yourself you will never be a woman

>> No.9754173

>>9751650
Shitcord should allow me to view a public channel without broadcasting my username to a group of literally-whos who might be people I'd rather avoid.

>> No.9755023

>Joined discord
>It was a discord
No thanks

>> No.9756046

>>9751419
>no, don't make my vintage dusty discs obsolete I paid a fortune for them!!

>> No.9756061

if this leads to people making insane VR missions and custom content, hell yea
the main problem with MGS1 is how little game there is

>> No.9756376

>>9751401
I Hope so, and maybe with 4K textures. And I'm hoping they reverse even Legacy of Kain - Soul Reaver too.

>> No.9756552

>>9752554
We don't have the source to the PC version either so this discussion is moot.

>> No.9756590

>>9756552
The entire point of a decomplication is to reverse engineer the source.
It may not be 1:1, and lacks all the original commentary+documentation, but it's still good enough to do the things already mentioned.
Nothing is stopping people from doing this with the PC version as well.
I'm not sure why you think it's not worth discussing at all. Just because we don't have the official source code of the PC version?

>> No.9756594

>>9756590
Oh, I thought they were decompiling the PS1 game. I hope they don't end up finding out the PC version is just the PS1 game running on bleem, because it sure as hell feels like it.

>> No.9756613

>>9756594
>I thought they were decompiling the PS1 game
They are.
But again, this doesn't prevent someone from reversing the PC version if there's a reason to.
But it's more likely someone will just port the PSX source code and supersede the official PC port with an open source version.
I still don't get what you meant.

>> No.9756630

What the fuck is a decompilation?

>> No.9756640

>>9756630
https://arstechnica.com/gaming/2020/05/beyond-emulation-the-massive-effort-to-reverse-engineer-n64-source-code/
tl;dr turn game binaries into game source code so you have the same level of control the original developers had when they were making it

>> No.9756642

>>9756630
In order to be able to run, human-readable computer code has to be compiled, or translated to machine code. This process is mostly irreversible, but there are ways to guesstimate what the original code was through reimplementation and testing.

>> No.9756643

>>9756640
Nice. Thanks for the answer.
Is there some way I could repay your good will?
Maybe... some image I could upload?

>> No.9756651
File: 63 KB, 750x478, Boss top gun.jpg [View same] [iqdb] [saucenao] [google]
9756651

>>9756643
No.

>> No.9756657

>>9756651
Oh. Alright.

>> No.9756660

>>9756594
Any decompilation can be ported to PC, look at Mario 64 and Ocarina.

>> No.9756662

>>9756660
I know, I mistakenly assumed they were decompiling the PC version instead, which always felt emulated to me.

>> No.9756664

>>9756662
Even if they did they could make it a not-shit port. Someone was able to optimize the shit out of Mario 64 and greatly improve its performance on the N64.

https://www.youtube.com/watch?v=t_rzYnXEQlE

>>
Delete posts
Password [?]Password used for file deletion.
Captcha
Action