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File: 676 KB, 770x768, 1668522747991047.jpg [View same] [iqdb] [saucenao] [google]
9748751 No.9748751 [Reply] [Original]

what color do you remember the sky being in Super Mario Bros (NES) in your TV?

>> No.9748758

middle-right is what i remember

>> No.9748761

>>9748751
Blue + orange bricks

What are the "correct" colours?

>> No.9748764

the top right or bottom left

>> No.9748772

Upper-center.

>> No.9748776

>>9748761
There's no "correct" colors. Famicom generates NTSC color signal directly which gets interpreted by your television. It does not generate color information against defined RGB values like most of later consoles.

>> No.9748779

There's a reason NTSC was dubbed "never the same color" in the industry.

>> No.9748784

>>9748751
Who cares autist?

>> No.9748795

>>9748784
I do

>> No.9748805

>>9748751
Playchoice 10 is the only canon RGB palette, composite is whatever your TV decides, end of story.

>> No.9748806

>>9748795
You care about my memories? How sweet!

>> No.9748810

>>9748776
>Famicom generates NTSC color
Therefore there is a correct color, it's whatever your set displays when properly calibrated to the NTSC standard.

>> No.9748814

>>9748751
Middle left, but slightly brighter.

>> No.9748817

>>9748810
Good luck calibrating Never Twice Same Color

>> No.9748915
File: 96 KB, 1280x779, gallery_52891_6_93265.png [View same] [iqdb] [saucenao] [google]
9748915

>>9748751
Top centre

>> No.9748919
File: 1.41 MB, 2928x2368, trin_20210327_032404.jpg [View same] [iqdb] [saucenao] [google]
9748919

>>9748751
bottom left

>> No.9748945
File: 15 KB, 1465x1080, Super Mario Bros. 3 (USA) (Rev 1)-221021-001221.png [View same] [iqdb] [saucenao] [google]
9748945

>>9748805
I always found it odd how they never again used that palette. I'm guessing they made it to look as bright and garish as possible so it would stand out at the arcades or whatever, but was otherwise unsuitable for general use in NES games. I don't disagree with that decision.

>> No.9748947

This is complicated by the fact that NTSC-U and NTSC-J calibrate white levels at different temperatures. So a "properly" calibrated set will still look different from another.

>> No.9749112

>>9748817
>le boomer ntsc meme
Good luck getting 60Hz, palfag
>>9748947
They barely vary. Many TVs come with a cool mode and warm mode to approximate various temperatures. The black levels are different too, simply raise or lower it depending on the circumstance. Anyway, middle and middle right are pretty close to dead on, good enough unless you have autism.

>> No.9749187

>>9748751
Mid-left looks right to me, but I don't trust my memory.

>> No.9749192

Top center looks about right for ye olden times. Brown but not too brown.

>> No.9749193

>>9749112
>Anyway, middle and middle right are pretty close to dead on, good enough unless you have autism.
Yup, both look pretty much like what a typical television of the era displayed. At some point it doesn't matter. Especially since NTSC color is impossible to reproduce in RGB colorspace anyway so it's really all approximations unless you're literally busting out the CRT, at which point the issue is moot. I suppose the most autistic extreme would be to scour pictures of Nintendo's offices during development and see what televisions they were playtesting on and get that exact model TV.

>> No.9749285

>>9748810
>>Famicom generates NTSC color
>Therefore there is a correct color,
not how ntsc works, dickhead.

>> No.9749373

>>9749285
You couldn't even begin to refute it. Don't bother trying.

>> No.9749403

I have a question. Has anyone ever looked at the color values of the official pixel Mario? And then used that information to reverse engineer a color palette? You know what I mean?

>> No.9749427

>>9748751
The arcade version shows how it was REALLY supposed to look like:
https://www.youtube.com/watch?v=HP4i1q4gbuQ

>> No.9749482

>>9749403
What do you mean "official pixel Mario"? It's true that you can construct a palette by starting from a known value. But the only true certainties would be pure white and pure black. You're still dealing with a practically infinite number of shades of red. You can't just sample the color from Mario Maker or something. Well, you could, but that's barely more accurate than eyeballing it.

>> No.9749497

>>9748751
Middle left is what I remember. Bottom row and top right are gaslighting.

>> No.9749502
File: 411 KB, 636x476, now_youre_playing_with_power.png [View same] [iqdb] [saucenao] [google]
9749502

>>9749403
> the color values of the official pixel Mario
there aren't any. the NES basically hacked analog video signals in a non-standard(ish) way to generate color, there are no RGB values for "official pixel mario"
if you want a more detailed answer, enjoy:
https://www.nesdev.org/wiki/NTSC_video

>> No.9751648

Depends on the level. Start screen? Dead centre, I think.

>> No.9751679

>>9749373
i wouldn't bother arguing with a retard like you either
have a nice day

>> No.9751778

>>9748751
I wanna say either top middle, or top right.

>> No.9751792

>>9748758
Yeah same here. Either that or middle-left but desaturated a little more.

>> No.9751795

>>9751792
>>9748751
Furthermore top-right and bottom left remind me of the GBC release.

>> No.9752719

>>9748751
Which one does the GBA version use?

>> No.9752723

>>9749112
There's a reason why NTSC TVs have a Tint knob while PAL TVs don't.

>> No.9752738

>>9748751
Bottom left.

>> No.9752813
File: 3 KB, 240x160, Classic NES Series - Super Mario Bros. (USA, Europe).png [View same] [iqdb] [saucenao] [google]
9752813

>>9752719
GBA version looks like this. It probably takes into account that GBA does not have backlight though and colors may be intentionally too bright.

>> No.9752936

>>9748758
PAL?
>>9748751
Top right is correct

>> No.9752943

>>9748751
As a SMB Deluxe zoomer, bottom left or right