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/vr/ - Retro Games


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File: 1.23 MB, 2554x983, 1678713291181349.png [View same] [iqdb] [saucenao] [google]
9737195 No.9737195 [Reply] [Original]

Which multi-plat games are better on Gamecube than PS2?

>> No.9737203

>>9737195
Literally most since it's just a good bit stronger and has less loading/saving times. The GC is great for its exclusives mainly, though

>> No.9737206
File: 132 KB, 1920x1440, killer7-3.jpg [View same] [iqdb] [saucenao] [google]
9737206

Killer7 must absolutely be played on GameCube, PS2 version is terrible, also the controller fits perfectly the control scheme

>> No.9737209

>>9737195
gamecube was more powerful than ps2

>> No.9737212

>>9737195
The safe bet is whatever the lead/first platform was is likely the best to play it on. The 3 were vastly different, and cuts/changes had to be made to force the same result porting from one to the other. PS2 to Xbox generally bucked this trend because it was nearly a generational leap in power, but often an effect or two was omitted or changed. Timesplitters 2 on GC was also an exception as it had detail textures (granular detailed texture layer up close) on GC that were absent on PS2, and I'm pretty sure PS2 was the lead for it. Most PS2 to GC and GC to PS2 efforts were weaker on the latter platform.

>> No.9737213
File: 53 KB, 500x398, 1005638-1005638-3-2_1.jpg [View same] [iqdb] [saucenao] [google]
9737213

>>9737195
Most if not all of them, the weirdest case I know is Turok:Evolution, where only the GC version has 60fps while hueg and PS2 are capped at 30.
I'm more interested if there are many PS2 versions which surpass the GC ones. NFS:MW has textures weather effects gutted on GC, and all PS2 NFS versions have cool trail lights as seen in the pic, which is a big plus for me. Any other examples?

>> No.9737215

>>9737203
Not really. Most games were made with PS2 as the lead platform and GC suffered on most conversions, despite the power difference. This is especially evident during the first couple years on the GC. THPS3, SSX Tricky, several others were badly ported.
>>9737209
Maybe but it usually wasn't first in mind when developers made games, so it was wasted often.

>> No.9737217

>>9737213
Many cases. The GC was frequently badly ported to from PS2, especially by western devs. Baldur's Gate DA too.

>> No.9737232

>>9737206
100% true but this is a bullshot. Still, emulate this version or play it on PC. To elaborate on why, it's missing effects, load times are increased, resolution/aliasing is worse, and cutscenes are pre rendered on PS2.

>> No.9737234

>>9737213
Crash Wrath of Cortex has better graphics on PS2 than on the later done GC and Xbox ports

https://www.youtube.com/watch?v=jZvrNNkqHh0

>> No.9737239 [DELETED] 

>>9737195
There isn't a single example of that other than Capcom 5 games, and even then Viewtiful Joe is identical, it's mostly RE4 and Killer 7 because they were made specifically for GC's hardware.
This meme is thrown around because of RE4 and because Nintendofags have nothing so they'll hold on to any imaginary advantage they have, same goes for the n64.

>> No.9737246

Splinter Cell

>> No.9737250

>>9737239
Timesplitters 2 and 3 but yeah, it's pretty rare overall that PS2/GC multiplats made on PS2 first are better on GC. Most devs clearly didn't give a fuck to redesign it for the less popular platform.
>>9737234
Illustrates my post almost perfectly, lol.
>>9737212

>> No.9737253

>>9737239
>and even then Viewtiful Joe is identical
No it isn't, the cube version is clearly better. Look at a side by side.

>> No.9737260

>>9737239
All Sonic games of that era run and looked worse on PS2 than any other console

>> No.9737261

>>9737234
It's a disgusting looking game anyway. I don't know how they managed to make a game that looks far worse than it's predecessors a generation behind

>> No.9737336

Why does the Gamecube version look better than the Wii version? I know the video from the Wii is slightly softer but it feels like even the lighting isn't as good despite the Wii having a Gamecube inside it.

>> No.9737338

>>9737336
Every time RE4 gets a port, something new is broken

GC –> Wii — Lower polygon count inventory items from PS2 port

Wii –> 360 — Broken and missing effects, bad mapping conversion for ALL the models of the game, missing sound reverb effect.

360 –> UHD — Animation and sound issues, black pickup screen, bad optimization with lots of performance issues in some computers

The PS4 version is just copy-paste of the “HD textures option” from PC Ultimate HD. Only a few extra character textures were improved for PS4/Xone.

Also some enemies behavior issues if I’m not mistaken. But I’m not sure in which port…

Still aside of resolution the GC/Wii are the best versions. It has the best color palette and lightning and have bloom to the fire effects.

Resident Evil 4 HD Project removes terrible looking PS2 version assets.

https://www.re4hd.com/?p=5281

>WEAPONS and other item MODELS: The models used for all post-Gamecube versions have less polygons than the original Gamecube version. It seems they kept (perhaps by accident?) the low-poly versions from the PS2 port of the game. I restored and even improved all of these models. There is a limitation with these models that crashes the game if the file size of certain files are larger than the original, but I found that there is some dispensable data that can be removed from the .bin files (the 3D models), and even entire .bin files that are unused in-game

>> No.9737352

>>9737239
>Viewtiful Joe is identical
No it's not. It performs worse on PS2, but to make up for the performance, you can unlock Dante from Devil May Cry as a playable character

>> No.9737367

>>9737195
Simpsons Hit n Run

>> No.9737397

Soul Calibur 2 runs better on GC despise the fact it was created on PS2.

>> No.9737451

>>9737239
The Two Towers is 60fps on GC and 30fps on PS2

>> No.9737483
File: 1.20 MB, 2728x960, Viewtiful Joe texture comp.png [View same] [iqdb] [saucenao] [google]
9737483

>>9737239
>Viewtiful Joe is identical

>> No.9737509

>>9737483
It is identical. You resizing and recoloring some pictures doesn't change the fact.

>> No.9737516
File: 1.27 MB, 1283x963, Viewtiful Joe ingame comp.png [View same] [iqdb] [saucenao] [google]
9737516

>>9737509
Dump the textures yourself, it's easy to do.

>> No.9737530

>>9737239
>Nintendofags have nothing so they'll hold on to any imaginary advantage they have, same goes for the n64.
To be fair, 3D texture rendering on the N64 absolutely mogs the PS1.

>> No.9737532
File: 2.66 MB, 2616x784, Heroes comp.png [View same] [iqdb] [saucenao] [google]
9737532

Any game that was developed for Gamecube as the lead platform will have downgraded textures when ported to PS2.

>> No.9737535

>>9737516
Man I at one time thought the PS2 version looked about the same but jfc side by side the nerfs to vibrancy and textures. Sure it has PS2's patented interlaced shitovision too.

>> No.9737548
File: 2.14 MB, 2184x900, RE4 family texture comp.png [View same] [iqdb] [saucenao] [google]
9737548

>>9737535
>Sure it has PS2's patented interlaced shitovision too.
Yep. No progressive scan support.

>> No.9737558

>>9737516
Basically looks the same

>> No.9737562

>>9737558
I recommend glasses.

>> No.9737578
File: 2.90 MB, 1600x900, tcnycomp2.webm [View same] [iqdb] [saucenao] [google]
9737578

>>9737562
I don't see a point in console warring about this one, gamecube is mostly just a little more green cuz of its texture compression. The difference is really small, unlike this

>> No.9737587

>>9737548
PS2 uses palatalized textures instead of hardware texture compression the GC has.

>> No.9737616

>>9737195
Tales of Symphonia. Yeah I'll take 60 fps over 30 fps and some additional content that is completely meaningless.

>> No.9737625
File: 1.06 MB, 1280x826, RE4 color comp.png [View same] [iqdb] [saucenao] [google]
9737625

>>9737578
How many times are you going to try the texture compression lie, Dunning Kruger?

>> No.9737630

>>9737625
Seems autistic to obsess over differences *this* small

>> No.9737632

>>9737630
Those arent small differences

>> No.9737645

>>9737632
Oh man the brown dirt texture...it's totally less green. So what? Game plays the same.

>> No.9737649

>>9737645
There's plenty of gameplay and sound downgrades too

>> No.9737652

>>9737578
The xbox version is actually the worst one because it has a gamebreaking bug that literally makes it impossible to finish

>> No.9737653

>>9737649
Oh man....shame we never talk about them and every time we do, it's proven to be made up apart from some small stat changes.

Who really cares dude? Is this just cope over not getting the remake on nintendo? It's so boring. Get new material.

>> No.9737659

>>9737645
Look at his head. It's nerfed big-time, especially around the mouth.
>it plays the same
Okay we're talking about performance/visual differences between machines/ports though.

>> No.9737660
File: 2.92 MB, 882x500, RE4 PS2 enemy count.webm [View same] [iqdb] [saucenao] [google]
9737660

>>9737653
I've explained it a few times now but I'll explain again. The PS2 has reduced enemies across the main game and mercenaries mode.

>> No.9737662

>>9737660
Don't bother he's a fucking retard.

>> No.9737664

>>9737659
I'm not impressed.

>>9737660
always faked.

>> No.9737668
File: 2.95 MB, 908x500, RE4 GCN enemy count.webm [View same] [iqdb] [saucenao] [google]
9737668

>>9737660
This part on professional is supposed to have a maximum 10 active enemies at a time but on PS2 it uses the normal mode enemy spawns of 5 active at a time. These changes are all throughout the game. The iconic water room archers don't even spawn until later and if you don't kill enough enemies you can prevent them from spawning entirely.
>>9737664
>always faked
It's 100% real, cope.

>> No.9737670

>>9737664
If you're just going to deny the differences what's the fucking point of even talking to you? Whether the differences matter to you or not doesn't matter, you stupid fuck.

>> No.9737675

>>9737668
>if you don't kill enough enemies you can prevent them from spawning entirely.
Doesn't this apply to the Gamecube version as well? Sometimes the archers aren't there on normal due to dynamic difficulty.

>> No.9737678

>>9737670
The game has dynamic difficulty and cube fans always seem to be lying such as denying texture compression even exists here: >>9737625
like what the fuck? Have some honesty. We get it, the PS2 version has fewer twigs. Where are the games with big differences already?

>> No.9737680

>>9737675
On professional they always spawn on every version but PS2

>> No.9737682

>>9737678
Professional is a fixed difficulty.

>> No.9737683

>>9737682
Prove it's on professional.

>> No.9737687

>>9737683
Try it for yourself.

>> No.9737698

>>9737678
>I get it
Okay, so you acknowledge it's a shittier version. Thank you! Thanks. That is the point of the thread. Thanks for participating.

>> No.9737702

>>9737698
By about %2.089
The better controller and extra content overrules fewer twigs.

>> No.9737706

>>9737702
Everything was downgraded, only a fanboy would pretend the PS2 version is good.

>> No.9737708

>>9737702
0 reasons to play it now.

>> No.9737710

>>9737708
Yeah, better played on ps4 or whatever

>> No.9737741
File: 176 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
9737741

>>9737195
The exclusivity deal prevented RE4 from reaching its full potential at the time.
I'm sure RE4 would have better graphics if it was made exclusively for the PS2.
Not just better graphics, but a better game in general. God knows what Nintendo forbade Capcom to do.

>> No.9737749

>>9737195
Serious Sam Next Encounter. PS2 version has inferior graphics and that doesnt help the framerate

>> No.9737763

>>9737195
RE4, for graphics and performance

Soul Caliber 2, for link

Sonic Mega Collection, I like using the big A button for the Genesis games

But for most other games, I didn’t really notice the difference. I only owned/played a handful on both, and for those it really comes down to controller preference.

>> No.9737774

>>9737741
Maybe, but it would have played to different strengths entirely. PS2 seemed to handle raw polygon counts and alpha transparencies better when good devs were using it, but it simply could not do the same sort of shading in hardware and had fuckall for texture memory.

>> No.9737782

>>9737741
>gauging PS2/GC strength via western multiplats
Bad metric desu

>> No.9737786

>>9737763
>muh Link
Both Heihachi and Spawn are better

>> No.9737790

>>9737652
I heard they released older version on Xbox by mistake. Doesn't change the fact that Xbox version is technically superior.

>> No.9737801

>>9737652
Thats not true, you can pass that mission just not the way it was intended to. That being said the game crashes a lot.

>> No.9737804
File: 1.71 MB, 984x1365, Soulcalibur+II+HD+Online-3840007934.png [View same] [iqdb] [saucenao] [google]
9737804

Why focus on games with better versions avaliable? Yes I know Link is still exclusive but focusing on RE4 and SC2 seems stupid at this point.
>>9737232
It has a native PC port. Why emulate?

>> No.9737805

>>9737578
God westerners blew total horse dick at porting from GC to PS2. The laziness is palpable.

>> No.9737808

>>9737805
*PS2 to GC

>> No.9737816

>>9737801
>just not the way it was intended to
Yeah well if that's true as a 13 year old it clearly wasn't obvious enough.

>> No.9737824

>>9737805
PS2 needs more work, nobody bought games on GC so it's not worth the effort.

>> No.9737826

>>9737804
There's not much else to talk about when it comes to the gamecube.

>> No.9737845

>>9737530
>muh graphics
too bad you only got a couple good games that i already played where as i still find interesting ps1 games i didnt knew about.

>> No.9737850

>>9737845
My dude. Graphics and framerate are the whole goddamn point of this thread. Yes. Literally. Muh graphics. That's what's up for debate.

>> No.9737860

>>9737741
The problem with RE 4 on the PS2 is Mikami absolutely hated the hardware and Sony's arrogance towards developers when they were effectively told to "Git gud" while Sony were saving their own tech for themselves. It's why he approached MS first for the "Capcom 5" then got frustrated because the MS reps at the meeting had no idea what they were doing (So much that Mikami literally walked out on them) and then went to Nintendo. Both MS and Nintendo were willing to assist development, just Nintendo had the better pitch. There were a lot of egos clashing over the PS2 hardware because it was good if pushed. It just wasn't as easy as the GC or Xbox and unless you were an absolute golden child like Kojima, Sony wasn't interested in helping your game in that era. So RE4 probably would have looked better as a ground up Playstation 2 game if it was exclusive, but probably not by much than the PS2 version we got because Sony weren't willing to assist Capcom on the project.

>> No.9737863

>>9737195
soul/souless

>> No.9737864

>>9737195
every game is better on PS2. this is cubie propaganda

>> No.9737865

>>9737195
Building an ISO collection for sixth gen sure is fun. I love researching every multiplat to see which game is the best, or at least who got fucked the worst.

>> No.9737872

>>9737578
This game was visually insane on PS2 coming from GTA SA and the cutscenes were also great. Too bad the driving had the worst physic I ever experienced in a GTA like in my entire life.

>> No.9737878

>>9737865
kek i do the same if i don't emulate the game. extreme sports games are the funniest where they might look better and even have an extra level on xbox or gamecube, but the controls get raped like with ssx tricky and aggressive inline.

>> No.9737884
File: 136 KB, 280x280, file.png [View same] [iqdb] [saucenao] [google]
9737884

>>9737878
gotta get one of these, I swear devs must have been using them to test games because using it on gc/xbox fixes almost all control problems for games like that.

>> No.9737892

>>9737878
I recently hacked my Wii so I've been building my GC library. I might just deal with the GC versions of some games for now as long as they aren't horrendous, since I haven't been bothered to do the same for my Xbox or PS2 yet.

>> No.9737894

>>9737892
I did this and now I piss people off because I realized the wii had a better library than the cube. Oh well, at least nintendont helps those rough cube games play well.

>> No.9737895

>>9737864
>looking at it from a console warrior lens
People just want to play the best version they can, as one can easily pirate and emulate everything now. PS2 does have many definitive versions though, yes.

>> No.9737908

>>9737860
>Sony weren't willing to assist Capcom on the project.
Blame capcom for sucking dreamcast and gamecube dick with RE CV, RE0 and RE Remake.
Imagine turning your back on the sony, when the playstation is the sole reason the RE franchise has become a thing.

>> No.9737916

>>9737894
I wasn't particularly wowed by either as I scrolled through the complete lists. I think I was just disappointed that there wasn't something new to surprise me. I haven't played very much of either's library, so it's not a fair or even valid complaint.

>> No.9737924

>>9737916
For the Wii you have to see what notable developers actually made, you won't bump into ghost squad and think anything but "this sounds like some generic shit" but if you look into it, it's virtua cop 4 by AM2 and has a shit ton of middle ground between time crisis and VC. There's way more good and fun games on there than the cube, and actual exclusives and not "exclusives" that ended up on the ps2 4 months later.

>> No.9737934

>>9737924
I've never seen Wii recommended lists that weren't either garbage or shit I knew, so I'll take that advice. Thanks.

>> No.9737943
File: 174 KB, 1000x665, supermonkeyballdeluxe-1000x665w.jpg [View same] [iqdb] [saucenao] [google]
9737943

Super Monkey Ball Deluxe on PS2 only runs at 30 FPS (1 and 2 on GC ran at 60), has constant loading and has sound effect of the ball moving seems to be broken.

>> No.9737986

>>9737908
But in Capcom's defence, the ps2 was (on hardware level) a giant piece of shit.
Better deals to be made elsewhere.

>> No.9738061

>>9737986
I wouldn't say it was a giant piece of shit. It was difficult to work with but you could produce some really handsome looking games that ran well with it. It's just that Sony were insanely arrogant about it to their detriment including not assisting development unless you were, providing poor developer documentation and cutting lopsided deals in Sony's favor knowing their market advantage. One of the key reasons why the dominant engine that generation was Criterion's RenderWare was simply because it was the easiest way to get a PS2 version running.

Sony's conduct is why other publishers did go rooting for deals when they saw the likes of Sega cutting a big ten game deal with Microsoft because they felt there had to be other options than Sony.

>> No.9738095

Literally all of them because 480i is disgusting

>> No.9738125
File: 96 KB, 1550x966, mogged.jpg [View same] [iqdb] [saucenao] [google]
9738125

>>9737530

>> No.9738150
File: 448 KB, 650x374, bcf.png [View same] [iqdb] [saucenao] [google]
9738150

>>9737986
>the ps2 was (on hardware level) a giant piece of shit.
>>9738061
>It was difficult to work with
Explain all these aweasome looking ps2 games just in one year and a half after launch.
Capcom was just a sellout cunts at the start of the 6th gen.
Gladly their learned their lesson and later on started to release a bunch of exclusive games to the ps2, like godhand, chaos legions, shadow of rome, haunting ground, okami, onimusha dawn of dreams

>> No.9738178

>>9738125
What game is that on the right?

>> No.9738181

>>9738178
metal gear solid

>> No.9738225

>>9737702
The controls were built around the GameCube controller

>> No.9738315

>>9737786
Link is cheat mode against the AI

>> No.9738623

>>9737850
theres more to games than graphics so better graphics doesnt mean better games.

>> No.9738639

>>9737195
Pretty much all of them, but there are some where GameCube's limited storage leads to worse textures, sound, or FMV's.

>> No.9738642

>>9737516
which one is PS2

>> No.9738646

>>9738642
The right one.

>> No.9738729

One thing that indeed sucks about Gamecube versions of multiplats is the fact that since the controller had less buttons, you had to use button combos to act as a replacement for certain buttons on the other consoles. For example, holding Z and pressing L/R to replicate just pressing L2/R2.

>> No.9738768

>>9737660
RE4 on the American Gamecube release is tweaked to be harder than the European and Japanese releases. AI is more aggressive, less money, prices are higher, guns and knife are weaker.

The Wii port is itself the easiest version because they made everything faster or slower to account for the wiimote controls.

NTSC GameCube's balance

- Ammo drops significantly more often and Pesetas drop less often
- The Knife does 60% less damage
- The TMP does 30% less damage to Ganados and 25%% more damage to El Gigante and Krauser
- The Red9, Blacktail, and Rifle exclusive upgrades are weaker
- The Semi-Auto Rifle's exclusive upgrade is stronger (0.4 vs 0.8 firing speed)
- The Handgun exclusive upgrade is stronger (50% crit chance vs 33% in UHD)
- Matilda has a slower rate of burst fire, lower firepower, and slightly faster reload speed
- Mine Thrower mines take 2 seconds longer to detonate
- The Merchant's First Aid Spray stock is not dynamic
- First Aid Sprays, Treasure Maps, the TMP, and Mine Thrower are more expensive. Striker and Killer7 are cheaper.
- The Shotgun is more expensive to fully ugprade.
- Flash grenades don't instakill Las Plagas wolves
- U3 takes full damage from magnum weapons (vs 50% in UHD)
- Regenerators take 33% more damage from everything but the Knife

Striker, in the original version you had to wait until at least chapter 4-3 to start upgrading it. In later versions they allow you to tune up as soon as the Striker is available in the sewers before Verdugo.

The way item drops work in the GC version of RE4 is interesting. There are no individual weapon ammo caps, so you can get more than 25 shotgun shells, 15 magnum ammo, and 10 mines at a time. Instead the game caps you at a generic 150 'BulletPoint' value based on the sum of your inventory. The drop rate on magnum ammo and grenades is also much higher--you can do some funny things with just a handgun and a Broken Butterfly in your inventory.

>> No.9738770

>>9738768
>RE4 on the American Gamecube release is tweaked to be harder than the European and Japanese releases
Is it for the better?

>> No.9738827

>>9738768
>RE4 on the American Gamecube release is tweaked to be harder than the European and Japanese releases.
funny thing is thats case for every NTSC release from RE1 to at least RE4,kinda weird they did that i know why they did it for RE1 but that can be the reason to keep doing it.

>> No.9738904

>>9737195
So when games were specifically made for the cube, they usually looked and ran better, but in most cases multiplats were made for the PS2 then ported to the cube. The xbox usually got the better versions, but not in all cases. tl;dr it depends on the source dev platform.

>> No.9738907

>>9737195
Speaking of RE4, does anyone know whether the re4_tweaks mod on PC breaks if the framerate is set to 25 or 50fps? I wanna play on a CRT with the RE4HD mod but my HDMI>RCA converter only does 50hz.

>> No.9738932

>>9737195
Most of them. A better question is which games were better on PS2.

>> No.9738937

>>9737206
Nice. I took my copy of Killer7 for GC home and left the PS2 version on the shelf. I have a feeling my personal PS2 collection is going to be rather slim since I don't really care for that generation's JRPGs.

>> No.9738939

>>9737397
I thought it was created on the Xbox.

>> No.9738954

>>9737397
>>9738939
I would have sworn the arcade release used the Triforce board but it appears it didn't

>> No.9738971
File: 154 KB, 1076x1500, 71GZzLA9zVL._AC_SL1500_.jpg [View same] [iqdb] [saucenao] [google]
9738971

>GC version is pretty much perfect
>Xbox version is pretty close with only a few quirks
>PS2 version absolutely shits itself, runs at half the framerate and has more glitches

>> No.9739103

>>9738939
It would've been some cheap, cut down Xbox if that were truly the case. The arcade version had some texture aliasing and slowdown here and there that didn't occur in either the GC or Xbox versions.

>> No.9739604

>>9738971
Xbox version has the best water. GC is best overall.

>> No.9739619

>>9737234
kek why the fuck doesn't the GC have snow you're telling me it would be too demanding for this shit game?

>> No.9739628

>>9739619
Probably a rush job? Another anon posted a ps2 port or GameCube port of agent under fire I believe where the we’re going so fast they didn’t even change the controller layout it still had the other versions control buttons.

>> No.9739638

>>9737195
MMX Command Mission, for the sake of load times.

>> No.9739698

>>9738095
Save for about les than 40 games, everything on the Cube ran at 480i too

>> No.9739715

>>9739698
Pretty much any GameCube game works when forced to 480p with homebrew. With PS2 games it's a crapshoot.
And it had to be more than 40 games that supported it natively, it was just rarely advertised on the box.

>> No.9739721

>>9739698
>>9738095
>>9739715
interlacing looked fine on a CRT, and if you're worried about RGB then you may as well emulate on an LCD

>> No.9739724

>>9739619
>>9737234
It's only the effects, the Xbox version is better in every other regard

>> No.9741298

>>9738150
>sellout
Capcom is in the image

>> No.9741369

>>9737483
>>9737516
>>9737548
>>9737578
>>9737625
>>9737195
It's almost as if games of the time were made on one system then ported to another by a different team with poorer quality

>> No.9741497

>>9737801
>That being said the game crashes a lot.
No it doesn't you fucking liar. I dumped hours into SC2 on Xbox and never once did it crash.

>> No.9741506
File: 1007 KB, 981x794, sonic heroes comparison.png [View same] [iqdb] [saucenao] [google]
9741506

>> No.9741528 [DELETED] 

>>9738315
>Cube baby thinks SCII is hard
Nintendo really does cultivate manchildren.

>> No.9741568

>>9741497
are you dumb,they were talking about true crimes new york city.

>> No.9741573

>>9741568
Yes, i thought i was referring to some other anons that were discussing Soul Caliber II

>> No.9741604

>>9737209
And xbox was even more powerful, yet MGS2 looks and runs worse on it than on ps2.

>> No.9741607

>>9741604
Konami were your average tards who focused on PS2 without taking advantage of hardware on competing systems. Silent Hill 2 has the sane problem.

>> No.9741670

>>9737195
Super Monkey Ball (octagonal gate is an advantage) , Tales of Symphonia, Timesplitters, Sonic Heroes (Xbox might be better), Shadow the Hedgehog, Turok, Viewtiful Joe, Serious Sam, SoulCalibur 2(for exclusive Link. OG Xbox supports 720p in 4:3 but widescreen is same in GC and Xbox. Best verson is Japanese HD remaster (western version only has English voice acting))
Some prefer Budokai 1's cel shading which is exclusive to GC but it destroys many details, especially in cutscenes. I think HD version with soundtrack restoration is the best version. I don't know how second game compares to PS2 which isn't available in HD remaster.
Rest of games discussed in this thread are better elsewhere.

>> No.9741686

>>9737195
Where did all the graphical detail go, bingo?

>> No.9741709

>>9737195
>RE4
Worst game I've ever played.

>> No.9741715
File: 978 KB, 1848x3280, 1618231489003.jpg [View same] [iqdb] [saucenao] [google]
9741715

>>9741709
Umm based;

>> No.9741732

>>9741715
So you prefer easy action games over challenging realistic survival horror? Gotcha.

>> No.9741738 [DELETED] 
File: 79 KB, 640x960, 1642458503343.jpg [View same] [iqdb] [saucenao] [google]
9741738

>>9741732
*farts in your face*

>> No.9741761

>>9741738
All that meme proves that RE4 isn't a real RE game. No explanation of how Umbrella was taken down. It's almost as if RE4 was meant to be another game franchise entirely unrelated to the RE games(Devil May Cry).

>> No.9741776

>>9741761
Yup. RE4 was originally going to be Devil May Cry.
https://www.denofgeek.com/games/resident-evil-4-hook-man/

>> No.9741779

>>9741761
Yeah, thanks for proving my point? RE4 isn't RE and it killed the series.

>> No.9741781

>>9737195
>Which multi-plat games are better on Gamecube than PS2?
Mega Man Anniversay Collection... ahaha
ahahahhaah
AHAHAHAHAHAHA
AHAHUEHUEHUEHUE

>> No.9742092
File: 133 KB, 909x1000, tumblr_ni91ip3dD11u8wceno3_1280.jpg [View same] [iqdb] [saucenao] [google]
9742092

>>9737804
>It has a native PC port. Why emulate?
true, honestly Killer7 PC port is perfect and the best way to play it nowadays, they even added subs and some QOL improvements. Only reason to play the GameCube version is because playing things in original hardware is also cool

>> No.9742174

>>9742092
Does the PC version still use the ugly PAL version fonts for English? If it does then that's something better on GameCube.

>> No.9742179

>>9741761
president said umbrella bad and the stock crashed. sinple as

>> No.9742326

>>9742174
https://youtu.be/KdTabL_7_zU?t=50 UI is remastered and I think font looks best on remaster.
https://store.steampowered.com/app/868520/killer7/ first trailer is comparison video

>> No.9742329

>>9742326
Why font on Left side (GC) was so popular on PS2 games? It felt like a bad choice even back then but I have some sort of nostalgia for it. Wouldn't want to go back to.

>> No.9742374

So far the best multiplats on cube are:
1. the most ported game of all time
2. suda shovelware better on PC
3. one of the worst sonic games ever made (Xbox version is better)
4. Viewtiful Joe 1 & 2

kinda expected a lot more here

>> No.9742494
File: 300 KB, 825x623, 163350.png [View same] [iqdb] [saucenao] [google]
9742494

>>9742174
this font? don't see anything wrong with it, and It's clear and legible

>> No.9742501

>>9742374
>one of the worst sonic games ever made
Well Sonic is a good series so that doesn't really say much

>> No.9742574
File: 100 KB, 770x470, resident_evil_4_revealed_by_jezmm.png [View same] [iqdb] [saucenao] [google]
9742574

>>9738768
>RE4 on the American Gamecube release is tweaked to be harder than the European and Japanese releases.
It was released first. In fact, the Japanese release is censored, and both it and the PAL version add a new difficulty.

>> No.9742587

>>9741779
Thank fuck, RE was never good

>> No.9742589

>>9741781
But the Navi Mode music suffers from horrible compression compared to its Rockman Complete Works versions.

>> No.9742590 [DELETED] 

>>9742587
not my fault you're a nigger.

>> No.9742613
File: 200 KB, 1495x402, 1663222315770453.png [View same] [iqdb] [saucenao] [google]
9742613

tldr is it a safe assertion to say that, in general, westdevs had better PS2 games and eastdevs had better GCN games?
What multiplats were best on Xbox lol? No one ever seems to ask that question. Was it the gen's most second-rate everything or what?

>> No.9743027
File: 172 KB, 333x304, 1tVjoMN.png [View same] [iqdb] [saucenao] [google]
9743027

>>9742613
Nah, multiplats usually were made with PS2 in mind. Games ported from PC to consoles mainly went for Xbox. Cube missed out on a lot of them and mostly had exclusives, like instead of MGS2 it got Twin Snakes.

>> No.9743045

>>9742587
>RE was never good
>No RE = No RE4
Stay salty zoomer.

>> No.9743072 [DELETED] 

>>9743045
aw man you real smart lemme suck ya dick while im at it

>> No.9743187

>>9738768
>The Knife does 60% less damage
That can't be right. It feels something like 20% weaker, 60% is way too high.
>Mine Thrower mines take 2 seconds longer to detonate
This can be good considering how the weapon works.

>> No.9743207

>>9737195
>Which multi-plat games are better on Gamecube than PS2?

> Resident Evil 4
> Multi-plat

I see what you did there....

>> No.9743243

>>9742613
Because it goes without saying but Xbox versions were almost always the best

>> No.9743554

>>9742613
>What multiplats were best on Xbox
They may not be that great games but the Bloodrayne games were pretty good on Xbox... at least until those remasters came out, but I haven't had tried those out yet, so can't say for certain. I own both Xbox and PC versions of both titles, and while you can get 60fps and extra GFX in the pc versions, it came at the cost of some extra issues that didn't affect the console versions. It is possible that my PC copies were simply fucked up from the start since I got them bundled with those shitty movies.

>> No.9743741

>>9742501
I see no reason to compel people into playing heroes

>> No.9743759

>>9737195
The PS2 version is better. It has a significantly better controller and a bunch of extra content.

The graphics took a major hit though, but they're still ok. The funniest part is that the PS2 version actually uses Gamecube gameplay footage as FMV for the fight with Krauser.

>> No.9743819
File: 339 KB, 966x647, RE4_WII_DMNL_EN.pdf.png [View same] [iqdb] [saucenao] [google]
9743819

>>9743187
>>That can't be right. It feels something like 20% weaker, 60% is way too high.
It's true, the JPN/PAL revision of RE4 buffed the knife's damage by 100%. The Wii port buffed it another 30% when not using the waggle function (it actually mentions this in the manual), and that's carried over to every port since.
You can go knife Ganados on professional mode in the opening village to verify:
NTSC GC RE4 = 10 knife hits to kill,
PAL GC RE4 = 5 knife hits to kill,
NTSC Wii RE4 = 4 knife hits to kill

>> No.9743880

>>9743759
>a bunch of extra content
If it's not good enough to be in the main quest then idc

>> No.9744045

>>9742613
>What multiplats were best on Xbox lol
Pretty much all of them except MGS2/SH2.

>> No.9744051

>>9743759
>It has a significantly better controller
Doesn't matter, RE4 was designed around the single stick and giant A button of the GC controller, you never need to take your fingers off anything
Even today, the best control scheme is the one that copies the original layout
And you're significantly underselling how bad the PS2 graphics were
Also Separate Ways is kind of shit

>> No.9744142

>>9744051
>Even today, the best control scheme is the one that copies the original layout
The dual trigger type II layout they added in the 360/UHD ports is the best, because it lets you keep using your gun in melee range without going into an animation. The PS2 control schemes did suck though, they didn't attempt to take advantage of the extra buttons at all.

>> No.9744849

>>9744142
>because it lets you keep using your gun in melee range without going into an animation.
What animation?

>> No.9745003

>>9744849
A melee animation, like doing a roundhouse kick or a suplex

>> No.9745084

>>9745003
Oh you mean you can't chose between doing melee attack and shooting. When you press fire it automatically does melee attack.
That's also why RE5's Control Type B (RE4 style with triggers) is considered to be the best control scheme for mercenaries.

>> No.9745185

>>9741604
xbox is misleading with its power. On paper it's a slam dunk, in practice the PC style architecture is a dead weight. Even if they had replaced the clunky directx + windows with a lean PS2 style SDK it still would be coming from behind as the IBM PC is just missing so many performance features that other hardware had. A lot of it was Intel's fault. They refused to do obvious things because they felt by being weird and non-standard they could maintain their dominance better.

>> No.9745193

>>9742374
1 day later and this is still what we're stuck on

does anyone actually play gamecube games or do they just regurgitate 17 year old gamefaqs arguments about re4? play another game lmao

>> No.9745246

>>9738150
>>9738061
Some programmers get stuck in with new hardware and love figuring shit out. They'll not sleep for days writing custom tools to turn 500 pages of dry register maps and low-level system libraries into stuff they can use to make an engine.
Others bitch and moan that the dev kit didn't come pre-loaded with the world's simplest SDK that would let them throw a next gen game together in an afternoon.
The PS1 created a lot of "rockstar" coders who learned how to optimise a MIPS based CPU with a basic vector unit and they thought they were hot shit. Then along came the PS2 that was actually more of the same, except now they were expected to feed a pair of vector units to generate data for the GS to process and set up the DMA to shunt data to where it needed to be in a just-in-time fashion. This didn't sit well for your 90s single threaded procedural thinker. They were angry, not so much at sony but at themselves for not getting it. Same with the PS3. The Cell was arcane black magic to a 2000s programmer and they were confused and angry at it. But today's graphics programmers are intimately familiar with compute kernels and they'd take to it like a duck to water. The PS3 would still be a shitty overpriced console, but the games would be less shit since there'd be more programming and less bitching.

>> No.9745682

>>9741369
/thread

>> No.9745797

>>9741369
you can't say the truth anon. GC fags are already on suicide watch, lying about RE4 is the only thing keeping them from doing it.

>> No.9745826

>>9737195
Def Jam Vendetta
Dragon Ball Z Budokai
Sonic Heroes
Shadow the Hedgehog
Ultimate Muscle (better graphics and actually has the story mode)
Sonic Mega Collection (better emulation)
Timesplitters 1 and 2
The Hobbit
BloodRayne
Enter the Matrix
Tomb Raider Legend
SSX 3 (better graphics but no online)
Sands of Time (PS2 version didn't have the documentary and has worse graphics)
Fight Night Round 2 (include Super Punch Out and Little Mac as a playable character)
SSX On Tour (included Mario character and has better graphics)
Viewtiful Joe 1 and 2
Tales of Symphonia
NBA Street V3 (has extra playable characters and better graphics)
Super Monkey Ball
Spider-Man 2
LotR: Return of the King

>> No.9746302

>>9745797
>lying about RE4
What lies?

>> No.9746382

>>9737213
Acclaim games must take advantage of GC, I had xtreme g on ps2 and it has bits of slowdown but GC is supposed to be solid. A Nintendo magazine I read said that basically all EA games were not optimized on GC so they have slightly less performance than ps2, EA has a history of being incredibly lazy in some areas.
My thinking at the time was GC is better but I just want to play GTA.

>>9737535
Even as a Dreamcast owner I was unimpressed with terrible jaggies and blurry textures of ps2

>>9737805
Some worse and some better, Tony Hawk seemed better.

>> No.9746651

>>9742589
He wasn't being serious, Anon. The GC version is infamous for switching the inputs for jumping and shooting for no good reason.

>> No.9746695

>>9745826
>>SSX 3 (better graphics but no online)
It's missing half the tricks because the GC controller didn't have enough buttons

>> No.9746703

>>9744051
this is cope

>> No.9746856

>>9737195
spyro 4. gamecube fixed some of the bugs

>> No.9746876

>>9745826
>timesplitters 1
>cube

>>9746382
xg3 also has 4 player support on cube but only 2 player on ps2

>>9746856
also loads faster

>> No.9747007

>>9745797
I'm not sure you understood my post

>> No.9747090

>>9747007
people saying RE4 on PS2 is worse due to it being weaker than GC, I.E lies.

>> No.9747251

>>9747090
People are saying it's worse because it's worse

>> No.9747302

>>9745826
>Dragon Ball Z Budokai
PS2 better
>Sonic Heroes
Xbox better
>Shadow the Hedgehog
Xbox better
>Sonic Mega Collection (better emulation)
Nobody cares
>Timesplitters 1 and 2
Xbox is better and Timesplitter 1 is PS2 exclusive. Still GC has better particle effects than Xbox.
>The Hobbit
Xbox, PC
>BloodRayne
Xbox, PC
>Enter the Matrix
Xbox best version all other are terrible
>Tomb Raider Legend
PC or 360
>SSX 3 (better graphics but no online)
PS2 has exclusives particle effects and lightning. Xbox is best otherwise
>Sands of Time (PS2 version didn't have the documentary and has worse graphics)
Xbox, PC
>Fight Night Round 2 (include Super Punch Out and Little Mac as a playable character)
Xbox
>SSX On Tour (included Mario character and has better graphics)
PS2 has exclusives particle effects and lightning. Xbox is best otherwise
>NBA Street V3 (has extra playable characters and better graphics)
Xbox
>Spider-Man 2
Xbox
>LotR: Return of the King
Xbox

>> No.9747316

>>9747251
Yeah, they hold on to that because it's all they've got. GC is weaker than the PS2 and also has no game.

>> No.9747319

>>9747316
GC is most definitely more power than the PS2, but PS2 definitely has better games

>> No.9747346

>>9747319
There's no evidence of the GC being more powerful whatsoever, other than the RE4 fallacy. GC has no answer to things like MGS3, SoTC, Silent Hill 3, Tekken 5, Black, the list goes on.
Most good looking GC games are the first party ones that lean on solid, cartoony aesthetics rather than impressive graphics.

>> No.9747371

>>9747346
>MGS3
Twin snakes, though it's not as fun as MGS3
>SoTC
Twilight princess
>Silent Hill 3
Eternal Darkness, though I have no Idea why you said 3 instead of 2, for graphics?
>Tekken 5
Melee or SCII if you want a direct fighter
>Black
Prime/2

>> No.9747386
File: 12 KB, 480x480, vqoag9tng4p61.jpg [View same] [iqdb] [saucenao] [google]
9747386

>>9747371
You tried.

>> No.9747392

>>9747386
I succeeded
I put those games in there regardless of your opinion because I know you're a console warrior

>> No.9747404 [SPOILER]  [DELETED] 
File: 61 KB, 720x917, 1644426996833.jpg [View same] [iqdb] [saucenao] [google]
9747404

>>9747392
Succeeded so hard you compared an upscaled n64 game to SH3, the game with the best looking character models of the 6th gen.

>> No.9747424

>>9747404
Fine, replace it with RE0 and RE remake or even RE4 as this thread opening has

>> No.9747426 [DELETED] 

>>9747424
>backpedaling
take the L and leave you fucking retard

>> No.9747430 [DELETED] 

>>9747426
>take the L
Oh, you're not only a console warrior, you're an underage console warrior

>> No.9747487

>>9737195
Almost all of them. From all three home consoles, PS2 was the weakest ones and the worst one to make games at. Which is why with multiplatform releases, PS2 version was always the most inferior ones. Even Dreamcast games were garbage at PS2 ports. The reason everyone made games for PS2 was because of the Playstation brand.

>> No.9747502

>>9747487
>Even Dreamcast games were garbage at PS2 ports
?

>> No.9747705
File: 78 KB, 691x691, gits-aglimpseintoanotherfuture.jpg [View same] [iqdb] [saucenao] [google]
9747705

>>9747302
>Sonic Heroes
>Xbox better
>Shadow the Hedgehog
>Xbox better
ask me how i know you're full of shit

>> No.9747712

>>9737195
I feel Scaler plays better on GameCube than PS2, but it's on par with the Xbox.

>> No.9747782

>>9747705
Dual audio+water

>> No.9747865

>>9747705
Heroes has 720p support.

>> No.9747868

>>9747705
Where... Where is that that Motoko from?

>> No.9747871

>>9745826
>games with superior Xbox ports
>games that weren't even on cube
This is your brain on Nintoddlerism.

>> No.9747884

Why do some games look better on other consoles if they're multiplatform? I know some consoles have limitations but I didn't think that in the Sixth Gen it was this significant.

>> No.9747885
File: 112 KB, 680x680, c55636b7a0075a057925ef44e7e60aa0.jpg [View same] [iqdb] [saucenao] [google]
9747885

>>9747782
>Dual audio
By that metric, the PS2 version is the best one because it actually allows you to choose your voice language (Xbox is locked to internal system language I believe), which is laughable. Just go for the one whose region you want to hear, not hard.
>water
And the shadows, which you'll be seeing most of the game, are noticeably worse.
Funny how you can't talk about things that matter like gameplay/performance lol.

>> No.9747890

>>9747885
>because it actually allows you to choose your voice language
I live in an Anglo nation and speak English, a sis the case with most of us here (presumably).

>> No.9747892

>>9747885
Vanilla is a good mom.

>> No.9747896

>>9747868
NTA, but I think it's from the GITS ps1 game.

>> No.9747918
File: 2.41 MB, 1920x1080, budokai.png [View same] [iqdb] [saucenao] [google]
9747918

>>9747885
>By that metric, the PS2 version is the best one because it actually allows you to choose your voice language (Xbox is locked to internal system language I believe), which is laughable. Just go for the one whose region you want to hear, not hard.
PS2 version is terrible. Where as Xbox is good.
>And the shadows, which you'll be seeing most of the game, are noticeably worse.
>Funny how you can't talk about things that matter like gameplay/performance lol.
It's been a while since last I played it. Maybe GC is better.
How does Shadow the Hedgehog compare?
>>9747865
That's incorrect
^4 The box art has an error that lists its max resolution as 720p when it is really 480p.
https://en.everybodywiki.com/List_of_Xbox_games_with_alternate_display_modes

>> No.9747968

>>9747918
Not him but Sonic Team was known for giving Nintendo preferential treatment over the other consoles. For Sonic Heroes, Xbox has very comparable performance in 1P, but it craps out in 2P mode. Shadow the Hedgehog on Xbox is flat-out missing a feature that was even on PS2 - allowing a second person to control Shadow's partner character with the 2nd controller ala Tails in the Genesis games. I -think- Sonic Riders was also better on GCN too, but I could be wrong.

>> No.9748050

>>9747871
>>9747302
>can't read the thread title
Read slowly this time. Now do you see how the OP mentions only Gamecube and Xbox? Now you can calm down.

>> No.9748059

>>9747302
>PS2 better
Wrong.
>Xbox better
Wrong.
>Xbox better
Wrong.
>Nobody cares
You cared enough to reply.
>Xbox is better and Timesplitter 1 is PS2 exclusive. Still GC has better particle effects than Xbox.
True.
>Xbox, PC
Weren't part of the thread's premise.
>Xbox, PC
Weren't part of the thread's premise.
>Xbox best version all other are terrible
Xbox wasn't part of the thread's premise.
>PC or 360
Neither is part of the thread's premise.
>PS2 has exclusives particle effects and lightning. Xbox is best otherwise
True on PS2, but Xbox is irrelevant to the thread.
>Xbox, PC
Wrong.
>Xbox
Wrong.
>PS2 has exclusives particle effects and lightning. Xbox is best otherwise
Wrong.
>Xbox
Wrong.
>Xbox
Irrelevant.
>Xbox
Runs at 30fps and not related to the thread. Wrong.

>> No.9748063

>>9747705
I know this is /vr/tendo but please for one second do some research.
https://tcrf.net/Sonic_Heroes/Platform_Differences

>> No.9748136
File: 364 KB, 640x480, dadi.png [View same] [iqdb] [saucenao] [google]
9748136

>>9748063
>on top of system-locked voices you can't even select the text language manually
>literally says that Xbox has heavier frequent performance issues than the already-crummy PS2 version
>is missing texture animations like the PS2 version
>literal false advertising on the box
>cuts off Knuckles' line when selecting Team Sonic except on GCN
>doesn't mention it there but despite Xbox having faster loadtimes GCN is still preferred if you're speedrunning due to less patched tricks

>> No.9748351

>>9748136
gamecube has 4 times more issues, and a far worse one - the controls are bad.

>> No.9748374

>>9737209
But disc space was smaller.

>> No.9748470

>>9748351
Performance is -the- very most important thing, period, and Xbox shits the bed the most out of any version! Whoever made the article wasn't clear on what "control" quality" meant, but it reads like a PS2fag who couldn't into Xbox or GC controllers.

>> No.9748527

>>9744045
>SH2
The Xbox version of Silent Hill 2 has the best quality textures, the least aliasing and the bonus content of the PS2 Greatest Hits version. Unless there's one or two odd bugs about the port, I'm pretty sure it's superior in every way.

>> No.9748534

>>9745826
It's amazing how good Ecco looks on PS2, especially emulated in HD.

>> No.9748539

>>9748470
gamecube also has performance issues, controls are more important btw full stop.

>> No.9748550

>>9748063
>>9748136
>>9748351
>>9748539
DC was target platform for SA1, Shuffle and SA2

GC was target platform for Heroes and Shadow

360 was target platform for 2006, Unleashed and Generations

PS4 was target platform for Forces and Frontiers

>> No.9748559

>>9747896
Really? I've got GITS and I never saw that. Maybe I'm not remembering it correctly. I'll have to check.

>> No.9748591

>>9748539
Gamecube has far less performance issues and the controls aren't elaborated on beyond the typical "muh octagonal gate" on any website. Which is something you can fix by modifying your controller anyhow, meanwhile no amount of personal modding will fix the inferior PS2 version. The fact that every version other than PS2 runs at 60fps says enough, PS2 remains the worst version capped at 30fps.

>> No.9748618

>>9748470
>>9748591
I've played the GameCube and PC versions (author claimed that it's on par with the PS2 version in terms of "control quality"), and can confirm it's just someone's personal controller gripe.
TCRF is a wiki. A decent wiki, but a wiki nonetheless. Remember that.

>> No.9748861

>>9747346
>There's no evidence of the GC being more powerful whatsoever
How about the specs

>> No.9749345
File: 2.60 MB, 4032x3024, But_wait_there's_more.jpg [View same] [iqdb] [saucenao] [google]
9749345

>>9737616
I hear the later release has a direct sequel built in. If so, that's a lot of new content. Granted I still haven't finished the first game yet, but it's quite standout on the GameCube.

>> No.9749346

>>9749345
The sequel was on the Wii

>> No.9749364
File: 95 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
9749364

>>9749346
Wait, are you sure? I don't recognize half the characters on that PS3 cover. The left half is familiar, but not the right half. Did they add that much content to GC Symphonia?

https://youtu.be/UvukcMDBRp8

>> No.9749369
File: 60 KB, 354x500, 51m38ByXu+L.jpg [View same] [iqdb] [saucenao] [google]
9749369

>>9749364
Heres the PAL cover, tell me if you can recognise the characters

>> No.9749395

>>9749364
The PS3 release is a compilation of the original game (the PS2 port with extra content, but lower framerate) and the Wii sequel.

>> No.9749407

>>9745826
>SSX 3 (better graphics but no online)
Don't play this shit on gamecube, it's missing 1/4th of the moves because it only has 3 shoulder buttons. I'd say the same for On Tour, but I never played it and maybe the extra characters justify a quarter of the tricks missing. Same for Xbox.

>> No.9749457

>>9737195
All of them.

>> No.9749475

>>9737908
Weren't RE0 and RE Remake done after Nintendo kept Capcom from going bankrupt?

>> No.9749478

>>9745246
All of that to say that the hardware was shit.

>> No.9749496

>>9737578
>>9737741
>>9747918
Xbox just stomping.

>> No.9749514

>>9747884
The game was developed for one of the three and then ported to the others.

>> No.9749530

what games were on all "four" systems?

i cant think of many except hydro thunder, rush 2049, and Capcom vs snk 2

>> No.9750138

>>9746695
>>9749407
I've never played SSX, but it sounds like the shoulder buttons are modifiers for which tricks you do. Could they not have made holding both L and R at the same time be the solution to the missing button? How did it work on Xbox?

>> No.9750191

>>9750138
https://gamefaqs.gamespot.com/gba/915449-ssx-3/faqs/26460
Looks like GC really is missing moves.
ctrl+f: GAMECUBE GAMEPLAY CONTROLS
Xbox is using face buttons. scroll up for ps2 and xbox.

>> No.9750239

>>9750191
This looks like incompetence to me. Really dumb stuff. I can't imagine playing this on GameCube just to realize shortly or even years later than I was totally fucked.

>> No.9750249

>>9749530
Crazy Taxi

>> No.9750284

>>9750239
Many GC were affected similarly. Partially it's dev's fault but GC really doesn't have enough buttons.
It's design is also stupid in that it tries to fix an issue that doesn't exists to begin with. Which only works on a limited number of games. They should have thought more of third party games when designing controller.
Viewtiful Joe has to use side buttons as main buttons because of GC's controller design.

Nintendo was also going to put A button on PS's Cross originally on SNES. I can't understand why they decided to put A button on PS's Circle instead of natural resting position of thumb there.

>> No.9750290

>>9737195
I don't get it? The ps2 version looks more cinematic, much better than the DC

>> No.9750293

>>9750239
>>9750191
>>9746695
lol what the fuck, multiplats are a mess on the cube.

>> No.9750295
File: 2.29 MB, 2820x3420, Game-Boy-FL.jpg [View same] [iqdb] [saucenao] [google]
9750295

>>9750284
>I can't understand why they decided to put A button on PS's Circle instead of natural resting position of thumb there.
Truth is, it was rigged from the start.

>> No.9750330

>>9750295
Weren't they in development during the same time?
I always though they went that way because of NES but they knew very well PS's Cross is the natural position, given that ABCD buttons prototype and games using B as main button.
While Sony did it out of laziness, I think they did a good job on finally changing Cross as main button in every region.

>> No.9750351
File: 11 KB, 591x519, images (12).png [View same] [iqdb] [saucenao] [google]
9750351

>>9750330
Man, in what world does this mean "approve"?

>> No.9750385

>>9750351
Nowhere in the world. They should have swapped Circe and Cross. My point is position wise down should be accept and main button. Icon wise Cross is obviously terrible for that.
I also wonder whether left button as cancel button would be better. It doesn't matter as much as accept button of course. That was the original Nintendo idea. N64 and GC in a way is built on top of that. It might be a bad idea given many games you hold left button for charging, running or things like that. So maybe you could unintentionally decline something like that.

>> No.9750427

>>9748527
The PC version is

>> No.9750557

>>9749530
NBA 2K2

>> No.9751130

>>9745246
>But today's graphics programmers are intimately familiar with compute kernels and they'd take to it like a duck to water.
haha, no. Sorry, the cell is still one of the most challenging processors to program for because you're expected to use the ring bus to send both code and data clockwise and counter clockwise and it does impact performance, its nothing like programming a gpu using glsl but more like how you would program something like the saturn except its 8 processors are all the same type.
There's a reason why stream-like processors are not very popular even though they're clearly the future of computing both from performance and power perspectives, shit is hard to program and no SDK is going to save you from needing to become a wizard.

>> No.9752296

>>9742613
Games like NFS, Burnout and racing games in general are almost always better on Xbox.