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/vr/ - Retro Games


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File: 63 KB, 267x400, wp2097.jpg [View same] [iqdb] [saucenao] [google]
9726516 No.9726516 [Reply] [Original]

>best controls in the series; easy to learn hard to master
>difficult and diverse tracks with ominous sci-fi cyberpunk atmosphere
>great craft balance
>amazing soundtrack

Accept no replacements for Wipeout 2097/XL, to this day the best game in the series.

>> No.9726517

Why not 3?

>> No.9726519

>>9726516
I liked the PSP games the better

>> No.9726541

>>9726516
The saturn ones are direct ports right?
How does the n64 version fit in?

>> No.9726552

>>9726517
3 falls short of being the perfect Wipeout game for some reasons:
- Original version has flawed collision physics. They were somewhat fixed in the SE version, but with some caveats of their own.
- Crafts and speeds are poorly balanced in original version. It is for instance easier to finish Stanza Inter with Feisar on Phantom than on Rapier or Venom.
- UI design is stylish but hard to read. It also lacks important information such as lap numbers.
- Plenty of tracks are also style over substance. Generally the 1st half of the game (Porto Korra, Mega Mall, Sampa, Stanza) is much better than the 2nd half, or the remade classic tracks.
- Energy boost system was never properly balanced.
- SE version which addresses a lot of these issues is sadly PAL only.

>> No.9726558

>>9726541
>How does the n64 version fit in?

It's a different game altogether that just shares the same craft models and similar aesthetics of 2097. It is also a direct sequel, taking place some years after. It also has sharper controls with a more direct input, somewhat similar to F-Zero.

And yes, the saturn version is a direct port, but not a very good one. the PS1 NTSC is the one to play.

>> No.9726672
File: 7 KB, 230x70, file.png [View same] [iqdb] [saucenao] [google]
9726672

Qirex will never look this good again :_(

>> No.9726682

>>9726552
>style over substance
The same reason why Ridge Racer Type 4 is worse than Rage Racer.

>> No.9726731

>>9726672
They should start stealing from Feisar again then.

>> No.9726741

>>9726558
Thanks for the summary

>> No.9726860

>>9726682
No it's not, retard.

>> No.9727257

>>9726672
Their craft in 3 and HD is great though

>> No.9727458

>>9726860
Deep inside you know that it's true

>> No.9727467

>>9726552
>- SE version which addresses a lot of these issues is sadly PAL only.
Is this an issue for a game made in England? A game would be developed in 50hz and then a 60hz fork would be created later.

>> No.9727702

>>9727467
The speed is correct, but those extra 5 FPS really come in handy.

>> No.9727708

The Wipeout series has the most overrated OST and art direction of all time.

>> No.9727723

>>9726517
The boost system is faggy. Also the AI abuses reflector shields.

>> No.9727747
File: 65 KB, 989x691, 1585436891286.jpg [View same] [iqdb] [saucenao] [google]
9727747

>>9727458
How do you know that is what I know deep inside me? You cannot. Checkm8 atheist.

>> No.9728075

>>9726516
>Accept no replacements for Wipeout 2097/XL, to this day the best game in the series.
and birds go tweet

>> No.9728121

>>9728075
The intelligent birds go "caw" and all games in the series are equally great except Fusion

>> No.9729057
File: 101 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
9729057

>>9727723
OP here, I'm the first one to admit the boost system in 3 is not a bad idea, since it does force you to strategize and use the pit more frequently than in 2097/XL.

However, it was poorly balanced, and some crafts were made overly dependent on it. It is, for instance, impossible to win on tracks like Stanza Inter with a slow craft like Feisar on sheer maneuvering skills alone. You MUST use the boost to compensate for the lack of raw speed or face defeat.

Comparatively, if you use Pirhana, you can skip the boost altogether, given the craft is both really fast and highly maneuverable, and draining your energy makes you more vulnerable to getting your craft destroyed.

>> No.9729156

>>9726516
How do I get good at this game? I feel like I still don't understand how I am supposed to play it properly. I know I should just keep playing and I'll get better, but maybe you got some tips, idk

>> No.9729173

>>9729156
IDEALLY ou need to be turning before you get to a corner. Even more so at high speed classes.
Airbrakes don't turn your ship as much as they make it really easy to spin around the correct direction, but they slow you down in doing so.
For soft turns you try to exclusively turn "normally", airbrakes for microcorrections.
On hard turns you use airbrakes to turn the ship towards the corner exit and then release when you're pointing the right way.
If you turned too much a bit of opposite airbrake helps set the ship back in the right direction.

>> No.9729186

Is 3 SE ever going to get a 60 fps patch?

Its always lauded as one of the best, except for the PAL framerate.

>> No.9729195

>>9729057
>However, it was poorly balanced, and some crafts were made overly dependent on it
That's exactly why it's bad. It just adds another whole layer of balancing to worry about, not to mention it makes the sense of speed dependent on it as it will inevitably force the devs to make the game slower so that the boost will actually feel fast when used. Not to mention that one enemy attack can kill your boosting speed (which already cost shields in the first place) so you just try to go faster and get punished for it.
Boost items were just better and they knew it. That's why they brought those back and never tried this shit again.

>> No.9729260

>>9729156

From what I see >>9729173 just answered your question very nicely. What I can add to it, is that you first try to master the game with Feisar. It gives you superior handling, but it's slow, so you really need to nail almost perfect laps every time in order to win, which really teaches you the ins and outs of every track.

Secondly, one key component of the game is understanding that because AI is timed to slow down with every lap, lap times are the most important thing to keep track off, not your race position. Once you figure the minimum lap times to beat the race, you'll be thinking in terms to save time instead of overtaking your opponents. Be wary that on the final lap, AI will have a higher chance of rolling missiles and spamming them at you, so you will always have a harder time on it.

Aside from that, memorize every track and figure the best way to do tricky segments. This is usually known as "learning the race line", as in, imagining a line that runs across the track, plotting an ideal course.

Finally be strategic with your items, especially with speed boosts and autopilots. Almost every track as an "ideal spot" where autopilot efficiency is maximized and doesn't drop you against a wall once it goes off. The best example of that is the final 90º turn at Odessa Keys; while it's doable at low speed, you're almost always better off saving autopilots for that, even if it costs you some extra time by going thru the pit.

>> No.9729480

>>9729186
I think that is unlikely.

>> No.9729717
File: 3.95 MB, 1678x1080, WXL.webm [View same] [iqdb] [saucenao] [google]
9729717

25 years later and you can still hear it

>> No.9729721

For me it's Dust Up Beats by the Chemical Brothers.

>> No.9729813
File: 3.52 MB, 1920x1080, W3.webm [View same] [iqdb] [saucenao] [google]
9729813

Best track.

>> No.9729829

>>9729480
Yeah it sucks. Theres 60 fps patches for a lot of PSX games, and yet no one thought to cover the one that would benefit the most.

>> No.9729984

>>9729813
But anon, that's not Manor Top

>> No.9730058

>>9729813
shader or real capture?

>> No.9730121

>>9729984
Overrated track. Manor Top is a repetitive and subpar version of 2097's Spilskinanke. It's also not very well designed: the 4 sharp 90º turn stretch is very easily clearable with a single autopilot. A better challenge is found in tracks like Hi-Fumi, while tracks like Mega Mall and Porto Kora offer a much nicer atmosphere.

>> No.9730139

Is there anything wrong with the newest HD entry/collection/whatever the hell it is? I know it's not retro but I'm interested in exploring the series

>> No.9730157

>>9727708
Is this cope

>> No.9730159

>>9730139
Omega is a fine port

>> No.9730164

>>9730139
No, but it's just the last 2 games. Great games at that, but the /vr/ ones are worth playing.
>>9730121
>the 4 sharp 90º turn stretch is very easily clearable with a single autopilot
If you rape your airbrakes going in you don't even need the autopilot.
Spilskinanke is a better track purely for the ass-puckering factor, but I really like how Manor flows. Atmosphere wise Mega Mall suffers from being really bland past the corkscrew imo, I prefer P-Mar. Porto Kora is a classic.

>> No.9730234
File: 3.96 MB, 1920x1080, Wipeout.webm [View same] [iqdb] [saucenao] [google]
9730234

Anyone else love the W1 boost?

>>9730058
vhspro shader

>> No.9730429

>>9730234
Is it a reshade preset? Looks neat

>> No.9730432

>>9730139
It's a good port of Wipeout HD + Fury DLC (2008) and Wipeout 2048 (2012). 4k and unbreakable 60fps, can't go wrong with it.

>> No.9730449
File: 2.90 MB, 2560x1440, VHSPro.png [View same] [iqdb] [saucenao] [google]
9730449

>>9730429

>> No.9730514

>>9730449
based, thanks

>> No.9731727

>>9726519
Based. I spent hundreds hours on Pulse when the servers were still up.

>> No.9731739 [DELETED] 

>>9726516
2097/XL had the best soundtrack. 3 has better gameplay and doesn't have an ass tasting energy drink plastered all over it.

>> No.9733703
File: 1.90 MB, 1918x1458, Handle_the_curves.jpg [View same] [iqdb] [saucenao] [google]
9733703

>>9726516
Controls real good with the NeGcon.

>>9726519
What does the originals offer over the Omega Collection?

>> No.9734264

>>9733703
Omega Collection doesn't include the PSP games. HD Fury recycles Pulse and Pure content, but the physics are different to either game, the tracks are altered, and there's a ton of stuff missing. It does have reverse versions of the few Pure tracks included though, and a great Zone mode.

>> No.9734269

>>9726682
>>9726860
It is. Rage Racer was the last "ridge racer" game, Type 4 basically changed the series into something else entirely, Rage is the last arcadey feeling RR game

>> No.9734731

>>9734269
Rage Racer is the black sheep. It was made by a B-team and has very little to do with classic RR mechanics, instead focusing more on gear shifting and realism. Stop talking out of your ass.

>> No.9735716

>>9734731
>RR
>realism
It has the least weighty cars and arcadey drift mechanics. Type 4 and onward resemble sim racing way more

>> No.9735739
File: 25 KB, 243x409, Cyber_Speedway_cover_us.jpg [View same] [iqdb] [saucenao] [google]
9735739

>>9726516
>wipeurarseout
I'd rather play a good game

>> No.9736762
File: 587 KB, 2592x1944, Home_of_the_brave_my_ass.jpg [View same] [iqdb] [saucenao] [google]
9736762

>>9734264
I missed out. I had no idea with the newer stuff. Thanks for the great information. I did get Omega Collection for the VR (which I've not played yet) and was hoping that included all that I had missed of the series since the original Playstation.

>> No.9736765

>>9733703
>>9736762
Are you this much of an irritating attention seeking prick in real life?

>> No.9736813

>>9734731
>B-Team
There is no "B-Team" or other "teams", retard, Namco didn't assign specific teams behind their franchises. Playstation Ridge Racer games were all made by the same designers and programmers for the most part, with Rage Racer and RRT4 sharing the most talent. Arcade originals were made by different people save for one or two dudes that helped with PS1 ports later.
It's RR64 that wasn't even made by Namco.

>> No.9736816

>>9735716
>Type 4 and onward resemble sim racing way more
What part of Type 4 resembles sim to you? Talking to team manager? Type 4 cars don't even behave like a four wheel vehicle with Earth physics.

>> No.9736924

>>9735716
>Type 4 and onward resemble sim
No it does not, certainly not more than Rage and V. The fuck are you on about.

>> No.9736926

>>9736924
V was the closest to sim Ridge Racer ever was but still not even a simcade level.