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/vr/ - Retro Games


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9713854 No.9713854 [Reply] [Original]

This is one of those dead genres, so hopefully we can get a thread going...

Pic-related is Maniac Mansion.

>> No.9714057
File: 8 KB, 1277x885, 84561465145612352.png [View same] [iqdb] [saucenao] [google]
9714057

I thought this was Maniac Mansion

>> No.9714062

>>9714057
huh
now that you mention it, you might be right

>> No.9714142

>>9714057
Maybe we're all Maniac Mansion

>> No.9714182

>>9713854
Grim Fandango is a good game. Took me over 15 hours to beat cause I kept getting stuck on puzzles.

>> No.9714198

As someone who has never really gotten into these games, what is the one game you would tell me to play?

>> No.9714210

>>9714198
Beneath a Steel Sky

>> No.9714216

What's the current status of those point-n-click adventure game creator tools, like rpg maker but just for Sierra/Lucasarts kind of games. There were some good ones, but that was like 20 years ago.

>> No.9714226
File: 200 KB, 960x720, Indy.jpg [View same] [iqdb] [saucenao] [google]
9714226

>Indiana Jones and the Fate of Atlantis
scheduled to be the third Indy movie, being a game was probably better.

>> No.9714227

>>9714198
Monkey Island

>> No.9714251 [DELETED] 

If current year (2023) was made into and depicted by a point and click videogame, what would the gameplay or plot be like?

>> No.9714254

https://www.youtube.com/watch?v=SGRCTHubi6c

>> No.9714278

>>9714216
>What's the current status of those point-n-click adventure game creator tools,
Adventure Game Studio is still the only good one, which isn't surprising considering the state of the genre.
It shouldn't be too difficult to create your own framework, anyway. PNC is really simple, mechanically speaking.

>> No.9714282

>>9714062
Maybe the real Maniac Mansion was the friends we made along the way

>> No.9714357

>>9713854
Just recently finished the Sam & Max series. I began playing the Telltale games, and I got to say that they got better with each Season. Season 1 is the worst one, worst puzzles, worst jokes, worst variety, worst story, you could tell Telltale had a shoestring budget and the writing wasn't nailed down yet.
Season 2 improved by leaps and bounds, I think it's probably the funniest of the three, there was an actual budget for this game so locations felt more lively. Still, some parts of the game were dull like S1.
Season 3 had me impressed, the story and plot improved so much, I was actually interested instead of it just being a cheap excuse for gags (and the gags were still great). I love the power toys and how Telltale wasn't afraid to experiment with different ideas (Noir Sam was the best). I always felt that S1 and S2 looked a bit sterile, so the new graphic improvements were very much welcomed. The ending was also a sweet sendoff to both characters, and justified all of the investment spent on the previous seasons.
I played HtR next and it's just classic Lucasarts. Love the cartoony style and how funny the game is, makes sense as to why players fell in love with these characters back then. The story went in a weird direction than I expected but it was still more interesting than S1 and S2.
I can recommend HtR no problem, but for the Telltale games, know that S1 is dull, but the payoff in later seasons make it worth it.

>> No.9714375

>>9714182
The only puzzle I was never able to solve without a walkthrough was the winning race ticket with the photograph at the giant cat tracks. Couldn't wrap my head around that one.

>>9714198
Monkey Island, especially the first 3, then the rest if you liked those.

>> No.9714382

>>9713854
This is Maniac Mansion Deluxe, a fan remake.

>> No.9714403

>>9714375
>The only puzzle I was never able to solve without a walkthrough was the winning race ticket with the photograph at the giant cat tracks. Couldn't wrap my head around that one.

a lot of people get stuck on this, and replaying it i think the hints to get the information you need from examining the stuff around the stadium. it has a massive fucking problem though: If you try to enter the correct combination before you're supposed to, the game will just act as if it's invalid, so if you work it out on your own you'll just be like "But I already entered that!"

Personally the puzzle that i think is the worst is freezing the vomit. not even rooted in any kind of decision making, it only skates by on the fact that you have so few options at that point you'll solve it by accident pretty quick if you try everything.

>>9714198
that's hard because i don't know what your tolerance is for getting stuck, Monkey Island, Sam and Max, and Grim Fandango are all good recommendations. I guess knowing absolutely nothing the safest choice would be Monkey Island as it's got a great balance of comedy and adventuring. I think the remaster is pretty ugly but the voice actors are great, so i recommend playing the original graphics with voiceover modded in: https://archive.org/details/talkie1

>> No.9714408

>>9714226
i played this a few months ago and was seriously impressed

>> No.9714414

Mr. Knight please come to the stage.

>> No.9714542

>>9714278

There are still quite a lot of titles being released made with AGS - some pretty decent writing.

>> No.9714553

>>9714198
Broken Sword

>> No.9714571

>>9713854

I'm a sucker for LucasArts PnC adventures pre 2000, but there are a few others I like too:

Toonstruck (Really hard, but pretty funny, well written and acted, and well designed)
Beneath a Steel Sky (more well known now, not so well known when I was a kid)
Flight of the Amazon Queen (Even though it's a bit of a sub-Indiana Jones)
Sanitarium (It's a creepy fever dream of a game, but intriguing)
Pandora Directive (Not maybe the strongest of the Tex Murphy series, but one of the ones I remember most from the 'First person' point and click genre)

>> No.9714583

>>9714357

HtR is great. The writing and characters in it are top notch, and what happens when you give people creative control and the budget to make it work.

>> No.9714586

>>9714182

The original wasn't point and click (though the remaster is) and at the time it was the game that was treated as the death sentence for point and click, as LucasArts and Sierra were both opting for full 3D adventures instead.

>> No.9714587

>>9714553
The first game is too simple of a story to be an actual masterpiece, but it's certainly one of the GOATs and is full of charm. Probably the best game to introduce people to the genre.
BTW, sequels are all fine, but worse, and Director's Cut is a travesty as the added shit is pointless and breaks the flow.

>> No.9714595

>>9714586
I think not calling it a point and click is just semantics, grim fandango is designed exactly the same it just has a gimmick where it doesn't have a HUD so there's no cursor

>> No.9714597

>>9714198
putt putt saves the zoo if you're a complete beginner

>> No.9714601

>>9714182
Grim Fandango is a legendary, one of a kind experience. I knew it existed back in the late 90’s but didn’t have a PC nor much interest in that type of game. When I got a PC in 2002, I think it wasn’t compatible with windows xp because I did try to pirate a copy that I could never get to work. I didn’t actually sit down to play it until the 2015 rerelease and was blown away. Loved every minute of it. It’s just too cool.

>> No.9714602

>>9714597
Based, pajama Sam 2 is also an easy recommend

>> No.9714630

>>9714597
Travels Through Time is better, but Saves the Zoo is the close second best in the series.
Spy Fox is the best Humongous series, even though it's a lesser known one.

>> No.9714636

Point and click games are big gay

>> No.9714643

>>9714636
Big gay old time, yes.

>> No.9714684
File: 392 KB, 1920x1080, ss_ac780d718528cbc1d0431e435c233ea67e617eaa.1920x1080.jpg [View same] [iqdb] [saucenao] [google]
9714684

>>9714182
Grim fandango is absolute shit. The puzzles are horrible, there is no indication of what you are supposed to do half the time. Plot is a clusterfuck and the setting is noir + fiesta de los muertos kind of shit, two of some of the most unimaginative settings in games. Fuck fandango, i am convinced it is an elaborate psyop.
>>9714198
Tony tough and the night of roasted moths. Fantastic comedic adventure. Lots of dialogue zingers and unique puzzles, easy to get into.

>> No.9714720

>>9714375
That puzzle was one of the tough ones, I didn't realize I had all the pieces and the trick was to press a different button on the ticket machine. The one with the axe was also confusing for a while, but satisfying when I figured it out.
>>9714684
Lot of words to say you got frustrated and had to look up the solutions. Happens to the best of us but "absolute shit" just makes you seem stupid.

>> No.9715954
File: 748 KB, 1440x845, gk1-original-bookstore.jpg [View same] [iqdb] [saucenao] [google]
9715954

>>9714198
Gabriel Knight. Apart from the motorcycle cop, the puzzles are pretty logical.

>> No.9715976

>>9714684
El filtrado.

>> No.9715998
File: 240 KB, 640x480, toonstruck4.png [View same] [iqdb] [saucenao] [google]
9715998

>>9713854
I just finished replaying Toonstruck after probably a couple decades. I have to say it's not as good as I remembered, but the production value is still stellar, the background art specially.

Anyway, it's made me realize only a few of these games actually compel the player to do things with a real and organic sense of purpose, and not simply because of a meta-feeling that lets the player know that they CAN and they should worry about what FOR later. Toonstruck is specially guilty of the latter approach I think.

>> No.9716008
File: 267 KB, 1400x1400, cd7eff04d6e7e7afe0efd29feb5100fb884c6729daed37013eb2e34d31ed6a2f.jpg [View same] [iqdb] [saucenao] [google]
9716008

>>9714586
>>9714595
Considering a lack of point-and-click interface as a "gimmick" implies it was a feature, while in fact they went with the Alone in the Dark-style tank controls and proximity-based interaction to keep things simple for themselves because there wasn't a common knowledge method to implement classic point-and-click character controls on 3D environments.

Funnily enough, Westwood actually put in the work and pulled off such an implementation that same year lol

>> No.9716032

>>9714684
hipster trash post

>> No.9716038

>>9716008
The tank controls were an attempt to be more modern and in vogue, and the modern popular thing at the time was Resident Evil. It made sense at the time, but has aged terribly.

>> No.9716141

Best P&C music?

Monkey Island 3 > Grimm Fandango

>> No.9716228

>>9716141
All the Jensen games have great soundtracks by her husband Robert Holmes:
https://www.youtube.com/watch?v=UXm9yty4MhM

And a bit of cheating, but Loom's use of Tchaikovsky's Swan Lake is great. Some day I'll try to patch the EGA version with the real symphony recordings as detailed here: https://wiki.scummvm.org/index.php/Loom#Audio_tracks
The title drop after sitting in darkness during the Overture goes hard:
https://www.youtube.com/watch?v=zMwmQa45LZE

>> No.9716232

>>9714226
Bro that fucking filter dude, agh. Come on. You can't possible think that looks good. It's both chunky and blurry, what are you even doing?

>> No.9716243
File: 19 KB, 273x364, The_Neverhood_-_box_art.jpg [View same] [iqdb] [saucenao] [google]
9716243

>Point & Clique you absolutely hate
picrel, pretentious, unfunny, nonsensical garbage

>> No.9716256
File: 529 KB, 400x570, 5f9f33045d79b9fc148281d6a146af97.png [View same] [iqdb] [saucenao] [google]
9716256

>>9716038
Not really. 3D characters and prerendered backgrounds WERE the attempt at modern/in vogue; tank controls were simply a logistical requirement at the time. I guess they reasoned the budget was better employed in design and production value rather than improving the template to fit a non-action game better.

>> No.9716269

>>9716256
No it was a deliberate choice.
>"There was a very controversial issue of the controls with that game," he says. "I was a big proponent of 'tank controls', which were very popular at the time with Tomb Raider, Resident Evil, BioForge [etc]. A lot of games had you controlling this very character-centric left/right/forward/back control scheme. And I thought it was really great because you could sort of move through a scene cinematically and do a lot of camera cuts without changing how the player pushed the joystick around... I got so used to them that I thought they were the most natural and intuitive way to control a character, but a lot of people did not think so and they thought it was really hard to control Manny. So in the new remastered version we're correcting that and giving the player a lot of options."
https://www.eurogamer.net/bringing-out-the-dead-tim-schafer-reflects-back-on-grim-fandango

>> No.9716297

>>9714595

I get that, but at the time, particularly as the King's Quest series went full 3D adventure too, as did Indiana Jones - it was seen as studios ditching Point and Click in favour of Tomb Raider like stuff - even though (as another Anon said) it was far more Like Alone in the Dark or Resident Evil in terms of its control style. Was definitely in the narrative.

Here is an artcle (p112) of what was being written in 1998:

https://archive.org/details/PC_Zone_63_May_1998/page/n3/mode/2up

>> No.9716343
File: 227 KB, 1000x495, Grim-Fandango-Concept-Rubacava.jpg [View same] [iqdb] [saucenao] [google]
9716343

>>9716269
Good pull anon, I stand corrected. Can't say I agree with him but his rationale was there.

>> No.9716379

>>9716297
Interesting article, thanks anon.
It's a bit funny how they describe Myst as "a game for which 'interaction' meant little more than 'turn the page'" though. But I kind of get what they're saying, there's no people to talk to and it's a very static world compared to other adventure games. Which helps make the puzzles straight-forward (or at least more straight-forward) but don't require much creative thinking like in earlier adventure games, with text adventures being the peak of interactivity and creative puzzle-solving.

>>9716343
>Can't say I agree
Yeah me neither. Bladerunner's interface definitely feels a lot better suited for the genre while also using 3D models.

>> No.9716438

>>9716379
>It's a bit funny how they describe Myst as "a game for which 'interaction' meant little more than 'turn the page'" though

One of the things that's not often written about on this board is how much animosity there was in the 90s from PC users not just towards console users, but also towards Mac users.

One of the things I remember being a real thing with Myst (which famously first ran on Macs) in a few PC magazines is how it was a shining example of how boring Mac games, and Mac users were - though games with similarities (like the Journeyman series, or Starship Titanic) weren't treated with quite such disdain.

>> No.9716694

>>9716438
>how much animosity there was in the 90s from PC users not just towards console users, but also towards Mac users.
kek yeah as a Mac user I remember it was the same in the opposite direction as well. Modern PC-vs-Mac animosity is nothing compared to how it was in the 90s.

>> No.9716769

>>9714684
He's wearing a trenchcoat, that is the most unimaginative costume I've ever seen.

>> No.9717219

>>9713854
the genre name is such an oxymoron.

>> No.9717240

>This is one of those dead genres
Never died, Beyond the Edge of Owlsgard released 3 months ago. Just because it's not a mainstream genre like fps games, etc doesn't mean it's dead.

>> No.9717250

>>9717219
It’s like a choose your own adventure book in a sense. I wouldn’t say it’s illogical just a different form of story telling.

>> No.9717269

Does the Quest for Glory series count? Playing through 2 VGA Remake now.

>> No.9717292
File: 19 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
9717292

>>9714057
>>9713854
I thought this was Maniac Mansion

>> No.9717848

>>9713854
I liked a lot of these games but I don't think I ever beat one besides Grim Fandango since I always give up half way into the games since I'd keep getting stuck

>> No.9717850

I’m not a big fan of Steam games because there isn’t any gurantee of quality but is that where modern point and clicks are released? Do they even exist still?

>> No.9717864

>>9714198
Indiana Jones fate of Atlantis
Or
Day of the tentacle

Please listen to me

>> No.9717923

>>9716228
So I finally motivated myself to add the Boston Symphony Orchestra tracks and holy hell it sounds amazing, can really recommend. ScummVM is amazing. Once I had trimmed the sound files (the complicated part) I just renamed them and put them in the game directory and it just werks.

>> No.9717935

>>9717850
There is still a large amount of point-and-click adventures getting released but most of them are HOPAs.

>> No.9717956

>>9717935
Are these free games or do people buy them? I actually have good memories playing stuff like that as a kid but they were free flash games. Didn’t realize those were a thing still.

>> No.9718147

>>9717956
Not that anon, most of them are paid. However there was a "mistery demo fest" recently and there were a lot of demos available for point-and-click and adventure games. It ended a while ago and I didn't play that many demos, but I'm sure you can find a recommendation list on the net somewhere.

Pentiment is a recent fairly high budget adventure game, and it was awesome, so play it if you think it looks interesting.

>> No.9718730

From this thread, I would second Gabriel Knight, Fate of Atlantis, Pandora Directive, Toonstruck, Blade Runner, Quest for Glory, Broken Sword, and Sanitarium. The Longest Journey, Conquests of the Longbow, King's Quest VI, The Colonel's Bequest, and LE adventure games such as Callahan's Crosstime Saloon and Death Gate are also exceptionally based. Lucasarts was never my favorite because I don't like their puzzle design and because most of their games are too absurd. Even Leisure Suit Larry with its extremely wacky sense ofhumor somehow manages to feel more grounded than games like Monkey Island and Day of the Tentacle. With that said, Monkey Island is still a must play and many of the jokes are genuinely very funny (I don't feel this way about DoTT). As for Beneath a Steel Sky and Flight of the Amazon Queen, they are some of the most middling adventure games that I ever played.

>> No.9718820

>>9714198
Leisure Suit Larry 7

>> No.9719025

>>9713854
>dead
New Shadowgate about to drop for the 35th anniversary.

I don't think "dead" means what you think it means. You aren't very popular either, but, unfortunately, that doesn't mean you're dead.

>> No.9719835

>>9714198
>Monkey Island 1-4
>Grim Fandango
>Leisure Suit Larry 7
>Leisure Suit Larry Reloaded
>The Longest Journey
>Sanitarium

Those are the best ones I've played and they're all fucking great games. Sanitarium, admittedly, drags on WAY longer than it should, but it's definitely great when you're starting out.

>> No.9719842
File: 140 KB, 823x1000, ezgif-3-a3559833f8.jpg [View same] [iqdb] [saucenao] [google]
9719842

>>9719835
Oh yeah, and the Neverhood.

>> No.9720214

>>9713854
Holy shit I just remembered that I used to play these escape room games all the time as a kid. I hadn't thought about that in 10 years

>> No.9720946
File: 879 KB, 637x476, neverchud.gif [View same] [iqdb] [saucenao] [google]
9720946

>>9719842
I love this one, way more enjoyable and better-looking than the modern spiritual "sequel". It's a shame the visual concept doesn't work as well in high resolution, probably because you can get away with the lighting/integration discrepancies better in low res.

>> No.9720949

>>9720214
>/vr/ tries to casually coin an "objective" but ultimately unfitting genre name AGAIN

>> No.9720971
File: 48 KB, 480x480, 1676346682779875.jpg [View same] [iqdb] [saucenao] [google]
9720971

I loved Maniac Mansion when I was a kid. I asked my family if there were other games like it so I could play them too. Somehow the entire genre went over their head. It's the only Point and Click game I played as a kid when I was primed for enjoying the genre. Now that I'm older and we're in the future. I'm not sure if I have the attention span needed to enjoy them now.

>> No.9720981

>>9714684
>The puzzles are horrible, there is no indication of what you are supposed to do half the time.
i played through grim fandango about a year ago specifically checking the game for this, and i was actually extremely surprised at just how many hints there are if you use your items on the npcs, a lot of the time to the point of having an npc repeat verbatim what manny will say upon encountering the puzzle to really shove it through your skull. given how widespread a complaint this is there are only maybe three puzzles in the entire game that don't have adequate hints in my opinion

>> No.9720985

>>9714684
>Plot is a clusterfuck and the setting is noir + fiesta de los muertos kind of shit, two of some of the most unimaginative settings in games.

0/10

>> No.9721035

>>9714720
>>9715976
>>9716032
Dang i was really hoping /vr/ wouldn't have retarded fanboys, but your blind hate proves me right i guess
I guess it is like a sonic thing where growing up with this shit with no other frame of reference convinces you it is a masterpiece
>>9716769
Trench coats are based
>>9720981
from what i remember
first puzzle involves going into a random alley and just changing your boss's message, there is no puzzle or logic to figure out, you just have to find it
another time i had to jam the pipe message system, but iirc there was no in-game indication that i am supposed to do that and manny rarely gives useful commentary or anything
and then the fucking boat puzzle made me want to tear my hair out
>having an npc repeat verbatim what manny will say upon encountering the puzzle
i must be tripping, i dont remember this happening once
>>9720985
the settings have nothing to offer besides
>people in trench coats smoking
and
>wacky colorful skeletons
They are utterly devoid of any depth or substance
The idea and the way the skeletons sell humans 'care packages' and the enitre look of the human world was extremely interesting, but it only served as a backdrop and is utterly underutilized, it comes across as confusing and jarring more than anything, i have no clue what they were going for with it

>> No.9721047

>>9714198
Lost Eden

>> No.9721071

>>9719842
>>9720946
ive only ever played the PS1 version of this.

>> No.9721087

What's the game where you assemble a magic disc to break an invisible wall to face some evil wizard at a board game? I wasted so many hours and still never completed it myself. Good times.

>> No.9721096
File: 976 KB, 500x384, sierra-adventure-game.gif [View same] [iqdb] [saucenao] [google]
9721096

>>9721071
>Half the screen resolution
>Worse video compression
>Music doesn't loop properly
>Loading between rooms
I'd really recommend playing the PC version (runs on ScummVM so you can even play it on your phone/tablet). The PS version even removed literally all the "Hall of Records" lore, though you may see that as a plus rather than a con.

>> No.9721270
File: 89 KB, 829x420, boku-no-chuck-the-plant.jpg [View same] [iqdb] [saucenao] [google]
9721270

>>9717292
>So you see Japanese devs we've got this engine that can run agnostic game logic for easy portability and localizat--
>NAH WE GOT THIS BAKA GAIJIN LETS JUST RECREATE THE WHOLE THING FROM SCRATCH

>> No.9721654

>>9721270
Famicom version was made a good couple years before the NES version.

>> No.9721707

>>9721654
What this >>9721270 meant is that SCUMM games could be ported simply-ish by "translating" the engine that ran the actual game logic (which was reusable almost as-is) with the target hardware's kit; that'd save quite a lot of development time. Jaleco could just have done just that (as the NES version people did later), but somehow they thought analyzing and recreating the engine AND the game logic was more practical than doing only the first.

Anyway, for the NES port they still had to do the art from scratch (plus they added music) among other changes to meet Nintendo's standards-and-practices shit, but it's a testament to the flexibility of the SCUMM engine (and probably to the quality of the Jaleco port as well) that this was the preferable option rather than licensing and localizing the Famicom version.

>> No.9721720

>>9714198
Depends on your priorities. The absolute best is Day of the Tentacle, but the most culturally important (and still good) is Monkey Island.

>> No.9721762

>>9713854
maniac mansion is my favorite NES version

>> No.9723075

>>9721762
My nigga.

>> No.9723079

>>9714198
Gabriel Knight is probably the best, but I would also recommend Still Life.

>> No.9723430
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9723430

>>9714198

>> No.9723481 [DELETED] 
File: 27 KB, 350x524, 1661955563925.jpg [View same] [iqdb] [saucenao] [google]
9723481

>>9716243
Found the tranny.

>> No.9723665

>>9721047
For 3DO?

>> No.9723674
File: 173 KB, 900x1200, ftanew1000.jpg [View same] [iqdb] [saucenao] [google]
9723674

Where my Polecats at

https://youtu.be/lfyHo4k5Q6g

>> No.9724748 [DELETED] 

>>9723481
Who is this man? He looks pretty based and I'd buy NFTs from him like the cultist idiot I am

>> No.9724814
File: 20 KB, 320x200, Kino.png [View same] [iqdb] [saucenao] [google]
9724814

I beat, there is no full version of this game. I like it so much, but nobody buy it. On net just sharware version

>> No.9724821
File: 47 KB, 640x480, Yyy-oooo.gif [View same] [iqdb] [saucenao] [google]
9724821

Also this! Gg, mix of pnc and text adventure.

>> No.9724948

>>9723674

It's one of my faves. Great concept, and writing, plus Mark Hamill.

>> No.9725069

>>9724948
Yeah just make sure you use the cheat on the awful demolition derby part near the end to skip it.

>> No.9725078
File: 31 KB, 639x399, lolecats.png [View same] [iqdb] [saucenao] [google]
9725078

>>9725069
>He thinks he beat the game

>> No.9725085

>>9725078
Yeah you got me, fuck it. That part is terrible compared to the rest of the game. I did beat it as a kid since I didn't know about any cheat but it took forever. Cheated on a couple replays.

>> No.9726435
File: 358 KB, 1280x806, boku-no-plasticine.jpg [View same] [iqdb] [saucenao] [google]
9726435

>>9721071
>>9721096
>A Japanese-exclusive home console port of a western point-and-click adventure game for PC
What a bizarre release. It was a known fact that Japs were CRAZY about claymation after Wallace & Gromit were a hit over there though, so I guess it made business sense.

>> No.9726779
File: 294 KB, 619x597, lookingood.png [View same] [iqdb] [saucenao] [google]
9726779

>>9714226

>> No.9726783 [DELETED] 

>>9723481
Oh, anon, you and your trannies.

>> No.9726858
File: 48 KB, 640x480, 11568169-indiana-jones-and-the-fate-of-atlantis-macintosh-at-the-iceland-.png [View same] [iqdb] [saucenao] [google]
9726858

>>9716232
>>9726779
tbf to that anon, the Mac version, which was 640x480 by default, looked pretty much like that.

>> No.9727590

>>9717850
>>9717956
http://www.agoty.net/

The genre it's well and healthy, it never died. I personally recommend all the Postmodern Adventures games.
https://postmodernadventures.itch.io/

>> No.9727669
File: 201 KB, 800x1146, bWVkaWEvRWRGZVNtRlhzQUFGdWVMLmpwZw==.jpg [View same] [iqdb] [saucenao] [google]
9727669

>>9721270
SOVL

>> No.9727818

Does anyone remember an old point-and-click adventure game about dealing drugs? I played it as a kid after one of my mom's druggie friends installed it on her computer, but no matter how much googleing I do, nothing comes up.

>> No.9727912

>>9714198
Original Monkey Island

>> No.9728040

>>9724814
Shame, Plague of the Moon?

>> No.9728227

>>9714210
I cant STAND the random CAPITALIZATION that HAPPENS in the text

>> No.9728243

>>9727818
I'm in the process of making that game right now, so unless you time traveled to 20 years from now, I'd say you had a fever dream and mistook it for real life.

>> No.9728248
File: 810 KB, 1600x1991, 10074219.jpg [View same] [iqdb] [saucenao] [google]
9728248

Does this count?

>> No.9728305

>>9728243
It was 100% real, and now it's bugging the shit out of me that I can't find it.

>> No.9728938

>>9728248
Yes. This game is the shit.

>> No.9728970

>>9713854
A slow genre from a different era.
I just don't have patience for these games anymore.
They were cool in 1990 tho.

>> No.9729187
File: 31 KB, 640x480, sddefault.jpg [View same] [iqdb] [saucenao] [google]
9729187

https://youtu.be/fczjCi73So8
Yes Rincewind I do miss it.

>> No.9729219
File: 120 KB, 960x720, 19917-4.jpg [View same] [iqdb] [saucenao] [google]
9729219

>>9729187
The first two games are fun as fuck, but they do miss the point of Discworld humor by a mile. Discworld Noir is more accurate but visually it wasn't as polished.

>> No.9730310
File: 549 KB, 908x511, Kozma Games - Trailer de LANÇAMENTO SURREALIDADE - Remix Dadaísta New Game + 🐟 [5AG4t5XHpls - 908x511 - 0m50s].png [View same] [iqdb] [saucenao] [google]
9730310

>>9713854
Surrealidade - Expressões do Inconsciente ("Surreality - Expressions of the Unconscious") was an independently developed adventure game from Brazil inspired by the surrealist movement. It got an English language re-release last year as Surrealidade: Definitive Edition.

https://www.youtube.com/watch?v=5AG4t5XHpls
https://store.steampowered.com/app/2198650/Surrealidade__Definitive_Edition/

>> No.9731752
File: 100 KB, 814x656, DL2.jpg [View same] [iqdb] [saucenao] [google]
9731752

>>9727818
Are you sure you're not thinking of Drug Lord 2, or was it a proper point and click adventure with graphics?

>> No.9731917

>>9730310
wow, i never heard of this one, thanks for mentioning it
any other hidden gems you can post?

>> No.9731918

>>9731752
It was a proper point and click with graphics.

Dope wars was also installed on my mom's PC though lol.

>> No.9732425

>>9723079
>Still Life
Definitely one of the greats, but be sure to play Post Mortem first, which is a prequel of sorts. Unrelated case, but the main character is Vic's grandpa who you also play as in parts of Still Life, and he has the same voice actor and characterization. Overall, I liked Post Mortem a little better because it actually has a conclusion, as opposed to Still Life that ends on a cliffhanger and just handwaves the ending in Still Life 2.

>> No.9732547

Just completed Drowned God and Harvester, any recommendations of other surreal/horror game?

>> No.9732796

>>9732547
It's not retro, but the closest thing I've ever seen to Harvester in terms of overall vibe is Lakeview Valley. It's the only game that has legitimately made me feel uncomfortable enough to stop playing after a bit, and I work with dead people in real life lol.

>> No.9732908
File: 928 KB, 1080x843, kramer.png [View same] [iqdb] [saucenao] [google]
9732908

Posting a classic point and click adventure.
Yes, it's retro. Newgrounds is a platform started in 1995 and Kramer Hentai Adventure was released on that platform in 2004 (prior to the 2007 cut-off date)
Any other flash adventure games you all are into?

>> No.9734581

bumping for interest

>> No.9734903

>>9734581
But we already talked about every one.

>> No.9734912

>>9734903
That's okay, this thread being bumped got me to install full throttle and Loom.

>> No.9735125
File: 172 KB, 800x600, full-pipe_5.png [View same] [iqdb] [saucenao] [google]
9735125

>>9731917

A few that come to mind:

> 9: The Last Resort. Myst-like featuring art by Mark Ryden and a number of celebrity voice actors.
> Blackout. Danish horror-adventure game that uses stop-motion animation and puppets.
> Comer. Another Myst-like, this time by a "spiritualist adventure" from a one-man dev team from Hong Kong.
> The Dark Eye. Claymation adventure game based on the works of Edgar Allan Poe and featuring William S. Burroughs. Light on puzzles and big on creepy atmosphere.
> Full Pipe. Russian-made "silent" point-and-click adventure game, similar to Samorost/Amanita Design's games.
> Gadget: Past as Future. Weird point-and-click adventure about conspiracy theories, the USSR, and trains. Lots of trains.
> Garage: Bad Dream Adventure. Surreal horror point-and-click where you play as a small robot in a nightmarish, bio-mechanical world. After mostly wallowing in obscurity outside of 4chan and the like, it got an English re-release on Steam last year.
> Incarnatia. Japanese adventure game inspired by Salvador Dali.
> Kosmopolska. Swedish point-and-click adventure about an amnesiac trapped in prison and a fictional European nation aiming to win a space race.
> Necrobius. Surreal adventure game circa 1995 that got canceled by its publisher Micropose. Later got released as freeware by the devs.
> Veil of Darkness. Isometric horror RPG-Adventure hybrid about an American pilot trapped in a remote European village ruled by a vampire. The RPG elements aren't well implemented, but it's a neat, moody adventure game. Play on easy and avoid combat when possible.

>> No.9735164
File: 184 KB, 640x480, k1_nest-902704064.png [View same] [iqdb] [saucenao] [google]
9735164

>>9713854
Obligatory.

>> No.9735183

>>9713854
What killed the genre? Visual novels?

>> No.9735236

>>9735125
thank you, based pnc scholar

>> No.9735291
File: 296 KB, 2000x1406, samorost2-02@2x.jpg [View same] [iqdb] [saucenao] [google]
9735291

>>9735183
I don't really think the genre ever "died," it just became less popular with the wider gaming sphere and generally less interesting to mainstream gaming media.

People say adventure games "died" at the turn of the century, but you still had games like The Longest Journey series, the Syberia series, all of those Nancy Drew and Sherlock Holmes games that sold well enough to justify making them. A lot of adventure games still being made across Europe too.

By the mid-00s you had Telltale, Amanita Design, Wadjet Eye, Grundislav Games, and a bunch of other devs making adventure games and by the early 10s you had devs going full retro revival. You can debate the quality of it all sure, but the genre never really went away.

>> No.9735309
File: 1.63 MB, 1280x720, beavis-and-butt-head-in-virtual-stupidity-01.png [View same] [iqdb] [saucenao] [google]
9735309

>>9723430
Virtually Stupidity is genuinely a lot of fun and it's definitely the best B&B game. A perfectly solid adventure game that doesn't feel simplified due to being a licensed game, pixel hunting is pretty minimal (except for the gum on the water fountain near the start), and the genre fits B&B better than the more action-oriented games made with them.

>> No.9736336
File: 152 KB, 256x307, Riven_Coverart.png [View same] [iqdb] [saucenao] [google]
9736336

There is no greater.

>> No.9736854

>>9735183
Improved graphics of competing genres. Point-and-clicks only had mainstream popularity when they had the best graphics of any genre.

>> No.9737301

>>9714198
Space Quest 5, just so I don't end up repeating what everyone has already told you.

>> No.9737394

>>9735183
>What killed the genre? Visual novels?

Are you acting retarded on purpose, or are you some sort of Visual Novel fag trying to shill a genre that's deader in the West than light gun games? Point and click games, as dead as they may be, still sell way more than visual novels in the West, and even still sell more than visual novels compared to Japan itself. Steins Gate, one of the most lavishly produced, highly rated, most critically lauded and longest visual novel series ever made, was out-sold by Deponia, which sold 500,000 copies by 2013, compared to Steins Gate selling 500,000 copies by 2014, despite Steins Gate releasing several years even earlier than Deponia.

What killed Point and Click games was an emphasis on action games and shooters as processing speeds and GPU's increased in power. The slower paced, methodical, puzzle/story-based nature of Point and Clicks failed to attract enough sales to perpetuate the genre in an industry that was growing more reliant on large volumes of sales.

>> No.9737402

>>9735183
the gameplay itself never had mass appeal, people just put up with it because the games had high production values and good stories. once those things became available in other genres the amount of people who like using inventory items on other inventory items was revealed to be very tiny.

>> No.9737425 [DELETED] 

>>9737402
You're that tranny faggot developer who made that point and click game who said that the gameplay of point and clicks was never the selling point, aren't you? I could recognize that shit-eating opinion anywhere.

And it's objectively wrong anyway, since the moment you removed items from adventure games, you saw sales diminish.

>> No.9737468

I recently played through Simon the Sorceror 2 and I needed a guide for most of it, especially that puzzle near the end with the guard monster, fuck that specifically.
Am I retarded beyond hope or is it a particularly obtuse game?

>> No.9737474

>Ctrl+F Freddy Pharkas
>0 results
>Ctrl+F Dragonsphere
>0 results
Watta da fakku.

>> No.9737618
File: 15 KB, 320x200, kgb_6011.png [View same] [iqdb] [saucenao] [google]
9737618

I bend the knee to those who finished this (and Discworld 1) with no guides.

>> No.9737671
File: 141 KB, 640x480, 9587313-discworld-ii-mortality-bytes-dos-death-having-a-granddaughter-no.png [View same] [iqdb] [saucenao] [google]
9737671

>>9737618
Even as a total Discworld nerd the first game is a nightmare, since basically everything except for the exactly right interactions have only a variation of "That doesn't work" as feedback. They did a much better job in the sequel integrating hints into trial and error.

>>9729219
I kind of like how the second game retconned things liberally and played around with tone to make it more broad and mainstream, but sill included little faithful deep cuts and references, like Susan's swing.

>> No.9738085

>>9737618
>>9737671
I finished both Discworld I and II without a walkthrough, though II was a lot easier - almost Monkey Island I/MK2.

>> No.9738187

>>9737671
Discworld II got me into the books in the late 90s in a weird reversal of how it normally works. Still one of my favourite adventure games, though I think I needed a walkthrough to finish everything back then.

IMO the dialogue of Discworld II was absolutely in keeping with the first few books - Rincewind's inner monolgue and comments were very how Pratchett wrote them, and Eric Idle's delivery was spot on.

The difference was the more cartoony and slapstick humour that the animation style lended itself too, but I loved it as an 11 year old, though some of the jokes were a bit lost on me.

Discworld 1 I found to be a massive slog, and due to a bug with the version I had with one of the final puzzles could never finish it.

>> No.9738205

>>9735291

I think the issue was it went from being a fairly decent money spinner for studios like Sierra and Lucasarts, to the point where a large amount of studios were making them (with a strange escalating arms race over big name actors and FMV costing millions at one point) to something that was just of far less interest with the advent of Tomb Raider and more polished and playable 3D action adventures that were a bit more Playstation controller friendly.

It's true though that people kept producing them, and there was definitely a fantastic Renaissance with Telltale particularly in the last decade, they just went from a good amount of big name titles every year to maybe one or two.

>> No.9738379

>>9735183
the games were too slow and the "game play" really never changed with newer/more powerful systems
its still spamming every item on everything to see if it works
Plus can you even get a "game over" in modern games?

>> No.9738629

>>9738205
>It's true though that people kept producing them, and there was definitely a fantastic Renaissance with Telltale particularly in the last decade,
I can definitely see the evolution of point and click into QTE movie games

>> No.9738650
File: 803 KB, 800x681, file.png [View same] [iqdb] [saucenao] [google]
9738650

>>9726435
it's not the only time

>> No.9738652

>>9735309
even the whole "doing random stuff that doesn't make a lot of sense" issue the genre sometimes has is solved because these guys are idiots who would do all that bullshit for no reason.

>> No.9738940

>>9713854
i once heard some faggot reffer to shitty movie games like heavy rain as point and click games, and that just pissed me off so much

>> No.9738959

>>9738650
Don't forget Dark Seed had a PS1 and Saturn release in Japan (I know technically the CD32 one was in the west), along with the 2nd game having ports on those consoles in Japan as well.

>> No.9739168

I finally got around playing Paradigm. Its ok

>> No.9739760

>>9738379
>its still spamming every item on everything to see if it works

Right, so you've never played a retro adventure game, got it. Even in King's Quest 1, back in 1984, there were a number of puzzles/challenges with solutions that involved zero items, namely climbing the bean stalk, figuring out Rumpelstiltskin's true name, pushing the witch into the cauldron, and jumping so that the eagle grabs you and takes you to the leprechauns. Those are just the immediate ones that come to mind, let alone the fact there were multiple solutions scattered throughout it.

Play one of the fucking games instead of bitching about things you've never experienced, is basically what I'm saying.

>> No.9739878
File: 835 KB, 1125x532, rincewind.png [View same] [iqdb] [saucenao] [google]
9739878

>>9738187
Rincewind's personality was translated well in terms of sarcasm and depressed resignation, but I do think the games are too trigger-happy with straight parody (which is more general than specific in the books) and specially with explicit self-awareness. In the books there's in-universe self-awareness as the "rules" of the Discworld universe are driven by narrative imperative, but the fourth wall is never actually breached, while in the games Rincewind casually acknowledges the player and the specific mechanics of videogames as a medium.

>> No.9739892

>>9728227
Does this happen? I don't remember that when I played it 20 years ago.

>> No.9740972

>>9739760
>Right, so you've never played a retro adventure game, got it
this feels like a very reddit way to reply to someone which automatically makes a normal person dismiss what you're attempting too say. In the future don't do this
but to reply to your idiotic post. Sure not 100% of games don't require you to spam 100% of items on 100% of the puzzles
Taking everything literal is a sign of being autism.

>> No.9741668

>>9740972
>this feels like a very reddit way to reply to someone which automatically makes a normal person dismiss what you're attempting too say.
Right, so you're a dipshit who's finding arbitrary excuses not read people's posts, got it. Also, the fact the rest of your post has zero substance kind of tells me you're legitimately just trying to shitpost in a thread about a genre you have zero understanding or experience in. Maybe you'd have more fun in a bing-bing-wahoo thread?

>Sure not 100% of games don't require you to spam 100% of items on 100% of the puzzles
Yea, way to go retard, completely missing my point. My point was that you can't just spam items on things to advance even in the earliest of adventure games, and is a sure-fire sign that you don't actually play them.

>Taking everything literal is a sign of being autism.
I'll be sure to care what some faggot who LARP's in threads he doesn't know anything about thinks.