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/vr/ - Retro Games


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9710564 No.9710564 [Reply] [Original]

Are there any good games on it that are fully 3D where you can walk around and have sort of modern controls like many N64 games? Realized my Retroarch library is 90% 2D games, JRPGs and racing games and I just gave up kn Rising Zan because the controls were just ass

>> No.9710572

>>9710564
They had the dual shock but for some reason barely any games were designed for it

>> No.9710574

>>9710564
Crash kinda but I think it's 8 directional

>> No.9710578

>>9710564
>like many N64 games
Mario, Zelda...the list simply goes on

>> No.9710582

ehh jumpin flash

>> No.9710590

>>9710564
Afaik there's nothing like that that makes good use of the thumbsticks for some reason

>>9710574
It also doesn't let you move the thumbstick slightly in the direction you wish to walk and similar things Mario 64 standardized and all 3D games have today

>> No.9710592

>does this have Zelda or mario, the only 2 64 games?
No. But it has


•Ace Combat 1-3, Critical Depth, Gamera 2000, Omega Boost, Tempest X3, Vanark

•Bloody Roar 2, Ehrgeiz, Soul Edge, Tekken 2&3, Rival Schools, Bushido Blade 2,

•Ape Escape, Crash 2&3, Dr Slump, Spyro 1-3

•Alundra [Un-Worked], Brave Musashi, Brave Prove, Community Pom, Dragon Valor, Legend Mana, MediEvil 1&2 [PAL], Threads Fate, Vagrant Story [Zenith]

•MM Legends 1&2, MGS 1+VR, Rising Zan, Soul Reaver, Tail Concerto, Tron Bonne, Tomb Raider 1-5

•Castlevania Chronicles/Symphony [+Quality], Goemon Akogingu, MM 8/X4/X5, Oddworld Oddysee/Exodus, Strider 2

•Arc Lad 1&2, Azure Dreams, Breath Fire 3&4, Chrono Cross, FF 7[Retranslation]/8/9, Grandia, Koudelka, Lunar 1&2 [Un-Worked], Legend Dragoon, Parasite Eve, Rhapsody 1&2, Saga Frontier 2, SMT 1&2, Star Ocean 2, Tales Phantasia/Destiny/Eternia, Persona 2 Sin & Punishment, Suikoden 1&2, Thousand Arms, Valkyrie Profile, Wild Arms, Xenogears [2.0]

•Brigandine Grand, FF Tactics, Monster Tactics, Front Mission 2&3, Kartia, Langrisser 4, Robot Wars, Saiyuki, Master of Monsters, Nectaris, Tearring Saga, Vandal Hearts 1&2 [+Turn Based], Vanguard Bandits

•Apocalypse, Future Cop, Ghost In Shell, One

•Fighting Force, Gekido, Gunnm Memory, Jackie Chan Stunt

•Deception 2&3, Remote Control Dandy, Popn Tanks, Team Buddies, Silent Bomber, Trap Gunner

•Devil Dice, Frogger Swampy, Mr Domino, Incredible Crisis, Paranoia Scape

•CTR, Choro Q 1-4, Jet Moto 2&3, RC de Go, Re-Volt, Wipeout 2&3, N-Gen, Racing Lagoon, Rollcage 1&2, Twisted Metal 2, Vigilante 8 2nd

•Aconcagua,, LSD Dream, Mizzurna Falls, Policenauts

•Res Evil 1-3, Silent Hill, Dino Crisis 1&2, Chaos Break, TRAG

>> No.9710605

>>9710572
sony should have made a blockbuster game to promote it with instead of just tossing it out

>> No.9710607

>>9710564
no n64 game has modern controls. sit anyone down in front of OOT that hasn't played it before and they'll get filtered immediately. not having a dedicated camera stick is game design illegal in modern games.

>>9710590
>for some reason
a metric fuckton of people had the stickless ps1 controllers and everything but ape escape had to be playable on them as a result

>> No.9710610

>>9710592
What does this cope post have to do with the topic

>> No.9710619
File: 525 KB, 800x600, blues kino.png [View same] [iqdb] [saucenao] [google]
9710619

>>9710607
>not having a dedicated camera stick is game design illegal in modern games.
Plenty of N64 games have that too though

>> No.9710623

>>9710592
That's a lot of stinkers.

>> No.9710649

>>9710578
Almost every 3D game I can think of on N64 has seamless directional inputs and a sensitivity curve
>>9710607
Not necessarily talking about camera. Though games like Zelda have very nice camera tracking, which is a good compromise for not having free cam

>> No.9710654

>>9710564
"Modern controls" in action-adventure games have more in common with something like Soul Reaver 2 than they do with the N64. Can't think of many modern games that have nonexistent turn speed and that weird three-stage zoom camera with 90 degree turns rather than free form on the right analog stick.

>> No.9710663

>>9710654
>"Modern controls" in action-adventure games have more in common with something like Soul Reaver 2
That's a PS2 game, of course it has modern controls

>> No.9710671

>>9710564
Ape Escape no?

>> No.9710674

Ape Escape is the only PSX game that's specifically designed around the Dualshock sticks rather than just supporting them as an option.

>> No.9710683

>>9710663
Yes, but my point is modern games share little to no heritage with the N64.

>> No.9710712
File: 2.60 MB, 704x480, bus parking simulator.webm [View same] [iqdb] [saucenao] [google]
9710712

No

>> No.9710728

>>9710564
ApeEscape. It's shit if you aren't 5 tho

>> No.9710729
File: 877 KB, 1018x3962, n64-was-shit.jpg [View same] [iqdb] [saucenao] [google]
9710729

>>9710564
Yes.

>> No.9710743

>>9710564
Crusaders of Might and Magic maybe? I enjoyed it a lot and really don't think it deserves the trashy ~60% ratings I see of it nowadays.
I probably didn't know better games back then, though.

>> No.9710745

>>9710729
Why did you put N64 games in a list with inferior PS1 games and then add misleading captions?

>> No.9710795

>>9710683
Doesn't make much sense to me considering full directional controls and sensitivity curves blossomed on N64 but I respect your take

>> No.9710798

>>9710572
Playstation 1 came out in 1994, dualshock in 1997 and ps2 in 2000. It doesn't take a genius to understand what happened here.

>> No.9710802

>Ape Escape
I remember it makes good use of the sticks and has good camera tracking, but the gimmicks almost cancel it out. Besides the awkward stick attacks, it has core gameplay like jumping mapped to shoulder buttons to make space for picking items with face buttons

>> No.9710813

>>9710728
None of Ape Escape’s problems stem from being for babies. It’s a creative concept with fun and varied levels, a fantastic soundtrack, and a pretty good showcase for the DualShock. It also, however, has terrible draw distance and horrendous performance at times. I don’t see what would specifically not be fun about it at any age compared to other games of its kind.

>> No.9710815

>>9710729
>the only horror game on the Shitendo 69 is the worst version of RE2
lmao what a failure of a console

>> No.9710825

>>9710729
I'll never understand people saying N64 was the FPS console for that gen, the only interesting ones are Goldeneye/PD and they're tied to such shit hardware that in PD's clase it's unplayable

>> No.9710860

>>9710671
>>9710674
>the only PSX game with good controls and real 3D graphics
>immediately becomes an all time classic despite being mediocre otherwise

>> No.9710997

>>9710712
>the pointless sidesteps
>letting go of the ledge
>the telltale debris in the water displaying this wasn't even their first time
I remember that thread when this got posted. I hope for your sake you just saved it there, and wasn't the pathetic fuck that created it and got btfo

>> No.9710998

>>9710815
Which is the only horror game with decent gameplay that generation had to offer and the N64 version fixes how it's played

>>9710825
>I'll never understand people saying N64 was the FPS console for that gen
Because it has the only two or three worth playing

>> No.9711002
File: 3.33 MB, 704x384, 1677183972856435.webm [View same] [iqdb] [saucenao] [google]
9711002

>>9710997

>> No.9711013

>>9711002
the webm that ends the tomb raider debate forever...

>> No.9711023

>9710998
(you)

>> No.9711027

>>9710998
This man fucks

>> No.9711030

>>9711002
The best thing is the jumping at the end

>> No.9711031

Medal of Honor games have modern fps controls

>> No.9711043

Spyro's probably your best bet. Those big 3D world exploration games weren't really the Playstation's forte, as much games with fixed backgrounds, and very straight forward action games where the camera isn't moving too much.

>> No.9711051
File: 1006 KB, 1920x1080, 998645128585.webm [View same] [iqdb] [saucenao] [google]
9711051

>>9711002
>playing the slow and ugly Saturn version
>bothering to push that block into that room when it's a) optional and b) inefficient
>takes multiple attempts to grab the ledge at the end
Oh dear. You have quite a collection of embarrassing videos, don't you?

>> No.9711054

>>9710825
>Turok quadrology
>some pretty interesting iterations of Doom and Quake
>Forsaken has a pretty good version
>the South Park game, if you're that way inclined
>Hexen and Duke and Rainbow Six are there, I guess, I honestly haven't spent any time playing these, to know if they're good versions
>Technically Banjo Tooie

>> No.9711060

>>9711002
>>9710712
This is what soul looks like

>> No.9711069

>>9711054
I'm not a faggot so I won't line-by-line you or anything but Turok is really ehhhhhhhhh. It looks good in screenshots and the setting is great but playing it is pretty dull.
The South Park FPS (I actually forgot this one was an FPS even though I had it and the quiz one) gets by totally on the license, after a minute or so you've seen everything and it stretches it out with bullet sponge minibosses. I think the best overall FPS on N64 is Duke but the whole no music thing is a drag.

>> No.9711075

>>9710860
Takes a steaming hot shit on bing bong kazooie.

>> No.9711079

>>9710998
Nah. Your posts are boring.

>> No.9711082

>>9711069
I love Turok. Turok 1 at least.
Turok 2 was a "fun with friends" game, with a single player campaign that occasionally is really cool, but the levels are just too big for the most part. The other two I haven't spent enough time with. 3 seems cool but runs pretty poorly on the hardware.

>> No.9711085

>>9711054
>shitty versions of pc games
>turok, a game that is complete garbage

>> No.9711091

>>9710729
>resident evil 2 shit edition
Lol. There are tendies who still try and defend this version.

>> No.9711102

>>9710592
Stay on topic moron.

>>9710564
Ape Escape and the Spyro games are my recommendation. I can’t quite recall what Spyro’s relationship with analogue controls is like, but it’s a solid series, and Ape Escape IS a fun, unique collectathon. I’ve had the same question as you OP, so I’m following the thread with interest like you.

>> No.9711105

>>9711085
Turok's better than the shit games you like.

>> No.9711115

>>9711085
turok shits directly into your open mouth you little faggot.

>> No.9711160

>>9710860
She(He) said, continuing to pretend Mario 64 actually holds up.

>> No.9711183

PS1 was secretly 4th gen

>> No.9711193

>>9710564
>Are there any good games on it
No

>> No.9711201
File: 688 KB, 220x154, maring.gif [View same] [iqdb] [saucenao] [google]
9711201

>>9711160
How doesn't it?

>> No.9711204

>>9711201
Love how no one ever posts the 100% useless melee moves from miyamotos farted out tech demo

>> No.9711215

>>9711201
I'm so glad the double-jump is the defacto platforming high jump, rather than Mario's retarded sideflips, triplejumps, and backflips.

>> No.9711234
File: 382 KB, 640x480, dQy45Js.png [View same] [iqdb] [saucenao] [google]
9711234

I like how you were too busy console warring over bing wahoos for anyone to even post this meme

>> No.9711249

>>9711215
Now if you had a brain you would realize that there is a reason why Mario is the only platforming series that was ever relevant and is still relevant today and that it not having a braindead double jump and instead wants you to gauge distances and do fun acrobatics has to do with it

>> No.9711250

>>9711204
Not useless, just not very imprsesive to pull off

>> No.9711254

>>9711091
Yes, it's a good port of a good game

>> No.9711290

>>9710564
>why didn't games for a controller without any sticks rely on stick based movement more?
I guess we'll never know

>> No.9711378

>>9711290
Didn't the Dual Shock come out only two years later?

>> No.9711418

>>9711378
DualShock came out about dead in the middle of the PSX and PS2 release dates in Japan. It might squeak slightly closer to the PSX in NA. Dual Analog was obviously about 6 months earlier.

>> No.9711421

>>9710564
Medal of Honour, you just need to switch control presets because default one is unusable.
I think 4th or 5th are the ones that are modern like.

Alien Resurrection I think.

Spyro, Kingsley Adventure, Soul Reaver, just from the top of my head.

>> No.9711452

>>9711249
nail on the head. Mario controls are fun and acrobatic, other platformers are by and large really stiff and simplistic in their movements

>> No.9711456

>>9711249
>This is your brain on tendie

>> No.9711504

>>9710572
Sony mandated that games be playable on a digital controller, even though it got phased out so fucking hard that late PS1 owners probably didn't even know it was a thing.

I'm pretty sure the only game Sony allowed to require the Dualshock was Ape Escape.

>> No.9711579

>>9711452
Thank god, mario despite the popularity never really inspired games around it to play similarly. Makes more games worth playing

>> No.9711596

>>9710729
that saturn list is pure cope

>> No.9711624
File: 3.45 MB, 4208x5729, Brightis16.2.jpg [View same] [iqdb] [saucenao] [google]
9711624

>>9710564

>> No.9711647

omega boost

>> No.9711656

Where is this supposed Mario 64 influence on the industry that 4chan keeps telling me exists? If anything pure platforming games like SM64 basically died with it, and modern games trace an unbroken line back to primitive action-adventure types like Tomb Raider and LoK
>inb4 that one DMA quote
They were just being kind.

>> No.9711712

>>9710564
>fully 3D
there were tons of 3d ps1 games. what is with this zoomer retcon? syphon filter, metal gear solid, tenchu, twisted metal, nightmare creatures, crash, etc.

>> No.9711731

>>9711596
There's some decent games on it, but there's also some real questionable ones. Who in their right mind puts Saturn Doom in any good game list? Not even the most rabid Saturn fans will defend that shit port.

>> No.9712031

>>9711085
I replayed Turok 1 recently and I was surprised how good it was, especially for 1997. Biggest problem is that it's hard to know where the hell you're meant to go but it has a good feel to it, like a primitive/early take on UT99.

>> No.9712105

>>9710564
The real issue comes from the dpad, it's not really good for rolling your thumb over it, an essential motion repeated frequently in 3D movement. I have one of those retro fighter controllers and it works way better than the original for dpad games, only problem is the face buttons aren't analog so I can't use it for the three PS2 games that use it significantly.

>>9710572
Dual sticks were too new and nobody really knew how to map their functions when the dpad was still being treated as primary movement for PS1, not like now where left is movement and right is camera. Then you had weird shit like Croc having bad tank controls on dpad but normal controls on analog stick. Fucking Croc.

>> No.9712119

Ape Escape maybe

>> No.9712153

>>9710795
>full directional controls and sensitivity curves blossomed on N64
OK. Well "blossomed" is the operating word here. Both of those things long, long predate the N64.
What you're really asking is - are there games like Super Mario 64 on PSX where turn speed is nonexistent? Not really. Even outside of PSX it's not common because 1) it looks really silly and 2) it trivialises platforming.

>> No.9714126

The PS1 really needed a few more true 3D games

>> No.9714170

>>9710590
What? You can literally make Crash walk in 2 and 3.

>> No.9714181

>>9711234
that's not a meme, you idiot.

>> No.9714191

>>9714181
Given 99% of the people who post it have never played that game, yes it is.

>> No.9715065

Is Ape Escape 1 better than 2 and 3?

>> No.9715173

>>9715065
AE3 > AE1 > AE2

>> No.9716037

>>9710564
I like the master blaster game on PS1, I think it has a very N64 feel about it