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/vr/ - Retro Games


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9693807 No.9693807 [Reply] [Original]

Why does it make Mintendo fans seethe?

>> No.9693860
File: 91 KB, 184x224, PURE FUCKING RAGE.png [View same] [iqdb] [saucenao] [google]
9693860

>>9693807
Because Castelvania was a Nintendo series first and foremost. 1, 2, 3 and 4 were all on Nintendo consoles. And then arguably the best game in the series is exclusive to not just an NEC console but an NEC console add-on.

And even if you had the thing there was no American version to buy anyway, which sums up NEC's incompetence very nicely. They poached a well-known brand from Nintendo and Sega, wound up with a really cool exclusive and didn't even bother releasing it outside of Japan. Because, you know, nobody bought games in Europe or North America.

>> No.9693863

>>9693860
Just so you know, you're replying to a troll thread. Nobody seethes about Rondo of Blood, it's a cool game, and NEC doesn't inspire any console warring, at least not with western people.
It also had an official release on Wii's virtual console.

>> No.9693884
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9693884

>>9693863
I unironically seethed about it at the time because as someone who was both a Castlevania enjoyer and one of the few people who actually owned a TG-16 I felt like the refusal to localize it was completely fucking inexplicable. It's really not a console war thing, just a "why are you even selling this console here if you don't give a fuck about selling the games here" thing.

And yeah, it got eventually got ported. 15 YEARS later.

>> No.9693889

>>9693884
Ah yeah I understand, but that's not what OP was aiming for.

>> No.9693895

castlevania spergs are the worst, it's literally all the same fucking shit

>> No.9693905

>PC engine was an 8-bit console
>It has a Castlevania that looks and plays far better than all the 16-bit Castlevanias

>> No.9693917

>>9693895
they don't even play the games lmao
literally newfags and tourists

>> No.9693919

>>9693905
Looks-wise, it has some cool spritework, but backgrounds are mostly brick walls or pitch black screens.
>plays far better
I don't think it plays any better or worse than the others, it's another good quality Castlevania game.
>>9693895
/vr/ in particular gets spammed by the same autist trying to provoke console wars using Castlevania, but generally the main thing with Castlevania is classic vs metroidvania.

>> No.9693939

>>9693884
Rondo came out in Japan in October 1993. That would have pushed an American release into early 1994. Maaaybe Christmas 1993 if they had a fire under their ass. By then the damage had already been done. The TG-16, let alone the Turbo CD, was dead in the water. Konami would have been crazy to invest in localizing it. Even Working Designs was throwing in the towel by then. It seems like they wanted to port it to SNES but some contractual fuckery with NEC prevented a straight port so we got Dracula X instead.

>> No.9693962

>>9693807
because it's the worst classicvania

>> No.9693969
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9693969

>>9693895
The Castlevania games are all variations on a theme, yes. But there's a lot of variability. Some are level-based and some are exploration-based. Some have RPG elements and some are pure action games. Some are 2D and some are 3D. If you're willing to grossly oversimplify you could say that about pretty much anything

>what's the difference between Doom and Quake, you're just running and shooting shit
>every fighting game is the same fucking shit, just punching and kicking
>every JRPG is the same fucking shit, just push 'attack' 10,000 times lol

>> No.9693973

>>9693969
who cares stop shitting up the board
your kind is not welcomed

>> No.9693980
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9693980

>>9693939
>Konami would have been crazy to invest in localizing it

I see your point but honestly, how much would it have cost? There's like three minutes of dialogue and some miscellaneous text. It would have been an extremely low-effort translation

>> No.9693984
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9693984

>>9693973
>stop talking about a classic and well-known retro game franchise
>on this board devoted to retro gaming

>> No.9693986

>>9693980
Rondo of Blood has cutscenes with voice-acting.

>> No.9693989

>>9693984
they are all shitposting threads

>> No.9693994

>>9693986
Snatcher was literally nothing but cutscenes with voice acting, and it was also on a shitty add-on that no one in America owned.

>> No.9694032

>>9693807
Because it's harder than any other Castlevania game so when the tendies finally get to play "the mythical Castlevania game" after all of these years it breaks them.

>> No.9694038

>>9694032
>Because it's harder than any other Castlevania game
lmao

>> No.9694039

>>9694032
It isn't even the hardest CV of its generation. The NES games put it to shame.

>> No.9694043

why are anti nintendo fags so mentally ill?

>> No.9694049

>>9693986
Yes but they're extremely short with only a few speaking roles. Probably could have recorded the whole thing in an afternoon

>> No.9694063

>>9694032
Bloodlines is harder since it has limited continues. Meanwhile in Rondo you can start the game from any stage you have reached and then if this is still too hard for you then you can just play Maria.

>> No.9694117

>>9693994
The Sega CD sold 2 million units. The Turbo CD and Turbo Duo combined sold something like 40,000. And it was a Super CD game so a lot of those Turbo CD owners would have needed a system card. Even if you were super optimistic about Castlevania's pedigree and figured 3/4 of all Turbo CD owners would buy it, that's still only like 30,000 sales at best. Barely worth the cost of even printing the English packaging let alone the translation itself. I don't think many stores were even stocking Turbo Duos in 1994 so you couldn't even hope on late adopters picking up the slack.

Remember that back then you didn't have an Amazon around to fall back on. You really needed to work with retailers to get stuff on shelves and few would have been interested in a new game for a platform nobody was buying. You're not going to get them to order only 1 or 2 copies per store. There's no point in doing that. And then if they order a bunch and get saddled with unsalable merchandise that they then have to throw in a bargain bin, that hurts your relationship with them the next time you have a game you want them to stock.

>> No.9694123

>>9693884
weird-ass rule 63 here

>> No.9694132

>>9694032
lol it's the only one I've beaten fair and square without save states. you're beyond retarded.

>> No.9694148

>>9694117
I'm just saying that your assertion is bullshit, because Konami bankrolled an even more expensive translation effort, that pretty much no one played anyway.

>> No.9694156

>>9694148
https://blackfalcongames.net/?p=182

>Victor Ireland of Working Designs said that he thinks that only 40,000 Turbo CDs and Duos sold in the US, split evenly between CD and Duo systems. It’s likely that more Duos than that sold overall, because of systems Turbo Zone Direct sold off later on (Vic Ireland stopped releasing games for the TCD in mid 1993), but sales were quite bad, likely under 50,000 combining the CD and Duo together. Compared to this, the TurboGrafx-16 itself sold 900,000 systems in the Americas.

Assuming these numbers are even a little accurate I'm pretty sure there are more copies of Snatcher than there are Turbo Duos. It's not THAT rare of a game, just stupid expensive. A localized Rondo would have barely cracked 10,000 copies if they were lucky.

>> No.9694163

>>9694132
>uses savestates to "beat" games
Kekkles

>> No.9694176

>>9694156
Right, but Rondo would've cost them less than a Snatcher localization. Thus, you can't use the excuse that it "would've been a bad investment." They were just retarded.

>> No.9694192

>>9694032
>Because it's harder than any other Castlevania game
I love the game, but it's really not. Castlevania III is way harder. I've beaten I, Super IV and Rondo but I can't beat III.

>> No.9694202

>>9694192
I and III are undeniably the hardest games, and the PSX remake of I is just pure masochism.

>> No.9694228

>>9694043
It really is curious, but most if not all of the confirmed schizo shitposters from /v/ are anti-Nintendo: Rugarell, manly tears, ACfag, Quentin.
And here on /vr/ we have the diet version of those, australia-kun.
I suspect it's all people who had sad, traumatic childhoods and they grew up seeing normal children growing up with Nintendo? and they hold a resentment to the company because of that.
Otherwise I don't get it, but yeah there is a connection between mentally ill spammers and being anti-Nintendo.

>> No.9694239

>>9694228
>Rugarell, Quentin
I wasn't aware they had anti-Nintendo sentiments, Rugarrell is just an anti-white nigger, and Quentin is just an anti-vidya failed normalfag.

>> No.9694241

>>9694239
It's mostly the tendency to see anything you don't like as criticism of your favorite.

>> No.9694242

>>9694239
Rugarell was in like another chan site where he tried to gather other shitposters to spam anti-Wii/Wii U stuff every single day.
Quentin made a lot of anti-3DS memes and also spammed every single day.

>> No.9694249

>>9694242
>chan site
Kill yourself.

>> No.9694250

>>9694249
yeah let's not mention failed imageboards

>> No.9694265

>>9694249
>>9694250
What the fuck is a "chan"? Is that a nickname for "4channel"?

>> No.9694272
File: 330 KB, 822x796, 1652581002489.jpg [View same] [iqdb] [saucenao] [google]
9694272

>>9694156
>shift focus to shiny new console add-on because it's vastly more powerful
>make some genuinely amazing games
>no one notices or cares because the add-on has 1/10th the user base of the original console

I know I'm beating a dead horse here but holy fuck the add-on era wasted soooo much potential. Blurring the lines between generations just confused the shit out of everybody

>> No.9694287

>>9694265
It's what redditors call imageboards until they're called out. As you can clearly see.