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/vr/ - Retro Games


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9691220 No.9691220 [Reply] [Original]

>> No.9691228

>>9691220
You don't need to go through hoops to install the shaders you want. You just need to go through hoops to tweak them

>> No.9691232

>>9691228
Why would anyone want shaders?

>> No.9691237
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9691237

RA sucks, use standalone emulators.

>> No.9691249

>>9691220
You are retarded and bought an iOS device. Therefore you get two side installs. One should be RA to get the most gaymen out of your shit iOS device.

>>9691220
Setting up one emu for 20 minutes is cleaner than setting up 10 emus in 20 minutes.

>> No.9691251

>>9691220
I'll tell you why I use it. Off the top of my head:
>controller menu support
>emulation features always controller-mappable
>in-game menu
>softpatching (keep romset clean)
>runahead anti-latency tech
>rewind / ff
>undo save state operations
>g-sync/vrr support
>support for all graphics APIs except DX12
>Steam: cloud save sync between my machines
All these features for every libretro core (with a few exceptions)

>> No.9691254

>>9691220
Since this is a stealth emulator thread, what's the best saturn core? I can't get Panzer Dragoon Saga to read my DS4 inputs at all on yabasue, even with DS4win.

>> No.9691256

>>9691220
AI translation from a button press
run ahead for emulators that don't have it

that's it, I only use it when I have no other choice

>> No.9691262

kool shaders
launching one thing for almost every game
that's it

>> No.9691269
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9691269

>>9691232
Blended dithering/reducing banding seems to be the big one. Another big aspect is that it makes the game look more impressive if you have the illusion of a lower resolution screen. Non-retro example, but consider PSP games: stretching out the screen – even when using nearest neighbour scaling – looks worse than a real PSP display, and upres'ing the game looks even worse. So, I use a filter when emulating PSP games on my phone, so that it looks like an actual PSP screen—it gives the impression that the game couldn't theoretically look any better.

>> No.9691280
File: 353 KB, 1897x1079, Crisis Whore FF7.jpg [View same] [iqdb] [saucenao] [google]
9691280

>>9691269
Better crop

>> No.9691295
File: 398 KB, 2400x1080, Moar CC.jpg [View same] [iqdb] [saucenao] [google]
9691295

>> No.9691319

>>9691220
retroarch is nice for every emu having the same buttons
some emus dont even let you remap savestate buttons or speedup

>> No.9691320

>>9691254
Beetle saturn. No upscaling but it works well, I've been using it for about a year and it's played everything I've thrown at it without any issues

>> No.9691336

>>9691220
I use a lot of standalone emulators myself but retroarch once set up properly with the full bios pack in the system folder is super convenient. Just a case of downloading the cores you want and scanning your games folders.

>> No.9691337
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9691337

>>9691220
No need, King.

>> No.9691341

>>9691220
I wish I could get CRT R O Y A L E on non RA emus

>> No.9691346

>>9691220
If you're too stupid to understand why you need it then just stick with standalones.

>> No.9691434
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9691434

There's a program called Shaderglass that has all of Retroarch's shaders. You can attach it to a window (like a stand alone emulator) and just use that.
There is zero reason to use bloatware like RA.

>> No.9691437

>>9691320
Thanks boss.

>> No.9691483

>>9691220
Lower latency and shaders.

>> No.9691490

>>9691220
RA sucks ass. Use MAME and co.

>> No.9691501

Bizhawk can use all the same cores as RA but it has a much better interface.

>> No.9691506

>>9691490
MAME is objectively better on RetroArch since it has every single MAME feature implemented like normal as well as run-ahead, save states and rewind for every single game (even those not normally supported by MAME standalone), and since you can also use RetroArch save states without instead of MAME's internal save states, you get unlimited save state slots with screenshot previews plus undo save/load state.

>> No.9691512

>>9691220
standalone blastem is aids

>> No.9691518

>>9691220
It's the best way to emulate Virtual Boy, which is the only thing that's acceptable to emulate instead of using real hardware.

>> No.9691523
File: 614 KB, 141x141, 1635965017686.gif [View same] [iqdb] [saucenao] [google]
9691523

>>9691220
The shaders are cool and what initially got me to try it out way back in 2013, when it still used the same shaders as bsnes and only had a handful of cores, but what got me to stick with it was how smooth it handled audio/video sync. On a lot of emulators of the time, you either had to sync through video and suffer audio crackling/popping, or sync through audio and suffer screen tearing, and even then sometimes the frame pacing was fucked and scrolling wasn't smooth. There was also a tendency for audio latency to be relatively high, which was also annoying. RetroArch was engineered to smooth all of this out as seamlessly as possible, so you could have smooth scrolling with perfect frame pacing without tearing OR audio popping thanks to Dynamic Rate Control, and I was able to get lower audio latency with it than with most standalones as well. Many standalones have gotten better about all this since then, but some of them still fail at it and it's annoying when I encounter these things, whereas RetroArch has never failed me in this respect. And of course, there's all the options to reduce input lag as much as possible, which made emulating even smoother still. So while I do keep standalones on hand for various purposes, and I think there's some things RetroArch could really improve upon (simplify the UI for one, the options and settings are often all over the place and buried within nested menu hell, and its 6th-gen core support is hopeless), it's still my go-to because, when it comes to getting the smoothest, lowest-latency gameplay, it has always delivered for me.

>> No.9691745

>>9691220
>market my garbage for me
Go fuck yourself with a boot.

>> No.9691926

>>9691220
Once you get your configuration set up it is the most convenient and comfortable way to play retro games.

>> No.9691928

>>9691232
If you are seeing raw pixels you're wiping away a whole layer of art and special effects. It's like playing a game on low graphical settings.

>> No.9692014

>>9691220
>trying to play superscope game in bsnes core
>no problem getting lightgun games to work before
>mouse refuses to fucking work for some reason
>install newest retroarch
>still doesn't fucking work
>just play it in standalone Snes9x
Based

>> No.9692037

>>9691434
>playing in windowed mode

>> No.9692043

>>9691232
Don't have the exact time stamp, but this has an actual game developer explaining that the raw pixels aren't what the games were supposed to look like, implying the dipshit hosting the interview and by extension yourself, are retarded.
https://www.youtube.com/watch?v=kILeyo1iv0A

>> No.9692413

>>9691220
You've had over ten years to work out why it's superior.

>> No.9692605

>>9692037
You attach the program to your emulator window and then full screen it.

>> No.9692607

>>9691220
You will be a proud member of the self-torturer cult, so this belief in One emulator(frontend) to rule them all will help you to live.

>> No.9692608

>>9692605
thats still windowed mode

>> No.9692609

damn it feels good to be a mister chad

>> No.9692821

>>9692043
>>9691928
I believe this for consoles, but what about for PCs? Especially the EGA/VGA era? I’ve been trying out integer scaling with these and it looks pretty cool.

>> No.9692835

I won't convince you because I personally don't like it. Standalone emus + mister is what I use. Just so much simpler if you actually play games. I don't need universal settings and shit like that.

>> No.9692849
File: 30 KB, 250x250, BizHawk.png [View same] [iqdb] [saucenao] [google]
9692849

>>9691220
BIZHAWK > RETROSHART

>> No.9692908

>>9691220

It seems to really depend what you're emulating and on what.

Some 5th gen and newer emulation seems to be quite problematic on some machines running RA outside some of the more dedicated emulators. 4th gen and before - RA is generally fine as long as you're not doing lots of CRT shaders etc.

RA also - if you're using a more DRM specific machine, like an Xbox, is a solution that requires minimal jailbreaking.

If you're on a PC though, or something with a good amount of customizability - dedicated emulators seem to be the way to go.

>> No.9692915

>weekly /vr/ thread getting filtered by Retroarch #264

>> No.9692929

>>9691928
if you play on a flatscreen instead of a crt you're wiping away a whole layer of art and special effects; it's like playing a game on low graphical settings.

fixed that for you

>> No.9694545

>>9692849
>being this much of a hipster

>> No.9694553

it gives you options standalone emus don't. if those options aren't important, then run w/e, but ra lets you run a wider range of options overall. shaders, the reduced input lag. all that adds up and if you'd be silly to ignore it.

>> No.9694562

>>9691220
Run ahead, perfect frame pacing, hard sync/frame delay. Per game/core controller configs. Per controller default configs. Shaders are just the icing on the cake. Not every core is a winner though.

>> No.9694720

>>9691269
this is why ill never understand n64 emulation, imagine playing some of the greatest games of all time but with a smearing of hud pixels on your display at all times

>> No.9694721

WHY MAPPING CONTROLLERS IS SO FUCKING DIFFICULT?!

>> No.9694723

CRT emudriver support.

>> No.9694762

>>9691220
It fits a useful niche on Android devices
otherwise no, just stick with standalone emulators

>> No.9694802

>>9694721
it's not?

>> No.9694807

Run ahead
Shaders are okay actually
One and done setup nature of the thing is very appealing

>> No.9694852

>>9692043
It's 1:29.
https://youtu.be/kILeyo1iv0A?t=89

>> No.9694868

>>9691232
I'm not usually a shaderfag but there are certain games that really need them, like Kolibri.

>> No.9694874

>>9691232
Wouldn't play retro games without them. Simple as.
t. own a CRT

>> No.9694889

>>9691928
>art
Its just video games bro.

>> No.9694928

>>9694720
Then emulate it in such a way that those aren't issues
>>9694889
Video games have art in them

>> No.9695032

>>9694889
based: CRT
cope: filters
zoom: i prefer being able to see the raw pixels

>> No.9695169

>>9691220
Retro arch is trash and uses outdated builds of standalone installers.

>> No.9695173

>>9691220
you can run it through steam and use the switch pro controller with it plug and play usb c and steam will handle the drivers. no headache or hassle setting up x360ce or some shit to get your nintendo or ps4 controller working to play some retro video games. thats why i like it. but i still run pcsx2 on its own, also as a non-steam game, for the same reason

>> No.9695245

Openemu is better.

>> No.9695339

>>9691434
Now show that same exact setup in motion so we can all see how shaderglass introduces extra display latency, which isn't the case with RA.