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/vr/ - Retro Games


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File: 2.26 MB, 2000x2000, treasure_holy_trinity.jpg [View same] [iqdb] [saucenao] [google]
9687417 No.9687417 [Reply] [Original]

They never again made a platformer, brawler or shooter to the same level of quality as these three titles.

>> No.9687430

>>9687417
>you may not like it
Really?
I thought this trio of games is universally known as their best 3 with mischief makers a close 4th

>> No.9687514

Ikaruga?

>> No.9687524

>>9687514
Have you played it?

>> No.9687531

>>9687524

On the 360...

>> No.9687559

>>9687531
And have you played these three?

>> No.9687568

>>9687417
How does Gunstar Heroes keep getting in there ahead of true gold like Light Crusader?

>> No.9687749

For me it's Sin and Punishment, Gunstar Heroes and Bangai O (N64 original)

>> No.9687809

>>9687417
only one of these I found enjoyable was gunstar, even then they had to include that retarded boardgame

>> No.9687943

>retarded control scheme
>unskippable cutscenes
>useless weapons/attacks
>color autism
>overdone multisegmented sprites
>gimmicks that get old in 5 minutes
oh yee treasure is in the house baby

>> No.9687969

>>9687514
Ikaruga has a myriad of flaws that I can't understand why people seem to ignore. Scoring system is frankly crap; colour-based enemy chaining means you have to perfectly shoot in the order Treasure wants you to, unless you want to break your chain by shooting whatever you feel like (or the even lamer option of having to let enemies pass you by because you're afraid of getting a broken chain). So prepare to play like a robot if you ever want to score well in Ikaruga, where routes are even more strict and less interesting than Dodonpachi. But hey, at least it's not as bad as Silvergun's scoring. It also has the infamy of being called super difficult because the game gives you absolutely no items once, so the only way to get extends is first learning the ins and outs of the game in order to score well. However, by then you should be able to no-miss Ikaruga anyways, so what was the point in learning? Now the polarity mechanics are awful because swapping colour invalidates practically all bullet patterns in the game, since you can just absorb everything in your way rendering whatever looks impossible meaningless. This seems neat at first until it becomes a chore to soak up every bullet on screen to raise your score, after you cope with the fact that it turns survival play into a boring cakewalk. Boss designs are rubbish save for the first and last dudes. Mooks have no life to them; most don't even shoot at you and simply drift away. This plus the colour-based chaining system makes it feel more like playing a puzzle game instead of an actual shump. Not to mention the fact that it's grossly overrated due to its OST and graphics (if you dig sepia tones making backgrounds look like dogshit) by casuals who hardly even play shumps. Ikaruga's really a poor game that for some reason has a cult following that loves to bitch at you if you ever happen to question the quality of their beloved masterpiece; same goes for fans of Trashure in general.

>> No.9687975

>>9687969
>This plus the colour-based chaining system makes it feel more like playing a puzzle game instead of an actual shump
This is peak nonplayer cope.

>> No.9687986

what about Silhouette Mirage and Stretch Panic?

>> No.9688012

>>9687969
This is what I took away from playing it on dreamcast, felt like I wasted $25 on the ascii pad.

>> No.9688016

What about Sin and Punishment 2?

>> No.9688030

>>9687417
>They never [...] made a platformer, brawler or shooter [...] of quality
FTFY

>> No.9688031

>>9687969
Ikaruga is a puzzle shooting game. It's the first and maybe the last of it's kind and is a masterpiece for what it is because it could be played at various level of "autism" from completely causal to "solo 2 player perfect score" .

>> No.9688040

>Ikeda (director of Dodonpachi Daioujou): We also had Treasure unveiling Ikaruga at the same time, and so in addition to that question I was also struggling with the dilemma; I know that we can't do better than Ikaruga, so why are we making a game for the same platform, and of the same genre?? I really worried about this....Im never going to be a genius that can make a game like Ikaruga, so worrying about it is just a waste?? (laughs). "

>> No.9688047

>>9688040
CAVEniggers on suicide watch.

>> No.9688051

This looks good

>> No.9688075

>>9687417
>You may not like it
I think this is an ice cold take OP

Something spicy would be like saying “Gunstar Super Heroes is better than Gunstar Heroes” (which is the truth)

>> No.9688080

>>9687969
Find your enter key

>> No.9688158

None of these games are Alien Soldier.

>> No.9688163

Radiant Silvergun on steam when? The wait is killing me...

>> No.9688168

>>9688158
>shitty control scheme that could've been good had Treasure weren't retarded and went with the 6-button controller
>non-existent level designs and too much of a focus on just fighting bosses
>unfinished (see also: Seven Force)
Alien Soldier is their most overrated game.

Fuck it.

>> No.9688241

>>9688168
>Alien Soldier is their most overrated game.
That is not how you spell Gunstar Heroes.

>> No.9688261

S&P
RS
MM / GH

>> No.9688289

>>9687417
I wouldn't call it a trilogy because Guardian Heroes is way better than those other two.

>> No.9688303

S&P
Alien Soldier
RSG

>> No.9688312

>>9688261
Which GH?

>> No.9688374

>>9687969
>at least it's not as bad as Silvergun's scoring
RS's scoring is a big part of what makes it so fun to play

>> No.9688573

>>9688241
You mean Misshit Makers. People just pretend to like that game for the waifu whilst ignoring all of its glaring, obnoxiously shitty flaws.

>> No.9688582
File: 53 KB, 960x540, IMG-20230130-WA0038.jpg [View same] [iqdb] [saucenao] [google]
9688582

>Treasure thread
>Auster already seething left and right
Based

>> No.9688602

>>9688163

It was on Games with Gold just before they shut it down. Ikaruga too I think.

>> No.9688606

>>9688582
If this is the famous auster I'm not seeing much he's wrong about
Could the boogemanees be worse than the Boogeyman?

>> No.9688614

>>9687417
>make games meant to be treasures
>said games are actually more popular than ever after 30 years
>refuse to remaster or do anything new and leave
I feel all the guys at Treasure and their friends/collegues at Konami were giga chads.

>> No.9688791

>>9688582
Can't wait for the weekend-long spree of him melting down over them and their games.

>> No.9688893

>>9688791
Same, I always check /vr/ on sundays and it's full of auster meltdown from friday straight to sunday nonstop. Much laughter to be had.

>> No.9689369

>>9687568
Based LChad, the only Treasure game to have A) no shitty gimmicks; B) good artstyle and aesthetics; C) solid level designs with no resorting to boss rushing faggotry.

>> No.9689482

>>9687417
Nah, ikaruga is better

>> No.9689518

>>9689482
it's really not, try Radiant Silvergun

>> No.9690435

>>9689518
Silvergun is fucking trash, lad.

>runs slow as molasses on real Saturn hardware and the remake look like absolute dogshit
>"you can only kill x coloured enemies but must avoid y and z coloured enemies or else your score is fucked", what is this, a fucking Puyo game?
>not only does the scoring in stages blow dick but so does the bosses, most of which devolve into just milking them forever with the lightning gun
>cringey RPG elements; scoring serves as obtaining experience "points" and is the only way to power your ship up
>OST sounds like leftover table scraps ripped from Final Fantasy Tactics' soundtrack

Trashure should have stayed far, FAR away from the shmups genre; they clearly had no idea what the fuck they were doing.

>> No.9691630
File: 76 KB, 500x512, s.gif [View same] [iqdb] [saucenao] [google]
9691630

Is this from sprite from gunstar heroes?

>> No.9691747

>>9688606
He frequently samefags and starts arguments with himself. He's also started falseflag threads multiple times, and has made a bingo chart for himself pretending to be someone else to be like "Oh that whacky Auster-kun!"

>> No.9692623
File: 122 KB, 638x477, image.png [View same] [iqdb] [saucenao] [google]
9692623

>>9687417
Reminder that Konami did boss rush games better than Trashure could even dream of.

>> No.9692630

>>9691630
yes

>> No.9692749
File: 143 KB, 420x324, bangai_kino.jpg [View same] [iqdb] [saucenao] [google]
9692749

>>9687749
>Bangai O (N64 original)
Shit taste and likely a Nincel, game is MUCH better on the Dreamcast in several ways.

>inb4 but muh scoring system cope
Like you even score the game anyways, dumb poseur.

>> No.9692752
File: 2 KB, 77x94, melonbread-narroweyes.gif [View same] [iqdb] [saucenao] [google]
9692752

>>9688075
>Something spicy would be like saying “Gunstar Super Heroes is better than Gunstar Heroes” (which is the truth)
Wrong.
Far shittier level design than the original (fuck those gimmicky Sega homage stages), worse gameplay than the original (no throwing or weapon-mixing), awful sound like all GBA games suffered from, lacks co-op, cut content + unfinished due to being rushed (e.g. the final boss just sits there and watches you), shitty nu-anime aesthetics (and they turned Red into a troon). Super Gunstar is inferior to the Mega Drive game in practically every aspect.

>> No.9693219

>>9692749
Sup auster. Both versions of Bangai O are nice, N64 is just the OG vision and the most challenging one, but for a beginner like you, yeah DC is a better choice.
Have a nice weekend! (alone)

>> No.9693491

>>9687417
>Gunstar Heroes
More trash stages than good (in particular, Dice Palace, but stage 5 and the outer space shmup level and Seven Force's stages are poorly designed as well). It's shit.
>Guardian Heroes
Game consists of running down flat planes and fighting the same hordes of boringly designed enemies over and over. It's also shit.
>Silvergun
Once again, shit level designs and makes you fight too many bosses, most of which feel like filler fights (Quantity over Quality). It's shit.

Fuck Treasure and fuck their overrated games.

>> No.9693524

>>9693491
The very definition of filtered.

>> No.9693610

Fuck treasure for never porting mcdonalds to the amiga, their only game of actual worth.

>> No.9693751

For me it's Dynamite Chaddy (their best pure scotformer, fuck Misshit Makers), Chadlien Soldier (their best run 'n gun, fuck Gunshit Zeroes) and Chadius V (their best auto-scrolling shooter, fuck Gaydiant Shittergun, Ikapooga and Sin & Excrement).

>> No.9693757
File: 1.47 MB, 4133x5846, mischief_ma.jpg [View same] [iqdb] [saucenao] [google]
9693757

>>9693751
Your elementary school-tier word puns are so cute, auster

>> No.9694256

>>9693610
based and burgerpilled.
It was all downhill for Tr*shure after McDonald's Treasureland Adventure.

>> No.9694323

>>9694256
>>9693610
>>9693751
>>9693491
>>9690435
>>9689369
>>9688573
>>9688168
>>9687969
>>9687943
mentally illness

>> No.9694343
File: 1.68 MB, 1068x700, 1655631164536.png [View same] [iqdb] [saucenao] [google]
9694343

>>9687417
>Forgetting Dynamite Headdy

>> No.9694348

>>9693491
Dice Palace rules and I lose respect for anyone who doesn’t like it

>> No.9694828

>>9694348
>shitty "puzzles"
>shitty minibosses
>shitty boardgame which disrupts the flow of the action, especially if you land on the "go back to start" space
Why?

>> No.9694905

Ikaruga is the better game. Radiant Silvergun is trash

>> No.9695170

>>9687568
>Light Crusader
Just a shitty rip-off of Taito's Light Bringer.

Fuck those unoriginal hacks at Trashure.

>> No.9695225

>>9687417
>no Alien Soldier
retard

>> No.9695352

>>9687417
>Gunstar Heroes
Contra if he casualised weebshit.
>Guardian Heroes
Tower of Doom if he casualised weebshit.
>Radiant Silvergun
Image Fight if he casualised weebshit.

>> No.9695436
File: 295 KB, 650x643, Th143cover.jpg [View same] [iqdb] [saucenao] [google]
9695436

>>9688031
Danmaku Amanojaku

>> No.9695517

>>9687417
All three of these games were a massive disappointment. Gunstar 4/10. Guardian heroes 3/10. Silvershit 2/10.

>> No.9695685
File: 2 KB, 800x445, gsh_red.png [View same] [iqdb] [saucenao] [google]
9695685

>>9692752
>implying you wouldn't fuck genderbent Red

>> No.9695994

Trashure only made garbage.

>> No.9696003

The samefagging is pretty obvious, retard

>> No.9696192

>>9694343
MARUYAMA MARUYAMA

>> No.9696475

For me though? It's fuck Treasure.

>> No.9696689
File: 239 KB, 1444x1080, oi loike to roide me boike.jpg [View same] [iqdb] [saucenao] [google]
9696689

>Misshit Makers gets better after the shitty olympics par...

>> No.9696974

>>9696689
But muh gimmicks...
M-muh ugly green-haired waifu...

>> No.9697087

>>9696689
>>9696974
You're obsessed dude

>> No.9697523

~ Top 10 Trashiest Treasure Titles ~

#10: Alien Soldier (Treasure's boss-rushiest gimmick game; the little level design it does have is pretty much a fucking joke)
#9: Sin & Punishment (gimmickily becomes a sidescrolling run 'n gun on the last level; final boss rips off Missile Command; tries to incorporate jumping into a rail shooter but platforming designs are weak)
#8: Astro Boy - Omega Factor (stages make you fight the same forgettable enemy type like differently coloured/sized robots too much; too many boring and easy gimmicky shmup segments the game'd be better off not having)
#7: Silhouette Mirage (polarity system makes the game feel too contrived leading to some of the most annoying and gimmicky boss and level designs in Trashure history)
#6: Radiant Silvergun (scoring system makes it feel too much like a puzzler, punishing you for killing an enemy that isn't the right colour; cringey jarpig elements; like Alien Soldier, too many bosses and too little quality level design)
#5: Ikaruga (combine Silvergun's gimmicky scoring with SilMir's gimmicky polarity shield, double your gimmicks double your fun!... if only you COULD have fun playing a Trashure title...)
#4: Dynamite Headdy (over half the Scenes in the game flat-out suck, lacking proper level designs that focus not on platforming but instead on fighting bosses or shitty gimmicks like turning into a shmup or showing off a 3D floor; also the shittiest bonus rounds ever conceived in any scotformer)
#3: Gunstar Heroes (Dice Palace consists of braindead puzzles and worthless mini-bosses; second to last level turns into yet another terrible shmup gimmick section; final level isn't a real level, but just another lousy boss rush)
#2: Gunstar Super Heroes (takes Gunstar but makes everything about it shittier, most notably the inclusion of horrible "homages" to many classic SEGA games)
#1: Mischief Makers (Olympics is a marathon of retarded mini-games, plus many more shitty gimmicks in this overrated kusoge)

>> No.9697529

>>9697523
>auster actually sat down and wrote all that down thinking he's convince anyone
Based delusional man

>> No.9697986
File: 590 KB, 852x1278, australiakun_bingo2.jpg [View same] [iqdb] [saucenao] [google]
9697986

Gee, I wonder who's behind THIS thread...!

>> No.9699186 [DELETED] 

Upvoot

>> No.9699197

>>9695352
I love ALL six of these games! Was playing Image Fight on the Saturn collection but it seems harder than when I played the nes version.

>> No.9699203

just dropped by to say that mischief makers is a shitty game, even for n64 standards.
and the character looks lile shit

>> No.9699210

>>9697986
whats up with n64fags having a breakdown and posting shit about australia?

>> No.9699253

>>9699210
Just n64fags? Australia shitposts too much, it's natural people make fun of him.
He does have a strong anti-Nintendo bias though, but he hates Japanese gaming in general.

>> No.9699265

>>9699203
it's godlike for piss1 standards

>> No.9699573
File: 2.72 MB, 1280x720, we_puyo_now.webm [View same] [iqdb] [saucenao] [google]
9699573

>OHHH YISSSSSS SHITTY PUZZLES I LOVE SHITTY PUZZLES GIVE ME MORE SHITTY PUZZLES TREASURE YAAAAAAAASSSSSSSSSSSS

>> No.9699616

>>9699253
take ur meds

>> No.9699623

>>9699210
i'm psure it's one guy, typical adult nintendo fan

>> No.9699625

>>9699265
>t. only plays the n64
alot of ps games mogs it, you should plays other consoles sometime

>> No.9699664

>>9699265
Goemon Oedo Daikaiten shits all over it (shits all over the N64 Goemon games, too, lmao).

Nincels got absolutely fucked during 5th gen.

>> No.9699668

>desperate auster bringing his failed Goemon opinions to a Treasure thread because, of course, he's obsessed with the N64
Based

>> No.9700850 [DELETED] 

upvoot'd

>> No.9701150
File: 30 KB, 220x309, wario_world.jpg [View same] [iqdb] [saucenao] [google]
9701150

>makes the shittiest Wario game of all time
You're welcome, Nintendo fans.

>> No.9701175

>>9701150
>master of disguise

>> No.9701869
File: 3.01 MB, 592x450, Ausfailia.webm [View same] [iqdb] [saucenao] [google]
9701869

>>9699573
You have failed the puzzle.

>> No.9702026

>>9701869
Actually, Auster's route nets more points (if he had managed to kill the last yellow anyway).

>> No.9702673 [DELETED] 
File: 531 KB, 960x1440, mfwhenever I see a Trashure character design.jpg [View same] [iqdb] [saucenao] [google]
9702673

Yeah, I'm thinking FUCK Treasure.

Especially Mischief Makers, what a piece of FUCKIN' shit that game was.

>> No.9702696 [DELETED] 

>>9702673
>auster posting AVGN pics
Ohnonono

>> No.9702723

>>9687430
This site is pretty kind to Mischief Makers, I distinctly remember mags at the time saying it was ehhh and believe me if they'd thought it was good they'd let you know about it. Personally I think it's OK but it's a huge letdown from its high energy concept.

>> No.9703034 [DELETED] 

>>9702673
I always wondered what the deal was with that shot in one of the intros. As far as I remember, the AVGN never did any kind of video on Mischief Makers.

>> No.9703042 [DELETED] 

>>9702673
I don't know who looks worse, avgn or the mm character

>> No.9703075 [DELETED] 

>>9703034
It's lost AVGN media. Maybe someone, somewhere has it on their HDD and will upload his Mischief Makers episode to the internets some day...

>> No.9703078 [DELETED] 

>>9703034
Someone asked James about it years ago and he said he never played it and just figured it was bad based on the artwork and that he didn't put much thought into it.

>> No.9703159 [DELETED] 

>>9703078
guess he was right

>> No.9703162

>>9687417
Hate me Trashure.
Simple as.

>> No.9703169
File: 348 KB, 350x484, F834AF1E-2A86-4328-BFD1-6A32CD593E10.png [View same] [iqdb] [saucenao] [google]
9703169

Light crusader is better than those games.

>> No.9703435

>>9703169
>Light crusader
LandStalker if he shitty.

>> No.9703662

>>9703169
this is not the hidden gem you think it is

>> No.9703737

>>9703435
>>9703662
Sounds like ya'll couldn't answer the riddle.

>> No.9703887

>>9701175
At least that one retains Wario's transformation gimmick and feels like a proper Wario game.

World meanwhilst has nothing going for it, it's just a bog standard beat 'em up with basic as shit mechanics, also very short and easy, which just happens to star Wario.

>> No.9703898

>>9703887
>a proper Wario game
that is not a thing

>> No.9704150 [DELETED] 
File: 531 KB, 960x1440, mfwhenever I see a Trashure character design.jpg [View same] [iqdb] [saucenao] [google]
9704150

Yeah, I'm thinking FUCK Treasure.

Especially Mischief Makers... what a piece of fuckin' shit that game was... I wipe my ayyyusssss with Misshit Makers.

>> No.9704227

Gunstar Heroes - their best run 'n gun
Dynamite Headdy - their best platformer
Bangai-O (DC version) - their best STG

>> No.9704287

>>9704227
Are you me?
Incredibly good taste.

>> No.9704297 [DELETED] 

>>9704150
>Auster saving a pic of James
Neato

>> No.9704905 [DELETED] 

based

>> No.9705108
File: 23 KB, 220x220, busters-bad-dream.jpg [View same] [iqdb] [saucenao] [google]
9705108

>tedious Astro Boy proto with game breaking bugs that let you win effortlessly and useless moves that do zero damage
>weird license years after everyone stopped caring about it
>PAL release followed by slightly modified and bug fixed US release… 3 years later

Actual unironic Trashure, what were they thinking!?

>> No.9705536
File: 505 KB, 880x1200, marina13.jpg [View same] [iqdb] [saucenao] [google]
9705536

>> No.9705678
File: 56 KB, 219x304, bangai-o_mf.jpg [View same] [iqdb] [saucenao] [google]
9705678

Steam port fucking WHEN, Treasure?!

>> No.9705757

>>9705536
ugliest character ever made, even fan arts look bad

>> No.9705853

don't you get tired of posting the same shit every day

>> No.9705893
File: 1.71 MB, 1024x1024, dimahoo_by_bad_aud_dcsa6c9-fullview.png [View same] [iqdb] [saucenao] [google]
9705893

>>9687969
shit game; Dimahoo is greater!

>> No.9705904

>>9705893
Dima-literally who?

>> No.9705907
File: 129 KB, 579x818, 10004002.jpg [View same] [iqdb] [saucenao] [google]
9705907

>>9705904
THEY ARE THE COOLEST!

>> No.9705962

>>9705853
Not until /vr/ admits Treasure is a shitty dev, who not only betrayed their father (Konami) but also their surrogate father (Sega) for Nintendo.

>> No.9705983

>>9705962
seek help

>> No.9706104

>>9705962
enjoy being /vr/ lolcow then

>> No.9706109

ffffffffffffuck the treasure

>> No.9706118

>>9687417
You're right, I don't. I 'appreciate' Guardian Heroes, I guess, but it's always looked and played way too funky for me. I like most Trashure but it's repelled me every time I've tried to like it.

>> No.9706287
File: 267 KB, 585x797, smug_maegawa.jpg [View same] [iqdb] [saucenao] [google]
9706287

>>9705678
>"Sorry, Ikaruga didn't sell enough in spite of being the best-selling shmup on Steam. No more Treasure games for PC players! (laughs)"

>> No.9706314

>>9705962
you will die and people will still praise Treasure's games on Nintendo systems, well after your dead, old man. Always remember that.

>> No.9706832
File: 1.03 MB, 1280x1333, shyna_pose.png [View same] [iqdb] [saucenao] [google]
9706832

>> No.9706840

>>9706287
>the best-selling shmup on Steam
I'm pretty sure Touhou has been holding that title for several years straight now.

>> No.9707262 [DELETED] 
File: 531 KB, 960x1440, mfwhenever I see a Trashure character design.jpg [View same] [iqdb] [saucenao] [google]
9707262

Yeah, I'm thinking FUCK Treasure.

Especially Mischief Makers... what a piece of fuckin' shit that game was... I wipe my AYYYUSSSSS with Misshit Makers, and the rest of Trashure's shitty games too for that matter... whatta shitload of FUCK.

>> No.9707314

>>9707262
I actually hear him saying it while I read that post

Mischief Makers is a fantastic game though

>> No.9707545 [DELETED] 
File: 572 KB, 800x859, treasure_waifus.jpg [View same] [iqdb] [saucenao] [google]
9707545

>> No.9707879 [DELETED] 

>>9706840
Lol, no Troonhou shmup has managed to even break 100k on Steam, meanwhilst Ikaruga has pushed around 500k units.

Your pedoshit waifutard series isn't as popular as you think it is.

>> No.9708061

>>9687417
>no dynamite headdy
>I immediately hide this thread

>> No.9708116 [DELETED] 
File: 39 KB, 600x473, headdy_yes.jpg [View same] [iqdb] [saucenao] [google]
9708116

>>9708061
YEEEEEEEEEEEEEEEEESSS

>> No.9708263
File: 227 KB, 800x1200, linda.png [View same] [iqdb] [saucenao] [google]
9708263

>> No.9708693 [DELETED] 
File: 1.91 MB, 806x1127, star_successor.png [View same] [iqdb] [saucenao] [google]
9708693

>Space Harrier if he amazing

>> No.9708915
File: 31 KB, 538x445, image.png [View same] [iqdb] [saucenao] [google]
9708915

>>9703898
Wario Land had a pretty established formula.
>platforming
>searching for treasures
>power-ups (hats, reactions, etc.)
Wario World had shit platforming, non-existent secrets to search for, and no power-ups.

Therefore, fuck it.

>> No.9709173 [DELETED] 

>>9705893
Based. Raizing as a shmup maker shits all over the likes of Tr*shure. Though I prefer Batrider and 1944 from them over Dimahoo.

>> No.9709367 [DELETED] 
File: 1.91 MB, 806x1127, star_successor.png [View same] [iqdb] [saucenao] [google]
9709367

>makes the best game of 7th gen
Treasure just can't stop WINNING

>> No.9709802 [DELETED] 
File: 1.91 MB, 806x1127, star_successor.png [View same] [iqdb] [saucenao] [google]
9709802

>Why yes, I am Treasure's magnum opus, how did you know?

>> No.9710478

>>9708061
>that gimmicky 10-minute-long shmup stage
>those shitty basketball bonus rounds
>ugly as fuck character designs
headdy is trash

>> No.9710789
File: 3 KB, 66x153, GSH-super_red.png [View same] [iqdb] [saucenao] [google]
9710789

>>9692752
>and they turned Red into a troon
...Red's just female. A tomboyish bokukko, sure, but woman nonetheless. It's more obvious that she's a girl in the early concepts, so they probably made her more androgenous-looking in the final design to be a bit more recognizable.

>> No.9710793 [DELETED] 

>>9710478
Still far superiour to any Cuntendo scotformer, stupid yank.

>> No.9711247 [DELETED] 
File: 145 KB, 800x284, Natsume.png [View same] [iqdb] [saucenao] [google]
9711247

*btfo's Treasure during the 16-bit era*

Heh, nothin' personnel, Segoys.

>> No.9711258

>>9688614
Based af