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/vr/ - Retro Games


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9683354 No.9683354 [Reply] [Original]

But having to replay a level more than twice is bullshit. I'm willing to find a secret exit but I refuse to replay each level 7 times. What were they thinking? Anyone else put off by this questionable design? Croc on psx and Saturn has a better flow.

>> No.9683385
File: 169 KB, 640x480, 2743663-snap0098.jpg [View same] [iqdb] [saucenao] [google]
9683385

>>9683354
It was the first game of its kind. It was really exciting to go back into a level and see what was different.

>> No.9683397

There's alot of Mario 64 hacks out there... Is there one addressing OP's gripe? He's absolutely not the first guy to complain about it.

>> No.9683495

deja vu
I've seen this thread before

>> No.9683528
File: 1.54 MB, 1000x954, 1648762425274.png [View same] [iqdb] [saucenao] [google]
9683528

>>9683354
>Croc on psx and Saturn has a better flow.
true but i'd say Bug! on the saturn has better pacing than any of them. i dont mind replaying the levels because its not like you have to go through the entire level each time. ive never really even thought about it.

>> No.9683531

>>9683354

It was a very smart strategy to save time. Can you imagine that Mario 64 had the number of levels that Mario 3 has? Not only would it be impossible for it to fit on a single cartridge, but even today they would continue working on the game.
It is not even mandatory to have to get the 7 stars of each level to complete it. you can only get one or two per level and you could reach the final boss without much problem.

>> No.9683534

easily the best collectathon for its time. banjo, spyro, dk64 are a fucking chore to play. mario64 feels fun and interesting. you do some little platforming challenge you collect a star. simple as. dk64 is like you use a gun to open a door to collect a coin to get an upgrade to get rambi to break a door to get into another door to get enough bananas to unlock another door. yall who enjoy that kinda bullshit must be high as fuck just constantly.

>> No.9683540

>>9683495
>>/vr/image/0cpVr_G_xfc5_FewYvWK9g

>> No.9683541

>>9683397
There is one for Sunshine https://gamebanana.com/mods/149607

>> No.9683549

>>9683528
Not that anon, but I love bug and bug too. Then gex 2 and 3 really tickle my pickle. Croc is also nice. For 2d platformers mr. Bones and Johnny bazookatone get a bad rap too, though they are actually really great.

>> No.9683576

>>9683534
>collecting 100 coins in every level isn't a chore

>> No.9683583

>>9683576
>>collecting 100 coins in every level isn't a chore
yeah true. I hate the genre, but if mario 64 isn't the best its definitely the least worst.

>> No.9683612

>>9683397
Try Star Revenge 6.25, tho that might be setting the bar too high

>> No.9683660

I started enjoying Mario 64 A lot more when I let go of the compulsion to get every star on every level. Doing the one level seven times in a row is a tedious grind but playing various levels and returning occasionally for new stars makes returning to a level feel more refreshing.

>> No.9683693

Play the PC ports, there's more than one that let you stay in the stage after getting a star, it can reduce the time playing the game by more than half

SM64 Plus is one of them

>> No.9683726

>>9683354
By design, the paintings are more like "Worlds" and each star mission are the "levels", it's a slightly different nuance but it makes sense when you exit after acquiring the star.

>> No.9683929

>>9683354
SM64Plus (PC Port) is what you want.
It updates the level as you play, so you can collect all seven stars in one go.

>> No.9683949

>>9683549
Anon, those aren’t well-designed games.

>> No.9683951

>>9683929
>>9683693
>just play rom hacks that are nothing what the developers intended
No thanks. I'll stick to games that were and still are good without modifications.

>> No.9684083

>>9683354
if you don't just want to hang out in the cool 3d world that is the level, aside from trying to achieve anything there, then you aren't engaging correctly with the game. you may have a disability called zooming

>> No.9684086

>>9683576
i don't remember having to do that

>> No.9684103

>>9683354
That complaint is retarded since the level is always a bit different with different missions or you can sequence-break

It's like saying GTA is bad because you replay the same world and just do different missions in it

Maybe 7 stars are a bit much in some worlds but you are not forced to
A) get all the starts and
B) finish the game quickly
It's great to return to it after months or years and still having stars left

>> No.9684105

>>9684103
Gta is bad for that reason. It's style is its redeeming quality.

>> No.9684117

>>9683951
>you're only allowed to enjoy bing bing wahoo in the exact way the devs intended!
alright. keep not having fun, and repeatedly whinging about it to /vr/

>> No.9684123

>>9684117
Notice actual good games like Punch Out, Wonderboy, Tetris still hold up today without needing any fixes? It's because they were made good the first time. I'm sorry but your Mario 64 game was never
that good.

>> No.9684136

>>9684086
Total lie. If you needed 1 more star to unlock an area you surely would grind this out from a previous level you had abandoned. That or as I suspect you never even owned a physical copy of Mario 64 and are forced to defend Nintendo out of loyalty.

>> No.9684147

idgaf about whatever you're talking about I just wish the n64 controller wasn't a piece of actual garbage

>> No.9684154

>>9683354
Yes, this is extremely frustrating. Gex 3 copied the same retarded trick. Would be an amazing game otherwise.

>> No.9684162

>>9683540
>schizoids think the same image means it's a single person

>> No.9684165

>>9683397
The PC port definitely has settings/mods for that, not sure about the N64 rom but that probably has some too

>> No.9684184

>>9683397
Ztar attack 2 I think is a totally linear game and each star is basically like a checkpoint in the level

>> No.9684216
File: 52 KB, 627x177, 1676956384603477.png [View same] [iqdb] [saucenao] [google]
9684216

>>9683354
see, this is the brain of a zoomer. everything should be one unending stream of this thing called "content". the moment that the zoomer is forced to replay anything, or backtrack, or get good before he needs to proceed, he starts shrieking in pain of content withdrawal.
to a zoomer, a video game should be judged on the amount of content—everything else is irrelevant. to him, an evolution of a video game is how much content they could fit into a single game, and how many gigs of content per $ a game has. and the only genre that should exist is contentformer, where you just walk and content falls on you. developrs should just shower players with content if they expect to sell the game and DLC.
that's why zoomers hate nothing more than arcade games that force you to replay levels over and over to explore them and git gud. they will immediately screech
>THIS CAN BE BEATEN IN AN HOUR IF YOU KNOW WHERE TO GO
and
>WHERE IS CONTENT

>> No.9684231
File: 35 KB, 362x510, 1665920085418487.jpg [View same] [iqdb] [saucenao] [google]
9684231

>>9683354
>I refuse to replay each level 7 times.
Tough fucking tits.

>> No.9684272

>>9684123
Punch-out sucks because of the round timer - it'd be more fun if you could just keep playing until one of you is defeated.
Wonderboy sucks because it's repetitive (same annoying music in 75% of levels + early platformer open-space level design) and trial-error gameplay (will the platform fall? + no mid-air control).
Tetris sucks because it's a basic score-attack game like snake. Supposedly has depth, and yet high-level players all play basically the same.
Mario 64 sucks because it kicks you out, reuses level music, mario rotates in a pivot, and the camera is bad.

Or maybe none of these suck, and good games can still have flaws?

>> No.9684743

>>9683354
It's not as bad until the second floor levels. Tall Tall Mountain is atrocious in how you have to pretty much climb it 7-8 times.

>> No.9684756

>>9683576
>enemies drop coins
>coins heal you
>coins just laying around
>coin blocks
>blue coins count as 5
>red coins count as 2
It's pretty easy to get it, so not really a chore. You can also grab it while searching for the eight red coins to save an extra trip.

>> No.9684762

>>9684272
>Punch-out sucks because of the round timer - it'd be more fun if you could just keep playing until one of you is defeated.
The timer has the purpose of forcing the player to be more aggressive. NES Punch Out is actually more fair in the sense that it has victories by decision, something that wasn't a thing in neither the Arcade or SNES versions. It's even the way you can beat Mike Tyson.

>> No.9684765

>>9683354
I feel this way with every nintendo game, they try to milk the fuck out of the game

>> No.9684820

>>9683534
Spyro 1 is great though and doesn't have any of the sequels' baggage.

>> No.9684901

>>9683354
This is the zoomiest post I’ve ever read.

>> No.9684916
File: 50 KB, 493x585, 99DF1242-ED8D-4ECC-8738-5F29B55DC09B.jpg [View same] [iqdb] [saucenao] [google]
9684916

>>9684216
I hate them so much

>> No.9684925
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9684925

so much n64fags seething its amazing.
reminder that zoomers will take over vr eventually, and the n64 will be seen as a shitty console
deal with it

>> No.9685110

>>9684216
Based customer paying for games per each KB of data. If it works for sausages it works for games

>> No.9685240

>>9684762
Personally, I never liked winning by decision - didn't feel earned. Just making the 20 second break between rounds skippable would be a big improvement for the NES game.
Interesting that the OG arcade version is just one 100 second round, rather than three 55 second rounds with 20 second breaks in-between (real world time).
But alas, the controls feel much better in the NES version...

>> No.9685262

>>9683660
>but playing various levels and returning occasionally for new stars makes returning to a level feel more refreshing.
that's how you're supposed to play the game...

>> No.9685278

>>9684136
not that guy, but maybe if you're a baddie you'd grind them out. also, getting 100 coins is easy AF. it's hard in like two levels.

>> No.9685349

>>9684925
sure auster

>> No.9685361

>>9685349
>auster
wtf does that even mean

>> No.9685370

>>9685361
the schizo shitposter that has nintendo in his rent free

>> No.9685375 [DELETED] 

>>9685370
*in head his rent free

>> No.9685396

Back then it was fun enough to just fuck around in the 3D environments. The mission structure made a lot more sense than just making 'regular' Mario in 3D. If the entire game was made up of levels in the style of the 3 Bowser ones it wouldn't have felt like a step forward

>> No.9685405

>>9683531
You need 70 stars to beat the game, and there are 15 levels.
So you can expect to visit each level roughly 4 times.

>> No.9685784

>>9685240
You get awesome dialogue and character development with those rest breaks. Think of the lore. The cut scenes when you win are also amazing which snes lacked.

>> No.9685832

>>9683951
I like the original game a lot, I've beat it a few times

but if OP doesn't like it, he can mod it to make it more enjoyable

I want OP to have fun, if he's enjoying the game but not one aspect of it, he can change it

>> No.9685905

It's aged like vinegar. Most ppl would play in the garden, do the first level and turn it off. Controls are shit

>> No.9685907

>>9685405
>you have to play the game to play the game
Oh no! Anyways...

>> No.9685910

>>9685905
I don't say this often but boy you got fucking filtered hard.

>> No.9686132

>>9683354
absolute fucking zoomer brain

>> No.9686509

>>9686132
>collect coins
>collect different coloured coins
No thanks. Why couldn't they include cool power ups like hammer suit Mario and allow me to rain hammers down on my foes? Instead make room for coin collecting.

>> No.9686536

You revisit the levels with different objectives each time. It's the same as resiviting a dungeon to access areas you didn't access before or pick up items you didn't get before, but because they're explicitly called "levels" your tiny brain can only process it as "replaying the level" even though you're doing something different than the last time you played it.

>> No.9686561

>>9686509
>what is wing cap mario
Metal Mario and Invisible Mario do blow dick I'll give you that
Have you tried the DS version? On emulator the controls are totally normal.

>> No.9686575

>>9683354
It's because you are playing it one after another. Once you get a few you end up very eager to see the next stage and so on. It's also nice to go back to the stage later.

>> No.9686792

>>9683397
https://www.romhacking.net/hacks/5429/

Why has no one mentioned this? Just glaze over his blurb at the start lots of blah blah, start reading from the paragraph that starts with 'Better'
This version lets you save after each star. Some worlds you still have to enter more than once (as they change, like thwomps fortress etc) but most can get all stars in 1, 2 or three trips tops.

>> No.9686831

>>9684925
>so much n64fags seething its amazing.
>reminder that zoomers will take over vr eventually, and the n64 will be seen as a shitty console
>deal with it
truth it was a nonevent

>> No.9686892

>>9685907
Thanks for your retarded input.
The person I replied to said it was possible to beat the game and only visit each level once or twice.

>> No.9686896

>>9684925
you don't have to be an N64 fag to appreciate SM64. i heavily dislike bing bang wahoo and overall think N64 was lacking in too many genres. I can see from a mile the N64 cope about "but muh Quest 64, muh Glover, muh Jet Force Gemini, muh shake shake", etc. and yet I still think SM64 is goat and to this day shits on every 3D platformer made after it.

>> No.9686901

>>9683354
It was an extremely innovative game. The bulk of their development budget was spent experimenting and refining the innovation. In order to deliver affordable innovation to you, the home gamer, they needed to ensure costs were controlled elsewhere, this is why they reused levels, as the costs of creating new levels for every star in the game would have greatly impacted upon their innovation expenditure, and reduced innovation made available in the final product.

>> No.9687223

>>9686901
>this is why they reused levels
When Capcom uses Morrigan forever its called laziness but when Nintendo does it it's a work of art. Why do tendies do this every time?

>> No.9687230
File: 936 KB, 498x372, sonic-adventure-sonic.gif [View same] [iqdb] [saucenao] [google]
9687230

>>9686896
Sa1 is better than Mario 64.

>> No.9687303

>>9685784
>You get awesome dialogue and character development with those rest breaks.
That's fine. It would still be there. But you could press start to skip it, or at least make it show the full message, rather than slowly typing it out.
The countdowns are another waiting period. I get that they are there to build suspense, but a TKO almost never happens unless you do 3 KOs in one round.
And finally, the ultimate "fuck you" waiting period. Sending you back to the previous fighter if you lose twice.
Is it not enough to only have 3 lives per circuit? Actually, this system would be quite interesting on its own - but combining it with limited lives is just tedious.