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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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File: 232 KB, 1800x1400, GameCubeController.jpg [View same] [iqdb] [saucenao] [google]
9669293 No.9669293 [Reply] [Original]

This is the pinnacle of video game controller design. The triggers are second to none, ergonomically curved, perfect travel distance and force actuation with a satisfying click at the end, indicating digital input activation. Indented analog sticks are incredibly precise for the four main directions. Asymmetrical face buttons are designed so you have more real state for the most activated buttons.
Nothing has ever felt so good in human hands.

>> No.9669295

>>9669293
Is this a bizarro /vr/ thread?
N64 controller: the most durable of all controller designs.

>> No.9669301
File: 76 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
9669301

>> No.9669313

>>9669293
Based and trur

>> No.9669336

>>9669293
It has excellent ergonomics, and I like the face button layout. It's very natural because generally in any game you're going to be pressing 1 button a lot more than any others. I'm kind of surprised no one else has tried that.
However it has some issues. Obviously the dpad is slightly too low. It should be closer to the joystick, and you could switch their places too. The dpad is also too small.
The c-stick and Z button are just odd. I don't get the point of having a joystick that can't be used as a joystick but is more like a directional button. I guess it adds a lot of buttons in a simple way. The Z button has an odd shape and size, and there may as well be two of them.
The shoulder buttons overall are inferior to the dualshock style buttons. They are a little bit too concave which makes them just slightly awkward, and go a little too deep which makes them feel stickier than they need to.

>> No.9669342

>>9669293
its comfy but sadly the dpad sucks fat veiny cock so unless were talking about 2d this is the way>>9669301

>> No.9669401

It's bad for action games. Viewtiful Joe is using X and Y as main buttons. Those are supposed to be main buttons, yet jump also needs to be easily accessible for both.

>> No.9669421

>>9669295
Three arms lmao
>>9669293
Doesn't work for games with button equality. Miku doesn't work with the Gamecube. Most rhythm games would disagree with it as well. I guess you could play OSU LOL.
>>9669301
We need at least 2 clickable analog sticks.

>> No.9669432

>>9669421
>Rhythm
>Games

Choose only one

>> No.9669439

Then why everyone had to buy an adaptor for PlayStation controller?
It's overwhelming good for games designed around it and it's steel relevant thanks to SSB but for many multiplatform releases it's unfortunately inadequate.
That's te reason that bring Nintendo to design the Wii Classic Controller in the way it was. It was far from good but necessary.

>> No.9669502

>>9669439
>Then why everyone had to buy an adaptor for PlayStation controller?
Did they? First time I'm hearing about it.

>> No.9669549
File: 1.65 MB, 1940x2220, Sega-Saturn-3D-Controller.jpg [View same] [iqdb] [saucenao] [google]
9669549

The Gamecube has a dogshit D-pad.
That said, while pic attached comes closest there is no one perfect controller. I wouldn't use it for NES games for example. No second analogue means you can't play a fair amount of later gen games with it. The neGcon batters it for racing games.

>> No.9669561
File: 50 KB, 600x310, 31209612-item-big-GC-CONTHODI-A-1[1].jpg [View same] [iqdb] [saucenao] [google]
9669561

>>9669439
Back when I got my Gamecube I was so disgusted by the buttons on it I bought one of those hori controllers that look like an SNES controller just to have a d-pad that wasn't an atrophied useless nub.

>> No.9669568

>>9669549
Since I got my Fenrir I've been able to start playing through every game that had 3D pad support.
I have to say that when it's done well, it's done really fucking well. Shutokou Battle '97 is a very good example of racing game that uses the triggers and analogue stick more like a modern racing game.
In some cases the implementation defies logic, e.g. Croc. In Croc you need precise inputs and have to play it more like Tomb Raider than a Nintendo platformer. When you use the 3D pad analogue stick it makes Croc run all over the place.
I wonder what the demand would be for an aftermarket 3D pad now.

>> No.9669570

>>9669293
I seem to recall the WaveBird is one of the best wireless controllers ever made, dunno if that's true though.

>> No.9669579

>>9669549
>>9669568
The 3D controller actually is facing something of a resurgence in mentions because it uses Hall effect sensors, something which people are demanding in modern controllers due to the amount of drift in subsequent tech

>>9669568
>I've been able to start playing through every game that had 3D pad support
More precisely on this since the tech still crosses over platforms, there's a funny No Man's Land of time which you can best trace with the PAL PS1 demo discs (around about Demo 35 to Demo 60) where some studios went all-in on the PS Dual Analog Controller while others didn't bother, and the ones which did bother simply had no real uniform application
There are some racing games which use left analog for left/right and right analog for accelerate/reverse, which does actually make a degree of sense but you'd NEVER see it used in a modern racing game

>> No.9669589

>>9669293
>shit for fighting games

>> No.9669625

>>9669293
it's great, except for one thing, the d-pad is too big

>> No.9669638
File: 89 KB, 720x560, 1234.jpg [View same] [iqdb] [saucenao] [google]
9669638

>>9669625
...should be more like this

>> No.9669696

>>9669293
>This is the pinnacle of video game controller design
False
>The triggers
Too much travel, spongy, the top edge of the right trigger prevents a quick and smooth transition to the Z button, and there isn't a left shoulder button.
>Indented analog sticks
Octagonal gates are cancer, and the C nipple has a dreadful unconventional shape
>Asymmetrical face buttons
Just like the N64 controller, the GC button layout was designed around Nintendo's initial game development, which means they're great for Zelda, Mario, etc. but that wide button layout is unnecessary and usually detrimental for other games that need more than just two primary face buttons
>Nothing has ever felt so good in human hands.
I won't argue that it isn't the most comfortable videogame controller ever made, however your comment wasn't specific to controllers, so you should go outside and touch grass.

>> No.9669703

>>9669293
It feels amazing in a teens hand. It's great for gamecube games

>> No.9669707

Really the core argument against it being perfect is that not even Nintendo reused the design

>> No.9669709 [DELETED] 

>>9669293
>>9669662
>Nintendo is the mosty uneveolved low IQ take on gaming and always has been cheap shit fro poorfags and kids. Supermario is a shit jet set willy rip off and thrash. The gameboy was a fucking tetris cartridge. Nintendo 'fans' are mostly zoomers who had nintendo DSs creating fake nostalgia for preceding nintendo systems no one fucking owned or cared about at the time as they were shit compared to playstations or PCs. You can['t handle the fucking truth
>>9669706
>yeah you think everyone who thinks you sad fucks are cunts is one person. Nintendo was the choice of idiots and losers for most of their existence. I am the voice of all those kids who got shit like gameboys and Nintendo 64s and Gamecubes that just wanted a fucking playstation 1 or 2 like their friends and got this awful Nintendo garbage. This is where transvestites come from This nintendo shit never popular or liked at the time. It was the failed unwanted stepchild of technolgy gaming and life.

>> No.9669713

>>9669439
>retarded esl is retarded
If, """everyone""" in your 3rd world shithole did that it's because they're also retarded 3rd world shitholers.

>> No.9669945

>>9669696
>Octagonal gates are cancer
Hard disagree. I wish there were more modern options with octagonal gates. Shit's great

>> No.9669959

>>9669439
>Then why everyone had to buy an adaptor for PlayStation controller?
I don’t know where you live anon, but no one did that back in the day

>> No.9669967

>>9669696
>Too much travel, spongy, the top edge of the right trigger prevents a quick and smooth transition to the Z button.

How do I know you have delicate girly hands???

>> No.9669987

>>9669293
The things that kills this controller for me is the limited button selection compared to PS or Xbox. Some games ported to GameCube really suffered because of it. I mean, no left shoulder button? Really?

>> No.9669998

>>9669561
This is literally a direct downgrade from the regular SNES pad. The GC button layout just doesn't work that well for anything other than GC games.
I genuinely don't get why that hor(r)i(ble) controller is so wanted.

>> No.9670009

>>9669293
Nope, the Z button is shit.

>> No.9670019

>>9669293
It doesn't have enough buttons. Lacks buttons in the stick so you have to waste a button on a center camera in many ports on the cube. Only triggers are analog so the MGS port is a mess of jumbled button combinations to even accommodate basic functions. Analog sticks are gated for no reason so you can't even do a proper 360 cutting 20% of the movement range of the analog stick. D-pad is one of the most laughable things I've experienced in my life. And the c-stick show that nintendo is completely removed from reality.

>> No.9670060

The only problem with the Gamecube controller is when you start playing games not designed for it. Any first party Gamecube game controls like a dream with it. People bitch about the Z button a lot, but to me it's basically a select button.

As for not having enough buttons for ports, it's 2023. Play those games on a PS2 or Xbox then if it's an issue.

>> No.9670091

>>9670060
Even games designed for the cube are shit on it. Did you never play a Zelda game? Not only you have less buttons to bind items(TP) you also have the use the shitty Z button to use them(WW). It was a definitive step down from the N64 games in comfortable controls. I guess you enjoy menu diving.

>> No.9670213

GameCube controller is good for GameCube/Wii exclusives designed for it. It's absolute garbage for multiplats or emulation.
>tiny d-pad in an unusable position
>non-standard sizes/layout of face buttons
>octagonal gates around sticks effectively limit full free range of motion
>no select button
>no second bumper (Z button) to give two rows of shoulder buttons
>no L3/R3 equivalent buttons on the analog sticks
You know you fucked up when in order to replicate pressing L2/R2, you have to hold down Z and press L/R to get the equivalent input.

>> No.9670260

>>9669336
>The shoulder buttons overall are inferior to the dualshock
lost me there
you're a faggot, lmao

>> No.9670353

>>9670260
They are inferior on a technical level to the ps2. The dualshock registers 256 values on every of it's buttons the analog trigger of the gc has half the range at 128.

>> No.9670359

>>9669293
this atrocity was the final straw for me, never purchased another nintendo product since then

>> No.9670370

>>9669293
It's my tied for my favourite controller, alongside the Switch Pro controller and the Xbox Series controller.

>> No.9670401

>>9669293
Best when you're a child. As an adult you get hand cramps from how horrendously tiny the thing is.

>> No.9670406

>>9670401
>t. robert wadlow

>> No.9670413

>>9670406
I mean I do unironically like the duke since it fits nicely in my hands. If that remake of it had hall effect joysticks I would have got it.

>> No.9670561

>>9670260
They aren't as good. No need to flame.

>> No.9671206

>>9670353
>MUH UNSIGNED CHAR IS BETTER THAN YOUR SIGNED CHAR FAG

>> No.9671217

too much deadspace in the triggers, tiny d-pad, unique button layout seems appealing at first but it shits the bed with action games that require the use of 3+ front buttons that need to be held in different combinations (SMW, Super Metroid, FGs), feels great to hold and good build quality though

>> No.9671389

>>9669293
Correct

>> No.9671492

>>9669293
The only thing I hate of it is the dpad, the rest is perfect.

>> No.9671503

>>9669293
As far as retro controller go, yeah probably but the bar isn't very high. The D-pad sucks entirely, the Z button should have been two shoulder buttons instead, the C button can barely be used as a second stick, it doesn't have a select button, the triggers feel too loose and so the only good things left are the face buttons and the ergonomics of the handle bars.

Later gen controllers simply mog it but we can't talk about those on /vr/.

>> No.9671708

C stick should have just been another analog.
Dpad is trash.
Needed a bigger z button and 2 of them.

There's lots of shit to fix with this controller dude.

>> No.9672478

>>9669293
The PS5 has no games, but the triggers actually improve upon the gamecube by making it so they can create a "click wall" or whatever, wherever they want. Returnal used it.

The analog sticks and dpad on the gamecube are trash. The buttons are cool through.

>> No.9672481

>>9670060
Works fine for most games actually. In 90% of games you mainly just use A and B. That's especially the case for super Nintendo and N64.

>> No.9672498

>>9669293
I don't get people who like the GameCube face buttons.
Are you too fucking retarded to remember where the Square button is on a DualShock? Asymmetrical face buttons offer literally nothing but disadvantages

>> No.9673126

>>9672498
Are you too retarded to understand the concept of area?

>> No.9673136

>>9672498
>disadvantages
Such as?

>> No.9673150

>>9669561
>z button placement
fucking awful

>> No.9673157

>>9673126
area man has no concept of area

>> No.9673196

>>9669293
Nintendo was always bizarre and unique in terms of controllers and my point - they should have at least include some elements of this banger into the Switch Pro controller, or even Wii U one. At least just the face buttons layout, or just the overall shape. Would be much more charming than a generic Xbox 360 type controller.

>> No.9673294

>>9669293
The Saturn controller is better.

>>9669301
BASED!

>> No.9673846

>>9673136
Try pressing X and B together. There is no such problem with a triangle and X combination of a dualshock.

>> No.9673907 [DELETED] 

>>9669293
>>9669638
>>9669625
I'd personally prefer something like this.
2 Z-bumpers with a slightly softer press instead of just 1, and maybe both thumbtacks clickable, but definitely have them concave rather than convex like they are now. Also add one more grey-button and move the current Y button over so that it's easier to rock the thumb between Y and X. Rename it Z button and the current Z button is W button now (w1 and w2).

>> No.9673914
File: 78 KB, 500x194, PcontroL.png [View same] [iqdb] [saucenao] [google]
9673914

>>9669293
>>9669301
>>9669561
>>9669638
I'd personally prefer something like this.
2 Z-bumpers with a slightly softer press instead of just 1, and maybe both thumbtacks clickable, but definitely have them concave rather than convex like they are now. Also add one more grey-button and move the current Y button over so that it's easier to rock the thumb between Y and X. Rename it Z button and the current Z button is W button now (w1 and w2).

>> No.9673957

>ahhhh non standard button placement, how can I possibly play games with this!!!
Plenty of valid criticisms of the gc controller, but this isn't one of them. Making your thumbs natural resting point hover right over your primary action button is fantastic and let's you quickly move to the other buttons with minimal travel
>>9673846
What the fuck? How many games does this matter for? Basically all button combinations but B + X/Y is fine, and no console game is using that many button combination inputs. Better not be a fighting game. Also idk what you mean with the dualshock reference. Even child fingers would brush against circle or square when trying to push triangle and X together. Unless button distance has changed, I just tried with the dualsense and pushing circle can only be avoided by turning my thumb 90 degrees.

>> No.9674043

>>9673957
>How many games does this matter for?
Any 3D fighting game.

>> No.9674592

>>9673957
>Basically all button combinations but B + X/Y is fine
I agree with this, the other anon makes a good point but half the combinations are hard to do on a PS style layout too.

>> No.9675720

Everything about the GC is shockingly bad. Its the fisherprice of gaming. Baby tier in every aspect. The only reason you zoomie fags bring it up is because it was your first console. Nobody wanted to play these things or own them upon release, it was embarrassing and shameful.

>> No.9675796

>>9675720
Im a zoomer in Scandinavia and i knew only one person who had a gamecube and he was clearly rather autistic
Literally everybody else had ps2s

>> No.9675816

>>9673914
Yeah the A one looks like an almost ideal controller to me. I would probably not add a grey button though, I like that the Y button is positioned up/forward from the A button. Maybe just elongate X and Y though so the center positions are the same but still easier to rock back and forth between them.

>> No.9675849

>gimped right stick
>shitty unilateral shoulder "button"
>no select button
>awkwardly placed d-pad that's useless for anything other than inventory hotkeys

Don't get me wrong, it's a comfy controller and I do like it, but it's severely lacking in several areas. It's a classic example of Nintendo seemingly designing a controller around one game and then everything else needing to awkwardly make it work. Not usually a problem with first-party games but on anything 3rd party/multiplat, the lack of decent inputs hampers it severely.

Also smash melee's controls fucking suck. That dogshit fucking z-button for grabs? Are you fucking kidding me?

>> No.9676260
File: 435 KB, 473x460, three arms.png [View same] [iqdb] [saucenao] [google]
9676260

>>9669421
>Three arms lmao

>> No.9676264

>>9669421
>>9676260
I don't get how the N64 controller got the 3 hands meme when mouse and keyboard LITERALLY requires three hands to play.

>> No.9676270

>>9676264
???

>> No.9676276

>>9676270
Both hands on the keyboard, you can't use the mouse.

>> No.9676282

>>9676276
What games do you play that require you to use both hands on the plank AND use the rodent at the same time

>> No.9676285

>>9676282
I don't use mouse and keyboard so none.

>> No.9676304
File: 3 KB, 225x225, 1673382854378230.jpg [View same] [iqdb] [saucenao] [google]
9676304

>>9676285
>k+m LITERALLY requires three hands
>I don't use k+m

>> No.9676307

>>9676285
Let me rephrase that
Give me examples of games that require the use of both hands on keyboard AND use the mouse at the same time, please

>> No.9676318
File: 38 KB, 1024x525, 1676599022700010.jpg [View same] [iqdb] [saucenao] [google]
9676318

>>9676285
Amazing, thank you.

>> No.9676627

>>9676282
What N64 games do you play that require you to use three hands?

>> No.9676651

>>9673914
There are still obvious button combinations that you can't press easily. No matter what you change as long as that asymmetric joke of a face button design prevails the controller will never be a general purpose device. There is a reason why even nintendo copies the symmetrical diamond patter on the dualshock.

>> No.9676857 [SPOILER] 
File: 93 KB, 640x422, 1645992469937.png [View same] [iqdb] [saucenao] [google]
9676857

>>9676651
>nintendo copies the symmetrical diamond patter on the dualshock
How old are you?

>> No.9676862

>>9669336
>The shoulder buttons overall are inferior to the dualshock style buttons
They're also completely analog so you get mechanics like melee's shield being able to morph in and out of light shield. It's less that they are inferior, and more that they just serve a different purpose.

>> No.9676873

>>9673914
Those lool like GCN parody consoles you often saw in early 2000s cartoons

>> No.9676878

>>9676627
Hardly any even require that you use the D-pad at that

>> No.9677291

>>9669293
That controller ist like the n64 controller, they are very good for some types of games but are really shit for others, there is no balance. The other day I was trying to play tenkaichi 3 on the wii with gc controller and holyfuck that was rough, ps2 controller wins by a thousand miles for that game.

>> No.9677464

>>9676651
There are actually MORE combo's in that set up lol (the extra grey button takes the number from 3 to 6 comfortable options).
>Standard: XA, XY, YB, AB
>Proposed: AB, AW, AX, AY, WY, WX are all comfortable options.

>>9675816
I personally have no problem with this, but I knew some people are turned off by the 3 face button combos rather than 4, adding just 1 more button in that arrangement gives you 6.

>> No.9678093

>>9676627
You didn't answer my question

>> No.9678096

>>9676857
That's asymmetrical. The distance between every button isn't the same. They switched to the symmetrical diamond since WiiU

>> No.9678098

>>9676878
Considering the shitty controller design, are you surprised?

>> No.9678102

>>9669293
The pinnacle of shit maybe. The GC is one of the shittiest consoles ever made.

>> No.9678161

>>9678093
He did. He answered it with a question.

>> No.9678162

>>9669293
It's too small.

>> No.9678165

>>9669342
Dpads are completely obsolete and stupid. Get over it.

>> No.9678635

>>9678165
I hate analog sticks, too sloppy, uncomfortable
D-pads are nice