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/vr/ - Retro Games


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9644476 No.9644476 [Reply] [Original]

When the topic of early 3d gaming comes up people seem to generally regard the games of this era aging far worse then the earlier 2d generations of games. I don't think anyone would deny this was generallyba pretty good time for video games with a number of classic games released on every platform from the period but it feels like people generally look at the early 3d as being a limitation of the era, more so then any other era of gaming. Do you guys think early 3d has real merit as a timeless style of game or does a lot of it just look kind of ugly now?

To me I feel like fifth gen 3d is unique in that they still felt like they required a lot of imagination in how you can interpret what is happening in the game. With later 3d gaming everything id so clear you always knew what you were looking at and what is happening, it becomes hard to really leave anything up to the player's own imagination. That's not an inherent flaw, being able to tell what you're looking at is obviously great, but it's a charm I think only fifth gen 3d really has.

>> No.9644501

>>9644476
The visuals don't bother me. Plenty of them look great, actually. But regardless of how they look, graphics don't make the game and that's why many of these games are still more enjoyable than anything being released today.

>> No.9644510
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9644510

Here's my opinion:
Some games got a raw deal. Look at the underwater levels in Donkey Kong Country 3. Poetry and art in motion. Stunning. Beautiful. Intense. Then look at any gameplay from Donkey Kong 64 and it looks like rancid piss.
However, the Saturn/PS1 era did gave birth to some of the most impressive releases of all time, in spite of how janky they look. And some games took advantage of the primitive 3D graphics and created some memorizing, mysterious worlds. Sometimes a little doo doos gotta come out before the payload can be dropped off. That's some pissy pants shit.

>> No.9644536

>>9644476
"early 3d gaming" isn't what you think it is

>> No.9644558
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9644558

>>9644536
k

>> No.9644794

>>9644476
>To me I feel like fifth gen 3d is unique in that they still felt like they required a lot of imagination in how you can interpret what is happening in the game.
I think that's mostly in comparison to modern graphics though. As graphics get more advanced people will start saying that about 7th gen and even 8th gen, that it left so much to the imagination compared to modern cutting edge graphics where everything looks too "real".

>> No.9644861
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9644861

>>9644476
>teehee that's not mind boggling
can zoomers really not imagine themselves into the shoes of someone who was conditioned to this sort of thing, seeing those 3d skeletons fluidly moving?

>> No.9644894
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9644894

>>9644794
I don't really think they will. 5th - 6th gen you're looking at major leaps in terms of what could actually be depicted on-screen. 7th gen to today isn't as much of a gap. A few years into the 7th gen we were at the point where they could basically depict anything they wanted, streaming worlds of almost any scale or density. After that it's mostly just been refining image quality, slightly more accurate lighting and reflections, etc.

>> No.9644905

>>9644501
A lot of it did feel like an experiment. There are some dumb games but there's some great ones too. I don't mind this era but it could be true the one before it and after it are superior ps2 was a giant upgrade and snes/genesis were pretty great too.

I enjoyed all the racers, shootemups and racer/shooter hybrids like twisted metal ps1 put out, so I didn't understand all the hate it got back then

>> No.9645048

>>9644476
If we're talking about the mid to late 90s, as in the ps1/n64 era, then that's only really a console thing anon and most of it comes down to the controls more than anything else. Tons of 90s PC games hold up incredibly well today because you can fairly easily rebind the controls to something more modern or there's a fan patch available that lets you rebind them or whatever else. Meanwhile console games from around the same era were limited by the controller. Either the n64's bizarre mutant trident or the ps1 controller which was actually really good but had started off without analog sticks and most games, even towards the end of the ps1's life, were designed around the idea that you could still play it with a d-pad if you hadn't upgraded to a dualshock yet.

>> No.9645050

>>9644894
>5th - 6th gen you're looking at major leaps in terms of what could actually be depicted on-screen. 7th gen to today isn't as much of a gap.
True it's less of a jump up in quality so maybe it will take longer until the graphics improve to the degree that 7th gen will look barebones in comparison. But I still think it will happen eventually.

>> No.9645068

>>9644476
AAAAAAAA MY MIND IS GETTING BOGGLED HELP ME AFRICAN-AMERICANMAN

>> No.9645083
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9645083

>>9644476
I like the mid 90's 3D dos games look once they started having good framerates but before 3d cards were required. It typically doesn't have the ps1 warping and shaking polygons as much but usually only 256 colours.

>>9644536
First there was wireframe stuff like battle zone. Then early 3D which I think of as stuff with no textures. Then you have textured stuff which is old now but 3D had been around for 15 years at that point so I don't reallly think of it as early. Daytona is definitely not an early 3D game, if that was an early game then the older flight sims on amiga would be called ultra early.

>>9644558
F1 Gp on pc and amiga has a similar look, not many textures.

>> No.9645143

>>9644476
>To me I feel like fifth gen 3d is unique in that they still felt like they required a lot of imagination in how you can interpret what is happening in the game.
yes and thats why i feel that older games often have better atmosphere, especially if its horror/creepy. modern graphics arent unnerving the way older games are

>> No.9645710

>>9645083
3D vector games were mind blowing at the time and still hold up today. Same goes for many 3D games rendered with sprites, although kiddos will lose their shit if you don't call them""" 2.5D""". Most early home 3D was absolute garbage. Apologist youtubelings will hold their breath, stomp their foot, and demand you say otherwise, but it's a simple objective fact. Shit that was 3D for the sake of 3D was some of the worst shit ever shat out.

>> No.9646160

>>9644501
this guy gets it

>> No.9646161

>>9644536
ok what is it?

>> No.9646220

>>9646161
That'd be early 3D gaming champ

>> No.9646591
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9646591

>>9644476
I recently played some of King's Field 1 (the Japanese one) for the first time.
It's obviously extremely primitive visually. Given the choice, I would prefer a game that looks like Breath of Fire III 100 times out of 100.
Still, the atmosphere in this game is so thick you can cut it with a knife. It feels simultaneously claustrophobic and labyrinthine.
It's not my cup of tea, but I could easily imagine someone loving an experience like this.