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/vr/ - Retro Games


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9633459 No.9633459 [Reply] [Original]

Could the Saturn have handled this?

>> No.9633461

>>9633459
probably would be more similar to NFS than sega rally

>> No.9633491

>>9633459
Yes. It was more powerful than psx and n64. It's upper limits were more comparable to ps2 thanks to vdp2 trickery.

>> No.9633523

>>9633491
The fact that there's someone out there that believes this is amazing.

>> No.9633545

>>9633491
With the brainrending degenerate console war faggotry on this board that should have been done and dusted decades ago, I can't tell if this is satire or tinfoil hat delusional.

>> No.9633575

>>9633491
Based.

>> No.9633581

I appreciate /vr/'s love for GT1 instead of blindly circlejerking 2

>> No.9633620

For what it's worth PD probably could have made a prettier racing game on Saturn than everyone else could on PSX still.

>> No.9633690

>>9633620
I honestly don't think prime AM2 could touch PD in terms of coding.

>> No.9633693

>>9633459
Yes. And it would have been less of a Nursing Home Racer on Saturn too.

>> No.9633698

>>9633620
>>9633690
AM3 would do a better job with Saturn hardware

>> No.9633832

>>9633523
>>9633545
The art of trolling is lost on some people.

>> No.9633921

>>9633491
go back to sega-16 schizo

>> No.9634010

>>9633459
No it can't do any dynamic lighting nor any environment mapping at any decent speeds.

>> No.9634017

>>9633459
If it could do stuff like NFS and daytona (CCE version) then I dont see why not. On a graphics level GT is not doing anything groundbreaking.

>> No.9634372
File: 582 KB, 1800x1200, gran-turismo-1-5.jpg [View same] [iqdb] [saucenao] [google]
9634372

>>9634017
>On a graphics level GT is not doing anything groundbreaking.
See this gloss effect? The only time this effect was used on Saturn was in a load screen in Sonic R and it was achieved by a hack that makes the system choke.

>> No.9634443

>>9634372
OPs question was if it could handle a GT game, and yea the saturn could.

Also gloss/environment-mapping is nice, but not a defining feature to create a GT game.

>> No.9634451

>>9634372
Also what I meant with 'graphics level' is that GT doesnt show 30 cars on screen at once or takes place in an open world environment or something extreme like that

>> No.9634480

>>9633459
why not
https://www.youtube.com/watch?v=WpcjkDDLoXM

>> No.9634482

>>9634451
Daytona never has 30 cars on screen. You always start from a rolling start with 25 over the horizon. The max number on screen at any time during a race is 4-5(varies depending on texture) anything beyond that is clipped away. Compare that to GT and it's grid start where all cars are visible and every car is different instead of a reskin of the same model like all the cars in daytona are.

>> No.9634487

>>9634372
https://www.youtube.com/watch?v=Zs3l5SDlIJ8

>> No.9634582

saturn was too weak

>> No.9634617

>>9634482
Doesnt GT have a max of 6 racers/cars per race?

>> No.9634663

>>9634617
Six unique cars with differen engine sounds, models and textures.

>> No.9635287

>>9634663
Only limitation there is the amount of eam, which the saturn has more of than the psx.

Still did not see a reason why GT is not possible on the saturn.

>> No.9635301 [DELETED] 
File: 96 KB, 343x500, bernie stolar.jpg [View same] [iqdb] [saucenao] [google]
9635301

>>9633459
Shiturn couldn't even handle my dick up its ass.

>> No.9635339

>>9634372
could I get a side of more pixels to go with with that deep fried garbage?

>> No.9635354

I think it could have had a really good port of this game. Some things obviously would have been different for a variety of reasons. But I do believe this could run buttery smooth on Saturn and look fantastic. It's fun to think about how this could be achieved with the hardware there. That said, the PS1 is definitely the better platform for what made this game was doing stylewise.

>> No.9635389

>>9633581
/vr/ is a GT1 and GT3 board
/v/ is the GT2 and GT4 board

>> No.9635398

Can the Saturn handle the physics calculations at a decent speed?

>> No.9635421

>>9635398
Saturn's CPUs are at least as fast as the Playstation's, this shouldn't be a problem.

>> No.9635671

>>9635389
>>9633581
2 is alright but the thing I hate the most about it is that you can use whatever car for the special events, makes it feel lazy and bloaty. 4 is basically 2 done right, though I probably still prefer 1/3, not a big fan of 4's palette compared the others and 3's physics were perfect

>> No.9635863

>>9633459
maybe
https://youtu.be/Zs3l5SDlIJ8

>> No.9635875

there's a famicom port of FF7, so yes, any game made for the psx/n64/saturn could have been ported to any of them

>> No.9636038

>>9633523
>>9633545
Saturn could run Shenmue. Ps2 couldn't.

>> No.9636194

>>9635421
I wonder if pulling off some physics optimization fuckery with the saturn hardware might've been possible

>> No.9637196

Look at daytona usa. Saturn could not do gran Turismo

>> No.9637257

>>9633459
Yes but not 1:1. Needs some chanes to adapt to the other hardware

>> No.9637260

>>9637196
That daytona was rushed

>> No.9637307

>>9637260
Daytona was bad

>> No.9637352

>>9635671
>3's physics were perfect
As a teen I liked 4's physics more, especially the Elise's, which was super undrivable to me in 3 for some reason.
But now I drive without assists and 3 does feel better.
Shame it was a bit stripped of content compared to 2 and 4, 3 was the perfect bridge between PS1 comfyness and PS2 era visual polish.

>> No.9637415

>>9637352
For me it's GT1 physics because it is an arcade drifting simulator which also makes you feel weight transfer and thus is more fun to play that pure arcade games. Starting with GT2 you are discouraged from drifting and the cars feel like unfun understeering bricks.

>> No.9637427
File: 641 KB, 2220x1080, Screenshot_20230206-093915_YouTube.jpg [View same] [iqdb] [saucenao] [google]
9637427

>>9635671
>not a big fan of 4's palette compared the others
Why did they make GT4 so lifeless? Courses like Trial Mountain and Deep Forest became seas of sewer green mush overseen by dreary grey overcast. Even tracks where the sun was out still managed to feel dull. Also the way they presented cars in menus was pleasant in 3. Ultra glossy and they rotate nice and slow so you can soak in all the details. Was it 9/11 that killed the fun, lighthearted vibe in everything?

>> No.9637441
File: 2.72 MB, 3924x1658, 1642434660165.png [View same] [iqdb] [saucenao] [google]
9637441

Just a reminder...

>> No.9637450
File: 66 KB, 640x480, DaytonaCCE002.jpg [View same] [iqdb] [saucenao] [google]
9637450

>>9637196
Doesnt look so bad to me (cce version)
I just took a random screenshot, didnt try to search for the best one

>> No.9637715 [DELETED] 

Name 1 instance where a 3D Saturn game looked and ran better than the best 3D Playstation games, Saturncucks.

You simply can't.

>> No.9637730

>>9637715
B-but muh homebrew demo

>> No.9637731

>>9637715
I think PD Zwei looked pretty great.

>> No.9637739
File: 574 KB, 1606x1123, 64.jpg [View same] [iqdb] [saucenao] [google]
9637739

>>9637715
It's not like PS1 could run real 3D games anyway. N64 was the one with real 3D.

>> No.9638281

>>9637715
duke nukem 3d and that unreal demo

>> No.9638283 [DELETED] 

>>9637739
the n64 sucked ass with games running at 2fps, go back to faggit

>> No.9638287

>>9637441
based vr poster

>> No.9638351
File: 763 KB, 950x720, gran-turismo-2-02.png [View same] [iqdb] [saucenao] [google]
9638351

>>9633459
Yeah. Gran Turismo isn't terrible impressive from a graphical standpoint, the biggest thing it had going was a more realistic physics engine than other console racing games from the era as well as a larger focus on "normal" cars alongside supercars. Kaz said that his inspiration for the first GT was basically "I want to drive my own car on the tv".

Gran Turismo 2 was where they started going apeshit and really pushing the PS1's hardware. They doubled the texture resolution on the cars to make sponsor logos on them more readable, for example. Backgrounds also got more detailed as well (the Seattle Circuit, surrounded by buildings and overpasses is a great example).

You're still limited to 6 cars on the track though (and the framerate tanks whenever more than a couple of them are on the screen), compared to something like >>9637450 that can support up to 40 cars at a time and still maintain 30fps.

Ultimately we'll never know what the Saturn was capable of, because Sega assfucked the launch and did a poor job of getting third party devs onboard, and even once they did their documentation was sparse and sometimes poorly translated, so they had to figure a lot of shit out on their own, which slowed progress.

There's a timeline out there somewhere where the Saturn got home ports of Virtua Fighter III and Daytona USA 2 and all of that, but sadly we'll never know what they looked like or how they performed.

>> No.9638728 [DELETED] 

>>9638281
The Chadstation got Quake 2 (which is more impressive than either of those games), let's see the Shiturn try to run that game, lmao...

>> No.9638748
File: 2.62 MB, 640x360, 1647261124756.webm [View same] [iqdb] [saucenao] [google]
9638748

>>9638728
what about hellslave.
psbro, i dont want war, I like my saturn but i have to admit the ps is pretty good too, why should we hate each other? we should hate on consoles that are actually shitty like the n64 or jaguar

>> No.9638817

>>9637307
no you suck, thats different

>> No.9639130

>>9638728
The Quake II port is pretty good, but it's not true Quake II. The amount of levels that were cut is extreme. It is pretty impressive graphically though (even though the "skyboxes" are just textureless goraud shaded walls in the windows kek). Having four player quad splitscreen multiplayer (and having it run at a decent framerate) is also pretty impressive, even if the multiplayer levels they created for it are smaller than my first apartment.

The Saturn got a port of Quake that if I remember right maintained every level except the secret ones, which were replaced with Saturn exclusive secret levels. It is significantly closer to the PC version of Quake than the PS1 version of Quake II is to the PC version of Quake II. Saturn Quake doesn't have multiplayer though, and the framerate chugs in some areas.

Still though, both are pretty impressive. People at the time said "The Playstation can't run Quake", "consoles aren't powerful enough" etc etc, and then Quake got ported to the Saturn and Quake II got ported to the Playstation, and now Unreal has been ported to the Saturn.

>> No.9639135

>>9638748
chadstation owners and saturn gods have no beef, anyone instigating it is just a falseflagger from you know what

>> No.9639171
File: 2.93 MB, 800x450, Pcsx2 Svn 2022.09.03 - 17.26.04.28.DVR.webm [View same] [iqdb] [saucenao] [google]
9639171

>>9637427
don't forget all the GT3 tracks with time of day differences, like Laguna Seca being raced just past sunrise specifically so everything is beautiful orange and you've got the sun over the horizon as you're coming up on the corkscrew, and stuff like midfield raceway that changes time and lighting depending on forward/reverse/layout as well

>> No.9639383

>>9638351
GT2 tracks look ugly ass compared to GT1 tracks which are also present in GT2. Like they didn't polish them or something.

>> No.9639402
File: 93 KB, 365x273, 09F28DBF-46B0-4E81-91B1-73CCBA09873B.png [View same] [iqdb] [saucenao] [google]
9639402

>>9636038
Saturn could run a very early, pre-alpha version of Shenmue.

>> No.9639408

>>9633581
Nothing wrong with 2, it just didn't feel as special as 1. Now the 3rd game, that blew both games out of the water and really showed everybody what the next generation of consoles could offer.

>> No.9639413

>>9637715
PowerSlave.
Alien Trilogy.

>> No.9639645

>>9638748
Guys! What game is this? I want it!
tnx!

>> No.9639678

>>9639645
Grandia. It's a lighthearted JRPG.

The PS1 version was released in the US, but the Saturn version was a Japanese exclusive. It has recently had a fan translation to English though, so if you have a Saturn that can play backups that's the way to go.

The PS1 version is like $6 on the Playstation store if you don't have anything that can play pirated PS1 games.

>> No.9639691

>>9638283
N64 had real 3D unlilke saturn and ps1 simulating 3D on a flat plane without any depth (z buffer)

>> No.9639695

>>9639678
Excellent. I’ll get the Saturn version then because Genesis does what Nintendon’t.
>you have my thanks!

I love ps1 too but sometimes the Saturn version of something is better and of course the opposite as well.

>> No.9639792

>>9639695
Right on, I hope you enjoy it fren

Some of the Saturn fan translations have been pretty good, stuff like the entirety of Shining Force III (US only got the first chapter), Vandal Hearts, and Symphony of the Night (which has some framerate issues on the Saturn version, but has some interesting exclusive content) are all worth checking out.

>> No.9639794

>>9637739
True but it's unnecessary to rub it in Snoyga people's faces

>> No.9640303

>>9637441
>correct perspective
top of building appears larger than the base of it depsite camera being placed on floor level
what dimension are you autist living in?

>> No.9640314

>>9639402
PS1 could run the early versions of ICO and Onimusha. What's your point?

>> No.9641576

>>9640314
>What's your point?
That the Saturn couldn't really run Shenmue.

>> No.9641582

>>9633491
Do you even read what you write kek. This is the most delusional shit

>> No.9641640

I've been playing Shutokou Battle '97 fan translation on Saturn, and while the game isn't directly comparable to Gran Turismo, the performance is solid - to me it's the second best looking racer on the console.
Honest opinion is that GT would of course have been possible on the Saturn, but huge compromises would be needed for the vehicles on-screen e.g. low poly, low texture models for CPU vehicles - Sega Rally used that approach even though you'd never see more than 3 cars on-screen at one time.

>> No.9641941

>>9641640
>Shutokou Battle '97

Is this the only racing game on the Saturn that has a "career mode" with car upgrades that you buy over time? I can't think of any others.

The Saturn has a shitload of arcade racing games but I can't think of any that try to lean into a sim/career angle.

>> No.9642565

>>9641582
In theory it was more powerful than psx.hell, certain Saturn games would be impossible to port over to psx.

>> No.9642573

>>9641941
>I can't think of any that try to lean into a sim/career angle.
It's a worst missing opportunity that Sega didn't try to make one using Sega Rally port engine.

>> No.9642724

>>9638748
>why should we hate each other?

the saturn is just a ps1 that died 4 years earlier with significantly poorer exclusives

the n64 has its own identity

>> No.9642743

>>9642724
>quads that are actually distorted sprites with already pre-added textures
Vs
>triangles with UV mapping
No, if we compare how 3D works in ps1 and n64 then they are basically the same compared to Saturn which tried to reinvent bicycle to mediocre results.

>> No.9643127

>>9633491

lol excellent bait

>> No.9643338

>>9642724
>the saturn is just a ps1 that died 4 years earlier with significantly poorer exclusives
saturn exclusives are as good as ps exclusives, you just have to know the library

>the n64 has its own identity
what identity? the tranny console? bad performance? low res? no games? shitty sound?
at least the saturn as a dedicated fan base who make excelent homebrews

>> No.9643347

>>9641640
hows the translation?

>> No.9643350

>>9643338
>You just have to know the library
75% of the games never came out in the west and half of the whole library is comprised of VNs, RPGs, FMV porn and boring copypaste digital tabletop games. Most of them are also ugly-done 2D.
But hey they're exclusives.

>> No.9643371

>>9643350
>But hey they're exclusives.
thx for letting me know who don't know shit about the saturn library
>panzer dragoon saga
>wing arms
>daytona cce
>deep fear
>fighters megamix
want more?

>> No.9643403

>>9640303
this is the kind of people discussing 3d graphics

>> No.9643458

>>9643371
>The same 5 games everyone mentions
>One of them is a shitty port of an arcade game (i.e. not a fucking exclusive)
Also I beat Wing Arms yesterday. It was easy and anemic. The hitbox is jank - if you touch any of the canyon walls on level 3 there's a high chance you'll get stuck in it and lose 3/4ths of your HP before you can finally break free from it. Half the missions have you destroying the same ground base model over and over, too.
Don't care about fighting games or poor man's RE clones with terrible camera positions either. Most of the decent games on the Saturn are better elsewhere with the exception of Gundam Side Story and Stellar Assault SS. There's no "more" to speak of.
https://www.youtube.com/watch?v=9pyMz4-fPgk

>> No.9643732

>>9643458
>>One of them is a shitty port of an arcade game (i.e. not a fucking exclusive)
since when is daytona usa cce a port of daytona usa arcade, you fucking retard
>can't git gud at wing arms
sad, that game is pretty good idk whats your problem, you sound like retards who play racing games and then complain that when you hit something ur car goes slower
>poors man re
deep fear is better, deal with it
>Most of the decent games on the Saturn are better elsewhere
false, just look at street racers or independence day

>> No.9643747

>>9643732
>since when is daytona usa cce a port of daytona usa arcade
Let me rephrase then: It's the worst game in the daytona series. A disgrace to the IP and a blight on the genre.
>git gud
I beat it twice, you retarded monkey. It's nothing to write home about.
>street racers or independence day
I said decent games, not this trash.

>> No.9643908

>>9643338
>saturn exclusives are as good as ps exclusives

virtua fighter 2 was the "crown jewel" and tekken 3 shits all over it, no contest

panzer dragoon saga is the only very good saturn 3D RPG and it's graphics aged like milk

also almost no good 3D platformers or action adventure games

>> No.9644117

>>9643350
>VNs, RPGs, FMV porn
how are those any bad in your opinion?

>> No.9644141

>>9643908
>virtua fighter 2 was the "crown jewel" and tekken 3 shits all over it, no contest

Tekken 3 should be compared with Virtua Fighter 3 as they released around the same time. The amazing Tekken 1 was the game that competed with Virtua Fighter 2.

And Tekken 3 isn't even better than Virtua Fighter 2.

>no good 3D platformers

They still haven't been created yet.

>> No.9644449

>>9643371
Not the other anon, but yes. I want more.
Recommend me a good Saturn exclusive that is still affordable on eBay.

>> No.9644592

>>9643747
>It's the worst game in the daytona series.
its one of the best daytona games wtf are you talking about https://youtu.be/UHZvMCzlQKc
>I beat it twice, you retarded monkey. It's nothing to write home about.
then why are you complaining about the hit box, its simple don't hit anything. wing arms is a pretty good game
>I said decent games, not this trash.
those games are actually pretty good, stop being a faggot

>> No.9644615
File: 2.84 MB, 480x358, 1647260707513.webm [View same] [iqdb] [saucenao] [google]
9644615

>>9643908
>virtua fighter 2 was the "crown jewel" and tekken 3 shits all over it, no contest
fighting vipers shits on both
>panzer dragoon saga is the only very good saturn 3D RPG and it's graphics aged like milk
theres also dungeon master nexus
>aged like milk
>>/v/

>> No.9644624

>>9644449
>doesn't use pseudo kai
gundam side story 1 2 3, graphics are nice but its very arcadey

>> No.9645152

>>9638351
All that stuff in gt 2 ended up making the game look worse in the end just from a visual point look at the tv. Those 3D rims wasted polygons and in the end looked worse. Tahiti road has some pretty blocky sections of the track but in general is very detailed. Laguna seca compared pretty well to previous games like indy car racing and if you compared it gt3, it is all there. There is a pretty impressive amount of track side detail. The frame is lower in areas but good for the amount of detail. A lot of cars have clipping issues when using the external view too such as the spoiler flickering around. At the time I was hoping the sequal would just be the first game with more euro and american cars so I did really enjoy the game.

>>9637450
Good for saturn but its far earlier than gt. There are so many areas they try to hide popup from you, seems like they were trying to find every single bit of performance.

>>9633459
My feeling is it is too many polygons but who knows if they could have found more performance. GT1 used LOD pretty effectively. I think with VPD effects they could have made something good like the bonus level in sonic jam.

Another one is to compare v rally to sega rally. The cars have interiors on v rally but the tracks are a bit ugly.

>> No.9645262

>>9644592
>https://youtu.be/UHZvMCzlQKc
This just looks pathetic. Terrible reflections, barely any effects, handles like a brick and the Hornet has a garbage muddy red livery. Even the original daytona port is better than this shit.
>then why are you complaining about the hit box
I'm just pointing out a legitimate bug in an otherwise uneventful 10-minute game. Not something I'd pay $40 for.
>those games are actually pretty good
A 2D racer whose PSX and PC ports have actual topography and a movie tie-in game in which all levels are nearly identical are not impressive demonstrations for a console marketed for its bleeding edge 1994 tech.

>> No.9645458

>>9644141
Why Saturnfags are hiding behind arcade hardware? On consoles Tekken 1 was competing with VF Remix and Tekken 2 was competing with VF2. And then VF3 was so late that nobody cared.
>>9644615
Fighting Vipers isn't even better than VF2. You fell for muh graphics meme on Saturn of all things, ironically.

>> No.9645469

>>9645458
>Saturnfags are hiding behind arcade hardware
"My dad will kick your ass" mentality.

>> No.9645542

>>9644624
>pseudo kai
I don't know what that is.
I have an action replay, so I can play Jap games. Though I tend not to because I enjoy the collecting as much as the playing.

>> No.9645672

>>9643908
Virtua Fighter 2 looks better than Tekken 3, you are smoking crack. Tekken 3 does a significantly better job of blending the 3D fighting area with the 2D background image though, I will admit that. Virtua Fighter stages have an elevated platform over a flat plane (to facilitate Ring Outs), whereas Tekken fighters stand directly on the flat plane, which scrolls infinitely. The elevated platform makes the transition looks weird in comparison. The character models and textures (as well as the resolution) are where VF2 really excels when comparing the two.

You are absolutely right on your next point though - 3D platformers were a genre that didn't see a lot of releases on the Saturn - and also what it did get was mostly ports (this is a consequence of launching in an era where arcade games were incredibly popular). Had it lasted a full generation I'm sure we would have seen quite a few hitting the system once consumers stopped being satisfied with home console ports of quick playing arcade games. "Bringing the arcade into the home" was a big deal in the mid 90s (and we were finally starting to get to the point where home console ports could be near arcade perfect or even arcade perfect), but that interest changed as gamers started wanting more in-depth games (the kind of games that detractors would call "cinematic").

The Saturn had a lot of really excellent games, but it cannot and will not ever be able to compete with the PS1 in terms of the sheer quantity of games and the variety of geners available. It's better to focus on what the Saturn does and does well as opposed to focusing on games that never made it into the library at all.

>> No.9645737

>>9645672
>Virtua Fighter 2 looks better than Tekken 3
You sure about that?
>no light sourcing
>no shading, neither flat nor gouraud
>far worse animation

>> No.9645772
File: 1.61 MB, 240x200, X5wmeme.gif [View same] [iqdb] [saucenao] [google]
9645772

>>9645737
>gouraud
>laughs in Tobal 2
>mogs entire Saturn 3D fighter library

>> No.9646296

>>9645542
>collecting
Japanese versions are much nicer for that with all those gorgeous covers and exclusive releases.

>> No.9646304

>>9645737
>>9645772
Smash shits on both

>> No.9646363

>>9646304
Which one?

>> No.9646368

>>9646304
Mid game, also not a fighting game

>> No.9646403

>>9643350
>75% of the games never came out in the west
and not a single one of them were good
Bernie was right

>> No.9646527

>>9646304
>shit party game
lmao

>> No.9647130

>>9637441

Wow that’s pretty clever, explains why the view angle ratio doesn’t change between camera settings.

Wonder how they managed the replay mode, I guess all cameras must have been horizon- levelled or this trick wouldn’t have worked, can’t remember if they were but I have a feeling they did.

>> No.9647143

>>9638351

GT2 is insane mostly because of the amount of content and the rendering of textures, the polygon count isn’t all that impressive honestly, Spyro with it’s first appearance LOD feature probably is the most impressive open world game on ps1 polygon-wise. Crash bandicoot had an insane level of environment polygons but they kind of cheated with the fixed camera and on-disk occlusion tables

>> No.9647215
File: 151 KB, 564x1166, 1462826643609.jpg [View same] [iqdb] [saucenao] [google]
9647215

>>9639691

>> No.9647363

the have their own sega gt

>> No.9647437

>>9647363
Sega GT was a Dreamcast game. You might be thinking of Sega Touring Car Championship, which was on the Saturn but was an arcade port.

>> No.9647470

>>9645458
>Fighting Vipers isn't even better than VF2. You fell for muh graphics meme on Saturn of all things, ironically.
well I think it is, it has more moves and the armor thing is interesting

>> No.9647471

>>9645458
>Why Saturnfags are hiding behind arcade hardware?
because sega makes good arcade games?

>> No.9647497

>>9645262
>This just looks pathetic.
I think it looks good for a 97 game, the art style is pretty
>handles like a brick
literal git gud, finishd the game on hard in one week
>and the Hornet has a garbage muddy red livery.
>he plays on thurd view
o my
you can play with the og hornet btw
>Even the original daytona port is better than this shit.
you are extremely retarded or trolling, or both
>I'm just pointing out a legitimate bug
its not like its something that is going to bother you on normal gameplay, git gud and don't hit anything
>an otherwise uneventful 10-minute game. Not something I'd pay $40 for.
I still can't understand why you shit on wing arms, its a pretty good game, now you sound like a faggy zoomer who only plays gta5
>A 2D racer whose PSX and PC ports
they actually suck ma niga thats why I'm recommending it on the saturn. also its 2/3d not 2d
>not impressive
it runs at 60fps, has a very good res and you can play with 8 players, its pretty and theres big ass sprites. a game doesn't have to be in 3d to be technically impressive you know that right?

>> No.9647514

>>9645542
>I don't know what that is.
its cartridge that lets you read burned games and other stuffs, but you won't be able to save on the cart, but its ok the battery is pretty good, I recomend changing it every 3 years if you want to be safe. the battery can of course last for over 10 years. also handle the battery like a cd, don't touch the insides
>I have an action replay
you can convert it into a pseudo kai by doing some cd swaps.
you will lose ur saves tho, so you could buy a save cartridge and use it as a backup
>so I can play Jap games.
well your lucky because gundam side story is pretty cheap

>> No.9647518

>>9645737
>>far worse animation
not really, also vf2 has a better resolution than tekken 3 and theres no wobbly lines

>> No.9647535

>>9633832
>I was only pretending to be retarded.
Nobody has ever believed this cope.
Ever.

>> No.9647537
File: 1.32 MB, 2048x1536, SSfram-replaced-OE-3[1].jpg [View same] [iqdb] [saucenao] [google]
9647537

>>9647514
>its cartridge that lets you read burned games and other stuffs, but you won't be able to save on the cart, but its ok the battery is pretty good,

There are PSK carts that allow direct saving in game. I don't know why people keep repeating this nonsense.

If you have a 4-in-1 (1MB RAM, 4MB RAM, saves, and cheats) and you flash the bank that stores the cheats with the PSK firmware than your cart still works like a normal memory cart. You can even buy them pre-flashed.

The second best option for maintaining saves is to get an ODE that allows you to transfer them from the console's volatile memory to an SD card for backup.

The actual best option for maintaining saves is to do an FRAM mod for your Saturn. This replaces the volatile memory with non-volatile memory that doesn't rely on external power, so if your battery dies your saves are still fine. The replacement chips are dirt cheap, you need to have some soldering skill to do the job, but there are plenty of places online that will do it for you. You should be able to get it done for like $60-$80 (plus the cost to ship your console there and back).

>> No.9648251

>>9647518
Saturn fighting games had to choose between high res with flat look / no gouraud shading (VF2) and low res with gouraud shading (FV). Neither looks good to be honest, though DoA is the best implementation of the former combination.