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/vr/ - Retro Games


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9631565 No.9631565 [Reply] [Original]

Just tried to load up Mario 3 and there are no options on the title screen. The top invisible option does nothing, the bottom invisible option loads up 2 player mode.

>> No.9631575

ok, thanks for letting us know. have fun

>> No.9631578
File: 1000 KB, 1569x1170, 5E84C606-75F6-4F1D-941F-A56FBB965492.jpg [View same] [iqdb] [saucenao] [google]
9631578

>>9631565
You can play through the Mario turn, but then Luigi spawns off the screen to the top left.

>> No.9631585

>>9631565
deoxit the cart pins or just blow on it and reset. old shit never worked quite right.

>> No.9631590
File: 2 KB, 256x192, 1657671851613.png [View same] [iqdb] [saucenao] [google]
9631590

>>9631565
cartridge rot

>> No.9631598

>>9631565
>>9631578
If you go in Toad's House, DON'T GET THE BLOOD WHISTLE

>> No.9631603

>>9631585
I've already cleaned it and even opened up my snes and cleaned the pins in the cart slot. This has to be some kind of chip going bad or something.

>> No.9632891

>>9631598

he bought it at a garage sale from an old man

>> No.9632904

DO NOT RESEARCH

>> No.9633507

Dying S-CPU, most likely.

>> No.9633512
File: 67 KB, 800x425, dead SNES CPUs.jpg [View same] [iqdb] [saucenao] [google]
9633512

you most likely have one of those shit fucked SHVC SNESes and its self-destructing chips. the S/N on the bottom of the case will be a 1xxx if you have one of these. you should really have one of the one chip models (RGB, 1Chip, or SNES Jr.) instead.

>> No.9633518

>>9633507
no his fault is with the PPU2 chip which generates the sprite layer. SHVC-CPU-01 boards are bad news, it's not a question of if but when it will shit itself.

>> No.9633549
File: 42 KB, 601x242, SNESPage01.jpg [View same] [iqdb] [saucenao] [google]
9633549

>>9633518
>SHVC-CPU-01

Those were the "SNES Mini" revisions right? The one pictured here on the right? So if I have the one on the left I should be OK from this flaw? Or could even the model on the left have that flaw?

>> No.9633597

>>9631565
have you tried blowing on it?

>> No.9633602

>>9633549
IIRC the left model has like 4 or 5 different revisions

>> No.9633603

>>9631565
its haunted
turn it off before mario bleeds hyper realistic blood on you and your dead girlfriend shows up

>> No.9633612

>>9633602
Yes I know, but was any of those revisions the faulty one? Or was it only the one on the right that had the faulty revision?

>> No.9633614

>>9633603
why wouldnt I want my dead gf to show up? do you know how long its been since I last sucked on some titties

>> No.9633635

>>9633612
https://consolemods.org/wiki/SNES:SNES_Model_Differences

>> No.9633753

>>9633635
Dammit, I confirmed that it's a SNS-CPU-GPM-02, but when I tried to test it out I am getting no audio whatsoever. It was working perfectly fine just a year ago.

>> No.9633835

Smells like hyper realistic blood, anon...

>> No.9634332

>>9633753
Are you sure this isn't an issue with the A/V mixer? If you're also not getting sound that hints to where the problem is. It seems as if the output from the PPU2 and the sound chip are not getting to where they're supposed to.

Also make sure you are using the original PSU and not a third party one as that would be bad.

>> No.9634361

>>9634332
yeah I think it's a cracked trace somewhere. the faulty CPU problem should not affect a GPM-02 so it's likely something else.

>> No.9634529

there was an anon a few weeks ago who had a SNES where the sprite layer had vertical lines in it. i would assume he also had a loose or bad connection to the video out.

>> No.9634739

>>9634332
Just to clarify I am not the op, my video is working fine, it's my sound that is dead.

And yes, it's the original PSU

>> No.9634770

It's impressive how much corruption Mario 3 can take without completely crashing. Last time I loaded it up uncleaned half the levels would instantly complete upon loading up Mario kept disappearing and reappearing on the world map. Unfortunately he disappeared for good somewhere in World 5 so I couldn't carry on.

>> No.9634813

OP here, my snes is a GPM model, and I don’t have any issues with any other games. Any ideas on things to look for on the All Stars board that could be causing the problem?

>> No.9634815

>>9634739
Ok. The OP pic looks too clean and sharp to be a GPM-02 which has distinctly blurry video output. I know the SHVCs did have a sharper picture than the GPM.

>> No.9634850

>>9634813
It could be cracked or damaged traces on the cartridge PCB. You will have to open it and look at the board.

>> No.9635206

>>9634815
It's my picture, it's a GPM-02 over s-video. My understanding is that the video quality difference between the models is only noticeable if you're using an upscaler.

>> No.9635210

haha physical owner btfo your physical property is degrading. Next maybe a tornado rips through your home. So much for ownership bahahahaha

>> No.9635213

>>9631565
Reflow the pins on the cartridge, I've had a few snes games with bad joints.

>> No.9635230
File: 439 KB, 936x1280, 6B603D69-71BF-48CF-8F7D-6D1FB8C7B281.jpg [View same] [iqdb] [saucenao] [google]
9635230

Here’s the pcb, nothing is jumping right out at me, but I’m far from an expert.

>> No.9635242
File: 454 KB, 1280x958, 40C43349-456A-4739-8969-DBC1D72A7AA0.jpg [View same] [iqdb] [saucenao] [google]
9635242

Other side

>> No.9635895

>>9633753
To confirm, does your SNES sticker on the bottom list a year between 1992-1994?
Mines says 1991 and it's been working so far but will most likely fail due to it being the first motherboard revision

>> No.9635904

>>9635230
Might be just me but those solder joints look pretty dull.

>> No.9635909
File: 43 KB, 627x377, sc 04.png [View same] [iqdb] [saucenao] [google]
9635909

>>9635895
I've heard various explanations as to what the specific fault in the SHVC SNES was, usually either a manufacturing flaw in the chipset or thermal runaway (possibly aggravated by the US SNES cases not being particularly well ventilated compared with SFC). This dude thinks it's the latter but idk.

>> No.9635928

https://www.youtube.com/watch?v=Ecq7FPFHndE

>> No.9635940

>>9635230
>>9635242
shotgun reflow it, snes games do fail btw

>> No.9635943

>>9635940
A bit of a shame because NES carts are very reliable (Famicom ones a little less so since they were made more cheaply).

>> No.9635951

>>9635943
>>9635940
>>9635909
Better to just get an Everdrive and not have to fuck around with real carts. I bet a lot of SNES "failures" are actually a cartridge fault.

>> No.9635965

>>9635943
I'm not really sure why SNES carts fail but I'm sitting on two dead contra 3's, a dead yoshi's island and maybe a dead mario all stars I still have to sniff out. Genesis carts get problems too but because of how simple they are there's a number of trivial fixes, like tying pin 8 to ground on pin10 over a 1k resistor often "revives" dead genesis carts.

>> No.9635970

>>9635943
They might have cut costs with SNES carts because the games were more expensive to make due to the growing game size and amount of content. The NES/FC was hugely profitable but Nintendo barely broke even on the SNES.

>> No.9635998 [DELETED] 

>>9635895
The sticker says 1991 but the board inside says 1993

>> No.9636003

>>9635895
The sticker says 1991 but the board inside says 1993

>>9635951
I tried several games, all of them boot and run fine but with no sound. I also tried plugging that same composite cable into my N64 and it played audio just fine.

>> No.9636021

>>9636003
>I tried several games, all of them boot and run fine but with no sound
Ok you're not the same guy as the OP. Your problem is apparently the console itself; the audio somehow isn't getting from the sound chip to the mixer circuit (also likely a bad trace). Another problem that often happens with SNESes is the power jack getting loose. I have a GPM-02 that otherwise works normally but it has that issue and you have to wiggle around the power cable to get it to work.

So I absolutely buy the theory that there was some definite cost cutting on SNESes (both the console itself and the carts) compared with the NES, and probably because the hardware and games cost so much more to make.

>> No.9636090

>>9636021
>Another problem that often happens with SNESes is the power jack getting loose. I have a GPM-02 that otherwise works normally but it has that issue and you have to wiggle around the power cable to get it to work.

Wait, how can that effect the sound? The AC port only has a single positive and negative contact, if it's working and displaying video how can it being loose only effect the audio?

I am guessing it's too much to hope that a recapping can fix the issue? Assuming I can even find someone to do it as I have zero soldering skills.

>>9636021
>So I absolutely buy the theory that there was some definite cost cutting on SNESes (both the console itself and the carts)

Isn't that standard procedure though? That consoles get revised to make them cheaper to produce further down their lifespan? The PS1 had like 15 revisions, with some later models adding features like soundscope... until they started removing features like the parallel port.

>> No.9636203

>>9636090
No you misunderstood me. My SNES works fine, except for a loose AC jack.

>> No.9636226

>>9635970
Sony never made a profit on PS1 until more than halfway through its run even with all their cost structure advantages.

>> No.9637532
File: 63 KB, 900x744, 65569.png [View same] [iqdb] [saucenao] [google]
9637532

>why do these SNESes that have had drinks spilled in them and were full of cockroach poop not work properly
The lights are on but nobody's home.

>> No.9637879

>>9636021
>the audio somehow isn't getting from the sound chip to the mixer circuit (also likely a bad trace)
it's definitely this and not one of the traces leading from the APU to the CPU because the console wouldn't boot at all in that case. btw I just wanted to mention that the SNES's eject lever setup is a poor design that flexes the PCB and can crack traces.

>> No.9637959

>>9635909
the SHVC is the most common board revision for SFCs while the GPM is the most common for Western SNESes.

>> No.9638180

>>9637532
>Boards that all would freeze at the publisher splash screen
>Common issue when the system fails to communicate with the sound hardware

Wait, then shouldn't my system that has no sound have the same issue? Every game I tried (Super Mario World, Uniracers, Mario RPG, and Stunt Race FX) all worked just fine and were playable, just had no audio.

>> No.9638242

>>9638180
as anon said, there's probably a discontinuity between the APU and the sound mixer circuit. the APU is working but the sound's not getting to the audio out.

>> No.9638573

>>9638242
Can traces just break on their own over time like that? Or does something have to actually happen to break them like physical contact or a burst capacitor?

>> No.9638667

>>9638573
It's usually mechanical stress, aggravated by poor quality soldering. The SNES PCB seems to be relatively prone to broken traces, and this may be because >>9637879. I've had speaker/headphone jacks in PCs break because the solder quality was crap and it's being flexed each time you remove or unplug a speaker cable from the jack.

>> No.9639073

if you want to get into h/w the one chip SNESes are recommended for maximum reliability, though Ebay sellers are aware of this and will charge you through the nose for one

>> No.9639445

>>9638667
why could Nintendo not do a reliable cartridge slot until the N64?

>> No.9639516

>>9639445
Funny you say that, my SNES's cartridge slot still works perfectly, but my N64's has become very picky and needs me to align a cartridge perfectly now to get it to work.

At least it's not soldered in so I just need to find a good replacement, something that's not plastic trash form Aliexpress.

>> No.9639528

>>9639516
I don't think he meant the slot per se, he means the eject lever causes the PCB to bend which can damage traces.

>> No.9639537

the US model SNES is pretty unfortunate because it looks ugly, is prone to yellowing, and may have something to do with the high failure rates in SHVC units due to inadequate ventilation. some dumbshit NOA guy came up with the case design because he thought the SFC was too cute for Americans.

>> No.9640432

>>9639528
ouch

>> No.9641328

a thread on nesdev forum mentioned that the SFC had vent holes in the case that the US SNES is lacking

>> No.9641368
File: 49 KB, 1221x531, 1840.png [View same] [iqdb] [saucenao] [google]
9641368

>> No.9641792

afaik it's mainly the CPU that has a production fault in SHVC SNES. this is probably some kind of delamination issue with the die detaching itself from the package. someone should decap one and find out exactly what's up.

>> No.9641831

>>9639537
inaccurate; The designer was instructed to make the console more trendy and less toy-like. The design was also changed so that no one would try putting liquid containers on top of it; NoA had to repair a number of NES units that had been used as tables for drinks, cereal bowls, soda cans, etc. This was a big part of redesigning the sufami so that no one would think of putting drinks on top of an SNES.

If you're angry about the design changes then at least know the correct reasons for them. The designer's opinion mattered little in the design change, for one thing. If you want to be angry at anyone, be angry at the bigwigs of NoA at the time, like Howard Lincoln or Minoru Arakawa.

Article starts on page 44 in case you're curious. https://archive.org/details/NintendoPowerVolume25/page/n43/mode/2up

NP #25, June 1991 issue.

>> No.9641851
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9641851

>>9641831
also an issue with Commodore and their disk drives.

>flat surface that was just begging to set food and drinks on it, books, magazines, papers, etc that would block the cooling vents

>> No.9641859

The NES's flat top does make a nice place to set your NES Advantage when it's not in use.

>> No.9641891
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9641891

Guess Sony didn't learn either why that design is a bad idea.

>> No.9641902

>>9635206
What kind of s-cable do you have? I have a cheap one and it works fine on my n64 but it's black and white for my snes I think (it's been a while). I'm happy with composite though

>> No.9641904

>>9635210
You sound mad because you can't afford things

>> No.9643368

it seems like the SNES suffered from a litany of poor design choices, possibly due to being rushed to market.

>> No.9643508

>>9641902
No idea man, I’ve probably had it for 15 years though.

>> No.9643516

>>9631565
Did you inherit the game from a friend who recently went missing?

>> No.9643523

>>9643368
It's not arguably any worse than the Famicom which also had numerous issues in the beginning, but those had all been fixed before it got released internationally. Later SNESes particularly one chip models are very dependable but the early ones had quite a few issues as would be expected of any new technology. remember again that MD and PCE were mostly built from already proven hardware.

>> No.9643540

>>9643516
Nah I got it for Christmas in the 90s which is why I wanted to save it. I did reflow the board with flux and a heat gun, no effect. Oddly enough, my local bookstore randomly had a copy for 15 bucks, ended up just picking it up. I suspect one of the chips is beginning to fail.

>> No.9643724

one might use a multimeter to test the activity on the pins of the ROMs to verify that they're working properly. it's possible one of the ROMs got zapped from static electricity if you touched the cartridge connector. spraying a suspect chip with a can of compressed air can isolate faults if they're thermal but obviously not ESD damage. the bottom ROM chip would seem the most likely to get zapped as it's right next to the cartridge connector.

>> No.9643730
File: 61 KB, 895x704, 747px.png [View same] [iqdb] [saucenao] [google]
9643730

Interesting.

>> No.9643740

The ROM chips in SMAS are a pair of 16 megabit ones. For yucks you might replace the suspected faulty one with a modern 16 megabit Flash memory but would need a level translator as they can't run on 5V.

>> No.9643753
File: 18 KB, 1181x293, gt7.png [View same] [iqdb] [saucenao] [google]
9643753

Also this. If it was dropped or otherwise subjected to shock or vibration at some point something could have broken or come loose.

>> No.9643782

>>9643753
surprisingly, throwing games around the room in a fit of rage is not good for them

>> No.9643794

>>9643730
would be interesting as to why SNES carts seem more prone to developing ROM faults than with some other consoles. perhaps the console does something that doesn't play all that nicely with the ROM chips, or at least some types of ROM chips. it reminds me of the issue with Virtua Racing carts going belly-up and it was surmised that Sega may have done something that the SVP didn't like very much.

>> No.9643806

My Allstars + World cart won't save the control scheme settings anymore. I read a glitch online that said "don't do this it'll mess up your cartridge" and then went ahead and did it and now it can't save the setting anymore.

>>9643368
That's complete nit-picking. Nintendo made the most reliable game consoles out of anyone.

>>9643740
Or possibly board swap with Frank Thomas Big Hurt Baseball

>> No.9643814

>>9643806
>That's complete nit-picking. Nintendo made the most reliable game consoles out of anyone.
Generally yes but the SNES seems to be an exception to the rule.

>> No.9643820

Did you know? Every copy of Super Mario All-Stars is personalized

>> No.9643840

nah Sega's were more reliable as they were an arcade company so they knew how to build things to more rugged arcade specs. Nintendo is a toy company.

>> No.9643865

>>9643814
They seem very reliable in my experience. Everyone I grew up with kept their SNES and they all still work. The early ones will freeze if you smack them, though. Guess that's due to the separate audio board.
Notice how it's always the same photo of the dead chips.

>>9643840
Sega was always bargain bin stuff, their build quality is pretty abysmal. How many revisions of Genesis mobos are there? Even model 1 has too many. They couldn't even keep the audio consistent, lol.

>> No.9643938

I dunno man; still have my PS2 purchased 2003 and it works without a hitch but I hear many stories of the things shitting the bed.

>> No.9643951

>>9643938
Yes, "DRE" was a big issue, there was a class action over it. The first 4 or so revisions all had the defect, mine was one of them. People put up websites dedicated to the Disk Read Error issue. I would hardly call the PS durable. Sony didn't seem to make durable systems until the PS4/Vita. The PS1, PS2, and PS3, and PSP all had defects, namely the first few years models.

>> No.9643963

>>9643938
>>9643865
>>9643806
when you deal with used games and consoles you often have no idea how they were cared for or stored. you can't assume everything spent 25 years in a nice climate controlled living room instead of an outdoor shed or got Pepsi spilled into it. i will say Japanese tend to take better care of their stuff than Westerners, though.

>> No.9643980

>>9643951
Beats me but the early PS2s did have teething problems. Perhaps waiting until 03 to get one would have been smart and avoided the earlier and more trouble prone hardware revisions.

>> No.9644008

>>9643951
One issue could be the sheer gigantic amount of the things Sony cranked out. Perhaps they were just making too many consoles to ensure adequate Q/C. No game console in history had been made in those kind of numbers before.

>> No.9644017

>>9643980
it would have been just as it was smarter to not buy a launch SNES and its faulty CPUs

>> No.9644025

>>9643782
>>9643794
Cheaper PCBs? That's possible. As someone said above Famicom carts are generally a bit cheaper quality tha NES ones and you find non-working ones more often.

>> No.9644285

and make sure to power up and use your retro gear once in a while. it's good for it especially any electrolytic capacitors to keep them from drying out.

>> No.9645216

>>9643865
The motherboard revisions were mostly to improve the A/V quality. But in general the MD especially the Model 2 is just about the most reliable retro console there is.

>> No.9645320

>>9643865
>Everyone I grew up with kept their SNES and they all still work. The early ones will freeze if you smack them, though. Guess that's due to the separate audio board.
>Notice how it's always the same photo of the dead chips.
One should not always jump to conclusions that every malfunctioning SNES has that particular problem when there can be other issues like a cracked trace or loose APU connection preventing it from booting.

>> No.9645349

>>9643865
I don't seem to hear of SFCs having CPU failures and they are more commonly SHVCs than the US models.

>> No.9645352

>>9631565
blow on it

>> No.9645364

>>9645349
like someone else said the SFC has vent holes that the US models don't have. it has a quite nice case that Uemura designed unlike the Brutalist abomination that NOA foisted on us.

>> No.9645371

>>9645364
>it has a quite nice case that Uemura designed unlike
that's funny 'cos he'd always talk about the Famicom in interviews and had all those great stories about its development and the early days but never remember him saying much about the SNES.

>> No.9646534

bump

>> No.9647179

There are chink SNES clones but really it's just one design that has been out since 1996. I assume it was based on a decap of the original chips but there were several chipset revisions with quite a few differences so what exactly they used is anyone's guess.

>> No.9648895

Something was going on.