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/vr/ - Retro Games


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File: 283 KB, 800x600, DreamcastMainSystem.p.jpg [View same] [iqdb] [saucenao] [google]
9625257 No.9625257 [Reply] [Original]

Did the controller ruin it?

>> No.9625260

>>9625257
yes, needed a second analog stick (something the ps1 had already had for nearly 3 years)

>> No.9625274

Replace the d-pad by a Saturn one and you would get a massive improvement.

>> No.9625319

>>9625260
and a select button and 2 more shoulder buttons. Is it an arrogance thing that Sega and Nintendo didn't match button parity with the market leader?

>> No.9625325

It's fine, but the saturn 3D pad was better in every way. More face buttons, better D-pad, etc. It probably should've had a second d-pad but in the late 90s/early 2000s that really didn't matter so much. The standard of left stick for movement and right stick for aiming hadn't really been solidified yet, even after the release of the dualshock. Using ABXY as a makeshift d-pad in games like MDK2 or unreal tournament wasn't ideal but it got the job done, and back then these types of games didn't need any more inputs than aim/move/jump/shoot anyway so it all worked out.

>> No.9625329

>>9625319
I especially don't understand what Nintendo was thinking with the dogshit Z button on gamecube. It was terrible needing to use that as anything other than a glorified select button (which begs the question of why it didn't just have an actual select button instead)

>> No.9625334

>>9625257
I thought it was fine back when I was 12 and still think it's fine, just should've had 6 face buttons like the NiGHTS 3D controller.

>> No.9625341

Button parity aside, that design just has the arms huddle together at a weird uncomfortable angle. Everyone else figured out that having the arms come towards the middle at such a narrow angle is a terrible idea, and their controllers are all "wingy" to accomodate the wider angle.

>> No.9625350

>>9625329
Nintendo hasn't made a single good controller after the SNES.
It's like they designed them around specific games without thinking about how different games would play.

>> No.9625357
File: 38 KB, 431x287, system_big[1].jpg [View same] [iqdb] [saucenao] [google]
9625357

>>9625329
They weren't going to include a Start button originally or a d-pad. In place of the d-pad was going to be a "menu" button.

>> No.9625376

>>9625350
I actually like the face button layout, triggers, and overall ergonomics of the GC pad. It's pretty good and comfy... for games that are specifically designed for it like Mario Sunshine or Metroid Prime. But it has so many issues with stuff like the GBA player and using the small awkwardly-placed D-pad as a primary input or games primarily designed for a sony controller needing awkward work-arounds (biggest offender being Twin Snakes)

Had they given it a bigger d-pad that was closer to the stick, a select button, and replaced the shitty unilateral z-button with symmetrical shoulder buttons that weren't complete ass, it would've been pretty much perfect imo.

>> No.9625392

>>9625376
No controller can be called good and comfy with a D-pad like this, I'm sorry to say.

>> No.9625397

>>9625392
the d-pad being shit is irrelevant for 99% of games since it's only used as a glorified quickselect menu most of the time. The only big exception is the gameboy player.
Also fun fact, it's the exact same d-pad as in the GBA. Its shittiness entirely comes down where it's placed rather than any inherent design flaw in and of itself.

>> No.9625514

>>9625257
No.

>> No.9625539

Well it did ruin the shooters on the console, but there weren't that many. It would have become a bigger issue if it had lasted longer.

>> No.9625572
File: 138 KB, 740x602, ursony.png [View same] [iqdb] [saucenao] [google]
9625572

>>9625257

Build quality should had been better for sure. Apart from this, maybe if gyro controls had arrived earlier? It's the only thing that could improve the Dreamcast controller.

An extra analog stick and more shoulder buttons could only lead to th fps-style controls every videogame lean on these days.

>> No.9625581

A real step backward from the Saturn 3D Pad but what ruines the DC was a thing called Playstation 2

>> No.9625591

>>9625572
no way gyro would've been a thing yet. Too expensive at the time. That's also why wii only had shitty accelerometers that could only tell if you were waggling or not.

>> No.9625701

>>9625260
The Dual Analog only came out only 18 months before the Dreamcast and initially the second stick was just treated as a way to emulate the flight stick accessory.

>>9625319
As far as the right stick goes, I can't actually think of any PSX game that uses the right stick and doesn't just assume you aren't going to be actively using the face buttons. Like even in Gran Turismo you can use the right stick instead of X and Square and yeah Triangle and Circle are still reverse and e-brake, but you also aren't using the x-axis of the right stick at all so the total number of inputs still hasn't changed. So given that right stick camera control was unheard of in 1998 and thus using analog input both axes on the right stick was incredibly rare the Dreamcast having analog triggers was a good alternative.

On the flip side I can't defend going from 8 to 6 buttons, and being free from having to support the digital controller From was already making PS2 launch window games that used all 10 buttons.

>> No.9625781

>>9625257
It is very comfy, with bumpers and two clicky sticks it'd have been perfect

>> No.9625861

>>9625329
and this is why I like smash 64 over melee (even though melee is much better)

>> No.9625903

>>9625861
I really don't get why Melee decided to have both L and R do the exact same function and relegating grabs to that piece of shit Z button. Zero reason why they couldn't have set it up like the N64 original where one button does grabs and one does shield/roll

>> No.9625927

>>9625257
>cable comes out the bottom
what the FUCK were they thinking

>> No.9625943

I dunno op if it's ruined I must just like ruined things

(note: I also said this about your mom's pussy)

>> No.9625971

>>9625701
>right stick camera control was unheard of in 1998
I wish it stayed that way

>> No.9625983

>>9625350
Wii u and switch are just better ps3 controllers

>> No.9625994

>>9625971
What's your ideal gamepad setup for an FPS the?

>> No.9626096
File: 92 KB, 1600x902, dreamcast-stick.jpg [View same] [iqdb] [saucenao] [google]
9626096

>>9625257
Controller? Don't make me laugh. Real niggas play with one of these.

>> No.9626101

>>9625257
Your gay blue swirl one does.

>> No.9626139

>>9625927
Top was occupied by VMU slots. I don't get why this triggers people's 'tism so badly

>> No.9626393

>>9625994
Q3A on Dreamcast.
ABXY to move/strafe, analog to look around, triggers to shoot and jump, d-pad to change weapons. That's all you need.

>> No.9626395

two sticks would have been better, but this was before right stick camera movement was standard. The mentality from 2d games was that the left thumb was for movement and the right one was for actions, early 3d devs mostly copied this over and put the camera controls in the shoulder buttons the left stick movement/right stick camera/shoulder buttons for shooting/accelerating that every game has now wasn't all that commonplace on any consoles until after the dreamcast was dead.

>> No.9626407

>>9625781
>It is very comfy
I disagree, for me the inward shape ruins it for me, if the top went in and the bottom went out it would be much better

>> No.9626417

>>9626393
This, but it only works on really basic "pure" shooters like quake where all you need to do is move and shoot.

I wonder, what were the controls for the HL1 dreamcast port? Crouch-jumping and an interact key were vital for half-life and I don't know how you'd work those into the dreamcast controls.

>> No.9626530

>>9626407
Are you Asian?

>> No.9626558

>>9626530
no, wtf does that even mean
wrists going inwards is never an ergonomic design

>> No.9626564

>>9625257
It didn't help it but I think the lack of DVD support is what killed it although given how big FPS games got that generation it might have killed it later.

>> No.9626598

>>9626564
Nah, DVD support is a meme. What truly killed the Dreamcast was lack of third party support since Sega burned most of their bridges after the failure and early cancellation of the Sega Shiturn.

>> No.9626637

>>9626558
If you have big hands then it makes no difference, either design will ultimately fit into your palm

>> No.9626729

>>9626637
>If you have big hands then it makes
Sounds like you have fat hands, not big hands
my hand length is a bit over 8 inches

>> No.9626773

>>9625260
Funny how they messed that up

Plus, the L and R sit too low

>> No.9627140

>>9626729
Nah I'm lanky and my hands are about the same length, when you hold a Dreamcast controller there's no negative space, it just fully fills up your palmpussy

>> No.9627167 [DELETED] 
File: 3.97 MB, 480x270, jamesdreamcast.gif [View same] [iqdb] [saucenao] [google]
9627167

>>9625257

>> No.9627170

>>9627140
What are you talking about
it jams your fingers in a space that has no room and like I said before, the angle that your hands are at is not ergonomic at all so I can't understand how you praise it for filling your palms

>> No.9627179

>>9627170
It's like the 2DS, it's a nice piece of toast

>> No.9627183

>>9627179
2DS is not what I would describe as comfortable to use
besides, that is straight, not curved inwards

>> No.9627186

>>9627183
The Dreamcast controller is pretty straight too, it really fills a hole

>> No.9627189
File: 629 KB, 1140x855, notstraight.png [View same] [iqdb] [saucenao] [google]
9627189

>>9627186

>> No.9627191

>>9627189
Holding it is pretty straight I mean. It digs into the palmussy, the only controller that comes close is the Series X one

>> No.9627224

>>9625257
It isn't in my top 5. Its been 20 years but I do remember it feeling light esp for the size but also good quality. The shape wasn't near as horrible to hold as it looks. But no dual analog...

>> No.9627325

>>9626139
It's bad when the cord is also very short, and it's less ergonomic than one from the top

>> No.9627335

>>9625257
No, if they needed to they could just shit out a new controller with more inputs like they did for genesis and saturn. Dreamcast's issue was having less third party support than N64 and a whole shitload of internal affairs going on between the various Sega offices.

>> No.9627336 [DELETED] 

>>9627167

Kek it's funny because it's true.

>> No.9627341

>>9627335
>less third party support than N64
lol

>> No.9627607
File: 538 KB, 2592x1944, Just_piling_on_now.jpg [View same] [iqdb] [saucenao] [google]
9627607

>>9625257
It almost did but the game library and the memories playing alongside friends on those games overcame the deficiency. I do wish the stock DC controllers were better.

>> No.9627621

>>9625257
>pad
The D-pad could have been better is my only complaint. A dog could literally shit a better D-pad.

>> No.9627742

>>9625257
no
>analog triggers
>vmu
>joystick is nice
but
>muh no 2 joystick
use the keyboard faggots

>> No.9627747 [DELETED] 

>>9627167
>avgn
cringe

>> No.9627768

>>9627742
It had no L2/R2 equivalent which ruins ports of games like soul reaver which would otherwise be perfect.

>> No.9627997

>>9625257
psx success and everybody wating for PS2 killed dreamcast

>> No.9628009

>>9626096
>soldered in buttons
>real nibbas
anon pls

>> No.9628243 [DELETED] 

>>9627167
I never knew that opening was supposed to hold the cord

>> No.9628560

>>9625257
The utter gap in sega properties that people cared about from 1993-1999 killed it. Sega was not sony and couldn't drive success on the same merits, they were more like nintendo. Nintendo sold consoles with mario, zelda and other IPs. Sega had Sonic, but their brands sat too long, unused on CD, 32X and Saturn...not to mention burning your fans with constant expansions.

>> No.9628690

>>9625257
Not even close. It has 6 buttons for arcade games, a d-pad as an input toolbox, and the VMU - while not the future of gaming - was an awesome innovation.

>> No.9628694

>>9627997
But the Dreamcast was a commercial success. Sega just literally didn't have enough money to run their business anymore. Honestly, the DC was probably sent to die while Sega defined and planned their business transition.

>> No.9628703

>>9625257
Being one of the easiest systems to pirate for did

>> No.9629379

>>9628690
>VMU
>an awesome innovation
It was a shitty gimmick that also gimped the ergonomics. Literally a step backwards in every direction. Just going with expanded saturn 3d controller like they where originally going to would've been much better.

>> No.9629386

>>9628009
It's a pain in the ass to replace that stick and buttons to bring it up to snuff. Same with any other non modern non quick disconnect arcade stick. Just buy one of those new adapters to use a modern one and be done with it.

>> No.9629541

>>9629379
VMU was awesome you faggot, you could play minigames with it on the go and it'd tell you vital things specific for each player.

You just have no soul, back to your shovelware station or whatever shitty systems you like.

>> No.9629735

>>9629541
Everyone can play Snake on their brick phones.

>> No.9629824

>>9625257
No, but it's a pretty flawed controller. The D-pad is ass, the analog stick is too touchy, the cord sticks out the bottom (and the clamp can damage the cord), and it desperately needed a second analog stick. The VMUs were awesome though and I like how each controller gets two ports for it.

>> No.9629876

>>9629379
The VMU was cool for other reasons too. It showed information during gameplay which was awesome. One example is Sonic Shuffle where you would look at your hand of cards on the VMU screen in local multiplayer. That game was pretty ass, but it was a cool feature.

>> No.9629910

>>9629541
Too bad it was arguably outdone by the ps1 pocket station. Can't believe people actually defend, enjoyed or actually cared for it, since the in game uses where ultra basic. The screen on the controller was a detriment more than anything, like ok keep the damn thing, but don't bloat and gimp the controller for the sake of it.

>> No.9629924

>>9629876
Yeah, that's what im talking about. While the example provided might be neat and one of the better uses. It was still pretty minimal and affected the controller, not to mention unessential. A compass on Re Veronica? it's cool but nothing to write home about.

>> No.9629965

>>9625257
No. Bernie Stolar did.

>> No.9629971

>>9625257
I found the controller was just fine for Dreamcast games. That said, I do think it limited what games it could get and would have held it back even if it had been more successful.

>> No.9629972

>>9625257
Piracy ruined it

>> No.9630010
File: 608 KB, 1698x986, 67CAC2FC-B2FF-4D15-99CB-FD753DF15E57.png [View same] [iqdb] [saucenao] [google]
9630010

>>9629972
Already refuted a thousand times

>> No.9630026

>>9630010
Whoever made this pic and keeps posting it is a midwit because what the fuck is the point of the comparison? You are comparing years 1-3 of the Dreamcast with years 3-5 of the PS2; not even the same point in each system's shelflife. The years are labelled differently too, "1998" versus "Year 3".

>> No.9630039

>>9630026
that's not even the half of it
how many PS2's were out there in year 5 and still had a higher attach rate

>> No.9630082

>>9625257
Poor lil dreamcast never stood a chance after the Shiturn besmirched Sega's good name thanks to being such hot fucking garbage.

>> No.9630098

>>9625329
>>9625903
GC triggers are far, far worse than the Z button

>> No.9630115

>>9630010
An image made from photoshop doesn't prove anything.

>> No.9630116

>>9625357
Sweet mother of Christ it's hideous

>> No.9630451

>>9629910
>Too bad it was arguably outdone by the ps1 pocket station.
Nobody even knew this existed outside Japan. Also, typical Sony, can only rip off but never innovate, same with stealing N64's analog (and further back, the Genesis' analog if counting third party accessories).

What games were even compatible with the pocketstation, anyways?

>> No.9632281

>>9630451
Yugioh Forbidden Memories, Spyro 1 & 2.
Many of the cards in Forbidden Memories are only obtainable through the PocketStation and were just completely unobtainable in the American version including Black Magician of Chaos who was prominently featured on the cover art.

>> No.9632538

>>9625260
Barely any PS1 games fully utilized the second analog stick.

>> No.9632551

i just don't understand how they regressed from the Saturn's 3D controller.

>> No.9632707

>>9632281
What did it do for Spyro?

>Many of the cards in Forbidden Memories are only obtainable through the PocketStation and were just completely unobtainable in the American version including Black Magician of Chaos who was prominently featured on the cover art.
That sounds fucking gay. The VMU was utilised much better.

>> No.9632987

>>9632551
see, I don't get this
that controller is just as shit and I bet the only reason you like it is because it has 6 face buttons

>> No.9633175

>>9632987
it may not be great, but yeah removing inputs is a downgrade, and it also has a better dpad and it felt better to hold to me. it’s just that they went backwards rather than keeping what they had or improving it. and i realize i will probably be in the minority on this, but the analog “stick” felt nicer on the 3D pad to me, though not very good still.

>> No.9633185

Real chads use the Brook Wingman SD in the here and now.

>> No.9633208

>>9633175
>the analog “stick” felt nicer
probably, but the reason they changed the stick was due to wear and drift

>> No.9633228

>>9625376
The only thing Twin Snakes suffers from is having to use Start+A for codec, and even that isn't a huge deal.

>> No.9633503

>>9633228
z-button for first-person

>> No.9633684

>>9625257
Controller ruined it. The cheap optical drive/flimsy laser ruined it. The failing PSU ruined it. Its as if the Dreamcast was designed by Sony.

>> No.9633703

>>9633684
>The failing PSU
is that an american thing?
I don't think the PAL PSU's were bad, mine still works fine

>> No.9634008
File: 11 KB, 262x84, PS2 sales numbers.jpg [View same] [iqdb] [saucenao] [google]
9634008

>>9630026
>>9630115

>> No.9634021

>>9634008
>year 3-5
>starts at year 1
?
Besides the shear numbers make this comparison meaningless

>> No.9635329

>>9629379
No, at the time, it was great to have.
>>9630451
>What games were even compatible with the pocketstation, anyways?
Final Fantasy VIII (but not IX lol)

>> No.9635507

>>9634008
Is this supposed to be world wide hardware sales? I would assume that by 2001 the ps2 was already at like 50M units considering how much people say it killed the DC and yet it sold more or less the same in the same timespan the DC was alive. Just makes me think that Sega's previous poor decisions were the true demise of the DC and not exactly the PS2.

>> No.9636930

>>9625257
Yes. Also the games

>> No.9636931

>>9625319
Was it arrogance to release the PS1 without even one stick and cause all 3D games on it to play like shit for its entire life cycle? Is it arrogance to go for retarded shit like triangle and square? To still have both sticks in the centre which is retarded as fuck?

>> No.9636942

>>9636931
The Saturn was released with no sticks as well. Glass houses and rocks. The Dreamcast was released 4 years later, a year after the Dual Analog. It should have known better.
Symbols because the Playstation is an International design, equal for all. Not everyone speaks a language with Roman letters.

>> No.9637054
File: 114 KB, 1280x960, 3485557-04_genesis_analog.jpg [View same] [iqdb] [saucenao] [google]
9637054

>>9625257
This would've been better (also has both shoulder and triggers)

>> No.9637561

>>9636942
Even if someone doesn't know English or any other latin-based language they absolutely know the letters 'A', 'B', 'X', and 'Y' this is not a good argument. Besides, with PlayStation, most people don't even know what a triangle or a square button is supposed to indicate. It's just as unhelpful.

>> No.9637665

>>9637561
who the fuck is stupid enough to not know what a square or triangle is

>> No.9638479

>>9637665
Everyone knows the symbol, but not what they're supposed to represent on the controller. Looking at the face buttons on a PlayStation controller, "square", "triangle" etc. give no hint as to what their function will be. I've heard that each symbol was made with JRPGs in mind and each symbol is supposed to represent a type of in game function, but it's far too abstract to be of any help.
So, in the end the PS1's controller's face buttons aren't anymore universal than the Dreamcast's.

>> No.9638528

>>9638479
Their function is whatever the game tells the player it is. If the game says press X to jump, the player knows the X button is used for jumping.
Basic shapes are universal. Every language has a name for these shapes. People don't need to know the English name for "square", they know that shape and their language's name for it.

>> No.9638567

>>9635507
By the time Xbox and Gamecube hit the market, PS2 had already sold as much as either of those consoles would sell total.
>By December 2001, PS2 had sold 25 million consoles
>Lifetime sales of Gamecube is 21.74 million
>Lifetime sales of Xbox is 24 million.
>Lifetime sales of Dreamcast is 9.13 million.
PS2 outsold the Dreamcast within a year of being on the market. That generation was decided before it even really began.

>> No.9638618

>>9638479
>>9638528
I like that it's consistent. The fact that nintendo and xbox both use ABXY in different places fucks me up when I have to play multiplayer on a friend's console.

>> No.9638630

>>9638567
yeah, the dreamcast would have had to have totally dominated the market to keep sega in the game. Even if they'd matched the PS2's sales they'd have been outcompeted because Sony was an electronics giant who could manufacture their own components while Sega had to buy theirs on the market. Basically Sega did the japanese thing and chose a face saving doomed last stand over admitting they'd lost.

>> No.9638642

>>9638528
Recognizing the symbol makes no difference as long as players can distinguish each button apart from each other. that's why it's a symbol. "Press A to Jump" is just as understandable as "Press X to Jump". Look at the Greek alphabet for example. Even if you dont know what 'δ' or 'ε' means, you can still tell them apart easily.
Also, while the PlayStation controller's symbols are more familiar to the world as a whole, they also cause unique problems due to different cultural conventions. Is it "cross" or "X"? Circle is confirm in Japan while X is cancel. However, in the USA, X is confirm and Circle is cancel.

>> No.9638687

>>9638642
Considering their controls have been the same format for 30 years and Sony has been the market leader for 4 out of their 5 console generations, I'm gonna go with "it's not a problem at all".

>> No.9638689

>>9638642
That's just arbitrary local department meddling.

>> No.9638691

The lack of good games (3 good games doesn't make a good console) ruined it.

>> No.9638701

>>9638691
>The lack of good games
the dc is the only console to have an all good games library, wtf are you even talking about

>> No.9638850

>>9638687
Well yeah. As long as the controller itself is fun to use, than it doesn't really matter and the PS2 controller is one of the best controllers ever made.

>> No.9638885

>>9638691
The Dreamcast library is one of the few examples in which there are more good games than bad ones.

>Sonic Adventure 1 & 2
>Jet Set Radio
>Phantasy Star Online
>Rayman 2 (definitive console port)
>SoulCalibur
>Skies of Arcadia
>Shenmue 1 & 2
>Tokyo Xtreme Racer 1 & 2
>Crazy Taxi 1 & 2
>Seaman
>Zombie Revenge
>Karousu
This is only the tip of the iceberg

Bad games:
>Spirit of Speed
>Sonic Shuffle
>Acclaim wrestling games (multi-plat)
>Evil Dead

>> No.9638928
File: 28 KB, 474x417, OIP.UV2qY3Fho0vzgk2ZiuSghwHaGh.jpg [View same] [iqdb] [saucenao] [google]
9638928

>>9625257
It didn't, and even if it was an issue Sega could've just issued a new controller like they did for Genesis and Saturn.
Everybody knows the real issue was that Sega more or less imploded on itself through infighting, and then the PS2 finished it off. Not at launch, but with this absolute banger of a holiday lineup. PS2 launch was trash.

>> No.9638960

>>9638928
Dreamcast was discontinued in March 2001 though

>> No.9639027

>>9638642
>Circle is confirm in Japan while X is cancel. However, in the USA, X is confirm and Circle is cancel.
Whoever made the decision to invert the control scheme for the western versions should hang.

>> No.9639048

>>9639027
>Circle is red (a negative color) while X is blue (a positive color)
Whoever went with that color scheme should be drawn and quartered.

>> No.9639957

>>9633703
Had multiple NTSC-J PSUs crap out on me. Check aliexpress for the myriad replacement offers. That tells the whole story.

>> No.9639989

>>9638928
PS2 launch library was great. People only say it's bad because they compare it to the whole Dreamcast library at the time, which had been out a year longer.

>> No.9640181
File: 230 KB, 1712x745, ZTmN0OU.jpg [View same] [iqdb] [saucenao] [google]
9640181

>>9639989
It really depended on individual perspective. A lot of these were middling, bad, or ultra niche, but Tekken Tag, Midnight Club, and Timesplitters still hold up today. It's just a case of the holiday lineup being nothing but top tier games that covered the (then) entire swath of genres any gamer would have cared for at the time.

>> No.9640248 [DELETED] 

>>9638928
>Gran Turismo 3
>Metal Gear Solid 2
>Silent Hill 2
>Final Fantasy 10
>Jak
>DMC
>ICO
>trash

>> No.9640253

>>9625257
Nah the controller was based at the time

>> No.9640615

>>9625701
Yeah, I've been playing FFX, DMC and Onimusha lately, and none of them use the second analog for literally anything, and DMC is a pure action game. Second analogs are only critical for shooters, and the DC has native MKB support, so it never really was a problem (in fact, it was superior in that regard). I'm really tired of the dumb revevisionism, the truth of it is that it didn't have a DVD player, and the best selling consoles of that generation did, end of story. Even Nintendo couldn't achieve the Xbox's numbers with all the excellent games they published for the GC.

>> No.9640736

>>9639989
Also, the ones that were available on the DC (like DoA or UT) looked much better there as well. Anyhow, I think people overhype launch titles, as if a console only lives on the first couple of games it receives, the PS2 being the best example.

>> No.9641004

>>9625376
>Had they given it a bigger d-pad that was closer to the stick, a select button, and replaced the shitty unilateral z-button with symmetrical shoulder buttons that weren't complete ass, it would've been pretty much perfect imo.

Based. I've been saying this since it came out, and have been roasted by Nintendofanboys since. Throw in analog face buttons like the PS2, and six face buttons, two extra ones would easily work over the B and X buttons, and you've got the perfect controller, something that could have easily been done in 2001, and would still be relevant and better than controller today. Nintendo fucked up and cheaped out.

>> No.9641020

>>9629824
What's wrong with the d-pad? It looks like a standard SNES/N64 one, which is good. Forgive me, but it's been 20 years since I touched one.

>> No.9641169

>>9625257
It's one of the things, yeah

Playstation did this much better as per usual

>> No.9641560

>>9638928
needs more fifa

>> No.9641563

>>9639989
>PS2 launch library was great.
fucking lie
In Europe everysingle magazine complaint for 2 whole years that ps2 early games weren't good enough tot jump from psx to ps2

>> No.9641602

>>9625257
A console has never been ruined by its controller.

>> No.9642089

>>9625257
Great controller, the killer was no day vay day player! Seriously most consumers just wanted to watch them dvds and that's the only reason ps2 actually sold.

>> No.9642094

>>9642089
>1999
>DVD
no

>> No.9642107

>>9642094
Yes. I am a boomer.

>> No.9642129

>>9641563
Yea because u were in Europe dumbass. Someone post the launch titles/first 3 months of ps2 launch in the good ole US of A. I know someone here has it.

>> No.9642132

>>9642089
The DVD player argument makes zero sense because people could have bought a DVD player + Dreamcast/Gamecube for the same price as a PS2/Xbox

>> No.9642135

>>9642129
Just to be clear i spent my pre teens on NES, my teens on Sega Genesis, and then N64 for high school until i worked my ass off to buy a ps2, xbox, and cube. I have no dog in this console war shit but the ps2 had some great launch/early titles. Dark Cloud DMC and Midnight Club could keep u busy for 200 plus hours if you arent a total fag.

>> No.9642212
File: 113 KB, 615x955, ps2launch.png [View same] [iqdb] [saucenao] [google]
9642212

>>9642129
People meme musou games now but DW2 was something back in the day

>> No.9642290

>>9636942
>>9637561
No, the psx buttons are symbols meant to indicate their intended function. Devs just didn't map things that way most of the time
O - affirmative
X - negative
Square - menu
Triangle - camera
>>9636931
Sticks in the middle is the only based layout. Off kilter Xbox faggotry exists only because Microsoft had to make their controller "unique" (ie shitty)
>>9625350
Ironic since the psx controller was just an SNES controller with 2 extra shoulder buttons and better ergo

>> No.9642325

>>9637054
>Start on the left
Except for that this is my ideal controller. Too bad no one has made one, though supposedly retro bit is coming out with one at some point in the future, but with Switch sized analogs for chinese babby hands

>> No.9642371

>>9639048
This.
>X - red, no (position swapped to right button)
>O - green, yes (position swapped to bottom button as this is the button you're going to be pressing most when dealing with dialogues and your thumb tends to naturally rest on this central button)
>Square - blue-gray, a combination of the most common menu system colors, open menu (position swapped to top button)
>Triangle - gold. As this is the most comfortable button to roll your thumb onto while pressing O(bottom) to jump, this is your action/slash/shoot button (position swapped to left button)