>>9600930
To be fair, DX Sonic has a much higher polygon count than the DC version, but I agree that people overblow how "weak" the DC was. People forget that the DC can run most of its library in 480p, while the PS2 can mostly just manage to hit 480i (which is really just 240p but doubled). In truth, all the killer apps for all of the consoles of the time were highly specialized to the hardware they were built for, hence why most DC ports look dramatically worse on PS2, or sound better than on the GC. The DC definitely couldnt run the post-processing effects of SH2, but I don't think the texture work would be impossible as the DC has texture decompression, while the PS2 doesn't. I really think we never saw what the DC was completely capable of as a lot of techniques were developed later in the gen.